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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class HealthCollectableBehavior : MonoBehaviour, ICollectableBehavior
- {
- [SerializeField] private float healthAmount;
- public void OnCollected(GameObject player)
- {
- // Adds health to the player
- player.GetComponent<HealthController>().AddHealth(healthAmount);
- }
- }
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