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Pretty Wing Value: 5 Dropped from many bird Pokemon. Health / Muscle / Resist / Genius / Clever / Swift Wing Value: 15 Dropped from certain bird Pokemon. Increases recuperation / strength / toughness / strength / toughness / agility by 10 permanently. Lucky Egg / Exp. Share Value: 10 / 150 Increases all stats of a Pokemon / other Pokemon by 50%. Lax / Odd / Rock / Rose / Wave Incrense Value: 100 Allows use of an interaction that reduces skill rolls by 10% / Increases strength of Psychic / Rock / Grass / Water type Pokemon by 20%. Macho Brace Value: 200 Increases all attributes by 800. Light Ball Value: 5 Doubles Pikachu's strength. Lucky Punch Value: material based Allows Chansey to use an interaction that has a 20% chance to boost skill rolls by 50% Metal / Quick Powder Value: 5 Doubles Ditto's toughness / agility Stick Dropped by Farfetch'd. Has a 20% chance to boost their skill rolls by 50%. Black Belt* / Black Glasses / Dragon Fang / Mystic Water / Hard Stone* / Magnet* / Never-Melt Ice / Poison Barb / Sharp Beak / Soft Sand / Spell Tag / Twisted Spoon Value: material based* / 50 Increases strength for Fighting / Dark / Dragon / Water / Rock / Electric / Ice / Poison / Flying / Ground / Ghost / Psychic types by 20%. Silk Scarf Value: material based Increases strength for normal types by 20%. Can be worn on the head. Pink / Polkadot Bow Value: material based Increases strength by 10%. Can be worn on the head Choice Specs / Scarf / Band Value: 20 Increases agility / agility / strength by 50% but prevents gaining stats. Grip Claw / Binding Band Value: 20 Allows certain Pokemon (Shellder, Cloyster, Clamperl, Heatran, Sandygast, Palossand, Arbok, Seviper, Chimecho) to use an interaction which reduces a target's speed by 25% / inflict pain. Terrain Extender Value: 20 Allows Pokemon who can learn terrain moves or have surge abilities to do an extended form of terrain effects. Shell Bell Value: 20 Increases recuperation by 13%. Assault Vest Value: material based Increases toughness by 50%. Expert Belt Value: material based Increases strength by 20%. Can be worn on the lower body. Muscle Band Value: material based Increases strength by 10%. Can be worn on the head. Life Orb Value: 20 Increases strength by 30% but reduces recuperation by 10% per year (up to 50%). Scope Lens Value: 20 Allows use of an interaction that has a 10% chance to increase skill rolls by 50%. Wide Lens Value: 20 Increases skill rolls by 10%. Wise Glasses Value: 20 Increases strength by 10%. Can also be worn on the head. Zoom Lens Value: 20 Allows use of an interaction that has a 50% chance to increase skill rolls by 20%. Quick Claw Value: 20 Allows use of a speed boosting interaction that has a 20% chance to increase it by 50%. Focus Band / Sash Value: material based Allows a Pokemon an interaction that gives [NO_THOUGHT_CENTER_FOR_MOVEMENT] and [NOTHOUGHT] at a 10% chance permanently / for 6 months. Making them only killable through pulping. Can be worn on the head. Flame Orb Value: 20 Inflicts burn. Toxic Orb Value: 20 Inflicts badly poisoned. Sticky Barb Value: 20 Allows use of a pain inflicting interaction which also passes onto the target. Iron Ball Value: material based Halves speed. Black Sludge Value: 20 Dropped by Grimer, Muk, Croagunk, Toxicroak, Trubbish, Garbodor. Increases recuperation by 6% for Poison types, reduces it by 13% for all others. Bright Powder Value: 20 Dropped by Wurmple, Volbeat, Illumise. Allows use of an interaction which reduces a target's skill rolls by 10%. Red Card Value: 20 Allows use of an