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mykels23

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Jul 17th, 2019
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  1. Config = {}
  2. Config.RandomMissions = false --set false for linear progression
  3. Config.MissionSpaceTime = 30000 --milliseconds between missions
  4. --spawn a mission on first player join?
  5. Config.StartMissionsOnSpawn = false
  6. --these below can be overriden per mission
  7. Config.TargetKillReward = 250 --cash
  8. Config.KillReward = 0 --cash
  9. Config.KillVehiclePedBonus = 0 --cash
  10. Config.KillBossPedBonus = 0 --cash
  11. Config.FinishedObjectiveReward = 5000 --cash
  12. Config.HostageKillPenalty = 0 --cash
  13. Config.HostageRescueReward = 500 --cash
  14. Config.IsDefendTargetRescueReward = 5000
  15. Config.IsDefendTargetKillPenalty = 0
  16. Config.ObjectRescueReward = 3000
  17.  
  18. -- OPT-OUT/OPT-IN SETTINGS. NOT PER MISSION, ONLY GLOBAL:
  19.  
  20. --IF EITHER EnableOptIn OR EnableSafeHouseOptIn IS true, THE OTHER HAS TO BE false:
  21. --This allows players to simply press ‘Q’ and ‘[’ keys or RB + DPAD DOWN together to join an active mission:
  22. Config.EnableOptIn = false
  23. --requires the player to journey to the safehouse marker (they will see the safehouse blip on the map)
  24. --and press either ‘]’ key or DPAD UP in order to join the mission:
  25. Config.EnableSafeHouseOptIn = false
  26. --When set to true, when a mission is active and a player is not opted in, it displays text in the lower RHS
  27. --that there is an active mission with directions on how to join:
  28. Config.EnableOptInHUD = false
  29. --This forces all players to opt out of the mission system at mission end, forcing them to opt back in for the next mission.
  30. --Does not remove weapons, but removes buffs:
  31. Config.ForceOptOutAtMissionEnd = false
  32.  
  33. --END OPT-OUT/OPT-IN SETTINGS
  34.  
  35. --Set this to true to remove all weapons and upgrades (Crackdown mode buffs if enabled) at the mission end.
  36. --This should be used with one of the 2 OptIn bove settings set to true, else it will remove weapons from everyone.
  37. Config.RemoveWeaponsAndUpgradesAtMissionEnd = false
  38.  
  39.  
  40. Config.DrawText3D = true
  41.  
  42. Config.DrawTargetMarker = true
  43.  
  44. Config.DrawRescueMarker = true
  45.  
  46. Config.DrawIsDefendTargetMarker = true
  47.  
  48. Config.DrawObjectiveRescueMarker = true
  49.  
  50. Config.DrawObjectiveMarker = true
  51.  
  52. Config.DrawIsDefendMarker = true
  53.  
  54. --set to true, to turn off only damaged by player
  55. --Makes HostageRescue missions a little harder
  56. Config.DelicateHostages = false
  57.  
  58.  
  59. --**Set this to true if you encounter any 'hidden' NPCs (behind walls) that are not accessible in random mission generator missions
  60. --This will happen very occasionally, and this will/should fix that occuring.
  61. --The upshot when this is set to true, is that NPCs will not spawn underneath structures as much, like in tunnels,
  62. --or under the pier say.
  63. --You can use RandomMissionPositions with force=true to make NPCs spawn underneath
  64. --structures and in tunnels, but only Objective type missions (not Assasinate missions) will be generated
  65. --since the codebase does not stop NPCs spawning behind walls in this case.
  66. --This only applies to Random Mission Generator missions, not Regular, where you can have NPCs spawn wherever you want.
  67. --Config.CheckAndFixRandomSpawns=false --DISABLED
  68. --**--
  69.  
  70. Config.CleanupPickups = true --cleanup any remaining pickups when a new mission starts?
  71.  
  72. Config.EnemiesCanSpawnPickups = false --< experimental
  73. -- now will try to spawn a weapon from the what the ped had, does not seem to spawn the same weapon, *seems* to be random.
  74. Config.EnemySpawnedPickupsChance = 10 --Percent Chance to spawn a pickup
  75. Config.EnemySpawnedPickups = {
  76. "PICKUP_HEALTH_SNACK",
  77. "PICKUP_HEALTH_STANDARD",
  78. }
  79.  
  80. Config.SetPedDropsWeaponsWhenDead = true
  81.  
  82. --accuracy range of peds, default is 60, max is 100
  83. Config.SetPedMinAccuracy = 60
  84. Config.SetPedMaxAccuracy = 60
  85.  
  86. --Default Player MaxHealth Amount:
  87. Config.DefaultPlayerMaxHealthAmount = 200
  88.  
  89. ----THESE ARE NOT SUPPORTED PER MISSION ONLY GLOBAL:
  90. --give player health and armor back when they win mission?
  91. Config.RegenHealthAndArmourOnReward = true
  92. --Turn on Regen like Halo for Health and Armor?
  93. Config.RegenHealthAndArmour = true
  94. ----
  95.  
  96. --TURNING ON MEANS THAT WHEN A HOSTAGE IS KILLED MISSION IS OVER
  97. Config.HostageRescue = false
  98.  
  99. Config.FailedMessage = "Mission Failed!"
  100.  
  101. --can be used with safehouses...but are meant as an alternative
  102. Config.SpawnMissionPickupsOnPlayer = false
  103. Config.SpawnMissionComponentsOnPlayer = false
  104.  
  105. --used with safe houses or by themselves
  106. Config.SpawnRewardPickupsOnPlayer = true
  107. Config.SpawnRewardComponentsOnPlayer = true
  108.  
  109. Config.SpawnMissionPickups = {"WEAPON_COMBATPISTOL","weapon_heavysniper_mk2","weapon_marksmanrifle_mk2","weapon_heavysniper","weapon_combatmg_mk2","weapon_combatmg",
  110. "weapon_carbinerifle_mk2","weapon_assaultrifle_mk2","weapon_specialcarbine_mk2","weapon_bullpuprifle_mk2","weapon_advancedrifle","weapon_pumpshotgun_mk2","weapon_assaultshotgun",
  111. "weapon_smg_mk2","weapon_assaultsmg","weapon_pistol_mk2","weapon_snspistol_mk2","weapon_revolver_mk2","WEAPON_KNIFE","GADGET_NIGHTVISION","WEAPON_GRENADE","WEAPON_PROXMINE","WEAPON_STICKYBOMB","WEAPON_PIPEBOMB","WEAPON_FLARE",
  112. "weapon_molotov","weapon_hominglauncher","WEAPON_RPG","GADGET_PARACHUTE","weapon_microsmg"
  113. }
  114.  
  115. Config.SpawnMissionComponents = {"COMPONENT_AT_PI_SUPP WEAPON_COMBATPISTOL","COMPONENT_COMBATPISTOL_CLIP_02 WEAPON_COMBATPISTOL","COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE weapon_heavysniper_mk2",
  116. "COMPONENT_AT_SCOPE_MAX weapon_heavysniper_mk2",
  117. "COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE weapon_heavysniper_mk2",
  118. --"COMPONENT_AT_SCOPE_THERMAL weapon_heavysniper_mk2",
  119. "COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM_MK2 weapon_marksmanrifle_mk2","COMPONENT_MARKSMANRIFLE_MK2_CLIP_FMJ weapon_marksmanrifle_mk2","COMPONENT_AT_SCOPE_MAX weapon_heavysniper",
  120. "COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_combatmg_mk2","COMPONENT_COMBATMG_MK2_CLIP_INCENDIARY weapon_combatmg_mk2","COMPONENT_COMBATMG_CLIP_02 weapon_combatmg","COMPONENT_AT_SCOPE_MEDIUM weapon_combatmg",
  121. "COMPONENT_CARBINERIFLE_MK2_CLIP_ARMORPIERCING weapon_carbinerifle_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_carbinerifle_mk2",
  122. "COMPONENT_ASSAULTRIFLE_MK2_CLIP_FMJ weapon_assaultrifle_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_assaultrifle_mk2",
  123. "COMPONENT_SPECIALCARBINE_MK2_CLIP_INCENDIARY weapon_specialcarbine_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_specialcarbine_mk2",
  124. "COMPONENT_BULLPUPRIFLE_MK2_CLIP_ARMORPIERCING weapon_bullpuprifle_mk2","COMPONENT_AT_SCOPE_SMALL_MK2 weapon_bullpuprifle_mk2",
  125. "COMPONENT_ADVANCEDRIFLE_CLIP_02 weapon_advancedrifle","COMPONENT_AT_SCOPE_SMALL weapon_advancedrifle",
  126. "COMPONENT_PUMPSHOTGUN_MK2_CLIP_EXPLOSIVE weapon_pumpshotgun_mk2","COMPONENT_AT_SCOPE_SMALL_MK2 weapon_pumpshotgun_mk2",
  127. "COMPONENT_ASSAULTSHOTGUN_CLIP_02 weapon_assaultshotgun",
  128. "COMPONENT_SMG_MK2_CLIP_HOLLOWPOINT weapon_smg_mk2","COMPONENT_AT_SCOPE_SMALL_SMG_MK2 weapon_smg_mk2",
  129. "COMPONENT_ASSAULTSMG_CLIP_02 weapon_assaultsmg","COMPONENT_AT_SCOPE_MACRO weapon_assaultsmg",
  130. "COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT weapon_pistol_mk2","COMPONENT_AT_PI_RAIL weapon_pistol_mk2",
  131. "COMPONENT_SNSPISTOL_MK2_CLIP_FMJ weapon_snspistol_mk2","COMPONENT_AT_PI_RAIL_02 weapon_snspistol_mk2",
  132. "COMPONENT_REVOLVER_MK2_CLIP_INCENDIARY weapon_revolver_mk2","COMPONENT_AT_SCOPE_MACRO_MK2 weapon_revolver_mk2",
  133. "COMPONENT_MICROSMG_CLIP_02 weapon_microsmg"
  134. } --space between attachment/component and weapon it goes on
  135.  
  136.  
  137.  
  138.  
  139.  
  140. Config.SpawnRewardPickups = {"WEAPON_COMBATPISTOL","weapon_heavysniper_mk2","weapon_marksmanrifle_mk2","weapon_heavysniper","weapon_combatmg_mk2","weapon_combatmg",
  141. "weapon_carbinerifle_mk2","weapon_assaultrifle_mk2","weapon_specialcarbine_mk2","weapon_bullpuprifle_mk2","weapon_advancedrifle","weapon_pumpshotgun_mk2","weapon_assaultshotgun",
  142. "weapon_smg_mk2","weapon_assaultsmg","weapon_pistol_mk2","weapon_snspistol_mk2","weapon_revolver_mk2","WEAPON_KNIFE","GADGET_NIGHTVISION","WEAPON_GRENADE","WEAPON_PROXMINE","WEAPON_STICKYBOMB","WEAPON_PIPEBOMB","WEAPON_FLARE",
  143. "weapon_molotov","weapon_hominglauncher","WEAPON_RPG","GADGET_PARACHUTE","weapon_microsmg"
  144. }
  145.  
  146. Config.SpawnRewardComponents = {"COMPONENT_AT_PI_SUPP WEAPON_COMBATPISTOL","COMPONENT_COMBATPISTOL_CLIP_02 WEAPON_COMBATPISTOL","COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE weapon_heavysniper_mk2",
  147. "COMPONENT_AT_SCOPE_MAX weapon_heavysniper_mk2",
  148. "COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE weapon_heavysniper_mk2",
  149. --"COMPONENT_AT_SCOPE_THERMAL weapon_heavysniper_mk2",
  150. "COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM_MK2 weapon_marksmanrifle_mk2","COMPONENT_MARKSMANRIFLE_MK2_CLIP_FMJ weapon_marksmanrifle_mk2","COMPONENT_AT_SCOPE_MAX weapon_heavysniper",
  151. "COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_combatmg_mk2","COMPONENT_COMBATMG_MK2_CLIP_INCENDIARY weapon_combatmg_mk2","COMPONENT_COMBATMG_CLIP_02 weapon_combatmg","COMPONENT_AT_SCOPE_MEDIUM weapon_combatmg",
  152. "COMPONENT_CARBINERIFLE_MK2_CLIP_ARMORPIERCING weapon_carbinerifle_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_carbinerifle_mk2",
  153. "COMPONENT_ASSAULTRIFLE_MK2_CLIP_FMJ weapon_assaultrifle_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_assaultrifle_mk2",
  154. "COMPONENT_SPECIALCARBINE_MK2_CLIP_INCENDIARY weapon_specialcarbine_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_specialcarbine_mk2",
  155. "COMPONENT_BULLPUPRIFLE_MK2_CLIP_ARMORPIERCING weapon_bullpuprifle_mk2","COMPONENT_AT_SCOPE_SMALL_MK2 weapon_bullpuprifle_mk2",
  156. "COMPONENT_ADVANCEDRIFLE_CLIP_02 weapon_advancedrifle","COMPONENT_AT_SCOPE_SMALL weapon_advancedrifle",
  157. "COMPONENT_PUMPSHOTGUN_MK2_CLIP_EXPLOSIVE weapon_pumpshotgun_mk2","COMPONENT_AT_SCOPE_SMALL_MK2 weapon_pumpshotgun_mk2",
  158. "COMPONENT_ASSAULTSHOTGUN_CLIP_02 weapon_assaultshotgun",
  159. "COMPONENT_SMG_MK2_CLIP_HOLLOWPOINT weapon_smg_mk2","COMPONENT_AT_SCOPE_SMALL_SMG_MK2 weapon_smg_mk2",
  160. "COMPONENT_ASSAULTSMG_CLIP_02 weapon_assaultsmg","COMPONENT_AT_SCOPE_MACRO weapon_assaultsmg",
  161. "COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT weapon_pistol_mk2","COMPONENT_AT_PI_RAIL weapon_pistol_mk2",
  162. "COMPONENT_SNSPISTOL_MK2_CLIP_FMJ weapon_snspistol_mk2","COMPONENT_AT_PI_RAIL_02 weapon_snspistol_mk2",
  163. "COMPONENT_REVOLVER_MK2_CLIP_INCENDIARY weapon_revolver_mk2","COMPONENT_AT_SCOPE_MACRO_MK2 weapon_revolver_mk2",
  164. "COMPONENT_MICROSMG_CLIP_02 weapon_microsmg"
  165. } --space between attachment/component and weapon it goes on
  166.  
  167. Config.MissionLengthMinutes = 60
  168. Config.MissionNoTimeout = false
  169.  
  170.  
  171.  
  172. --turn safehouses off/on
  173. Config.UseSafeHouse = true
  174. Config.UseSafeHouseCrateDrop = true
  175. Config.UseSafeHouseBanditoDrop = true
  176. Config.SafeHouseCost = 2000
  177. Config.SafeHouseCostVehicle = 2000
  178. Config.SafeHouseCostCrate = 2000
  179. Config.SafeHouseSniperExplosiveRoundsGiven = 8 --default in game is 40. Alter this for some balance
  180. Config.SafeHouseVehiclesMaxClaim = 3 --how many vehicles a player can claim per mission
  181. Config.SafeHouseTimeTillNextUse = 180000 --3 minutes default
  182. Config.SafeHouseGiveImmediately = true --disable countdown
  183. Config.SafeHousePedDoctors = {"s_m_m_doctor_01","a_f_y_business_02","u_f_y_princess"}
  184. Config.SafeHousePedLeaders = {"s_m_y_blackops_02","s_m_y_blackops_01","s_m_y_blackops_03"}
  185. Config.SafeHouseProps = {"v_ilev_liconftable_sml"}--{"ex_prop_crate_expl_bc"}
  186. Config.SafeHousePedWeapons = {0x83BF0278,0x05FC3C11}
  187.  
  188. --pawns player to the current mission safehouse when they spawn/respawn
  189. Config.TeleportToSafeHouseOnSpawn = false
  190. Config.TeleportToSafeHouseOnMissionStart = true
  191. --Will teleport all mission players OUT of vehicles
  192. --to the safehouse marker (useful as well if no BlipSL set):
  193. Config.TeleportToSafeHouseOnMissionStartNoVehicle = true
  194. --Time after mission start to teleport, default is 5000 (5 seconds to read the mission text)
  195. Config.TeleportToSafeHouseOnMissionStartDelay = 5000
  196. --minimum distance from safehouse in order to teleport Player to safehouse
  197. Config.TeleportToSafeHouseMinDistance = 50
  198. --minimum distance from vehicle safe house zone (BlipSL) in order to teleport Player + Vehicle to safehouse
  199. Config.TeleportToSafeHouseMinVehicleDistance = 200
  200.  
  201.  
  202. --NOTE, WHEN SAFEHOUSES TURNED ON. For regular missions, place vehicles without 'id2' attribute in Vehicles= {} to also create safehouse vehicles for players
  203. --**They need to be placed after any 'id2' NPC vehicles**
  204. Config.SafeHouseVehicleCount = 5
  205. Config.SafeHouseAircraftCount = 2
  206. Config.SafeHouseBoatCount = 3
  207.  
  208. --Makes NPC planes (not helis) head towards to the safe house location if UseSafe=true and TeleportToSafeHouseOnMissionStart=true
  209. --This is a little hack to make spawned planes stay in the air.
  210. Config.SafeHousePlaneAttack = true
  211.  
  212. --combat pistol ->supressor, extended clip
  213. --weapon_pistol_mk2 -> hollow point, scope
  214. --weapon_snspistol_mk2 ->fmj rounds, scope
  215. --weapon_revolver_mk2 -> incendiary, scope
  216. --heavysniper_mk2 -> explosive rounds, advanced scope
  217. --marksmanrifle_mk2 -> fmj (anti-vehicle) rounds
  218. --heaversniper -> advanced scope
  219. --combatmg_mk2 -> scope, incendiary rounds
  220. --combatmg,-> extend clip, scope
  221. --weapon_carbinerifle_mk2 -> armor piercing rounds, scope
  222. --weapon_assaultrifle_mk2 -> fmj rounds, scope
  223. --weapon_specialcarbine_mk2 -> incendiary, scope
  224. --weapon_bullpuprifle_mk2 -> armor piercing, scope
  225. --weapon_advancedrifle --> extended, scope
  226. --weapon_pumpshotgun_mk2 --> explosive, scope
  227. --weapon_assaultshotgun -->, extended clip
  228. --weapon_smg_mk2 -> hollow point,scope,
  229. --weapon_assaultsmg -> extended clip, scope
  230. --weapon_microsmg -> extended clip
  231.  
  232. Config.SpawnSafeHousePickups = {"WEAPON_COMBATPISTOL","weapon_heavysniper_mk2","weapon_marksmanrifle_mk2","weapon_heavysniper","weapon_combatmg_mk2","weapon_combatmg",
  233. "weapon_carbinerifle_mk2","weapon_assaultrifle_mk2","weapon_specialcarbine_mk2","weapon_bullpuprifle_mk2","weapon_advancedrifle","weapon_pumpshotgun_mk2","weapon_assaultshotgun",
  234. "weapon_smg_mk2","weapon_assaultsmg","weapon_pistol_mk2","weapon_snspistol_mk2","weapon_revolver_mk2","WEAPON_KNIFE","GADGET_NIGHTVISION","WEAPON_GRENADE","WEAPON_PROXMINE","WEAPON_STICKYBOMB","WEAPON_PIPEBOMB","WEAPON_FLARE",
  235. "weapon_molotov","weapon_hominglauncher","WEAPON_RPG","GADGET_PARACHUTE","weapon_microsmg"
  236. }
  237. Config.SpawnSafeHouseComponents = {"COMPONENT_AT_PI_SUPP WEAPON_COMBATPISTOL","COMPONENT_COMBATPISTOL_CLIP_02 WEAPON_COMBATPISTOL","COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE weapon_heavysniper_mk2",
  238. "COMPONENT_AT_SCOPE_MAX weapon_heavysniper_mk2",
  239. "COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE weapon_heavysniper_mk2",
  240. --"COMPONENT_AT_SCOPE_THERMAL weapon_heavysniper_mk2",
  241. "COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM_MK2 weapon_marksmanrifle_mk2","COMPONENT_MARKSMANRIFLE_MK2_CLIP_FMJ weapon_marksmanrifle_mk2","COMPONENT_AT_SCOPE_MAX weapon_heavysniper",
  242. "COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_combatmg_mk2","COMPONENT_COMBATMG_MK2_CLIP_INCENDIARY weapon_combatmg_mk2","COMPONENT_COMBATMG_CLIP_02 weapon_combatmg","COMPONENT_AT_SCOPE_MEDIUM weapon_combatmg",
  243. "COMPONENT_CARBINERIFLE_MK2_CLIP_ARMORPIERCING weapon_carbinerifle_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_carbinerifle_mk2",
  244. "COMPONENT_ASSAULTRIFLE_MK2_CLIP_FMJ weapon_assaultrifle_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_assaultrifle_mk2",
  245. "COMPONENT_SPECIALCARBINE_MK2_CLIP_INCENDIARY weapon_specialcarbine_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_specialcarbine_mk2",
  246. "COMPONENT_BULLPUPRIFLE_MK2_CLIP_ARMORPIERCING weapon_bullpuprifle_mk2","COMPONENT_AT_SCOPE_SMALL_MK2 weapon_bullpuprifle_mk2",
  247. "COMPONENT_ADVANCEDRIFLE_CLIP_02 weapon_advancedrifle","COMPONENT_AT_SCOPE_SMALL weapon_advancedrifle",
  248. "COMPONENT_PUMPSHOTGUN_MK2_CLIP_EXPLOSIVE weapon_pumpshotgun_mk2","COMPONENT_AT_SCOPE_SMALL_MK2 weapon_pumpshotgun_mk2",
  249. "COMPONENT_ASSAULTSHOTGUN_CLIP_02 weapon_assaultshotgun",
  250. "COMPONENT_SMG_MK2_CLIP_HOLLOWPOINT weapon_smg_mk2","COMPONENT_AT_SCOPE_SMALL_SMG_MK2 weapon_smg_mk2",
  251. "COMPONENT_ASSAULTSMG_CLIP_02 weapon_assaultsmg","COMPONENT_AT_SCOPE_MACRO weapon_assaultsmg",
  252. "COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT weapon_pistol_mk2","COMPONENT_AT_PI_RAIL weapon_pistol_mk2",
  253. "COMPONENT_SNSPISTOL_MK2_CLIP_FMJ weapon_snspistol_mk2","COMPONENT_AT_PI_RAIL_02 weapon_snspistol_mk2",
  254. "COMPONENT_REVOLVER_MK2_CLIP_INCENDIARY weapon_revolver_mk2","COMPONENT_AT_SCOPE_MACRO_MK2 weapon_revolver_mk2",
  255. "COMPONENT_MICROSMG_CLIP_02 weapon_microsmg"
  256. }
  257.  
