FirePhoenix11

Dwarvemon items

Jul 31st, 2023 (edited)
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  1. Pretty Wing
  2. Value: 5
  3. Dropped from many bird Pokemon.
  4.  
  5. Health / Muscle / Resist / Genius / Clever / Swift Wing
  6. Value: 15
  7. Dropped from certain bird Pokemon. Increases recuperation / strength / toughness / strength / toughness / agility by 10 permanently.
  8.  
  9. Lucky Egg / Exp. Share
  10. Value: 10 / 150
  11. Increases all stats of a Pokemon / other Pokemon by 50%.
  12.  
  13. Lax / Odd / Rock / Rose / Wave Incrense
  14. Value: 100
  15. Allows use of an interaction that reduces skill rolls by 10% / Increases strength of Psychic / Rock / Grass / Water type Pokemon by 20%.
  16.  
  17. Macho Brace
  18. Value: 200
  19. Increases all attributes by 800.
  20.  
  21. Light Ball
  22. Value: 5
  23. Doubles Pikachu's strength.
  24.  
  25. Lucky Punch
  26. Value: material based
  27. Allows Chansey to use an interaction that has a 20% chance to boost skill rolls by 50%
  28.  
  29. Metal / Quick Powder
  30. Value: 5
  31. Doubles Ditto's toughness / agility
  32.  
  33. Stick
  34. Dropped by Farfetch'd. Has a 20% chance to boost their skill rolls by 50%.
  35.  
  36. Black Belt* / Black Glasses / Dragon Fang / Mystic Water / Hard Stone* / Magnet* / Never-Melt Ice / Poison Barb / Sharp Beak / Soft Sand / Spell Tag / Twisted Spoon
  37. Value: material based* / 50
  38. Increases strength for Fighting / Dark / Dragon / Water / Rock / Electric / Ice / Poison / Flying / Ground / Ghost / Psychic types by 20%.
  39.  
  40. Silk Scarf
  41. Value: material based
  42. Increases strength for normal types by 20%. Can be worn on the head.
  43.  
  44. Pink / Polkadot Bow
  45. Value: material based
  46. Increases strength by 10%. Can be worn on the head
  47.  
  48. Choice Specs / Scarf / Band
  49. Value: 20
  50. Increases agility / agility / strength by 50% but prevents gaining stats.
  51.  
  52. Grip Claw / Binding Band
  53. Value: 20
  54. Allows certain Pokemon (Shellder, Cloyster, Clamperl, Heatran, Sandygast, Palossand, Arbok, Seviper, Chimecho) to use an interaction which reduces a target's speed by 25% / inflict pain.
  55.  
  56. Terrain Extender
  57. Value: 20
  58. Allows Pokemon who can learn terrain moves or have surge abilities to do an extended form of terrain effects.
  59.  
  60. Shell Bell
  61. Value: 20
  62. Increases recuperation by 13%.
  63.  
  64. Assault Vest
  65. Value: material based
  66. Increases toughness by 50%.
  67.  
  68. Expert Belt
  69. Value: material based
  70. Increases strength by 20%. Can be worn on the lower body.
  71.  
  72. Muscle Band
  73. Value: material based
  74. Increases strength by 10%. Can be worn on the head.
  75.  
  76. Life Orb
  77. Value: 20
  78. Increases strength by 30% but reduces recuperation by 10% per year (up to 50%).
  79.  
  80. Scope Lens
  81. Value: 20
  82. Allows use of an interaction that has a 10% chance to increase skill rolls by 50%.
  83.  
  84. Wide Lens
  85. Value: 20
  86. Increases skill rolls by 10%.
  87.  
  88. Wise Glasses
  89. Value: 20
  90. Increases strength by 10%. Can also be worn on the head.
  91.  
  92. Zoom Lens
  93. Value: 20
  94. Allows use of an interaction that has a 50% chance to increase skill rolls by 20%.
  95.  
  96. Quick Claw
  97. Value: 20
  98. Allows use of a speed boosting interaction that has a 20% chance to increase it by 50%.
  99.  
  100. Focus Band / Sash
  101. Value: material based
  102. Allows a Pokemon an interaction that gives [NO_THOUGHT_CENTER_FOR_MOVEMENT] and [NOTHOUGHT] at a 10% chance permanently / for 6 months. Making them only killable through pulping. Can be worn on the head.
  103.  
  104. Flame Orb
  105. Value: 20
  106. Inflicts burn.
  107.  
  108. Toxic Orb
  109. Value: 20
  110. Inflicts badly poisoned.
  111.  
  112. Sticky Barb
  113. Value: 20
  114. Allows use of a pain inflicting interaction which also passes onto the target.
  115.  
  116. Iron Ball
  117. Value: material based
  118. Halves speed.
  119.  
  120. Black Sludge
  121. Value: 20
  122. Dropped by Grimer, Muk, Croagunk, Toxicroak, Trubbish, Garbodor. Increases recuperation by 6% for Poison types, reduces it by 13% for all others.
  123.  
  124. Bright Powder
  125. Value: 20
  126. Dropped by Wurmple, Volbeat, Illumise. Allows use of an interaction which reduces a target's skill rolls by 10%.
  127.  
  128. Red Card
  129. Value: 20
  130. Allows use of an interaction that makes a target more likely to flee by removing NOFEAR and reducing willpower to 0.
  131.  
  132. Rocky Helmet
  133. Value: 20
  134. Allows use of a pain inflicting interaction.
  135.  
  136. Shed Shell / Eject Button
  137. Value: 20
  138. Allows use of a flee boosting interaction which doubles their speed.
  139.  
  140. Power items (Weight, Bracer, Belt, Lens, Band, Anklet)
  141. Value: 150
  142. Increases certain attributes by 400 (recuperation & endurance, strength, toughness, strength, toughness, agility).
  143.  
  144. X Items (Attack, Defense, Sp.Atk, Sp.Def, Speed, Accuracy)
  145. Value: 27
  146. Increases a Pokemon's strength / toughness / strength / toughness / agility by 200 for 6 months / all skill rolls by 20% for 6 months.
  147.  
  148. Dire Hit
  149. Value: 27
  150. Gives Pokemon a 20% chance for skill rolls to be boosted by 50% for 6 months.
  151.  
  152. Blunder Policy
  153. Value: 20
  154. Allows a Pokemon to boost agility by 200 in combat.
  155.  
  156. Aux Power / Guard / Evasion / Powerguard
  157. Value: 20
  158. Increases a Pokemon's strength / toughness by 40% for 6 months / speed by 25% for 6 months / strength and toughness by 40% permanently.
  159.  
  160. Grit Dust / Gravel
  161. Value: 16/60
  162. Used to permanently increase all of a Pokemon's attributes by 10/20.
  163.  
  164. Deep Sea Scale / Tooth
  165. Value: 10
  166. Found on Lanturn, Relicanth, Gorebyss, Basculin (Blue-Striped) (Scale) and Sharpedo, Basculin (Red-Striped), Huntail (Tooth). Can be used to double a Clamperl's toughness / strength or evolve into Gorebyss / Huntail.
  167.  
  168. Dragon Scale
  169. Value: 15
  170. Found on Seadra, Dragonite, Bagon. Boosts the strength of Dragon type Pokemon by 10% and can evolve Seadra into Kingdra.
  171.  
  172. Dubious Disc
  173. Value: 15
  174. Evolves Porygon2 into Porygon-Z.
  175.  
  176. Electirizer / Magmarizer
  177. Value: 15
  178. Evolves Electabuzz / Magmar to evolve into Electivire / Magmortar.
  179.  
  180. Metal Coat
  181. Value: 32
  182. Boosts the strength of Steel type Pokemon by 20% and can evolve Onix/Scyther to evolve into Steelix/Scizor.
  183.  