interaction that makes a target more likely to flee by removing NOFEAR and reducing willpower to 0. Rocky Helmet Value: 20 Allows use of a pain inflicting interaction. Shed Shell / Eject Button Value: 20 Allows use of a flee boosting interaction which doubles their speed. Power items (Weight, Bracer, Belt, Lens, Band, Anklet) Value: 150 Increases certain attributes by 400 (recuperation & endurance, strength, toughness, strength, toughness, agility). X Items (Attack, Defense, Sp.Atk, Sp.Def, Speed, Accuracy) Value: 27 Increases a Pokemon's strength / toughness / strength / toughness / agility by 200 for 6 months / all skill rolls by 20% for 6 months. Dire Hit Value: 27 Gives Pokemon a 20% chance for skill rolls to be boosted by 50% for 6 months. Blunder Policy Value: 20 Allows a Pokemon to boost agility by 200 in combat. Aux Power / Guard / Evasion / Powerguard Value: 20 Increases a Pokemon's strength / toughness by 40% for 6 months / speed by 25% for 6 months / strength and toughness by 40% permanently. Grit Dust / Gravel Value: 16/60 Used to permanently increase all of a Pokemon's attributes by 10/20. Deep Sea Scale / Tooth Value: 10 Found on Lanturn, Relicanth, Gorebyss, Basculin (Blue-Striped) (Scale) and Sharpedo, Basculin (Red-Striped), Huntail (Tooth). Can be used to double a Clamperl's toughness / strength or evolve into Gorebyss / Huntail. Dragon Scale Value: 15 Found on Seadra, Dragonite, Bagon. Boosts the strength of Dragon type Pokemon by 10% and can evolve Seadra into Kingdra. Dubious Disc Value: 15 Evolves Porygon2 into Porygon-Z. Electirizer / Magmarizer Value: 15 Evolves Electabuzz / Magmar to evolve into Electivire / Magmortar. Metal Coat Value: 32 Boosts the strength of Steel type Pokemon by 20% and can evolve Onix/Scyther to evolve into Steelix/Scizor. Prism Scale Value: 100 Found on Milotic. Evolves Feebas into Milotic. Up-Grade Value: 15 Evolves Porygon into Porygon2. Razor Claw Value: 3 Allows use of an interaction that has a 10% chance to boost skill rolls by 50% and can evolve Sneasel into Weavile. Razor Fang Value: 3 Allows use of an interaction that can cause a target to flinch and can evolve Gligar into Gliscor. Ability Shield Value: 20 Gives Pokemon immunity to ability nullification. Booster Energy Value: 10 Activates Protosynthesis / Quark Drive. Clear Amulet Value: 7 Gives Pokemon immunity to stat reduction. Fairy Feather Value: 15 Boosts the strength of Fairy type Pokemon by 20%. Loaded Dice Value: material based Increases skill rolls by 25%. Punching Glove Value: material based Increases strength by 10% if Pokemon has a punching move. Punching Glove Value: material based Gives Pokemon immunity to the secondary effects of moves. Protector Value: material based Evolves Rhydon into Rhyperior. Reaper Cloth Value: material based Evolves Dusclops into Dusknoir. Sachet Value: material based Evolves Spritzee into Aromatisse. Nectar Value: material based Changes Oricorio into different styles based on color. Pink: Pau'u, Purple: Sensu, Red: Baile, Yellow: Pom-Pom. Cracked / Chipped Pot Value: material based Container for liquids (chipped) that also evolves Sinistea into Polteageist. Galarica Cuff / Wreath Value: 30 Evolves Galarian Slowpoke into Galarian Slowbro / Slowking. Auspicious / Malicious Armor Value: 15 Evolves Charcadet into Armarouge / Ceruledge. Leader's Crest Value: 7 Found on Bisharp. Evolves Bisharp into Kingambit. Unremarkable / Masterpiece Teacup Value: material based Evolves Poltchageist into Sinistcha Scroll of Darkness / Waters Value: 10 Evolves Kubfu into Single Strike / Rapid Strike Style Urshifu. Metal Alloy