  258.  
  259. Config.SafeHouseVehicles =
  260.  
  261. {
  262. "dune3",
  263. "kuruma2",
  264. "insurgent3",
  265. "khanjali",
  266. "blazer5",
  267. "oppressor2",
  268. "oppressor",
  269. "apc",
  270. }
  271.  
  272.  
  273. Config.SafeHouseAircraft =
  274.  
  275. {
  276. "hydra",
  277. "havok",
  278. "thruster",
  279. "avenger",
  280.  
  281. }
  282. --used for IsRandomSpawnAnywhere missions, for when the random position is on water.
  283. Config.SafeHouseBoat =
  284.  
  285. {
  286. "dinghy4",
  287. "seashark",
  288. "toro2",
  289. "jetmax",
  290. }
  291.  
  292.  
  293. --vehicles where NPC passengers get out of near players or IsDefendPlayerObjectives
  294. --NEEDS TO BE IN UPPERCASE:
  295. --[[Config.RandomMissionTransportVehicles = {
  296. BRICKADE={},
  297. BUS={},
  298. COACH={},
  299. WASTELANDER={},
  300. TITAN={},
  301. LUXOR={},
  302. LUXOR2={},
  303. MILJET={},
  304. BARRACKS={},
  305. BARRACKS3={},
  306. CARGOBOB={},
  307. CARGOBOB2={},
  308. CARGOBOB3={},
  309. CARGOBOB4={}
  310. }
  311. ]]--
  312.  
  313.  
  314. --reset safehouse access when player respawns?
  315. --really need to use ESX& database to stop
  316. --players disconnecting and reconnecting
  317. --to record.
  318. Config.ResetSafeHouseOnRespawn = false
  319. --do we also reset the safe house for the next mission?
  320. Config.ResetSafeHouseOnNewMission = false
  321.  
  322. --when going to safehouse for mission equipment armor and
  323. --health will also add armor to model, give super jump
  324. -- and fast sprint
  325. ----THESE ARE NOT SUPPORTED PER MISSION ONLY GLOBAL:
  326. Config.SafeHouseCrackDownMode = true
  327. Config.SafeHouseCrackDownModeHealthAmount = 5000
  328. ----
  329. --for IsRandom=true
  330. --For Below:
  331. --set to true to use Config.SafeHouseLocations
  332. --overrides normal mission and IsRandom
  333. --location BlipS and MarkerS.
  334. Config.UseSafeHouseLocations = true
  335. Config.SafeHouseLocations = {
  336.  
  337. --Los Santos Airport
  338. {
  339. BlipS = { --safehouse blip
  340. Title = "Mission Safehouse",
  341. Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  342. Icon = 417,
  343. Display = 4,
  344. Size = 1.2,
  345. Color = 2,
  346. Alpha =80,
  347. },
  348. MarkerS = { --safehouse marker
  349. Type = 1,
  350. Position = { x = -1694.94, y = -3152.18, z = 24.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  351. Size = {x = 6.0, y = 6.0, z = 2.0},
  352. Color = {r = 117, g = 218, b = 255},
  353. DrawDistance = 200.0,
  354. },
  355. BlipSL = { --safehouse Vehicle blip
  356. Title = "Mission Vehicle Safehouse",
  357. Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  358. Icon = 421,
  359. Display = 4,
  360. Size = 1.2,
  361. Color = 3,
  362. Alpha =80,
  363. },
  364. BlipSB = { --safehouse boat blip
  365. Title = "Mission Boat Safehouse",
  366. Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  367. Icon = 404,
  368. Display = 4,
  369. Size = 1.2,
  370. Color = 3,
  371. Alpha =80,
  372. },
  373. },
  374.  
  375. --Desert Airstrip
  376. {
  377. BlipS = { --safehouse blip
  378. Title = "Mission Safehouse",
  379. Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  380. Icon = 417,
  381. Display = 4,
  382. Size = 1.2,
  383. Color = 2,
  384. Alpha =80,
  385. },
  386. MarkerS = { --safehouse marker
  387. Type = 1,
  388. Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  389. Size = {x = 6.0, y = 6.0, z = 2.0},
  390. Color = {r = 117, g = 218, b = 255},
  391. DrawDistance = 200.0,
  392. },
  393. BlipSL = { --safehouse Vehicle blip
  394. Title = "Mission Vehicle Safehouse",
  395. Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  396. Icon = 421,
  397. Display = 4,
  398. Size = 1.2,
  399. Color = 3,
  400. Alpha =80,
  401. },
  402. BlipSB = { --safehouse boat blip
  403. Title = "Mission Boat Safehouse",
  404. Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  405. Icon = 404,
  406. Display = 4,
  407. Size = 1.2,
  408. Color = 3,
  409. Alpha =80,
  410. },
  411. },
  412.  
  413. --Military Base
  414.  
  415. {
  416. BlipS = { --safehouse blip
  417. Title = "Mission Safehouse",
  418. Position = {x = -2108.16, y = 3275.45, z = 38.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  419. Icon = 417,
  420. Display = 4,
  421. Size = 1.2,
  422. Color = 2,
  423. Alpha =80,
  424. },
  425. MarkerS = { --safehouse marker
  426. Type = 1,
  427. Position = { x = -2108.16, y = 3275.45, z = 38.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  428. Size = {x = 6.0, y = 6.0, z = 2.0},
  429. Color = {r = 117, g = 218, b = 255},
  430. DrawDistance = 200.0,
  431. },
  432. BlipSL = { --safehouse Vehicle blip
  433. Title = "Mission Vehicle Safehouse",
  434. Position = { x = -2451.21, y = 3134.29, z = 32.82, heading = 156.25}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  435. Icon = 421,
  436. Display = 4,
  437. Size = 1.2,
  438. Color = 3,
  439. Alpha =80,
  440. },
  441. BlipSB = { --safehouse boat blip
  442. Title = "Mission Boat Safehouse",
  443. Position = {x = -3238.09, y = 3380.0, z = 0.18}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  444. Icon = 404,
  445. Display = 4,
  446. Size = 1.2,
  447. Color = 3,
  448. Alpha =80,
  449. },
  450. },
  451.  
  452.  
  453. }
  454.  
  455.  
  456. --Config.UseESX=false
  457.  
  458. --List of vehicles with their seatids
  459. --**You can seatids to auto-fill passengers as well, not just turrets**
  460. --**All vehicle seats for all vehicles get auto-populated for NPCs**
  461. --**Use this to override that, to set only certain seatids**
  462. Config.VehicleTurretSeatIds = {
  463. apc = {0},
  464. barrage = {0,1,2},
  465. halftrack = {0,1},
  466. dune3 = {0},
  467. insurgent = {0,1,2,3,4,5,6,7},
  468. insurgent3 = {0,1,2,3,4,5,6,7},
  469. technical = {0,1},
  470. technical2 = {0,1},
  471. technical3 = {0,1},
  472. limo2 = {0,1,2,3},
  473. menacer = {0,1,2,3},
  474. boxville5 = {0,1,2,3},
  475. toro2={0,1,2,3},
  476. --tampa3={0},
  477. valkyrie={0,1,2,3,4}, --how many seatids?
  478. valkyrie2={0,1,2,3,4}, --how many seatids?
  479. buzzard2={0,1,2,3,4}, --how many seatids?
  480. maverick={0,1,2,3,4}, --how many seatids?
  481. akula={0,1}, --how many seatids?
  482. caracara = {0,1,2,3},
  483. ruiner2 = {0},
  484. nightshark = {0,1,2},
  485. dinghy4 = {0,1,2,3},
  486. pounder2 = {0,1,2,3,4,5,6,7},
  487. brutus = {0},
  488. bombushka = {0,1,2,3,4},
  489. --avenger = {0,1,2,3},
  490. }
  491.  
  492.  
  493. --will spawn with AA trailer
  494. --has to be these vehicles: https://gta.fandom.com/wiki/Anti-Aircraft_Trailer
  495. Config.TowVehicles = {
  496. "nightshark"
  497.  
  498. }
  499.  
  500.  
  501. --**Nerfs are DEPRECATED EXCEPT FOR NerfValkyrieHelicopterCannon**, all fire patterns are done per vehicle in doVehicleMods function now in client.lua:
  502. --make the cannon on the Valkyrie Helicopter shoot much slower
  503. Config.NerfValkyrieHelicopterCannon = true
  504. --make the cannon on the APC shoot much slower like a tank
  505. Config.NerfAPCCannon = false
  506. --make the cannon on the khanjali and rhino tanks shooter more like a tank
  507. Config.NerfTankCannon = false
  508. --make all other turrets in any other vehicle nerfed? (burst shots vs 30-50 rounds at a time)
  509. Config.NerfTurrets = false
  510. --make any driver control weapons nerfed?
  511. Config.NerfDriverTurrets = false
  512. ---
  513.  
  514.  
  515. --Fast firing peds
  516. Config.FastFiringPeds = true
  517.  
  518. --Configure Boss health. Chance to appear in IsRandom missions with RandomMissionBossChance
  519. --in regular missions, use isBoss=true
  520. Config.BossHealth = 1000
  521.  
  522. --**START RANDOM MISSION GENERATOR SETTINGS**--
  523. Config.RandomMissionSpawnRadius = 50.0 --keep a float for enemy ped wandering to work
  524. Config.RandomMissionMaxPedSpawns = 30
  525. Config.RandomMissionMinPedSpawns = 15
  526. Config.RandomMissionBossChance = 5
  527. Config.RandomMissionMaxVehicleSpawns = 4
  528. Config.RandomMissionMinVehicleSpawns = 1
  529. Config.RandomMissionChanceToSpawnVehiclePerTry = 100
  530. Config.RandomMissionAircraftChance = 25
  531.  
  532. --forces only land spawns for random anywhere missions
  533. Config.RandomMissionDoLandBattle = true
  534.  
  535. Config.StartMessageObj = "Capture the objective!"
  536. Config.FinishMessageObj = "Mission Completed!"
  537. Config.MissionTitleObj = "Takeover"
  538. Config.MissionMessageObj = "Capture the objective!"
  539.  
  540. Config.StartMessageAss = "Eliminate the targets!"
  541. Config.FinishMessageAss = "Mission Completed!"
  542. Config.MissionTitleAss = "Elimination"
  543. Config.MissionMessageAss = "Eliminate the targets"
  544.  
  545. --chance that an Event will happen within 500 to 1000m away from the mission epicenter (Blip)
  546. Config.IsRandomEventChance= 100
  547.  
  548. Config.RandomMissionTypes = {"Assassinate","Objective","HostageRescue","BossRush"}
  549.  
  550.  
  551. --START HOSTILE AMBIENT PEDS
  552.  
  553. --VALUES: 0: no hostiles, 1: hostiles have less infighting (most dangerous)
  554. --2: a little more infighthing between hostiles.
  555. --3: riot mode, virtually all peds hate each other as well.
  556. Config.HostileAmbientPeds = 0
  557.  
  558. --mostly melee weapons and pistols, with a few heavier weapons, also rpg + homing launcher
  559. Config.RandomHostileZoneWeapons = {0xDD5DF8D9,0xDFE37640,0x958A4A8F,0x92A27487,0x84BD7BFD,0xF9E6AA4B,0x440E4788,0x4E875F73,
  560. 0xF9DCBF2D,0xD8DF3C3C,0x99B507EA,0x19044EE0,0xCD274149,0x94117305,0x3813FC08,
  561. 0xBFE256D4,0x22D8FE39,0x99AEEB3B,0x88374054,0xD205520E,0xCB96392F,0xEF951FBB,0xA89CB99E,0x7846A318,0xBD248B55,0x394F415C,0x05FC3C11,
  562. 0x63AB0442,0xB1CA77B1,0x84D6FAFD,0x0781FE4A,0x42BF8A85
  563. }
  564. --melee, pistols and some micro smg, and rpg and homing missile
  565. --**they will get out of the vehicle if they have non-drive by weapons**
  566. Config.RandomHostileZoneVehicleWeapons = {
  567. 0xDD5DF8D9,0xDFE37640,0x958A4A8F,0x92A27487,0x84BD7BFD,0xF9E6AA4B,0x440E4788,0x4E875F73,
  568. 0xF9DCBF2D,0xD8DF3C3C,0x99B507EA,0x19044EE0,0xCD274149,0x94117305,0x3813FC08,
  569. 0xBFE256D4,0x22D8FE39,0x99AEEB3B,0x88374054,0xCB96392F,0x13532244,0x13532244,0xD205520E,
  570. 0xB1CA77B1,0x63AB0442,0x0781FE4A,0x42BF8A85
  571. }
  572. --END HOSTILE AMBIENT PEDS
  573.  
  574.  
  575. --START PARADROPS
  576.  
  577. Config.RandomParadropPeds = {"s_m_y_ammucity_01","s_m_y_xmech_02","U_M_Y_Tattoo_01","g_m_m_chicold_01","s_m_y_dealer_01","g_m_y_lost_01","g_m_y_lost_02","g_m_y_lost_03","s_m_y_xmech_02_mp","s_m_y_robber_01","g_f_y_lost_01","u_f_y_bikerchic","mp_g_m_pros_01"}
  578.  
  579. Config.RandomParadropWeapons = {0x1B06D571,0xBFE256D4,0x88374054,0xCB96392F,0x5EF9FEC4,0xE284C527,0x83BF0278,0xBFEFFF6D,0xD205520E,0x13532244,
  580. 0x2BE6766B, 0x2BE6766B, 0xEFE7E2DF,0x0A3D4D34,0xDB1AA450,0xBD248B55,0x1D073A89,0x555AF99A,0x7846A318,0xE284C527,0x9D61E50F,0x3AABBBAA,0xEF951FBB,
  581. 0x12E82D3D,0x42BF8A85,0x42BF8A85,0x42BF8A85,0xC734385A,0xBFEFFF6D,0x42BF8A85,
  582. 0xBFEFFF6D,0xBFEFFF6D,0x394F415C,0x394F415C,0x83BF0278,0x83BF0278,0xFAD1F1C9,0xFAD1F1C9,0xAF113F99,0xC0A3098D,0x969C3D67,0x7F229F94,0x84D6FAFD,
  583. 0x624FE830,0x9D07F764,0x7FD62962,0xDBBD7280,0x61012683,0x83BF0278,0x83BF0278,0x83BF0278,0xBFEFFF6D,0xBFEFFF6D,0x394F415C,0x394F415C,0xC0A3098D,
  584. 0x969C3D67,0x05FC3C11,0x05FC3C11,0x05FC3C11,0xB1CA77B1,0xB1CA77B1,0xB1CA77B1,0x63AB0442,0x63AB0442,0x63AB0442,0xB1CA77B1,0x0781FE4A,0x0781FE4A,
  585. 0x0C472FE2,0x0C472FE2,0xC1B3C3D1,0xC1B3C3D1,0xEFE7E2DF,0xEFE7E2DF
  586.  
  587. }
  588.  
  589. Config.RandomParadropAircraft = {
  590. "avenger","titan","cargobob"--,"cargoplane",
  591. }
  592.  
  593. --END PARADROPS
  594.  
  595.  
  596. Config.RandomMissionWeapons = {0x1B06D571,0xBFE256D4,0x88374054,0xCB96392F,0x5EF9FEC4,0xE284C527,0x83BF0278,0xBFEFFF6D,0xD205520E,0x13532244,
  597. 0x2BE6766B, 0x2BE6766B, 0xEFE7E2DF,0x0A3D4D34,0xDB1AA450,0xBD248B55,0x1D073A89,0x555AF99A,0x7846A318,0xE284C527,0x9D61E50F,0x3AABBBAA,0xEF951FBB,
  598. 0x12E82D3D,0x42BF8A85,0x42BF8A85,0x42BF8A85,0xC734385A,0xBFEFFF6D,0x42BF8A85,
  599. 0xBFEFFF6D,0xBFEFFF6D,0x394F415C,0x394F415C,0x83BF0278,0x83BF0278,0xFAD1F1C9,0xFAD1F1C9,0xAF113F99,0xC0A3098D,0x969C3D67,0x7F229F94,0x84D6FAFD,
  600. 0x624FE830,0x9D07F764,0x7FD62962,0xDBBD7280,0x61012683,0x83BF0278,0x83BF0278,0x83BF0278,0xBFEFFF6D,0xBFEFFF6D,0x394F415C,0x394F415C,0xC0A3098D,
  601. 0x969C3D67,0x05FC3C11,0x05FC3C11,0x05FC3C11,0xB1CA77B1,0xB1CA77B1,0xB1CA77B1,0x63AB0442,0x63AB0442,0x63AB0442,0xB1CA77B1,0x0781FE4A,0x0781FE4A,
  602. 0x0C472FE2,0x0C472FE2,0xC1B3C3D1,0xC1B3C3D1,0xEFE7E2DF,0xEFE7E2DF
  603.  
  604. }
  605.  
  606. --what do peds in vehicles carry? Use drive-by weapons like micro-smg
  607. Config.RandomMissionVehicleWeapons = {0x13532244,0xBD248B55,0xDB1AA450}
  608.  
  609. --override for bike,quad,Boat only drivebyweapons
  610. Config.RandomMissionBikeQuadBoatWeapons = {0x13532244,0xBD248B55,0xDB1AA450,0x12E82D3D,0x624FE830,0x0781FE4A}
  611.  
  612. --Randomize passenger drive by weapons?
  613. Config.RandomizePassengerWeapons = true
  614.  
  615. --IsRandom -> IsDefend -> IsDefendTarget configuration
  616. Config.IsDefendTargetRescue = true
  617. Config.IsDefendTargetMaxHealth = 600 --need to make this a little higher
  618. --Config.IsDefendTargetMaxArmor = 100 --just give armor = 100
  619.  
  620. Config.IsDefendTargetRandomPeds = {"ig_bankman","a_f_y_business_02","u_f_y_princess","ig_tomepsilon"}
  621.  
  622. Config.IsDefendTargetRandomPedWeapons = {0xE284C527,0x83BF0278,0xBFEFFF6D}
  623.  
  624.  
  625.  
  626. Config.IsDefendTargetRandomVehicles = {
  627. "kuruma2",
  628. }
  629.  
  630.  
  631. Config.IsDefendTargetRandomAircraft = {
  632. "hydra",
  633. "lazer",
  634. "strikeforce"
  635. }
  636.  
  637. Config.IsDefendTargetRandomBoat = {
  638. "dinghy4",
  639. "seashark",
  640. "toro2",
  641. "marquis",
  642. "jetmax"
  643. }
  644.  
  645.  
  646. --randomlocation.DefendTargetInVehicle
  647. --.DefendTargetVehicleIsAircraft
  648. --.DefendTargetVehicleIsBoat
  649.  
  650. Config.RandomMissionPositions = {
  651.  
  652. { x = -973.87, y = -273.67, z = 38.26, MissionTitle="Arcade"}, --cul de sac near studios
  653.  
  654. { x = -1102.97, y = -424.98, z = 44.37, MissionTitle="News Studio" }, --news channel/studio building roof
  655. { x = -1223.9, y = -493.83, z = 31.51, MissionTitle="Back Alley" }, --news channel/studio in cul de sac
  656.  
  657. { x = 2840.52, y = -1449.96, z = 11.95, MissionTitle="The Island"}, --island
  658.  
  659. { x = 1074.41, y = 3072.94, z = 40.82, MissionTitle="Desert Airstrip"}, --desert airstrip
  660.  
  661. {x = -149.29, y = -960.51, z = 269.13, MissionTitle="High Rise"}, --construction tower
  662.  
  663. { x = -1393.62, y = -2562.09, z = 13.95, MissionTitle="Airport" }, --airport
  664.  
  665. { x = 137.07, y = -3204.05, z = 5.86, MissionTitle="Docks" }, --walkers docks
  666. { x = -1828.32, y = -1218.22, z = 13.03, MissionTitle="The Pier" }, --pier
  667.  
  668. { x = -547.74, y = -1477.3, z = 10.14, MissionTitle="Freeway Hideaway" }, --center greenery
  669.  
  670. { x = 1485.24, y = -2358.31, z = 72.44, MissionTitle="Oil Fields" }, --oilfields
  671.  
  672.  
  673. { x = 58.43, y = -1133.28, z = 29.34, MissionTitle="Street Smart"}, --los santos road
  674. { x = -808.9, y = -1302.95, z = 5.0, MissionTitle="Marina" }, --yacht club
  675.  
  676. { x = 31.0, y = -767.1, z = 44.24, MissionTitle="Business District" }, --center los santos
  677.  
  678. { x = 1874.74, y = 299.22, z = 162.82, MissionTitle="Resevoir" }, --resevoir
  679.  
  680. { x = 1373.59, y = -739.58, z = 67.23, MissionTitle="Suburban Sprawl"}, --cul de sac
  681.  
  682. { x = 1150.09, y = 124.3, z = 82.12, MissionTitle="Race Track"}, --race track
  683.  
  684. --'force = true' stops ray trace checking for spawn points for peds and vehicles, so peds/vehicles can spawn underneath structures... near the spawn location
  685. --this also means that peds/vehicles can spawn hidden in buildings, so this forces the mission type to be "Objective"
  686. --{ x = -177.69, y = -165.11, z = 44.03, MissionTitle="Concierge Service", force=true}, --hotel north los santos
  687.  
  688. { x = -2237.38, y = 266.45, z = 174.62, MissionTitle="The Ritz" },
  689. --ritz hotel
  690.  