  184. Prism Scale
  185. Value: 100
  186. Found on Milotic. Evolves Feebas into Milotic.
  187.  
  188. Up-Grade
  189. Value: 15
  190. Evolves Porygon into Porygon2.
  191.  
  192. Razor Claw
  193. Value: 3
  194. Allows use of an interaction that has a 10% chance to boost skill rolls by 50% and can evolve Sneasel into Weavile.
  195.  
  196. Razor Fang
  197. Value: 3
  198. Allows use of an interaction that can cause a target to flinch and can evolve Gligar into Gliscor.
  199.  
  200. Ability Shield
  201. Value: 20
  202. Gives Pokemon immunity to ability nullification.
  203.  
  204. Booster Energy
  205. Value: 10
  206. Activates Protosynthesis / Quark Drive.
  207.  
  208. Clear Amulet
  209. Value: 7
  210. Gives Pokemon immunity to stat reduction.
  211.  
  212. Fairy Feather
  213. Value: 15
  214. Boosts the strength of Fairy type Pokemon by 20%.
  215.  
  216. Loaded Dice
  217. Value: material based
  218. Increases skill rolls by 25%.
  219.  
  220. Punching Glove
  221. Value: material based
  222. Increases strength by 10% if Pokemon has a punching move.
  223.  
  224. Punching Glove
  225. Value: material based
  226. Gives Pokemon immunity to the secondary effects of moves.
  227.  
  228. Protector
  229. Value: material based
  230. Evolves Rhydon into Rhyperior.
  231.  
  232. Reaper Cloth
  233. Value: material based
  234. Evolves Dusclops into Dusknoir.
  235.  
  236. Sachet
  237. Value: material based
  238. Evolves Spritzee into Aromatisse.
  239.  
  240. Nectar
  241. Value: material based
  242. Changes Oricorio into different styles based on color. Pink: Pau'u, Purple: Sensu, Red: Baile, Yellow: Pom-Pom.
  243.  
  244. Cracked / Chipped Pot
  245. Value: material based
  246. Container for liquids (chipped) that also evolves Sinistea into Polteageist.
  247.  
  248. Galarica Cuff / Wreath
  249. Value: 30
  250. Evolves Galarian Slowpoke into Galarian Slowbro / Slowking.
  251.  
  252. Auspicious / Malicious Armor
  253. Value: 15
  254. Evolves Charcadet into Armarouge / Ceruledge.
  255.  
  256. Leader's Crest
  257. Value: 7
  258. Found on Bisharp. Evolves Bisharp into Kingambit.
  259.  
  260. Unremarkable / Masterpiece Teacup
  261. Value: material based
  262. Evolves Poltchageist into Sinistcha
  263.  
  264. Scroll of Darkness / Waters
  265. Value: 10
  266. Evolves Kubfu into Single Strike / Rapid Strike Style Urshifu.
  267.  
  268. Metal Alloy
  269. Value: 15
  270. Evolves Duraludon into Archaludon.
  271.  
  272. Balms
  273. Value: 10
  274. Quells certain types of Noble Pokemon (removes the CRAZED tag).
  275.  
  276. Gabite scale medicine powder
  277. Value: 10
  278. Crushed Gabite scales that can be turned into medicine.
  279.  
  280. Gabite scale medicine
  281. Value: 10
  282. Removes paralysis, nausea, fever, dizziness, and removes infections.
  283.  
  284. Type Memories
  285. Value: 50
  286. Used to change Silvally into its type, boosting the power of Multi-Attack
  287.  
  288. Type Plates
  289. Value: 500
  290. Used to boost the strength of Pokemon belonging to its type by 20% or change Arceus into its type, boosting the power of Judgement.
  291.  
  292. Legend Plate
  293. Value: 1000
  294. Used to change Arceus into legend form which greatly boosts the power of Judgement.
  295.  
  296. Rainbow / Silver Wing
  297. Value: 100
  298. Dropped by Ho-Oh / Lugia.
  299.  
  300. Clear / Tidal Bell
  301. Value: 150
  302. Instrument.
  303.  
  304. Red / Blue Orb
  305. Value: 200
  306. Used to change Groudon / Kyogre into their Primal Forme.
  307.  
  308. Adamant / Lustrous / Griseous Orb
  309. Value: 500
  310. Used to boost Dialga / Palkia / Giratina's strength by 20%.
  311.  
  312. Azure / Celestica Flute
  313. Value: 1000
  314. Instrument
  315.  
  316. Soul Dew
  317. Value: 100
  318. Butchered from Latios/as or extracted from an Enigma Stone. Increases Latios/as' strength by 70% and toughness by 50%
  319.  
  320. Eon Flute
  321. Value: 1000
  322. Instrument
  323.  
  324. Burn / Chill / Douse / Shock Drive
  325. Value: 100
  326. Used to change Genesect's Techo Blast (increasing its power).
  327.  
  328. Lunar Wings
  329. Value: 100
  330. Currently does nothing.
  331.  
  332. Reveal Glass
  333. Value: 150
  334. Turns Tornadus, Thundurus, Landorus, Enamorus into their Therian Formes.
  335.  
  336. Prison Bottle
  337. Value: 100
  338. Used to change Hoopa into its Unbound form for 3 months.
  339.  
  340. Sun / Moon Flute
  341. Value: 100
  342. Instrument that can also be used to evolve Cosmoem into Solgaleo/Lunala.
  343.  
  344. Rusted Sword / Shield
  345. Value: 100
  346. Weapons equivilant to iron when used (long sword / buckler). Can also transform Zacian/Zamazenta into their crowned form.
  347.  
  348. Azelf Fang / Mesprit Plume / Uxie Claw
  349. Value: 100
  350. Butchered from the respective Pokemon. Used to make the Red Chain.
  351.  
  352. Red Chain
  353. Value: 500
  354. Used to make Origin Balls
  355.  
  356. Teal / Wellspring / Hearthflame / Cornerstone Mask
  357. Value: 500
  358. Used to change Ogerpon into its different Mask forms.
  359.  
  360. --Non Pokemon usable (specifically those with the USES_POKEITEMS class)
  361.  
  362. Thick Club
  363. Value: 5
  364. Skill: Mace
  365. Dropped by Cubone / Marowak. Can be used to double their strength. Also is a weak but fast mace like weapon.
  366.  
  367. Pokeball thrower
  368. Value: material based
  369. Skill: Throwing
  370. Aim difficulty: 2
  371. Nocked: 7:3
  372. Shot time: 1
  373. Recovery time: 1
  374. Shoot force: 250 (Requires Strength:1000 Throw:5)
  375. Shoot max velocity: 1000
  376. Anti Pokemon ranged weapon that uses balls as ammo.
  377.  
  378. Pokeballs
  379. Ammo for Pokeball throwers. Deals extra damage to Pokemon but is weak on other targets.
  380.  
  381. Metal Bar
  382. Name | Value | x Damage |Material / Apricorn | x Alternate damage
  383. Pokeball | 10 | 1 | Copper
  384. Great | 30 | 1.5 | Bronze
  385. Ultra | 60 | 2 | Iron
  386. Master | 300 | 255 | Adamantine
  387. Level | 15/25 | 2/4 | Iron / Red
  388. Lure | 15/25 | 1/3 | Copper / Blue
  389. Moon | 15/25 | 1 | Iron / Yellow|4 against Moon Stone Pokemon
  390. Friend | 15/25 | 1 | Copper / Green
  391. Love | 15/25 | 4/8 | Bismuth / Pink
  392. Heavy | 15/25 | -2 - 3 | Lead / Black|(*1) Based on weight
  393. Fast | 15/25 | 1 | Copper / White|(*2) 4 Base speed 100+
  394. Premier | 20 | 1 | Silver
  395. Repeat | 50 | 1.75 | Brass
  396. Timer | 50 | 2 | Iron + mechanism
  397. Nest | 50 | 0.5 | Tin
  398. Net | 50 | 1 | Iron|3.5 on Water and Bug types
  399. Dive | 50 | 1 | Iron|(*3) 3.5 from aquatic biomes
  400. Luxury | 50 | 1 | Gold
  401. Heal | 15 | 1 | Bismuth
  402. Quick | 50 | 4 | Electrum
  403. Dusk | 50 | 1 | Iron|3 from underground
  404. Cherish | 50 | 1 | Aluminum
  405. Beast | 50 | 0.1 | Black Bronze|5 on Ultra Beasts
  406. Dream | 30 | 4 | Rose Gold
  407.  