Value: 15 Evolves Duraludon into Archaludon. Balms Value: 10 Quells certain types of Noble Pokemon (removes the CRAZED tag). Gabite scale medicine powder Value: 10 Crushed Gabite scales that can be turned into medicine. Gabite scale medicine Value: 10 Removes paralysis, nausea, fever, dizziness, and removes infections. Type Memories Value: 50 Used to change Silvally into its type, boosting the power of Multi-Attack Type Plates Value: 500 Used to boost the strength of Pokemon belonging to its type by 20% or change Arceus into its type, boosting the power of Judgement. Legend Plate Value: 1000 Used to change Arceus into legend form which greatly boosts the power of Judgement. Rainbow / Silver Wing Value: 100 Dropped by Ho-Oh / Lugia. Clear / Tidal Bell Value: 150 Instrument. Red / Blue Orb Value: 200 Used to change Groudon / Kyogre into their Primal Forme. Adamant / Lustrous / Griseous Orb Value: 500 Used to boost Dialga / Palkia / Giratina's strength by 20%. Azure / Celestica Flute Value: 1000 Instrument Soul Dew Value: 100 Butchered from Latios/as or extracted from an Enigma Stone. Increases Latios/as' strength by 70% and toughness by 50% Eon Flute Value: 1000 Instrument Burn / Chill / Douse / Shock Drive Value: 100 Used to change Genesect's Techo Blast (increasing its power). Lunar Wings Value: 100 Currently does nothing. Reveal Glass Value: 150 Turns Tornadus, Thundurus, Landorus, Enamorus into their Therian Formes. Prison Bottle Value: 100 Used to change Hoopa into its Unbound form for 3 months. Sun / Moon Flute Value: 100 Instrument that can also be used to evolve Cosmoem into Solgaleo/Lunala. Rusted Sword / Shield Value: 100 Weapons equivilant to iron when used (long sword / buckler). Can also transform Zacian/Zamazenta into their crowned form. Azelf Fang / Mesprit Plume / Uxie Claw Value: 100 Butchered from the respective Pokemon. Used to make the Red Chain. Red Chain Value: 500 Used to make Origin Balls Teal / Wellspring / Hearthflame / Cornerstone Mask Value: 500 Used to change Ogerpon into its different Mask forms. --Non Pokemon usable (specifically those with the USES_POKEITEMS class) Thick Club Value: 5 Skill: Mace Dropped by Cubone / Marowak. Can be used to double their strength. Also is a weak but fast mace like weapon. Pokeball thrower Value: material based Skill: Throwing Aim difficulty: 2 Nocked: 7:3 Shot time: 1 Recovery time: 1 Shoot force: 250 (Requires Strength:1000 Throw:5) Shoot max velocity: 1000 Anti Pokemon ranged weapon that uses balls as ammo. Pokeballs Ammo for Pokeball throwers. Deals extra damage to Pokemon but is weak on other targets. Metal Bar Name | Value | x Damage |Material / Apricorn | x Alternate damage Pokeball | 10 | 1 | Copper Great | 30 | 1.5 | Bronze Ultra | 60 | 2 | Iron Master | 300 | 255 | Adamantine Level | 15/25 | 2/4 | Iron / Red Lure | 15/25 | 1/3 | Copper / Blue Moon | 15/25 | 1 | Iron / Yellow|4 against Moon Stone Pokemon Friend | 15/25 | 1 | Copper / Green Love | 15/25 | 4/8 | Bismuth / Pink Heavy | 15/25 | -2 - 3 | Lead / Black|(*1) Based on weight Fast | 15/25 | 1 | Copper / White|(*2) 4 Base speed 100+ Premier | 20 | 1 | Silver Repeat | 50 | 1.75 | Brass Timer | 50 | 2 | Iron + mechanism Nest | 50 | 0.5 | Tin Net | 50 | 1 | Iron|3.5 on Water and Bug types Dive | 50 | 1 | Iron|(*3) 3.5 from aquatic biomes Luxury | 50 | 1 | Gold Heal | 15 | 1 | Bismuth Quick | 50 | 4 | Electrum Dusk | 50 | 1 | Iron|3 from underground Cherish | 50 | 1 | Aluminum Beast | 50 | 0.1 | Black Bronze|5 on Ultra Beasts Dream | 30 | 4 | Rose Gold Tumblestone + Apricorns Name | Value | x Damage | Tumblestone/Materials | x