  691. { x = -412.9, y = 1170.53, z = 325.84, MissionTitle="Observatory"}, --observatory
  692.  
  693. { x = 756.1, y = 1284.89, z = 360.3, MissionTitle="Vinewood" }, --vinewood sign
  694.  
  695. { x = -1907.85, y = 2037.05, z = 140.74, MissionTitle="Wine Country"}, --vineyard
  696.  
  697. { x = -1833.24, y = 2152.89, z = 115.7, MissionTitle="Vinery"}, --vineyard 2
  698.  
  699. { x = -2548.21, y = 2705.28, z = 2.84, MissionTitle="Secret Bunker" }, --outside base
  700.  
  701. { x = -2405.68, y = 4253.63, z = 9.82, MissionTitle="Point Break"}, --nw beach
  702.  
  703. { x = 57.0, y = 3717.01, z = 39.75, MissionTitle="Trailer Park"},--lost caravans
  704. { x = 1816.42, y = 3794.64, z = 33.65, MissionTitle="Dust Bowl"}, --south salton
  705. { x = 1313.35, y = 4327.67, z = 38.21, MissionTitle="Fish Monger" }, --north salton
  706.  
  707. { x = 3572.73, y = 3665.03, z = 33.89, MissionTitle="The Complex"}, --humane labs
  708.  
  709. { x = 3803.26, y = 4462.52, z = 4.75, MissionTitle="Getaway" }, --north east coast
  710.  
  711. { x = -1122.74, y = 4924.89, z = 218.67, MissionTitle="Compound" }, --cult
  712.  
  713. { x = -578.96, y = 5321.1, z = 70.21, MissionTitle="Sawmill" }, --sawmill
  714.  
  715. { x = -31.49, y = 6441.9, z = 31.43, MissionTitle="Community Chest" }, --parking lot uppoer NW
  716.  
  717. { x = 28.76, y = 6216.7, z = 31.54, MissionTitle="Railyard" }, --by railyard upper nw
  718. { x = 1429.43, y = 6517.94, z = 18.91, MissionTitle="Scenic Route" }, --uppper coast
  719.  
  720.  
  721. }
  722.  
  723.  
  724.  
  725. --{{ x = 1074.41, y = 3072.94, z = 40.82},{ x = 302.86, y = 4373.86, z = 51.61 }, { x = -2074.59, y = 1475.03, z = 275.15 }, {x = 1657.106, y = 428.6742, z = 245.6912}}
  726. Config.RandomMissionPeds = {"s_m_y_ammucity_01","s_m_y_xmech_02","U_M_Y_Tattoo_01","g_m_m_chicold_01","s_m_y_dealer_01","g_m_y_lost_01","g_m_y_lost_02","g_m_y_lost_03","s_m_y_xmech_02_mp","s_m_y_robber_01","g_f_y_lost_01","u_f_y_bikerchic","mp_g_m_pros_01"}
  727.  
  728. --juggernauts will spawn with railgun others minigun:
  729. Config.RandomMissionBossPeds = {"ig_clay","mp_m_exarmy_01","ig_josef","ig_ramp_mex","ig_terry","mp_m_bogdangoon","mp_m_weapexp_01","csb_jackhowitzer","u_m_y_juggernaut_01","u_m_y_juggernaut_01","ig_cletus","u_m_y_juggernaut_01"} --csb_jackhowitzer, u_m_y_juggernaut_01
  730. Config.RandomMissionFriendlies = {"a_f_m_tourist_01","a_m_y_vinewood_03","a_m_m_tourist_01","a_m_y_genstreet_01","a_f_o_genstreet_01","a_m_y_genstreet_02","a_f_y_genhot_01"}
  731. Config.RandomMissionVehicles = {
  732. "apc",
  733. "apc",
  734. "barrage",
  735. "halftrack",
  736. "dune3",
  737. "insurgent",
  738. "insurgent3",
  739. "technical",
  740. "technical2",
  741. "technical3",
  742. "limo2",
  743. "menacer",
  744. "rhino",
  745. "khanjali",
  746. "trailersmall2",
  747. "tampa3",
  748. "caracara",
  749. "blazer4",
  750. "bf400",
  751. "mule4",
  752. "kuruma2",
  753. "brutus",
  754. "nightshark",
  755. "bruiser",
  756. "dominator4",
  757. "impaler2",
  758. "imperator",
  759. "zr380",
  760. "issi4",
  761. "deathbike",
  762. "oppressor",
  763. "scarab",
  764. "slamvan4",
  765. "speedo4",
  766. "oppressor2",
  767. "boxville5",
  768. "crusader",
  769. "pounder2",
  770. "trailerlarge",
  771. }
  772.  
  773. --Config.RandomMissionVehicles = {
  774.  
  775. --"thruster",
  776. --}
  777.  
  778.  
  779. Config.RandomMissionAircraft = {
  780. "hydra",
  781. "lazer",
  782. "strikeforce",
  783. "valkyrie",
  784. "valkyrie2",
  785. "buzzard2",
  786. "maverick",
  787. "hunter",
  788. "akula",
  789. "starling",
  790. "mogul",
  791. "rogue",
  792. "nokota",
  793. "molotok",
  794. "tula",
  795. "pyro",
  796. "bombushka",
  797. "seabreeze",
  798. "volatol",
  799. }
  800. --used for IsRandomSpawnAnywhere missions, for when the random position is on water.
  801. Config.RandomMissionBoat = {
  802. "dinghy4",
  803. "seashark",
  804. "toro2",
  805. "jetmax",
  806. "technical2",
  807. "blazer5",
  808. "apc",
  809. }
  810.  
  811. Config.RandomMissionProps = {
  812. "ba_prop_battle_crate_m_hazard",
  813. "imp_prop_impexp_boxcoke_01",
  814. "ex_prop_crate_expl_sc",
  815. "sm_prop_smug_crate_l_narc",
  816. "ex_prop_crate_money_sc",
  817. "ex_prop_crate_jewels_racks_sc",
  818. "prop_large_gold",
  819. "xm_prop_crates_sam_01a",
  820. "prop_drop_crate_01_set",
  821. "prop_box_ammo03a_set2",
  822. "prop_biotech_store",
  823. "prop_air_cargo_04c",
  824. "prop_air_cargo_04a",
  825. "hei_prop_carrier_bombs_1",
  826. "ex_prop_crate_narc_sc",
  827. "prop_weed_pallet",
  828. "prop_cash_crate_01",
  829. "prop_box_ammo03a_set",
  830. "hei_prop_heist_weed_pallet_02",
  831. "hei_prop_carrier_cargo_05b"
  832.  
  833.  
  834. }
  835.  
  836.  
  837. --**END RANDOM MISSION GENERATOR SETTINGS**--
  838.  
  839.  
  840. Config.Missions = {
  841.  
  842. Mission1 = {
  843. --only around 98 characters will display for these messages
  844. StartMessage = "Mercenaries for hire have taken over a construction site~n~for ransom. Secure it!",
  845. FinishMessage = "Mission Completed!",
  846. MissionTitle = "Blackwater",
  847. MissionMessage = "Go to the construction site and secure it from the mercenaries",
  848. MissionSpaceTime = 10000,
  849. Type = "Objective",
  850. --FinishedObjectiveReward = 10000,
  851. --KillReward = 150,
  852. --SpawnMissionPickups = {"WEAPON_CARBINERIFLE","WEAPON_COMBATPISTOL","WEAPON_KNIFE","GADGET_NIGHTVISION"},
  853. --SpawnRewardPickups = {"WEAPON_RPG","WEAPON_COMBATPISTOL","WEAPON_KNIFE","GADGET_PARACHUTE"},
  854. --SpawnMissionComponents = {"COMPONENT_AT_PI_SUPP WEAPON_COMBATPISTOL"}, --space between attachment/component and weapon it goes on
  855. --SpawnRewardComponents = {"COMPONENT_AT_PI_FLSH WEAPON_COMBATPISTOL"}, --space between attachment/component and weapon it goes on
  856.  
  857.  
  858. Blip = {
  859. Title = "Objective",
  860. Position = { x = -146.84, y = -1080.72, z = 42.02 },
  861. Icon = 58,
  862. Display = 4,
  863. Size = 1.2,
  864. Color = 1,
  865. },
  866.  
  867. Marker = {
  868. Type = 1,
  869. Position = { x = -146.84, y = -1080.72, z = 41.02 },
  870. Size = {x = 5.0, y = 5.0, z = 2.0},
  871. Color = {r = 100, g = 100, b = 204},
  872. DrawDistance = 100.0,
  873. },
  874. BlipS = { --safehouse blip
  875. Title = "Mission Safehouse",
  876. Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  877. Icon = 417,
  878. Display = 4,
  879. Size = 1.2,
  880. Color = 2,
  881. Alpha =80,
  882. },
  883. MarkerS = { --safehouse marker
  884. Type = 1,
  885. Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  886. Size = {x = 6.0, y = 6.0, z = 2.0},
  887. Color = {r = 117, g = 218, b = 255},
  888. DrawDistance = 200.0,
  889. },
  890. BlipSL = { --safehouse Vehicle blip
  891. Title = "Mission Vehicle Safehouse",
  892. Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  893. Icon = 421,
  894. Display = 4,
  895. Size = 1.2,
  896. Color = 3,
  897. Alpha =80,
  898. },
  899. BlipSB = { --safehouse boat blip
  900. Title = "Mission Boat Safehouse",
  901. Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  902. Icon = 404,
  903. Display = 4,
  904. Size = 1.2,
  905. Color = 3,
  906. Alpha =80,
  907. },
  908.  
  909. Events = {
  910.  
  911. {
  912. Type="Paradrop",
  913. Position = { x = -146.84, y = -1080.72, z = 42.02 },
  914. Size = {radius=100.0},
  915. SpawnHeight = 200.0,
  916. FacePlayer = true,
  917. NumberPeds=10,
  918. },
  919.  
  920. },
  921.  
  922. Peds = {
  923. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  924. {id = 1, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -187.2, y = -1091.96, z = 27.16, heading = 27.16},
  925. {id = 2, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -179.47, y = -1078.39, z = 30.14, heading = 82.01,wanderinarea=true},
  926. {id = 3, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -173.8, y = -1062.78, z = 30.14, heading = 60.94,wanderinarea=true},
  927. {id = 4, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -160.2, y = -1067.93, z = 30.14, heading = 3.31448912620544,},
  928. {id = 5, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -165.83, y = -1083.26, z = 30.14, heading = 3.31448912620544},
  929. {id = 6, Weapon = 0xB1CA77B1, modelHash = "s_m_y_ammucity_01", x = -179.47, y = -1078.39, z = 36.13, heading = 82.01,},
  930. {id = 7, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -173.8, y = -1062.78, z = 36.13, heading = 60.94,wanderinarea=true},
  931. {id = 8, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -160.2, y = -1067.93, z = 36.13, heading = 3.31448912620544},
  932. {id = 9, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -165.83, y = -1083.26, z = 36.13, heading = 3.31448912620544,wanderinarea=true},
  933. {id = 10, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -179.47, y = -1078.39, z = 42.13, heading = 82.01,wanderinarea=true},
  934. {id = 11, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -173.8, y = -1062.78, z = 42.13, heading = 60.94,},
  935. {id = 12, Weapon = 0x63AB0442, modelHash = "s_m_y_ammucity_01", x = -160.2, y = -1067.93, z = 42.13, heading = 3.31448912620544},
  936. {id = 13, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -165.83, y = -1083.26, z = 42.13, heading = 3.31448912620544},
  937.  
  938. },
  939.  
  940. Vehicles = {
  941. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  942. {id = 1, id2 = 1, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01", x = -203.92, y = -1096.21, z = 21.16, heading = 143.9},
  943. {id = 2, id2 = 2, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -187.1, y = -1100.09, z = 42.14, heading = 68.51},
  944. {id = 3, id2 = 3, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -140.47, y = -1091.98, z = 42.14, heading = 250.11},
  945. {id = 4, id2 = 4, Vehicle = "hydra", modelHash = "s_m_y_ammucity_01",x = -161.65, y = -1077.89, z = 42.14+20, heading = 70.54,driving=true,pilot=true,isAircraft=true},
  946. {id = 5, id2 = 5, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -175.84, y = -1060.36, z = 42.14, heading = 20.14},
  947.  
  948. --{id = 6, Vehicle = "insurgent",x = 2929.89, y = 4715.79, z = 50.24, heading = -27.45},
  949. -- {id = 7, Vehicle = "blazer4", x = 2907.93, y = 4703.54, z = 49.38, heading = 287.97},
  950.  
  951. }
  952. },
  953. Mission2 = {
  954.  
  955. StartMessage = "The Church of Chantixology are holding~n~TV nature specialist Des Proud captive~n~Go rescue him!",
  956. FinishMessage = "Des Proud is free!",
  957. MissionTitle = "OT VIII",
  958. MissionMessage = "Rescue TV celebrity Des Proud. He is being held captive at a Church of Chantixology mansion",
  959. Type = "HostageRescue",
  960. --TargetKillReward = 1500,
  961. --KillReward = 150,
  962.  
  963. Blip = {
  964. Title = "Objective",
  965. Position = { x = -138.08, y = 869.04, z = 232.69},
  966. Icon = 58,
  967. Display = 4,
  968. Size = 1.2,
  969. Color = 1,
  970. },
  971.  
  972. Marker = {
  973. Type = 1,
  974. Position = { x = -138.08, y = 869.04, z = 231.69}, -- x = -138.08, y = 869.04, z = 231.69 --{ x = -2953.18, y = 9.74, z = 7.5 }, x = -2948.57, y = 2.08, z = 7.45
  975. Size = {x = 5.0, y = 5.0, z = 2.0},
  976. Color = {r = 100, g = 100, b = 204},
  977. DrawDistance = 100.0,
  978. },
  979. BlipS = { --safehouse blip
  980. Title = "Mission Safehouse",
  981. Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  982. Icon = 417,
  983. Display = 4,
  984. Size = 1.2,
  985. Color = 2,
  986. Alpha =80,
  987. },
  988. MarkerS = { --safehouse marker
  989. Type = 1,
  990. Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  991. Size = {x = 6.0, y = 6.0, z = 2.0},
  992. Color = {r = 117, g = 218, b = 255},
  993. DrawDistance = 200.0,
  994. },
  995. BlipSL = { --safehouse Vehicle blip
  996. Title = "Mission Vehicle Safehouse",
  997. Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  998. Icon = 421,
  999. Display = 4,
  1000. Size = 1.2,
  1001. Color = 3,
  1002. Alpha =80,
  1003. },
  1004. BlipSB = { --safehouse boat blip
  1005. Title = "Mission Boat Safehouse",
  1006. Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1007. Icon = 404,
  1008. Display = 4,
  1009. Size = 1.2,
  1010. Color = 3,
  1011. Alpha =80,
  1012. },
  1013.  
  1014. Events = {
  1015.  
  1016. {
  1017. Type="Squad",
  1018. Position = { x = -137.68, y = 883.01, z = 233.76, heading = 297.23},
  1019. Size = {radius=300.0},
  1020. SpawnHeight = 200.0,
  1021. FacePlayer = true,
  1022. NumberPeds=25,
  1023. SquadSpawnRadius=50.0,
  1024. modelHash="mp_m_boatstaff_01",
  1025. CheckGroundZ=true,
  1026. },
  1027.  
  1028. },
  1029.  
  1030. --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
  1031. Props = {
  1032.  
  1033. },
  1034.  
  1035. Pickups = {
  1036. --{ id=1, Name = "PICKUP_WEAPON_ASSAULTRIFLE", Amount = 1.0, Position = { x = -2953.06, y = 10.81, z = 7.96, heading = 232.22 }},
  1037. },
  1038. MissionPickups = {
  1039. --{ id=1, Name = "PICKUP_WEAPON_COMBATMG", Amount = 1.0, Position = { x = -2944.06, y = 10.81, z = 7.96, heading = 232.22 }},
  1040.  
  1041.  
  1042. },
  1043.  
  1044.  
  1045.  
  1046. Peds = {
  1047.  
  1048. {id = 1, modelHash = "ig_orleans", x = -131.59, y = 867.9, z = 232.69, heading = 118.57,friendly=true,invincible=true},
  1049. {id = 2, modelHash = "ig_hunter",x = -134.69, y = 870.42, z = 232.69, heading = 120.14,friendly=true,invincible=true},
  1050.  
  1051. {id = 3, Weapon= 0xE284C527, modelHash = "mp_m_boatstaff_01",x = -139.44, y = 869.89, z = 232.7, heading = 234.04,wanderinarea=true},
  1052.  
  1053. {id = 4,Weapon= 0x83BF0278, modelHash = "mp_m_boatstaff_01",x = -131.01, y = 858.56, z = 232.7, heading = 83.48},
  1054.  
  1055. {id = 5, Weapon= 0x05FC3C11, modelHash = "mp_m_boatstaff_01",x = -152.33, y = 885.71, z = 233.46, heading = 204.08 },
  1056.  
  1057. {id = 6, Weapon= 0x05FC3C11, modelHash = "mp_m_boatstaff_01",x = -169.3, y = 895.02, z = 233.47, heading = 75.65,wanderinarea=true},
  1058.  
  1059. {id = 7, Weapon= 0x63AB0442, modelHash = "mp_m_boatstaff_01",x = -133.26, y = 899.14, z = 235.66, heading = 272.01},
  1060.  
  1061. {id = 8, Weapon= 0xBFEFFF6D, modelHash = "mp_m_boatstaff_01",x = -128.11, y = 903.51, z = 235.76, heading = 247.05,wanderinarea=true},
  1062.  
  1063.  
  1064. },
  1065.  
  1066. Vehicles = {
  1067.  
  1068. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
  1069. --vehicles are not consistent, so use ExtraPeds at your own discretion.
  1070. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
  1071. {id = 1, id2 = 1, Vehicle = "trailersmall2", nomods=true, modelHash = "mp_m_boatstaff_01", x = -180.47, y = 854.62, z = 232.7, heading = 136.03},
  1072. --{id = 1, id2 = 1, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01", x = -2970.94, y = 5.36, z = 6.6, heading = 244.62,driving=true,pilot=true},
  1073. --{id = 1, id2 = 1, Vehicle = "hydra", modelHash = "s_m_y_ammucity_01", x = -2970.94, y = 5.36, z = 6.6, heading = 244.62,driving=true,pilot=true},
  1074. --{id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true,flee=true},
  1075. }
  1076. } ,
  1077. Mission3 = {
  1078.  
  1079. StartMessage = "Mercenaries are assembling~n~to take over Fort Zancudo!~n~Eliminate them",
  1080. FinishMessage = "Mission Accomplished!",
  1081. Type = "Assassinate",
  1082. MissionTitle = "Battle for Fort Zancudo",
  1083. MissionMessage = "Stop the mercenaries from taking over Fort Zancudo",
  1084. --TargetKillReward = 1500,
  1085. --KillReward = 150,
  1086.  
  1087. Blip = {
  1088. Title = "Mission Start",
  1089. Position = { x = -2074.59, y = 1475.03, z = 275.15 },
  1090. Icon = 58,
  1091. Display = 4,
  1092. Size = 1.2,
  1093. Color = 1,
  1094. },
  1095.  
  1096. Marker = {
  1097. Type = 1,
  1098. Position = { x = -2074.59, y = 1475.03, z = 274.15 },
  1099. Size = {x = 5.0, y = 5.0, z = 2.0},
  1100. Color = {r = 100, g = 100, b = 204},
  1101. DrawDistance = 100.0,
  1102. },
  1103. BlipS = { --safehouse blip
  1104. Title = "Mission Safehouse",
  1105. Position = {x = -2108.16, y = 3275.45, z = 38.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1106. Icon = 417,
  1107. Display = 4,
  1108. Size = 1.2,
  1109. Color = 2,
  1110. Alpha =80,
  1111. },
  1112. MarkerS = { --safehouse marker
  1113. Type = 1,
  1114. Position = { x = -2108.16, y = 3275.45, z = 37.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1115. Size = {x = 6.0, y = 6.0, z = 2.0},
  1116. Color = {r = 117, g = 218, b = 255},
  1117. DrawDistance = 200.0,
  1118. },
  1119. BlipSL = { --safehouse Vehicle blip
  1120. Title = "Mission Vehicle Safehouse",
  1121. Position = { x = -2451.21, y = 3134.29, z = 32.82, heading = 156.25}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1122. Icon = 421,
  1123. Display = 4,
  1124. Size = 1.2,
  1125. Color = 3,
  1126. Alpha =80,
  1127. },
  1128. BlipSB = { --safehouse boat blip
  1129. Title = "Mission Boat Safehouse",
  1130. Position = {x = -3238.09, y = 3380.0, z = 0.18}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1131. Icon = 404,
  1132. Display = 4,
  1133. Size = 1.2,
  1134. Color = 3,
  1135. Alpha =80,
  1136. },
  1137.  
  1138. Events = {
  1139.  
  1140. {
  1141. Type="Squad",
  1142. Position = { x = -2074.59, y = 1475.03, z = 275.15},
  1143. Size = {radius=1000.0},
  1144. --SpawnHeight = 200.0,
  1145. -- FacePlayer = true,
  1146. NumberPeds=25,
  1147. SquadSpawnRadius=50.0,
  1148. modelHash="s_m_y_ammucity_01",
  1149. CheckGroundZ=true,
  1150. Target=true,
  1151. },
  1152.  
  1153.  
  1154. {
  1155. Type="Aircraft",
  1156. Position = { x = -2096.12, y = 1483.89, z = 279.16, heading = 97.67},
  1157. Size = {radius=1000.0},
  1158. SpawnHeight = 50.0,
  1159. -- FacePlayer = true,
  1160. -- NumberPeds=25,
  1161. --SquadSpawnRadius=50.0,
  1162. modelHash="s_m_y_ammucity_01",
  1163. Vehicle="hydra",
  1164. Target=true,
  1165. --CheckGroundZ=true,
  1166. },
  1167.  
