Pastebin
API
tools
faq
paste
Login
Sign up
Please fix the following errors:
New Paste
Syntax Highlighting
Config = {} Config.RandomMissions = false --set false for linear progression Config.MissionSpaceTime = 30000 --milliseconds between missions --spawn a mission on first player join? Config.StartMissionsOnSpawn = false --these below can be overriden per mission Config.TargetKillReward = 250 --cash Config.KillReward = 0 --cash Config.KillVehiclePedBonus = 0 --cash Config.KillBossPedBonus = 0 --cash Config.FinishedObjectiveReward = 5000 --cash Config.HostageKillPenalty = 0 --cash Config.HostageRescueReward = 500 --cash Config.IsDefendTargetRescueReward = 5000 Config.IsDefendTargetKillPenalty = 0 Config.ObjectRescueReward = 3000 -- OPT-OUT/OPT-IN SETTINGS. NOT PER MISSION, ONLY GLOBAL: --IF EITHER EnableOptIn OR EnableSafeHouseOptIn IS true, THE OTHER HAS TO BE false: --This allows players to simply press ‘Q’ and ‘[’ keys or RB + DPAD DOWN together to join an active mission: Config.EnableOptIn = false --requires the player to journey to the safehouse marker (they will see the safehouse blip on the map) --and press either ‘]’ key or DPAD UP in order to join the mission: Config.EnableSafeHouseOptIn = false --When set to true, when a mission is active and a player is not opted in, it displays text in the lower RHS --that there is an active mission with directions on how to join: Config.EnableOptInHUD = false --This forces all players to opt out of the mission system at mission end, forcing them to opt back in for the next mission. --Does not remove weapons, but removes buffs: Config.ForceOptOutAtMissionEnd = false --END OPT-OUT/OPT-IN SETTINGS --Set this to true to remove all weapons and upgrades (Crackdown mode buffs if enabled) at the mission end. --This should be used with one of the 2 OptIn bove settings set to true, else it will remove weapons from everyone. Config.RemoveWeaponsAndUpgradesAtMissionEnd = false Config.DrawText3D = true Config.DrawTargetMarker = true Config.DrawRescueMarker = true Config.DrawIsDefendTargetMarker = true Config.DrawObjectiveRescueMarker = true Config.DrawObjectiveMarker = true Config.DrawIsDefendMarker = true --set to true, to turn off only damaged by player --Makes HostageRescue missions a little harder Config.DelicateHostages = false --**Set this to true if you encounter any 'hidden' NPCs (behind walls) that are not accessible in random mission generator missions --This will happen very occasionally, and this will/should fix that occuring. --The upshot when this is set to true, is that NPCs will not spawn underneath structures as much, like in tunnels, --or under the pier say. --You can use RandomMissionPositions with force=true to make NPCs spawn underneath --structures and in tunnels, but only Objective type missions (not Assasinate missions) will be generated --since the codebase does not stop NPCs spawning behind walls in this case. --This only applies to Random Mission Generator missions, not Regular, where you can have NPCs spawn wherever you want. --Config.CheckAndFixRandomSpawns=false --DISABLED --**-- Config.CleanupPickups = true --cleanup any remaining pickups when a new mission starts? Config.EnemiesCanSpawnPickups = false --< experimental -- now will try to spawn a weapon from the what the ped had, does not seem to spawn the same weapon, *seems* to be random. Config.EnemySpawnedPickupsChance = 10 --Percent Chance to spawn a pickup Config.EnemySpawnedPickups = { "PICKUP_HEALTH_SNACK", "PICKUP_HEALTH_STANDARD", } Config.SetPedDropsWeaponsWhenDead = true --accuracy range of peds, default is 60, max is 100 Config.SetPedMinAccuracy = 60 Config.SetPedMaxAccuracy = 60 --Default Player MaxHealth Amount: Config.DefaultPlayerMaxHealthAmount = 200 ----THESE ARE NOT SUPPORTED PER MISSION ONLY GLOBAL: --give player health and armor back when they win mission? Config.RegenHealthAndArmourOnReward = true --Turn on Regen like Halo for Health and Armor? Config.RegenHealthAndArmour = true ---- --TURNING ON MEANS THAT WHEN A HOSTAGE IS KILLED MISSION IS OVER Config.HostageRescue = false Config.FailedMessage = "Mission Failed!" --can be used with safehouses...but are meant as an alternative Config.SpawnMissionPickupsOnPlayer = false Config.SpawnMissionComponentsOnPlayer = false --used with safe houses or by themselves Config.SpawnRewardPickupsOnPlayer = true Config.SpawnRewardComponentsOnPlayer = true Config.SpawnMissionPickups = {"WEAPON_COMBATPISTOL","weapon_heavysniper_mk2","weapon_marksmanrifle_mk2","weapon_heavysniper","weapon_combatmg_mk2","weapon_combatmg", "weapon_carbinerifle_mk2","weapon_assaultrifle_mk2","weapon_specialcarbine_mk2","weapon_bullpuprifle_mk2","weapon_advancedrifle","weapon_pumpshotgun_mk2","weapon_assaultshotgun", "weapon_smg_mk2","weapon_assaultsmg","weapon_pistol_mk2","weapon_snspistol_mk2","weapon_revolver_mk2","WEAPON_KNIFE","GADGET_NIGHTVISION","WEAPON_GRENADE","WEAPON_PROXMINE","WEAPON_STICKYBOMB","WEAPON_PIPEBOMB","WEAPON_FLARE", "weapon_molotov","weapon_hominglauncher","WEAPON_RPG","GADGET_PARACHUTE","weapon_microsmg" } Config.SpawnMissionComponents = {"COMPONENT_AT_PI_SUPP WEAPON_COMBATPISTOL","COMPONENT_COMBATPISTOL_CLIP_02 WEAPON_COMBATPISTOL","COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE weapon_heavysniper_mk2", "COMPONENT_AT_SCOPE_MAX weapon_heavysniper_mk2", "COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE weapon_heavysniper_mk2", --"COMPONENT_AT_SCOPE_THERMAL weapon_heavysniper_mk2", "COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM_MK2 weapon_marksmanrifle_mk2","COMPONENT_MARKSMANRIFLE_MK2_CLIP_FMJ weapon_marksmanrifle_mk2","COMPONENT_AT_SCOPE_MAX weapon_heavysniper", "COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_combatmg_mk2","COMPONENT_COMBATMG_MK2_CLIP_INCENDIARY weapon_combatmg_mk2","COMPONENT_COMBATMG_CLIP_02 weapon_combatmg","COMPONENT_AT_SCOPE_MEDIUM weapon_combatmg", "COMPONENT_CARBINERIFLE_MK2_CLIP_ARMORPIERCING weapon_carbinerifle_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_carbinerifle_mk2", "COMPONENT_ASSAULTRIFLE_MK2_CLIP_FMJ weapon_assaultrifle_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_assaultrifle_mk2", "COMPONENT_SPECIALCARBINE_MK2_CLIP_INCENDIARY weapon_specialcarbine_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_specialcarbine_mk2", "COMPONENT_BULLPUPRIFLE_MK2_CLIP_ARMORPIERCING weapon_bullpuprifle_mk2","COMPONENT_AT_SCOPE_SMALL_MK2 weapon_bullpuprifle_mk2", "COMPONENT_ADVANCEDRIFLE_CLIP_02 weapon_advancedrifle","COMPONENT_AT_SCOPE_SMALL weapon_advancedrifle", "COMPONENT_PUMPSHOTGUN_MK2_CLIP_EXPLOSIVE weapon_pumpshotgun_mk2","COMPONENT_AT_SCOPE_SMALL_MK2 weapon_pumpshotgun_mk2", "COMPONENT_ASSAULTSHOTGUN_CLIP_02 weapon_assaultshotgun", "COMPONENT_SMG_MK2_CLIP_HOLLOWPOINT weapon_smg_mk2","COMPONENT_AT_SCOPE_SMALL_SMG_MK2 weapon_smg_mk2", "COMPONENT_ASSAULTSMG_CLIP_02 weapon_assaultsmg","COMPONENT_AT_SCOPE_MACRO weapon_assaultsmg", "COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT weapon_pistol_mk2","COMPONENT_AT_PI_RAIL weapon_pistol_mk2", "COMPONENT_SNSPISTOL_MK2_CLIP_FMJ weapon_snspistol_mk2","COMPONENT_AT_PI_RAIL_02 weapon_snspistol_mk2", "COMPONENT_REVOLVER_MK2_CLIP_INCENDIARY weapon_revolver_mk2","COMPONENT_AT_SCOPE_MACRO_MK2 weapon_revolver_mk2", "COMPONENT_MICROSMG_CLIP_02 weapon_microsmg" } --space between attachment/component and weapon it goes on Config.SpawnRewardPickups = {"WEAPON_COMBATPISTOL","weapon_heavysniper_mk2","weapon_marksmanrifle_mk2","weapon_heavysniper","weapon_combatmg_mk2","weapon_combatmg", "weapon_carbinerifle_mk2","weapon_assaultrifle_mk2","weapon_specialcarbine_mk2","weapon_bullpuprifle_mk2","weapon_advancedrifle","weapon_pumpshotgun_mk2","weapon_assaultshotgun", "weapon_smg_mk2","weapon_assaultsmg","weapon_pistol_mk2","weapon_snspistol_mk2","weapon_revolver_mk2","WEAPON_KNIFE","GADGET_NIGHTVISION","WEAPON_GRENADE","WEAPON_PROXMINE","WEAPON_STICKYBOMB","WEAPON_PIPEBOMB","WEAPON_FLARE", "weapon_molotov","weapon_hominglauncher","WEAPON_RPG","GADGET_PARACHUTE","weapon_microsmg" } Config.SpawnRewardComponents = {"COMPONENT_AT_PI_SUPP WEAPON_COMBATPISTOL","COMPONENT_COMBATPISTOL_CLIP_02 WEAPON_COMBATPISTOL","COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE weapon_heavysniper_mk2", "COMPONENT_AT_SCOPE_MAX weapon_heavysniper_mk2", "COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE weapon_heavysniper_mk2", --"COMPONENT_AT_SCOPE_THERMAL weapon_heavysniper_mk2", "COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM_MK2 weapon_marksmanrifle_mk2","COMPONENT_MARKSMANRIFLE_MK2_CLIP_FMJ weapon_marksmanrifle_mk2","COMPONENT_AT_SCOPE_MAX weapon_heavysniper", "COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_combatmg_mk2","COMPONENT_COMBATMG_MK2_CLIP_INCENDIARY weapon_combatmg_mk2","COMPONENT_COMBATMG_CLIP_02 weapon_combatmg","COMPONENT_AT_SCOPE_MEDIUM weapon_combatmg", "COMPONENT_CARBINERIFLE_MK2_CLIP_ARMORPIERCING weapon_carbinerifle_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_carbinerifle_mk2", "COMPONENT_ASSAULTRIFLE_MK2_CLIP_FMJ weapon_assaultrifle_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_assaultrifle_mk2", "COMPONENT_SPECIALCARBINE_MK2_CLIP_INCENDIARY weapon_specialcarbine_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_specialcarbine_mk2", "COMPONENT_BULLPUPRIFLE_MK2_CLIP_ARMORPIERCING weapon_bullpuprifle_mk2","COMPONENT_AT_SCOPE_SMALL_MK2 weapon_bullpuprifle_mk2", "COMPONENT_ADVANCEDRIFLE_CLIP_02 weapon_advancedrifle","COMPONENT_AT_SCOPE_SMALL weapon_advancedrifle", "COMPONENT_PUMPSHOTGUN_MK2_CLIP_EXPLOSIVE weapon_pumpshotgun_mk2","COMPONENT_AT_SCOPE_SMALL_MK2 weapon_pumpshotgun_mk2", "COMPONENT_ASSAULTSHOTGUN_CLIP_02 weapon_assaultshotgun", "COMPONENT_SMG_MK2_CLIP_HOLLOWPOINT weapon_smg_mk2","COMPONENT_AT_SCOPE_SMALL_SMG_MK2 weapon_smg_mk2", "COMPONENT_ASSAULTSMG_CLIP_02 weapon_assaultsmg","COMPONENT_AT_SCOPE_MACRO weapon_assaultsmg", "COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT weapon_pistol_mk2","COMPONENT_AT_PI_RAIL weapon_pistol_mk2", "COMPONENT_SNSPISTOL_MK2_CLIP_FMJ weapon_snspistol_mk2","COMPONENT_AT_PI_RAIL_02 weapon_snspistol_mk2", "COMPONENT_REVOLVER_MK2_CLIP_INCENDIARY weapon_revolver_mk2","COMPONENT_AT_SCOPE_MACRO_MK2 weapon_revolver_mk2", "COMPONENT_MICROSMG_CLIP_02 weapon_microsmg" } --space between attachment/component and weapon it goes on Config.MissionLengthMinutes = 60 Config.MissionNoTimeout = false --turn safehouses off/on Config.UseSafeHouse = true Config.UseSafeHouseCrateDrop = true Config.UseSafeHouseBanditoDrop = true Config.SafeHouseCost = 2000 Config.SafeHouseCostVehicle = 2000 Config.SafeHouseCostCrate = 2000 Config.SafeHouseSniperExplosiveRoundsGiven = 8 --default in game is 40. Alter this for some balance Config.SafeHouseVehiclesMaxClaim = 3 --how many vehicles a player can claim per mission Config.SafeHouseTimeTillNextUse = 180000 --3 minutes default Config.SafeHouseGiveImmediately = true --disable countdown Config.SafeHousePedDoctors = {"s_m_m_doctor_01","a_f_y_business_02","u_f_y_princess"} Config.SafeHousePedLeaders = {"s_m_y_blackops_02","s_m_y_blackops_01","s_m_y_blackops_03"} Config.SafeHouseProps = {"v_ilev_liconftable_sml"}--{"ex_prop_crate_expl_bc"} Config.SafeHousePedWeapons = {0x83BF0278,0x05FC3C11} --pawns player to the current mission safehouse when they spawn/respawn Config.TeleportToSafeHouseOnSpawn = false Config.TeleportToSafeHouseOnMissionStart = true --Will teleport all mission players OUT of vehicles --to the safehouse marker (useful as well if no BlipSL set): Config.TeleportToSafeHouseOnMissionStartNoVehicle = true --Time after mission start to teleport, default is 5000 (5 seconds to read the mission text) Config.TeleportToSafeHouseOnMissionStartDelay = 5000 --minimum distance from safehouse in order to teleport Player to safehouse Config.TeleportToSafeHouseMinDistance = 50 --minimum distance from vehicle safe house zone (BlipSL) in order to teleport Player + Vehicle to safehouse Config.TeleportToSafeHouseMinVehicleDistance = 200 --NOTE, WHEN SAFEHOUSES TURNED ON. For regular missions, place vehicles without 'id2' attribute in Vehicles= {} to also create safehouse vehicles for players --**They need to be placed after any 'id2' NPC vehicles** Config.SafeHouseVehicleCount = 5 Config.SafeHouseAircraftCount = 2 Config.SafeHouseBoatCount = 3 --Makes NPC planes (not helis) head towards to the safe house location if UseSafe=true and TeleportToSafeHouseOnMissionStart=true --This is a little hack to make spawned planes stay in the air. Config.SafeHousePlaneAttack = true --combat pistol ->supressor, extended clip --weapon_pistol_mk2 -> hollow point, scope --weapon_snspistol_mk2 ->fmj rounds, scope --weapon_revolver_mk2 -> incendiary, scope --heavysniper_mk2 -> explosive rounds, advanced scope --marksmanrifle_mk2 -> fmj (anti-vehicle) rounds --heaversniper -> advanced scope --combatmg_mk2 -> scope, incendiary rounds --combatmg,-> extend clip, scope --weapon_carbinerifle_mk2 -> armor piercing rounds, scope --weapon_assaultrifle_mk2 -> fmj rounds, scope --weapon_specialcarbine_mk2 -> incendiary, scope --weapon_bullpuprifle_mk2 -> armor piercing, scope --weapon_advancedrifle --> extended, scope --weapon_pumpshotgun_mk2 --> explosive, scope --weapon_assaultshotgun -->, extended clip --weapon_smg_mk2 -> hollow point,scope, --weapon_assaultsmg -> extended clip, scope --weapon_microsmg -> extended clip Config.SpawnSafeHousePickups = {"WEAPON_COMBATPISTOL","weapon_heavysniper_mk2","weapon_marksmanrifle_mk2","weapon_heavysniper","weapon_combatmg_mk2","weapon_combatmg", "weapon_carbinerifle_mk2","weapon_assaultrifle_mk2","weapon_specialcarbine_mk2","weapon_bullpuprifle_mk2","weapon_advancedrifle","weapon_pumpshotgun_mk2","weapon_assaultshotgun", "weapon_smg_mk2","weapon_assaultsmg","weapon_pistol_mk2","weapon_snspistol_mk2","weapon_revolver_mk2","WEAPON_KNIFE","GADGET_NIGHTVISION","WEAPON_GRENADE","WEAPON_PROXMINE","WEAPON_STICKYBOMB","WEAPON_PIPEBOMB","WEAPON_FLARE", "weapon_molotov","weapon_hominglauncher","WEAPON_RPG","GADGET_PARACHUTE","weapon_microsmg" } Config.SpawnSafeHouseComponents = {"COMPONENT_AT_PI_SUPP WEAPON_COMBATPISTOL","COMPONENT_COMBATPISTOL_CLIP_02 WEAPON_COMBATPISTOL","COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE weapon_heavysniper_mk2", "COMPONENT_AT_SCOPE_MAX weapon_heavysniper_mk2", "COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE weapon_heavysniper_mk2", --"COMPONENT_AT_SCOPE_THERMAL weapon_heavysniper_mk2", "COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM_MK2 weapon_marksmanrifle_mk2","COMPONENT_MARKSMANRIFLE_MK2_CLIP_FMJ weapon_marksmanrifle_mk2","COMPONENT_AT_SCOPE_MAX weapon_heavysniper", "COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_combatmg_mk2","COMPONENT_COMBATMG_MK2_CLIP_INCENDIARY weapon_combatmg_mk2","COMPONENT_COMBATMG_CLIP_02 weapon_combatmg","COMPONENT_AT_SCOPE_MEDIUM weapon_combatmg", "COMPONENT_CARBINERIFLE_MK2_CLIP_ARMORPIERCING weapon_carbinerifle_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_carbinerifle_mk2", "COMPONENT_ASSAULTRIFLE_MK2_CLIP_FMJ weapon_assaultrifle_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_assaultrifle_mk2", "COMPONENT_SPECIALCARBINE_MK2_CLIP_INCENDIARY weapon_specialcarbine_mk2","COMPONENT_AT_SCOPE_MEDIUM_MK2 weapon_specialcarbine_mk2", "COMPONENT_BULLPUPRIFLE_MK2_CLIP_ARMORPIERCING weapon_bullpuprifle_mk2","COMPONENT_AT_SCOPE_SMALL_MK2 weapon_bullpuprifle_mk2", "COMPONENT_ADVANCEDRIFLE_CLIP_02 weapon_advancedrifle","COMPONENT_AT_SCOPE_SMALL weapon_advancedrifle", "COMPONENT_PUMPSHOTGUN_MK2_CLIP_EXPLOSIVE weapon_pumpshotgun_mk2","COMPONENT_AT_SCOPE_SMALL_MK2 weapon_pumpshotgun_mk2", "COMPONENT_ASSAULTSHOTGUN_CLIP_02 weapon_assaultshotgun", "COMPONENT_SMG_MK2_CLIP_HOLLOWPOINT weapon_smg_mk2","COMPONENT_AT_SCOPE_SMALL_SMG_MK2 weapon_smg_mk2", "COMPONENT_ASSAULTSMG_CLIP_02 weapon_assaultsmg","COMPONENT_AT_SCOPE_MACRO weapon_assaultsmg", "COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT weapon_pistol_mk2","COMPONENT_AT_PI_RAIL weapon_pistol_mk2", "COMPONENT_SNSPISTOL_MK2_CLIP_FMJ weapon_snspistol_mk2","COMPONENT_AT_PI_RAIL_02 weapon_snspistol_mk2", "COMPONENT_REVOLVER_MK2_CLIP_INCENDIARY weapon_revolver_mk2","COMPONENT_AT_SCOPE_MACRO_MK2 weapon_revolver_mk2", "COMPONENT_MICROSMG_CLIP_02 weapon_microsmg" } Config.SafeHouseVehicles = { "dune3", "kuruma2", "insurgent3", "khanjali", "blazer5", "oppressor2", "oppressor", "apc", } Config.SafeHouseAircraft = { "hydra", "havok", "thruster", "avenger", } --used for IsRandomSpawnAnywhere missions, for when the random position is on water. Config.SafeHouseBoat = { "dinghy4", "seashark", "toro2", "jetmax", } --vehicles where NPC passengers get out of near players or IsDefendPlayerObjectives --NEEDS TO BE IN UPPERCASE: --[[Config.RandomMissionTransportVehicles = { BRICKADE={}, BUS={}, COACH={}, WASTELANDER={}, TITAN={}, LUXOR={}, LUXOR2={}, MILJET={}, BARRACKS={}, BARRACKS3={}, CARGOBOB={}, CARGOBOB2={}, CARGOBOB3={}, CARGOBOB4={} } ]]-- --reset safehouse access when player respawns? --really need to use ESX& database to stop --players disconnecting and reconnecting --to record. Config.ResetSafeHouseOnRespawn = false --do we also reset the safe house for the next mission? Config.ResetSafeHouseOnNewMission = false --when going to safehouse for mission equipment armor and --health will also add armor to model, give super jump -- and fast sprint ----THESE ARE NOT SUPPORTED PER MISSION ONLY GLOBAL: Config.SafeHouseCrackDownMode = true Config.SafeHouseCrackDownModeHealthAmount = 5000 ---- --for IsRandom=true --For Below: --set to true to use Config.SafeHouseLocations --overrides normal mission and IsRandom --location BlipS and MarkerS. Config.UseSafeHouseLocations = true Config.SafeHouseLocations = { --Los Santos Airport { BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = -1694.94, y = -3152.18, z = 24.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, }, --Desert Airstrip { BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, }, --Military Base { BlipS = { --safehouse blip Title = "Mission Safehouse", Position = {x = -2108.16, y = 3275.45, z = 38.73}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = -2108.16, y = 3275.45, z = 38.73}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -2451.21, y = 3134.29, z = 32.82, heading = 156.25}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = -3238.09, y = 3380.0, z = 0.18}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, }, } --Config.UseESX=false --List of vehicles with their seatids --**You can seatids to auto-fill passengers as well, not just turrets** --**All vehicle seats for all vehicles get auto-populated for NPCs** --**Use this to override that, to set only certain seatids** Config.VehicleTurretSeatIds = { apc = {0}, barrage = {0,1,2}, halftrack = {0,1}, dune3 = {0}, insurgent = {0,1,2,3,4,5,6,7}, insurgent3 = {0,1,2,3,4,5,6,7}, technical = {0,1}, technical2 = {0,1}, technical3 = {0,1}, limo2 = {0,1,2,3}, menacer = {0,1,2,3}, boxville5 = {0,1,2,3}, toro2={0,1,2,3}, --tampa3={0}, valkyrie={0,1,2,3,4}, --how many seatids? valkyrie2={0,1,2,3,4}, --how many seatids? buzzard2={0,1,2,3,4}, --how many seatids? maverick={0,1,2,3,4}, --how many seatids? akula={0,1}, --how many seatids? caracara = {0,1,2,3}, ruiner2 = {0}, nightshark = {0,1,2}, dinghy4 = {0,1,2,3}, pounder2 = {0,1,2,3,4,5,6,7}, brutus = {0}, bombushka = {0,1,2,3,4}, --avenger = {0,1,2,3}, } --will spawn with AA trailer --has to be these vehicles: https://gta.fandom.com/wiki/Anti-Aircraft_Trailer Config.TowVehicles = { "nightshark" } --**Nerfs are DEPRECATED EXCEPT FOR NerfValkyrieHelicopterCannon**, all fire patterns are done per vehicle in doVehicleMods function now in client.lua: --make the cannon on the Valkyrie Helicopter shoot much slower Config.NerfValkyrieHelicopterCannon = true --make the cannon on the APC shoot much slower like a tank Config.NerfAPCCannon = false --make the cannon on the khanjali and rhino tanks shooter more like a tank Config.NerfTankCannon = false --make all other turrets in any other vehicle nerfed? (burst shots vs 30-50 rounds at a time) Config.NerfTurrets = false --make any driver control weapons nerfed? Config.NerfDriverTurrets = false --- --Fast firing peds Config.FastFiringPeds = true --Configure Boss health. Chance to appear in IsRandom missions with RandomMissionBossChance --in regular missions, use isBoss=true Config.BossHealth = 1000 --**START RANDOM MISSION GENERATOR SETTINGS**-- Config.RandomMissionSpawnRadius = 50.0 --keep a float for enemy ped wandering to work Config.RandomMissionMaxPedSpawns = 30 Config.RandomMissionMinPedSpawns = 15 Config.RandomMissionBossChance = 5 Config.RandomMissionMaxVehicleSpawns = 4 Config.RandomMissionMinVehicleSpawns = 1 Config.RandomMissionChanceToSpawnVehiclePerTry = 100 Config.RandomMissionAircraftChance = 25 --forces only land spawns for random anywhere missions Config.RandomMissionDoLandBattle = true Config.StartMessageObj = "Capture the objective!" Config.FinishMessageObj = "Mission Completed!" Config.MissionTitleObj = "Takeover" Config.MissionMessageObj = "Capture the objective!" Config.StartMessageAss = "Eliminate the targets!" Config.FinishMessageAss = "Mission Completed!" Config.MissionTitleAss = "Elimination" Config.MissionMessageAss = "Eliminate the targets" --chance that an Event will happen within 500 to 1000m away from the mission epicenter (Blip) Config.IsRandomEventChance= 100 Config.RandomMissionTypes = {"Assassinate","Objective","HostageRescue","BossRush"} --START HOSTILE AMBIENT PEDS --VALUES: 0: no hostiles, 1: hostiles have less infighting (most dangerous) --2: a little more infighthing between hostiles. --3: riot mode, virtually all peds hate each other as well. Config.HostileAmbientPeds = 0 --mostly melee weapons and pistols, with a few heavier weapons, also rpg + homing launcher Config.RandomHostileZoneWeapons = {0xDD5DF8D9,0xDFE37640,0x958A4A8F,0x92A27487,0x84BD7BFD,0xF9E6AA4B,0x440E4788,0x4E875F73, 0xF9DCBF2D,0xD8DF3C3C,0x99B507EA,0x19044EE0,0xCD274149,0x94117305,0x3813FC08, 0xBFE256D4,0x22D8FE39,0x99AEEB3B,0x88374054,0xD205520E,0xCB96392F,0xEF951FBB,0xA89CB99E,0x7846A318,0xBD248B55,0x394F415C,0x05FC3C11, 0x63AB0442,0xB1CA77B1,0x84D6FAFD,0x0781FE4A,0x42BF8A85 } --melee, pistols and some micro smg, and rpg and homing missile --**they will get out of the vehicle if they have non-drive by weapons** Config.RandomHostileZoneVehicleWeapons = { 0xDD5DF8D9,0xDFE37640,0x958A4A8F,0x92A27487,0x84BD7BFD,0xF9E6AA4B,0x440E4788,0x4E875F73, 0xF9DCBF2D,0xD8DF3C3C,0x99B507EA,0x19044EE0,0xCD274149,0x94117305,0x3813FC08, 0xBFE256D4,0x22D8FE39,0x99AEEB3B,0x88374054,0xCB96392F,0x13532244,0x13532244,0xD205520E, 0xB1CA77B1,0x63AB0442,0x0781FE4A,0x42BF8A85 } --END HOSTILE AMBIENT PEDS --START PARADROPS Config.RandomParadropPeds = {"s_m_y_ammucity_01","s_m_y_xmech_02","U_M_Y_Tattoo_01","g_m_m_chicold_01","s_m_y_dealer_01","g_m_y_lost_01","g_m_y_lost_02","g_m_y_lost_03","s_m_y_xmech_02_mp","s_m_y_robber_01","g_f_y_lost_01","u_f_y_bikerchic","mp_g_m_pros_01"} Config.RandomParadropWeapons = {0x1B06D571,0xBFE256D4,0x88374054,0xCB96392F,0x5EF9FEC4,0xE284C527,0x83BF0278,0xBFEFFF6D,0xD205520E,0x13532244, 0x2BE6766B, 0x2BE6766B, 0xEFE7E2DF,0x0A3D4D34,0xDB1AA450,0xBD248B55,0x1D073A89,0x555AF99A,0x7846A318,0xE284C527,0x9D61E50F,0x3AABBBAA,0xEF951FBB, 0x12E82D3D,0x42BF8A85,0x42BF8A85,0x42BF8A85,0xC734385A,0xBFEFFF6D,0x42BF8A85, 0xBFEFFF6D,0xBFEFFF6D,0x394F415C,0x394F415C,0x83BF0278,0x83BF0278,0xFAD1F1C9,0xFAD1F1C9,0xAF113F99,0xC0A3098D,0x969C3D67,0x7F229F94,0x84D6FAFD, 0x624FE830,0x9D07F764,0x7FD62962,0xDBBD7280,0x61012683,0x83BF0278,0x83BF0278,0x83BF0278,0xBFEFFF6D,0xBFEFFF6D,0x394F415C,0x394F415C,0xC0A3098D, 0x969C3D67,0x05FC3C11,0x05FC3C11,0x05FC3C11,0xB1CA77B1,0xB1CA77B1,0xB1CA77B1,0x63AB0442,0x63AB0442,0x63AB0442,0xB1CA77B1,0x0781FE4A,0x0781FE4A, 0x0C472FE2,0x0C472FE2,0xC1B3C3D1,0xC1B3C3D1,0xEFE7E2DF,0xEFE7E2DF } Config.RandomParadropAircraft = { "avenger","titan","cargobob"--,"cargoplane", } --END PARADROPS Config.RandomMissionWeapons = {0x1B06D571,0xBFE256D4,0x88374054,0xCB96392F,0x5EF9FEC4,0xE284C527,0x83BF0278,0xBFEFFF6D,0xD205520E,0x13532244, 0x2BE6766B, 0x2BE6766B, 0xEFE7E2DF,0x0A3D4D34,0xDB1AA450,0xBD248B55,0x1D073A89,0x555AF99A,0x7846A318,0xE284C527,0x9D61E50F,0x3AABBBAA,0xEF951FBB, 0x12E82D3D,0x42BF8A85,0x42BF8A85,0x42BF8A85,0xC734385A,0xBFEFFF6D,0x42BF8A85, 0xBFEFFF6D,0xBFEFFF6D,0x394F415C,0x394F415C,0x83BF0278,0x83BF0278,0xFAD1F1C9,0xFAD1F1C9,0xAF113F99,0xC0A3098D,0x969C3D67,0x7F229F94,0x84D6FAFD, 0x624FE830,0x9D07F764,0x7FD62962,0xDBBD7280,0x61012683,0x83BF0278,0x83BF0278,0x83BF0278,0xBFEFFF6D,0xBFEFFF6D,0x394F415C,0x394F415C,0xC0A3098D, 0x969C3D67,0x05FC3C11,0x05FC3C11,0x05FC3C11,0xB1CA77B1,0xB1CA77B1,0xB1CA77B1,0x63AB0442,0x63AB0442,0x63AB0442,0xB1CA77B1,0x0781FE4A,0x0781FE4A, 0x0C472FE2,0x0C472FE2,0xC1B3C3D1,0xC1B3C3D1,0xEFE7E2DF,0xEFE7E2DF } --what do peds in vehicles carry? Use drive-by weapons like micro-smg Config.RandomMissionVehicleWeapons = {0x13532244,0xBD248B55,0xDB1AA450} --override for bike,quad,Boat only drivebyweapons Config.RandomMissionBikeQuadBoatWeapons = {0x13532244,0xBD248B55,0xDB1AA450,0x12E82D3D,0x624FE830,0x0781FE4A} --Randomize passenger drive by weapons? Config.RandomizePassengerWeapons = true --IsRandom -> IsDefend -> IsDefendTarget configuration Config.IsDefendTargetRescue = true Config.IsDefendTargetMaxHealth = 600 --need to make this a little higher --Config.IsDefendTargetMaxArmor = 100 --just give armor = 100 Config.IsDefendTargetRandomPeds = {"ig_bankman","a_f_y_business_02","u_f_y_princess","ig_tomepsilon"} Config.IsDefendTargetRandomPedWeapons = {0xE284C527,0x83BF0278,0xBFEFFF6D} Config.IsDefendTargetRandomVehicles = { "kuruma2", } Config.IsDefendTargetRandomAircraft = { "hydra", "lazer", "strikeforce" } Config.IsDefendTargetRandomBoat = { "dinghy4", "seashark", "toro2", "marquis", "jetmax" } --randomlocation.DefendTargetInVehicle --.DefendTargetVehicleIsAircraft --.DefendTargetVehicleIsBoat Config.RandomMissionPositions = { { x = -973.87, y = -273.67, z = 38.26, MissionTitle="Arcade"}, --cul de sac near studios { x = -1102.97, y = -424.98, z = 44.37, MissionTitle="News Studio" }, --news channel/studio building roof { x = -1223.9, y = -493.83, z = 31.51, MissionTitle="Back Alley" }, --news channel/studio in cul de sac { x = 2840.52, y = -1449.96, z = 11.95, MissionTitle="The Island"}, --island { x = 1074.41, y = 3072.94, z = 40.82, MissionTitle="Desert Airstrip"}, --desert airstrip {x = -149.29, y = -960.51, z = 269.13, MissionTitle="High Rise"}, --construction tower { x = -1393.62, y = -2562.09, z = 13.95, MissionTitle="Airport" }, --airport { x = 137.07, y = -3204.05, z = 5.86, MissionTitle="Docks" }, --walkers docks { x = -1828.32, y = -1218.22, z = 13.03, MissionTitle="The Pier" }, --pier { x = -547.74, y = -1477.3, z = 10.14, MissionTitle="Freeway Hideaway" }, --center greenery { x = 1485.24, y = -2358.31, z = 72.44, MissionTitle="Oil Fields" }, --oilfields { x = 58.43, y = -1133.28, z = 29.34, MissionTitle="Street Smart"}, --los santos road { x = -808.9, y = -1302.95, z = 5.0, MissionTitle="Marina" }, --yacht club { x = 31.0, y = -767.1, z = 44.24, MissionTitle="Business District" }, --center los santos { x = 1874.74, y = 299.22, z = 162.82, MissionTitle="Resevoir" }, --resevoir { x = 1373.59, y = -739.58, z = 67.23, MissionTitle="Suburban Sprawl"}, --cul de sac { x = 1150.09, y = 124.3, z = 82.12, MissionTitle="Race Track"}, --race track --'force = true' stops ray trace checking for spawn points for peds and vehicles, so peds/vehicles can spawn underneath structures... near the spawn location --this also means that peds/vehicles can spawn hidden in buildings, so this forces the mission type to be "Objective" --{ x = -177.69, y = -165.11, z = 