FirePhoenix11

Dwarvemon items

Jul 31st, 2023 (edited)
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  1. Pretty Wing
  2. Value: 5
  3. Dropped from many bird Pokemon.
  4.  
  5. Health / Muscle / Resist / Genius / Clever / Swift Wing
  6. Value: 15
  7. Dropped from certain bird Pokemon. Increases recuperation / strength / toughness / strength / toughness / agility by 10 permanently.
  8.  
  9. Lucky Egg / Exp. Share
  10. Value: 10 / 150
  11. Increases all stats of a Pokemon / other Pokemon by 50%.
  12.  
  13. Lax / Odd / Rock / Rose / Wave Incrense
  14. Value: 100
  15. Allows use of an interaction that reduces skill rolls by 10% / Increases strength of Psychic / Rock / Grass / Water type Pokemon by 20%.
  16.  
  17. Macho Brace
  18. Value: 200
  19. Increases all attributes by 800.
  20.  
  21. Light Ball
  22. Value: 5
  23. Doubles Pikachu's strength.
  24.  
  25. Lucky Punch
  26. Value: material based
  27. Allows Chansey to use an interaction that has a 20% chance to boost skill rolls by 50%
  28.  
  29. Metal / Quick Powder
  30. Value: 5
  31. Doubles Ditto's toughness / agility
  32.  
  33. Stick
  34. Dropped by Farfetch'd. Has a 20% chance to boost their skill rolls by 50%.
  35.  
  36. Black Belt* / Black Glasses / Dragon Fang / Mystic Water / Hard Stone* / Magnet* / Never-Melt Ice / Poison Barb / Sharp Beak / Soft Sand / Spell Tag / Twisted Spoon
  37. Value: material based* / 50
  38. Increases strength for Fighting / Dark / Dragon / Water / Rock / Electric / Ice / Poison / Flying / Ground / Ghost / Psychic types by 20%.
  39.  
  40. Silk Scarf
  41. Value: material based
  42. Increases strength for normal types by 20%. Can be worn on the head.
  43.  
  44. Pink / Polkadot Bow
  45. Value: material based
  46. Increases strength by 10%. Can be worn on the head
  47.  
  48. Choice Specs / Scarf / Band
  49. Value: 20
  50. Increases agility / agility / strength by 50% but prevents gaining stats.
  51.  
  52. Grip Claw / Binding Band
  53. Value: 20
  54. Allows certain Pokemon (Shellder, Cloyster, Clamperl, Heatran, Sandygast, Palossand, Arbok, Seviper, Chimecho) to use an interaction which reduces a target's speed by 25% / inflict pain.
  55.  
  56. Terrain Extender
  57. Value: 20
  58. Allows Pokemon who can learn terrain moves or have surge abilities to do an extended form of terrain effects.
  59.  
  60. Shell Bell
  61. Value: 20
  62. Increases recuperation by 13%.
  63.  
  64. Assault Vest
  65. Value: material based
  66. Increases toughness by 50%.
  67.  
  68. Expert Belt
  69. Value: material based
  70. Increases strength by 20%. Can be worn on the lower body.
  71.  
  72. Muscle Band
  73. Value: material based
  74. Increases strength by 10%. Can be worn on the head.
  75.  
  76. Life Orb
  77. Value: 20
  78. Increases strength by 30% but reduces recuperation by 10% per year (up to 50%).
  79.  
  80. Scope Lens
  81. Value: 20
  82. Allows use of an interaction that has a 10% chance to increase skill rolls by 50%.
  83.  
  84. Wide Lens
  85. Value: 20
  86. Increases skill rolls by 10%.
  87.  
  88. Wise Glasses
  89. Value: 20
  90. Increases strength by 10%. Can also be worn on the head.
  91.  
  92. Zoom Lens
  93. Value: 20
  94. Allows use of an interaction that has a 50% chance to increase skill rolls by 20%.
  95.  
  96. Quick Claw
  97. Value: 20
  98. Allows use of a speed boosting interaction that has a 20% chance to increase it by 50%.
  99.  
  100. Focus Band / Sash
  101. Value: material based
  102. Allows a Pokemon an interaction that gives [NO_THOUGHT_CENTER_FOR_MOVEMENT] and [NOTHOUGHT] at a 10% chance permanently / for 6 months. Making them only killable through pulping. Can be worn on the head.
  103.  
  104. Flame Orb
  105. Value: 20
  106. Inflicts burn.
  107.  
  108. Toxic Orb
  109. Value: 20
  110. Inflicts badly poisoned.
  111.  
  112. Sticky Barb
  113. Value: 20
  114. Allows use of a pain inflicting interaction which also passes onto the target.
  115.  
  116. Iron Ball
  117. Value: material based
  118. Halves speed.
  119.  
  120. Black Sludge
  121. Value: 20
  122. Dropped by Grimer, Muk, Croagunk, Toxicroak, Trubbish, Garbodor. Increases recuperation by 6% for Poison types, reduces it by 13% for all others.
  123.  
  124. Bright Powder
  125. Value: 20
  126. Dropped by Wurmple, Volbeat, Illumise. Allows use of an interaction which reduces a target's skill rolls by 10%.
  127.  
  128. Red Card
  129. Value: 20
  130. Allows use of an interaction that makes a target more likely to flee by removing NOFEAR and reducing willpower to 0.
  131.  
  132. Rocky Helmet
  133. Value: 20
  134. Allows use of a pain inflicting interaction.
  135.  
  136. Shed Shell / Eject Button
  137. Value: 20
  138. Allows use of a flee boosting interaction which doubles their speed.
  139.  
  140. Power items (Weight, Bracer, Belt, Lens, Band, Anklet)
  141. Value: 150
  142. Increases certain attributes by 400 (recuperation & endurance, strength, toughness, strength, toughness, agility).
  143.  
  144. X Items (Attack, Defense, Sp.Atk, Sp.Def, Speed, Accuracy)
  145. Value: 27
  146. Increases a Pokemon's strength / toughness / strength / toughness / agility by 200 for 6 months / all skill rolls by 20% for 6 months.
  147.  
  148. Dire Hit
  149. Value: 27
  150. Gives Pokemon a 20% chance for skill rolls to be boosted by 50% for 6 months.
  151.  
  152. Blunder Policy
  153. Value: 20
  154. Allows a Pokemon to boost agility by 200 in combat.
  155.  
  156. Aux Power / Guard / Evasion / Powerguard
  157. Value: 20
  158. Increases a Pokemon's strength / toughness by 40% for 6 months / speed by 25% for 6 months / strength and toughness by 40% permanently.
  159.  
  160. Grit Dust / Gravel
  161. Value: 16/60
  162. Used to permanently increase all of a Pokemon's attributes by 10/20.
  163.  
  164. Deep Sea Scale / Tooth
  165. Value: 10
  166. Found on Lanturn, Relicanth, Gorebyss, Basculin (Blue-Striped) (Scale) and Sharpedo, Basculin (Red-Striped), Huntail (Tooth). Can be used to double a Clamperl's toughness / strength or evolve into Gorebyss / Huntail.
  167.  
  168. Dragon Scale
  169. Value: 15
  170. Found on Seadra, Dragonite, Bagon. Boosts the strength of Dragon type Pokemon by 10% and can evolve Seadra into Kingdra.
  171.  
  172. Dubious Disc
  173. Value: 15
  174. Evolves Porygon2 into Porygon-Z.
  175.  
  176. Electirizer / Magmarizer
  177. Value: 15
  178. Evolves Electabuzz / Magmar to evolve into Electivire / Magmortar.
  179.  
  180. Metal Coat
  181. Value: 32
  182. Boosts the strength of Steel type Pokemon by 20% and can evolve Onix/Scyther to evolve into Steelix/Scizor.
  183.  