  1168. {
  1169. Type="Aircraft",
  1170. Position = { x = -1971.82, y = 1460.12, z = 268.38, heading = 252.11},
  1171. Size = {radius=1000.0},
  1172. SpawnHeight = 50.0,
  1173. -- FacePlayer = true,
  1174. -- NumberPeds=25,
  1175. --SquadSpawnRadius=50.0,
  1176. modelHash="s_m_y_ammucity_01",
  1177. Vehicle="valkyrie",
  1178. Target=true,
  1179. --CheckGroundZ=true,
  1180. },
  1181.  
  1182. },
  1183.  
  1184. Peds = {
  1185.  
  1186. {id = 1, Weapon = 0x687652CE, modelHash = "s_m_y_ammucity_01", x = -1980.96, y = 1469.05, z = 268.92, heading = 265.89, target=true,wanderinarea=true},
  1187. {id = 2, Weapon = 0x687652CE, modelHash = "s_m_y_ammucity_01", x = -2022.59, y = 1478.8, z = 272.15, heading = 104.57, target=true,wanderinarea=true},
  1188. {id = 3, Weapon = 0x687652CE, modelHash = "s_m_y_ammucity_01", x = -2014.97, y = 1451.01, z = 271.92, heading = 206.34, target=true,wanderinarea=true},
  1189.  
  1190.  
  1191. },
  1192.  
  1193. Vehicles = {
  1194. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  1195.  
  1196. --id2 is the primary ped for the vehicles, which gets set to seatid=-1, which is typically the default for a vehicle for the driver.
  1197. --ExtraPeds will take Peds from the Peds array above and put them in a seatid in this vehicle to partner with the primary ped, as a passenger.
  1198. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
  1199. --vehicles are not consistent, so use ExtraPeds at your own discretion.
  1200. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
  1201. {id = 1, id2 = 1, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -2060.33, y = 1522.0, z = 281.4, heading = 347.35, target=true},
  1202. {id = 2, id2 = 2, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -2049.6, y = 1430.96, z = 275.81, heading = 212.78, target=true},
  1203. {id = 3, id2 = 3, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -2127.29, y = 1470.08, z = 284.56, heading = 240.86, target=true},
  1204.  
  1205. {id = 4, id2 = 4, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01", x = -2103.88, y = 1494.37, z = 282.54, heading = 240.44, target=true,driving=true},
  1206. {id = 5, id2 = 5, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01", x = -2034.77, y = 1497.24, z = 276.13, heading = 147.64, target=true,driving=true},
  1207.  
  1208. -- {id = 6, id2 = 6, Vehicle = "valkyrie", modelHash = "s_m_y_ammucity_01", x = -1971.82, y = 1460.12, z = 268.38 + 50, heading = 252.11,driving=true,pilot=true, target=true,isAircraft=true},
  1209. --{id = 7, id2 = 7, Vehicle = "hydra", modelHash = "s_m_y_ammucity_01", x = -2096.12, y = 1483.89, z = 279.16 + 50, heading = 97.67,driving=true,pilot=true, target=true,isAircraft=true},
  1210. {id = 6, Vehicle = "barrage", modelHash = "s_m_y_ammucity_01", x = -2053.69, y = 1557.33, z = 274.87, heading = 70.73}, --leave out the id2, and the vehicle the player can use. It will disappear when the mission is over.
  1211.  
  1212.  
  1213. }
  1214. },
  1215.  
  1216. Mission4 = {
  1217.  
  1218. StartMessage = "Mercenaries for hire have captured another~n~construction site for ransom. Eliminate them!",
  1219. FinishMessage = "Mission Completed!",
  1220. MissionTitle = "Takedown",
  1221. MissionMessage = "Eliminate the mercenaries who have held the construction site for ransom",
  1222. Type = "Assassinate",
  1223.  
  1224. Blip = {
  1225. Title = "Objective",
  1226. Position = { x = 0.30, y = -399.48, z = 39.43 },
  1227. Icon = 58,
  1228. Display = 4,
  1229. Size = 1.2,
  1230. Color = 1,
  1231. },
  1232.  
  1233. Marker = {
  1234. Type = 1,
  1235. Position = { x = 0.30, y = -399.48, z = 38.43 },
  1236. Size = {x = 5.0, y = 5.0, z = 2.0},
  1237. Color = {r = 100, g = 100, b = 204},
  1238. DrawDistance = 100.0,
  1239. },
  1240. BlipS = { --safehouse blip
  1241. Title = "Mission Safehouse",
  1242. Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1243. Icon = 417,
  1244. Display = 4,
  1245. Size = 1.2,
  1246. Color = 2,
  1247. Alpha =80,
  1248. },
  1249. MarkerS = { --safehouse marker
  1250. Type = 1,
  1251. Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1252. Size = {x = 6.0, y = 6.0, z = 2.0},
  1253. Color = {r = 117, g = 218, b = 255},
  1254. DrawDistance = 200.0,
  1255. },
  1256. BlipSL = { --safehouse Vehicle blip
  1257. Title = "Mission Vehicle Safehouse",
  1258. Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1259. Icon = 421,
  1260. Display = 4,
  1261. Size = 1.2,
  1262. Color = 3,
  1263. Alpha =80,
  1264. },
  1265. BlipSB = { --safehouse boat blip
  1266. Title = "Mission Boat Safehouse",
  1267. Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1268. Icon = 404,
  1269. Display = 4,
  1270. Size = 1.2,
  1271. Color = 3,
  1272. Alpha =80,
  1273. },
  1274.  
  1275. Peds = {
  1276. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  1277. {id = 1, Weapon = 0x63AB0442, modelHash = "s_m_y_ammucity_01", x = 4.82, y = -393.00, z = 39.40, heading = 338.78, armor=100, target=true},
  1278. {id = 2, Weapon = 0xB1CA77B1, modelHash = "s_m_y_ammucity_01", x = 3.56, y = -387.80, z = 39.43, heading = 289.46, heading = 82.01, armor=100,target=true},
  1279. {id = 3, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 7.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
  1280. {id = 4, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 8.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
  1281. {id = 5, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 9.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
  1282. {id = 6, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 10.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
  1283. {id = 7, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 11.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
  1284. {id = 7, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 11.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
  1285. {id = 8, Weapon = 0x63AB0442, modelHash = "s_m_y_ammucity_01", x = 12.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true},
  1286.  
  1287. },
  1288.  
  1289. Vehicles = {
  1290. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  1291.  
  1292. --id2 is the primary ped for the vehicles, which gets set to seatid=-1, which is typically the default for a vehicle for the driver.
  1293. --ExtraPeds will take Peds from the Peds array above and put them in a seatid in this vehicle to partner with the primary ped, as a passenger.
  1294. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
  1295. --vehicles are not consistent, so use ExtraPeds at your own discretion.
  1296. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
  1297. {id = 1, id2 = 1, Vehicle = "insurgent3",Weapon=0x13532244, modelHash = "s_m_y_ammucity_01", x = 0.30, y = -399.48, z = 39.43, heading = 10.41, armor=100, movespeed=20.0, target=true, flee=true, driving=true, conqueror=true},
  1298. }
  1299. },
  1300.  
  1301. Mission5 = {
  1302.  
  1303. StartMessage = "A maniac on coke has stolen a supercar~n~and an exotic dancer and is running over people~n~Stop him!",
  1304. FinishMessage = "Mission Completed!",
  1305. MissionTitle = "Wonderland",
  1306. MissionMessage = "Take out the maniac hit and run driver and rescue the stripper if possible",
  1307. Type = "Assassinate",
  1308.  
  1309. Blip = {
  1310. Title = "Mission Start",
  1311. Position = {x = 275.7607, y = 1686.501, z = 237.8363},
  1312. Icon = 58,
  1313. Display = 4,
  1314. Size = 1.2,
  1315. Color = 1,
  1316. },
  1317.  
  1318. Marker = {
  1319. Type = 1,
  1320. Position = { x = 275.7607, y = 1686.501, z = 236.8363 },
  1321. Size = {x = 5.0, y = 5.0, z = 2.0},
  1322. Color = {r = 100, g = 100, b = 204},
  1323. DrawDistance = 100.0,
  1324. },
  1325. BlipS = { --safehouse blip
  1326. Title = "Mission Safehouse",
  1327. Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1328. Icon = 417,
  1329. Display = 4,
  1330. Size = 1.2,
  1331. Color = 2,
  1332. Alpha =80,
  1333. },
  1334. MarkerS = { --safehouse marker
  1335. Type = 1,
  1336. Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1337. Size = {x = 6.0, y = 6.0, z = 2.0},
  1338. Color = {r = 117, g = 218, b = 255},
  1339. DrawDistance = 200.0,
  1340. },
  1341. BlipSL = { --safehouse Vehicle blip
  1342. Title = "Mission Vehicle Safehouse",
  1343. Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1344. Icon = 421,
  1345. Display = 4,
  1346. Size = 1.2,
  1347. Color = 3,
  1348. Alpha =80,
  1349. },
  1350. BlipSB = { --safehouse boat blip
  1351. Title = "Mission Boat Safehouse",
  1352. Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1353. Icon = 404,
  1354. Display = 4,
  1355. Size = 1.2,
  1356. Color = 3,
  1357. Alpha =80,
  1358. },
  1359.  
  1360. Peds = {
  1361. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  1362. {id = 1, modelHash = "S_F_Y_StripperLite", x = 275.7607, y = 1686.501, z = 237.8363, heading = 338.78, armor=100, friendly=true},
  1363.  
  1364. },
  1365.  
  1366. Vehicles = {
  1367. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  1368.  
  1369. --id2 is the primary ped for the vehicles, which gets set to seatid=-1, which is typically the default for a vehicle for the driver.
  1370. --ExtraPeds will take Peds from the Peds array above and put them in a seatid in this vehicle to partner with the primary ped, as a passenger.
  1371. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
  1372. --vehicles are not consistent, so use ExtraPeds at your own discretion.
  1373. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
  1374. {id = 1, id2 = 1, Weapon =0x2BE6766B, Vehicle = "kuruma2", noFill=true, modelHash = "IG_TylerDix",ExtraPeds={{id=1,seatid=0}}, x = 275.7607, y = 1686.501, z = 237.8363, heading = 162.26272, armor=100, target=true, driving=true, movespeed=120.0, flee=true,conqueror=true},
  1375. }
  1376. },
  1377.  
  1378. Mission6 = {
  1379.  
  1380. StartMessage = "Rescue the Governor!~n~Find his secret dossier before the radicals do!",
  1381. FinishMessage = "Mission Completed!",
  1382. MissionTitle = "Escape From Los Santos",
  1383. MissionMessage = "The Governor's plane was brought down by radicals. Retrieve his secret dossier for ransom",
  1384. Type = "ObjectiveRescue",
  1385. --TargetKillReward = 1500,
  1386. --KillReward = 150,
  1387. HostageKillPenalty=5000,
  1388. HostageRescueReward = 5000,
  1389. ObjectiveRescueShortRangeBlip = true,
  1390. Blip = {
  1391. Title = "Objective",
  1392. Position = {x = -184.57, y = -893.92, z = 29.34},
  1393. Icon = 58,
  1394. Display = 4,
  1395. Size = 1.2,
  1396. Color = 1,
  1397. },
  1398.  
  1399. Marker = {
  1400. Type = 1,
  1401. Position = {x = -184.57, y = -893.92, z = 27.34},
  1402. Size = {x = 7.0, y = 7.0, z = 4.5},
  1403. Color = {r = 100, g = 100, b = 204},
  1404. DrawDistance = 100.0,
  1405. },
  1406. BlipS = { --safehouse blip
  1407. Title = "Mission Safehouse",
  1408. Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1409. Icon = 417,
  1410. Display = 4,
  1411. Size = 1.2,
  1412. Color = 2,
  1413. Alpha =80,
  1414. },
  1415. MarkerS = { --safehouse marker
  1416. Type = 1,
  1417. Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1418. Size = {x = 6.0, y = 6.0, z = 2.0},
  1419. Color = {r = 117, g = 218, b = 255},
  1420. DrawDistance = 200.0,
  1421. },
  1422. BlipSL = { --safehouse Vehicle blip
  1423. Title = "Mission Vehicle Safehouse",
  1424. Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1425. Icon = 421,
  1426. Display = 4,
  1427. Size = 1.2,
  1428. Color = 3,
  1429. Alpha =80,
  1430. },
  1431. BlipSB = { --safehouse boat blip
  1432. Title = "Mission Boat Safehouse",
  1433. Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1434. Icon = 404,
  1435. Display = 4,
  1436. Size = 1.2,
  1437. Color = 3,
  1438. Alpha =80,
  1439. },
  1440.  
  1441. --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
  1442. Props = {
  1443. { id=1, Name = "apa_mp_apa_crashed_usaf_01a", Position = { x = -184.57, y = -893.92, z = 29.34, heading = 67.37 },dontsetheading=true},
  1444. { id=2, Name = "prop_jet_bloodsplat_01", Position = { x = -184.96, y = -901.75, z = 29.34, heading = 361.48 },dontsetheading=true},
  1445. { id=3, Name = "bkr_prop_biker_case_shut",isObjective=true, Position = { x = -187.42, y = -892.78, z = 29.34, heading = 257.95 },dontsetheading=true},
  1446. { id=3, Name = "xm_prop_x17_corpse_01", Position = {x = -182.48, y = -891.75, z = 29.34, heading = -1.28 },dontsetheading=true},
  1447. { id=4, Name = "xm_prop_x17_bag_01c",isObjective=true, Position = {x = -126.28, y = -872.33, z = 44.22, heading = 229.71}},
  1448. { id=5, Name = "prop_amb_phone",isObjective=true, Position = {x = -232.15, y = -913.48, z = 32.31, heading = 337.21}},
  1449. },
  1450.  
  1451. Pickups = {
  1452. },
  1453. MissionPickups = {
  1454.  
  1455. },
  1456. Events = {
  1457.  
  1458. {
  1459. Type="Squad",
  1460. Position = {x = -184.57, y = -893.92, z = 29.34},
  1461. Size = {radius=500.0},
  1462. --SpawnHeight = 200.0,
  1463. -- FacePlayer = true,
  1464. NumberPeds=20,
  1465. SquadSpawnRadius=100.0,
  1466. -- modelHash="s_m_y_ammucity_01",
  1467. CheckGroundZ=true,
  1468. },
  1469.  
  1470.  
  1471. {
  1472. Type="Vehicle",
  1473. Position = { x = -193.63, y = -874.79, z = 29.26},
  1474. Size = {radius=500.0},
  1475. --SpawnHeight = 50.0,
  1476. FacePlayer = true,
  1477. -- NumberPeds=25,
  1478. --SquadSpawnRadius=50.0,
  1479. --modelHash="s_m_y_ammucity_01",
  1480. -- Vehicle="hydra"
  1481. --CheckGroundZ=true,
  1482. },
  1483.  
  1484.  
  1485. },
  1486.  
  1487.  
  1488. Peds = {
  1489. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  1490. {id = 1, modelHash = "IG_Paper", x = -186.03, y = -891.08, z = 29.34, heading = 49.44, friendly=true},
  1491. {id = 2, realId=2, Weapon = 0x05FC3C11, modelHash = "G_M_M_ChiCold_01", x = -228.69, y = -914.71, z = 32.31, heading = 295.14},
  1492. {id = 3, realId=3, Weapon = 0xBFEFFF6D, modelHash = "s_m_y_xmech_02", x = -228.69, y = -914.71, z = 32.31, heading = 295.14},
  1493. {id = 4, Weapon = 0x05FC3C11, modelHash = "G_M_M_ChiCold_01", x = -134.69, y = -873.15, z = 44.21, heading = 103.3},
  1494. {id = 5, Weapon = 0xB1CA77B1, modelHash = "s_m_y_xmech_02",x = -137.42, y = -867.44, z = 44.21, heading = 97.35},
  1495. {id = 6, Weapon = 0x83BF0278, modelHash = "U_M_Y_Tattoo_01", x = -149.76, y = -855.38, z = 45.03, heading = 4.42},
  1496. {id = 7, Weapon = 0xEFE7E2DF, modelHash = "G_M_M_ChiCold_01", x = -141.88, y = -835.48, z = 44.14, heading = 59.95},
  1497. {id = 8, Weapon = 0xBFEFFF6D, modelHash = "IG_Terry",x = -146.09, y = -857.15, z = 44.24, heading = 149.91},
  1498. {id = 9, Weapon = 0xAF113F99, modelHash = "G_M_M_ChiCold_01", x = -126.59, y = -889.57, z = 44.2, heading = 180.91},
  1499. {id = 10, Weapon = 0x63AB0442, modelHash = "U_M_Y_MilitaryBum", x = -106.92, y = -896.75, z = 45.58, heading = 212.85},
  1500. {id = 11, Weapon = 0x83BF0278, modelHash = "U_M_Y_Tattoo_01", x = -91.24, y = -905.26, z = 44.34, heading = 179.98},
  1501. {id = 12, Weapon = 0x83BF0278, modelHash = "s_m_y_xmech_02", x = -222.45, y = -925.26, z = 30.15, heading = 247.56},
  1502. {id = 13, Weapon = 0x83BF0278, modelHash = "G_M_M_ChiCold_01", x = -165.96, y = -931.28, z = 32.99, heading = 134.78},
  1503.  
  1504. {id = 14, Weapon = 0x0C472FE2, modelHash = "CSB_Chin_goon", x = -91.79, y = -893.78, z = 44.22, heading = 331.01 },
  1505. {id = 15, Weapon = 0x83BF0278, modelHash = "G_M_M_ChiCold_01", x = -129.99, y = -852.73, z = 44.22, heading = 307.19},
  1506.  
  1507. {id = 16, Weapon = 0x05FC3C11, modelHash = "U_M_Y_Tattoo_01", x = -192.68, y = -830.22, z = 30.83, heading = 309.78},
  1508. {id = 17, Weapon = 0xAF113F99, modelHash = "CSB_Cletus", x = -202.63, y = -860.75, z = 30.27, heading = 231.88},
  1509. {id = 18, Weapon = 0x05FC3C11, modelHash = "U_M_Y_MilitaryBum", x = -231.49, y = -851.53, z = 30.68, heading = 154.04},
  1510. {id = 19, Weapon = 0x42BF8A85, modelHash = "CSB_Chin_goon", x = -162.67, y = -924.13, z = 29.29, heading = 41.64},
  1511. {id = 20, Weapon = 0x687652CE, modelHash = "s_m_y_xmech_02", x = -135.33, y = -928.82, z = 29.24, heading = 280.32},
  1512. {id = 21, Weapon = 0xB1CA77B1, modelHash = "U_M_Y_Tattoo_01", x = -101.75, y = -898.91, z = 29.26, heading = 169.85 },
  1513. {id = 22, Weapon = 0x05FC3C11, modelHash = "U_M_Y_MilitaryBum", x = -122.46, y = -888.78, z = 29.33, heading = 111.7},
  1514.  
  1515. {id = 23, Weapon = 0x05FC3C11, modelHash = "IG_Wade", x = -176.88, y = -892.69, z = 29.34, heading = 253.02},
  1516. {id = 24, Weapon = 0x5EF9FEC4, modelHash = "A_M_Y_SouCent_03", x = -188.44, y = -888.66, z = 29.35, heading = 80.19},
  1517. {id = 25, Weapon = 0x05FC3C11, modelHash = "G_M_M_ChiCold_01", x = -188.3, y = -905.77, z = 29.36, heading = 162.03},
  1518.  
  1519. {id = 25, Weapon = 0x7FD62962, modelHash = "CSB_Cletus", x = -143.8, y = -862.58, z = 29.99, heading = 129.62},
  1520. {id = 26, Weapon = 0x2BE6766B, modelHash = "A_M_Y_SouCent_03", x = -133.85, y = -878.61, z = 29.58, heading = 125.04},
  1521.  
  1522. {id = 27, Weapon = 0x2BE6766B, modelHash = "s_m_y_ammucity_01", x = -190.4, y = -891.32, z = 29.34, heading = 312.46, dead=true },
  1523. {id = 28, Weapon = 0x2BE6766B, modelHash = "s_m_y_ammucity_01", x = -187.69, y = -885.32, z = 29.4, heading = 1.64,dead=true},
  1524. {id = 29, Weapon = 0x2BE6766B, modelHash = "s_m_y_ammucity_01", x = -178.75, y = -901.38, z = 29.36, heading = 186.85,dead=true},
  1525.  
  1526.  
  1527.  
  1528. },
  1529.  
  1530.  
  1531. Vehicles = {
  1532. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  1533. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
  1534. --vehicles are not consistent, so use ExtraPeds at your own discretion.
  1535. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
  1536. --{id = 1, id2 = 1, Vehicle = "cavalcade", modelHash = "s_m_y_ammucity_01", x = -2970.94, y = 5.36, z = 6.6, heading = 244.62},
  1537. -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
  1538. }
  1539. } ,
  1540.  
  1541. Mission7 = {
  1542.  
  1543. StartMessage = "A UFO crashed where that UFO cult worships~n~Check it out before the FIB does!",
  1544. FinishMessage = "Mission Completed!",
  1545. MissionTitle = "Bad Taste",
  1546. MissionMessage = "Investigate the UFO crash site and take what you can before the FIB gets there",
  1547. Type = "Objective",
  1548. --TargetKillReward = 1500,
  1549. --KillReward = 150,
  1550. SpawnRewardPickups = {"weapon_railgun"},
  1551.  
  1552. Blip = {
  1553. Title = "Objective",
  1554. Position = {x = 1657.106, y = 428.6742, z = 245.6912},
  1555. Icon = 58,
  1556. Display = 4,
  1557. Size = 1.2,
  1558. Color = 1,
  1559. },
  1560.  