  408. Tumblestone + Apricorns
  409. Name | Value | x Damage | Tumblestone/Materials | x Alternate Damage
  410. Pokeball | 10 | 1
  411. Great | 30 | 1.5 | Iron Chunks
  412. Ultra | 60 | 2 | Iron Chunks
  413. Heavy | 15 | -2 - 3 | Black | (*1) Based on weight
  414. Leaden | 20 | -1.5 - 6 | Black / Iron Chunks| (*1) Based on weight x2
  415. Gigaton | 30 | 1 - 9 | Black / Iron Chunks| (*1) Based on weight x3
  416. Feather | 15 | 1 | Sky | 3 on Pokemon who fly
  417. Wing | 20 | 3 | Sky / Iron Chunks| 6 on Pokemon who fly
  418. Jet | 30 | 5 | Sky / Iron Chunks | 9 on Pokemon who fly
  419.  
  420. *1: -2 damage on <220.2 lbs(99.9 kg)/1 damage on 220.5 lbs(100 kg)-440.7 lbs(199.9 kg)/2 damage on 440.9 lbs(200 kg)-661.2 lbs(299.9 kg)/3 damage to >661.4 lbs(300 kg)
  421. *2: Includes Magnemite, Grimer and Tangela.
  422. *3: Ocean, Lake, River, Pool.
  423.  
  424. Ball Capsule
  425. Value: 2
  426. Can have a Pokeball inserted to increase the value.
  427.  
  428. Seals
  429. Value: 75
  430. Increases the value of Ball Capsules.
  431.  
  432. Sticky Glob
  433. Value: 20
  434. Ammo for Pokeball throwers. Double the size.
  435.  
  436. Survival Charm
  437. Value: 200
  438. Workshop: Glass Furnace
  439. Reagents: Bag + Sand
  440. Gives 20% damage resistance.
  441.  
  442. Scatter Bang
  443. Value: 13
  444. Allows the use of a fear interaction (scaring away Pokemon).
  445.  
  446. Smoke Bomb / Stealth Spray
  447. Value: 10/20
  448. Allows use of a hide interaction.
  449.  
  450. Smoke Ball
  451. Value: 20
  452. Allows use of a flee boosting interaction which doubles speed.
  453.  
  454. Poke / Pokeshi Doll / Fluffy Tail / Poke Toy.
  455. Value: material based
  456. Toys for children. Also can give a single flee boosting interaction which doubles speed.
  457.  
  458. Phase 1 / 2 / 3 Poke Beanstalk Seed
  459. Value: 25 / 50 / 100
  460. Used to make the Poke Beanstalk workshop.
  461.  
  462. Glass flutes
  463. Value: 2
  464. Instrument. Color depends on type of sand.
  465.  
  466. Chilan Whistle
  467. Value: 50
  468. Instrument.
  469.  
  470. Rowap Top
  471. Value: 6
  472. Toy.
  473.  
  474. Heart Scale
  475. Value: 50
  476. A valuable item.
  477.  
  478. Stardust
  479. Value: 100
  480. A valuable item.
  481.  
  482. Pearl String
  483. Value: 150
  484. An amulet.
  485.  
  486. Spray Bottle
  487. Crafting material for items.
  488.  
  489. Iron Chunk
  490. Crafting material for items.
  491.  
  492. Berry Powder
  493. Crafting material for items.
  494.  
  495. Repel (Super, Max)
  496. Value: 2/3/4
  497. Allows the use of a fear interaction (scaring away Pokemon).
  498.  
  499. Potion (Super, Hyper, Max)
  500. Value: 15/35/60/125
  501. Slightly / moderately / greatly / fully heals Pokemon.
  502.  
  503. Full Restore
  504. Value: 150
  505. Removes status conditions and fully heals Pokemon.
  506.  
  507. Status healing potions (Antidote, Paralyze Heal, Awakening, Burn Heal, Ice Heal, Full Heal*)
  508. Value: 7/30*
  509. Removes certain or all* effects of syndromes. Reduces nausea and fever (poison) / paralysis and gives NOSTUN / gives NO_SLEEP. Burn and Ice heal currently don't work.
  510.  
  511. Revive (Max)
  512. Value: 100/200
  513. Allows use of a revival interaction that resurrects a Pokemon with half / full endurance and recuperation.
  514.  
  515. Ether (Max) / Elixir (Max)
  516. Value: 60/100/150/225
  517. Increases endurance by 10% / 25% / 50% / Maximum.
  518.  
  519. Secret Medicine
  520. Value: 50
  521. Removes all status conditions. Reducing paralysis, nausea, and fever and gives NOSTUN and NO_SLEEP.
  522.  
  523. Energy / Heal Powder
  524. Value: 2
  525. Heals Pokemon / Removes all status conditions but gives a negative thought.
  526.  
  527. Vitamins (Protein, Carbos, Zinc, Iron, Calcium, HP Up, PP Up, PP Max)
  528. Value: 10
  529. Increases strength / agility / toughness / toughness / strength / endurance and recuperation / endurance by 100 / endurance by 800 and gives a happy thought.
  530.  
  531. Rare Candy
  532. Value: 50
  533. Increases all stats by 100. Gives a negative thought if eaten by a non Pokemon.
  534.  
  535. Berry Dyes (pastel / dark)
  536. Value: 30/40
  537. Various colors of dye: pastel red (chestnut), dark red (maroon), pastel yellow (flax), dark yellow (gold), pastel green (mint green), dark green (fern green), pastel blue (sky blue), dark blue (cerulean), pastel orange (peach), dark orange (brown), pastel navy blue (periwinkle), dark navy blue (cobalt), pastel purple (lavender), dark purple (dark violet), pastel pink (pink), dark pink (mauve).
  538.  
  539. Throat Spray
  540. Value: 2
  541. Increases strength by 200 for Pokemon who use sound based moves.
  542.  
  543. Utility Umbrella
  544. Value: material based
  545. Grants a Pokemon immunity to weather effects.
  546.  
  547. Tera Orb
  548. Value: 100
  549. Allows the use of Tera Shards.
  550.  
  551. --Mineable (Stones / Gems / Ores)
  552.  
  553. Amberite
  554. Value: 5
  555. Environment: Lignite & Jet (small cluster 20%)
  556. A gemstone that is a variety of Retinite. Meant to be findable by Donphan.
  557.  
  558. Dynite
  559. Value: 10
  560. Environment: Any stone (small cluster 20%)
  561. A valuable stone.
  562.  
  563. Armorite
  564. Value: 25
  565. Environment: Any stone (small cluster 10%)
  566. A valuable stone.
  567.  
  568. Star Piece
  569. Value: 60
  570. Environment: Any stone (one 1%)
  571. A valuable gem.
  572.  
  573. Pearl
  574. Value: 100
  575. Environment: Ocean soil (one 5%)
  576. A valuable gem.
  577.  
  578. Rare Bone
  579. Value: 25
  580. Environment: Any stone (one 5%)
  581. A valuable stone.
  582.  
  583. Comet Shard
  584. Value: 300
  585. Environment: Any stone (one 1%)
  586. A valuable gem.
  587.  