  184. Prism Scale
  185. Value: 100
  186. Found on Milotic. Evolves Feebas into Milotic.
  187.  
  188. Up-Grade
  189. Value: 15
  190. Evolves Porygon into Porygon2.
  191.  
  192. Razor Claw
  193. Value: 3
  194. Allows use of an interaction that has a 10% chance to boost skill rolls by 50% and can evolve Sneasel into Weavile.
  195.  
  196. Razor Fang
  197. Value: 3
  198. Allows use of an interaction that can cause a target to flinch and can evolve Gligar into Gliscor.
  199.  
  200. Ability Shield
  201. Value: 20
  202. Gives Pokemon immunity to ability nullification.
  203.  
  204. Booster Energy
  205. Value: 10
  206. Activates Protosynthesis / Quark Drive.
  207.  
  208. Clear Amulet
  209. Value: 7
  210. Gives Pokemon immunity to stat reduction.
  211.  
  212. Fairy Feather
  213. Value: 15
  214. Boosts the strength of Fairy type Pokemon by 20%.
  215.  
  216. Loaded Dice
  217. Value: material based
  218. Increases skill rolls by 25%.
  219.  
  220. Punching Glove
  221. Value: material based
  222. Increases strength by 10% if Pokemon has a punching move.
  223.  
  224. Punching Glove
  225. Value: material based
  226. Gives Pokemon immunity to the secondary effects of moves.
  227.  
  228. Protector
  229. Value: material based
  230. Evolves Rhydon into Rhyperior.
  231.  
  232. Reaper Cloth
  233. Value: material based
  234. Evolves Dusclops into Dusknoir.
  235.  
  236. Sachet
  237. Value: material based
  238. Evolves Spritzee into Aromatisse.
  239.  
  240. Nectar
  241. Value: material based
  242. Changes Oricorio into different styles based on color. Pink: Pau'u, Purple: Sensu, Red: Baile, Yellow: Pom-Pom.
  243.  
  244. Cracked / Chipped Pot
  245. Value: material based
  246. Container for liquids (chipped) that also evolves Sinistea into Polteageist.
  247.  
  248. Galarica Cuff / Wreath
  249. Value: 30
  250. Evolves Galarian Slowpoke into Galarian Slowbro / Slowking.
  251.  
  252. Auspicious / Malicious Armor
  253. Value: 15
  254. Evolves Charcadet into Armarouge / Ceruledge.
  255.  
  256. Leader's Crest
  257. Value: 7
  258. Found on Bisharp. Evolves Bisharp into Kingambit.
  259.  
  260. Unremarkable / Masterpiece Teacup
  261. Value: material based
  262. Evolves Poltchageist into Sinistcha
  263.  
  264. Scroll of Darkness / Waters
  265. Value: 10
  266. Evolves Kubfu into Single Strike / Rapid Strike Style Urshifu.
  267.  
  268. Metal Alloy
  269. Value: 15
  270. Evolves Duraludon into Archaludon.
  271.  
  272. Balms
  273. Value: 10
  274. Quells certain types of Noble Pokemon (removes the CRAZED tag).
  275.  
  276. Gabite scale medicine powder
  277. Value: 10
  278. Crushed Gabite scales that can be turned into medicine.
  279.  
  280. Gabite scale medicine
  281. Value: 10
  282. Removes paralysis, nausea, fever, dizziness, and removes infections.
  283.  
  284. Type Memories
  285. Value: 50
  286. Used to change Silvally into its type, boosting the power of Multi-Attack
  287.  
  288. Type Plates
  289. Value: 500
  290. Used to boost the strength of Pokemon belonging to its type by 20% or change Arceus into its type, boosting the power of Judgement.
  291.  
  292. Legend Plate
  293. Value: 1000
  294. Used to change Arceus into legend form which greatly boosts the power of Judgement.
  295.  
  296. Rainbow / Silver Wing
  297. Value: 100
  298. Dropped by Ho-Oh / Lugia.
  299.  
  300. Clear / Tidal Bell
  301. Value: 150
  302. Instrument.
  303.  
  304. Red / Blue Orb
  305. Value: 200
  306. Used to change Groudon / Kyogre into their Primal Forme.
  307.  
  308. Adamant / Lustrous / Griseous Orb
  309. Value: 500
  310. Used to boost Dialga / Palkia / Giratina's strength by 20%.
  311.  
  312. Azure / Celestica Flute
  313. Value: 1000
  314. Instrument
  315.  
  316. Soul Dew
  317. Value: 100
  318. Butchered from Latios/as or extracted from an Enigma Stone. Increases Latios/as' strength by 70% and toughness by 50%
  319.  
  320. Eon Flute
  321. Value: 1000
  322. Instrument
  323.  
  324. Burn / Chill / Douse / Shock Drive
  325. Value: 100
  326. Used to change Genesect's Techo Blast (increasing its power).
  327.  
  328. Lunar Wings
  329. Value: 100
  330. Currently does nothing.
  331.  
  332. Reveal Glass
  333. Value: 150
  334. Turns Tornadus, Thundurus, Landorus, Enamorus into their Therian Formes.
  335.  
  336. Prison Bottle
  337. Value: 100
  338. Used to change Hoopa into its Unbound form for 3 months.
  339.  
  340. Sun / Moon Flute
  341. Value: 100
  342. Instrument that can also be used to evolve Cosmoem into Solgaleo/Lunala.
  343.  
  344. Rusted Sword / Shield
  345. Value: 100
  346. Weapons equivilant to iron when used (long sword / buckler). Can also transform Zacian/Zamazenta into their crowned form.
  347.  
  348. Azelf Fang / Mesprit Plume / Uxie Claw
  349. Value: 100
  350. Butchered from the respective Pokemon. Used to make the Red Chain.
  351.  
  352. Red Chain
  353. Value: 500
  354. Used to make Origin Balls
  355.  
  356. Teal / Wellspring / Hearthflame / Cornerstone Mask
  357. Value: 500
  358. Used to change Ogerpon into its different Mask forms.
  359.  
  360. --Non Pokemon usable (specifically those with the USES_POKEITEMS class)
  361.  
  362. Thick Club
  363. Value: 5
  364. Skill: Mace
  365. Dropped by Cubone / Marowak. Can be used to double their strength. Also is a weak but fast mace like weapon.
  366.  
  367. Pokeball thrower
  368. Value: material based
  369. Skill: Throwing
  370. Force / Max Velocity: 500
  371. Anti Pokemon ranged weapon that uses balls as ammo.
  372.  
  373. Pokeballs
  374. Ammo for Pokeball throwers. Deals extra damage to Pokemon but is weak on other targets.
  375.  
  376. Metal Bar
  377. Name | Value | x Damage |Material / Apricorn | x Alternate damage
  378. Pokeball | 10 | 1 | Copper
  379. Great | 30 | 1.5 | Bronze
  380. Ultra | 60 | 2 | Iron
  381. Master | 300 | 255 | Adamantine
  382. Level | 15/25 | 2/4 | Iron / Red
  383. Lure | 15/25 | 1/3 | Copper / Blue
  384. Moon | 15/25 | 1 | Iron / Yellow|4 against Moon Stone Pokemon
  385. Friend | 15/25 | 1 | Copper / Green
  386. Love | 15/25 | 4/8 | Bismuth / Pink
  387. Heavy | 15/25 | -2 - 3 | Lead / Black|(*1) Based on weight
  388. Fast | 15/25 | 1 | Copper / White|(*2) 4 Base speed 100+
  389. Premier | 20 | 1 | Silver
  390. Repeat | 50 | 1.75 | Brass
  391. Timer | 50 | 2 | Iron + mechanism
  392. Nest | 50 | 0.5 | Tin
  393. Net | 50 | 1 | Iron|3.5 on Water and Bug types
  394. Dive | 50 | 1 | Iron|(*3) 3.5 from aquatic biomes
  395. Luxury | 50 | 1 | Gold
  396. Heal | 15 | 1 | Bismuth
  397. Quick | 50 | 4 | Electrum
  398. Dusk | 50 | 1 | Iron|3 from underground
  399. Cherish | 50 | 1 | Aluminum
  400. Beast | 50 | 0.1 | Black Bronze|5 on Ultra Beasts
  401. Dream | 30 | 4 | Rose Gold
  402.  
