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- Pretty Wing
- Value: 5
- Dropped from many bird Pokemon.
- Health / Muscle / Resist / Genius / Clever / Swift Wing
- Value: 15
- Dropped from certain bird Pokemon. Increases recuperation / strength / toughness / strength / toughness / agility by 10 permanently.
- Lucky Egg / Exp. Share
- Value: 10 / 150
- Increases all stats of a Pokemon / other Pokemon by 50%.
- Lax / Odd / Rock / Rose / Wave Incrense
- Value: 100
- Allows use of an interaction that reduces skill rolls by 10% / Increases strength of Psychic / Rock / Grass / Water type Pokemon by 20%.
- Macho Brace
- Value: 200
- Increases all attributes by 800.
- Light Ball
- Value: 5
- Doubles Pikachu's strength.
- Lucky Punch
- Value: material based
- Allows Chansey to use an interaction that has a 20% chance to boost skill rolls by 50%
- Metal / Quick Powder
- Value: 5
- Doubles Ditto's toughness / agility
- Stick
- Dropped by Farfetch'd. Has a 20% chance to boost their skill rolls by 50%.
- Black Belt* / Black Glasses / Dragon Fang / Mystic Water / Hard Stone* / Magnet* / Never-Melt Ice / Poison Barb / Sharp Beak / Soft Sand / Spell Tag / Twisted Spoon
- Value: material based* / 50
- Increases strength for Fighting / Dark / Dragon / Water / Rock / Electric / Ice / Poison / Flying / Ground / Ghost / Psychic types by 20%.
- Silk Scarf
- Value: material based
- Increases strength for normal types by 20%. Can be worn on the head.
- Pink / Polkadot Bow
- Value: material based
- Increases strength by 10%. Can be worn on the head
- Choice Specs / Scarf / Band
- Value: 20
- Increases agility / agility / strength by 50% but prevents gaining stats.
- Grip Claw / Binding Band
- Value: 20
- Allows certain Pokemon (Shellder, Cloyster, Clamperl, Heatran, Sandygast, Palossand, Arbok, Seviper, Chimecho) to use an interaction which reduces a target's speed by 25% / inflict pain.
- Terrain Extender
- Value: 20
- Allows Pokemon who can learn terrain moves or have surge abilities to do an extended form of terrain effects.
- Shell Bell
- Value: 20
- Increases recuperation by 13%.
- Assault Vest
- Value: material based
- Increases toughness by 50%.
- Expert Belt
- Value: material based
- Increases strength by 20%. Can be worn on the lower body.
- Muscle Band
- Value: material based
- Increases strength by 10%. Can be worn on the head.
- Life Orb
- Value: 20
- Increases strength by 30% but reduces recuperation by 10% per year (up to 50%).
- Scope Lens
- Value: 20
- Allows use of an interaction that has a 10% chance to increase skill rolls by 50%.
- Wide Lens
- Value: 20
- Increases skill rolls by 10%.
- Wise Glasses
- Value: 20
- Increases strength by 10%. Can also be worn on the head.
- Zoom Lens
- Value: 20
- Allows use of an interaction that has a 50% chance to increase skill rolls by 20%.
- Quick Claw
- Value: 20
- Allows use of a speed boosting interaction that has a 20% chance to increase it by 50%.
- Focus Band / Sash
- Value: material based
- Allows a Pokemon an interaction that gives [NO_THOUGHT_CENTER_FOR_MOVEMENT] and [NOTHOUGHT] at a 10% chance permanently / for 6 months. Making them only killable through pulping. Can be worn on the head.
- Flame Orb
- Value: 20
- Inflicts burn.
- Toxic Orb
- Value: 20
- Inflicts badly poisoned.
- Sticky Barb
- Value: 20
- Allows use of a pain inflicting interaction which also passes onto the target.
- Iron Ball
- Value: material based
- Halves speed.
- Black Sludge
- Value: 20
- Dropped by Grimer, Muk, Croagunk, Toxicroak, Trubbish, Garbodor. Increases recuperation by 6% for Poison types, reduces it by 13% for all others.
- Bright Powder
- Value: 20
- Dropped by Wurmple, Volbeat, Illumise. Allows use of an interaction which reduces a target's skill rolls by 10%.
- Red Card
- Value: 20
- Allows use of an interaction that makes a target more likely to flee by removing NOFEAR and reducing willpower to 0.
- Rocky Helmet
- Value: 20
- Allows use of a pain inflicting interaction.
- Shed Shell / Eject Button
- Value: 20
- Allows use of a flee boosting interaction which doubles their speed.
- Power items (Weight, Bracer, Belt, Lens, Band, Anklet)
- Value: 150
- Increases certain attributes by 400 (recuperation & endurance, strength, toughness, strength, toughness, agility).
- X Items (Attack, Defense, Sp.Atk, Sp.Def, Speed, Accuracy)
- Value: 27
- Increases a Pokemon's strength / toughness / strength / toughness / agility by 200 for 6 months / all skill rolls by 20% for 6 months.
- Dire Hit
- Value: 27
- Gives Pokemon a 20% chance for skill rolls to be boosted by 50% for 6 months.
- Blunder Policy
- Value: 20
- Allows a Pokemon to boost agility by 200 in combat.
- Aux Power / Guard / Evasion / Powerguard
- Value: 20
- Increases a Pokemon's strength / toughness by 40% for 6 months / speed by 25% for 6 months / strength and toughness by 40% permanently.
- Grit Dust / Gravel
- Value: 16/60
- Used to permanently increase all of a Pokemon's attributes by 10/20.
- Deep Sea Scale / Tooth
- Value: 10
- Found on Lanturn, Relicanth, Gorebyss, Basculin (Blue-Striped) (Scale) and Sharpedo, Basculin (Red-Striped), Huntail (Tooth). Can be used to double a Clamperl's toughness / strength or evolve into Gorebyss / Huntail.
- Dragon Scale
- Value: 15
- Found on Seadra, Dragonite, Bagon. Boosts the strength of Dragon type Pokemon by 10% and can evolve Seadra into Kingdra.