  588. Wishing Piece
  589. Value: 10
  590. Environment: Any stone (one 40%)
  591. A valuable gem.
  592.  
  593. Shoal Salt / Shell
  594. Value: 1
  595. Environment: Ocean soil, Conglomerate, Limestone, Sandstone, Shale (small cluster 10%)
  596. Used to make a Shell Bell which increases recuperation by 13%.
  597.  
  598. Float Stone
  599. Value:20
  600. Environment: Metamorphic (small cluster 5%)
  601. Halves a Pokemon's weight (size)
  602.  
  603. Everstone
  604. Value: 15
  605. Environment: Metamorphic (small cluster 5%)
  606. Prevents a Pokemon that isn't going to evolve or hasn't previously (shown with a -(e)-).
  607.  
  608. Light Clay
  609. Value: 20
  610. Environment: Soil (small cluster 5%)
  611. Can be used for ceramics
  612.  
  613. King's Rock
  614. Value: 5
  615. Environment: Any stone (one 5%)
  616. Crafted into a crown. Evolves Poliwhirl/Slowpoke into Politoed/Slowking.
  617.  
  618. Oval Stone
  619. Value: 105
  620. Environment: Any Stone (one 5%)
  621. Evolves Happiny into Chansey.
  622.  
  623. Black Augurite
  624. Value: 5
  625. Environment: Metamorphic, Gabbro, Basalt, Andesite, Diorite (one 20%)
  626. Based on Augite. Used to evolve Scyther into Kleavor.
  627.  
  628. Peat Block
  629. Value: 5
  630. Environment: Peat (one 30%)
  631. Used to evolve Teddiursa into Ursaluna.
  632.  
  633. Type Gems
  634. Value: 10
  635. Environment: Igneous Intrusive (small cluster 25%)
  636. Increases the strength of certain type Pokemon by 30% for 6 months.
  637.  
  638. Eviolite
  639. Value: 20
  640. Environment: Metamorphic (small cluster 10%)
  641. Doubles toughness of Pokemon who can evolve (not the last in an evolution line).
  642.  
  643. Weather Rocks (Damp, Heat, Icy, Smooth)
  644. Value 20
  645. Environment: (Damp) Sandstone, Conglomerate, Puddingstone (small cluster 25%). (Heat) Igneous Intrusive (small cluster 5%). (Icy) Sedimentary (small cluster 5%). (Smooth) Sand (small cluster 5%)
  646. Used to give certain Pokemon the ability to cause extended weather effects (those who learn the causing move or have the boost from ability).
  647.  
  648. Tumblestone (Black, Sky)
  649. Value: 6/8/10
  650. Environment: Sedimentary (small cluster 50%/30%/20%)
  651. Used to make Pokeballs.
  652.  
  653. Crunchy Salt
  654. Value: 5
  655. Environment: Sedimentary (small cluster 50%)
  656. Crafting material. Dropped very rarely by Gligar, Gliscor, Gible, Gabite, Garchomp, Swinub, Piloswine, Mamoswine, Bergmite, and Avalugg.
  657.  
  658. Ball of Mud
  659. Value: 1
  660. Environment: Sedimentary (small cluster 50%)
  661. Pokeball thrower ammo and crafting material. Dropped very rarely by Buizel, Floatzel, Geodude, Psyduck, Golduck, Aipom, Ambipom, Magikarp, Gyarados, Shellos, Gastrodon, Croagunk, Toxicroak, Onix, Rhyhorn, Rhydon, Rhyperior, Bonsly, Sudowoodo, Skorupi, Drapion, Mantyke, Mantine, Cranidos, Rampardos, Shieldon, and Bastiodon
  662.  
  663. Grit Pebble / Rock
  664. Value: 8/30
  665. Environment: Any stone (one 25%/10%)
  666. Used to permanently increase all of a Pokemon's attributes by 50/100.
  667.  
  668. Evo stones (Fire, Water, Thunder, Leaf, Moon, Sun, Shiny, Dusk, Dawn, Ice)
  669. Value: 5
  670. Environment: Sedimentary (small cluster 50%)
  671. Used to evolve certain Pokemon.
  672.  
  673. Key Stone
  674. Value: 50
  675. Environment: Igneous intrusive (small cluster 25%)
  676. Required to use Mega stones.
  677.  
  678. Mega Stones
  679. Value: 30
  680. Environment: Igneous intrusive (small cluster 10%)
  681. Used to Mega evolve certain Pokemon.
  682.  
  683. Sparkling Stone
  684. Value: 50
  685. Environment: Any stone (one 20%)
  686. Required to use Z-Crystals
  687.  
  688. Z-Crystals
  689. Value: 35
  690. Environment: Any stone (one 10%)
  691. Used to power up certain types of Pokemon or unlock Z-Powered moves.
  692.  
  693. Wishing Star
  694. Value: 100
  695. Environment: Any stone (one 10%)
  696. Used to Dynamax / Gigantamax Pokemon.
  697.  
  698. Fossils (Helix, Dome, Old Amber, Root, Claw, Skull, Armor, Cover, Plume, Jaw, Sail, Fossilized Bird / Fish / Drake / Dino)
  699. Value: 50
  700. Environment: (Helix, Dome, Root, Claw, Cover) Ocean soil (one 1%). (Old Amber, Skull, Armor, Plume, Jaw, Sail, Fossilized) Sedimentary (one 1%)
  701. Used at the Fossil Lab to have the user summon a fossil Pokemon.
  702.  
  703. Odd Keystone
  704. Value: 108
  705. Environment: Soil (one 1%)
  706. Also found on Spiritomb.
  707.  
  708. Enigma Stone
  709. Value: 50
  710. Environment: Igneous Intrusive (one 1%)
  711. A Soul Dew can be extracted.
  712.  
  713. Meteorite
  714. Value: 1000
  715. Environment: Soil (one 1%)
  716. Used to Mega Evolve Rayquaza.
  717.  
  718. Origin Ore
  719. Value: 500
  720. Environment: Any stone (small cluster 1%)
  721. Used to make an Origin Ball.
  722.  
  723. Adamant Crystal / Lustrous Globe
  724. Value: 200
  725. Environment: Igneous Intrsive (one 1%)
  726. Used to change Dialga / Palkia into its Origin Forme.
  727.  
  728. Griseous Core
  729. Value: 200
  730. Environment: Adamantine (one 1%)
  731. Used to change Giratina into its other forme.
  732.  
  733. Tera Shards
  734. Value: 5
  735. Environment: Any stone (small cluster 10%)
  736. Increases the strength of certain type Pokemon by 50% when used with a Tera Orb.
  737.  
  738. --Food
  739.  
  740. Pokeblocks
  741. Value: 5/10/30/60
  742. Food that comes in more valuable + and rainbow.
  743.  
  744. Poffins
  745. Value: 3/5/10
  746. Food that comes in more valuable mild and super mild.
  747.  
  748. Berry Juice
  749. Value: 5
  750. Heals Pokemon slightly and increases recuperation by 200 briefly. Has a 5% chance to be dropped from Shuckle after consuming an Oran Berry.
  751.  
  752. Colorful Shake
  753. Value: 10
  754. Gives Pokemon a happy thought.
  755.  
  756. Purple / Red / Yellow / Blue / Green / Pink Juice
  757. Value: 10
  758. Increases endurance and recuperation / strength / toughness / strength / toughness / agility by 50 and gives a positive thought.
  759.  
  760. Rare / Ultra Rare Soda
  761. Value: 100/125
  762. Increases all attributes by 200 / 500.
  763.  
  764. Perilous Soup
  765. Value: 50
  766. Currently does nothing.
  767.  