  403. Tumblestone + Apricorns
  404. Name | Value | x Damage | Tumblestone/Materials | x Alternate Damage
  405. Pokeball | 10 | 1
  406. Great | 30 | 1.5 | Iron Chunks
  407. Ultra | 60 | 2 | Iron Chunks
  408. Heavy | 15 | -2 - 3 | Black | (*1) Based on weight
  409. Leaden | 20 | -1.5 - 6 | Black / Iron Chunks| (*1) Based on weight x2
  410. Gigaton | 30 | 1 - 9 | Black / Iron Chunks| (*1) Based on weight x3
  411. Feather | 15 | 1 | Sky | 3 on Pokemon who fly
  412. Wing | 20 | 3 | Sky / Iron Chunks| 6 on Pokemon who fly
  413. Jet | 30 | 5 | Sky / Iron Chunks | 9 on Pokemon who fly
  414.  
  415. *1: -2 damage on <220.2 lbs(99.9 kg)/1 damage on 220.5 lbs(100 kg)-440.7 lbs(199.9 kg)/2 damage on 440.9 lbs(200 kg)-661.2 lbs(299.9 kg)/3 damage to >661.4 lbs(300 kg)
  416. *2: Includes Magnemite, Grimer and Tangela.
  417. *3: Ocean, Lake, River, Pool.
  418.  
  419. Ball Capsule
  420. Value: 2
  421. Can have a Pokeball inserted to increase the value.
  422.  
  423. Seals
  424. Value: 75
  425. Increases the value of Ball Capsules.
  426.  
  427. Sticky Glob
  428. Value: 20
  429. Ammo for Pokeball throwers. Double the size.
  430.  
  431. Survival Charm
  432. Value: 200
  433. Workshop: Glass Furnace
  434. Reagents: Bag + Sand
  435. Gives 20% damage resistance.
  436.  
  437. Scatter Bang
  438. Value: 13
  439. Allows the use of a fear interaction (scaring away Pokemon).
  440.  
  441. Smoke Bomb / Stealth Spray
  442. Value: 10/20
  443. Allows use of a hide interaction.
  444.  
  445. Smoke Ball
  446. Value: 20
  447. Allows use of a flee boosting interaction which doubles speed.
  448.  
  449. Poke / Pokeshi Doll / Fluffy Tail / Poke Toy.
  450. Value: material based
  451. Toys for children. Also can give a single flee boosting interaction which doubles speed.
  452.  
  453. Phase 1 / 2 / 3 Poke Beanstalk Seed
  454. Value: 25 / 50 / 100
  455. Used to make the Poke Beanstalk workshop.
  456.  
  457. Glass flutes
  458. Value: 2
  459. Instrument. Color depends on type of sand.
  460.  
  461. Chilan Whistle
  462. Value: 50
  463. Instrument.
  464.  
  465. Rowap Top
  466. Value: 6
  467. Toy.
  468.  
  469. Heart Scale
  470. Value: 50
  471. A valuable item.
  472.  
  473. Stardust
  474. Value: 100
  475. A valuable item.
  476.  
  477. Pearl String
  478. Value: 150
  479. An amulet.
  480.  
  481. Spray Bottle
  482. Crafting material for items.
  483.  
  484. Iron Chunk
  485. Crafting material for items.
  486.  
  487. Berry Powder
  488. Crafting material for items.
  489.  
  490. Repel (Super, Max)
  491. Value: 2/3/4
  492. Allows the use of a fear interaction (scaring away Pokemon).
  493.  
  494. Potion (Super, Hyper, Max)
  495. Value: 15/35/60/125
  496. Slightly / moderately / greatly / fully heals Pokemon.
  497.  
  498. Full Restore
  499. Value: 150
  500. Removes status conditions and fully heals Pokemon.
  501.  
  502. Status healing potions (Antidote, Paralyze Heal, Awakening, Burn Heal, Ice Heal, Full Heal*)
  503. Value: 7/30*
  504. Removes certain or all* effects of syndromes. Reduces nausea and fever (poison) / paralysis and gives NOSTUN / gives NO_SLEEP. Burn and Ice heal currently don't work.
  505.  
  506. Revive (Max)
  507. Value: 100/200
  508. Allows use of a revival interaction that resurrects a Pokemon with half / full endurance and recuperation.
  509.  
  510. Ether (Max) / Elixir (Max)
  511. Value: 60/100/150/225
  512. Increases endurance by 10% / 25% / 50% / Maximum.
  513.  
  514. Secret Medicine
  515. Value: 50
  516. Removes all status conditions. Reducing paralysis, nausea, and fever and gives NOSTUN and NO_SLEEP.
  517.  
  518. Energy / Heal Powder
  519. Value: 2
  520. Heals Pokemon / Removes all status conditions but gives a negative thought.
  521.  
  522. Vitamins (Protein, Carbos, Zinc, Iron, Calcium, HP Up, PP Up, PP Max)
  523. Value: 10
  524. Increases strength / agility / toughness / toughness / strength / endurance and recuperation / endurance by 100 / endurance by 800 and gives a happy thought.
  525.  
  526. Rare Candy
  527. Value: 50
  528. Increases all stats by 100. Gives a negative thought if eaten by a non Pokemon.
  529.  
  530. Berry Dyes (pastel / dark)
  531. Value: 30/40
  532. Various colors of dye: pastel red (chestnut), dark red (maroon), pastel yellow (flax), dark yellow (gold), pastel green (mint green), dark green (fern green), pastel blue (sky blue), dark blue (cerulean), pastel orange (peach), dark orange (brown), pastel navy blue (periwinkle), dark navy blue (cobalt), pastel purple (lavender), dark purple (dark violet), pastel pink (pink), dark pink (mauve).
  533.  
  534. Throat Spray
  535. Value: 2
  536. Increases strength by 200 for Pokemon who use sound based moves.
  537.  
  538. Utility Umbrella
  539. Value: material based
  540. Grants a Pokemon immunity to weather effects.
  541.  
  542. Tera Orb
  543. Value: 100
  544. Allows the use of Tera Shards.
  545.  
  546. --Mineable (Stones / Gems / Ores)
  547.  
  548. Amberite
  549. Value: 5
  550. Environment: Lignite & Jet (small cluster 20%)
  551. A gemstone that is a variety of Retinite. Meant to be findable by Donphan.
  552.  
  553. Dynite
  554. Value: 10
  555. Environment: Any stone (small cluster 20%)
  556. A valuable stone.
  557.  
  558. Armorite
  559. Value: 25
  560. Environment: Any stone (small cluster 10%)
  561. A valuable stone.
  562.  
  563. Star Piece
  564. Value: 60
  565. Environment: Any stone (one 1%)
  566. A valuable gem.
  567.  
  568. Pearl
  569. Value: 100
  570. Environment: Ocean soil (one 5%)
  571. A valuable gem.
  572.  
  573. Rare Bone
  574. Value: 25
  575. Environment: Any stone (one 5%)
  576. A valuable stone.
  577.  
  578. Comet Shard
  579. Value: 300
  580. Environment: Any stone (one 1%)
  581. A valuable gem.
  582.  