- Dubious Disc
- Value: 15
- Evolves Porygon2 into Porygon-Z.
- Electirizer / Magmarizer
- Value: 15
- Evolves Electabuzz / Magmar to evolve into Electivire / Magmortar.
- Metal Coat
- Value: 32
- Boosts the strength of Steel type Pokemon by 20% and can evolve Onix/Scyther to evolve into Steelix/Scizor.
- Prism Scale
- Value: 100
- Found on Milotic. Evolves Feebas into Milotic.
- Up-Grade
- Value: 15
- Evolves Porygon into Porygon2.
- Razor Claw
- Value: 3
- Allows use of an interaction that has a 10% chance to boost skill rolls by 50% and can evolve Sneasel into Weavile.
- Razor Fang
- Value: 3
- Allows use of an interaction that can cause a target to flinch and can evolve Gligar into Gliscor.
- Ability Shield
- Value: 20
- Gives Pokemon immunity to ability nullification.
- Booster Energy
- Value: 10
- Activates Protosynthesis / Quark Drive.
- Clear Amulet
- Value: 7
- Gives Pokemon immunity to stat reduction.
- Fairy Feather
- Value: 15
- Boosts the strength of Fairy type Pokemon by 20%.
- Loaded Dice
- Value: material based
- Increases skill rolls by 25%.
- Punching Glove
- Value: material based
- Increases strength by 10% if Pokemon has a punching move.
- Punching Glove
- Value: material based
- Gives Pokemon immunity to the secondary effects of moves.
- Protector
- Value: material based
- Evolves Rhydon into Rhyperior.
- Reaper Cloth
- Value: material based
- Evolves Dusclops into Dusknoir.
- Sachet
- Value: material based
- Evolves Spritzee into Aromatisse.
- Nectar
- Value: material based
- Changes Oricorio into different styles based on color. Pink: Pau'u, Purple: Sensu, Red: Baile, Yellow: Pom-Pom.
- Cracked / Chipped Pot
- Value: material based
- Container for liquids (chipped) that also evolves Sinistea into Polteageist.
- Galarica Cuff / Wreath
- Value: 30
- Evolves Galarian Slowpoke into Galarian Slowbro / Slowking.
- Auspicious / Malicious Armor
- Value: 15
- Evolves Charcadet into Armarouge / Ceruledge.
- Leader's Crest
- Value: 7
- Found on Bisharp. Evolves Bisharp into Kingambit.
- Unremarkable / Masterpiece Teacup
- Value: material based
- Evolves Poltchageist into Sinistcha
- Scroll of Darkness / Waters
- Value: 10
- Evolves Kubfu into Single Strike / Rapid Strike Style Urshifu.
- Metal Alloy
- Value: 15
- Evolves Duraludon into Archaludon.
- Balms
- Value: 10
- Quells certain types of Noble Pokemon (removes the CRAZED tag).
- Gabite scale medicine powder
- Value: 10
- Crushed Gabite scales that can be turned into medicine.
- Gabite scale medicine
- Value: 10
- Removes paralysis, nausea, fever, dizziness, and removes infections.
- Type Memories
- Value: 50
- Used to change Silvally into its type, boosting the power of Multi-Attack
- Type Plates
- Value: 500
- Used to boost the strength of Pokemon belonging to its type by 20% or change Arceus into its type, boosting the power of Judgement.
- Legend Plate
- Value: 1000
- Used to change Arceus into legend form which greatly boosts the power of Judgement.
- Rainbow / Silver Wing
- Value: 100
- Dropped by Ho-Oh / Lugia.
- Clear / Tidal Bell
- Value: 150
- Instrument.
- Red / Blue Orb
- Value: 200
- Used to change Groudon / Kyogre into their Primal Forme.
- Adamant / Lustrous / Griseous Orb
- Value: 500
- Used to boost Dialga / Palkia / Giratina's strength by 20%.
- Azure / Celestica Flute
- Value: 1000
- Instrument
- Soul Dew
- Value: 100
- Butchered from Latios/as or extracted from an Enigma Stone. Increases Latios/as' strength by 70% and toughness by 50%
- Eon Flute
- Value: 1000
- Instrument
- Burn / Chill / Douse / Shock Drive
- Value: 100
- Used to change Genesect's Techo Blast (increasing its power).
- Lunar Wings
- Value: 100
- Currently does nothing.
- Reveal Glass
- Value: 150
- Turns Tornadus, Thundurus, Landorus, Enamorus into their Therian Formes.
- Prison Bottle
- Value: 100
- Used to change Hoopa into its Unbound form for 3 months.
- Sun / Moon Flute
- Value: 100
- Instrument that can also be used to evolve Cosmoem into Solgaleo/Lunala.
- Rusted Sword / Shield
- Value: 100
- Weapons equivilant to iron when used (long sword / buckler). Can also transform Zacian/Zamazenta into their crowned form.
- Azelf Fang / Mesprit Plume / Uxie Claw
- Value: 100
- Butchered from the respective Pokemon. Used to make the Red Chain.
- Red Chain
- Value: 500
- Used to make Origin Balls
- Teal / Wellspring / Hearthflame / Cornerstone Mask
- Value: 500
- Used to change Ogerpon into its different Mask forms.
- --Non Pokemon usable (specifically those with the USES_POKEITEMS class)
- Thick Club
- Value: 5
- Skill: Mace
- Dropped by Cubone / Marowak. Can be used to double their strength. Also is a weak but fast mace like weapon.
- Pokeball thrower
- Value: material based
- Skill: Throwing
- Force / Max Velocity: 500
- Anti Pokemon ranged weapon that uses balls as ammo.
- Pokeballs
- Ammo for Pokeball throwers. Deals extra damage to Pokemon but is weak on other targets.