Alternate Damage Pokeball | 10 | 1 Great | 30 | 1.5 | Iron Chunks Ultra | 60 | 2 | Iron Chunks Heavy | 15 | -2 - 3 | Black | (*1) Based on weight Leaden | 20 | -1.5 - 6 | Black / Iron Chunks| (*1) Based on weight x2 Gigaton | 30 | 1 - 9 | Black / Iron Chunks| (*1) Based on weight x3 Feather | 15 | 1 | Sky | 3 on Pokemon who fly Wing | 20 | 3 | Sky / Iron Chunks| 6 on Pokemon who fly Jet | 30 | 5 | Sky / Iron Chunks | 9 on Pokemon who fly *1: -2 damage on <220.2 lbs(99.9 kg)/1 damage on 220.5 lbs(100 kg)-440.7 lbs(199.9 kg)/2 damage on 440.9 lbs(200 kg)-661.2 lbs(299.9 kg)/3 damage to >661.4 lbs(300 kg) *2: Includes Magnemite, Grimer and Tangela. *3: Ocean, Lake, River, Pool. Ball Capsule Value: 2 Can have a Pokeball inserted to increase the value. Seals Value: 75 Increases the value of Ball Capsules. Sticky Glob Value: 20 Ammo for Pokeball throwers. Double the size. Survival Charm Value: 200 Workshop: Glass Furnace Reagents: Bag + Sand Gives 20% damage resistance. Scatter Bang Value: 13 Allows the use of a fear interaction (scaring away Pokemon). Smoke Bomb / Stealth Spray Value: 10/20 Allows use of a hide interaction. Smoke Ball Value: 20 Allows use of a flee boosting interaction which doubles speed. Poke / Pokeshi Doll / Fluffy Tail / Poke Toy. Value: material based Toys for children. Also can give a single flee boosting interaction which doubles speed. Phase 1 / 2 / 3 Poke Beanstalk Seed Value: 25 / 50 / 100 Used to make the Poke Beanstalk workshop. Glass flutes Value: 2 Instrument. Color depends on type of sand. Chilan Whistle Value: 50 Instrument. Rowap Top Value: 6 Toy. Heart Scale Value: 50 A valuable item. Stardust Value: 100 A valuable item. Pearl String Value: 150 An amulet. Spray Bottle Crafting material for items. Iron Chunk Crafting material for items. Berry Powder Crafting material for items. Repel (Super, Max) Value: 2/3/4 Allows the use of a fear interaction (scaring away Pokemon). Potion (Super, Hyper, Max) Value: 15/35/60/125 Slightly / moderately / greatly / fully heals Pokemon. Full Restore Value: 150 Removes status conditions and fully heals Pokemon. Status healing potions (Antidote, Paralyze Heal, Awakening, Burn Heal, Ice Heal, Full Heal*) Value: 7/30* Removes certain or all* effects of syndromes. Reduces nausea and fever (poison) / paralysis and gives NOSTUN / gives NO_SLEEP. Burn and Ice heal currently don't work. Revive (Max) Value: 100/200 Allows use of a revival interaction that resurrects a Pokemon with half / full endurance and recuperation. Ether (Max) / Elixir (Max) Value: 60/100/150/225 Increases endurance by 10% / 25% / 50% / Maximum. Secret Medicine Value: 50 Removes all status conditions. Reducing paralysis, nausea, and fever and gives NOSTUN and NO_SLEEP. Energy / Heal Powder Value: 2 Heals Pokemon / Removes all status conditions but gives a negative thought. Vitamins (Protein, Carbos, Zinc, Iron, Calcium, HP Up, PP Up, PP Max) Value: 10 Increases strength / agility / toughness / toughness / strength / endurance and recuperation / endurance by 100 / endurance by 800 and gives a happy thought. Rare Candy Value: 50 Increases all stats by 100. Gives a negative thought if eaten by a non Pokemon. Berry Dyes (pastel / dark) Value: 30/40 Various colors of dye: pastel red (chestnut), dark red (maroon), pastel yellow (flax), dark yellow (gold), pastel green (mint green), dark green (fern green), pastel blue (sky blue), dark blue (cerulean), pastel orange (peach), dark orange (brown), pastel navy blue (periwinkle), dark navy blue (cobalt), pastel purple (lavender), dark purple (dark violet), pastel pink (pink), dark pink (mauve). Throat Spray Value: 2 Increases strength by 200 for Pokemon who use sound based moves. Utility Umbrella Value: material based Grants a Pokemon immunity to weather effects. Tera Orb Value: 100 Allows the use of Tera Shards. --Mineable (Stones / Gems / Ores) Amberite Value: 5 Environment: Lignite & Jet (small cluster 20%) A gemstone that is a variety of Retinite. Meant to be findable by Donphan. Dynite Value: 10 Environment: Any stone (small cluster 20%) A valuable stone. Armorite Value: 25 Environment: Any stone (small cluster 10%) A valuable stone. Star Piece Value: 60 Environment: Any stone (one 1%) A valuable gem. Pearl Value: 100 Environment: Ocean soil (one 5%) A valuable gem. Rare Bone Value: 25 Environment: Any stone (one 5%) A valuable stone. Comet Shard Value: 300 Environment: Any stone (one 1%) A valuable gem. Wishing Piece Value: 10 Environment: Any stone (one 40%) A valuable gem. Shoal Salt / Shell Value: 1 Environment: Ocean soil, Conglomerate, Limestone, Sandstone, Shale (small cluster 10%) Used to make a Shell Bell which increases recuperation by 13%. Float Stone Value:20 Environment: Metamorphic (small cluster 5%) Halves a Pokemon's weight (size) Everstone Value: 15 Environment: Metamorphic (small cluster 5%) Prevents a Pokemon that isn't going to evolve or hasn't previously (shown with a -(e)-). Light Clay Value: 20 Environment: Soil (small cluster 5%) Can be used for ceramics King's Rock Value: 5 Environment: Any stone (one 5%) Crafted into a crown. Evolves Poliwhirl/Slowpoke into Politoed/Slowking. Oval Stone Value: 105 Environment: Any Stone (one 5%) Evolves Happiny into Chansey. Black Augurite Value: 5 Environment: Metamorphic, Gabbro, Basalt, Andesite, Diorite (one 20%) Based on Augite. Used to evolve Scyther into Kleavor. Peat Block Value: 5 Environment: Peat (one 30%) Used to evolve Teddiursa into Ursaluna. Type Gems Value: 10 Environment: Igneous Intrusive (small cluster 25%) Increases the strength of certain type Pokemon by 30% for 6 months. Eviolite Value: 20 Environment: Metamorphic (small cluster 10%) Doubles toughness of Pokemon who can evolve (not the last in an evolution line). Weather Rocks (Damp, Heat, Icy, Smooth) Value 20 Environment: (Damp) Sandstone, Conglomerate, Puddingstone (small cluster 25%). (Heat) Igneous Intrusive (small cluster 5%). (Icy) Sedimentary (small cluster 5%). (Smooth) Sand (small cluster 5%) Used to give certain Pokemon the ability to cause extended weather effects (those who learn the causing move or have the boost from ability). Tumblestone (Black, Sky) Value: 6/8/10 Environment: Sedimentary (small cluster 50%/30%/20%) Used to make Pokeballs. Crunchy Salt Value: 5 Environment: Sedimentary (small cluster 50%) Crafting material. Dropped very rarely by Gligar, Gliscor, Gible, Gabite, Garchomp, Swinub, Piloswine, Mamoswine, Bergmite, and Avalugg. Ball of Mud Value: 1 Environment: Sedimentary (small cluster 50%) Pokeball thrower ammo and crafting material. Dropped very rarely by Buizel, Floatzel, Geodude, Psyduck, Golduck, Aipom, Ambipom, Magikarp, Gyarados, Shellos, Gastrodon, Croagunk, Toxicroak, Onix, Rhyhorn, Rhydon, Rhyperior, Bonsly, Sudowoodo, Skorupi, Drapion, Mantyke, Mantine, Cranidos, Rampardos, Shieldon, and Bastiodon Grit Pebble / Rock Value: 8/30 Environment: Any stone (one 25%/10%) Used to permanently increase all of a Pokemon's attributes by 50/100. Evo stones (Fire, Water, Thunder, Leaf, Moon, Sun, Shiny, Dusk, Dawn, Ice) Value: 5 Environment: Sedimentary (small cluster 50%) Used to evolve certain Pokemon. Key Stone Value: 50 Environment: Igneous intrusive (small cluster 