  583. Wishing Piece
  584. Value: 10
  585. Environment: Any stone (one 40%)
  586. A valuable gem.
  587.  
  588. Shoal Salt / Shell
  589. Value: 1
  590. Environment: Ocean soil, Conglomerate, Limestone, Sandstone, Shale (small cluster 10%)
  591. Used to make a Shell Bell which increases recuperation by 13%.
  592.  
  593. Float Stone
  594. Value:20
  595. Environment: Metamorphic (small cluster 5%)
  596. Halves a Pokemon's weight (size)
  597.  
  598. Everstone
  599. Value: 15
  600. Environment: Metamorphic (small cluster 5%)
  601. Prevents a Pokemon that isn't going to evolve or hasn't previously (shown with a -(e)-).
  602.  
  603. Light Clay
  604. Value: 20
  605. Environment: Soil (small cluster 5%)
  606. Can be used for ceramics
  607.  
  608. King's Rock
  609. Value: 5
  610. Environment: Any stone (one 5%)
  611. Crafted into a crown. Evolves Poliwhirl/Slowpoke into Politoed/Slowking.
  612.  
  613. Oval Stone
  614. Value: 105
  615. Environment: Any Stone (one 5%)
  616. Evolves Happiny into Chansey.
  617.  
  618. Black Augurite
  619. Value: 5
  620. Environment: Metamorphic, Gabbro, Basalt, Andesite, Diorite (one 20%)
  621. Based on Augite. Used to evolve Scyther into Kleavor.
  622.  
  623. Peat Block
  624. Value: 5
  625. Environment: Peat (one 30%)
  626. Used to evolve Teddiursa into Ursaluna.
  627.  
  628. Type Gems
  629. Value: 10
  630. Environment: Igneous Intrusive (small cluster 25%)
  631. Increases the strength of certain type Pokemon by 30% for 6 months.
  632.  
  633. Eviolite
  634. Value: 20
  635. Environment: Metamorphic (small cluster 10%)
  636. Doubles toughness of Pokemon who can evolve (not the last in an evolution line).
  637.  
  638. Weather Rocks (Damp, Heat, Icy, Smooth)
  639. Value 20
  640. Environment: (Damp) Sandstone, Conglomerate, Puddingstone (small cluster 25%). (Heat) Igneous Intrusive (small cluster 5%). (Icy) Sedimentary (small cluster 5%). (Smooth) Sand (small cluster 5%)
  641. Used to give certain Pokemon the ability to cause extended weather effects (those who learn the causing move or have the boost from ability).
  642.  
  643. Tumblestone (Black, Sky)
  644. Value: 6/8/10
  645. Environment: Sedimentary (small cluster 50%/30%/20%)
  646. Used to make Pokeballs.
  647.  
  648. Crunchy Salt
  649. Value: 5
  650. Environment: Sedimentary (small cluster 50%)
  651. Crafting material. Dropped very rarely by Gligar, Gliscor, Gible, Gabite, Garchomp, Swinub, Piloswine, Mamoswine, Bergmite, and Avalugg.
  652.  
  653. Ball of Mud
  654. Value: 1
  655. Environment: Sedimentary (small cluster 50%)
  656. Pokeball thrower ammo and crafting material. Dropped very rarely by Buizel, Floatzel, Geodude, Psyduck, Golduck, Aipom, Ambipom, Magikarp, Gyarados, Shellos, Gastrodon, Croagunk, Toxicroak, Onix, Rhyhorn, Rhydon, Rhyperior, Bonsly, Sudowoodo, Skorupi, Drapion, Mantyke, Mantine, Cranidos, Rampardos, Shieldon, and Bastiodon
  657.  
  658. Grit Pebble / Rock
  659. Value: 8/30
  660. Environment: Any stone (one 25%/10%)
  661. Used to permanently increase all of a Pokemon's attributes by 50/100.
  662.  
  663. Evo stones (Fire, Water, Thunder, Leaf, Moon, Sun, Shiny, Dusk, Dawn, Ice)
  664. Value: 5
  665. Environment: Sedimentary (small cluster 50%)
  666. Used to evolve certain Pokemon.
  667.  
  668. Key Stone
  669. Value: 50
  670. Environment: Igneous intrusive (small cluster 25%)
  671. Required to use Mega stones.
  672.  
  673. Mega Stones
  674. Value: 30
  675. Environment: Igneous intrusive (small cluster 10%)
  676. Used to Mega evolve certain Pokemon.
  677.  
  678. Sparkling Stone
  679. Value: 50
  680. Environment: Any stone (one 20%)
  681. Required to use Z-Crystals
  682.  
  683. Z-Crystals
  684. Value: 35
  685. Environment: Any stone (one 10%)
  686. Used to power up certain types of Pokemon or unlock Z-Powered moves.
  687.  
  688. Wishing Star
  689. Value: 100
  690. Environment: Any stone (one 10%)
  691. Used to Dynamax / Gigantamax Pokemon.
  692.  
  693. Fossils (Helix, Dome, Old Amber, Root, Claw, Skull, Armor, Cover, Plume, Jaw, Sail, Fossilized Bird / Fish / Drake / Dino)
  694. Value: 50
  695. Environment: (Helix, Dome, Root, Claw, Cover) Ocean soil (one 1%). (Old Amber, Skull, Armor, Plume, Jaw, Sail, Fossilized) Sedimentary (one 1%)
  696. Used at the Fossil Lab to have the user summon a fossil Pokemon.
  697.  
  698. Odd Keystone
  699. Value: 108
  700. Environment: Soil (one 1%)
  701. Also found on Spiritomb.
  702.  
  703. Enigma Stone
  704. Value: 50
  705. Environment: Igneous Intrusive (one 1%)
  706. A Soul Dew can be extracted.
  707.  
  708. Meteorite
  709. Value: 1000
  710. Environment: Soil (one 1%)
  711. Used to Mega Evolve Rayquaza.
  712.  
  713. Origin Ore
  714. Value: 500
  715. Environment: Any stone (small cluster 1%)
  716. Used to make an Origin Ball.
  717.  
  718. Adamant Crystal / Lustrous Globe
  719. Value: 200
  720. Environment: Igneous Intrsive (one 1%)
  721. Used to change Dialga / Palkia into its Origin Forme.
  722.  
  723. Griseous Core
  724. Value: 200
  725. Environment: Adamantine (one 1%)
  726. Used to change Giratina into its other forme.
  727.  
  728. Tera Shards
  729. Value: 5
  730. Environment: Any stone (small cluster 10%)
  731. Increases the strength of certain type Pokemon by 50% when used with a Tera Orb.
  732.  
  733. --Food
  734.  
  735. Pokeblocks
  736. Value: 5/10/30/60
  737. Food that comes in more valuable + and rainbow.
  738.  
  739. Poffins
  740. Value: 3/5/10
  741. Food that comes in more valuable mild and super mild.
  742.  
  743. Berry Juice
  744. Value: 5
  745. Heals Pokemon slightly and increases recuperation by 200 briefly. Has a 5% chance to be dropped from Shuckle after consuming an Oran Berry.
  746.  
  747. Colorful Shake
  748. Value: 10
  749. Gives Pokemon a happy thought.
  750.  
  751. Purple / Red / Yellow / Blue / Green / Pink Juice
  752. Value: 10
  753. Increases endurance and recuperation / strength / toughness / strength / toughness / agility by 50 and gives a positive thought.
  754.  
  755. Rare / Ultra Rare Soda
  756. Value: 100/125
  757. Increases all attributes by 200 / 500.
  758.  
  759. Perilous Soup
  760. Value: 50
  761. Currently does nothing.
  762.  