- Metal Bar
- Name | Value | x Damage |Material / Apricorn | x Alternate damage
- Pokeball | 10 | 1 | Copper
- Great | 30 | 1.5 | Bronze
- Ultra | 60 | 2 | Iron
- Master | 300 | 255 | Adamantine
- Level | 15/25 | 2/4 | Iron / Red
- Lure | 15/25 | 1/3 | Copper / Blue
- Moon | 15/25 | 1 | Iron / Yellow|4 against Moon Stone Pokemon
- Friend | 15/25 | 1 | Copper / Green
- Love | 15/25 | 4/8 | Bismuth / Pink
- Heavy | 15/25 | -2 - 3 | Lead / Black|(*1) Based on weight
- Fast | 15/25 | 1 | Copper / White|(*2) 4 Base speed 100+
- Premier | 20 | 1 | Silver
- Repeat | 50 | 1.75 | Brass
- Timer | 50 | 2 | Iron + mechanism
- Nest | 50 | 0.5 | Tin
- Net | 50 | 1 | Iron|3.5 on Water and Bug types
- Dive | 50 | 1 | Iron|(*3) 3.5 from aquatic biomes
- Luxury | 50 | 1 | Gold
- Heal | 15 | 1 | Bismuth
- Quick | 50 | 4 | Electrum
- Dusk | 50 | 1 | Iron|3 from underground
- Cherish | 50 | 1 | Aluminum
- Beast | 50 | 0.1 | Black Bronze|5 on Ultra Beasts
- Dream | 30 | 4 | Rose Gold
- Tumblestone + Apricorns
- Name | Value | x Damage | Tumblestone/Materials | x Alternate Damage
- Pokeball | 10 | 1
- Great | 30 | 1.5 | Iron Chunks
- Ultra | 60 | 2 | Iron Chunks
- Heavy | 15 | -2 - 3 | Black | (*1) Based on weight
- Leaden | 20 | -1.5 - 6 | Black / Iron Chunks| (*1) Based on weight x2
- Gigaton | 30 | 1 - 9 | Black / Iron Chunks| (*1) Based on weight x3
- Feather | 15 | 1 | Sky | 3 on Pokemon who fly
- Wing | 20 | 3 | Sky / Iron Chunks| 6 on Pokemon who fly
- Jet | 30 | 5 | Sky / Iron Chunks | 9 on Pokemon who fly
- *1: -2 damage on <220.2 lbs(99.9 kg)/1 damage on 220.5 lbs(100 kg)-440.7 lbs(199.9 kg)/2 damage on 440.9 lbs(200 kg)-661.2 lbs(299.9 kg)/3 damage to >661.4 lbs(300 kg)
- *2: Includes Magnemite, Grimer and Tangela.
- *3: Ocean, Lake, River, Pool.
- Ball Capsule
- Value: 2
- Can have a Pokeball inserted to increase the value.
- Seals
- Value: 75
- Increases the value of Ball Capsules.
- Sticky Glob
- Value: 20
- Ammo for Pokeball throwers. Double the size.
- Survival Charm
- Value: 200
- Workshop: Glass Furnace
- Reagents: Bag + Sand
- Gives 20% damage resistance.
- Scatter Bang
- Value: 13
- Allows the use of a fear interaction (scaring away Pokemon).
- Smoke Bomb / Stealth Spray
- Value: 10/20
- Allows use of a hide interaction.
- Smoke Ball
- Value: 20
- Allows use of a flee boosting interaction which doubles speed.
- Poke / Pokeshi Doll / Fluffy Tail / Poke Toy.
- Value: material based
- Toys for children. Also can give a single flee boosting interaction which doubles speed.
- Phase 1 / 2 / 3 Poke Beanstalk Seed
- Value: 25 / 50 / 100
- Used to make the Poke Beanstalk workshop.
- Glass flutes
- Value: 2
- Instrument. Color depends on type of sand.
- Chilan Whistle
- Value: 50
- Instrument.
- Rowap Top
- Value: 6
- Toy.
- Heart Scale
- Value: 50
- A valuable item.
- Stardust
- Value: 100
- A valuable item.
- Pearl String
- Value: 150
- An amulet.
- Spray Bottle
- Crafting material for items.
- Iron Chunk
- Crafting material for items.
- Berry Powder
- Crafting material for items.
- Repel (Super, Max)
- Value: 2/3/4
- Allows the use of a fear interaction (scaring away Pokemon).
- Potion (Super, Hyper, Max)
- Value: 15/35/60/125
- Slightly / moderately / greatly / fully heals Pokemon.
- Full Restore
- Value: 150
- Removes status conditions and fully heals Pokemon.
- Status healing potions (Antidote, Paralyze Heal, Awakening, Burn Heal, Ice Heal, Full Heal*)
- Value: 7/30*
- Removes certain or all* effects of syndromes. Reduces nausea and fever (poison) / paralysis and gives NOSTUN / gives NO_SLEEP. Burn and Ice heal currently don't work.
- Revive (Max)
- Value: 100/200
- Allows use of a revival interaction that resurrects a Pokemon with half / full endurance and recuperation.
- Ether (Max) / Elixir (Max)
- Value: 60/100/150/225
- Increases endurance by 10% / 25% / 50% / Maximum.
- Secret Medicine
- Value: 50
- Removes all status conditions. Reducing paralysis, nausea, and fever and gives NOSTUN and NO_SLEEP.
- Energy / Heal Powder
- Value: 2
- Heals Pokemon / Removes all status conditions but gives a negative thought.
- Vitamins (Protein, Carbos, Zinc, Iron, Calcium, HP Up, PP Up, PP Max)
- Value: 10
- Increases strength / agility / toughness / toughness / strength / endurance and recuperation / endurance by 100 / endurance by 800 and gives a happy thought.
- Rare Candy
- Value: 50
- Increases all stats by 100. Gives a negative thought if eaten by a non Pokemon.
- Berry Dyes (pastel / dark)
- Value: 30/40
- Various colors of dye: pastel red (chestnut), dark red (maroon), pastel yellow (flax), dark yellow (gold), pastel green (mint green), dark green (fern green), pastel blue (sky blue), dark blue (cerulean), pastel orange (peach), dark orange (brown), pastel navy blue (periwinkle), dark navy blue (cobalt), pastel purple (lavender), dark purple (dark violet), pastel pink (pink), dark pink (mauve).
