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DonkeyKongGenius

Dragon Warrior Manipulation Route

Feb 12th, 2018
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  1. ,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~,
  2. |1) Slime Marathon - (UD-SD/ DLR) - FRAME 3/4 |
  3. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  4. | FIRST TREE | HILL TOP | LAST HILL | BRIDGE(2) | 2ND LAST TREE | 3RD TREE COVE |
  5. | WATER CORNER | WATER FINGER | 2 TO RIGHT | 2ND LAST TREE(2) | MTN FINGER(3) |
  6. | SAND #1 | SAND #2 | TREE CORNER | THIRD TREE(4+9) |
  7. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  8. | {SLIME#1} = Bx5, ATK+O.O | ON L3 |
  9. | Early ALT#1 {MAGIWYVERN} = Bx11, RUN+0.0 | WAIT (4+16) |
  10. | Late ALT#2 {KNIGHT} ===== Bx10, RUN+0.0 | WAIT (4+13) |
  11. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  12. | {SLIME#2} = ATK+2.0 | ON L1 |
  13. | EARLY ALT#1 {KNIGHT} = Bx3, RUN+1.0 | WAIT (4+5) |
  14. | LATE ALT#2 {WRAITH} = RUN+0.0 | WAIT (4+9) WORK ON THIS ONE |
  15. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  16. | {SLIME#3} = Bx2, ATK+2.0 | ON L5 |
  17. | EARLY ALT#1 {KNIGHT} = Bx1, RUN+0.0 | WAIT (4) |
  18. | {SLIME#4A} = Bx2, ATK+1.0 | DEATH WARP! |
  19. | LATE ALT#2 {WRAITH} = RUN+0.0 | GO! |
  20. | {SLIME#4B} = Bx4, ATK+4.0 | DEATH WARP! |
  21. '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
  22.  
  23. ,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~,
  24. |2) GOLDMAN OUIJAWII INTO CARNALITY - (RL-SR/ UDD) - FRAME 1/2 |
  25. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  26. | RIGHT TURN(2) | 5TH TREE | FIRST TREE | LAST TREE | BRIDGE-3 | MNTN BUMP | AT CAVE(7) |
  27. | IN CAVE D2,R2,D2,R2,D2 L | FINAL TURN | IN ZONE BUMP(10) | 6 STEPS |
  28. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  29. | {GOLDMAN} = SLEEP+1.5 | Bx4, ATK+2.0 (13) | Bx4, ATK (18) | ATK+5.0 (14) | Immediate |
  30. | {Scorpion} = Run+2.0 |
  31. '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
  32.  
  33. ,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~,
  34. |3B1) CARNALITY KNIGHT - (UL-SL/ RUL) - FRAME 1/2 |
  35. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  36. | 2ND TREE | FIRST HILL | FNGR | 3RD SAND | FINAL TURN |
  37. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  38. | {AXE KNIGHT} = Bx2 SLEEP | ATK+3.5 (15) | Bx1, HURT 0.0 (12) | HURT 1.5 (11) |
  39. | ATK+4.5 (18) | HURT 0.5 (11) |
  40. '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
  41.  
  42. ,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~,
  43. |3B2) Corey's Merged Route |
  44. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  45. | {DRAGON} = RUN+1.0 |
  46. | {WIZARD} = Bx4, RUN+0.0 |
  47. | Second Tile manip |
  48. | |
  49. | 1 Tile Early Backup - extra tile in town + stops one step back |
  50. | 2 Tile Early Backup - stops one step back |
  51. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  52. | TOP WATER(4+5) | LAST HILL | LAST HILL | LAST WATER | lAST GRASS | FIRST SWAMP |
  53. '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
  54.  
  55. ,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~,
  56. |5A) TO STAFF - (LD-SR/ UDD) FRAME 1/2 |
  57. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  58. | DELAY 1.5T | B4 TREE | WATER CURVE | 3ND MTN |
  59. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  60. | {MAGIDRAKEE} = Bx1, RUN+1.0 |
  61. | {SCORPIAN} = RUN+1.0, UP DOWN MANIP |
  62. '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
  63.  
  64. ,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~,
  65. |5B) TO DROP |
  66. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  67. | LAST WATER | TREE SIDE | LAST NOOK | CAVE(4+2) | OUT CAVE(2) | SAND | MOUNTAIN |
  68. | WATER | OFF WATER(2) | B4 HILL | WOLF ENTER | B4 STAIRS |
  69. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  70. | {ATTACK} = Bx1,RUN+0.0 |
  71. | {SPELL} = RUN+0.0, UP DOWN MANIP |
  72. '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
  73.  