  763. Red / Yellow / Blue / Green / Pink / White / Black Aprijuice
  764. Value: 20
  765. Increases strength by 300 and endurance by 150 / endurance by 300 and creativity by 150 / creativity by 300 and strength by 100 / strength by 150 and speed by 10% / strength by 150 and speed by 20% / strength by 150, endurance and creativity by 100, and speed by 5% / strength by 300, endurance and creativity by 200, and speed by 15%.
  766.  
  767. Slowpoke Tail
  768. Value: 49
  769. Butchered from Slowpoke.
  770.  
  771. Pewter Crunchies / Rage Candy Bar / Lava Cookie / Old Gateau / Casteliacone / Lumios Galette / Shalour Sable / Big Malasada / Jubilife Muffin*
  772. Value: 17/12*
  773. Heals status conditions by adding NOSTUN and NOSLEEP and reducing paralysis, nausea, and fever.
  774.  
  775. Fresh Water / Soda Pop / Lemonade
  776. Value: 10/15/20
  777. Heals Pokemon.
  778.  
  779. Curry
  780. Value: 25
  781. Fully heals Pokemon and gives a happy thought. Many kinds can be made with different ingredients.
  782.  
  783. Choice Dumpling
  784. Value: 35
  785. Increases strength but reduces toughness by 500 for 6 months.
  786.  
  787. Twice-Spiced Radish
  788. Value: 110
  789. Increases strength by 50% for 6 months.
  790.  
  791. Swap Snack
  792. Value: 60
  793. Depending on what's lower, increases strength or toughness and reduces the other by 20% for 6 months.
  794.  
  795. Remedy (Fine, Superb)
  796. Value: 7/14/37
  797. Slightly / moderately / greatly heals Pokemon but gives a negative thought.
  798.  
  799. Dazzling Honey
  800. Value: 5
  801. Cooking material.
  802.  
  803. Cake-Lure Base
  804. Value: 2
  805. Cooking Material.
  806.  
  807. Honey / Grain / Bean / Mushroom / Salt Cake
  808. Value: 10
  809. Gives Bug, Fairy, Psychic / Normal, Fighting, Steel, Ice / Water, Flying / Fire, Dragon, Poison, Ghost / Grass, Rock, Ground, Dark, Electric type Pokemon a happy thought.
  810.  
  811. Leftovers
  812. Value: 20
  813. Increases recuperation by 6%.
  814.  
  815. Max Soup
  816. Value: 15
  817. Used to guarantee a Gigantamax form for Pokemon.
  818.  
  819. Max Honey
  820. Value: 4
  821. Allows the use of a revival interaction that resurrects Pokemon.
  822.  
  823. Dynamax Candy
  824. Value: 20
  825. Increases endurance and recuperation by 5%.
  826.  
  827. Sweets
  828. Value: 2
  829. Used to evolve Milcery into various forms of Alcremie.
  830.  
  831. Whipped Dream
  832. Value: 100
  833. Used to evolve Swirlix into Slurpuff.
  834.  
  835. Apple Strip
  836. Dropped from Appletun.
  837.  
  838. Mochi
  839. Value: 10
  840. Increases attributes by 100 and gives a happy thought.
  841.  
  842. ==PMD==
  843.  
  844. Flags
  845. Value: 30
  846. Allows the user to aid others but not themselves with temporary effects.
  847.  
  848. Cheering
  849. Increases strength by 500.
  850.  
  851. Clarity
  852. Prevents confusion.
  853.  
  854. Immunity
  855. Prevents poisoning.
  856.  
  857. Insomnia
  858. Gives NO_SLEEP and prevents sleep.
  859.  
  860. Limber
  861. Gives PARALYZEIMMUNE and prevents paralysis.
  862.  
  863. Resilient
  864. Prevents stat reduction.
  865.  
  866. Tough
  867. Increases toughness by 1000.
  868.  
  869. Looplets
  870. Has various effects when used. Also required for the additional effect of Emeras.
  871.  
  872. Looplet
  873. Value: 5
  874.  
  875. Pecha Looplet
  876. Value: 5
  877. Gives NONAUSEA and NO_DIZZINESS and prevents poison.
  878.  
  879. Persim Looplet
  880. Value: 6
  881. Prevents confusion
  882.  
  883. Resilient Looplet
  884. Value: 40
  885. Prevents stat reduction.
  886.  
  887. Wakeful Looplet
  888. Value: 5
  889. Gives NO_SLEEP and rpevents sleep.
  890.  
  891. Weather Looplet
  892. Value: 18
  893. Prevents effects of weather.
  894.  
  895. Attack / Sp. Attack Looplet
  896. Value: 5
  897. Increases strength by 1000.
  898.  
  899. Defense / Sp. Defense Looplet
  900. Value: 5
  901. Increases toughness by 1500.
  902.  
  903. Detect Looplet
  904. Value: 8
  905. Increases speed by 20%.
  906.  
  907. Focus Looplet
  908. Value: 20
  909. Increases skill rolls by 20%.
  910.  
  911. Speed Looplet
  912. Value: 10
  913. Increases agility by 2000.
  914.  
  915. Gold Looplet
  916. Value: 50
  917.  
  918. Healing Looplet
  919. Value: 10
  920. Increases recuperation by 10%.
  921.  
  922. Joy Looplet
  923. Value: 15
  924. Increases all physical stats by 100 every month up to 1000.
  925.  
  926. Well-Fed Looplet
  927. Value: 45
  928. Increases endurance by 50%.
  929.  
  930. Big Belly Looplet
  931. Value: 65
  932. Doubles endurance.
  933.  
  934. Satiated Looplet
  935. Value: 75
  936. Maxes endurance.
  937.  
  938. Wildfire / Tempest Looplet
  939. Value: 300
  940. Increases strength by 3000.
  941.  
  942. Radiance / Time / Red* Looplet
  943. Value: 300 / 450*
  944. Increases toughness by 4000.
  945.  
  946. Darkness Looplet
  947. Value: 300
  948. Increases strength by 4000.
  949.  
  950. Sky Looplet
  951. Value: 500
  952. Maxes agility.
  953.  
  954. Blue Looplet
  955. Value: 450
  956. Maxes endurance.
  957.  
  958. Air Looplet
  959. Value: 510
  960. Prevents the berserk effect of the Awakening Emera.
  961.  
  962. Mist Looplet
  963. Value: 700
  964. Increases endurance by 50%.
  965.  
  966. Sand Looplet
  967. Value: 450
  968. Increases strength by 50%
  969.  
  970. Sea Looplet
  971. Value: 800
  972. Allows a Pokemon to sense creatures.
  973.  
  974. Wind Looplet
  975. Value: 520
  976. Prevents status conditions and stat reduction.
  977.  
  978. Emeras
  979. Value: 10
  980. Environment: Any stone (one 5%)
  981. Increases a stat by 500 depending on its color, or can be cut and used with a Looplet for a specific effect.
  982. Yellow / Light Blue: Strength
  983. Purple: Agility
  984. Red / Dark Blue: Toughness
  985. Green: Endurance
  986.  
  987. Ally Reviver
  988. Reaction: Green Emera
  989. Allows the use of a revival interaction but prevents being revived themself.
  990.  
  991. Awakening
  992. Reaction: Green Emera
  993. Mega evolves those who are able to for a month, eventually going berserk then reverting back. Other Pokemon get all their physical stats increased by 1000.
  994.  
  995. Berry Power
  996. Reaction: Red Emera
  997. Prevents status conditions and stat reduction.
  998.  
  999. Better Odds
  1000. Reaction: Yellow Emera
  1001. Doubles skill rolls on 50% of rolls.
  1002.  
  1003. Big Ears
  1004. Reaction: Green Emera
  1005. Allows a Pokemon to sense creatures.
  1006.  