44.03, MissionTitle="Concierge Service", force=true}, --hotel north los santos { x = -2237.38, y = 266.45, z = 174.62, MissionTitle="The Ritz" }, --ritz hotel { x = -412.9, y = 1170.53, z = 325.84, MissionTitle="Observatory"}, --observatory { x = 756.1, y = 1284.89, z = 360.3, MissionTitle="Vinewood" }, --vinewood sign { x = -1907.85, y = 2037.05, z = 140.74, MissionTitle="Wine Country"}, --vineyard { x = -1833.24, y = 2152.89, z = 115.7, MissionTitle="Vinery"}, --vineyard 2 { x = -2548.21, y = 2705.28, z = 2.84, MissionTitle="Secret Bunker" }, --outside base { x = -2405.68, y = 4253.63, z = 9.82, MissionTitle="Point Break"}, --nw beach { x = 57.0, y = 3717.01, z = 39.75, MissionTitle="Trailer Park"},--lost caravans { x = 1816.42, y = 3794.64, z = 33.65, MissionTitle="Dust Bowl"}, --south salton { x = 1313.35, y = 4327.67, z = 38.21, MissionTitle="Fish Monger" }, --north salton { x = 3572.73, y = 3665.03, z = 33.89, MissionTitle="The Complex"}, --humane labs { x = 3803.26, y = 4462.52, z = 4.75, MissionTitle="Getaway" }, --north east coast { x = -1122.74, y = 4924.89, z = 218.67, MissionTitle="Compound" }, --cult { x = -578.96, y = 5321.1, z = 70.21, MissionTitle="Sawmill" }, --sawmill { x = -31.49, y = 6441.9, z = 31.43, MissionTitle="Community Chest" }, --parking lot uppoer NW { x = 28.76, y = 6216.7, z = 31.54, MissionTitle="Railyard" }, --by railyard upper nw { x = 1429.43, y = 6517.94, z = 18.91, MissionTitle="Scenic Route" }, --uppper coast } --{{ x = 1074.41, y = 3072.94, z = 40.82},{ x = 302.86, y = 4373.86, z = 51.61 }, { x = -2074.59, y = 1475.03, z = 275.15 }, {x = 1657.106, y = 428.6742, z = 245.6912}} Config.RandomMissionPeds = {"s_m_y_ammucity_01","s_m_y_xmech_02","U_M_Y_Tattoo_01","g_m_m_chicold_01","s_m_y_dealer_01","g_m_y_lost_01","g_m_y_lost_02","g_m_y_lost_03","s_m_y_xmech_02_mp","s_m_y_robber_01","g_f_y_lost_01","u_f_y_bikerchic","mp_g_m_pros_01"} --juggernauts will spawn with railgun others minigun: Config.RandomMissionBossPeds = {"ig_clay","mp_m_exarmy_01","ig_josef","ig_ramp_mex","ig_terry","mp_m_bogdangoon","mp_m_weapexp_01","csb_jackhowitzer","u_m_y_juggernaut_01","u_m_y_juggernaut_01","ig_cletus","u_m_y_juggernaut_01"} --csb_jackhowitzer, u_m_y_juggernaut_01 Config.RandomMissionFriendlies = {"a_f_m_tourist_01","a_m_y_vinewood_03","a_m_m_tourist_01","a_m_y_genstreet_01","a_f_o_genstreet_01","a_m_y_genstreet_02","a_f_y_genhot_01"} Config.RandomMissionVehicles = { "apc", "apc", "barrage", "halftrack", "dune3", "insurgent", "insurgent3", "technical", "technical2", "technical3", "limo2", "menacer", "rhino", "khanjali", "trailersmall2", "tampa3", "caracara", "blazer4", "bf400", "mule4", "kuruma2", "brutus", "nightshark", "bruiser", "dominator4", "impaler2", "imperator", "zr380", "issi4", "deathbike", "oppressor", "scarab", "slamvan4", "speedo4", "oppressor2", "boxville5", "crusader", "pounder2", "trailerlarge", } --Config.RandomMissionVehicles = { --"thruster", --} Config.RandomMissionAircraft = { "hydra", "lazer", "strikeforce", "valkyrie", "valkyrie2", "buzzard2", "maverick", "hunter", "akula", "starling", "mogul", "rogue", "nokota", "molotok", "tula", "pyro", "bombushka", "seabreeze", "volatol", } --used for IsRandomSpawnAnywhere missions, for when the random position is on water. Config.RandomMissionBoat = { "dinghy4", "seashark", "toro2", "jetmax", "technical2", "blazer5", "apc", } Config.RandomMissionProps = { "ba_prop_battle_crate_m_hazard", "imp_prop_impexp_boxcoke_01", "ex_prop_crate_expl_sc", "sm_prop_smug_crate_l_narc", "ex_prop_crate_money_sc", "ex_prop_crate_jewels_racks_sc", "prop_large_gold", "xm_prop_crates_sam_01a", "prop_drop_crate_01_set", "prop_box_ammo03a_set2", "prop_biotech_store", "prop_air_cargo_04c", "prop_air_cargo_04a", "hei_prop_carrier_bombs_1", "ex_prop_crate_narc_sc", "prop_weed_pallet", "prop_cash_crate_01", "prop_box_ammo03a_set", "hei_prop_heist_weed_pallet_02", "hei_prop_carrier_cargo_05b" } --**END RANDOM MISSION GENERATOR SETTINGS**-- Config.Missions = { Mission1 = { --only around 98 characters will display for these messages StartMessage = "Mercenaries for hire have taken over a construction site~n~for ransom. Secure it!", FinishMessage = "Mission Completed!", MissionTitle = "Blackwater", MissionMessage = "Go to the construction site and secure it from the mercenaries", MissionSpaceTime = 10000, Type = "Objective", --FinishedObjectiveReward = 10000, --KillReward = 150, --SpawnMissionPickups = {"WEAPON_CARBINERIFLE","WEAPON_COMBATPISTOL","WEAPON_KNIFE","GADGET_NIGHTVISION"}, --SpawnRewardPickups = {"WEAPON_RPG","WEAPON_COMBATPISTOL","WEAPON_KNIFE","GADGET_PARACHUTE"}, --SpawnMissionComponents = {"COMPONENT_AT_PI_SUPP WEAPON_COMBATPISTOL"}, --space between attachment/component and weapon it goes on --SpawnRewardComponents = {"COMPONENT_AT_PI_FLSH WEAPON_COMBATPISTOL"}, --space between attachment/component and weapon it goes on Blip = { Title = "Objective", Position = { x = -146.84, y = -1080.72, z = 42.02 }, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = -146.84, y = -1080.72, z = 41.02 }, Size = {x = 5.0, y = 5.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, Events = { { Type="Paradrop", Position = { x = -146.84, y = -1080.72, z = 42.02 }, Size = {radius=100.0}, SpawnHeight = 200.0, FacePlayer = true, NumberPeds=10, }, }, Peds = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look {id = 1, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -187.2, y = -1091.96, z = 27.16, heading = 27.16}, {id = 2, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -179.47, y = -1078.39, z = 30.14, heading = 82.01,wanderinarea=true}, {id = 3, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -173.8, y = -1062.78, z = 30.14, heading = 60.94,wanderinarea=true}, {id = 4, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -160.2, y = -1067.93, z = 30.14, heading = 3.31448912620544,}, {id = 5, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -165.83, y = -1083.26, z = 30.14, heading = 3.31448912620544}, {id = 6, Weapon = 0xB1CA77B1, modelHash = "s_m_y_ammucity_01", x = -179.47, y = -1078.39, z = 36.13, heading = 82.01,}, {id = 7, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -173.8, y = -1062.78, z = 36.13, heading = 60.94,wanderinarea=true}, {id = 8, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -160.2, y = -1067.93, z = 36.13, heading = 3.31448912620544}, {id = 9, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -165.83, y = -1083.26, z = 36.13, heading = 3.31448912620544,wanderinarea=true}, {id = 10, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -179.47, y = -1078.39, z = 42.13, heading = 82.01,wanderinarea=true}, {id = 11, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -173.8, y = -1062.78, z = 42.13, heading = 60.94,}, {id = 12, Weapon = 0x63AB0442, modelHash = "s_m_y_ammucity_01", x = -160.2, y = -1067.93, z = 42.13, heading = 3.31448912620544}, {id = 13, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = -165.83, y = -1083.26, z = 42.13, heading = 3.31448912620544}, }, Vehicles = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look {id = 1, id2 = 1, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01", x = -203.92, y = -1096.21, z = 21.16, heading = 143.9}, {id = 2, id2 = 2, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -187.1, y = -1100.09, z = 42.14, heading = 68.51}, {id = 3, id2 = 3, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -140.47, y = -1091.98, z = 42.14, heading = 250.11}, {id = 4, id2 = 4, Vehicle = "hydra", modelHash = "s_m_y_ammucity_01",x = -161.65, y = -1077.89, z = 42.14+20, heading = 70.54,driving=true,pilot=true,isAircraft=true}, {id = 5, id2 = 5, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -175.84, y = -1060.36, z = 42.14, heading = 20.14}, --{id = 6, Vehicle = "insurgent",x = 2929.89, y = 4715.79, z = 50.24, heading = -27.45}, -- {id = 7, Vehicle = "blazer4", x = 2907.93, y = 4703.54, z = 49.38, heading = 287.97}, } }, Mission2 = { StartMessage = "The Church of Chantixology are holding~n~TV nature specialist Des Proud captive~n~Go rescue him!", FinishMessage = "Des Proud is free!", MissionTitle = "OT VIII", MissionMessage = "Rescue TV celebrity Des Proud. He is being held captive at a Church of Chantixology mansion", Type = "HostageRescue", --TargetKillReward = 1500, --KillReward = 150, Blip = { Title = "Objective", Position = { x = -138.08, y = 869.04, z = 232.69}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = -138.08, y = 869.04, z = 231.69}, -- x = -138.08, y = 869.04, z = 231.69 --{ x = -2953.18, y = 9.74, z = 7.5 }, x = -2948.57, y = 2.08, z = 7.45 Size = {x = 5.0, y = 5.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, Events = { { Type="Squad", Position = { x = -137.68, y = 883.01, z = 233.76, heading = 297.23}, Size = {radius=300.0}, SpawnHeight = 200.0, FacePlayer = true, NumberPeds=25, SquadSpawnRadius=50.0, modelHash="mp_m_boatstaff_01", CheckGroundZ=true, }, }, --***Must Set 'realId' too, which must is always the same as 'id' for props to not float*** Props = { }, Pickups = { --{ id=1, Name = "PICKUP_WEAPON_ASSAULTRIFLE", Amount = 1.0, Position = { x = -2953.06, y = 10.81, z = 7.96, heading = 232.22 }}, }, MissionPickups = { --{ id=1, Name = "PICKUP_WEAPON_COMBATMG", Amount = 1.0, Position = { x = -2944.06, y = 10.81, z = 7.96, heading = 232.22 }}, }, Peds = { {id = 1, modelHash = "ig_orleans", x = -131.59, y = 867.9, z = 232.69, heading = 118.57,friendly=true,invincible=true}, {id = 2, modelHash = "ig_hunter",x = -134.69, y = 870.42, z = 232.69, heading = 120.14,friendly=true,invincible=true}, {id = 3, Weapon= 0xE284C527, modelHash = "mp_m_boatstaff_01",x = -139.44, y = 869.89, z = 232.7, heading = 234.04,wanderinarea=true}, {id = 4,Weapon= 0x83BF0278, modelHash = "mp_m_boatstaff_01",x = -131.01, y = 858.56, z = 232.7, heading = 83.48}, {id = 5, Weapon= 0x05FC3C11, modelHash = "mp_m_boatstaff_01",x = -152.33, y = 885.71, z = 233.46, heading = 204.08 }, {id = 6, Weapon= 0x05FC3C11, modelHash = "mp_m_boatstaff_01",x = -169.3, y = 895.02, z = 233.47, heading = 75.65,wanderinarea=true}, {id = 7, Weapon= 0x63AB0442, modelHash = "mp_m_boatstaff_01",x = -133.26, y = 899.14, z = 235.66, heading = 272.01}, {id = 8, Weapon= 0xBFEFFF6D, modelHash = "mp_m_boatstaff_01",x = -128.11, y = 903.51, z = 235.76, heading = 247.05,wanderinarea=true}, }, Vehicles = { --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array*** --vehicles are not consistent, so use ExtraPeds at your own discretion. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2 {id = 1, id2 = 1, Vehicle = "trailersmall2", nomods=true, modelHash = "mp_m_boatstaff_01", x = -180.47, y = 854.62, z = 232.7, heading = 136.03}, --{id = 1, id2 = 1, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01", x = -2970.94, y = 5.36, z = 6.6, heading = 244.62,driving=true,pilot=true}, --{id = 1, id2 = 1, Vehicle = "hydra", modelHash = "s_m_y_ammucity_01", x = -2970.94, y = 5.36, z = 6.6, heading = 244.62,driving=true,pilot=true}, --{id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true,flee=true}, } } , Mission3 = { StartMessage = "Mercenaries are assembling~n~to take over Fort Zancudo!~n~Eliminate them", FinishMessage = "Mission Accomplished!", Type = "Assassinate", MissionTitle = "Battle for Fort Zancudo", MissionMessage = "Stop the mercenaries from taking over Fort Zancudo", --TargetKillReward = 1500, --KillReward = 150, Blip = { Title = "Mission Start", Position = { x = -2074.59, y = 1475.03, z = 275.15 }, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = -2074.59, y = 1475.03, z = 274.15 }, Size = {x = 5.0, y = 5.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = {x = -2108.16, y = 3275.45, z = 38.73}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = -2108.16, y = 3275.45, z = 37.73}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -2451.21, y = 3134.29, z = 32.82, heading = 156.25}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = -3238.09, y = 3380.0, z = 0.18}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, Events = { { Type="Squad", Position = { x = -2074.59, y = 1475.03, z = 275.15}, Size = {radius=1000.0}, --SpawnHeight = 200.0, -- FacePlayer = true, NumberPeds=25, SquadSpawnRadius=50.0, modelHash="s_m_y_ammucity_01", CheckGroundZ=true, Target=true, }, { Type="Aircraft", Position = { x = -2096.12, y = 1483.89, z = 279.16, heading = 97.67}, Size = {radius=1000.0}, SpawnHeight = 50.0, -- FacePlayer = true, -- NumberPeds=25, --SquadSpawnRadius=50.0, modelHash="s_m_y_ammucity_01", Vehicle="hydra", Target=true, --CheckGroundZ=true, }, { Type="Aircraft", Position = { x = -1971.82, y = 1460.12, z = 268.38, heading = 252.11}, Size = {radius=1000.0}, SpawnHeight = 50.0, -- FacePlayer = true, -- NumberPeds=25, --SquadSpawnRadius=50.0, modelHash="s_m_y_ammucity_01", Vehicle="valkyrie", Target=true, --CheckGroundZ=true, }, }, Peds = { {id = 1, Weapon = 0x687652CE, modelHash = "s_m_y_ammucity_01", x = -1980.96, y = 1469.05, z = 268.92, heading = 265.89, target=true,wanderinarea=true}, {id = 2, Weapon = 0x687652CE, modelHash = "s_m_y_ammucity_01", x = -2022.59, y = 1478.8, z = 272.15, heading = 104.57, target=true,wanderinarea=true}, {id = 3, Weapon = 0x687652CE, modelHash = "s_m_y_ammucity_01", x = -2014.97, y = 1451.01, z = 271.92, heading = 206.34, target=true,wanderinarea=true}, }, Vehicles = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look --id2 is the primary ped for the vehicles, which gets set to seatid=-1, which is typically the default for a vehicle for the driver. --ExtraPeds will take Peds from the Peds array above and put them in a seatid in this vehicle to partner with the primary ped, as a passenger. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array*** --vehicles are not consistent, so use ExtraPeds at your own discretion. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2 {id = 1, id2 = 1, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -2060.33, y = 1522.0, z = 281.4, heading = 347.35, target=true}, {id = 2, id2 = 2, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -2049.6, y = 1430.96, z = 275.81, heading = 212.78, target=true}, {id = 3, id2 = 3, Vehicle = "trailersmall2", modelHash = "s_m_y_ammucity_01", x = -2127.29, y = 1470.08, z = 284.56, heading = 240.86, target=true}, {id = 4, id2 = 4, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01", x = -2103.88, y = 1494.37, z = 282.54, heading = 240.44, target=true,driving=true}, {id = 5, id2 = 5, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01", x = -2034.77, y = 1497.24, z = 276.13, heading = 147.64, target=true,driving=true}, -- {id = 6, id2 = 6, Vehicle = "valkyrie", modelHash = "s_m_y_ammucity_01", x = -1971.82, y = 1460.12, z = 268.38 + 50, heading = 252.11,driving=true,pilot=true, target=true,isAircraft=true}, --{id = 7, id2 = 7, Vehicle = "hydra", modelHash = "s_m_y_ammucity_01", x = -2096.12, y = 1483.89, z = 279.16 + 50, heading = 97.67,driving=true,pilot=true, target=true,isAircraft=true}, {id = 6, Vehicle = "barrage", modelHash = "s_m_y_ammucity_01", x = -2053.69, y = 1557.33, z = 274.87, heading = 70.73}, --leave out the id2, and the vehicle the player can use. It will disappear when the mission is over. } }, Mission4 = { StartMessage = "Mercenaries for hire have captured another~n~construction site for ransom. Eliminate them!", FinishMessage = "Mission Completed!", MissionTitle = "Takedown", MissionMessage = "Eliminate the mercenaries who have held the construction site for ransom", Type = "Assassinate", Blip = { Title = "Objective", Position = { x = 0.30, y = -399.48, z = 39.43 }, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = 0.30, y = -399.48, z = 38.43 }, Size = {x = 5.0, y = 5.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, Peds = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look {id = 1, Weapon = 0x63AB0442, modelHash = "s_m_y_ammucity_01", x = 4.82, y = -393.00, z = 39.40, heading = 338.78, armor=100, target=true}, {id = 2, Weapon = 0xB1CA77B1, modelHash = "s_m_y_ammucity_01", x = 3.56, y = -387.80, z = 39.43, heading = 289.46, heading = 82.01, armor=100,target=true}, {id = 3, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 7.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true}, {id = 4, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 8.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true}, {id = 5, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 9.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true}, {id = 6, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 10.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true}, {id = 7, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 11.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true}, {id = 7, Weapon = 0x83BF0278, modelHash = "s_m_y_ammucity_01", x = 11.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true}, {id = 8, Weapon = 0x63AB0442, modelHash = "s_m_y_ammucity_01", x = 12.51, y = -386.08, z = 39.33, heading = 308.95, armor=100, target=true}, }, Vehicles = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look --id2 is the primary ped for the vehicles, which gets set to seatid=-1, which is typically the default for a vehicle for the driver. --ExtraPeds will take Peds from the Peds array above and put them in a seatid in this vehicle to partner with the primary ped, as a passenger. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array*** --vehicles are not consistent, so use ExtraPeds at your own discretion. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2 {id = 1, id2 = 1, Vehicle = "insurgent3",Weapon=0x13532244, modelHash = "s_m_y_ammucity_01", x = 0.30, y = -399.48, z = 39.43, heading = 10.41, armor=100, movespeed=20.0, target=true, flee=true, driving=true, conqueror=true}, } }, Mission5 = { StartMessage = "A maniac on coke has stolen a supercar~n~and an exotic dancer and is running over people~n~Stop him!", FinishMessage = "Mission Completed!", MissionTitle = "Wonderland", MissionMessage = "Take out the maniac hit and run driver and rescue the stripper if possible", Type = "Assassinate", Blip = { Title = "Mission Start", Position = {x = 275.7607, y = 1686.501, z = 237.8363}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = 275.7607, y = 1686.501, z = 236.8363 }, Size = {x = 5.0, y = 5.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, Peds = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look {id = 1, modelHash = "S_F_Y_StripperLite", x = 275.7607, y = 1686.501, z = 237.8363, heading = 338.78, armor=100, friendly=true}, }, Vehicles = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look --id2 is the primary ped for the vehicles, which gets set to seatid=-1, which is typically the default for a vehicle for the driver. --ExtraPeds will take Peds from the Peds array above and put them in a seatid in this vehicle to partner with the primary ped, as a passenger. --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array*** --vehicles are not consistent, so use ExtraPeds at your own discretion. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2 {id = 1, id2 = 1, Weapon =0x2BE6766B, Vehicle = "kuruma2", noFill=true, modelHash = "IG_TylerDix",ExtraPeds={{id=1,seatid=0}}, x = 275.7607, y = 1686.501, z = 237.8363, heading = 162.26272, armor=100, target=true, driving=true, movespeed=120.0, flee=true,conqueror=true}, } }, Mission6 = { StartMessage = "Rescue the Governor!~n~Find his secret dossier before the radicals do!", FinishMessage = "Mission Completed!", MissionTitle = "Escape From Los Santos", MissionMessage = "The Governor's plane was brought down by radicals. Retrieve his secret dossier for ransom", Type = "ObjectiveRescue", --TargetKillReward = 1500, --KillReward = 150, HostageKillPenalty=5000, HostageRescueReward = 5000, ObjectiveRescueShortRangeBlip = true, Blip = { Title = "Objective", Position = {x = -184.57, y = -893.92, z = 29.34}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = {x = -184.57, y = -893.92, z = 27.34}, Size = {x = 7.0, y = 7.0, z = 4.5}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, --***Must Set 'realId' too, which must is always the same as 'id' for props to not float*** Props = { { id=1, Name = "apa_mp_apa_crashed_usaf_01a", Position = { x = -184.57, y = -893.92, z = 29.34, heading = 67.37 },dontsetheading=true}, { id=2, Name = "prop_jet_bloodsplat_01", Position = { x = -184.96, y = -901.75, z = 29.34, heading = 361.48 },dontsetheading=true}, { id=3, Name = "bkr_prop_biker_case_shut",isObjective=true, Position = { x = -187.42, y = -892.78, z = 29.34, heading = 257.95 },dontsetheading=true}, { id=3, Name = "xm_prop_x17_corpse_01", Position = {x = -182.48, y = -891.75, z = 29.34, heading = -1.28 },dontsetheading=true}, { id=4, Name = "xm_prop_x17_bag_01c",isObjective=true, Position = {x = -126.28, y = -872.33, z = 44.22, heading = 229.71}}, { id=5, Name = "prop_amb_phone",isObjective=true, Position = {x = -232.15, y = -913.48, z = 32.31, heading = 337.21}}, }, Pickups = { }, MissionPickups = { }, Events = { { Type="Squad", Position = {x = -184.57, y = -893.92, z = 29.34}, Size = {radius=500.0}, --SpawnHeight = 200.0, -- FacePlayer = true, NumberPeds=20, SquadSpawnRadius=100.0, -- modelHash="s_m_y_ammucity_01", CheckGroundZ=true, }, { Type="Vehicle", Position = { x = -193.63, y = -874.79, z = 29.26}, Size = {radius=500.0}, --SpawnHeight = 50.0, FacePlayer = true, -- NumberPeds=25, --SquadSpawnRadius=50.0, --modelHash="s_m_y_ammucity_01", -- Vehicle="hydra" --CheckGroundZ=true, }, }, Peds = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look {id = 1, modelHash = "IG_Paper", x = -186.03, y = -891.08, z = 29.34, heading = 49.44, friendly=true}, {id = 2, realId=2, Weapon = 0x05FC3C11, modelHash = "G_M_M_ChiCold_01", x = -228.69, y = -914.71, z = 32.31, heading = 295.14}, {id = 3, realId=3, Weapon = 0xBFEFFF6D, modelHash = "s_m_y_xmech_02", x = -228.69, y = -914.71, z = 32.31, heading = 295.14}, {id = 4, Weapon = 0x05FC3C11, modelHash = "G_M_M_ChiCold_01", x = -134.69, y = -873.15, z = 44.21, heading = 103.3}, {id = 5, Weapon = 0xB1CA77B1, modelHash = "s_m_y_xmech_02",x = -137.42, y = -867.44, z = 44.21, heading = 97.35}, {id = 6, Weapon = 0x83BF0278, modelHash = "U_M_Y_Tattoo_01", x = -149.76, y = -855.38, z = 45.03, heading = 4.42}, {id = 7, Weapon = 0xEFE7E2DF, modelHash = "G_M_M_ChiCold_01", x = -141.88, y = -835.48, z = 44.14, heading = 59.95}, {id = 8, Weapon = 0xBFEFFF6D, modelHash = "IG_Terry",x = -146.09, y = -857.15, z = 44.24, heading = 149.91}, {id = 9, Weapon = 0xAF113F99, modelHash = "G_M_M_ChiCold_01", x = -126.59, y = -889.57, z = 44.2, heading = 180.91}, {id = 10, Weapon = 0x63AB0442, modelHash = "U_M_Y_MilitaryBum", x = -106.92, y = -896.75, z = 45.58, heading = 212.85}, {id = 11, Weapon = 0x83BF0278, modelHash = "U_M_Y_Tattoo_01", x = -91.24, y = -905.26, z = 44.34, heading = 179.98}, {id = 12, Weapon = 0x83BF0278, modelHash = "s_m_y_xmech_02", x = -222.45, y = -925.26, z = 30.15, heading = 247.56}, {id = 13, Weapon = 0x83BF0278, modelHash = "G_M_M_ChiCold_01", x = -165.96, y = -931.28, z = 32.99, heading = 134.78}, {id = 14, Weapon = 0x0C472FE2, modelHash = "CSB_Chin_goon", x = -91.79, y = -893.78, z = 44.22, heading = 331.01 }, {id = 15, Weapon = 0x83BF0278, modelHash = "G_M_M_ChiCold_01", x = -129.99, y = -852.73, z = 44.22, heading = 307.19}, {id = 16, Weapon = 0x05FC3C11, modelHash = "U_M_Y_Tattoo_01", x = -192.68, y = -830.22, z = 30.83, heading = 309.78}, {id = 17, Weapon = 0xAF113F99, modelHash = "CSB_Cletus", x = -202.63, y = -860.75, z = 30.27, heading = 231.88}, {id = 18, Weapon = 0x05FC3C11, modelHash = "U_M_Y_MilitaryBum", x = -231.49, y = -851.53, z = 30.68, heading = 154.04}, {id = 19, Weapon = 0x42BF8A85, modelHash = "CSB_Chin_goon", x = -162.67, y = -924.13, z = 29.29, heading = 41.64}, {id = 20, Weapon = 0x687652CE, modelHash = "s_m_y_xmech_02", x = -135.33, y = -928.82, z = 29.24, heading = 280.32}, {id = 21, Weapon = 0xB1CA77B1, modelHash = "U_M_Y_Tattoo_01", x = -101.75, y = -898.91, z = 29.26, heading = 169.85 }, {id = 22, Weapon = 0x05FC3C11, modelHash = "U_M_Y_MilitaryBum", x = -122.46, y = -888.78, z = 29.33, heading = 111.7}, {id = 23, Weapon = 0x05FC3C11, modelHash = "IG_Wade", x = -176.88, y = -892.69, z = 29.34, heading = 253.02}, {id = 24, Weapon = 0x5EF9FEC4, modelHash = "A_M_Y_SouCent_03", x = -188.44, y = -888.66, z = 29.35, heading = 80.19}, {id = 25, Weapon = 0x05FC3C11, modelHash = "G_M_M_ChiCold_01", x = -188.3, y = -905.77, z = 29.36, heading = 162.03}, {id = 25, Weapon = 0x7FD62962, modelHash = "CSB_Cletus", x = -143.8, y = -862.58, z = 29.99, heading = 129.62}, {id = 26, Weapon = 0x2BE6766B, modelHash = "A_M_Y_SouCent_03", x = -133.85, y = -878.61, z = 29.58, heading = 125.04}, {id = 27, Weapon = 0x2BE6766B, modelHash = "s_m_y_ammucity_01", x = -190.4, y = -891.32, z = 29.34, heading = 312.46, dead=true }, {id = 28, Weapon = 0x2BE6766B, modelHash = "s_m_y_ammucity_01", x = -187.69, y = -885.32, z = 29.4, heading = 1.64,dead=true}, {id = 29, Weapon = 0x2BE6766B, modelHash = "s_m_y_ammucity_01", x = -178.75, y = -901.38, z = 29.36, heading = 186.85,dead=true}, }, Vehicles = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array*** --vehicles are not consistent, so use ExtraPeds at your own discretion. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2 --{id = 1, id2 = 1, Vehicle = "cavalcade", modelHash = "s_m_y_ammucity_01", x = -2970.94, y = 5.36, z = 6.6, heading = 244.62}, -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true}, } } , Mission7 = { StartMessage = "A UFO crashed where that UFO cult worships~n~Check it out before the FIB does!", FinishMessage = "Mission Completed!", MissionTitle = "Bad Taste", MissionMessage = "Investigate the UFO crash site and take what you can before the FIB gets there", Type = "Objective", --TargetKillReward = 1500, --KillReward = 150, SpawnRewardPickups = {"weapon_railgun"}, Blip = { Title = "Objective", Position = {x = 1657.106, y = 428.6742, z = 245.6912}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = {x = 1657.106, y = 428.6742, z = 244.6912}, Size = {x = 7.0, y = 7.0, z = 10.5}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, --***Must Set 'realId' too, which must is always the same as 'id' for props to not float*** Props = { { id=1, realId=1, Name = "gr_prop_damship_01a", Position = {x = 1657.106, y = 428.6742, z = 245.6912, heading = 224.7846},dontsetheading=true}, --gibs { id=2, Name = "v_ilev_body_parts", Position = { x = 1630.22, y = 428.15, z = 251.69, heading = 353.62}}, { id=3, Name = "xm_prop_x17_corpse_03", Position = {x = 1635.0, y = 438.27, z = 250.07, heading = 79.43}}, { id=4, Name = "v_ilev_body_parts", Position = {x = 1664.32, y = 428.17, z = 244.51, heading = 248.94}}, { id=5, Name = "xm_prop_x17_corpse_03", Position = {x = 1673.0, y = 402.67, z = 245.63, heading = 238.18 }}, { id=6, Name = "v_ilev_body_parts", Position = {x = 1661.93, y = 437.68, z = 245.38, heading = 261.63 }}, { id=7, Name = "v_ilev_body_parts", Position = { x = 1652.93, y = 443.85, z = 247.71, heading = 73.47}}, { id=8, Name = "xm_prop_x17_corpse_03", Position = {x = 1656.9, y = 418.33, z = 246.06, heading = 170.5}}, { id=9, Name = "prop_alien_egg_01", Position = { x = 1655.69, y = 427.67, z = 245.93, heading = 378.88}}, { id=10, Name = "prop_alien_egg_01", Position = {x = 1657.02, y = 431.15, z = 245.82, heading = 225.31 }}, { id=11, Name = "prop_alien_egg_01", Position = { x = 1659.31, y = 428.12, z = 245.31, heading = 54.46 }}, }, Pickups = { }, MissionPickups = { }, Peds = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look {id = 1, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1659.31, y = 428.12, z = 245.31, heading = 54.46 }, {id = 2, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1645.85, y = 423.42, z = 248.08, heading = 114.23}, {id = 3, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1655.56, y = 436.08, z = 246.49, heading = 377.0}, {id = 4, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1666.97, y = 426.35, z = 244.23, heading = 258.76}, {id = 5, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1707.88, y = 374.8, z = 235.5, heading = 163.28}, {id = 6, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1636.67, y = 390.01, z = 254.54, heading = 231.38}, {id = 7, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x= 1632.32, y = 458.72, z = 250.38, heading = 36.5}, {id = 8, Weapon = 0x6D544C99, modelHash = "s_m_m_movalien_01", x = 1664.22, y = 462.28, z = 247.59, heading = 317.14}, {id = 9, modelHash = "A_F_M_FatCult_01", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true}, {id = 10, modelHash = "A_M_M_ACult_01", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true}, {id = 11, modelHash = "A_M_Y_ACult_02", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true}, {id = 12, modelHash = "A_M_Y_ACult_02", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true}, {id = 13, modelHash = "A_M_M_ACult_01", x = 1649.88, y = 436.38, z = 247.5, heading = 265.43, dead=true}, }, Vehicles = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array*** --vehicles are not consistent, so use ExtraPeds at your own discretion. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2 } } , Mission8 = { StartMessage = "A corporate jet trafficking drugs was shot down~n~by a rival faction~n~Secure the narcotics!", FinishMessage = "Mission Completed!", MissionTitle = "Contra III: The Drug Wars", MissionMessage = "Secure the narcotics from the smuggler's jet that was shot down", Type = "Objective", --TargetKillReward = 1500, --KillReward = 150, Blip = { Title = "Objective", Position = {x = 302.86, y = 4373.86, z = 51.61}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = {x = 302.86, y = 4373.86, z = 50.61}, Size = {x = 7.0, y = 7.0, z = 4.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, --***Must Set 'realId' too, which must is always the same as 'id' for props to not float*** Props = { { id=1, Name = "prop_shamal_crash", Position = {x = 302.86, y = 4373.86, z = 51.61, heading = 68.35},dontsetheading=true}, { id=2, Name = "prop_drug_package", Position = { x = 299.68, y = 4376.15, z = 51.39, heading = 84.56 }}, { id=3, Name = "prop_drug_package", Position = { x = 300.2, y = 4374.17, z = 51.38, heading = 33.03 }}, { id=4, Name = "prop_drug_package", Position = { x = 305.34, y = 4374.89, z = 52.0, heading = 209.16 }}, }, Events = { { Type="Paradrop", Position = { x = 302.86, y = 4373.86, z = 51.61 }, Size = {radius=100.0}, SpawnHeight = 200.0, --FacePlayer = true, NumberPeds=15, }, }, Pickups = { }, MissionPickups = { }, Peds = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look {id = 1, Weapon = 0x687652CE, modelHash = "G_M_M_ChiCold_01", x = 308.16, y = 4385.77, z = 55.02, heading = 156.5,wanderinarea=true }, {id = 2, Weapon = 0x83BF0278, modelHash = "A_M_M_EastSA_02", x = 308.16, y = 4385.77, z = 55.02, heading = 156.5 }, {id = 3, Weapon = 0x83BF0278, modelHash = "s_m_y_xmech_02", x = 285.49, y = 4351.96, z = 49.05, heading = 326.71 }, {id = 4, Weapon = 0x05FC3C11, modelHash = "A_M_M_EastSA_02", x = 307.16, y = 4385.77, z = 55.02, heading = 156.5,wanderinarea=true }, {id = 5, Weapon = 0x63AB0442, modelHash = "CSB_Chin_goon", x = 305.16, y = 4385.77, z = 55.02, heading = 56.5 }, {id = 6, Weapon = 0xB1CA77B1, modelHash = "A_M_Y_SouCent_03", x = 308.16, y = 4382.77, z = 55.02, heading = 156.5 }, }, Vehicles = { --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array*** --vehicles are not consistent, so use ExtraPeds at your own discretion. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2 {id = 1, id2 = 1, Weapon = 0x687652CE, Vehicle = "barrage", modelHash = "G_M_M_ChiCold_01", ExtraPeds={{id=2,seatid=0}}, x = 295.32, y = 4350.68, z = 49.71, heading = 366.66}, } } , Mission9 = { StartMessage = "A mercenary helicoptor was shot down hauling ammo~n~Get the ammunition before the mercs do!", FinishMessage = "Mission Completed!", MissionTitle = "Anyone in Cherno?", MissionMessage = "Get the supplies from the crashed helicopter before the mercs secure it", Type = "Objective", --TargetKillReward = 1500, --KillReward = 150, Blip = { Title = "Objective", Position = { x = -1161.0, y = 4569.94, z = 142.64}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = -1161.0, y = 4569.94, z = 141.64}, Size = {x = 6.0, y = 6.0, z = 4.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = {x = -2108.16, y = 3275.45, z = 38.73}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = -2108.16, y = 3275.45, z = 37.73}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -2451.21, y = 3134.29, z = 32.82, heading = 156.25}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = -3238.09, y = 3380.0, z = 0.18}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, --***Must Set 'realId' too, which must is always the same as 'id' for props to not float*** Props = { { id=1, Name = "sm_prop_smug_heli", Position = { x = -1161.0, y = 4569.94, z = 142.64, heading = 145.22 }}, { id=2, Name = "hei_prop_heist_ammo_box", Position = { x = -1159.15, y = 4568.47, z = 142.55, heading = 150.05 }}, { id=3, Name = "hei_prop_heist_ammo_box", Position = { x = -1162.83, y = 4571.43, z = 142.91, heading = 337.43 }}, { id=4, Name = "hei_prop_heist_ammo_box", Position = { x = -1163.04, y = 4568.09, z = 142.67, heading = 254.89 }}, }, Events = { { Type="Paradrop", Position = { x = -1161.0, y = 4569.94, z = 142.64 }, Size = {radius=200.0}, SpawnHeight = 200.0, --FacePlayer = true, NumberPeds=15, }, }, Pickups = { }, MissionPickups = { }, Peds = { {id = 1, Weapon = 0x05FC3C11, modelHash = "S_M_M_ChemSec_01", x = -1170.34, y = 4597.04, z = 177.27, heading = 280.45 }, {id = 2, Weapon = 0x05FC3C11, modelHash = "S_M_M_ChemSec_01", x = -1209.82, y = 4585.97, z = 196.22, heading = 37.46}, {id = 3, Weapon = 0x05FC3C11, modelHash = "S_M_M_ChemSec_01", x = -1181.61, y = 4611.21, z = 172.68, heading = 57.46 }, {id = 4, Weapon = 0x687652CE, modelHash = "S_M_M_ChemSec_01", x = -1127.46, y = 4617.7, z = 153.66, heading = 161.84}, {id = 5, Weapon = 0x63AB0442, modelHash = "S_M_M_ChemSec_01", x = -1122.56, y = 4585.95, z = 137.82, heading = 234.6}, {id = 6, Weapon = 0xBFEFFF6D, modelHash = "S_M_M_ChemSec_01", x = -1159.03, y = 4555.89, z = 140.66, heading = 283.2}, {id = 7, Weapon = 0xAF113F99, modelHash = "S_M_M_ChemSec_01", x = -1173.78, y = 4564.25, z = 140.33, heading = 273.92 }, {id = 8, Weapon = 0x83BF0278, modelHash = "S_M_M_ChemSec_01", x = -1165.78, y = 4570.29, z = 142.66, heading = 254.67}, {id = 9, Weapon = 0xBFEFFF6D, modelHash = "S_M_M_ChemSec_01", x = -1157.42, y = 4573.4, z = 142.85, heading = 204.36}, }, Vehicles = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array*** --vehicles are not consistent, so use ExtraPeds at your own discretion. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2 {id = 1, id2 = 1, Vehicle = "valkyrie", modelHash = "S_M_M_ChemSec_01", x = -1166.42, y = 4641.5, z = 145.11, heading = 210.07,driving=true,pilot=true,isAircraft=true}, -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true}, } } , Mission10 = { StartMessage = "Stop the bandits from taking over the oil fields!", FinishMessage = "Mission Completed!", MissionTitle = "Fury Road", MissionMessage = "Stop the bandits from taking over the oil fields", --Type = "Assassinate", Type = "Assassinate", --TargetKillReward = 150, --KillReward = 150, IsDefend = true, Blip2 = { Title = "Mission End", Position = {x = 1453.72, y = -2282.69, z = 67.47}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 58, Display = 4, Size = 1.2, Color = 1, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, Blip = { Title = "Bandit Location", Position = { x = 1564.8, y = 3221.98, z = 40.4}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 58, Display = 4, Size = 1.2, Color = 1, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = -1694.94, y = -3152.18, z = 22.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, Marker = { Type = 1, Position = {x = 1453.72, y = -2282.69, z = 67.47}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 150.0, y = 150.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 200.0, }, --***Must Set 'realId' too, which must is always the same as 'id' for props to not float*** Props = { }, Pickups = { }, MissionPickups = { }, Peds = { {id = 1, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1046.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true,}, {id = 2, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1047.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true}, {id = 3, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1048.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true}, {id = 4, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1049.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true}, {id = 5, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1050.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true}, {id = 6, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1051.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true}, {id = 7, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1052.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true}, --{id = 8, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1053.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true,conqueror=true}, --{id = 9, Weapon = 0x2BE6766B, modelHash = "u_m_y_zombie_01", x = 1054.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true,conqueror=true}, --{id = 10, Weapon = 0x2BE6766B, modelHash = "u_m_y_zombie_01", x = 1055.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true,conqueror=true}, }, Vehicles = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array*** --vehicles are not consistent, so use ExtraPeds at your own discretion. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2 {id = 1, id2 = 1, Weapon= 0x13532244, Vehicle = "phantom2", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=1,seatid=0}}, x = 1693.43, y = 3252.58, z = 40.91, heading = 283.22,notzed=true,target=true,conqueror=true}, --movetocoord={ x = 1453.72, y = -2282.69, z = 67.47}, {id = 2, id2 = 2, Weapon= 0x13532244, Vehicle = "limo2", modelHash = "u_m_y_zombie_01", x = 1716.09, y = 3263.64, z = 41.14, heading = 287.06,notzed=true,target=true,conqueror=true}, {id = 3, id2 = 3, Weapon= 0x13532244, Vehicle = "barrage", modelHash = "u_m_y_zombie_01",x = 1675.94, y = 3235.49, z = 40.71, heading = 280.06, notzed=true,target=true,conqueror=true}, {id = 4, id2 = 4, Weapon= 0x13532244, Vehicle = "gargoyle", modelHash = "u_m_y_zombie_01", x = 1633.08, y = 3235.96, z = 40.41, heading = 280.53, notzed=true,target=true,conqueror=true}, {id = 5, id2 = 5, Weapon= 0x13532244, Vehicle = "dukes2", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=2,seatid=0}}, x = 1601.39, y = 3219.89, z = 40.41, heading = 281.29, notzed=true,target=true,conqueror=true}, {id = 6, id2 = 6, Weapon= 0x13532244, Vehicle = "tampa3", modelHash = "u_m_y_zombie_01", x = 1564.8, y = 3221.98, z = 40.44, heading = 279.78, notzed=true,target=true,conqueror=true}, {id = 7, id2 = 7, Weapon= 0x13532244, Vehicle = "ratbike", modelHash = "u_m_y_zombie_01", x = 1530.94, y = 3195.49, z = 40.43, heading = 283.06, notzed=true,target=true,conqueror=true}, {id = 8, id2 = 8, Weapon= 0x13532244, Vehicle = "sanctus", modelHash = "u_m_y_zombie_01", x = 1507.08, y = 3207.04, z = 40.45, heading = -80.67, notzed=true,target=true,conqueror=true}, {id = 9, id2 = 9, Weapon= 0x13532244, Vehicle = "dune4", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=3,seatid=0}}, x = 1718.96, y = 3258.17, z = 41.13, heading = 284.77 , notzed=true,target=true,conqueror=true}, {id = 10, id2 = 10, Weapon= 0x13532244, Vehicle = "dune3", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=4,seatid=0}}, x = 1480.56, y = 3181.15, z = 40.44, heading = 279.9, notzed=true,target=true,conqueror=true}, {id = 11, id2 = 11, Weapon= 0x13532244, Vehicle = "dune2", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=5,seatid=0}},x = 1443.97, y = 3190.27, z = 40.45, heading = 281.69, notzed=true,target=true,conqueror=true}, {id = 12, id2 = 12, Weapon= 0x13532244, Vehicle = "dune", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=6,seatid=0}}, x = 1062.02, y = 3084.72, z = 41.17, heading = 286.88, heading = 278.93, notzed=true,target=true,conqueror=true}, {id = 13, id2 = 13, Weapon= 0x13532244, Vehicle = "technical2", modelHash = "u_m_y_zombie_01", x = 1421.18, y = 3162.42, z = 40.47, heading = 280.8 , notzed=true,target=true,conqueror=true}, {id = 14, id2 = 14, Weapon= 0x13532244, Vehicle = "technical2", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=7,seatid=0}},x = 1376.34, y = 3172.96, z = 40.46, heading = 280.96, notzed=true,target=true,conqueror=true}, {id = 15, id2 = 15, Weapon= 0x13532244, Vehicle = "boxville5", modelHash = "u_m_y_zombie_01",x = 1345.56, y = 3142.1, z = 40.47, heading = -78.9, notzed=true,target=true,conqueror=true}, -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true}, } }, Mission11 = { StartMessage = "The miners dug too greedily.