- Throat Spray
- Value: 2
- Increases strength by 200 for Pokemon who use sound based moves.
- Utility Umbrella
- Value: material based
- Grants a Pokemon immunity to weather effects.
- Tera Orb
- Value: 100
- Allows the use of Tera Shards.
- --Mineable (Stones / Gems / Ores)
- Amberite
- Value: 5
- Environment: Lignite & Jet (small cluster 20%)
- A gemstone that is a variety of Retinite. Meant to be findable by Donphan.
- Dynite
- Value: 10
- Environment: Any stone (small cluster 20%)
- A valuable stone.
- Armorite
- Value: 25
- Environment: Any stone (small cluster 10%)
- A valuable stone.
- Star Piece
- Value: 60
- Environment: Any stone (one 1%)
- A valuable gem.
- Pearl
- Value: 100
- Environment: Ocean soil (one 5%)
- A valuable gem.
- Rare Bone
- Value: 25
- Environment: Any stone (one 5%)
- A valuable stone.
- Comet Shard
- Value: 300
- Environment: Any stone (one 1%)
- A valuable gem.
- Wishing Piece
- Value: 10
- Environment: Any stone (one 40%)
- A valuable gem.
- Shoal Salt / Shell
- Value: 1
- Environment: Ocean soil, Conglomerate, Limestone, Sandstone, Shale (small cluster 10%)
- Used to make a Shell Bell which increases recuperation by 13%.
- Float Stone
- Value:20
- Environment: Metamorphic (small cluster 5%)
- Halves a Pokemon's weight (size)
- Everstone
- Value: 15
- Environment: Metamorphic (small cluster 5%)
- Prevents a Pokemon that isn't going to evolve or hasn't previously (shown with a -(e)-).
- Light Clay
- Value: 20
- Environment: Soil (small cluster 5%)
- Can be used for ceramics
- King's Rock
- Value: 5
- Environment: Any stone (one 5%)
- Crafted into a crown. Evolves Poliwhirl/Slowpoke into Politoed/Slowking.
- Oval Stone
- Value: 105
- Environment: Any Stone (one 5%)
- Evolves Happiny into Chansey.
- Black Augurite
- Value: 5
- Environment: Metamorphic, Gabbro, Basalt, Andesite, Diorite (one 20%)
- Based on Augite. Used to evolve Scyther into Kleavor.
- Peat Block
- Value: 5
- Environment: Peat (one 30%)
- Used to evolve Teddiursa into Ursaluna.
- Type Gems
- Value: 10
- Environment: Igneous Intrusive (small cluster 25%)
- Increases the strength of certain type Pokemon by 30% for 6 months.
- Eviolite
- Value: 20
- Environment: Metamorphic (small cluster 10%)
- Doubles toughness of Pokemon who can evolve (not the last in an evolution line).
- Weather Rocks (Damp, Heat, Icy, Smooth)
- Value 20
- Environment: (Damp) Sandstone, Conglomerate, Puddingstone (small cluster 25%). (Heat) Igneous Intrusive (small cluster 5%). (Icy) Sedimentary (small cluster 5%). (Smooth) Sand (small cluster 5%)
- Used to give certain Pokemon the ability to cause extended weather effects (those who learn the causing move or have the boost from ability).
- Tumblestone (Black, Sky)
- Value: 6/8/10
- Environment: Sedimentary (small cluster 50%/30%/20%)
- Used to make Pokeballs.
- Crunchy Salt
- Value: 5
- Environment: Sedimentary (small cluster 50%)
- Crafting material. Dropped very rarely by Gligar, Gliscor, Gible, Gabite, Garchomp, Swinub, Piloswine, Mamoswine, Bergmite, and Avalugg.
- Ball of Mud
- Value: 1
- Environment: Sedimentary (small cluster 50%)
- Pokeball thrower ammo and crafting material. Dropped very rarely by Buizel, Floatzel, Geodude, Psyduck, Golduck, Aipom, Ambipom, Magikarp, Gyarados, Shellos, Gastrodon, Croagunk, Toxicroak, Onix, Rhyhorn, Rhydon, Rhyperior, Bonsly, Sudowoodo, Skorupi, Drapion, Mantyke, Mantine, Cranidos, Rampardos, Shieldon, and Bastiodon
- Grit Pebble / Rock
- Value: 8/30
- Environment: Any stone (one 25%/10%)
- Used to permanently increase all of a Pokemon's attributes by 50/100.
- Evo stones (Fire, Water, Thunder, Leaf, Moon, Sun, Shiny, Dusk, Dawn, Ice)
- Value: 5
- Environment: Sedimentary (small cluster 50%)
- Used to evolve certain Pokemon.
- Key Stone
- Value: 50
- Environment: Igneous intrusive (small cluster 25%)
- Required to use Mega stones.
- Mega Stones
- Value: 30
- Environment: Igneous intrusive (small cluster 10%)
- Used to Mega evolve certain Pokemon.
- Sparkling Stone
- Value: 50
- Environment: Any stone (one 20%)
- Required to use Z-Crystals
- Z-Crystals
- Value: 35
- Environment: Any stone (one 10%)
- Used to power up certain types of Pokemon or unlock Z-Powered moves.
- Wishing Star
- Value: 100
- Environment: Any stone (one 10%)
- Used to Dynamax / Gigantamax Pokemon.
- Fossils (Helix, Dome, Old Amber, Root, Claw, Skull, Armor, Cover, Plume, Jaw, Sail, Fossilized Bird / Fish / Drake / Dino)
- Value: 50
- Environment: (Helix, Dome, Root, Claw, Cover) Ocean soil (one 1%). (Old Amber, Skull, Armor, Plume, Jaw, Sail, Fossilized) Sedimentary (one 1%)
- Used at the Fossil Lab to have the user summon a fossil Pokemon.
- Odd Keystone
- Value: 108
- Environment: Soil (one 1%)
- Also found on Spiritomb.