  1007. Burn Guard
  1008. Reaction: Green Emera
  1009. Prevents burn.
  1010.  
  1011. Clutch Performer
  1012. Reaction: Emera
  1013. Increases skill rolls by 900% on 5% of rolls.
  1014.  
  1015. Confusion Guard
  1016. Reaction: Green Emera
  1017. Prevents confusion.
  1018.  
  1019. Dizzying Payback / Stare
  1020. Reaction: Dark blue / Light blue Emera
  1021. Allows the use of an interaction that confuses a target.
  1022.  
  1023. Go for Broke
  1024. Reaction: Green Emera
  1025. Increases all physical stats by 2500 but prevents being revived.
  1026.  
  1027. Guard Boost
  1028. Reaction: Red Emera
  1029. Gives a force multiplier of 3/4 (1.25x stronger).
  1030.  
  1031. Huge Meal
  1032. Reaction: Green Emera
  1033. Doubles endurance.
  1034.  
  1035. Intimidator
  1036. Reaction: Purple Emera
  1037. Allows use of an interaction which can briefly stun a target.
  1038.  
  1039. Lullaby / Sleep Payback
  1040. Reaction: Yellow / Red Emera
  1041. Allows use of an interaction which can put a target to sleep.
  1042.  
  1043. Mobility
  1044. Reaction: Green Emera
  1045. Increases speed by 50% but reduces endurance by 50%.
  1046.  
  1047. Natural Recovery
  1048. Reaction: Green Emera
  1049. Increases recuperation by 20%.
  1050.  
  1051. Paralysis Guard
  1052. Reaction: Green Emera
  1053. Gives PARALYZEIMMUNE and prevents paralysis.
  1054.  
  1055. Payback
  1056. Reaction: Dark blue Emera
  1057. Allows use of an interaction that reduces a target's endurance and toughness to 0.
  1058.  
  1059. Petrify Power
  1060. Reaction: Green Emera
  1061. Allows use of an interaction that reduces a target's speed to 0 and has a 10% chance to also paralyze.
  1062.  
  1063. Poison Guard
  1064. Reaction: Green Emera
  1065. Prevents poison.
  1066.  
  1067. Power Boost X / Y
  1068. Reaction: Yellow / Light blue Emera
  1069. Increases strength by 1000. If both are used, also increases skill rolls by 25%.
  1070.  
  1071. PP Restore
  1072. Reaction: Green Emera
  1073. Increases endurance by 1000.
  1074.  
  1075. Rain's Blessing
  1076. Reaction: Green Emera
  1077. Allows the use of a rain interaction.
  1078.  
  1079. Resilient
  1080. Reaction: Dark blue Emera
  1081. Prevents stat reduction.
  1082.  
  1083. Sleep Guard
  1084. Reaction: Green Emera
  1085. Gives NO_SLEEP and prevents sleep.
  1086.  
  1087. Status Immunity
  1088. Reaction: Red Emera
  1089. Prevents status conditions.
  1090.  
  1091. Super Critical
  1092. Reaction: Yellow Emera
  1093. Triples skill rolls on 10% of rolls.
  1094.  
  1095. Sun's Blessing
  1096. Reaction: Green Emera
  1097. Allows use of a sun interaction.
  1098.  
  1099. Toughness
  1100. Reaction: Dark blue Emera
  1101. Increases toughness by 2500.
  1102.  
  1103. Wonder Orbs
  1104. Allows the user to boost themself and/or others or debuff enemies with temporary effects.
  1105.  
  1106. All Dodge
  1107. Value: 20
  1108. Increases speed by 50%.
  1109.  
  1110. All-Hit
  1111. Value: 30
  1112. Doubles skill rolls on 50% of rolls.
  1113.  
  1114. All-Mach
  1115. Value: 30
  1116. Increases speed by 20%.
  1117.  
  1118. All Power-Up
  1119. Value: 25
  1120. Increases strength by 2000.
  1121.  
  1122. All Protect
  1123. Value: 60
  1124. Gives a force multiplier of 1/100 (near invincibility).
  1125.  
  1126. Apathy
  1127. Value: 1
  1128. Impairs grasp parts of a target.
  1129.  
  1130. Devolve
  1131. Value: 10
  1132. Devolves a target to a previous stage.
  1133.  
  1134. Evasion
  1135. Value: 3
  1136. Increases the user's speed by 40%.
  1137.  
  1138. Enemy Evolve
  1139. Value: 20
  1140. Evolves a target to its next stage.
  1141.  
  1142. Foe-Fear
  1143. Value: 4
  1144. Makes a target likely to run away by reducing willpower to 0 and removing NOFEAR.
  1145.  
  1146. Foe-Hold / Foe-Seal
  1147. Value: 4
  1148. Reduces a target's speed to 0 with a chance to paralyze.
  1149.  
  1150. Hail
  1151. Value: 3
  1152. Causes hail.
  1153.  
  1154. Health
  1155. Value: 2
  1156. Prevents status conditions and their related effects.
  1157.  
  1158. Invisify
  1159. Value: 5
  1160. Allows the user to use a hide interaction.
  1161.  
  1162. One-Shot
  1163. Value: 8
  1164. Has a 10% chance to instantly kill a target.
  1165.  
  1166. Radar
  1167. Value: 3
  1168. Allows the user to sense creatures.
  1169.  
  1170. Rainy
  1171. Value: 3
  1172. Causes rain
  1173.  
  1174. Rebound
  1175. Value: 3
  1176. Gives a force multiplier of 3/4 (1.25x stronger).
  1177.  
  1178. Revive All
  1179. Value: 3
  1180. Allows the user to revive Pokemon.
  1181.  
  1182. Rocky
  1183. Value: 3
  1184. Allows the user to use an interaction that inflicts pain and reduces the target's speed by 20%.
  1185.  
  1186. Sandy
  1187. Value: 3
  1188. Causes a sandstorm.
  1189.  
  1190. Silence
  1191. Value: 3
  1192. Impairs mouth parts of a target.
  1193.  
  1194. Slow
  1195. Value: 3
  1196. Reduces a target's speed by 20%.
  1197.  
  1198. Slumber
  1199. Value: 3
  1200. Puts a target to sleep.
  1201.  
  1202. Sunny
  1203. Value: 3
  1204. Causes sun.
  1205.  
  1206. Totter
  1207. Value: 3
  1208. Confuses a target.
  1209.  
  1210. Two-Edge
  1211. Value: 3
  1212. Reduces toughness to 0 and gives a force multiplier of 100/1 (extreme vulnerability) to a target, but reduces the user's toughness by 50%.
  1213.  
  1214. Weather Lock
  1215. Value: 3
  1216. Prevents the effects of weather.
  1217.  
  1218. Type Devices
  1219. Value: 25
  1220. Increases strength and toughness by 400 for the type of Pokemon.
  1221.  
  1222. Wands
  1223. Allows the user to do debuff enemies with certain effects.
  1224.  
  1225. Blast
  1226. Value: 5
  1227. Allows the user to do a firejet interaction.
  1228.  
  1229. Confuse
  1230. Value: 6
  1231. Confuses a target.
  1232.  
  1233. Petrify
  1234. Value: 8
  1235. Reduces a target's speed to 0 with a chance to paralyze.
  1236.  
  1237. Quarter
  1238. Value: 5
  1239. Reduces a target's toughness by 25%.
  1240.  
  1241. Slow
  1242. Value: 5
  1243. Reduces a target's speed by 25%.
  1244.  
  1245. Slumber
  1246. Value: 6
  1247. Puts a target to sleep.
  1248.  
  1249. Two-Edged
  1250. Value: 4
  1251. Reduces a target's toughness to 0, but reduces the user's by 50%.
  1252.  