  768. Red / Yellow / Blue / Green / Pink / White / Black Aprijuice
  769. Value: 20
  770. Increases strength by 300 and endurance by 150 / endurance by 300 and creativity by 150 / creativity by 300 and strength by 100 / strength by 150 and speed by 10% / strength by 150 and speed by 20% / strength by 150, endurance and creativity by 100, and speed by 5% / strength by 300, endurance and creativity by 200, and speed by 15%.
  771.  
  772. Slowpoke Tail
  773. Value: 49
  774. Butchered from Slowpoke.
  775.  
  776. Pewter Crunchies / Rage Candy Bar / Lava Cookie / Old Gateau / Casteliacone / Lumios Galette / Shalour Sable / Big Malasada / Jubilife Muffin*
  777. Value: 17/12*
  778. Heals status conditions by adding NOSTUN and NOSLEEP and reducing paralysis, nausea, and fever.
  779.  
  780. Fresh Water / Soda Pop / Lemonade
  781. Value: 10/15/20
  782. Heals Pokemon.
  783.  
  784. Curry
  785. Value: 25
  786. Fully heals Pokemon and gives a happy thought. Many kinds can be made with different ingredients.
  787.  
  788. Choice Dumpling
  789. Value: 35
  790. Increases strength but reduces toughness by 500 for 6 months.
  791.  
  792. Twice-Spiced Radish
  793. Value: 110
  794. Increases strength by 50% for 6 months.
  795.  
  796. Swap Snack
  797. Value: 60
  798. Depending on what's lower, increases strength or toughness and reduces the other by 20% for 6 months.
  799.  
  800. Remedy (Fine, Superb)
  801. Value: 7/14/37
  802. Slightly / moderately / greatly heals Pokemon but gives a negative thought.
  803.  
  804. Dazzling Honey
  805. Value: 5
  806. Cooking material.
  807.  
  808. Cake-Lure Base
  809. Value: 2
  810. Cooking Material.
  811.  
  812. Honey / Grain / Bean / Mushroom / Salt Cake
  813. Value: 10
  814. Gives Bug, Fairy, Psychic / Normal, Fighting, Steel, Ice / Water, Flying / Fire, Dragon, Poison, Ghost / Grass, Rock, Ground, Dark, Electric type Pokemon a happy thought.
  815.  
  816. Leftovers
  817. Value: 20
  818. Increases recuperation by 6%.
  819.  
  820. Max Soup
  821. Value: 15
  822. Used to guarantee a Gigantamax form for Pokemon.
  823.  
  824. Max Honey
  825. Value: 4
  826. Allows the use of a revival interaction that resurrects Pokemon.
  827.  
  828. Dynamax Candy
  829. Value: 20
  830. Increases endurance and recuperation by 5%.
  831.  
  832. Sweets
  833. Value: 2
  834. Used to evolve Milcery into various forms of Alcremie.
  835.  
  836. Whipped Dream
  837. Value: 100
  838. Used to evolve Swirlix into Slurpuff.
  839.  
  840. Apple Strip
  841. Dropped from Appletun.
  842.  
  843. Mochi
  844. Value: 10
  845. Increases attributes by 100 and gives a happy thought.
  846.  
  847. Poke Puffs (Basic / Frosted / Fancy / Deluxe / Supreme)
  848. Value: 5/10/15/20/25
  849. Food that gives happy thoughts which are stronger per level. Evolves Eevee into Sylveon.
  850.  
  851. ==PMD==
  852.  
  853. Flags
  854. Value: 30
  855. Allows the user to aid others but not themselves with temporary effects.
  856.  
  857. Cheering
  858. Increases strength by 500.
  859.  
  860. Clarity
  861. Prevents confusion.
  862.  
  863. Immunity
  864. Prevents poisoning.
  865.  
  866. Insomnia
  867. Gives NO_SLEEP and prevents sleep.
  868.  
  869. Limber
  870. Gives PARALYZEIMMUNE and prevents paralysis.
  871.  
  872. Resilient
  873. Prevents stat reduction.
  874.  
  875. Tough
  876. Increases toughness by 1000.
  877.  
  878. Looplets
  879. Has various effects when used. Also required for the additional effect of Emeras.
  880.  
  881. Looplet
  882. Value: 5
  883.  
  884. Pecha Looplet
  885. Value: 5
  886. Gives NONAUSEA and NO_DIZZINESS and prevents poison.
  887.  
  888. Persim Looplet
  889. Value: 6
  890. Prevents confusion
  891.  
  892. Resilient Looplet
  893. Value: 40
  894. Prevents stat reduction.
  895.  
  896. Wakeful Looplet
  897. Value: 5
  898. Gives NO_SLEEP and rpevents sleep.
  899.  
  900. Weather Looplet
  901. Value: 18
  902. Prevents effects of weather.
  903.  
  904. Attack / Sp. Attack Looplet
  905. Value: 5
  906. Increases strength by 1000.
  907.  
  908. Defense / Sp. Defense Looplet
  909. Value: 5
  910. Increases toughness by 1500.
  911.  
  912. Detect Looplet
  913. Value: 8
  914. Increases speed by 20%.
  915.  
  916. Focus Looplet
  917. Value: 20
  918. Increases skill rolls by 20%.
  919.  
  920. Speed Looplet
  921. Value: 10
  922. Increases agility by 2000.
  923.  
  924. Gold Looplet
  925. Value: 50
  926.  
  927. Healing Looplet
  928. Value: 10
  929. Increases recuperation by 10%.
  930.  
  931. Joy Looplet
  932. Value: 15
  933. Increases all physical stats by 100 every month up to 1000.
  934.  
  935. Well-Fed Looplet
  936. Value: 45
  937. Increases endurance by 50%.
  938.  
  939. Big Belly Looplet
  940. Value: 65
  941. Doubles endurance.
  942.  
  943. Satiated Looplet
  944. Value: 75
  945. Maxes endurance.
  946.  
  947. Wildfire / Tempest Looplet
  948. Value: 300
  949. Increases strength by 3000.
  950.  
  951. Radiance / Time / Red* Looplet
  952. Value: 300 / 450*
  953. Increases toughness by 4000.
  954.  
  955. Darkness Looplet
  956. Value: 300
  957. Increases strength by 4000.
  958.  
  959. Sky Looplet
  960. Value: 500
  961. Maxes agility.
  962.  
  963. Blue Looplet
  964. Value: 450
  965. Maxes endurance.
  966.  
  967. Air Looplet
  968. Value: 510
  969. Prevents the berserk effect of the Awakening Emera.
  970.  
  971. Mist Looplet
  972. Value: 700
  973. Increases endurance by 50%.
  974.  
  975. Sand Looplet
  976. Value: 450
  977. Increases strength by 50%
  978.  
  979. Sea Looplet
  980. Value: 800
  981. Allows a Pokemon to sense creatures.
  982.  
  983. Wind Looplet
  984. Value: 520
  985. Prevents status conditions and stat reduction.
  986.  
  987. Emeras
  988. Value: 10
  989. Environment: Any stone (one 5%)
  990. Increases a stat by 500 depending on its color, or can be cut and used with a Looplet for a specific effect.
  991. Yellow / Light Blue: Strength
  992. Purple: Agility
  993. Red / Dark Blue: Toughness
  994. Green: Endurance
  995.  
  996. Ally Reviver
  997. Reaction: Green Emera
  998. Allows the use of a revival interaction but prevents being revived themself.
  999.  
  1000. Awakening
  1001. Reaction: Green Emera
  1002. Mega evolves those who are able to for a month, eventually going berserk then reverting back. Other Pokemon get all their physical stats increased by 1000.
  1003.  
  1004. Berry Power
  1005. Reaction: Red Emera
  1006. Prevents status conditions and stat reduction.
  1007.  
  1008. Better Odds
  1009. Reaction: Yellow Emera
  1010. Doubles skill rolls on 50% of rolls.
  1011.  