- Enigma Stone
- Value: 50
- Environment: Igneous Intrusive (one 1%)
- A Soul Dew can be extracted.
- Meteorite
- Value: 1000
- Environment: Soil (one 1%)
- Used to Mega Evolve Rayquaza.
- Origin Ore
- Value: 500
- Environment: Any stone (small cluster 1%)
- Used to make an Origin Ball.
- Adamant Crystal / Lustrous Globe
- Value: 200
- Environment: Igneous Intrsive (one 1%)
- Used to change Dialga / Palkia into its Origin Forme.
- Griseous Core
- Value: 200
- Environment: Adamantine (one 1%)
- Used to change Giratina into its other forme.
- Tera Shards
- Value: 5
- Environment: Any stone (small cluster 10%)
- Increases the strength of certain type Pokemon by 50% when used with a Tera Orb.
- --Food
- Pokeblocks
- Value: 5/10/30/60
- Food that comes in more valuable + and rainbow.
- Poffins
- Value: 3/5/10
- Food that comes in more valuable mild and super mild.
- Berry Juice
- Value: 5
- Heals Pokemon slightly and increases recuperation by 200 briefly. Has a 5% chance to be dropped from Shuckle after consuming an Oran Berry.
- Colorful Shake
- Value: 10
- Gives Pokemon a happy thought.
- Purple / Red / Yellow / Blue / Green / Pink Juice
- Value: 10
- Increases endurance and recuperation / strength / toughness / strength / toughness / agility by 50 and gives a positive thought.
- Rare / Ultra Rare Soda
- Value: 100/125
- Increases all attributes by 200 / 500.
- Perilous Soup
- Value: 50
- Currently does nothing.
- Red / Yellow / Blue / Green / Pink / White / Black Aprijuice
- Value: 20
- Increases strength by 300 and endurance by 150 / endurance by 300 and creativity by 150 / creativity by 300 and strength by 100 / strength by 150 and speed by 10% / strength by 150 and speed by 20% / strength by 150, endurance and creativity by 100, and speed by 5% / strength by 300, endurance and creativity by 200, and speed by 15%.
- Slowpoke Tail
- Value: 49
- Butchered from Slowpoke.
- Pewter Crunchies / Rage Candy Bar / Lava Cookie / Old Gateau / Casteliacone / Lumios Galette / Shalour Sable / Big Malasada / Jubilife Muffin*
- Value: 17/12*
- Heals status conditions by adding NOSTUN and NOSLEEP and reducing paralysis, nausea, and fever.
- Fresh Water / Soda Pop / Lemonade
- Value: 10/15/20
- Heals Pokemon.
- Curry
- Value: 25
- Fully heals Pokemon and gives a happy thought. Many kinds can be made with different ingredients.
- Choice Dumpling
- Value: 35
- Increases strength but reduces toughness by 500 for 6 months.
- Twice-Spiced Radish
- Value: 110
- Increases strength by 50% for 6 months.
- Swap Snack
- Value: 60
- Depending on what's lower, increases strength or toughness and reduces the other by 20% for 6 months.
- Remedy (Fine, Superb)
- Value: 7/14/37
- Slightly / moderately / greatly heals Pokemon but gives a negative thought.
- Dazzling Honey
- Value: 5
- Cooking material.
- Cake-Lure Base
- Value: 2
- Cooking Material.
- Honey / Grain / Bean / Mushroom / Salt Cake
- Value: 10
- Gives Bug, Fairy, Psychic / Normal, Fighting, Steel, Ice / Water, Flying / Fire, Dragon, Poison, Ghost / Grass, Rock, Ground, Dark, Electric type Pokemon a happy thought.
- Leftovers
- Value: 20
- Increases recuperation by 6%.
- Max Soup
- Value: 15
- Used to guarantee a Gigantamax form for Pokemon.
- Max Honey
- Value: 4
- Allows the use of a revival interaction that resurrects Pokemon.
- Dynamax Candy
- Value: 20
- Increases endurance and recuperation by 5%.
- Sweets
- Value: 2
- Used to evolve Milcery into various forms of Alcremie.
- Whipped Dream
- Value: 100
- Used to evolve Swirlix into Slurpuff.
- Apple Strip
- Dropped from Appletun.
- Mochi
- Value: 10
- Increases attributes by 100 and gives a happy thought.
- ==PMD==
- Flags
- Value: 30
- Allows the user to aid others but not themselves with temporary effects.
- Cheering
- Increases strength by 500.
- Clarity
- Prevents confusion.
- Immunity
- Prevents poisoning.
- Insomnia
- Gives NO_SLEEP and prevents sleep.
- Limber
- Gives PARALYZEIMMUNE and prevents paralysis.
- Resilient
- Prevents stat reduction.
- Tough
- Increases toughness by 1000.
- Looplets
- Has various effects when used. Also required for the additional effect of Emeras.
- Looplet
- Value: 5
- Pecha Looplet
- Value: 5
- Gives NONAUSEA and NO_DIZZINESS and prevents poison.
- Persim Looplet
- Value: 6
- Prevents confusion
- Resilient Looplet
- Value: 40
- Prevents stat reduction.
- Wakeful Looplet
- Value: 5
- Gives NO_SLEEP and rpevents sleep.
- Weather Looplet
- Value: 18
- Prevents effects of weather.
- Attack / Sp. Attack Looplet
- Value: 5
- Increases strength by 1000.
- Defense / Sp. Defense Looplet
- Value: 5
- Increases toughness by 1500.
- Detect Looplet
- Value: 8
- Increases speed by 20%.
- Focus Looplet
- Value: 20
- Increases skill rolls by 20%.
- Speed Looplet
- Value: 10
- Increases agility by 2000.
- Gold Looplet
- Value: 50
- Healing Looplet
- Value: 10
- Increases recuperation by 10%.
- Joy Looplet
- Value: 15
- Increases all physical stats by 100 every month up to 1000.
- Well-Fed Looplet
- Value: 45
- Increases endurance by 50%.
- Big Belly Looplet
- Value: 65
- Doubles endurance.