  1561. Marker = {
  1562. Type = 1,
  1563. Position = {x = 1657.106, y = 428.6742, z = 244.6912},
  1564. Size = {x = 7.0, y = 7.0, z = 10.5},
  1565. Color = {r = 100, g = 100, b = 204},
  1566. DrawDistance = 100.0,
  1567. },
  1568. BlipS = { --safehouse blip
  1569. Title = "Mission Safehouse",
  1570. Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1571. Icon = 417,
  1572. Display = 4,
  1573. Size = 1.2,
  1574. Color = 2,
  1575. Alpha =80,
  1576. },
  1577. MarkerS = { --safehouse marker
  1578. Type = 1,
  1579. Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1580. Size = {x = 6.0, y = 6.0, z = 2.0},
  1581. Color = {r = 117, g = 218, b = 255},
  1582. DrawDistance = 200.0,
  1583. },
  1584. BlipSL = { --safehouse Vehicle blip
  1585. Title = "Mission Vehicle Safehouse",
  1586. Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1587. Icon = 421,
  1588. Display = 4,
  1589. Size = 1.2,
  1590. Color = 3,
  1591. Alpha =80,
  1592. },
  1593. BlipSB = { --safehouse boat blip
  1594. Title = "Mission Boat Safehouse",
  1595. Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1596. Icon = 404,
  1597. Display = 4,
  1598. Size = 1.2,
  1599. Color = 3,
  1600. Alpha =80,
  1601. },
  1602. --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
  1603. Props = {
  1604. { id=1, realId=1, Name = "gr_prop_damship_01a", Position = {x = 1657.106, y = 428.6742, z = 245.6912, heading = 224.7846},dontsetheading=true},
  1605.  
  1606. --gibs
  1607. { id=2, Name = "v_ilev_body_parts", Position = { x = 1630.22, y = 428.15, z = 251.69, heading = 353.62}},
  1608. { id=3, Name = "xm_prop_x17_corpse_03", Position = {x = 1635.0, y = 438.27, z = 250.07, heading = 79.43}},
  1609. { id=4, Name = "v_ilev_body_parts", Position = {x = 1664.32, y = 428.17, z = 244.51, heading = 248.94}},
  1610. { id=5, Name = "xm_prop_x17_corpse_03", Position = {x = 1673.0, y = 402.67, z = 245.63, heading = 238.18 }},
  1611. { id=6, Name = "v_ilev_body_parts", Position = {x = 1661.93, y = 437.68, z = 245.38, heading = 261.63 }},
  1612. { id=7, Name = "v_ilev_body_parts", Position = { x = 1652.93, y = 443.85, z = 247.71, heading = 73.47}},
  1613. { id=8, Name = "xm_prop_x17_corpse_03", Position = {x = 1656.9, y = 418.33, z = 246.06, heading = 170.5}},
  1614. { id=9, Name = "prop_alien_egg_01", Position = { x = 1655.69, y = 427.67, z = 245.93, heading = 378.88}},
  1615. { id=10, Name = "prop_alien_egg_01", Position = {x = 1657.02, y = 431.15, z = 245.82, heading = 225.31 }},
  1616. { id=11, Name = "prop_alien_egg_01", Position = { x = 1659.31, y = 428.12, z = 245.31, heading = 54.46 }},
  1617. },
  1618.  
  1619. Pickups = {
  1620. },
  1621. MissionPickups = {
  1622.  
  1623. },
  1624.  
  1625. Peds = {
  1626.  
  1627.  
  1628.  
  1629.  
  1630.  
  1631.  
  1632. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  1633. {id = 1, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1659.31, y = 428.12, z = 245.31, heading = 54.46 },
  1634. {id = 2, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1645.85, y = 423.42, z = 248.08, heading = 114.23},
  1635. {id = 3, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1655.56, y = 436.08, z = 246.49, heading = 377.0},
  1636. {id = 4, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1666.97, y = 426.35, z = 244.23, heading = 258.76},
  1637. {id = 5, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1707.88, y = 374.8, z = 235.5, heading = 163.28},
  1638. {id = 6, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1636.67, y = 390.01, z = 254.54, heading = 231.38},
  1639. {id = 7, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x= 1632.32, y = 458.72, z = 250.38, heading = 36.5},
  1640. {id = 8, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1664.22, y = 462.28, z = 247.59, heading = 317.14},
  1641.  
  1642. {id = 9, modelHash = "A_F_M_FatCult_01", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true},
  1643. {id = 10, modelHash = "A_M_M_ACult_01", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true},
  1644. {id = 11, modelHash = "A_M_Y_ACult_02", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true},
  1645. {id = 12, modelHash = "A_M_Y_ACult_02", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true},
  1646. {id = 13, modelHash = "A_M_M_ACult_01", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true},
  1647.  
  1648.  
  1649.  
  1650.  
  1651. },
  1652.  
  1653. Vehicles = {
  1654. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  1655. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
  1656. --vehicles are not consistent, so use ExtraPeds at your own discretion.
  1657. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
  1658. }
  1659. } ,
  1660.  
  1661. Mission8 = {
  1662.  
  1663. StartMessage = "A corporate jet trafficking drugs was shot down~n~by a rival faction~n~Secure the narcotics!",
  1664. FinishMessage = "Mission Completed!",
  1665. MissionTitle = "Contra III: The Drug Wars",
  1666. MissionMessage = "Secure the narcotics from the smuggler's jet that was shot down",
  1667. Type = "Objective",
  1668. --TargetKillReward = 1500,
  1669. --KillReward = 150,
  1670.  
  1671. Blip = {
  1672. Title = "Objective",
  1673. Position = {x = 302.86, y = 4373.86, z = 51.61},
  1674. Icon = 58,
  1675. Display = 4,
  1676. Size = 1.2,
  1677. Color = 1,
  1678. },
  1679.  
  1680. Marker = {
  1681. Type = 1,
  1682. Position = {x = 302.86, y = 4373.86, z = 50.61},
  1683. Size = {x = 7.0, y = 7.0, z = 4.0},
  1684. Color = {r = 100, g = 100, b = 204},
  1685. DrawDistance = 100.0,
  1686. },
  1687. BlipS = { --safehouse blip
  1688. Title = "Mission Safehouse",
  1689. Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1690. Icon = 417,
  1691. Display = 4,
  1692. Size = 1.2,
  1693. Color = 2,
  1694. Alpha =80,
  1695. },
  1696. MarkerS = { --safehouse marker
  1697. Type = 1,
  1698. Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1699. Size = {x = 6.0, y = 6.0, z = 2.0},
  1700. Color = {r = 117, g = 218, b = 255},
  1701. DrawDistance = 200.0,
  1702. },
  1703. BlipSL = { --safehouse Vehicle blip
  1704. Title = "Mission Vehicle Safehouse",
  1705. Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1706. Icon = 421,
  1707. Display = 4,
  1708. Size = 1.2,
  1709. Color = 3,
  1710. Alpha =80,
  1711. },
  1712. BlipSB = { --safehouse boat blip
  1713. Title = "Mission Boat Safehouse",
  1714. Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1715. Icon = 404,
  1716. Display = 4,
  1717. Size = 1.2,
  1718. Color = 3,
  1719. Alpha =80,
  1720. },
  1721. --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
  1722. Props = {
  1723.  
  1724. { id=1, Name = "prop_shamal_crash", Position = {x = 302.86, y = 4373.86, z = 51.61, heading = 68.35},dontsetheading=true},
  1725. { id=2, Name = "prop_drug_package", Position = { x = 299.68, y = 4376.15, z = 51.39, heading = 84.56 }},
  1726. { id=3, Name = "prop_drug_package", Position = { x = 300.2, y = 4374.17, z = 51.38, heading = 33.03 }},
  1727. { id=4, Name = "prop_drug_package", Position = { x = 305.34, y = 4374.89, z = 52.0, heading = 209.16 }},
  1728.  
  1729. },
  1730. Events = {
  1731.  
  1732. {
  1733. Type="Paradrop",
  1734. Position = { x = 302.86, y = 4373.86, z = 51.61 },
  1735. Size = {radius=100.0},
  1736. SpawnHeight = 200.0,
  1737. --FacePlayer = true,
  1738. NumberPeds=15,
  1739. },
  1740.  
  1741. },
  1742.  
  1743.  
  1744. Pickups = {
  1745. },
  1746. MissionPickups = {
  1747.  
  1748. },
  1749.  
  1750. Peds = {
  1751.  
  1752. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  1753. {id = 1, Weapon = 0x687652CE, modelHash = "G_M_M_ChiCold_01", x = 308.16, y = 4385.77, z = 55.02, heading = 156.5,wanderinarea=true },
  1754. {id = 2, Weapon = 0x83BF0278, modelHash = "A_M_M_EastSA_02", x = 308.16, y = 4385.77, z = 55.02, heading = 156.5 },
  1755.  
  1756. {id = 3, Weapon = 0x83BF0278, modelHash = "s_m_y_xmech_02", x = 285.49, y = 4351.96, z = 49.05, heading = 326.71 },
  1757.  
  1758. {id = 4, Weapon = 0x05FC3C11, modelHash = "A_M_M_EastSA_02", x = 307.16, y = 4385.77, z = 55.02, heading = 156.5,wanderinarea=true },
  1759.  
  1760. {id = 5, Weapon = 0x63AB0442, modelHash = "CSB_Chin_goon", x = 305.16, y = 4385.77, z = 55.02, heading = 56.5 },
  1761.  
  1762. {id = 6, Weapon = 0xB1CA77B1, modelHash = "A_M_Y_SouCent_03", x = 308.16, y = 4382.77, z = 55.02, heading = 156.5 },
  1763.  
  1764. },
  1765.  
  1766. Vehicles = {
  1767.  
  1768.  
  1769. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
  1770. --vehicles are not consistent, so use ExtraPeds at your own discretion.
  1771. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
  1772. {id = 1, id2 = 1, Weapon = 0x687652CE, Vehicle = "barrage", modelHash = "G_M_M_ChiCold_01", ExtraPeds={{id=2,seatid=0}}, x = 295.32, y = 4350.68, z = 49.71, heading = 366.66},
  1773.  
  1774. }
  1775. } ,
  1776.  
  1777. Mission9 = {
  1778.  
  1779. StartMessage = "A mercenary helicoptor was shot down hauling ammo~n~Get the ammunition before the mercs do!",
  1780. FinishMessage = "Mission Completed!",
  1781. MissionTitle = "Anyone in Cherno?",
  1782. MissionMessage = "Get the supplies from the crashed helicopter before the mercs secure it",
  1783. Type = "Objective",
  1784. --TargetKillReward = 1500,
  1785. --KillReward = 150,
  1786.  
  1787. Blip = {
  1788. Title = "Objective",
  1789. Position = { x = -1161.0, y = 4569.94, z = 142.64},
  1790. Icon = 58,
  1791. Display = 4,
  1792. Size = 1.2,
  1793. Color = 1,
  1794. },
  1795.  
  1796. Marker = {
  1797. Type = 1,
  1798. Position = { x = -1161.0, y = 4569.94, z = 141.64},
  1799. Size = {x = 6.0, y = 6.0, z = 4.0},
  1800. Color = {r = 100, g = 100, b = 204},
  1801. DrawDistance = 100.0,
  1802. },
  1803. BlipS = { --safehouse blip
  1804. Title = "Mission Safehouse",
  1805. Position = {x = -2108.16, y = 3275.45, z = 38.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1806. Icon = 417,
  1807. Display = 4,
  1808. Size = 1.2,
  1809. Color = 2,
  1810. Alpha =80,
  1811. },
  1812. MarkerS = { --safehouse marker
  1813. Type = 1,
  1814. Position = { x = -2108.16, y = 3275.45, z = 37.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1815. Size = {x = 6.0, y = 6.0, z = 2.0},
  1816. Color = {r = 117, g = 218, b = 255},
  1817. DrawDistance = 200.0,
  1818. },
  1819. BlipSL = { --safehouse Vehicle blip
  1820. Title = "Mission Vehicle Safehouse",
  1821. Position = { x = -2451.21, y = 3134.29, z = 32.82, heading = 156.25}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1822. Icon = 421,
  1823. Display = 4,
  1824. Size = 1.2,
  1825. Color = 3,
  1826. Alpha =80,
  1827. },
  1828. BlipSB = { --safehouse boat blip
  1829. Title = "Mission Boat Safehouse",
  1830. Position = {x = -3238.09, y = 3380.0, z = 0.18}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1831. Icon = 404,
  1832. Display = 4,
  1833. Size = 1.2,
  1834. Color = 3,
  1835. Alpha =80,
  1836. },
  1837. --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
  1838. Props = {
  1839.  
  1840. { id=1, Name = "sm_prop_smug_heli", Position = { x = -1161.0, y = 4569.94, z = 142.64, heading = 145.22 }},
  1841. { id=2, Name = "hei_prop_heist_ammo_box", Position = { x = -1159.15, y = 4568.47, z = 142.55, heading = 150.05 }},
  1842. { id=3, Name = "hei_prop_heist_ammo_box", Position = { x = -1162.83, y = 4571.43, z = 142.91, heading = 337.43 }},
  1843. { id=4, Name = "hei_prop_heist_ammo_box", Position = { x = -1163.04, y = 4568.09, z = 142.67, heading = 254.89 }},
  1844.  
  1845.  
  1846. },
  1847.  
  1848.  
  1849. Events = {
  1850.  
  1851. {
  1852. Type="Paradrop",
  1853. Position = { x = -1161.0, y = 4569.94, z = 142.64 },
  1854. Size = {radius=200.0},
  1855. SpawnHeight = 200.0,
  1856. --FacePlayer = true,
  1857. NumberPeds=15,
  1858. },
  1859.  
  1860. },
  1861.  
  1862.  
  1863.  
  1864.  
  1865. Pickups = {
  1866. },
  1867. MissionPickups = {
  1868.  
  1869. },
  1870.  
  1871.  
  1872.  
  1873. Peds = {
  1874.  
  1875. {id = 1, Weapon = 0x05FC3C11, modelHash = "S_M_M_ChemSec_01", x = -1170.34, y = 4597.04, z = 177.27, heading = 280.45 },
  1876. {id = 2, Weapon = 0x05FC3C11, modelHash = "S_M_M_ChemSec_01", x = -1209.82, y = 4585.97, z = 196.22, heading = 37.46},
  1877. {id = 3, Weapon = 0x05FC3C11, modelHash = "S_M_M_ChemSec_01", x = -1181.61, y = 4611.21, z = 172.68, heading = 57.46 },
  1878. {id = 4, Weapon = 0x687652CE, modelHash = "S_M_M_ChemSec_01", x = -1127.46, y = 4617.7, z = 153.66, heading = 161.84},
  1879. {id = 5, Weapon = 0x63AB0442, modelHash = "S_M_M_ChemSec_01", x = -1122.56, y = 4585.95, z = 137.82, heading = 234.6},
  1880. {id = 6, Weapon = 0xBFEFFF6D, modelHash = "S_M_M_ChemSec_01", x = -1159.03, y = 4555.89, z = 140.66, heading = 283.2},
  1881. {id = 7, Weapon = 0xAF113F99, modelHash = "S_M_M_ChemSec_01", x = -1173.78, y = 4564.25, z = 140.33, heading = 273.92 },
  1882. {id = 8, Weapon = 0x83BF0278, modelHash = "S_M_M_ChemSec_01", x = -1165.78, y = 4570.29, z = 142.66, heading = 254.67},
  1883. {id = 9, Weapon = 0xBFEFFF6D, modelHash = "S_M_M_ChemSec_01", x = -1157.42, y = 4573.4, z = 142.85, heading = 204.36},
  1884.  
  1885.  
  1886. },
  1887.  
  1888.  
  1889.  
  1890. Vehicles = {
  1891. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  1892. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
  1893. --vehicles are not consistent, so use ExtraPeds at your own discretion.
  1894. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
  1895. {id = 1, id2 = 1, Vehicle = "valkyrie", modelHash = "S_M_M_ChemSec_01", x = -1166.42, y = 4641.5, z = 145.11, heading = 210.07,driving=true,pilot=true,isAircraft=true},
  1896. -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
  1897. }
  1898. } ,
  1899.  
  1900. Mission10 = {
  1901.  
  1902. StartMessage = "Stop the bandits from taking over the oil fields!",
  1903. FinishMessage = "Mission Completed!",
  1904. MissionTitle = "Fury Road",
  1905. MissionMessage = "Stop the bandits from taking over the oil fields",
  1906. --Type = "Assassinate",
  1907. Type = "Assassinate",
  1908. --TargetKillReward = 150,
  1909. --KillReward = 150,
  1910. IsDefend = true,
  1911.  
  1912. Blip2 = {
  1913. Title = "Mission End",
  1914. Position = {x = 1453.72, y = -2282.69, z = 67.47}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1915. Icon = 58,
  1916. Display = 4,
  1917. Size = 1.2,
  1918. Color = 1,
  1919. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  1920. },
  1921. Blip = {
  1922. Title = "Bandit Location",
  1923. Position = { x = 1564.8, y = 3221.98, z = 40.4}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1924. Icon = 58,
  1925. Display = 4,
  1926. Size = 1.2,
  1927. Color = 1,
  1928. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  1929. },
  1930. BlipS = { --safehouse blip
  1931. Title = "Mission Safehouse",
  1932. Position = { x = -1694.94, y = -3152.18, z = 22.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1933. Icon = 417,
  1934. Display = 4,
  1935. Size = 1.2,
  1936. Color = 2,
  1937. Alpha =80,
  1938. },
  1939. MarkerS = { --safehouse marker
  1940. Type = 1,
  1941. Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1942. Size = {x = 6.0, y = 6.0, z = 2.0},
  1943. Color = {r = 117, g = 218, b = 255},
  1944. DrawDistance = 200.0,
  1945. },
  1946. BlipSL = { --safehouse Vehicle blip
  1947. Title = "Mission Vehicle Safehouse",
  1948. Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1949. Icon = 421,
  1950. Display = 4,
  1951. Size = 1.2,
  1952. Color = 3,
  1953. Alpha =80,
  1954. },
  1955. BlipSB = { --safehouse boat blip
  1956. Title = "Mission Boat Safehouse",
  1957. Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1958. Icon = 404,
  1959. Display = 4,
  1960. Size = 1.2,
  1961. Color = 3,
  1962. Alpha =80,
  1963. },
  1964.  
  1965. Marker = {
  1966. Type = 1,
  1967. Position = {x = 1453.72, y = -2282.69, z = 67.47}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  1968. Size = {x = 150.0, y = 150.0, z = 2.0},
  1969. Color = {r = 100, g = 100, b = 204},
  1970. DrawDistance = 200.0,
  1971. },
  1972. --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
  1973. Props = {
  1974.  
  1975.  
  1976. },
  1977.  
  1978.  
  1979.  
  1980. Pickups = {
  1981. },
  1982. MissionPickups = {
  1983.  
  1984. },
  1985.  
  1986.  
  1987.  
  1988. Peds = {
  1989.  
  1990. {id = 1, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1046.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true,},
  1991. {id = 2, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1047.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true},
  1992. {id = 3, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1048.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true},
  1993. {id = 4, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1049.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true},
  1994. {id = 5, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1050.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true},
  1995. {id = 6, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1051.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true},
  1996. {id = 7, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1052.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true},
  1997. --{id = 8, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1053.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true,conqueror=true},
  1998. --{id = 9, Weapon = 0x2BE6766B, modelHash = "u_m_y_zombie_01", x = 1054.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true,conqueror=true},
  1999. --{id = 10, Weapon = 0x2BE6766B, modelHash = "u_m_y_zombie_01", x = 1055.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true,conqueror=true},
  2000.  
  2001.  
  2002.  
  2003.  
  2004. },
  2005.  
  2006.  
  2007.  
  2008. Vehicles = {
  2009. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  2010. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
  2011. --vehicles are not consistent, so use ExtraPeds at your own discretion.
  2012. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
  2013. {id = 1, id2 = 1, Weapon= 0x13532244, Vehicle = "phantom2", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=1,seatid=0}}, x = 1693.43, y = 3252.58, z = 40.91, heading = 283.22,notzed=true,target=true,conqueror=true}, --movetocoord={ x = 1453.72, y = -2282.69, z = 67.47},
  2014. {id = 2, id2 = 2, Weapon= 0x13532244, Vehicle = "limo2", modelHash = "u_m_y_zombie_01", x = 1716.09, y = 3263.64, z = 41.14, heading = 287.06,notzed=true,target=true,conqueror=true},
  2015. {id = 3, id2 = 3, Weapon= 0x13532244, Vehicle = "barrage", modelHash = "u_m_y_zombie_01",x = 1675.94, y = 3235.49, z = 40.71, heading = 280.06, notzed=true,target=true,conqueror=true},
  2016. {id = 4, id2 = 4, Weapon= 0x13532244, Vehicle = "gargoyle", modelHash = "u_m_y_zombie_01", x = 1633.08, y = 3235.96, z = 40.41, heading = 280.53, notzed=true,target=true,conqueror=true},
  2017. {id = 5, id2 = 5, Weapon= 0x13532244, Vehicle = "dukes2", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=2,seatid=0}}, x = 1601.39, y = 3219.89, z = 40.41, heading = 281.29, notzed=true,target=true,conqueror=true},
  2018. {id = 6, id2 = 6, Weapon= 0x13532244, Vehicle = "tampa3", modelHash = "u_m_y_zombie_01", x = 1564.8, y = 3221.98, z = 40.44, heading = 279.78, notzed=true,target=true,conqueror=true},
  2019. {id = 7, id2 = 7, Weapon= 0x13532244, Vehicle = "ratbike", modelHash = "u_m_y_zombie_01", x = 1530.94, y = 3195.49, z = 40.43, heading = 283.06, notzed=true,target=true,conqueror=true},
  2020. {id = 8, id2 = 8, Weapon= 0x13532244, Vehicle = "sanctus", modelHash = "u_m_y_zombie_01", x = 1507.08, y = 3207.04, z = 40.45, heading = -80.67, notzed=true,target=true,conqueror=true},
  2021. {id = 9, id2 = 9, Weapon= 0x13532244, Vehicle = "dune4", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=3,seatid=0}}, x = 1718.96, y = 3258.17, z = 41.13, heading = 284.77 , notzed=true,target=true,conqueror=true},
  2022. {id = 10, id2 = 10, Weapon= 0x13532244, Vehicle = "dune3", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=4,seatid=0}}, x = 1480.56, y = 3181.15, z = 40.44, heading = 279.9, notzed=true,target=true,conqueror=true},
  2023. {id = 11, id2 = 11, Weapon= 0x13532244, Vehicle = "dune2", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=5,seatid=0}},x = 1443.97, y = 3190.27, z = 40.45, heading = 281.69, notzed=true,target=true,conqueror=true},
  2024. {id = 12, id2 = 12, Weapon= 0x13532244, Vehicle = "dune", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=6,seatid=0}}, x = 1062.02, y = 3084.72, z = 41.17, heading = 286.88, heading = 278.93, notzed=true,target=true,conqueror=true},
  2025. {id = 13, id2 = 13, Weapon= 0x13532244, Vehicle = "technical2", modelHash = "u_m_y_zombie_01", x = 1421.18, y = 3162.42, z = 40.47, heading = 280.8 , notzed=true,target=true,conqueror=true},
  2026. {id = 14, id2 = 14, Weapon= 0x13532244, Vehicle = "technical2", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=7,seatid=0}},x = 1376.34, y = 3172.96, z = 40.46, heading = 280.96, notzed=true,target=true,conqueror=true},
  2027. {id = 15, id2 = 15, Weapon= 0x13532244, Vehicle = "boxville5", modelHash = "u_m_y_zombie_01",x = 1345.56, y = 3142.1, z = 40.47, heading = -78.9, notzed=true,target=true,conqueror=true},
  2028.  