~n~They awoke something in the darkness~n~Find the lost treasure!", FinishMessage = "Mission Completed!", MissionTitle = "Hollow Earth Theory", MissionMessage = "Find and retrieve the legendary lost treasure from the abandoned mine", Type = "Objective", --TargetKillReward = 150, --KillReward = 150, SpawnRewardPickups = {"weapon_rayminigun","weapon_raypistol","weapon_firework"}, Blip = { Title = "Objective", Position = { x = -595.88, y = 2088.7, z = 131.41}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = -423.38, y = 2064.82, z = 118.99}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, --***Must Set 'realId' too, which must is always the same as 'id' for props to not float*** Props = { { id=1, realId=1, Name = "prop_idol_01_error", Position = {x = -423.91, y = 2064.71, z = 120.03, heading = 278.44}}, --prop_idol_case }, Pickups = { }, MissionPickups = { }, Peds = { {id = 1, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -461.9, y = 2057.86, z = 121.63, heading = 203.57,armor=500}, {id = 2, Weapon = 0xAF3696A1, modelHash = "ig_orleans", x = -463.17, y = 2056.08, z = 121.79, heading = 205.38,armor=500}, {id = 3, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -456.42, y = 2052.18, z = 122.36, heading = 154.51,armor=500 }, {id = 4, Weapon = 0xAF3696A1, modelHash = "ig_orleans", x = -449.67, y = 2057.85, z = 122.07, heading = 120.81,armor=500}, {id = 5, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -436.34, y = 2062.19, z = 121.36, heading = 101.34 ,armor=500}, {id = 6, Weapon = 0xAF3696A1, modelHash = "ig_orleans",x = -428.27, y = 2064.24, z = 120.64, heading = 106.58 ,armor=500}, {id = 7, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -428.8, y = 2063.0, z = 120.72, heading = 100.6,armor=500}, }, Vehicles = { -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true}, } }, Mission12 = { StartMessage = "Capture the objective!", FinishMessage = "Mission Completed!", MissionTitle = "Takeover", MissionMessage = "Capture the objective!", --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate --The real messages (values above), will be set to the below, based on which Type StartMessageObj = "Capture the objective!", FinishMessageObj = "Mission Completed!", MissionTitleObj = "Takeover", MissionMessageObj = "Capture the objective!", RandomMissionTypes ={"Objective","Assassinate"}, StartMessageAss = "Eliminate the targets!", FinishMessageAss = "Mission Completed!", MissionTitleAss = "Elimination", MissionMessageAss = "Eliminate the targets", RandomMissionDoLandBattle=false, --needed for pier npcs to spawn! Type = "Objective", --RandomMissionTypes ={"Objective","HostageRescue"}, IsRandomEvent=true, IsRandom = true, --RandomMissionTypes ={"Objective"}, --Config.RandomMissionPositions = { --{ x = 57.0, y = 3717.01, z = 39.75, MissionTitle="Trailer Park"},--lost caravans --} --IsDefend = true, --IsDefendTarget = true, --IsDefendTargetChase = true, --IsDefendTargetGotoBlip=true, --IsRandomSpawnAnywhere = true, --what x and y coordinate range should these mission spawn in? --IsRandomSpawnAnywhereCoordRange = {xrange={-3500,4200},yrange={-3700,7700}}, --RandomLocation = true, --for completely random location.. Blip = { Title = "Objective", Position = { x = -10000, y = 0, z = 0}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = -10000, y = 0, z = 0}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, MarkerS = { --safehouse marker Type = 1, Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, Props = { --**need a stub entry set for the random prop** { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }}, }, Peds = { --**need a stub entry set for the random ped hostage for HostageRescue=true** {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }}, }, Vehicles = { --**need a stub entry set for the random prop** }, Events = { --**need a stub entry set for the random default event** --add custom events for mission with id=1 onwards {id = 1, Position = { x = 50000.0, y = 50000.0, z = 50000.0, heading = 0 }, Size = {radius=1000.0}, SpawnHeight = 200.0, FacePlayer = true, --NumberPeds=1, isBoss=false, Target=false, SquadSpawnRadius=25.0, }, }, Pickups = { }, MissionPickups = { } }, Mission13 = { StartMessage = "Rescue the witness from the police station!", FinishMessage = "Mission Completed!", MissionTitle = "Assault on Precinct 13", MissionMessage = "Stop the terrorists from eliminating the important witness", Type = "Assassinate", --TargetKillReward = 150, --KillReward = 150, IsDefend = true, IsDefendTarget = true, IsDefendTargetRescue = true, IsDefendTargetChase = true, Blip2 = { Title = "Protect the witness", Position = { x = 459.26, y = -997.97, z = 24.91}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = -423.38, y = 2064.82, z = 118.99}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = -1694.94, y = -3152.18, z = 22.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, --***Must Set 'realId' too, which must is always the same as 'id' for props to not float*** Props = { { id=1, realId=1, Name = "prop_idol_01_error", Position = {x = -423.91, y = 2064.71, z = 120.03, heading = 278.44}}, --prop_idol_case }, Pickups = { }, MissionPickups = { }, IsDefendTargetEntity = { --**Uses Blip2 location to spawn... except for heading** --Only define 1, Add 'id2' w. 'Vehicle' to add ped to vehicle. {id = 1, Weapon = 0x2BE6766B, modelHash = "u_f_y_princess", heading = 258.54}, --{id = 1, id2 = 1, Weapon= 0x2BE6766B, Vehicle = "windsor", modelHash = "ig_bankman",heading = 283.22,}, --movetocoord={ x = 1564.8, y = 3221.98, z = 40.4} }, Peds = { {id = 1, Weapon = 0x1B06D571, modelHash = "g_m_y_lost_01", x = 392.22, y = -948.11, z = 29.4, heading = 235.57,armor=500,movespeed=1.0,target=true}, {id = 2, Weapon = 0x99B507EA, modelHash = "g_m_y_lost_02", x = 452.02, y = -939.25, z = 28.52, heading = 174.14,armor=500,movespeed=1.0,target=true}, {id = 3, Weapon = 0xCD274149, modelHash = "g_m_y_lost_03", x = 491.22, y = -962.64, z = 27.24, heading = 121.6,armor=500,movespeed=1.0,target=true }, {id = 4, Weapon = 0x1B06D571, modelHash = "g_f_y_lost_01", x = 504.32, y = -1019.43, z = 28.01, heading = 90.92,armor=500,movespeed=1.0,target=true}, {id = 5, Weapon = 0x99B507EA, modelHash = "g_m_y_lost_01", x = 479.23, y = -1067.98, z = 29.21, heading = 69.27,armor=500,movespeed=1.0,target=true}, {id = 6, Weapon = 0xCD274149, modelHash = "g_m_y_lost_02",x = 407.46, y = -1068.29, z = 29.36, heading = 355.52 ,armor=500,movespeed=1.0,target=true}, {id = 7, Weapon = 0x1B06D571, modelHash = "g_m_y_lost_03", x = 379.15, y = -1033.22, z = 29.31, heading = 313.98,armor=500,movespeed=1.0,target=true }, --{id = 4, Weapon = 0x2BE6766B, modelHash = " g_f_y_lost_01", x = 451.2, y = -984.93, z = 43.69, heading = 274.59,armor=500,movespeed=1}, --{id = 5, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -436.34, y = 2062.19, z = 121.36, heading = 101.34 ,armor=500}, --{id = 6, Weapon = 0xAF3696A1, modelHash = "ig_orleans",x = -428.27, y = 2064.24, z = 120.64, heading = 106.58 ,armor=500}, --{id = 7, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -428.8, y = 2063.0, z = 120.72, heading = 100.6,armor=500}, }, Vehicles = { -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true}, } }, Mission14 = { StartMessage = "Help the road warrior survive the bandits!", FinishMessage = "Mission Completed!", MissionTitle = "The Road Warrior", MissionMessage = "Help the road warrior survive the bandits!", --Type = "Assassinate", Type = "Assassinate", --TargetKillReward = 150, --KillReward = 150, IsDefend = true, IsDefendTarget = true, --IsDefendTargetChase = true, --**Peds and vehicles chase target. NOTE: for vehicles to chase, target needs to be in a vehicle** IsDefendTargetRescue = true, --**Rescuing the target wins the mission, like a hostage rescue --Makes NPCs go to Blip location, and Target go from Blip2 to Blip location, when IsDefendTargetChase=true, NPCs chase Target instead IsDefendTargetGotoBlip = true, Blip2 = { Title = "Protect the road warrior", Position = {x = 1872.28, y = 3219.21, z = 45.4}, --{x = 1453.72, y = -2282.69, z = 67.47}, x = 1872.28, y = 3219.21, z = 45.4 Icon = 58, Display = 4, Size = 1.2, Color = 1, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, Blip = { Title = "Mission End", Position = {x = 1416.86, y = 6591.29, z = 12.92}, --{ x = 1453.72, y = -2282.69, z = 67.47}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 38, Display = 4, Size = 1.2, Color = 1, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, Marker = { Type = 1, Position = {x = 1453.72, y = -2282.69, z = 67.47}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 150.0, y = 150.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 200.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = 1731.94, y = 3308.24, z = 41.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = 1731.94, y = 3308.24, z = 40.22}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = 1480.63, y = 3167.93, z = 40.99}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 1481.84, y = 3873.37, z = 30.04}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, --***Must Set 'realId' too, which must is always the same as 'id' for props to not float*** Props = { }, IsDefendTargetEntity = { --**Uses Blip2 location to spawn... except for heading** --Only define 1, Add 'id2' w. 'Vehicle' to add ped to vehicle. --{id = 1, Weapon = 0x2BE6766B, modelHash = "u_f_y_princess", heading = 372.55}, {id = 1, id2 = 1, Weapon= 0x2BE6766B, Vehicle = "kuruma2", modelHash = "ig_mp_agent14",heading = 283.22,armor=100}, --movetocoord={ x = 1564.8, y = 3221.98, z = 40.4} }, Pickups = { }, MissionPickups = { }, Peds = { {id = 1, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1046.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true,}, {id = 2, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1047.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true}, {id = 3, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1048.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true}, {id = 4, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1049.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true}, {id = 5, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1050.11, y = 3061.58, z = 41.93, heading = 372.55,notzed=true,target=true}, {id = 6, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1051.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true}, {id = 7, Weapon = 0x13532244, modelHash = "u_m_y_zombie_01", x = 1052.11, y = 3061.58, z = 41.93, heading = 372.55 ,notzed=true,target=true}, }, Vehicles = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array*** --vehicles are not consistent, so use ExtraPeds at your own discretion. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2 {id = 1, id2 = 1, Weapon= 0x13532244, Vehicle = "phantom2", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=1,seatid=0}}, x = 1693.43, y = 3252.58, z = 40.91, heading = 283.22,notzed=true,target=true,conqueror=true}, --movetocoord={ x = 1453.72, y = -2282.69, z = 67.47}, {id = 2, id2 = 2, Weapon= 0x13532244, Vehicle = "limo2", modelHash = "u_m_y_zombie_01", x = 1716.09, y = 3263.64, z = 41.14, heading = 287.06,notzed=true,target=true,conqueror=true}, {id = 3, id2 = 3, Weapon= 0x13532244, Vehicle = "barrage", modelHash = "u_m_y_zombie_01",x = 1675.94, y = 3235.49, z = 40.71, heading = 280.06, notzed=true,target=true,conqueror=true}, {id = 4, id2 = 4, Weapon= 0x13532244, Vehicle = "gargoyle", modelHash = "u_m_y_zombie_01", x = 1633.08, y = 3235.96, z = 40.41, heading = 280.53, notzed=true,target=true,conqueror=true}, {id = 5, id2 = 5, Weapon= 0x13532244, Vehicle = "dukes2", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=2,seatid=0}}, x = 1601.39, y = 3219.89, z = 40.41, heading = 281.29, notzed=true,target=true,conqueror=true}, {id = 6, id2 = 6, Weapon= 0x13532244, Vehicle = "tampa3", modelHash = "u_m_y_zombie_01", x = 1564.8, y = 3221.98, z = 40.44, heading = 279.78, notzed=true,target=true,conqueror=true}, {id = 7, id2 = 7, Weapon= 0x13532244, Vehicle = "ratbike", modelHash = "u_m_y_zombie_01", x = 1530.94, y = 3195.49, z = 40.43, heading = 283.06, notzed=true,target=true,conqueror=true}, {id = 8, id2 = 8, Weapon= 0x13532244, Vehicle = "sanctus", modelHash = "u_m_y_zombie_01", x = 1507.08, y = 3207.04, z = 40.45, heading = -80.67, notzed=true,target=true,conqueror=true}, {id = 9, id2 = 9, Weapon= 0x13532244, Vehicle = "dune4", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=3,seatid=0}}, x = 1718.96, y = 3258.17, z = 41.13, heading = 284.77 , notzed=true,target=true,conqueror=true}, {id = 10, id2 = 10, Weapon= 0x13532244, Vehicle = "dune3", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=4,seatid=0}}, x = 1480.56, y = 3181.15, z = 40.44, heading = 279.9, notzed=true,target=true,conqueror=true}, {id = 11, id2 = 11, Weapon= 0x13532244, Vehicle = "dune2", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=5,seatid=0}},x = 1443.97, y = 3190.27, z = 40.45, heading = 281.69, notzed=true,target=true,conqueror=true}, {id = 12, id2 = 12, Weapon= 0x13532244, Vehicle = "dune", modelHash = "u_m_y_zombie_01", ExtraPeds={{id=6,seatid=0}}, x = 1062.02, y = 3084.72, z = 41.17, heading = 286.88, heading = 278.93, notzed=true,target=true,conqueror=true}, {id = 13, id2 = 13, Weapon= 0x13532244, Vehicle = "technical2", modelHash = "u_m_y_zombie_01", x = 1421.18, y = 3162.42, z = 40.47, heading = 280.8 , notzed=true,target=true,conqueror=true}, {id = 14, id2 = 14, Weapon= 0x13532244, Vehicle = "technical2", modelHash = "u_m_y_zombie_01",ExtraPeds={{id=7,seatid=0}},x = 1376.34, y = 3172.96, z = 40.46, heading = 280.96, notzed=true,target=true,conqueror=true}, {id = 15, id2 = 15, Weapon= 0x13532244, Vehicle = "boxville5", modelHash = "u_m_y_zombie_01",x = 1345.56, y = 3142.1, z = 40.47, heading = -78.9, notzed=true,target=true,conqueror=true}, -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true}, } }, Mission15 = { StartMessage = "Protect the secret agent from the terrorists!", FinishMessage = "Mission Completed!", MissionTitle = "Fast and Furious", MissionMessage = "Stop the terrorists from eliminating the secret agent who stole their secrets", Type = "Assassinate", --TargetKillReward = 150, --KillReward = 150, IsDefend = true, IsDefendTarget = true, IsDefendTargetRescue = true, IsDefendTargetChase = true, --[[ Blip = { Title = "Mission Start", Position = { x = 44.29, y = 6423.54, z = 31.3}, Icon = 58, Display = 4, Size = 1.2, Color = 1, },]]-- Blip2 = { Title = "Protect the target", Position = { x = 44.29, y = 6423.54, z = 31.3}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = -423.38, y = 2064.82, z = 118.99}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = {x = -2108.16, y = 3275.45, z = 37.73}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = -2108.16, y = 3275.45, z = 37.73}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -2451.21, y = 3134.29, z = 32.82, heading = 156.25}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = -3238.09, y = 3380.0, z = 0.18}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, --***Must Set 'realId' too, which must is always the same as 'id' for props to not float*** Props = { --{ id=1, realId=1, Name = "prop_idol_01_error", Position = {x = -423.91, y = 2064.71, z = 120.03, heading = 278.44}}, --prop_idol_case }, Pickups = { }, MissionPickups = { }, IsDefendTargetEntity = { --**Uses Blip2 location to spawn... except for heading** --Only define 1, Add 'id2' w. 