- Satiated Looplet
- Value: 75
- Maxes endurance.
- Wildfire / Tempest Looplet
- Value: 300
- Increases strength by 3000.
- Radiance / Time / Red* Looplet
- Value: 300 / 450*
- Increases toughness by 4000.
- Darkness Looplet
- Value: 300
- Increases strength by 4000.
- Sky Looplet
- Value: 500
- Maxes agility.
- Blue Looplet
- Value: 450
- Maxes endurance.
- Air Looplet
- Value: 510
- Prevents the berserk effect of the Awakening Emera.
- Mist Looplet
- Value: 700
- Increases endurance by 50%.
- Sand Looplet
- Value: 450
- Increases strength by 50%
- Sea Looplet
- Value: 800
- Allows a Pokemon to sense creatures.
- Wind Looplet
- Value: 520
- Prevents status conditions and stat reduction.
- Emeras
- Value: 10
- Environment: Any stone (one 5%)
- Increases a stat by 500 depending on its color, or can be cut and used with a Looplet for a specific effect.
- Yellow / Light Blue: Strength
- Purple: Agility
- Red / Dark Blue: Toughness
- Green: Endurance
- Ally Reviver
- Reaction: Green Emera
- Allows the use of a revival interaction but prevents being revived themself.
- Awakening
- Reaction: Green Emera
- Mega evolves those who are able to for a month, eventually going berserk then reverting back. Other Pokemon get all their physical stats increased by 1000.
- Berry Power
- Reaction: Red Emera
- Prevents status conditions and stat reduction.
- Better Odds
- Reaction: Yellow Emera
- Doubles skill rolls on 50% of rolls.
- Big Ears
- Reaction: Green Emera
- Allows a Pokemon to sense creatures.
- Burn Guard
- Reaction: Green Emera
- Prevents burn.
- Clutch Performer
- Reaction: Emera
- Increases skill rolls by 900% on 5% of rolls.
- Confusion Guard
- Reaction: Green Emera
- Prevents confusion.
- Dizzying Payback / Stare
- Reaction: Dark blue / Light blue Emera
- Allows the use of an interaction that confuses a target.
- Go for Broke
- Reaction: Green Emera
- Increases all physical stats by 2500 but prevents being revived.
- Guard Boost
- Reaction: Red Emera
- Gives a force multiplier of 3/4 (1.25x stronger).
- Huge Meal
- Reaction: Green Emera
- Doubles endurance.
- Intimidator
- Reaction: Purple Emera
- Allows use of an interaction which can briefly stun a target.
- Lullaby / Sleep Payback
- Reaction: Yellow / Red Emera
- Allows use of an interaction which can put a target to sleep.
- Mobility
- Reaction: Green Emera
- Increases speed by 50% but reduces endurance by 50%.
- Natural Recovery
- Reaction: Green Emera
- Increases recuperation by 20%.
- Paralysis Guard
- Reaction: Green Emera
- Gives PARALYZEIMMUNE and prevents paralysis.
- Payback
- Reaction: Dark blue Emera
- Allows use of an interaction that reduces a target's endurance and toughness to 0.
- Petrify Power
- Reaction: Green Emera
- Allows use of an interaction that reduces a target's speed to 0 and has a 10% chance to also paralyze.
- Poison Guard
- Reaction: Green Emera
- Prevents poison.
- Power Boost X / Y
- Reaction: Yellow / Light blue Emera
- Increases strength by 1000. If both are used, also increases skill rolls by 25%.
- PP Restore
- Reaction: Green Emera
- Increases endurance by 1000.
- Rain's Blessing
- Reaction: Green Emera
- Allows the use of a rain interaction.
- Resilient
- Reaction: Dark blue Emera
- Prevents stat reduction.
- Sleep Guard
- Reaction: Green Emera
- Gives NO_SLEEP and prevents sleep.
- Status Immunity
- Reaction: Red Emera
- Prevents status conditions.
- Super Critical
- Reaction: Yellow Emera
- Triples skill rolls on 10% of rolls.
- Sun's Blessing
- Reaction: Green Emera
- Allows use of a sun interaction.
- Toughness
- Reaction: Dark blue Emera
- Increases toughness by 2500.
- Wonder Orbs
- Allows the user to boost themself and/or others or debuff enemies with temporary effects.
- All Dodge
- Value: 20
- Increases speed by 50%.
- All-Hit
- Value: 30
- Doubles skill rolls on 50% of rolls.
- All-Mach
- Value: 30
- Increases speed by 20%.
- All Power-Up
- Value: 25
- Increases strength by 2000.
- All Protect
- Value: 60
- Gives a force multiplier of 1/100 (near invincibility).
- Apathy
- Value: 1
- Impairs grasp parts of a target.
- Devolve
- Value: 10
- Devolves a target to a previous stage.
- Evasion
- Value: 3
- Increases the user's speed by 40%.
- Enemy Evolve
- Value: 20
- Evolves a target to its next stage.
- Foe-Fear
- Value: 4
- Makes a target likely to run away by reducing willpower to 0 and removing NOFEAR.
- Foe-Hold / Foe-Seal
- Value: 4
- Reduces a target's speed to 0 with a chance to paralyze.
- Hail
- Value: 3
- Causes hail.
- Health
- Value: 2
- Prevents status conditions and their related effects.
- Invisify
- Value: 5
- Allows the user to use a hide interaction.
- One-Shot
- Value: 8
- Has a 10% chance to instantly kill a target.
- Radar
- Value: 3
- Allows the user to sense creatures.
- Rainy
- Value: 3
- Causes rain
- Rebound
- Value: 3
- Gives a force multiplier of 3/4 (1.25x stronger).
- Revive All
- Value: 3
- Allows the user to revive Pokemon.
- Rocky
- Value: 3
- Allows the user to use an interaction that inflicts pain and reduces the target's speed by 20%.
- Sandy
- Value: 3
- Causes a sandstorm.
- Silence
- Value: 3
- Impairs mouth parts of a target.
- Slow
- Value: 3
- Reduces a target's speed by 20%.