  1012. Big Ears
  1013. Reaction: Green Emera
  1014. Allows a Pokemon to sense creatures.
  1015.  
  1016. Burn Guard
  1017. Reaction: Green Emera
  1018. Prevents burn.
  1019.  
  1020. Clutch Performer
  1021. Reaction: Emera
  1022. Increases skill rolls by 900% on 5% of rolls.
  1023.  
  1024. Confusion Guard
  1025. Reaction: Green Emera
  1026. Prevents confusion.
  1027.  
  1028. Dizzying Payback / Stare
  1029. Reaction: Dark blue / Light blue Emera
  1030. Allows the use of an interaction that confuses a target.
  1031.  
  1032. Go for Broke
  1033. Reaction: Green Emera
  1034. Increases all physical stats by 2500 but prevents being revived.
  1035.  
  1036. Guard Boost
  1037. Reaction: Red Emera
  1038. Gives a force multiplier of 3/4 (1.25x stronger).
  1039.  
  1040. Huge Meal
  1041. Reaction: Green Emera
  1042. Doubles endurance.
  1043.  
  1044. Intimidator
  1045. Reaction: Purple Emera
  1046. Allows use of an interaction which can briefly stun a target.
  1047.  
  1048. Lullaby / Sleep Payback
  1049. Reaction: Yellow / Red Emera
  1050. Allows use of an interaction which can put a target to sleep.
  1051.  
  1052. Mobility
  1053. Reaction: Green Emera
  1054. Increases speed by 50% but reduces endurance by 50%.
  1055.  
  1056. Natural Recovery
  1057. Reaction: Green Emera
  1058. Increases recuperation by 20%.
  1059.  
  1060. Paralysis Guard
  1061. Reaction: Green Emera
  1062. Gives PARALYZEIMMUNE and prevents paralysis.
  1063.  
  1064. Payback
  1065. Reaction: Dark blue Emera
  1066. Allows use of an interaction that reduces a target's endurance and toughness to 0.
  1067.  
  1068. Petrify Power
  1069. Reaction: Green Emera
  1070. Allows use of an interaction that reduces a target's speed to 0 and has a 10% chance to also paralyze.
  1071.  
  1072. Poison Guard
  1073. Reaction: Green Emera
  1074. Prevents poison.
  1075.  
  1076. Power Boost X / Y
  1077. Reaction: Yellow / Light blue Emera
  1078. Increases strength by 1000. If both are used, also increases skill rolls by 25%.
  1079.  
  1080. PP Restore
  1081. Reaction: Green Emera
  1082. Increases endurance by 1000.
  1083.  
  1084. Rain's Blessing
  1085. Reaction: Green Emera
  1086. Allows the use of a rain interaction.
  1087.  
  1088. Resilient
  1089. Reaction: Dark blue Emera
  1090. Prevents stat reduction.
  1091.  
  1092. Sleep Guard
  1093. Reaction: Green Emera
  1094. Gives NO_SLEEP and prevents sleep.
  1095.  
  1096. Status Immunity
  1097. Reaction: Red Emera
  1098. Prevents status conditions.
  1099.  
  1100. Super Critical
  1101. Reaction: Yellow Emera
  1102. Triples skill rolls on 10% of rolls.
  1103.  
  1104. Sun's Blessing
  1105. Reaction: Green Emera
  1106. Allows use of a sun interaction.
  1107.  
  1108. Toughness
  1109. Reaction: Dark blue Emera
  1110. Increases toughness by 2500.
  1111.  
  1112. Wonder Orbs
  1113. Allows the user to boost themself and/or others or debuff enemies with temporary effects.
  1114.  
  1115. All Dodge
  1116. Value: 20
  1117. Increases speed by 50%.
  1118.  
  1119. All-Hit
  1120. Value: 30
  1121. Doubles skill rolls on 50% of rolls.
  1122.  
  1123. All-Mach
  1124. Value: 30
  1125. Increases speed by 20%.
  1126.  
  1127. All Power-Up
  1128. Value: 25
  1129. Increases strength by 2000.
  1130.  
  1131. All Protect
  1132. Value: 60
  1133. Gives a force multiplier of 1/100 (near invincibility).
  1134.  
  1135. Apathy
  1136. Value: 1
  1137. Impairs grasp parts of a target.
  1138.  
  1139. Devolve
  1140. Value: 10
  1141. Devolves a target to a previous stage.
  1142.  
  1143. Evasion
  1144. Value: 3
  1145. Increases the user's speed by 40%.
  1146.  
  1147. Enemy Evolve
  1148. Value: 20
  1149. Evolves a target to its next stage.
  1150.  
  1151. Foe-Fear
  1152. Value: 4
  1153. Makes a target likely to run away by reducing willpower to 0 and removing NOFEAR.
  1154.  
  1155. Foe-Hold / Foe-Seal
  1156. Value: 4
  1157. Reduces a target's speed to 0 with a chance to paralyze.
  1158.  
  1159. Hail
  1160. Value: 3
  1161. Causes hail.
  1162.  
  1163. Health
  1164. Value: 2
  1165. Prevents status conditions and their related effects.
  1166.  
  1167. Invisify
  1168. Value: 5
  1169. Allows the user to use a hide interaction.
  1170.  
  1171. One-Shot
  1172. Value: 8
  1173. Has a 10% chance to instantly kill a target.
  1174.  
  1175. Radar
  1176. Value: 3
  1177. Allows the user to sense creatures.
  1178.  
  1179. Rainy
  1180. Value: 3
  1181. Causes rain
  1182.  
  1183. Rebound
  1184. Value: 3
  1185. Gives a force multiplier of 3/4 (1.25x stronger).
  1186.  
  1187. Revive All
  1188. Value: 3
  1189. Allows the user to revive Pokemon.
  1190.  
  1191. Rocky
  1192. Value: 3
  1193. Allows the user to use an interaction that inflicts pain and reduces the target's speed by 20%.
  1194.  
  1195. Sandy
  1196. Value: 3
  1197. Causes a sandstorm.
  1198.  
  1199. Silence
  1200. Value: 3
  1201. Impairs mouth parts of a target.
  1202.  
  1203. Slow
  1204. Value: 3
  1205. Reduces a target's speed by 20%.
  1206.  
  1207. Slumber
  1208. Value: 3
  1209. Puts a target to sleep.
  1210.  
  1211. Sunny
  1212. Value: 3
  1213. Causes sun.
  1214.  
  1215. Totter
  1216. Value: 3
  1217. Confuses a target.
  1218.  
  1219. Two-Edge
  1220. Value: 3
  1221. Reduces toughness to 0 and gives a force multiplier of 100/1 (extreme vulnerability) to a target, but reduces the user's toughness by 50%.
  1222.  
  1223. Weather Lock
  1224. Value: 3
  1225. Prevents the effects of weather.
  1226.  
  1227. Type Devices
  1228. Value: 25
  1229. Increases strength and toughness by 400 for the type of Pokemon.
  1230.  
  1231. Wands
  1232. Allows the user to do debuff enemies with certain effects.
  1233.  
  1234. Blast
  1235. Value: 5
  1236. Allows the user to do a firejet interaction.
  1237.  
  1238. Confuse
  1239. Value: 6
  1240. Confuses a target.
  1241.  
  1242. Petrify
  1243. Value: 8
  1244. Reduces a target's speed to 0 with a chance to paralyze.
  1245.  
  1246. Quarter
  1247. Value: 5
  1248. Reduces a target's toughness by 25%.
  1249.  
  1250. Slow
  1251. Value: 5
  1252. Reduces a target's speed by 25%.
  1253.  
  1254. Slumber
  1255. Value: 6
  1256. Puts a target to sleep.
  1257.  
  1258. Two-Edged
  1259. Value: 4
  1260. Reduces a target's toughness to 0, but reduces the user's by 50%.
  1261.  