  2029. -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
  2030. }
  2031. },
  2032.  
  2033.  
  2034.  
  2035. Mission11 = {
  2036.  
  2037. StartMessage = "The miners dug too greedily.~n~They awoke something in the darkness~n~Find the lost treasure!",
  2038. FinishMessage = "Mission Completed!",
  2039. MissionTitle = "Hollow Earth Theory",
  2040. MissionMessage = "Find and retrieve the legendary lost treasure from the abandoned mine",
  2041. Type = "Objective",
  2042. --TargetKillReward = 150,
  2043. --KillReward = 150,
  2044. SpawnRewardPickups = {"weapon_rayminigun","weapon_raypistol","weapon_firework"},
  2045.  
  2046. Blip = {
  2047. Title = "Objective",
  2048. Position = { x = -595.88, y = 2088.7, z = 131.41},
  2049. Icon = 58,
  2050. Display = 4,
  2051. Size = 1.2,
  2052. Color = 1,
  2053. },
  2054.  
  2055. Marker = {
  2056. Type = 1,
  2057. Position = { x = -423.38, y = 2064.82, z = 118.99},
  2058. Size = {x = 6.0, y = 6.0, z = 2.0},
  2059. Color = {r = 100, g = 100, b = 204},
  2060. DrawDistance = 100.0,
  2061. },
  2062. BlipS = { --safehouse blip
  2063. Title = "Mission Safehouse",
  2064. Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2065. Icon = 417,
  2066. Display = 4,
  2067. Size = 1.2,
  2068. Color = 2,
  2069. Alpha =80,
  2070. },
  2071. MarkerS = { --safehouse marker
  2072. Type = 1,
  2073. Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2074. Size = {x = 6.0, y = 6.0, z = 2.0},
  2075. Color = {r = 117, g = 218, b = 255},
  2076. DrawDistance = 200.0,
  2077. },
  2078. BlipSL = { --safehouse Vehicle blip
  2079. Title = "Mission Vehicle Safehouse",
  2080. Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2081. Icon = 421,
  2082. Display = 4,
  2083. Size = 1.2,
  2084. Color = 3,
  2085. Alpha =80,
  2086. },
  2087. BlipSB = { --safehouse boat blip
  2088. Title = "Mission Boat Safehouse",
  2089. Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2090. Icon = 404,
  2091. Display = 4,
  2092. Size = 1.2,
  2093. Color = 3,
  2094. Alpha =80,
  2095. },
  2096. --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
  2097. Props = {
  2098. { id=1, realId=1, Name = "prop_idol_01_error", Position = {x = -423.91, y = 2064.71, z = 120.03, heading = 278.44}}, --prop_idol_case
  2099.  
  2100. },
  2101.  
  2102.  
  2103.  
  2104. Pickups = {
  2105. },
  2106. MissionPickups = {
  2107.  
  2108. },
  2109.  
  2110.  
  2111.  
  2112. Peds = {
  2113.  
  2114. {id = 1, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -461.9, y = 2057.86, z = 121.63, heading = 203.57,armor=500},
  2115. {id = 2, Weapon = 0xAF3696A1, modelHash = "ig_orleans", x = -463.17, y = 2056.08, z = 121.79, heading = 205.38,armor=500},
  2116. {id = 3, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -456.42, y = 2052.18, z = 122.36, heading = 154.51,armor=500 },
  2117. {id = 4, Weapon = 0xAF3696A1, modelHash = "ig_orleans", x = -449.67, y = 2057.85, z = 122.07, heading = 120.81,armor=500},
  2118. {id = 5, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -436.34, y = 2062.19, z = 121.36, heading = 101.34 ,armor=500},
  2119. {id = 6, Weapon = 0xAF3696A1, modelHash = "ig_orleans",x = -428.27, y = 2064.24, z = 120.64, heading = 106.58 ,armor=500},
  2120. {id = 7, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -428.8, y = 2063.0, z = 120.72, heading = 100.6,armor=500},
  2121.  
  2122.  
  2123. },
  2124.  
  2125.  
  2126.  
  2127. Vehicles = {
  2128.  
  2129. -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
  2130. }
  2131. },
  2132.  
  2133.  
  2134.  
  2135. Mission12 = {
  2136.  
  2137. StartMessage = "Capture the objective!",
  2138. FinishMessage = "Mission Completed!",
  2139. MissionTitle = "Takeover",
  2140. MissionMessage = "Capture the objective!",
  2141.  
  2142. --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate
  2143. --The real messages (values above), will be set to the below, based on which Type
  2144. StartMessageObj = "Capture the objective!",
  2145. FinishMessageObj = "Mission Completed!",
  2146. MissionTitleObj = "Takeover",
  2147. MissionMessageObj = "Capture the objective!",
  2148. RandomMissionTypes ={"Objective","Assassinate"},
  2149. StartMessageAss = "Eliminate the targets!",
  2150. FinishMessageAss = "Mission Completed!",
  2151. MissionTitleAss = "Elimination",
  2152. MissionMessageAss = "Eliminate the targets",
  2153. RandomMissionDoLandBattle=false, --needed for pier npcs to spawn!
  2154. Type = "Objective",
  2155. --RandomMissionTypes ={"Objective","HostageRescue"},
  2156. IsRandomEvent=true,
  2157. IsRandom = true,
  2158. --RandomMissionTypes ={"Objective"},
  2159. --Config.RandomMissionPositions = {
  2160. --{ x = 57.0, y = 3717.01, z = 39.75, MissionTitle="Trailer Park"},--lost caravans
  2161. --}
  2162. --IsDefend = true,
  2163. --IsDefendTarget = true,
  2164. --IsDefendTargetChase = true,
  2165. --IsDefendTargetGotoBlip=true,
  2166. --IsRandomSpawnAnywhere = true,
  2167. --what x and y coordinate range should these mission spawn in?
  2168. --IsRandomSpawnAnywhereCoordRange = {xrange={-3500,4200},yrange={-3700,7700}},
  2169. --RandomLocation = true, --for completely random location..
  2170.  
  2171. Blip = {
  2172. Title = "Objective",
  2173. Position = { x = -10000, y = 0, z = 0},
  2174. Icon = 58,
  2175. Display = 4,
  2176. Size = 1.2,
  2177. Color = 1,
  2178. },
  2179.  
  2180.  
  2181.  
  2182. Marker = {
  2183. Type = 1,
  2184. Position = { x = -10000, y = 0, z = 0},
  2185. Size = {x = 6.0, y = 6.0, z = 2.0},
  2186. Color = {r = 100, g = 100, b = 204},
  2187. DrawDistance = 100.0,
  2188. },
  2189. BlipS = { --safehouse blip
  2190. Title = "Mission Safehouse",
  2191. Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2192. Icon = 417,
  2193. Display = 4,
  2194. Size = 1.2,
  2195. Color = 2,
  2196. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  2197. },
  2198. MarkerS = { --safehouse marker
  2199. Type = 1,
  2200. Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2201. Size = {x = 6.0, y = 6.0, z = 2.0},
  2202. Color = {r = 117, g = 218, b = 255},
  2203. DrawDistance = 200.0,
  2204. },
  2205. BlipSL = { --safehouse Vehicle blip
  2206. Title = "Mission Vehicle Safehouse",
  2207. Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2208. Icon = 421,
  2209. Display = 4,
  2210. Size = 1.2,
  2211. Color = 3,
  2212. Alpha =80,
  2213. },
  2214. BlipSB = { --safehouse boat blip
  2215. Title = "Mission Boat Safehouse",
  2216. Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2217. Icon = 404,
  2218. Display = 4,
  2219. Size = 1.2,
  2220. Color = 3,
  2221. Alpha =80,
  2222. },
  2223.  
  2224. Props = {
  2225. --**need a stub entry set for the random prop**
  2226. { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }},
  2227.  
  2228. },
  2229.  
  2230. Peds = {
  2231. --**need a stub entry set for the random ped hostage for HostageRescue=true**
  2232. {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }},
  2233. },
  2234. Vehicles = {
  2235. --**need a stub entry set for the random prop**
  2236.  
  2237.  
  2238. },
  2239. Events = {
  2240. --**need a stub entry set for the random default event**
  2241. --add custom events for mission with id=1 onwards
  2242. {id = 1,
  2243. Position = { x = 50000.0, y = 50000.0, z = 50000.0, heading = 0 },
  2244. Size = {radius=1000.0},
  2245. SpawnHeight = 200.0,
  2246. FacePlayer = true,
  2247. --NumberPeds=1,
  2248. isBoss=false,
  2249. Target=false,
  2250. SquadSpawnRadius=25.0,
  2251.  
  2252.  
  2253. },
  2254. },
  2255.  
  2256. Pickups = {
  2257.  
  2258. },
  2259. MissionPickups = {
  2260.  
  2261.  
  2262. }
  2263.  
  2264.  
  2265.  
  2266. },
  2267.  
  2268.  
  2269. Mission13 = {
  2270.  
  2271. StartMessage = "Rescue the witness from the police station!",
  2272. FinishMessage = "Mission Completed!",
  2273. MissionTitle = "Assault on Precinct 13",
  2274. MissionMessage = "Stop the terrorists from eliminating the important witness",
  2275. Type = "Assassinate",
  2276. --TargetKillReward = 150,
  2277. --KillReward = 150,
  2278. IsDefend = true,
  2279. IsDefendTarget = true,
  2280. IsDefendTargetRescue = true,
  2281. IsDefendTargetChase = true,
  2282.  
  2283.  
  2284.  
  2285. Blip2 = {
  2286. Title = "Protect the witness",
  2287. Position = { x = 459.26, y = -997.97, z = 24.91},
  2288. Icon = 58,
  2289. Display = 4,
  2290. Size = 1.2,
  2291. Color = 1,
  2292. },
  2293.  
  2294. Marker = {
  2295. Type = 1,
  2296. Position = { x = -423.38, y = 2064.82, z = 118.99},
  2297. Size = {x = 6.0, y = 6.0, z = 2.0},
  2298. Color = {r = 100, g = 100, b = 204},
  2299. DrawDistance = 100.0,
  2300. },
  2301. BlipS = { --safehouse blip
  2302. Title = "Mission Safehouse",
  2303. Position = { x = -1694.94, y = -3152.18, z = 22.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2304. Icon = 417,
  2305. Display = 4,
  2306. Size = 1.2,
  2307. Color = 2,
  2308. Alpha =80,
  2309. },
  2310. MarkerS = { --safehouse marker
  2311. Type = 1,
  2312. Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2313. Size = {x = 6.0, y = 6.0, z = 2.0},
  2314. Color = {r = 117, g = 218, b = 255},
  2315. DrawDistance = 200.0,
  2316. },
  2317. BlipSL = { --safehouse Vehicle blip
  2318. Title = "Mission Vehicle Safehouse",
  2319. Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2320. Icon = 421,
  2321. Display = 4,
  2322. Size = 1.2,
  2323. Color = 3,
  2324. Alpha =80,
  2325. },
  2326. BlipSB = { --safehouse boat blip
  2327. Title = "Mission Boat Safehouse",
  2328. Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2329. Icon = 404,
  2330. Display = 4,
  2331. Size = 1.2,
  2332. Color = 3,
  2333. Alpha =80,
  2334. },
  2335. --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
  2336. Props = {
  2337. { id=1, realId=1, Name = "prop_idol_01_error", Position = {x = -423.91, y = 2064.71, z = 120.03, heading = 278.44}}, --prop_idol_case
  2338.  
  2339. },
  2340.  
  2341.  
  2342.  
  2343. Pickups = {
  2344. },
  2345. MissionPickups = {
  2346.  
  2347. },
  2348. IsDefendTargetEntity = { --**Uses Blip2 location to spawn... except for heading**
  2349. --Only define 1, Add 'id2' w. 'Vehicle' to add ped to vehicle.
  2350. {id = 1, Weapon = 0x2BE6766B, modelHash = "u_f_y_princess", heading = 258.54},
  2351. --{id = 1, id2 = 1, Weapon= 0x2BE6766B, Vehicle = "windsor", modelHash = "ig_bankman",heading = 283.22,}, --movetocoord={ x = 1564.8, y = 3221.98, z = 40.4}
  2352.  
  2353. },
  2354.  
  2355.  
  2356.  
  2357. Peds = {
  2358.  
  2359. {id = 1, Weapon = 0x1B06D571, modelHash = "g_m_y_lost_01", x = 392.22, y = -948.11, z = 29.4, heading = 235.57,armor=500,movespeed=1.0,target=true},
  2360. {id = 2, Weapon = 0x99B507EA, modelHash = "g_m_y_lost_02", x = 452.02, y = -939.25, z = 28.52, heading = 174.14,armor=500,movespeed=1.0,target=true},
  2361. {id = 3, Weapon = 0xCD274149, modelHash = "g_m_y_lost_03", x = 491.22, y = -962.64, z = 27.24, heading = 121.6,armor=500,movespeed=1.0,target=true },
  2362. {id = 4, Weapon = 0x1B06D571, modelHash = "g_f_y_lost_01", x = 504.32, y = -1019.43, z = 28.01, heading = 90.92,armor=500,movespeed=1.0,target=true},
  2363. {id = 5, Weapon = 0x99B507EA, modelHash = "g_m_y_lost_01", x = 479.23, y = -1067.98, z = 29.21, heading = 69.27,armor=500,movespeed=1.0,target=true},
  2364. {id = 6, Weapon = 0xCD274149, modelHash = "g_m_y_lost_02",x = 407.46, y = -1068.29, z = 29.36, heading = 355.52 ,armor=500,movespeed=1.0,target=true},
  2365. {id = 7, Weapon = 0x1B06D571, modelHash = "g_m_y_lost_03", x = 379.15, y = -1033.22, z = 29.31, heading = 313.98,armor=500,movespeed=1.0,target=true },
  2366. --{id = 4, Weapon = 0x2BE6766B, modelHash = " g_f_y_lost_01", x = 451.2, y = -984.93, z = 43.69, heading = 274.59,armor=500,movespeed=1},
  2367. --{id = 5, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -436.34, y = 2062.19, z = 121.36, heading = 101.34 ,armor=500},
  2368. --{id = 6, Weapon = 0xAF3696A1, modelHash = "ig_orleans",x = -428.27, y = 2064.24, z = 120.64, heading = 106.58 ,armor=500},
  2369. --{id = 7, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -428.8, y = 2063.0, z = 120.72, heading = 100.6,armor=500},
  2370.  
  2371.  
  2372. },
  2373.  
  2374.  
  2375. Vehicles = {
  2376.  
  2377. -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
  2378. }
  2379. },
  2380.  
  2381.  
  2382. Mission14 = {
  2383.  
  2384. StartMessage = "Help the road warrior survive the bandits!",
  2385. FinishMessage = "Mission Completed!",
  2386. MissionTitle = "The Road Warrior",
  2387. MissionMessage = "Help the road warrior survive the bandits!",
  2388. --Type = "Assassinate",
  2389. Type = "Assassinate",
  2390. --TargetKillReward = 150,
  2391. --KillReward = 150,
  2392. IsDefend = true,
  2393. IsDefendTarget = true,
  2394. --IsDefendTargetChase = true, --**Peds and vehicles chase target. NOTE: for vehicles to chase, target needs to be in a vehicle**
  2395. IsDefendTargetRescue = true, --**Rescuing the target wins the mission, like a hostage rescue
  2396. --Makes NPCs go to Blip location, and Target go from Blip2 to Blip location, when IsDefendTargetChase=true, NPCs chase Target instead
  2397. IsDefendTargetGotoBlip = true,
  2398.  
  2399. Blip2 = {
  2400. Title = "Protect the road warrior",
  2401. Position = {x = 1872.28, y = 3219.21, z = 45.4}, --{x = 1453.72, y = -2282.69, z = 67.47}, x = 1872.28, y = 3219.21, z = 45.4
  2402. Icon = 58,
  2403. Display = 4,
  2404. Size = 1.2,
  2405. Color = 1,
  2406. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  2407. },
  2408. Blip = {
  2409. Title = "Mission End",
  2410. Position = {x = 1416.86, y = 6591.29, z = 12.92}, --{ x = 1453.72, y = -2282.69, z = 67.47}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2411. Icon = 38,
  2412. Display = 4,
  2413. Size = 1.2,
  2414. Color = 1,
  2415. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  2416. },
  2417. Marker = {
  2418. Type = 1,
  2419. Position = {x = 1453.72, y = -2282.69, z = 67.47}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2420. Size = {x = 150.0, y = 150.0, z = 2.0},
  2421. Color = {r = 100, g = 100, b = 204},
  2422. DrawDistance = 200.0,
  2423. },
  2424. BlipS = { --safehouse blip
  2425. Title = "Mission Safehouse",
  2426. Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2427. Icon = 417,
  2428. Display = 4,
  2429. Size = 1.2,
  2430. Color = 2,
  2431. Alpha =80,
  2432. },
  2433. MarkerS = { --safehouse marker
  2434. Type = 1,
  2435. Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2436. Size = {x = 6.0, y = 6.0, z = 2.0},
  2437. Color = {r = 117, g = 218, b = 255},
  2438. DrawDistance = 200.0,
  2439. },
  2440. BlipSL = { --safehouse Vehicle blip
  2441. Title = "Mission Vehicle Safehouse",
  2442. Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2443. Icon = 421,
  2444. Display = 4,
  2445. Size = 1.2,
  2446. Color = 3,
  2447. Alpha =80,
  2448. },
  2449. BlipSB = { --safehouse boat blip
  2450. Title = "Mission Boat Safehouse",
  2451. Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2452. Icon = 404,
  2453. Display = 4,
  2454. Size = 1.2,
  2455. Color = 3,
  2456. Alpha =80,
  2457. },
  2458. --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
  2459. Props = {
  2460.  
  2461.  
  2462. },
  2463. IsDefendTargetEntity = { --**Uses Blip2 location to spawn... except for heading**
  2464. --Only define 1, Add 'id2' w. 'Vehicle' to add ped to vehicle.
  2465. --{id = 1, Weapon = 0x2BE6766B, modelHash = "u_f_y_princess", heading = 372.55},
  2466. {id = 1, id2 = 1, Weapon= 0x2BE6766B, Vehicle = "kuruma2", modelHash = "ig_mp_agent14",heading = 283.22,armor=100}, --movetocoord={ x = 1564.8, y = 3221.98, z = 40.4}
  2467.  
  2468. },
  2469.  
  2470.  
  2471. Pickups = {
  2472. },
  2473. MissionPickups = {
  2474.  
  2475. },
  2476.  
  2477.  
  2478.  
  2479. Peds = {
  2480.  
  2481. {id = 1, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1046.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true,},
  2482. {id = 2, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1047.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true},
  2483. {id = 3, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1048.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true},
  2484. {id = 4, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1049.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true},
  2485. {id = 5, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1050.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true},
  2486. {id = 6, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1051.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true},
  2487. {id = 7, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1052.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true},
  2488.  
  2489.  
  2490.  
  2491. },
  2492.  
  2493.  
  2494.  
  2495. Vehicles = {
  2496. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  2497. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
  2498. --vehicles are not consistent, so use ExtraPeds at your own discretion.