'Vehicle' to add ped to vehicle. --{id = 1, Weapon = 0x2BE6766B, modelHash = "ig_mp_agent14", heading = 258.54}, {id = 1, id2 = 1, Weapon= 0x2BE6766B, Vehicle = "kuruma2", modelHash = "ig_mp_agent14",heading = 132.01,armor=100,driving=true}, --movetocoord={ x = 1564.8, y = 3221.98, z = 40.4} }, Peds = { --{id = 1, Weapon = 0x13532244, Vehicle = "tampa3", modelHash = "g_m_y_lost_03", x = 67.76, y = 6444.12, z = 31.3, heading = 133.24,}, --{id = 2, Weapon = 0x13532244, Vehicle = "tampa3", modelHash = "g_m_y_lost_02",x = 78.04, y = 6419.11, z = 31.29, heading = 44.07, }, --{id = 3, Weapon = 0x13532244, Vehicle = "tampa3", modelHash = "g_m_y_lost_01",x = 50.66, y = 6458.93, z = 31.41, heading = 183.7, }, --[[ {id = 1, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_01", x = 392.22, y = -948.11, z = 29.4, heading = 235.57,armor=500,movespeed=1}, {id = 2, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_02", x = 452.02, y = -939.25, z = 28.52, heading = 174.14,armor=500,movespeed=1}, {id = 3, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_03", x = 491.22, y = -962.64, z = 27.24, heading = 121.6,armor=500,movespeed=1 }, {id = 4, Weapon = 0x2BE6766B, modelHash = "g_f_y_lost_01", x = 504.32, y = -1019.43, z = 28.01, heading = 90.92,armor=500,movespeed=1}, {id = 5, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_01", x = 479.23, y = -1067.98, z = 29.21, heading = 69.27,armor=500,movespeed=1}, {id = 6, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_02",x = 407.46, y = -1068.29, z = 29.36, heading = 355.52 ,armor=500,movespeed=1}, {id = 7, Weapon = 0x2BE6766B, modelHash = "g_m_y_lost_03", x = 379.15, y = -1033.22, z = 29.31, heading = 313.98,armor=500,movespeed=1 }, ]]-- --{id = 4, Weapon = 0x2BE6766B, modelHash = " g_f_y_lost_01", x = 451.2, y = -984.93, z = 43.69, heading = 274.59,armor=500,movespeed=1}, --{id = 5, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -436.34, y = 2062.19, z = 121.36, heading = 101.34 ,armor=500}, --{id = 6, Weapon = 0xAF3696A1, modelHash = "ig_orleans",x = -428.27, y = 2064.24, z = 120.64, heading = 106.58 ,armor=500}, --{id = 7, Weapon = 0x476BF155, modelHash = "ig_orleans", x = -428.8, y = 2063.0, z = 120.72, heading = 100.6,armor=500}, }, Vehicles = { {id = 1, id2 = 1, Weapon = 0x13532244, Vehicle = "tampa3", nomods=true, modelHash = "g_m_y_lost_03", x = 67.76, y = 6444.12, z = 31.3, heading = 133.24, movespeed=120.0, conqueror=true,driving=true,target=true}, {id = 2, id2 = 2, Weapon = 0x13532244, Vehicle = "tampa3", nomods=true, modelHash = "g_m_y_lost_02",x = 78.04, y = 6419.11, z = 31.29, heading = 44.07, movespeed=120.0, conqueror=true,driving=true,target=true}, {id = 3, id2 = 3, Weapon = 0x13532244, Vehicle = "tampa3", nomods=true, modelHash = "g_m_y_lost_01",x = 50.66, y = 6458.93, z = 31.41, heading = 183.7, movespeed=120.0, conqueror=true,driving=true,target=true}, } }, Mission16 = { StartMessage = "Stop the mercenaries from taking over Los Santos!", FinishMessage = "Mission Completed!", MissionTitle = "Battle for Los Santos", MissionMessage = "Stop the mercenaries from taking over Los Santos!", --Type = "Assassinate", Type = "Assassinate", --TargetKillReward = 150, --KillReward = 150, IsDefend = true, Blip2 = { Title = "Mission End", Position = { x = -29.44, y = -950.3, z = 29.41}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 58, Display = 4, Size = 1.2, Color = 1, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, Blip = { Title = "Defend", Position = { x = -29.44, y = -950.3, z = 29.41}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 58, Display = 4, Size = 1.2, Color = 1, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, Marker = { Type = 1, Position = { x = -29.44, y = -950.3, z = 29.41}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 150.0, y = 150.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 200.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, }, MarkerS = { --safehouse marker Type = 1, Position = { x = -1694.94, y = -3152.18, z = 23.32}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -1469.37, y = -2967.27, z = 13.3}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, --***Must Set 'realId' too, which must is always the same as 'id' for props to not float*** Props = { }, Pickups = { }, MissionPickups = { }, Peds = { }, Vehicles = { -- ID: id of NPC | name: Name of Blip | BlipID: Icone of Blip | VoiceName: NPC Talk When near it | Ambiance: Ambiance of Shop | Weapon: Hash of Weapon | modelHash: Model | X: Position x | Y: Position Y | Z: Position Z | heading: Where Npc look --**IMPORTANT: make sure the id of the ped starts from 1, each Peds id in above, increments by 1 and matches that entries index if it were in an array*** --vehicles are not consistent, so use ExtraPeds at your own discretion. --Below takes a ped with id=1 from Peds above and will put it in seatid = -2 {id = 1, id2 = 1, Weapon= 0x2BE6766B, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01",x = -909.58, y = -3472.0, z = 13.94, heading = 320.58,target=true,}, --movetocoord={ x = 1453.72, y = -2282.69, z = 67.47}, {id = 2, id2 = 2, Weapon= 0x2BE6766B, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01", x = 1255.7, y = -3334.67, z = 5.8, heading = 357.43,target=true,}, {id = 3, id2 = 3, Weapon= 0x2BE6766B, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01", x = 285.41, y = -3304.03, z = 5.62, heading = 352.1, target=true,}, {id = 4, id2 = 4, Weapon= 0x2BE6766B, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01", x = -2616.08, y = 2971.87, z = 16.68, heading = 172.79, target=true,}, {id = 5, id2 = 5, Weapon= 0x2BE6766B, Vehicle = "khanjali", modelHash = "s_m_y_ammucity_01",x = 216.18, y = 3134.58, z = 42.35, heading = 184.52, target=true,}, {id = 6, id2 = 6, Weapon= 0x2BE6766B, Vehicle = "rhino", modelHash = "s_m_y_ammucity_01",x = 2906.09, y = 4446.63, z = 48.17, heading = 107.07,target=true,}, {id = 7, id2 = 7, Weapon= 0x2BE6766B, Vehicle = "apc", modelHash = "s_m_y_ammucity_01", x = -385.54, y = 5994.55, z = 31.47, heading = 134.79, target=true,conqueror=true}, {id = 8, id2 = 8, Weapon= 0x2BE6766B, Vehicle = "apc", modelHash = "s_m_y_ammucity_01", x = 1323.05, y = 6485.61, z = 19.99, heading = 256.07, target=true,conqueror=true}, {id = 9, id2 = 9, Weapon= 0x2BE6766B, Vehicle = "valkyrie", modelHash = "s_m_y_ammucity_01", x = -101.92, y = -1144.27, z = 550.79, heading = 268.87,movespeed=120.0, driving=true,isAircraft=true,target=true}, {id = 9, id2 = 9, Weapon= 0x2BE6766B, Vehicle = "hydra", modelHash = "s_m_y_ammucity_01", x = -229.57, y = -670.27, z = 380.46, heading = 78.99,movespeed=120.0, driving=true,isAircraft=true,target=true}, -- {id = 2, id2 = 2, Vehicle = "toro2", modelHash = "s_m_y_ammucity_01", x = -3014.83, y = -43.5, z = 0.13, heading = 151.19, driving=true}, } }, Mission17 = { StartMessage = "Rescue the hostages", FinishMessage = "Mission Completed!", MissionTitle = "Rescue", MissionMessage = "Rescue the hostages!", --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate --The real messages (values above), will be set to the below, based on which Type StartMessageObj = "Capture the objective!", FinishMessageObj = "Mission Completed!", MissionTitleObj = "Takeover", MissionMessageObj = "Capture the objective!", StartMessageAss = "Eliminate the targets!", FinishMessageAss = "Mission Completed!", MissionTitleAss = "Elimination", MissionMessageAss = "Eliminate the targets", Type = "Objective", --placeholder RandomMissionTypes ={"HostageRescue"}, RandomMissionDoLandBattle = true, IsRandom = true, IsRandomEvent=true, RandomMissionSpawnRadius = 150.0, --keep a float for enemy ped wandering to work RandomMissionMaxPedSpawns = 75, RandomMissionMinPedSpawns = 50, RandomMissionMaxVehicleSpawns = 6, RandomMissionMinVehicleSpawns = 3, RandomMissionChanceToSpawnVehiclePerTry = 100, RandomMissionAircraftChance = 30, MissionLengthMinutes = 60, SafeHouseVehiclesMaxClaim = 3, SafeHouseVehicleCount = 9, SafeHouseAircraftCount = 3, SafeHouseBoatCount = 3, --RandomMissionBoat={"apc"}, --IsDefend = true, --IsDefendTarget = true, --IsDefendTargetChase = true, --IsDefendTargetGotoBlip=true, IsRandomSpawnAnywhere = true, --what x and y coordinate range should these mission spawn in? IsRandomSpawnAnywhereCoordRange = {xrange={-3500,4200},yrange={-3700,7700}}, --RandomLocation = true, --for completely random location.. Blip = { Title = "Objective", Position = { x = -10000, y = 0, z = 0}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = -10000, y = 0, z = 0}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, MarkerS = { --safehouse marker Type = 1, Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, Props = { --**need a stub entry set for the random prop** { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }}, }, Vehicles = { --**need a stub entry set for the random prop** }, Events = { --**need a stub entry set for the random default event** --add custom events for mission with id=1 onwards {id = 1, Position = { x = 50000.0, y = 50000.0, z = 50000.0, heading = 0 }, Size = {radius=1000.0}, SpawnHeight = 200.0, FacePlayer = true, --NumberPeds=1, isBoss=false, Target=false, SquadSpawnRadius=25.0, }, }, Peds = { --**need a stub entry set for the random ped hostage for HostageRescue=true** {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }}, }, Pickups = { }, MissionPickups = { } }, Mission18 = { StartMessage = "New Mission", FinishMessage = "Mission Completed!", MissionTitle = "Extraction", MissionMessage = "New Mission", --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate --The real messages (values above), will be set to the below, based on which Type StartMessageObj = "Capture the objective!", FinishMessageObj = "Mission Completed!", MissionTitleObj = "Takeover", MissionMessageObj = "Capture the objective!", StartMessageAss = "Rescue the target!", FinishMessageAss = "Mission Completed!", MissionTitleAss = "Extraction", MissionMessageAss = "Rescue the target!", Type = "Assassinate", RandomMissionTypes ={"Assassinate"}, IsRandom = true, IsDefend = true, IsDefendTarget = true, --IsDefendTargetChase = true, IsDefendTargetGotoBlip=true, --RandomMissionTypes = {"Assassinate"}, --IsRandomSpawnAnywhere = true, --what x and y coordinate range should these mission spawn in? IsRandomSpawnAnywhereCoordRange = {xrange={-3500,4200},yrange={-3700,7700}}, --RandomLocation = true, --for completely random location.. Blip = { Title = "Objective", Position = { x = -10000, y = 0, z = 0}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Blip2 = { Title = "Objective", Position = { x = -10000, y = 0, z = 0}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = -10000, y = 0, z = 0}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, MarkerS = { --safehouse marker Type = 1, Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, Props = { --**need a stub entry set for the random prop** { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }}, }, Peds = { --**need a stub entry set for the random ped hostage for HostageRescue=true** {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }}, }, Pickups = { }, MissionPickups = { }, RandomMissionPositions = { { x = 58.43, y = -1133.28, z = 29.34, MissionTitle="Extraction", Blip2 = { Title = "Mission Start", Position = { x = -1389.86, y = -388.47, z = 36.7}, -- x = 2365.07, y = 2958.56, z = 49.06 --{ x = 1944.96, y = 3150.6, z = 46.77}, --x = 1345.43, y = 3152.51, z = 40.41 Icon = 309, Display = 4, Size = 1.2, Color = 1, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, Blip = { Title = "Defend The Target", Position = {x = 103.87, y = -1001.07, z = 29.4}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 58, Display = 4, Size = 1.2, Color = 1, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, --[[ Marker = { Type = 1, Position = {x = 1345.43, y = 3152.51, z = 40.41,}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 10.0, y = 10.0, z = 5.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 200.0, },]]-- DefendTargetInVehicle = true, }, { x = 1074.41, y = 3072.94, z = 40.82, MissionTitle="Extraction", Blip2 = { Title = "Mission Start", Position = { x = 2365.07, y = 2958.56, z = 49.06}, -- x = 2365.07, y = 2958.56, z = 49.06 --{ x = 1944.96, y = 3150.6, z = 46.77}, --x = 1345.43, y = 3152.51, z = 40.41 Icon = 309, Display = 4, Size = 1.2, Color = 1, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, Blip = { Title = "Defend The Target", Position = {x = 1155.28, y = 3031.23, z = 40.3}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 58, Display = 4, Size = 1.2, Color = 1, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, --[[ Marker = { Type = 1, Position = {x = 1345.43, y = 3152.51, z = 40.41,}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 10.0, y = 10.0, z = 5.