  1262. Lost Loot / Relic Fragment
  1263. Value: 40 / 100
  1264. Environment: Any stone (one 1%)
  1265. Valuable item.
  1266.  
  1267. --Evolution
  1268.  
  1269. Beauty Scarf
  1270. Value: 15
  1271. Evolves Feebas into Milotic.
  1272.  
  1273. Coronet Rock
  1274. Value: 1
  1275. Environment: Any stone (one 5%)
  1276. Evolves Magneton/Nosepass/Charjabug/Crabrawler into Magnezone/Probopass/Vikavolt/Crabominable.
  1277.  
  1278. Frozen Rock
  1279. Value: 10
  1280. Environment: Any stone (one 5%)
  1281. Evolves Eevee into Glaceon.
  1282.  
  1283. Link Cable
  1284. Value: 1
  1285. Evolves Pokemon who require trade normally.
  1286.  
  1287. Lunar Ribbon
  1288. Value: 15
  1289. Evolves Eevee/Chingling into Umbreon/Chimecho.
  1290.  
  1291. Mossy Rock
  1292. Value: 10
  1293. Evolves Eevee into Leafeon.
  1294.  
  1295. Sun Ribbon
  1296. Value: 15
  1297. Evolves Eevee/Budew/Happiny (with an Oval Stone)/Riolu into Espeon/Roselia/Chansey/Lucario.
  1298.  
  1299. Heart of the Moon / Sun
  1300. Value: 10
  1301. Environment: Any stone (one 5%)
  1302. Evolves Eevee into Umbreon/Espeon.
  1303.  
  1304. Evolution Crystal
  1305. Value: 20
  1306. Environment: Any stone (one 5%)
  1307. Can be used in place of any evolution item.
  1308.  
  1309. --Tools/Weapons
  1310.  
  1311. HM01 (Cut)
  1312. Skill: Axe
  1313. Axe equivalent tool for Pokemon. Has a fast but weak edged attack.
  1314.  
  1315. HM04 (Strength)
  1316. Skill: Sword
  1317. A slow, high force but low contact area blunt attack.
  1318.  
  1319. HM06 (Rock Smash)
  1320. Skill: Sword
  1321. An average blunt attack.
  1322.  
  1323. TM17 (Protect)
  1324. A 75% block chance full body shield.
  1325.  
  1326. TM27 (Return)
  1327. Skill: Logic
  1328. An average blunt attack.
  1329.  
  1330. TM28 (Dig)
  1331. Skill: Mining
  1332. Pickaxe equivalent tool for Pokemon. Has an average blunt attack.
  1333.  
  1334. TM54 (False Swipe)
  1335. Skill: Sword
  1336. A slow, high force edged attack.
  1337.  
  1338. TM68 (Giga Impact)
  1339. Skill: Sword
  1340. A fast, high force blunt attack with slow recovery.
  1341.  
  1342. TM (Vacuum-Cut)
  1343. Skill: Sword
  1344. A fast edged attack. Takes double to make.
  1345.  
  1346. TM (Wide Slash)
  1347. Skill: Sword
  1348. A fast but slow recovering triple attack. Takes double to make.
  1349.  
  1350. Item thrower
  1351. Skill: Throwing
  1352. Aim difficulty: 1
  1353. Nocked: 2:2
  1354. Shot time: 1
  1355. Recovery time: 1
  1356. Shoot force: 500
  1357. Shoot max velocity: 1000
  1358. Ranged weapon that uses throwable items as ammo.
  1359.  
  1360. Spikes
  1361. Primary throwing ammo. Can be made from any material.
  1362.  
  1363. Geo Pebble / Gravelerock
  1364. Throwing ammo made from non-economic / economic stone.
  1365.  
  1366. Gone Pebble
  1367. Throwing ammo made along with Geo Pebbles. Briefly gives a hit target a force multiplier of 1/100 (near invincibility).
  1368.  
  1369. Cacnea Spike
  1370. Value: 5
  1371. Throwing ammo dropped from Cacnea.
  1372.  
  1373. Corsola Twig
  1374. Value: 6
  1375. Throwing ammo dropped from Corsola.
  1376.  
  1377. Rare Fossil
  1378. Value: 10
  1379. Throwing ammo found rarely anywhere.
  1380.  
  1381. Unown stones
  1382. Value: 10
  1383. Throwing ammo dropped from Unown.
  1384.  
  1385. Golden Fossil
  1386. Value: 25
  1387. Throwing ammo found very rarely anywhere.
  1388.  
  1389. Aqua-Monica, Fiery Drum, Grass Cornet, Icy Flute, Rock Horn, Sky Melodica, Terra Cymbal
  1390. Value: 500
  1391. Instrument.
  1392.  
  1393. Space Globe
  1394. Value: 500
  1395. Doubles strength.
  1396.  
  1397. Heart Pendant
  1398. Value: 500
  1399. Maxes endurance.
  1400.  
  1401. Persistence Crown
  1402. Value: 500
  1403. Increases toughness by 3000.
  1404.  
  1405. --Armor/Clothing
  1406.  
  1407. Helmet
  1408. Layer: Armor
  1409. Coverage: Head 100%
  1410. Material: Metal
  1411. Shaped
  1412.  
  1413. Armor
  1414. Layer: Armor
  1415. Coverage: Upper/Lower body 100%
  1416. Material: Metal
  1417. Shaped
  1418.  
  1419. Cap
  1420. Layer: Under
  1421. Coverage: Head 50%
  1422. Material: Woven
  1423. Shaped
  1424.  
  1425. Scarf
  1426. Layer: Under
  1427. Coverage: Head 50%
  1428. Material: Woven
  1429.  
  1430. Band
  1431. Layer: Under
  1432. Coverage: Head 10%
  1433. Material: Woven
  1434.  
  1435. Belt
  1436. Layer: Over
  1437. Coverage: Lower body 10%
  1438. Material: Woven
  1439.  
  1440. Ribbon
  1441. Layer: Under
  1442. Coverage: Head 20%
  1443. Material: Woven
  1444.  
  1445. Cape
  1446. Layer: Cover
  1447. Coverage: Upper body 50%
  1448. Material: Woven
  1449.  
  1450. Bow
  1451. Layer: Under
  1452. Coverage: Head 5%
  1453. Material: Woven
  1454.  
  1455. Shoes
  1456. Layer: Over
  1457. Coverage: Feet 100%
  1458. Material: Woven
  1459. Shaped
  1460.  
  1461. Veil
  1462. Layer: Cover
  1463. Coverage: Head 90%
  1464. Material: Woven
  1465.  
  1466. Hat
  1467. Layer: Cover
  1468. Coverage: Head 50%
  1469. Material: Woven
  1470. Shaped
  1471.  
  1472. Mask
  1473. Layer: Cover
  1474. Coverage: Head 50%
  1475. Material: Any
  1476.  
  1477. Ruff
  1478. Layer: Under
  1479. Coverage: Head 30%
  1480. Material: Woven
  1481.  
  1482. Glasses
  1483. Layer: Under
  1484. Coverage: Head 20%
  1485. Material: Metal
  1486.  
  1487. Collar
  1488. Layer: Under
  1489. Coverage: Head 1%
  1490. Material: Woven
  1491.  
  1492. Coat
  1493. Layer: Under
  1494. Coverage: Body, upper legs 100%
  1495. Material: Woven
  1496.  
  1497. Dress
  1498. Layer: Under
  1499. Coverage: Upper body, legs 100%
  1500. Material: Woven
  1501.  
  1502. Mantle
  1503. Layer: Over
  1504. Coverage: Upper body / arms 100%
  1505. Material: Woven
  1506.  
  1507. Poncho
  1508. Layer: Under
  1509. Coverage: Upper body / arms 100%
  1510. Material: Woven
  1511.  