  2499. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
  2500. {id = 1, id2 = 1, Weapon= 0x13532244, Vehicle = "phantom2", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=1,seatid=0}}, x = 1693.43, y = 3252.58, z = 40.91, heading = 283.22,notzed=true,target=true,conqueror=true}, --movetocoord={ x = 1453.72, y = -2282.69, z = 67.47},
  2501. {id = 2, id2 = 2, Weapon= 0x13532244, Vehicle = "limo2", modelHash = "u_m_y_zombie_01", x = 1716.09, y = 3263.64, z = 41.14, heading = 287.06,notzed=true,target=true,conqueror=true},
  2502. {id = 3, id2 = 3, Weapon= 0x13532244, Vehicle = "barrage", modelHash = "u_m_y_zombie_01",x = 1675.94, y = 3235.49, z = 40.71, heading = 280.06, notzed=true,target=true,conqueror=true},
  2503. {id = 4, id2 = 4, Weapon= 0x13532244, Vehicle = "gargoyle", modelHash = "u_m_y_zombie_01", x = 1633.08, y = 3235.96, z = 40.41, heading = 280.53, notzed=true,target=true,conqueror=true},
  2504. {id = 5, id2 = 5, Weapon= 0x13532244, Vehicle = "dukes2", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=2,seatid=0}}, x = 1601.39, y = 3219.89, z = 40.41, heading = 281.29, notzed=true,target=true,conqueror=true},
  2505. {id = 6, id2 = 6, Weapon= 0x13532244, Vehicle = "tampa3", modelHash = "u_m_y_zombie_01", x = 1564.8, y = 3221.98, z = 40.44, heading = 279.78, notzed=true,target=true,conqueror=true},
  2506. {id = 7, id2 = 7, Weapon= 0x13532244, Vehicle = "ratbike", modelHash = "u_m_y_zombie_01", x = 1530.94, y = 3195.49, z = 40.43, heading = 283.06, notzed=true,target=true,conqueror=true},
  2507. {id = 8, id2 = 8, Weapon= 0x13532244, Vehicle = "sanctus", modelHash = "u_m_y_zombie_01", x = 1507.08, y = 3207.04, z = 40.45, heading = -80.67, notzed=true,target=true,conqueror=true},
  2508. {id = 9, id2 = 9, Weapon= 0x13532244, Vehicle = "dune4", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=3,seatid=0}}, x = 1718.96, y = 3258.17, z = 41.13, heading = 284.77 , notzed=true,target=true,conqueror=true},
  2509. {id = 10, id2 = 10, Weapon= 0x13532244, Vehicle = "dune3", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=4,seatid=0}}, x = 1480.56, y = 3181.15, z = 40.44, heading = 279.9, notzed=true,target=true,conqueror=true},
  2510. {id = 11, id2 = 11, Weapon= 0x13532244, Vehicle = "dune2", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=5,seatid=0}},x = 1443.97, y = 3190.27, z = 40.45, heading = 281.69, notzed=true,target=true,conqueror=true},
  2511. {id = 12, id2 = 12, Weapon= 0x13532244, Vehicle = "dune", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=6,seatid=0}}, x = 1062.02, y = 3084.72, z = 41.17, heading = 286.88, heading = 278.93, notzed=true,target=true,conqueror=true},
  2512. {id = 13, id2 = 13, Weapon= 0x13532244, Vehicle = "technical2", modelHash = "u_m_y_zombie_01", x = 1421.18, y = 3162.42, z = 40.47, heading = 280.8 , notzed=true,target=true,conqueror=true},
  2513. {id = 14, id2 = 14, Weapon= 0x13532244, Vehicle = "technical2", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=7,seatid=0}},x = 1376.34, y = 3172.96, z = 40.46, heading = 280.96, notzed=true,target=true,conqueror=true},
  2514. {id = 15, id2 = 15, Weapon= 0x13532244, Vehicle = "boxville5", modelHash = "u_m_y_zombie_01",x = 1345.56, y = 3142.1, z = 40.47, heading = -78.9, notzed=true,target=true,conqueror=true},
  2515.  
  2516. -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
  2517. }
  2518. },
  2519.  
  2520.  
  2521. Mission15 = {
  2522.  
  2523. StartMessage = "Protect the secret agent from the terrorists!",
  2524. FinishMessage = "Mission Completed!",
  2525. MissionTitle = "Fast and Furious",
  2526. MissionMessage = "Stop the terrorists from eliminating the secret agent who stole their secrets",
  2527. Type = "Assassinate",
  2528. --TargetKillReward = 150,
  2529. --KillReward = 150,
  2530. IsDefend = true,
  2531. IsDefendTarget = true,
  2532. IsDefendTargetRescue = true,
  2533. IsDefendTargetChase = true,
  2534.  
  2535. --[[
  2536. Blip = {
  2537. Title = "Mission Start",
  2538. Position = { x = 44.29, y = 6423.54, z = 31.3},
  2539. Icon = 58,
  2540. Display = 4,
  2541. Size = 1.2,
  2542. Color = 1,
  2543. },]]--
  2544. Blip2 = {
  2545. Title = "Protect the target",
  2546. Position = { x = 44.29, y = 6423.54, z = 31.3},
  2547. Icon = 58,
  2548. Display = 4,
  2549. Size = 1.2,
  2550. Color = 1,
  2551. },
  2552.  
  2553. Marker = {
  2554. Type = 1,
  2555. Position = { x = -423.38, y = 2064.82, z = 118.99},
  2556. Size = {x = 6.0, y = 6.0, z = 2.0},
  2557. Color = {r = 100, g = 100, b = 204},
  2558. DrawDistance = 100.0,
  2559. },
  2560. BlipS = { --safehouse blip
  2561. Title = "Mission Safehouse",
  2562. Position = {x = -2108.16, y = 3275.45, z = 37.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2563. Icon = 417,
  2564. Display = 4,
  2565. Size = 1.2,
  2566. Color = 2,
  2567. Alpha =80,
  2568. },
  2569. MarkerS = { --safehouse marker
  2570. Type = 1,
  2571. Position = { x = -2108.16, y = 3275.45, z = 37.73}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2572. Size = {x = 6.0, y = 6.0, z = 2.0},
  2573. Color = {r = 117, g = 218, b = 255},
  2574. DrawDistance = 200.0,
  2575. },
  2576. BlipSL = { --safehouse Vehicle blip
  2577. Title = "Mission Vehicle Safehouse",
  2578. Position = { x = -2451.21, y = 3134.29, z = 32.82, heading = 156.25}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2579. Icon = 421,
  2580. Display = 4,
  2581. Size = 1.2,
  2582. Color = 3,
  2583. Alpha =80,
  2584. },
  2585. BlipSB = { --safehouse boat blip
  2586. Title = "Mission Boat Safehouse",
  2587. Position = {x = -3238.09, y = 3380.0, z = 0.18}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2588. Icon = 404,
  2589. Display = 4,
  2590. Size = 1.2,
  2591. Color = 3,
  2592. Alpha =80,
  2593. },
  2594. --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
  2595. Props = {
  2596. --{ id=1, realId=1, Name = "prop_idol_01_error", Position = {x = -423.91, y = 2064.71, z = 120.03, heading = 278.44}}, --prop_idol_case
  2597.  
  2598. },
  2599.  
  2600.  
  2601.  
  2602. Pickups = {
  2603. },
  2604. MissionPickups = {
  2605.  
  2606. },
  2607. IsDefendTargetEntity = { --**Uses Blip2 location to spawn... except for heading**
  2608. --Only define 1, Add 'id2' w. 'Vehicle' to add ped to vehicle.
  2609. --{id = 1, Weapon = 0x2BE6766B, modelHash = "ig_mp_agent14", heading = 258.54},
  2610. {id = 1, id2 = 1, Weapon= 0x2BE6766B, Vehicle = "kuruma2", modelHash = "ig_mp_agent14",heading = 132.01,armor=100,driving=true}, --movetocoord={ x = 1564.8, y = 3221.98, z = 40.4}
  2611.  
  2612. },
  2613.  
  2614.  
  2615.  
  2616. Peds = {
  2617. --{id = 1, Weapon = 0x13532244, Vehicle = "tampa3", modelHash = "g_m_y_lost_03", x = 67.76, y = 6444.12, z = 31.3, heading = 133.24,},
  2618. --{id = 2, Weapon = 0x13532244, Vehicle = "tampa3", modelHash = "g_m_y_lost_02",x = 78.04, y = 6419.11, z = 31.29, heading = 44.07, },
  2619. --{id = 3, Weapon = 0x13532244, Vehicle = "tampa3", modelHash = "g_m_y_lost_01",x = 50.66, y = 6458.93, z = 31.41, heading = 183.7, },
  2620.  
  2621.  
  2622. --[[
  2623. {id = 1, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_01", x = 392.22, y = -948.11, z = 29.4, heading = 235.57,armor=500,movespeed=1},
  2624. {id = 2, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_02", x = 452.02, y = -939.25, z = 28.52, heading = 174.14,armor=500,movespeed=1},
  2625. {id = 3, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_03", x = 491.22, y = -962.64, z = 27.24, heading = 121.6,armor=500,movespeed=1 },
  2626. {id = 4, Weapon = 0x2BE6766B, modelHash = "g_f_y_lost_01", x = 504.32, y = -1019.43, z = 28.01, heading = 90.92,armor=500,movespeed=1},
  2627. {id = 5, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_01", x = 479.23, y = -1067.98, z = 29.21, heading = 69.27,armor=500,movespeed=1},
  2628. {id = 6, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_02",x = 407.46, y = -1068.29, z = 29.36, heading = 355.52 ,armor=500,movespeed=1},
  2629. {id = 7, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_03", x = 379.15, y = -1033.22, z = 29.31, heading = 313.98,armor=500,movespeed=1 },
  2630. ]]--
  2631. --{id = 4, Weapon = 0x2BE6766B, modelHash = " g_f_y_lost_01", x = 451.2, y = -984.93, z = 43.69, heading = 274.59,armor=500,movespeed=1},
  2632. --{id = 5, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -436.34, y = 2062.19, z = 121.36, heading = 101.34 ,armor=500},
  2633. --{id = 6, Weapon = 0xAF3696A1, modelHash = "ig_orleans",x = -428.27, y = 2064.24, z = 120.64, heading = 106.58 ,armor=500},
  2634. --{id = 7, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -428.8, y = 2063.0, z = 120.72, heading = 100.6,armor=500},
  2635.  
  2636.  
  2637. },
  2638.  
  2639.  
  2640.  
  2641. Vehicles = {
  2642.  
  2643. {id = 1, id2 = 1, Weapon = 0x13532244, Vehicle = "tampa3", nomods=true, modelHash = "g_m_y_lost_03", x = 67.76, y = 6444.12, z = 31.3, heading = 133.24, movespeed=120.0, conqueror=true,driving=true,target=true},
  2644. {id = 2, id2 = 2, Weapon = 0x13532244, Vehicle = "tampa3", nomods=true, modelHash = "g_m_y_lost_02",x = 78.04, y = 6419.11, z = 31.29, heading = 44.07, movespeed=120.0, conqueror=true,driving=true,target=true},
  2645. {id = 3, id2 = 3, Weapon = 0x13532244, Vehicle = "tampa3", nomods=true, modelHash = "g_m_y_lost_01",x = 50.66, y = 6458.93, z = 31.41, heading = 183.7, movespeed=120.0, conqueror=true,driving=true,target=true},
  2646. }
  2647. },
  2648.  
  2649.  
  2650. Mission16 = {
  2651.  
  2652. StartMessage = "Stop the mercenaries from taking over Los Santos!",
  2653. FinishMessage = "Mission Completed!",
  2654. MissionTitle = "Battle for Los Santos",
  2655. MissionMessage = "Stop the mercenaries from taking over Los Santos!",
  2656. --Type = "Assassinate",
  2657. Type = "Assassinate",
  2658. --TargetKillReward = 150,
  2659. --KillReward = 150,
  2660. IsDefend = true,
  2661. Blip2 = {
  2662. Title = "Mission End",
  2663. Position = { x = -29.44, y = -950.3, z = 29.41}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2664. Icon = 58,
  2665. Display = 4,
  2666. Size = 1.2,
  2667. Color = 1,
  2668. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  2669. },
  2670. Blip = {
  2671. Title = "Defend",
  2672. Position = { x = -29.44, y = -950.3, z = 29.41}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2673. Icon = 58,
  2674. Display = 4,
  2675. Size = 1.2,
  2676. Color = 1,
  2677. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  2678. },
  2679.  
  2680.  
  2681. Marker = {
  2682. Type = 1,
  2683. Position = { x = -29.44, y = -950.3, z = 29.41}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2684. Size = {x = 150.0, y = 150.0, z = 2.0},
  2685. Color = {r = 100, g = 100, b = 204},
  2686. DrawDistance = 200.0,
  2687. },
  2688. BlipS = { --safehouse blip
  2689. Title = "Mission Safehouse",
  2690. Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2691. Icon = 417,
  2692. Display = 4,
  2693. Size = 1.2,
  2694. Color = 2,
  2695. Alpha =80,
  2696. },
  2697. MarkerS = { --safehouse marker
  2698. Type = 1,
  2699. Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2700. Size = {x = 6.0, y = 6.0, z = 2.0},
  2701. Color = {r = 117, g = 218, b = 255},
  2702. DrawDistance = 200.0,
  2703. },
  2704. BlipSL = { --safehouse Vehicle blip
  2705. Title = "Mission Vehicle Safehouse",
  2706. Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2707. Icon = 421,
  2708. Display = 4,
  2709. Size = 1.2,
  2710. Color = 3,
  2711. Alpha =80,
  2712. },
  2713. BlipSB = { --safehouse boat blip
  2714. Title = "Mission Boat Safehouse",
  2715. Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2716. Icon = 404,
  2717. Display = 4,
  2718. Size = 1.2,
  2719. Color = 3,
  2720. Alpha =80,
  2721. },
  2722. --***Must Set 'realId' too, which must is always the same as 'id' for props to not float***
  2723. Props = {
  2724.  
  2725.  
  2726. },
  2727.  
  2728.  
  2729.  
  2730. Pickups = {
  2731. },
  2732. MissionPickups = {
  2733.  
  2734. },
  2735.  
  2736.  
  2737.  
  2738. Peds = {
  2739.  
  2740.  
  2741. },
  2742.  
  2743.  
  2744.  
  2745.  
  2746.  
  2747. Vehicles = {
  2748. -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look
  2749. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array***
  2750. --vehicles are not consistent, so use ExtraPeds at your own discretion.
  2751. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2
  2752. {id = 1, id2 = 1, Weapon= 0x2BE6766B, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01",x = -909.58, y = -3472.0, z = 13.94, heading = 320.58,target=true,}, --movetocoord={ x = 1453.72, y = -2282.69, z = 67.47},
  2753. {id = 2, id2 = 2, Weapon= 0x2BE6766B, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01", x = 1255.7, y = -3334.67, z = 5.8, heading = 357.43,target=true,},
  2754. {id = 3, id2 = 3, Weapon= 0x2BE6766B, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01", x = 285.41, y = -3304.03, z = 5.62, heading = 352.1, target=true,},
  2755.  
  2756. {id = 4, id2 = 4, Weapon= 0x2BE6766B, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01", x = -2616.08, y = 2971.87, z = 16.68, heading = 172.79, target=true,},
  2757. {id = 5, id2 = 5, Weapon= 0x2BE6766B, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01",x = 216.18, y = 3134.58, z = 42.35, heading = 184.52, target=true,},
  2758. {id = 6, id2 = 6, Weapon= 0x2BE6766B, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01",x = 2906.09, y = 4446.63, z = 48.17, heading = 107.07,target=true,},
  2759.  
  2760. {id = 7, id2 = 7, Weapon= 0x2BE6766B, Vehicle = "apc", modelHash = "s_m_y_ammucity_01", x = -385.54, y = 5994.55, z = 31.47, heading = 134.79, target=true,conqueror=true},
  2761.  
  2762. {id = 8, id2 = 8, Weapon= 0x2BE6766B, Vehicle = "apc", modelHash = "s_m_y_ammucity_01", x = 1323.05, y = 6485.61, z = 19.99, heading = 256.07, target=true,conqueror=true},
  2763.  
  2764. {id = 9, id2 = 9, Weapon= 0x2BE6766B, Vehicle = "valkyrie", modelHash = "s_m_y_ammucity_01", x = -101.92, y = -1144.27, z = 550.79, heading = 268.87,movespeed=120.0, driving=true,isAircraft=true,target=true},
  2765.  
  2766. {id = 9, id2 = 9, Weapon= 0x2BE6766B, Vehicle = "hydra", modelHash = "s_m_y_ammucity_01", x = -229.57, y = -670.27, z = 380.46, heading = 78.99,movespeed=120.0, driving=true,isAircraft=true,target=true},
  2767.  
  2768. -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true},
  2769. }
  2770. },
  2771.  
  2772. Mission17 = {
  2773.  
  2774. StartMessage = "Rescue the hostages",
  2775. FinishMessage = "Mission Completed!",
  2776. MissionTitle = "Rescue",
  2777. MissionMessage = "Rescue the hostages!",
  2778.  
  2779. --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate
  2780. --The real messages (values above), will be set to the below, based on which Type
  2781. StartMessageObj = "Capture the objective!",
  2782. FinishMessageObj = "Mission Completed!",
  2783. MissionTitleObj = "Takeover",
  2784. MissionMessageObj = "Capture the objective!",
  2785.  
  2786. StartMessageAss = "Eliminate the targets!",
  2787. FinishMessageAss = "Mission Completed!",
  2788. MissionTitleAss = "Elimination",
  2789. MissionMessageAss = "Eliminate the targets",
  2790. Type = "Objective", --placeholder
  2791. RandomMissionTypes ={"HostageRescue"},
  2792. RandomMissionDoLandBattle = true,
  2793. IsRandom = true,
  2794. IsRandomEvent=true,
  2795. RandomMissionSpawnRadius = 150.0, --keep a float for enemy ped wandering to work
  2796. RandomMissionMaxPedSpawns = 75,
  2797. RandomMissionMinPedSpawns = 50,
  2798. RandomMissionMaxVehicleSpawns = 6,
  2799. RandomMissionMinVehicleSpawns = 3,
  2800. RandomMissionChanceToSpawnVehiclePerTry = 100,
  2801. RandomMissionAircraftChance = 30,
  2802. MissionLengthMinutes = 60,
  2803. SafeHouseVehiclesMaxClaim = 3,
  2804. SafeHouseVehicleCount = 9,
  2805. SafeHouseAircraftCount = 3,
  2806. SafeHouseBoatCount = 3,
  2807. --RandomMissionBoat={"apc"},
  2808. --IsDefend = true,
  2809. --IsDefendTarget = true,
  2810. --IsDefendTargetChase = true,
  2811. --IsDefendTargetGotoBlip=true,
  2812. IsRandomSpawnAnywhere = true,
  2813. --what x and y coordinate range should these mission spawn in?
  2814. IsRandomSpawnAnywhereCoordRange = {xrange={-3500,4200},yrange={-3700,7700}},
  2815. --RandomLocation = true, --for completely random location..
  2816.  
  2817. Blip = {
  2818. Title = "Objective",
  2819. Position = { x = -10000, y = 0, z = 0},
  2820. Icon = 58,
  2821. Display = 4,
  2822. Size = 1.2,
  2823. Color = 1,
  2824. },
  2825.  
  2826.  
  2827. Marker = {
  2828. Type = 1,
  2829. Position = { x = -10000, y = 0, z = 0},
  2830. Size = {x = 6.0, y = 6.0, z = 2.0},
  2831. Color = {r = 100, g = 100, b = 204},
  2832. DrawDistance = 100.0,
  2833. },
  2834. BlipS = { --safehouse blip
  2835. Title = "Mission Safehouse",
  2836. Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2837. Icon = 417,
  2838. Display = 4,
  2839. Size = 1.2,
  2840. Color = 2,
  2841. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  2842. },
  2843. MarkerS = { --safehouse marker
  2844. Type = 1,
  2845. Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2846. Size = {x = 6.0, y = 6.0, z = 2.0},
  2847. Color = {r = 117, g = 218, b = 255},
  2848. DrawDistance = 200.0,
  2849. },
  2850. BlipSL = { --safehouse Vehicle blip
  2851. Title = "Mission Vehicle Safehouse",
  2852. Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2853. Icon = 421,
  2854. Display = 4,
  2855. Size = 1.2,
  2856. Color = 3,
  2857. Alpha =80,
  2858. },
  2859. BlipSB = { --safehouse boat blip
  2860. Title = "Mission Boat Safehouse",
  2861. Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2862. Icon = 404,
  2863. Display = 4,
  2864. Size = 1.2,
  2865. Color = 3,
  2866. Alpha =80,
  2867. },
  2868.  
  2869. Props = {
  2870. --**need a stub entry set for the random prop**
  2871. { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }},
  2872.  
  2873. },
  2874.  
  2875. Vehicles = {
  2876. --**need a stub entry set for the random prop**
  2877.  
  2878.  
  2879. },
  2880. Events = {
  2881. --**need a stub entry set for the random default event**
  2882. --add custom events for mission with id=1 onwards
  2883. {id = 1,
  2884. Position = { x = 50000.0, y = 50000.0, z = 50000.0, heading = 0 },
  2885. Size = {radius=1000.0},
  2886. SpawnHeight = 200.0,
  2887. FacePlayer = true,
  2888. --NumberPeds=1,
  2889. isBoss=false,
  2890. Target=false,
  2891. SquadSpawnRadius=25.0,
  2892.  
  2893.  
  2894. },
  2895. },
  2896.  
  2897. Peds = {
  2898. --**need a stub entry set for the random ped hostage for HostageRescue=true**
  2899. {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }},
  2900. },
  2901.  
  2902.  
  2903. Pickups = {
  2904.  
  2905. },
  2906. MissionPickups = {
  2907.  
  2908.  
  2909. }
  2910.  
  2911.  
  2912.  
  2913. },
  2914.  
  2915. Mission18 = {
  2916.  
  2917. StartMessage = "New Mission",
  2918. FinishMessage = "Mission Completed!",
  2919. MissionTitle = "Extraction",
  2920. MissionMessage = "New Mission",
  2921.  
  2922. --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate
  2923. --The real messages (values above), will be set to the below, based on which Type
  2924. StartMessageObj = "Capture the objective!",
  2925. FinishMessageObj = "Mission Completed!",
  2926. MissionTitleObj = "Takeover",
  2927. MissionMessageObj = "Capture the objective!",
  2928.  
  2929. StartMessageAss = "Rescue the target!",
  2930. FinishMessageAss = "Mission Completed!",
  2931. MissionTitleAss = "Extraction",
  2932. MissionMessageAss = "Rescue the target!",
  2933. Type = "Assassinate",
  2934. RandomMissionTypes ={"Assassinate"},
  2935. IsRandom = true,
  2936. IsDefend = true,
  2937. IsDefendTarget = true,
  2938. --IsDefendTargetChase = true,
  2939. IsDefendTargetGotoBlip=true,
  2940. --RandomMissionTypes = {"Assassinate"},
  2941. --IsRandomSpawnAnywhere = true,
  2942. --what x and y coordinate range should these mission spawn in?
  2943. IsRandomSpawnAnywhereCoordRange = {xrange={-3500,4200},yrange={-3700,7700}},
  2944. --RandomLocation = true, --for completely random location..
  2945.  
  2946. Blip = {
  2947. Title = "Objective",
  2948. Position = { x = -10000, y = 0, z = 0},
  2949. Icon = 58,
  2950. Display = 4,
  2951. Size = 1.2,
  2952. Color = 1,
  2953. },
  2954.  
  2955. Blip2 = {
  2956. Title = "Objective",
  2957. Position = { x = -10000, y = 0, z = 0},
  2958. Icon = 58,
  2959. Display = 4,
  2960. Size = 1.2,
  2961. Color = 1,
  2962. },
  2963.  
