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Dec 12th, 2018
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C# 0.44 KB | None | 0 0
  1. public class LocalGravity:MonoBehaviour {
  2.     public LayerMask gravMeshLayer;
  3.     public float gravityDistance = 10.0f;
  4.     public float rotationSpeed = 4.0f;
  5.     public void Update() {
  6.         RaycastHit hit;
  7.         if (Physics.Raycast(transform.position,-transform.up,out hit,gravityDistance,gravMeshLayer)) {
  8.             float distRatio = hit.distance/gravityDistance;
  9.             transform.up = Vector3.Slerp(transform.up,hit.normal,Time.deltaTime*rotationSpeed);
  10.         }
  11.     }
  12. }
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