- Slumber
- Value: 3
- Puts a target to sleep.
- Sunny
- Value: 3
- Causes sun.
- Totter
- Value: 3
- Confuses a target.
- Two-Edge
- Value: 3
- Reduces toughness to 0 and gives a force multiplier of 100/1 (extreme vulnerability) to a target, but reduces the user's toughness by 50%.
- Weather Lock
- Value: 3
- Prevents the effects of weather.
- Type Devices
- Value: 25
- Increases strength and toughness by 400 for the type of Pokemon.
- Wands
- Allows the user to do debuff enemies with certain effects.
- Blast
- Value: 5
- Allows the user to do a firejet interaction.
- Confuse
- Value: 6
- Confuses a target.
- Petrify
- Value: 8
- Reduces a target's speed to 0 with a chance to paralyze.
- Quarter
- Value: 5
- Reduces a target's toughness by 25%.
- Slow
- Value: 5
- Reduces a target's speed by 25%.
- Slumber
- Value: 6
- Puts a target to sleep.
- Two-Edged
- Value: 4
- Reduces a target's toughness to 0, but reduces the user's by 50%.
- Lost Loot / Relic Fragment
- Value: 40 / 100
- Environment: Any stone (one 1%)
- Valuable item.
- --Evolution
- Beauty Scarf
- Value: 15
- Evolves Feebas into Milotic.
- Coronet Rock
- Value: 1
- Environment: Any stone (one 5%)
- Evolves Magneton/Nosepass/Charjabug/Crabrawler into Magnezone/Probopass/Vikavolt/Crabominable.
- Frozen Rock
- Value: 10
- Environment: Any stone (one 5%)
- Evolves Eevee into Glaceon.
- Link Cable
- Value: 1
- Evolves Pokemon who require trade normally.
- Lunar Ribbon
- Value: 15
- Evolves Eevee/Chingling into Umbreon/Chimecho.
- Mossy Rock
- Value: 10
- Evolves Eevee into Leafeon.
- Sun Ribbon
- Value: 15
- Evolves Eevee/Budew/Happiny (with an Oval Stone)/Riolu into Espeon/Roselia/Chansey/Lucario.
- Heart of the Moon / Sun
- Value: 10
- Environment: Any stone (one 5%)
- Evolves Eevee into Umbreon/Espeon.
- Evolution Crystal
- Value: 20
- Environment: Any stone (one 5%)
- Can be used in place of any evolution item.
- --Tools/Weapons
- HM01 (Cut)
- Skill: Axe
- Axe equivalent tool for Pokemon. Has a fast but weak edged attack.
- HM04 (Strength)
- Skill: Sword
- A slow, high force but low contact area blunt attack.
- HM06 (Rock Smash)
- Skill: Sword
- An average blunt attack.
- TM17 (Protect)
- A 75% block chance full body shield.
- TM27 (Return)
- Skill: Logic
- An average blunt attack.
- TM28 (Dig)
- Skill: Mining
- Pickaxe equivalent tool for Pokemon. Has an average blunt attack.
- TM54 (False Swipe)
- Skill: Sword
- A slow, high force edged attack.
- TM68 (Giga Impact)
- Skill: Sword
- A fast, high force blunt attack with slow recovery.
- TM (Vacuum-Cut)
- Skill: Sword
- A fast edged attack. Takes double to make.
- TM (Wide Slash)
- Skill: Sword
- A fast but slow recovering triple attack. Takes double to make.
- Item thrower
- Skill: Throwing
- Force / Max velocity: 2500
- Ranged weapon that uses throwable items as ammo.
- Spikes
- Primary throwing ammo. Can be made from any material.
- Geo Pebble / Gravelerock
- Throwing ammo made from non-economic / economic stone.
- Gone Pebble
- Throwing ammo made along with Geo Pebbles. Briefly gives a hit target a force multiplier of 1/100 (near invincibility).
- Cacnea Spike
- Value: 5
- Throwing ammo dropped from Cacnea.
- Corsola Twig
- Value: 6
- Throwing ammo dropped from Corsola.
- Rare Fossil
- Value: 10
- Throwing ammo found rarely anywhere.
- Unown stones
- Value: 10
- Throwing ammo dropped from Unown.
- Golden Fossil
- Value: 25
- Throwing ammo found very rarely anywhere.
- Aqua-Monica, Fiery Drum, Grass Cornet, Icy Flute, Rock Horn, Sky Melodica, Terra Cymbal
- Value: 500
- Instrument.
- Space Globe
- Value: 500
- Doubles strength.
- Heart Pendant
- Value: 500
- Maxes endurance.
- Persistence Crown
- Value: 500
- Increases toughness by 3000.
- --Armor/Clothing
- Helmet
- Layer: Armor
- Coverage: Head 100%
- Material: Metal
- Shaped
- Armor
- Layer: Armor
- Coverage: Upper/Lower body 100%
- Material: Metal
- Shaped
- Cap
- Layer: Under
- Coverage: Head 50%
- Material: Woven
- Shaped
- Scarf
- Layer: Under
- Coverage: Head 50%
- Material: Woven
- Band
- Layer: Under
- Coverage: Head 10%
- Material: Woven
- Belt
- Layer: Over
- Coverage: Lower body 10%
- Material: Woven
- Ribbon
- Layer: Under
- Coverage: Head 20%
- Material: Woven
- Cape
- Layer: Cover
- Coverage: Upper body 50%
- Material: Woven
- Bow
- Layer: Under
- Coverage: Head 5%
- Material: Woven
- Shoes
- Layer: Over
- Coverage: Feet 100%
- Material: Woven
- Shaped
- Veil
- Layer: Cover
- Coverage: Head 90%
- Material: Woven
- Hat
- Layer: Cover
- Coverage: Head 50%
- Material: Woven
- Shaped
- Mask
- Layer: Cover
- Coverage: Head 50%
- Material: Any
- Ruff
- Layer: Under
- Coverage: Head 30%
- Material: Woven
- Glasses
- Layer: Under
- Coverage: Head 20%
- Material: Metal
- Collar
- Layer: Under
- Coverage: Head 1%
- Material: Woven
- Coat
- Layer: Under
- Coverage: Body, upper legs 100%
- Material: Woven
- Dress
- Layer: Under
- Coverage: Upper body, legs 100%
- Material: Woven
- Mantle
- Layer: Over
- Coverage: Upper body / arms 100%
- Material: Woven
- Poncho
- Layer: Under
- Coverage: Upper body / arms 100%
- Material: Woven
- Robe
- Layer: Cover
- Coverage: Upper body, legs 80%
- Material: Woven
- Apron
- Layer: Cover
- Coverage: Upper body / legs 80%
- Material: Woven
- Tie
- Layer: Under
- Coverage: Upper body 10%
- Material: Woven
- Sash
- Layer: Over
- Coverage: lower body 30%
- Material: Woven
- -- Effect clothing
- Goggle Specs (glasses)
- Value: 35
- Allows a Pokemon to sense creatures.