  2964. Marker = {
  2965. Type = 1,
  2966. Position = { x = -10000, y = 0, z = 0},
  2967. Size = {x = 6.0, y = 6.0, z = 2.0},
  2968. Color = {r = 100, g = 100, b = 204},
  2969. DrawDistance = 100.0,
  2970. },
  2971. BlipS = { --safehouse blip
  2972. Title = "Mission Safehouse",
  2973. Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2974. Icon = 417,
  2975. Display = 4,
  2976. Size = 1.2,
  2977. Color = 2,
  2978. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  2979. },
  2980. MarkerS = { --safehouse marker
  2981. Type = 1,
  2982. Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2983. Size = {x = 6.0, y = 6.0, z = 2.0},
  2984. Color = {r = 117, g = 218, b = 255},
  2985. DrawDistance = 200.0,
  2986. },
  2987. BlipSL = { --safehouse Vehicle blip
  2988. Title = "Mission Vehicle Safehouse",
  2989. Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2990. Icon = 421,
  2991. Display = 4,
  2992. Size = 1.2,
  2993. Color = 3,
  2994. Alpha =80,
  2995. },
  2996. BlipSB = { --safehouse boat blip
  2997. Title = "Mission Boat Safehouse",
  2998. Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  2999. Icon = 404,
  3000. Display = 4,
  3001. Size = 1.2,
  3002. Color = 3,
  3003. Alpha =80,
  3004. },
  3005.  
  3006. Props = {
  3007. --**need a stub entry set for the random prop**
  3008. { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }},
  3009.  
  3010. },
  3011.  
  3012. Peds = {
  3013. --**need a stub entry set for the random ped hostage for HostageRescue=true**
  3014. {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }},
  3015. },
  3016.  
  3017.  
  3018. Pickups = {
  3019.  
  3020. },
  3021. MissionPickups = {
  3022.  
  3023.  
  3024. },
  3025.  
  3026. RandomMissionPositions = {
  3027.  
  3028. { x = 58.43, y = -1133.28, z = 29.34, MissionTitle="Extraction",
  3029. Blip2 = {
  3030. Title = "Mission Start",
  3031. Position = { x = -1389.86, y = -388.47, z = 36.7}, -- x = 2365.07, y = 2958.56, z = 49.06 --{ x = 1944.96, y = 3150.6, z = 46.77}, --x = 1345.43, y = 3152.51, z = 40.41
  3032. Icon = 309,
  3033. Display = 4,
  3034. Size = 1.2,
  3035. Color = 1,
  3036. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  3037. },
  3038.  
  3039. Blip = {
  3040. Title = "Defend The Target",
  3041. Position = {x = 103.87, y = -1001.07, z = 29.4}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3042. Icon = 58,
  3043. Display = 4,
  3044. Size = 1.2,
  3045. Color = 1,
  3046. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  3047. },
  3048. --[[
  3049. Marker = {
  3050. Type = 1,
  3051. Position = {x = 1345.43, y = 3152.51, z = 40.41,}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3052. Size = {x = 10.0, y = 10.0, z = 5.0},
  3053. Color = {r = 100, g = 100, b = 204},
  3054. DrawDistance = 200.0,
  3055. },]]--
  3056. DefendTargetInVehicle = true,
  3057.  
  3058.  
  3059. },
  3060.  
  3061.  
  3062. { x = 1074.41, y = 3072.94, z = 40.82, MissionTitle="Extraction",
  3063.  
  3064. Blip2 = {
  3065. Title = "Mission Start",
  3066. Position = { x = 2365.07, y = 2958.56, z = 49.06}, -- x = 2365.07, y = 2958.56, z = 49.06 --{ x = 1944.96, y = 3150.6, z = 46.77}, --x = 1345.43, y = 3152.51, z = 40.41
  3067. Icon = 309,
  3068. Display = 4,
  3069. Size = 1.2,
  3070. Color = 1,
  3071. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  3072. },
  3073.  
  3074. Blip = {
  3075. Title = "Defend The Target",
  3076. Position = {x = 1155.28, y = 3031.23, z = 40.3}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3077. Icon = 58,
  3078. Display = 4,
  3079. Size = 1.2,
  3080. Color = 1,
  3081. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  3082. },
  3083. --[[
  3084. Marker = {
  3085. Type = 1,
  3086. Position = {x = 1345.43, y = 3152.51, z = 40.41,}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3087. Size = {x = 10.0, y = 10.0, z = 5.0},
  3088. Color = {r = 100, g = 100, b = 204},
  3089. DrawDistance = 200.0,
  3090. },
  3091. ]]--
  3092. DefendTargetInVehicle = true,
  3093. --DefendTargetVehicleIsAircraft = true,
  3094.  
  3095.  
  3096. },
  3097.  
  3098. }
  3099.  
  3100.  
  3101. },
  3102.  
  3103.  
  3104. Mission19 = {
  3105.  
  3106. StartMessage = "Take out enemy targets!",
  3107. FinishMessage = "Mission Completed!",
  3108. MissionTitle = "Warfare",
  3109. MissionMessage = "Take out the enemy targets!",
  3110.  
  3111. --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate
  3112. --The real messages (values above), will be set to the below, based on which Type
  3113. StartMessageObj = "Capture the objective!",
  3114. FinishMessageObj = "Mission Completed!",
  3115. MissionTitleObj = "Warfare",
  3116. MissionMessageObj = "Capture the objective!",
  3117.  
  3118. StartMessageAss = "Eliminate the targets!",
  3119. FinishMessageAss = "Mission Completed!",
  3120. MissionTitleAss = "Warfare",
  3121. MissionMessageAss = "Eliminate the targets",
  3122. --RandomMissionWeapons = {0x63AB0442},
  3123. RandomMissionTypes ={"BossRush"},
  3124. Type = "Objective",
  3125. IsRandom = true,
  3126. IsRandomEvent=true,
  3127. --IsDefend = true,
  3128. --IsDefendTarget = true,
  3129. --IsDefendTargetChase = true,
  3130. --IsDefendTargetGotoBlip=true,
  3131. IsRandomSpawnAnywhere = true,
  3132. RandomMissionSpawnRadius = 150.0, --keep a float for enemy ped wandering to work
  3133. RandomMissionMaxPedSpawns = 75,
  3134. RandomMissionMinPedSpawns = 50,
  3135. RandomMissionMaxVehicleSpawns = 6,
  3136. RandomMissionMinVehicleSpawns = 3,
  3137. RandomMissionChanceToSpawnVehiclePerTry = 100,
  3138. RandomMissionAircraftChance = 30,
  3139. MissionLengthMinutes = 60,
  3140. SafeHouseVehiclesMaxClaim = 3,
  3141. SafeHouseVehicleCount = 9,
  3142. SafeHouseAircraftCount = 3,
  3143. SafeHouseBoatCount = 3,
  3144. --SafeHouseVehicles ={'rcbandito'},
  3145. --RandomMissionVehicles={"tampa3"},
  3146. --RandomMissionAircraft={"volatol"},
  3147. --what x and y coordinate range should these mission spawn in?
  3148. IsRandomSpawnAnywhereCoordRange = {xrange={-3500,4200},yrange={-3700,7700}},
  3149. --RandomLocation = true, --for completely random location..
  3150. --RandomMissionPeds = {"mp_m_freemode_01"},
  3151. --RandomMissionAircraft = {"bombushka"},
  3152. --RandomMissionVehicles = {"pounder2"},
  3153.  
  3154. Blip = {
  3155. Title = "Objective",
  3156. Position = { x = -10000, y = 0, z = 0},
  3157. Icon = 58,
  3158. Display = 4,
  3159. Size = 1.2,
  3160. Color = 1,
  3161. },
  3162.  
  3163.  
  3164. Marker = {
  3165. Type = 1,
  3166. Position = { x = -10000, y = 0, z = 0},
  3167. Size = {x = 6.0, y = 6.0, z = 2.0},
  3168. Color = {r = 100, g = 100, b = 204},
  3169. DrawDistance = 100.0,
  3170. },
  3171. BlipS = { --safehouse blip
  3172. Title = "Mission Safehouse",
  3173. Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3174. Icon = 417,
  3175. Display = 4,
  3176. Size = 1.2,
  3177. Color = 2,
  3178. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  3179. },
  3180. MarkerS = { --safehouse marker
  3181. Type = 1,
  3182. Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3183. Size = {x = 6.0, y = 6.0, z = 2.0},
  3184. Color = {r = 117, g = 218, b = 255},
  3185. DrawDistance = 200.0,
  3186. },
  3187. BlipSL = { --safehouse Vehicle blip
  3188. Title = "Mission Vehicle Safehouse",
  3189. Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3190. Icon = 421,
  3191. Display = 4,
  3192. Size = 1.2,
  3193. Color = 3,
  3194. Alpha =80,
  3195. },
  3196. BlipSB = { --safehouse boat blip
  3197. Title = "Mission Boat Safehouse",
  3198. Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3199. Icon = 404,
  3200. Display = 4,
  3201. Size = 1.2,
  3202. Color = 3,
  3203. Alpha =80,
  3204. },
  3205.  
  3206. Props = {
  3207. --**need a stub entry set for the random prop**
  3208. { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }},
  3209.  
  3210. },
  3211.  
  3212. Peds = {
  3213. --**need a stub entry set for the random ped hostage for HostageRescue=true**
  3214. {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }},
  3215. },
  3216. Events = {
  3217. --**need a stub entry set for the random default event**
  3218. --add custom events for mission with id=1 onwards
  3219. {id = 1,
  3220. Position = { x = 50000.0, y = 50000.0, z = 50000.0, heading = 0 },
  3221. Size = {radius=1000.0},
  3222. SpawnHeight = 200.0,
  3223. FacePlayer = true,
  3224. --NumberPeds=1,
  3225. isBoss=false,
  3226. Target=false,
  3227. SquadSpawnRadius=25.0,
  3228.  
  3229.  
  3230. },
  3231. },
  3232.  
  3233. Vehicles = {
  3234. --**need a stub entry set for the random prop**
  3235.  
  3236.  
  3237. },
  3238.  
  3239. Pickups = {
  3240.  
  3241. },
  3242. MissionPickups = {
  3243.  
  3244.  
  3245. }
  3246.  
  3247.  
  3248.  
  3249. },
  3250.  
  3251. Mission20 = {
  3252.  
  3253. StartMessage = "New Mission",
  3254. FinishMessage = "Mission Completed!",
  3255. MissionTitle = "Extraction",
  3256. MissionMessage = "New Mission",
  3257.  
  3258. --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate
  3259. --The real messages (values above), will be set to the below, based on which Type
  3260. StartMessageObj = "Capture the objective!",
  3261. FinishMessageObj = "Mission Completed!",
  3262. MissionTitleObj = "Takeover",
  3263. MissionMessageObj = "Capture the objective!",
  3264.  
  3265. StartMessageAss = "Rescue the target!",
  3266. FinishMessageAss = "Mission Completed!",
  3267. MissionTitleAss = "Extraction",
  3268. MissionMessageAss = "Rescue the target!",
  3269. Type = "Assassinate",
  3270. IsRandom = true,
  3271. RandomMissionTypes ={"Assassinate"},
  3272. IsDefend = true,
  3273. IsDefendTarget = true,
  3274. IsDefendTargetRescue = true,
  3275. IsDefendTargetChase = true,
  3276. --IsDefendTargetGotoBlip=true,
  3277. --TeleportToSafeHouseOnMissionStart = false,
  3278. RandomMissionSpawnRadius = 100.0, --keep a float for enemy ped wandering to work
  3279. RandomMissionMaxPedSpawns = 10,
  3280. RandomMissionMinPedSpawns = 10,
  3281. RandomMissionMaxVehicleSpawns = 0,
  3282. RandomMissionMinVehicleSpawns = 0,
  3283. RandomMissionChanceToSpawnVehiclePerTry = 100,
  3284. RandomMissionAircraftChance = 0,
  3285. RandomMissionWeapons = {0xDD5DF8D9,0x99B507EA,0xCD274149,0x1B06D571},
  3286. --IsRandomSpawnAnywhere = true,
  3287. --what x and y coordinate range should these mission spawn in?
  3288. --RandomLocation = true, --for completely random location..
  3289.  
  3290. Blip = {
  3291. Title = "Objective",
  3292. Position = { x = -10000, y = 0, z = 0},
  3293. Icon = 58,
  3294. Display = 4,
  3295. Size = 1.2,
  3296. Color = 1,
  3297. },
  3298.  
  3299. Blip2 = {
  3300. Title = "Objective",
  3301. Position = { x = -10000, y = 0, z = 0},
  3302. Icon = 58,
  3303. Display = 4,
  3304. Size = 1.2,
  3305. Color = 1,
  3306. },
  3307.  
  3308. Marker = {
  3309. Type = 1,
  3310. Position = { x = -10000, y = 0, z = 0},
  3311. Size = {x = 6.0, y = 6.0, z = 2.0},
  3312. Color = {r = 100, g = 100, b = 204},
  3313. DrawDistance = 100.0,
  3314. },
  3315. BlipS = { --safehouse blip
  3316. Title = "Mission Safehouse",
  3317. Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3318. Icon = 417,
  3319. Display = 4,
  3320. Size = 1.2,
  3321. Color = 2,
  3322. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  3323. },
  3324. MarkerS = { --safehouse marker
  3325. Type = 1,
  3326. Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3327. Size = {x = 6.0, y = 6.0, z = 2.0},
  3328. Color = {r = 117, g = 218, b = 255},
  3329. DrawDistance = 200.0,
  3330. },
  3331. BlipSL = { --safehouse Vehicle blip
  3332. Title = "Mission Vehicle Safehouse",
  3333. Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3334. Icon = 421,
  3335. Display = 4,
  3336. Size = 1.2,
  3337. Color = 3,
  3338. Alpha =80,
  3339. },
  3340. BlipSB = { --safehouse boat blip
  3341. Title = "Mission Boat Safehouse",
  3342. Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3343. Icon = 404,
  3344. Display = 4,
  3345. Size = 1.2,
  3346. Color = 3,
  3347. Alpha =80,
  3348. },
  3349.  
  3350. Props = {
  3351. --**need a stub entry set for the random prop**
  3352. { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }},
  3353.  
  3354. },
  3355.  
  3356. Peds = {
  3357. --**need a stub entry set for the random ped hostage for HostageRescue=true**
  3358. {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }},
  3359. },
  3360.  
  3361.  
  3362. Pickups = {
  3363.  
  3364. },
  3365. MissionPickups = {
  3366.  
  3367.  
  3368. },
  3369.  
  3370. RandomMissionPositions = {
  3371.  
  3372. { x = 31.0, y = -767.1, z = 44.24, MissionTitle="Extraction",
  3373. Blip2 = { --safehouse blip
  3374. Title = "Mission Start",
  3375. Position = { x = 31.0, y = -767.1, z = 44.24}, -- x = 2365.07, y = 2958.56, z = 49.06 --{ x = 1944.96, y = 3150.6, z = 46.77}, --x = 1345.43, y = 3152.51, z = 40.41
  3376. Icon = 58,
  3377. Display = 4,
  3378. Size = 1.2,
  3379. Color = 1,
  3380. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  3381. },
  3382.  
  3383.  
  3384. --[[ Marker = {
  3385. Type = 1,
  3386. Position = {x = 31.0, y = -767.1, z = 44.24}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3387. Size = {x = 10.0, y = 10.0, z = 5.0},
  3388. Color = {r = 100, g = 100, b = 204},
  3389. DrawDistance = 200.0,
  3390. },]]--
  3391. --DefendTargetInVehicle = true,
  3392.  
  3393.  
  3394. },
  3395.  
  3396.  
  3397. { x = -547.74, y = -1477.3, z = 10.14, MissionTitle="Extraction",
  3398.  
  3399. Blip2 = {
  3400. Title = "Mission Start",
  3401. Position = { x = -547.74, y = -1477.3, z = 10.14}, -- x = 2365.07, y = 2958.56, z = 49.06 --{ x = 1944.96, y = 3150.6, z = 46.77}, --x = 1345.43, y = 3152.51, z = 40.41
  3402. Icon = 58,
  3403. Display = 4,
  3404. Size = 1.2,
  3405. Color = 1,
  3406. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  3407. },
  3408.  
  3409.  
  3410. --[[Marker = {
  3411. Type = 1,
  3412. Position = { x = -547.74, y = -1477.3, z = 10.14}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3413. Size = {x = 10.0, y = 10.0, z = 5.0},
  3414. Color = {r = 100, g = 100, b = 204},
  3415. DrawDistance = 200.0,
  3416. },]]--
  3417. --DefendTargetInVehicle = true,
  3418. --DefendTargetVehicleIsAircraft = true,
  3419.  
  3420.  
  3421. },
  3422.  
  3423. },
  3424.  
  3425. },
  3426. -- uncomment if you have red dead desert map installed: https://github.com/KSA01/Red-Dead-Desert
  3427. --[[
  3428. Mission21 = {
  3429.  
  3430. StartMessage = "Recapture the prison colony Westworld from the convict uprising!",
  3431. FinishMessage = "Mission Completed!",
  3432. MissionTitle = "Westworld",
  3433. MissionMessage = "Recapture the prison colony Westworld from the convict uprising",
  3434.  
  3435. --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate
  3436. --The real messages (values above), will be set to the below, based on which Type
  3437. StartMessageObj = "Recapture the prison colony Westworld from the convict uprising!",
  3438. FinishMessageObj = "Mission Completed!",
  3439. MissionTitleObj = "Westworld",
  3440. MissionMessageObj = "Recapture the prison colony Westworld from the convict uprising",
  3441.  
  3442. StartMessageAss = "Recapture the prison colony Westworld from the convict uprising!",
  3443. FinishMessageAss = "Mission Completed!",
  3444. MissionTitleAss = "Westworld",
  3445. MissionMessageAss = "Recapture the prison colony Westworld from the convict uprising",
  3446. --RandomMissionWeapons = {0x63AB0442},
  3447.  
  3448. Type = "Objective",
  3449. IsRandom = true,
  3450. RandomMissionTypes ={"Objective"},
  3451. --IsDefend = true,
  3452. --IsDefendTarget = true,
  3453. --IsDefendTargetChase = true,
  3454. --IsDefendTargetGotoBlip=true,
  3455. IsRandomSpawnAnywhere = true,
  3456. UseSafeHouseLocations = false,
  3457. RandomMissionDoLandBattle = true,
  3458. RandomMissionSpawnRadius = 150.0, --keep a float for enemy ped wandering to work
  3459. RandomMissionMaxPedSpawns = 75,
  3460. RandomMissionMinPedSpawns = 50,
  3461. RandomMissionMaxVehicleSpawns = 6,
  3462. RandomMissionMinVehicleSpawns = 3,
  3463. RandomMissionChanceToSpawnVehiclePerTry = 100,
  3464. RandomMissionAircraftChance = 25,
  3465. MissionLengthMinutes = 60,
  3466. SafeHouseVehiclesMaxClaim = 3,
  3467. SafeHouseVehicleCount = 9,
  3468. SafeHouseAircraftCount = 3,
  3469. SafeHouseBoatCount = 3,
  3470. RandomMissionPeds = {"s_m_y_prismuscl_01","u_m_y_prisoner_01","s_m_y_prisoner_01"},
  3471. --what x and y coordinate range should these mission spawn in?
  3472. IsRandomSpawnAnywhereCoordRange = {xrange={4647,7756},yrange={-1181,1950}},
  3473. --RandomLocation = true, --for completely random location..
  3474.  
  3475. Blip = {
  3476. Title = "Objective",
  3477. Position = { x = -10000, y = 0, z = 0},
  3478. Icon = 58,
  3479. Display = 4,
  3480. Size = 1.2,
  3481. Color = 1,
  3482. },
  3483.  
  3484.  
  3485. Marker = {
  3486. Type = 1,
  3487. Position = { x = -10000, y = 0, z = 0},
  3488. Size = {x = 6.0, y = 6.0, z = 2.0},
  3489. Color = {r = 100, g = 100, b = 204},
  3490. DrawDistance = 100.0,
  3491. },
  3492. BlipS = { --safehouse blip
  3493. Title = "Mission Safehouse",
  3494. Position = {x = 6605.16, y = -787.53, z = 23.78}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3495. Icon = 417,
  3496. Display = 4,
  3497. Size = 1.2,
  3498. Color = 2,
  3499. Alpha =80, --Used for AddBlipForRadius with IsDefend Missions
  3500. },
  3501. MarkerS = { --safehouse marker
  3502. Type = 1,
  3503. Position = { x = 6605.16, y = -787.53, z = 22.78}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3504. Size = {x = 6.0, y = 6.0, z = 2.0},
  3505. Color = {r = 117, g = 218, b = 255},
  3506. DrawDistance = 200.0,
  3507. },
  3508. BlipSL = { --safehouse Vehicle blip
  3509. Title = "Mission Vehicle Safehouse",
  3510. Position = {x = 6837.65, y = -942.43, z = 31.4}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3511. Icon = 421,
  3512. Display = 4,
  3513. Size = 1.2,
  3514. Color = 3,
  3515. Alpha =80,
  3516. },
  3517. BlipSB = { --safehouse boat blip
  3518. Title = "Mission Boat Safehouse",
  3519. Position = {x = 6992.71, y = -1301.72, z = 0.28}, --{ x = 1944.96, y = 3150.6, z = 46.77},
  3520. Icon = 404,
  3521. Display = 4,
  3522. Size = 1.2,
  3523. Color = 3,
  3524. Alpha =80,
  3525. },
  3526.  
  3527.  
  3528. Props = {
  3529. --**need a stub entry set for the random prop**
  3530. { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }},
  3531.  
  3532. },
  3533.  
  3534. Peds = {
  3535. --**need a stub entry set for the random ped hostage for HostageRescue=true**
  3536. {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }},
  3537. },
  3538.  
  3539.  
  3540. Pickups = {
  3541.  
  3542. },
  3543. MissionPickups = {
  3544.  
  3545.  
  3546. }
  3547.  
  3548.  
  3549.  
  3550. },
  3551. ]]--
  3552.  
  3553. }
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