  74. ,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~,
  75. |5C) TO CASTLE |
  76. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  77. | LAST MTN | MTN CORNER | BRIDGE TURN | MID GRASS | TREE EDGE(2) | SAND EDGE |
  78. | 2ND SAND | 1ST MTN | LAST SAND | LAST MTN | 1ST SAND |
  79. '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
  80.  
  81. ,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~,
  82. |5C) IN CASTLE |
  83. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  84. | OPENING | STAIRS(2) | DOOR(2) | DOOR(3) | LAST BRICK |
  85. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  86. | {STAR} = Bx2, RUN+0.5 BACK-FORTH MANIP |
  87. | {WIZARD} = Bx2, RUN+0.0 DELAY MANIP |
  88. '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
  89.  
  90. ,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~,
  91. |5D) INTO DARKNESS - SEE http://www.vgmaps.com/Atlas/NES/DragonWarrior-CharlockCastle.png |
  92. | TIME STAMPS FROM: https://www.youtube.com/watch?v=bhjtLEr7UU4 |
  93. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
  94. | (1) D3,R2,^2,R2,D2,L2,^2, | A TO J 21:58
  95. | L2,D3,R2,D2,L6,D2,R2 L THEN R AT STAIRS|
  96. | |
  97. | (2) R2,D2,R2,D,R2,D3,L2, | J TO K 22:25
  98. | D3,L,D2,L2,^2,L2,^,L2, |
  99. | ^3,R2,^2, R THEN ^x2 STAIRS |
  100. | |
  101. | (3) R4,Dx2,L2,U2,L2,D2, R STAIRS | K TO O 22:47
  102. | |
  103. | (4) R2,^2,R2,^3,L2,^2,R4 | O TO P 22:59
  104. | Lx2,D2, ^ THEN D STAIRS |
  105. | |
  106. | (5) L2,^2,L3,^2,L2,^x2 STAIRS | P TO L 23:14
  107. | |
  108. | (6) ^2,L STAIRS | L TO D 23:23
  109. | |
  110. | (7) ^2,R2,Dx2,L2,D2,L2,D2,L2,D3,L2, | D TO F 23:26
  111. | D2, L TO STAIRS |
  112. | |
  113. | (8) R,D TO CHEST....L TO R FOR SPAWN | CHEST 23:40
  114. | {DRAGON#1} = RUN+1.5 L4 THEN ^ |
  115. | {DRAGON#2} = RUN+1.5 D4 THEN ^ |
  116. | {WIZARD#1} = RUN+4.0 RL MANIP |
  117. | {WIZARD#2} = RUN+4.0 |
  118. | |
  119. | (9) R2,^2,R3,^2,R3,^2,R2, | F TO D 23:55
  120. | ^2,R2,^2,L4, D TO STAIRS |
  121. | |
  122. | (10) R2,D TO STAIRS | D TO L 24:09
  123. | |
  124. | (11) D2,R2,D2,R2,D2, R TO STAIRS | L TO P 24:12
  125. | |
  126. | (12) ^2,Dx2,L2 R TO L AT STAIRS | P TO R 24:20
  127. | |
  128. | (13) D2,L3,^2 D THEN ^ AT STAIRS | R TO S 24:27
  129. | |
  130. | (14) R TO STAIRS | S TO U 24:40
  131. '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
  132.  
  133. ,~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~,
  134. | DRAGONLORD |
  135. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  136. | THIRD BRICK | OPENING(2) | 1ST BLOCK(2) | LAST BLOCK | CORNER | B4 OPEN | B4 OPEN(2) |
  137. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  138. | {DRAGON#1/WIZARD#2 MANIP} = LORD OPENING(3) TALK |
  139. | {DRAGON#2/WIZARD#1 MANIP} = DOWN UP DOWN DELAY(2) UP TALK |
  140. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  141. | {PHASE 1} = Bx2,ATK+2.0 | ATK+2.0 | ATK+3.0 | ATK+2.5 | ATK+3.0 |
  142. | ATK+1.5 | ATK+1.5 | ATK+4.5 |
  143. |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
  144. | {PHASE 2} = SLEEP+4.0 | Bx2,H+5.5 (11) | Bx6,H+5.5 (12) | Bx3,H+6.0 (11) |
  145. | H+5.5 (11) | Bx10,H+2.5 (12) | Bx7,H+8.5 (11) | H+8.0 (11) |
  146. | Bx3,H+8.0 (11) | Bx6,H+5.5 (12) | Bx3,H+6.0 (11) | H+5.5 (11) |
  147. | Bx1,H+3.0 (8) |
  148. '~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
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