  1253. Lost Loot / Relic Fragment
  1254. Value: 40 / 100
  1255. Environment: Any stone (one 1%)
  1256. Valuable item.
  1257.  
  1258. --Evolution
  1259.  
  1260. Beauty Scarf
  1261. Value: 15
  1262. Evolves Feebas into Milotic.
  1263.  
  1264. Coronet Rock
  1265. Value: 1
  1266. Environment: Any stone (one 5%)
  1267. Evolves Magneton/Nosepass/Charjabug/Crabrawler into Magnezone/Probopass/Vikavolt/Crabominable.
  1268.  
  1269. Frozen Rock
  1270. Value: 10
  1271. Environment: Any stone (one 5%)
  1272. Evolves Eevee into Glaceon.
  1273.  
  1274. Link Cable
  1275. Value: 1
  1276. Evolves Pokemon who require trade normally.
  1277.  
  1278. Lunar Ribbon
  1279. Value: 15
  1280. Evolves Eevee/Chingling into Umbreon/Chimecho.
  1281.  
  1282. Mossy Rock
  1283. Value: 10
  1284. Evolves Eevee into Leafeon.
  1285.  
  1286. Sun Ribbon
  1287. Value: 15
  1288. Evolves Eevee/Budew/Happiny (with an Oval Stone)/Riolu into Espeon/Roselia/Chansey/Lucario.
  1289.  
  1290. Heart of the Moon / Sun
  1291. Value: 10
  1292. Environment: Any stone (one 5%)
  1293. Evolves Eevee into Umbreon/Espeon.
  1294.  
  1295. Evolution Crystal
  1296. Value: 20
  1297. Environment: Any stone (one 5%)
  1298. Can be used in place of any evolution item.
  1299.  
  1300. --Tools/Weapons
  1301.  
  1302. HM01 (Cut)
  1303. Skill: Axe
  1304. Axe equivalent tool for Pokemon. Has a fast but weak edged attack.
  1305.  
  1306. HM04 (Strength)
  1307. Skill: Sword
  1308. A slow, high force but low contact area blunt attack.
  1309.  
  1310. HM06 (Rock Smash)
  1311. Skill: Sword
  1312. An average blunt attack.
  1313.  
  1314. TM17 (Protect)
  1315. A 75% block chance full body shield.
  1316.  
  1317. TM27 (Return)
  1318. Skill: Logic
  1319. An average blunt attack.
  1320.  
  1321. TM28 (Dig)
  1322. Skill: Mining
  1323. Pickaxe equivalent tool for Pokemon. Has an average blunt attack.
  1324.  
  1325. TM54 (False Swipe)
  1326. Skill: Sword
  1327. A slow, high force edged attack.
  1328.  
  1329. TM68 (Giga Impact)
  1330. Skill: Sword
  1331. A fast, high force blunt attack with slow recovery.
  1332.  
  1333. TM (Vacuum-Cut)
  1334. Skill: Sword
  1335. A fast edged attack. Takes double to make.
  1336.  
  1337. TM (Wide Slash)
  1338. Skill: Sword
  1339. A fast but slow recovering triple attack. Takes double to make.
  1340.  
  1341. Item thrower
  1342. Skill: Throwing
  1343. Force / Max velocity: 2500
  1344. Ranged weapon that uses throwable items as ammo.
  1345.  
  1346. Spikes
  1347. Primary throwing ammo. Can be made from any material.
  1348.  
  1349. Geo Pebble / Gravelerock
  1350. Throwing ammo made from non-economic / economic stone.
  1351.  
  1352. Gone Pebble
  1353. Throwing ammo made along with Geo Pebbles. Briefly gives a hit target a force multiplier of 1/100 (near invincibility).
  1354.  
  1355. Cacnea Spike
  1356. Value: 5
  1357. Throwing ammo dropped from Cacnea.
  1358.  
  1359. Corsola Twig
  1360. Value: 6
  1361. Throwing ammo dropped from Corsola.
  1362.  
  1363. Rare Fossil
  1364. Value: 10
  1365. Throwing ammo found rarely anywhere.
  1366.  
  1367. Unown stones
  1368. Value: 10
  1369. Throwing ammo dropped from Unown.
  1370.  
  1371. Golden Fossil
  1372. Value: 25
  1373. Throwing ammo found very rarely anywhere.
  1374.  
  1375. Aqua-Monica, Fiery Drum, Grass Cornet, Icy Flute, Rock Horn, Sky Melodica, Terra Cymbal
  1376. Value: 500
  1377. Instrument.
  1378.  
  1379. Space Globe
  1380. Value: 500
  1381. Doubles strength.
  1382.  
  1383. Heart Pendant
  1384. Value: 500
  1385. Maxes endurance.
  1386.  
  1387. Persistence Crown
  1388. Value: 500
  1389. Increases toughness by 3000.
  1390.  
  1391. --Armor/Clothing
  1392.  
  1393. Helmet
  1394. Layer: Armor
  1395. Coverage: Head 100%
  1396. Material: Metal
  1397. Shaped
  1398.  
  1399. Armor
  1400. Layer: Armor
  1401. Coverage: Upper/Lower body 100%
  1402. Material: Metal
  1403. Shaped
  1404.  
  1405. Cap
  1406. Layer: Under
  1407. Coverage: Head 50%
  1408. Material: Woven
  1409. Shaped
  1410.  
  1411. Scarf
  1412. Layer: Under
  1413. Coverage: Head 50%
  1414. Material: Woven
  1415.  
  1416. Band
  1417. Layer: Under
  1418. Coverage: Head 10%
  1419. Material: Woven
  1420.  
  1421. Belt
  1422. Layer: Over
  1423. Coverage: Lower body 10%
  1424. Material: Woven
  1425.  
  1426. Ribbon
  1427. Layer: Under
  1428. Coverage: Head 20%
  1429. Material: Woven
  1430.  
  1431. Cape
  1432. Layer: Cover
  1433. Coverage: Upper body 50%
  1434. Material: Woven
  1435.  
  1436. Bow
  1437. Layer: Under
  1438. Coverage: Head 5%
  1439. Material: Woven
  1440.  
  1441. Shoes
  1442. Layer: Over
  1443. Coverage: Feet 100%
  1444. Material: Woven
  1445. Shaped
  1446.  
  1447. Veil
  1448. Layer: Cover
  1449. Coverage: Head 90%
  1450. Material: Woven
  1451.  
  1452. Hat
  1453. Layer: Cover
  1454. Coverage: Head 50%
  1455. Material: Woven
  1456. Shaped
  1457.  
  1458. Mask
  1459. Layer: Cover
  1460. Coverage: Head 50%
  1461. Material: Any
  1462.  
  1463. Ruff
  1464. Layer: Under
  1465. Coverage: Head 30%
  1466. Material: Woven
  1467.  
  1468. Glasses
  1469. Layer: Under
  1470. Coverage: Head 20%
  1471. Material: Metal
  1472.  
  1473. Collar
  1474. Layer: Under
  1475. Coverage: Head 1%
  1476. Material: Woven
  1477.  
  1478. Coat
  1479. Layer: Under
  1480. Coverage: Body, upper legs 100%
  1481. Material: Woven
  1482.  
  1483. Dress
  1484. Layer: Under
  1485. Coverage: Upper body, legs 100%
  1486. Material: Woven
  1487.  
  1488. Mantle
  1489. Layer: Over
  1490. Coverage: Upper body / arms 100%
  1491. Material: Woven
  1492.  
  1493. Poncho
  1494. Layer: Under
  1495. Coverage: Upper body / arms 100%
  1496. Material: Woven
  1497.  
  1498. Robe
  1499. Layer: Cover
  1500. Coverage: Upper body, legs 80%
  1501. Material: Woven
  1502.  