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 200.0, }, ]]-- DefendTargetInVehicle = true, --DefendTargetVehicleIsAircraft = true, }, } }, Mission19 = { StartMessage = "Take out enemy targets!", FinishMessage = "Mission Completed!", MissionTitle = "Warfare", MissionMessage = "Take out the enemy targets!", --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate --The real messages (values above), will be set to the below, based on which Type StartMessageObj = "Capture the objective!", FinishMessageObj = "Mission Completed!", MissionTitleObj = "Warfare", MissionMessageObj = "Capture the objective!", StartMessageAss = "Eliminate the targets!", FinishMessageAss = "Mission Completed!", MissionTitleAss = "Warfare", MissionMessageAss = "Eliminate the targets", --RandomMissionWeapons = {0x63AB0442}, RandomMissionTypes ={"BossRush"}, Type = "Objective", IsRandom = true, IsRandomEvent=true, --IsDefend = true, --IsDefendTarget = true, --IsDefendTargetChase = true, --IsDefendTargetGotoBlip=true, IsRandomSpawnAnywhere = true, RandomMissionSpawnRadius = 150.0, --keep a float for enemy ped wandering to work RandomMissionMaxPedSpawns = 75, RandomMissionMinPedSpawns = 50, RandomMissionMaxVehicleSpawns = 6, RandomMissionMinVehicleSpawns = 3, RandomMissionChanceToSpawnVehiclePerTry = 100, RandomMissionAircraftChance = 30, MissionLengthMinutes = 60, SafeHouseVehiclesMaxClaim = 3, SafeHouseVehicleCount = 9, SafeHouseAircraftCount = 3, SafeHouseBoatCount = 3, --SafeHouseVehicles ={'rcbandito'}, --RandomMissionVehicles={"tampa3"}, --RandomMissionAircraft={"volatol"}, --what x and y coordinate range should these mission spawn in? IsRandomSpawnAnywhereCoordRange = {xrange={-3500,4200},yrange={-3700,7700}}, --RandomLocation = true, --for completely random location.. --RandomMissionPeds = {"mp_m_freemode_01"}, --RandomMissionAircraft = {"bombushka"}, --RandomMissionVehicles = {"pounder2"}, Blip = { Title = "Objective", Position = { x = -10000, y = 0, z = 0}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = -10000, y = 0, z = 0}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, MarkerS = { --safehouse marker Type = 1, Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, Props = { --**need a stub entry set for the random prop** { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }}, }, Peds = { --**need a stub entry set for the random ped hostage for HostageRescue=true** {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }}, }, Events = { --**need a stub entry set for the random default event** --add custom events for mission with id=1 onwards {id = 1, Position = { x = 50000.0, y = 50000.0, z = 50000.0, heading = 0 }, Size = {radius=1000.0}, SpawnHeight = 200.0, FacePlayer = true, --NumberPeds=1, isBoss=false, Target=false, SquadSpawnRadius=25.0, }, }, Vehicles = { --**need a stub entry set for the random prop** }, Pickups = { }, MissionPickups = { } }, Mission20 = { StartMessage = "New Mission", FinishMessage = "Mission Completed!", MissionTitle = "Extraction", MissionMessage = "New Mission", --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate --The real messages (values above), will be set to the below, based on which Type StartMessageObj = "Capture the objective!", FinishMessageObj = "Mission Completed!", MissionTitleObj = "Takeover", MissionMessageObj = "Capture the objective!", StartMessageAss = "Rescue the target!", FinishMessageAss = "Mission Completed!", MissionTitleAss = "Extraction", MissionMessageAss = "Rescue the target!", Type = "Assassinate", IsRandom = true, RandomMissionTypes ={"Assassinate"}, IsDefend = true, IsDefendTarget = true, IsDefendTargetRescue = true, IsDefendTargetChase = true, --IsDefendTargetGotoBlip=true, --TeleportToSafeHouseOnMissionStart = false, RandomMissionSpawnRadius = 100.0, --keep a float for enemy ped wandering to work RandomMissionMaxPedSpawns = 10, RandomMissionMinPedSpawns = 10, RandomMissionMaxVehicleSpawns = 0, RandomMissionMinVehicleSpawns = 0, RandomMissionChanceToSpawnVehiclePerTry = 100, RandomMissionAircraftChance = 0, RandomMissionWeapons = {0xDD5DF8D9,0x99B507EA,0xCD274149,0x1B06D571}, --IsRandomSpawnAnywhere = true, --what x and y coordinate range should these mission spawn in? --RandomLocation = true, --for completely random location.. Blip = { Title = "Objective", Position = { x = -10000, y = 0, z = 0}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Blip2 = { Title = "Objective", Position = { x = -10000, y = 0, z = 0}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = -10000, y = 0, z = 0}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, MarkerS = { --safehouse marker Type = 1, Position = { x = 137.06, y = -3093.18, z = 4.9}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = { x = -1228.1, y = -2267.77, z = 13.94}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 413.98, y = -3411.47, z = 0.23}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, Props = { --**need a stub entry set for the random prop** { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }}, }, Peds = { --**need a stub entry set for the random ped hostage for HostageRescue=true** {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }}, }, Pickups = { }, MissionPickups = { }, RandomMissionPositions = { { x = 31.0, y = -767.1, z = 44.24, MissionTitle="Extraction", Blip2 = { --safehouse blip Title = "Mission Start", Position = { x = 31.0, y = -767.1, z = 44.24}, -- x = 2365.07, y = 2958.56, z = 49.06 --{ x = 1944.96, y = 3150.6, z = 46.77}, --x = 1345.43, y = 3152.51, z = 40.41 Icon = 58, Display = 4, Size = 1.2, Color = 1, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, --[[ Marker = { Type = 1, Position = {x = 31.0, y = -767.1, z = 44.24}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 10.0, y = 10.0, z = 5.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 200.0, },]]-- --DefendTargetInVehicle = true, }, { x = -547.74, y = -1477.3, z = 10.14, MissionTitle="Extraction", Blip2 = { Title = "Mission Start", Position = { x = -547.74, y = -1477.3, z = 10.14}, -- x = 2365.07, y = 2958.56, z = 49.06 --{ x = 1944.96, y = 3150.6, z = 46.77}, --x = 1345.43, y = 3152.51, z = 40.41 Icon = 58, Display = 4, Size = 1.2, Color = 1, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, --[[Marker = { Type = 1, Position = { x = -547.74, y = -1477.3, z = 10.14}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 10.0, y = 10.0, z = 5.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 200.0, },]]-- --DefendTargetInVehicle = true, --DefendTargetVehicleIsAircraft = true, }, }, }, -- uncomment if you have red dead desert map installed: https://github.com/KSA01/Red-Dead-Desert --[[ Mission21 = { StartMessage = "Recapture the prison colony Westworld from the convict uprising!", FinishMessage = "Mission Completed!", MissionTitle = "Westworld", MissionMessage = "Recapture the prison colony Westworld from the convict uprising", --Obj/Ass values are the messages used depending on which random Type is selected Objective or Assassinate --The real messages (values above), will be set to the below, based on which Type StartMessageObj = "Recapture the prison colony Westworld from the convict uprising!", FinishMessageObj = "Mission Completed!", MissionTitleObj = "Westworld", MissionMessageObj = "Recapture the prison colony Westworld from the convict uprising", StartMessageAss = "Recapture the prison colony Westworld from the convict uprising!", FinishMessageAss = "Mission Completed!", MissionTitleAss = "Westworld", MissionMessageAss = "Recapture the prison colony Westworld from the convict uprising", --RandomMissionWeapons = {0x63AB0442}, Type = "Objective", IsRandom = true, RandomMissionTypes ={"Objective"}, --IsDefend = true, --IsDefendTarget = true, --IsDefendTargetChase = true, --IsDefendTargetGotoBlip=true, IsRandomSpawnAnywhere = true, UseSafeHouseLocations = false, RandomMissionDoLandBattle = true, RandomMissionSpawnRadius = 150.0, --keep a float for enemy ped wandering to work RandomMissionMaxPedSpawns = 75, RandomMissionMinPedSpawns = 50, RandomMissionMaxVehicleSpawns = 6, RandomMissionMinVehicleSpawns = 3, RandomMissionChanceToSpawnVehiclePerTry = 100, RandomMissionAircraftChance = 25, MissionLengthMinutes = 60, SafeHouseVehiclesMaxClaim = 3, SafeHouseVehicleCount = 9, SafeHouseAircraftCount = 3, SafeHouseBoatCount = 3, RandomMissionPeds = {"s_m_y_prismuscl_01","u_m_y_prisoner_01","s_m_y_prisoner_01"}, --what x and y coordinate range should these mission spawn in? IsRandomSpawnAnywhereCoordRange = {xrange={4647,7756},yrange={-1181,1950}}, --RandomLocation = true, --for completely random location.. Blip = { Title = "Objective", Position = { x = -10000, y = 0, z = 0}, Icon = 58, Display = 4, Size = 1.2, Color = 1, }, Marker = { Type = 1, Position = { x = -10000, y = 0, z = 0}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 100, g = 100, b = 204}, DrawDistance = 100.0, }, BlipS = { --safehouse blip Title = "Mission Safehouse", Position = {x = 6605.16, y = -787.53, z = 23.78}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 417, Display = 4, Size = 1.2, Color = 2, Alpha =80, --Used for AddBlipForRadius with IsDefend Missions }, MarkerS = { --safehouse marker Type = 1, Position = { x = 6605.16, y = -787.53, z = 22.78}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Size = {x = 6.0, y = 6.0, z = 2.0}, Color = {r = 117, g = 218, b = 255}, DrawDistance = 200.0, }, BlipSL = { --safehouse Vehicle blip Title = "Mission Vehicle Safehouse", Position = {x = 6837.65, y = -942.43, z = 31.4}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 421, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, BlipSB = { --safehouse boat blip Title = "Mission Boat Safehouse", Position = {x = 6992.71, y = -1301.72, z = 0.28}, --{ x = 1944.96, y = 3150.6, z = 46.77}, Icon = 404, Display = 4, Size = 1.2, Color = 3, Alpha =80, }, Props = { --**need a stub entry set for the random prop** { id=1, Name="",Position = { x = 0, y = 0, z = 0, heading = 0 }}, }, Peds = { --**need a stub entry set for the random ped hostage for HostageRescue=true** {id = 1, Position = { x = 0, y = 0, z = 0, heading = 0 }}, }, Pickups = { }, MissionPickups = { } }, ]]-- }
Optional Paste Settings
Category:
None
Cryptocurrency
Cybersecurity
Fixit
Food
Gaming
Haiku
Help
History
Housing
Jokes
Legal
Money
Movies
Music
Pets
Photo
Science
Software
Source Code
Spirit
Sports
Travel
TV
Writing
Tags:
Syntax Highlighting:
None
Bash
C
C#
C++
CSS
HTML
JSON
Java
JavaScript
Lua
Markdown (PRO members only)
Objective C
PHP
Perl
Python
Ruby
Swift
4CS
6502 ACME Cross Assembler
6502 Kick Assembler
6502 TASM/64TASS
ABAP
AIMMS
ALGOL 68
APT Sources
ARM
ASM (NASM)
ASP
ActionScript
ActionScript 3
Ada
Apache Log
AppleScript
Arduino
Asymptote
AutoIt
Autohotkey
Avisynth
Awk
BASCOM AVR
BNF
BOO
Bash
Basic4GL
Batch
BibTeX
Blitz Basic
Blitz3D
BlitzMax
BrainFuck
C
C (WinAPI)
C Intermediate Language
C for Macs
C#
C++
C++ (WinAPI)
C++ (with Qt extensions)
C: Loadrunner
CAD DCL
CAD Lisp
CFDG
CMake
COBOL
CSS
Ceylon
ChaiScript
Chapel
Clojure
Clone C
Clone C++
CoffeeScript
ColdFusion
Cuesheet
D
DCL
DCPU-16
DCS
DIV
DOT
Dart
Delphi
Delphi Prism (Oxygene)
Diff
E
ECMAScript
EPC
Easytrieve
Eiffel
Email
Erlang
Euphoria
F#
FO Language
Falcon
Filemaker
Formula One
Fortran
FreeBasic
FreeSWITCH
GAMBAS
GDB
GDScript
Game Maker
Genero
Genie
GetText
Go
Godot GLSL
Groovy
GwBasic
HQ9 Plus
HTML
HTML 5
Haskell
Haxe
HicEst
IDL
INI file
INTERCAL
IO
ISPF Panel Definition
Icon
Inno Script
J
JCL
JSON
Java
Java 5
JavaScript
Julia
KSP (Kontakt Script)
KiXtart
Kotlin
LDIF
LLVM
LOL Code
LScript
Latex
Liberty BASIC
Linden Scripting
Lisp
Loco Basic
Logtalk
Lotus Formulas
Lotus Script
Lua
M68000 Assembler
MIX Assembler
MK-61/52
MPASM
MXML
MagikSF
Make
MapBasic
Markdown (PRO members only)
MatLab
Mercury
MetaPost
Modula 2
Modula 3
Motorola 68000 HiSoft Dev
MySQL
Nagios
NetRexx
Nginx
Nim
NullSoft Installer
OCaml
OCaml Brief
Oberon 2
Objeck Programming Langua
Objective C
Octave
Open Object Rexx
OpenBSD PACKET FILTER
OpenGL Shading
Openoffice BASIC
Oracle 11
Oracle 8
Oz
PARI/GP
PCRE
PHP
PHP Brief
PL/I
PL/SQL
POV-Ray
ParaSail
Pascal
Pawn
Per
Perl
Perl 6
Phix
Pic 16
Pike
Pixel Bender
PostScript
PostgreSQL
PowerBuilder
PowerShell
ProFTPd
Progress
Prolog
Properties
ProvideX
Puppet
PureBasic
PyCon
Python
Python for S60
QBasic
QML
R
RBScript
REBOL
REG
RPM Spec
Racket
Rails
Rexx
Robots
Roff Manpage
Ruby
Ruby Gnuplot
Rust
SAS
SCL
SPARK
SPARQL
SQF
SQL
SSH Config
Scala
Scheme
Scilab
SdlBasic
Smalltalk
Smarty
StandardML
StoneScript
SuperCollider
Swift
SystemVerilog
T-SQL
TCL
TeXgraph
Tera Term
TypeScript
TypoScript
UPC
Unicon
UnrealScript
Urbi
VB.NET
VBScript
VHDL
VIM
Vala
Vedit
VeriLog
Visual Pro Log
VisualBasic
VisualFoxPro
WHOIS
WhiteSpace
Winbatch
XBasic
XML
XPP
Xojo
Xorg Config
YAML
YARA
Z80 Assembler
ZXBasic
autoconf
jQuery
mIRC
newLISP
q/kdb+
thinBasic
Paste Expiration:
Never
Burn after read
10 Minutes
1 Hour
1 Day
1 Week
2 Weeks
1 Month
6 Months
1 Year
Paste Exposure:
Public
Unlisted
Private
Folder:
(members only)
Password
NEW
Enabled
Disabled
Burn after read
NEW
Paste Name / Title:
Create New Paste
Hello
Guest
Sign Up
or
Login
Sign in with Facebook
Sign in with Twitter
Sign in with Google
You are currently not logged in, this means you can not edit or delete anything you paste.
Sign Up
or
Login
Public Pastes
I made $15,000 * 2 hours
CSS | 22 min ago | 0.99 KB
✅ API Glitch (Docs Leak)
CSS | 22 min ago | 0.99 KB
Custom Placeholder: Event Image using alt tag...
12 hours ago | 0.50 KB
Untitled
Bash | 22 hours ago | 1.17 KB
Using Prepared statement with bind vars to pr...
Go | 1 day ago | 3.67 KB
rc
2 days ago | 2.49 KB
Stripe Session Vars
2 days ago | 0.67 KB
[TLF 16] Hylandra's File / Introduction
2 days ago | 3.37 KB
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the
Cookies Policy
.
OK, I Understand
Not a member of Pastebin yet?
Sign Up
, it unlocks many cool features!