- Insomniscope (glasses)
- Value: 15
- Gives NO_SLEEP and prevents sleep.
- Lockon Specs (glasses)
- Value: 40
- Increases skill rolls by 10%.
- Scope Lens (glasses)
- Value: 20
- Doubles skill rolls on 10% of rolls.
- Whiff Specs (glasses)
- Value: 25
- Increases agility by 1000.
- X-Ray Specs (glasses)
- Value: 90
- Allows a Pokemon to sense creatures.
- Pecha Scarf
- Value: 25
- Gives NONAUSEA and NO_DIZZINESS and prevents being poisoned.
- Persim Band
- Value: 18
- Prevents confusion.
- Weather Band
- Value: 35
- Prevents effects of weather.
- Defense Scarf / Zinc Band
- Value: 10
- Increases toughness by 500.
- Detect Band
- Value: 75
- Increases speed by 20%.
- Munch Belt
- Value: 25
- Increases strength by 1600 but halves endurance.
- Power / Special Band
- Value: 10
- Increases strength by 500.
- Twist Band
- Value: 40
- Prevents stat reduction.
- Gold Ribbon
- Value: 200
- Heal Ribbon
- Value: 35
- Increases recuperation by 25% but reduces endurance by 25%.
- Joy Ribbon
- Value: 55
- Increases all physical stats by 250.
- Lucky Ribbon
- Value: 25
- Doubles skill rolls on 20% of rolls.
- Stamina Band
- Value: 35
- Increases endurance by 500.
- Tight Belt
- Value: 80
- Maxes out endurance.
- Gaggle Specs
- Value: 35
- Reduces skill rolls by 25%.
- Y-Ray Specs
- Value 90
- Impairs sight parts.
- Golden Mask
- Value: 300
- Has a 10% chance to cause thoughts of enjoyment, jolliness, happiness, joy, amazement, despair, bitterness, sadness, and grumpiness.
- Harmony Scarf
- Value: 1000
- Allows the user to evolve into their final evolution temporarily.
- --Food
- Blended Drinks
- Made from various food items. Has various effects when eaten.
- Normal
- Value: 10
- 5% chance to increase a physical or mental attribute by 100.
- IQ
- Value: 20
- Increases mental attributes by 100.
- +1HP
- Value: 20
- Increases endurance by 100.
- +2HP
- Value: 25
- Increases endurance by 200.
- +4HP
- Value: 30
- Increases endurance by 400.
- IQ+1HP
- Value: 30
- Increases mental attributes and endurance by 100.
- Stat lowering
- Value: 1
- 20% chance to decrease physical attributes by 100.
- Gummi
- Value: 20
- 20% chance to increase a physical or mental attribute by 100.
- Wonder Gummi
- Value: 25
- 25% chance to increase a physical or mental attribute by 300.
- Miracle
- Value: 50
- 50% chance to increase a physical or mental attribute by 500.
- Banana
- Value: 50
- Food item found very rarely in soil layers. Has a 50% chance to increase endurance by 500.
- Mini Donut / Donut / Mega Donut
- Biome: Good savage biomes
- Value: 10 / 20 / 30
- 50% / 100% / 100% chance to increase a physical attribute by 100 / 150 / 500.
- Grimy Food
- Biome: Sandy deserts and underground.
- Reactions: +2HP, Stat lowering
- 20% chance to inflict Leg Hold (reduces speed to 0), Poisoned, Paralyzed, Burn.
- Four-Leaf Cookie
- Value: 30
- 20% chance to raise physical attributes by 100.
- Gummis
- Value: 5
- Increases physical attributes by 100 and mental attributes by 300. If preferred by the type of Pokemon, its increased by 200 and 500 instead. Found in various biomes related to the preferred type.
- Wonder Gummi
- Value: 6
- Biome: Savage biomes
- Increases mental attributes by 1500.
- Rainbow Gummi
- Value: 8
- Biome: Savage biomes
- 20% chance to increase physical attributes by 200.
- Health Drinks (Protein, Iron, Calcium, Zinc, Carbos)
- Value: 15
- Increases strength/toughness/strength/toughness/agility by 300.
- Ginseng
- Value: 60
- Briefly increases strength by 100 with a 10% chance for an extra 200.
- Elixir
- Value: 1
- Briefly increases endurance by 100.
- Max Elixir
- Value: 10
- Briefly maxes endurance.
- PP All
- Value: 25
- Briefly maxes endurance and can be done to 5 other targets.
- Nectar
- Value: 15
- Reaction: IQ
- Increases mental attributes by 1000.
- Power Drink
- Value: 50
- Briefly increases strength by 500.
- Accuracy Drink
- Value: 50
- Briefly increases skill rolls by 10%.
- PP-Up Drink
- Value: 50
- Briefly increases endurance by 500.
- Mix Elixir
- Value: 25
- Maxes out endurance if eaten by a Linoone.
- Gravelyrock
- Value:5
- Increases endurance by 400 and mental attributes by 1000 when eaten by a Bonsly or Sudowoodo.
- Wander Gummi
- Value: 6
- Biome: Savage biomes
- Impairs sight.
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