  1512. Robe
  1513. Layer: Cover
  1514. Coverage: Upper body, legs 80%
  1515. Material: Woven
  1516.  
  1517. Apron
  1518. Layer: Cover
  1519. Coverage: Upper body / legs 80%
  1520. Material: Woven
  1521.  
  1522. Tie
  1523. Layer: Under
  1524. Coverage: Upper body 10%
  1525. Material: Woven
  1526.  
  1527. Sash
  1528. Layer: Over
  1529. Coverage: lower body 30%
  1530. Material: Woven
  1531.  
  1532. -- Effect clothing
  1533.  
  1534. Goggle Specs (glasses)
  1535. Value: 35
  1536. Allows a Pokemon to sense creatures.
  1537.  
  1538. Insomniscope (glasses)
  1539. Value: 15
  1540. Gives NO_SLEEP and prevents sleep.
  1541.  
  1542. Lockon Specs (glasses)
  1543. Value: 40
  1544. Increases skill rolls by 10%.
  1545.  
  1546. Scope Lens (glasses)
  1547. Value: 20
  1548. Doubles skill rolls on 10% of rolls.
  1549.  
  1550. Whiff Specs (glasses)
  1551. Value: 25
  1552. Increases agility by 1000.
  1553.  
  1554. X-Ray Specs (glasses)
  1555. Value: 90
  1556. Allows a Pokemon to sense creatures.
  1557.  
  1558. Pecha Scarf
  1559. Value: 25
  1560. Gives NONAUSEA and NO_DIZZINESS and prevents being poisoned.
  1561.  
  1562. Persim Band
  1563. Value: 18
  1564. Prevents confusion.
  1565.  
  1566. Weather Band
  1567. Value: 35
  1568. Prevents effects of weather.
  1569.  
  1570. Defense Scarf / Zinc Band
  1571. Value: 10
  1572. Increases toughness by 500.
  1573.  
  1574. Detect Band
  1575. Value: 75
  1576. Increases speed by 20%.
  1577.  
  1578. Munch Belt
  1579. Value: 25
  1580. Increases strength by 1600 but halves endurance.
  1581.  
  1582. Power / Special Band
  1583. Value: 10
  1584. Increases strength by 500.
  1585.  
  1586. Twist Band
  1587. Value: 40
  1588. Prevents stat reduction.
  1589.  
  1590. Gold Ribbon
  1591. Value: 200
  1592.  
  1593. Heal Ribbon
  1594. Value: 35
  1595. Increases recuperation by 25% but reduces endurance by 25%.
  1596.  
  1597. Joy Ribbon
  1598. Value: 55
  1599. Increases all physical stats by 250.
  1600.  
  1601. Lucky Ribbon
  1602. Value: 25
  1603. Doubles skill rolls on 20% of rolls.
  1604.  
  1605. Stamina Band
  1606. Value: 35
  1607. Increases endurance by 500.
  1608.  
  1609. Tight Belt
  1610. Value: 80
  1611. Maxes out endurance.
  1612.  
  1613. Gaggle Specs
  1614. Value: 35
  1615. Reduces skill rolls by 25%.
  1616.  
  1617. Y-Ray Specs
  1618. Value 90
  1619. Impairs sight parts.
  1620.  
  1621. Golden Mask
  1622. Value: 300
  1623. Has a 10% chance to cause thoughts of enjoyment, jolliness, happiness, joy, amazement, despair, bitterness, sadness, and grumpiness.
  1624.  
  1625. Harmony Scarf
  1626. Value: 1000
  1627. Allows the user to evolve into their final evolution temporarily.
  1628.  
  1629. --Food
  1630.  
  1631. Blended Drinks
  1632. Made from various food items. Has various effects when eaten.
  1633.  
  1634. Normal
  1635. Value: 10
  1636. 5% chance to increase a physical or mental attribute by 100.
  1637.  
  1638. IQ
  1639. Value: 20
  1640. Increases mental attributes by 100.
  1641.  
  1642. +1HP
  1643. Value: 20
  1644. Increases endurance by 100.
  1645.  
  1646. +2HP
  1647. Value: 25
  1648. Increases endurance by 200.
  1649.  
  1650. +4HP
  1651. Value: 30
  1652. Increases endurance by 400.
  1653.  
  1654. IQ+1HP
  1655. Value: 30
  1656. Increases mental attributes and endurance by 100.
  1657.  
  1658. Stat lowering
  1659. Value: 1
  1660. 20% chance to decrease physical attributes by 100.
  1661.  
  1662. Gummi
  1663. Value: 20
  1664. 20% chance to increase a physical or mental attribute by 100.
  1665.  
  1666. Wonder Gummi
  1667. Value: 25
  1668. 25% chance to increase a physical or mental attribute by 300.
  1669.  
  1670. Miracle
  1671. Value: 50
  1672. 50% chance to increase a physical or mental attribute by 500.
  1673.  
  1674. Banana
  1675. Value: 50
  1676. Food item found very rarely in soil layers. Has a 50% chance to increase endurance by 500.
  1677.  
  1678. Mini Donut / Donut / Mega Donut
  1679. Biome: Good savage biomes
  1680. Value: 10 / 20 / 30
  1681. 50% / 100% / 100% chance to increase a physical attribute by 100 / 150 / 500.
  1682.  
  1683. Grimy Food
  1684. Biome: Sandy deserts and underground.
  1685. Reactions: +2HP, Stat lowering
  1686. 20% chance to inflict Leg Hold (reduces speed to 0), Poisoned, Paralyzed, Burn.
  1687.  
  1688. Four-Leaf Cookie
  1689. Value: 30
  1690. 20% chance to raise physical attributes by 100.
  1691.  
  1692. Gummis
  1693. Value: 5
  1694. Increases physical attributes by 100 and mental attributes by 300. If preferred by the type of Pokemon, its increased by 200 and 500 instead. Found in various biomes related to the preferred type.
  1695.  
  1696. Wonder Gummi
  1697. Value: 6
  1698. Biome: Savage biomes
  1699. Increases mental attributes by 1500.
  1700.  
  1701. Rainbow Gummi
  1702. Value: 8
  1703. Biome: Savage biomes
  1704. 20% chance to increase physical attributes by 200.
  1705.  
  1706. Health Drinks (Protein, Iron, Calcium, Zinc, Carbos)
  1707. Value: 15
  1708. Increases strength/toughness/strength/toughness/agility by 300.
  1709.  
  1710. Ginseng
  1711. Value: 60
  1712. Briefly increases strength by 100 with a 10% chance for an extra 200.
  1713.  
  1714. Elixir
  1715. Value: 1
  1716. Briefly increases endurance by 100.
  1717.  
  1718. Max Elixir
  1719. Value: 10
  1720. Briefly maxes endurance.
  1721.  
  1722. PP All
  1723. Value: 25
  1724. Briefly maxes endurance and can be done to 5 other targets.
  1725.  
  1726. Nectar
  1727. Value: 15
  1728. Reaction: IQ
  1729. Increases mental attributes by 1000.
  1730.  
  1731. Power Drink
  1732. Value: 50
  1733. Briefly increases strength by 500.
  1734.  
  1735. Accuracy Drink
  1736. Value: 50
  1737. Briefly increases skill rolls by 10%.
  1738.  
  1739. PP-Up Drink
  1740. Value: 50
  1741. Briefly increases endurance by 500.
  1742.  
  1743. Mix Elixir
  1744. Value: 25
  1745. Maxes out endurance if eaten by a Linoone.
  1746.  
  1747. Gravelyrock
  1748. Value:5
  1749. Increases endurance by 400 and mental attributes by 1000 when eaten by a Bonsly or Sudowoodo.
  1750.  
  1751. Wander Gummi
  1752. Value: 6
  1753. Biome: Savage biomes
  1754. Impairs sight.
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