  1503. Apron
  1504. Layer: Cover
  1505. Coverage: Upper body / legs 80%
  1506. Material: Woven
  1507.  
  1508. Tie
  1509. Layer: Under
  1510. Coverage: Upper body 10%
  1511. Material: Woven
  1512.  
  1513. Sash
  1514. Layer: Over
  1515. Coverage: lower body 30%
  1516. Material: Woven
  1517.  
  1518. -- Effect clothing
  1519.  
  1520. Goggle Specs (glasses)
  1521. Value: 35
  1522. Allows a Pokemon to sense creatures.
  1523.  
  1524. Insomniscope (glasses)
  1525. Value: 15
  1526. Gives NO_SLEEP and prevents sleep.
  1527.  
  1528. Lockon Specs (glasses)
  1529. Value: 40
  1530. Increases skill rolls by 10%.
  1531.  
  1532. Scope Lens (glasses)
  1533. Value: 20
  1534. Doubles skill rolls on 10% of rolls.
  1535.  
  1536. Whiff Specs (glasses)
  1537. Value: 25
  1538. Increases agility by 1000.
  1539.  
  1540. X-Ray Specs (glasses)
  1541. Value: 90
  1542. Allows a Pokemon to sense creatures.
  1543.  
  1544. Pecha Scarf
  1545. Value: 25
  1546. Gives NONAUSEA and NO_DIZZINESS and prevents being poisoned.
  1547.  
  1548. Persim Band
  1549. Value: 18
  1550. Prevents confusion.
  1551.  
  1552. Weather Band
  1553. Value: 35
  1554. Prevents effects of weather.
  1555.  
  1556. Defense Scarf / Zinc Band
  1557. Value: 10
  1558. Increases toughness by 500.
  1559.  
  1560. Detect Band
  1561. Value: 75
  1562. Increases speed by 20%.
  1563.  
  1564. Munch Belt
  1565. Value: 25
  1566. Increases strength by 1600 but halves endurance.
  1567.  
  1568. Power / Special Band
  1569. Value: 10
  1570. Increases strength by 500.
  1571.  
  1572. Twist Band
  1573. Value: 40
  1574. Prevents stat reduction.
  1575.  
  1576. Gold Ribbon
  1577. Value: 200
  1578.  
  1579. Heal Ribbon
  1580. Value: 35
  1581. Increases recuperation by 25% but reduces endurance by 25%.
  1582.  
  1583. Joy Ribbon
  1584. Value: 55
  1585. Increases all physical stats by 250.
  1586.  
  1587. Lucky Ribbon
  1588. Value: 25
  1589. Doubles skill rolls on 20% of rolls.
  1590.  
  1591. Stamina Band
  1592. Value: 35
  1593. Increases endurance by 500.
  1594.  
  1595. Tight Belt
  1596. Value: 80
  1597. Maxes out endurance.
  1598.  
  1599. Gaggle Specs
  1600. Value: 35
  1601. Reduces skill rolls by 25%.
  1602.  
  1603. Y-Ray Specs
  1604. Value 90
  1605. Impairs sight parts.
  1606.  
  1607. Golden Mask
  1608. Value: 300
  1609. Has a 10% chance to cause thoughts of enjoyment, jolliness, happiness, joy, amazement, despair, bitterness, sadness, and grumpiness.
  1610.  
  1611. Harmony Scarf
  1612. Value: 1000
  1613. Allows the user to evolve into their final evolution temporarily.
  1614.  
  1615. --Food
  1616.  
  1617. Blended Drinks
  1618. Made from various food items. Has various effects when eaten.
  1619.  
  1620. Normal
  1621. Value: 10
  1622. 5% chance to increase a physical or mental attribute by 100.
  1623.  
  1624. IQ
  1625. Value: 20
  1626. Increases mental attributes by 100.
  1627.  
  1628. +1HP
  1629. Value: 20
  1630. Increases endurance by 100.
  1631.  
  1632. +2HP
  1633. Value: 25
  1634. Increases endurance by 200.
  1635.  
  1636. +4HP
  1637. Value: 30
  1638. Increases endurance by 400.
  1639.  
  1640. IQ+1HP
  1641. Value: 30
  1642. Increases mental attributes and endurance by 100.
  1643.  
  1644. Stat lowering
  1645. Value: 1
  1646. 20% chance to decrease physical attributes by 100.
  1647.  
  1648. Gummi
  1649. Value: 20
  1650. 20% chance to increase a physical or mental attribute by 100.
  1651.  
  1652. Wonder Gummi
  1653. Value: 25
  1654. 25% chance to increase a physical or mental attribute by 300.
  1655.  
  1656. Miracle
  1657. Value: 50
  1658. 50% chance to increase a physical or mental attribute by 500.
  1659.  
  1660. Banana
  1661. Value: 50
  1662. Food item found very rarely in soil layers. Has a 50% chance to increase endurance by 500.
  1663.  
  1664. Mini Donut / Donut / Mega Donut
  1665. Biome: Good savage biomes
  1666. Value: 10 / 20 / 30
  1667. 50% / 100% / 100% chance to increase a physical attribute by 100 / 150 / 500.
  1668.  
  1669. Grimy Food
  1670. Biome: Sandy deserts and underground.
  1671. Reactions: +2HP, Stat lowering
  1672. 20% chance to inflict Leg Hold (reduces speed to 0), Poisoned, Paralyzed, Burn.
  1673.  
  1674. Four-Leaf Cookie
  1675. Value: 30
  1676. 20% chance to raise physical attributes by 100.
  1677.  
  1678. Gummis
  1679. Value: 5
  1680. Increases physical attributes by 100 and mental attributes by 300. If preferred by the type of Pokemon, its increased by 200 and 500 instead. Found in various biomes related to the preferred type.
  1681.  
  1682. Wonder Gummi
  1683. Value: 6
  1684. Biome: Savage biomes
  1685. Increases mental attributes by 1500.
  1686.  
  1687. Rainbow Gummi
  1688. Value: 8
  1689. Biome: Savage biomes
  1690. 20% chance to increase physical attributes by 200.
  1691.  
  1692. Health Drinks (Protein, Iron, Calcium, Zinc, Carbos)
  1693. Value: 15
  1694. Increases strength/toughness/strength/toughness/agility by 300.
  1695.  
  1696. Ginseng
  1697. Value: 60
  1698. Briefly increases strength by 100 with a 10% chance for an extra 200.
  1699.  
  1700. Elixir
  1701. Value: 1
  1702. Briefly increases endurance by 100.
  1703.  
  1704. Max Elixir
  1705. Value: 10
  1706. Briefly maxes endurance.
  1707.  
  1708. PP All
  1709. Value: 25
  1710. Briefly maxes endurance and can be done to 5 other targets.
  1711.  
  1712. Nectar
  1713. Value: 15
  1714. Reaction: IQ
  1715. Increases mental attributes by 1000.
  1716.  
  1717. Power Drink
  1718. Value: 50
  1719. Briefly increases strength by 500.
  1720.  
  1721. Accuracy Drink
  1722. Value: 50
  1723. Briefly increases skill rolls by 10%.
  1724.  
  1725. PP-Up Drink
  1726. Value: 50
  1727. Briefly increases endurance by 500.
  1728.  
  1729. Mix Elixir
  1730. Value: 25
  1731. Maxes out endurance if eaten by a Linoone.
  1732.  
  1733. Gravelyrock
  1734. Value:5
  1735. Increases endurance by 400 and mental attributes by 1000 when eaten by a Bonsly or Sudowoodo.
  1736.  
  1737. Wander Gummi
  1738. Value: 6
  1739. Biome: Savage biomes
  1740. Impairs sight.
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