25%) Required to use Mega stones. Mega Stones Value: 30 Environment: Igneous intrusive (small cluster 10%) Used to Mega evolve certain Pokemon. Sparkling Stone Value: 50 Environment: Any stone (one 20%) Required to use Z-Crystals Z-Crystals Value: 35 Environment: Any stone (one 10%) Used to power up certain types of Pokemon or unlock Z-Powered moves. Wishing Star Value: 100 Environment: Any stone (one 10%) Used to Dynamax / Gigantamax Pokemon. Fossils (Helix, Dome, Old Amber, Root, Claw, Skull, Armor, Cover, Plume, Jaw, Sail, Fossilized Bird / Fish / Drake / Dino) Value: 50 Environment: (Helix, Dome, Root, Claw, Cover) Ocean soil (one 1%). (Old Amber, Skull, Armor, Plume, Jaw, Sail, Fossilized) Sedimentary (one 1%) Used at the Fossil Lab to have the user summon a fossil Pokemon. Odd Keystone Value: 108 Environment: Soil (one 1%) Also found on Spiritomb. Enigma Stone Value: 50 Environment: Igneous Intrusive (one 1%) A Soul Dew can be extracted. Meteorite Value: 1000 Environment: Soil (one 1%) Used to Mega Evolve Rayquaza. Origin Ore Value: 500 Environment: Any stone (small cluster 1%) Used to make an Origin Ball. Adamant Crystal / Lustrous Globe Value: 200 Environment: Igneous Intrsive (one 1%) Used to change Dialga / Palkia into its Origin Forme. Griseous Core Value: 200 Environment: Adamantine (one 1%) Used to change Giratina into its other forme. Tera Shards Value: 5 Environment: Any stone (small cluster 10%) Increases the strength of certain type Pokemon by 50% when used with a Tera Orb. --Food Pokeblocks Value: 5/10/30/60 Food that comes in more valuable + and rainbow. Poffins Value: 3/5/10 Food that comes in more valuable mild and super mild. Berry Juice Value: 5 Heals Pokemon slightly and increases recuperation by 200 briefly. Has a 5% chance to be dropped from Shuckle after consuming an Oran Berry. Colorful Shake Value: 10 Gives Pokemon a happy thought. Purple / Red / Yellow / Blue / Green / Pink Juice Value: 10 Increases endurance and recuperation / strength / toughness / strength / toughness / agility by 50 and gives a positive thought. Rare / Ultra Rare Soda Value: 100/125 Increases all attributes by 200 / 500. Perilous Soup Value: 50 Currently does nothing. Red / Yellow / Blue / Green / Pink / White / Black Aprijuice Value: 20 Increases strength by 300 and endurance by 150 / endurance by 300 and creativity by 150 / creativity by 300 and strength by 100 / strength by 150 and speed by 10% / strength by 150 and speed by 20% / strength by 150, endurance and creativity by 100, and speed by 5% / strength by 300, endurance and creativity by 200, and speed by 15%. Slowpoke Tail Value: 49 Butchered from Slowpoke. Pewter Crunchies / Rage Candy Bar / Lava Cookie / Old Gateau / Casteliacone / Lumios Galette / Shalour Sable / Big Malasada / Jubilife Muffin* Value: 17/12* Heals status conditions by adding NOSTUN and NOSLEEP and reducing paralysis, nausea, and fever. Fresh Water / Soda Pop / Lemonade Value: 10/15/20 Heals Pokemon. Curry Value: 25 Fully heals Pokemon and gives a happy thought. Many kinds can be made with different ingredients. Choice Dumpling Value: 35 Increases strength but reduces toughness by 500 for 6 months. Twice-Spiced Radish Value: 110 Increases strength by 50% for 6 months. Swap Snack Value: 60 Depending on what's lower, increases strength or toughness and reduces the other by 20% for 6 months. Remedy (Fine, Superb) Value: 7/14/37 Slightly / moderately / greatly heals Pokemon but gives a negative thought. Dazzling Honey Value: 5 Cooking material. Cake-Lure Base Value: 2 Cooking Material. Honey / Grain / Bean / Mushroom / Salt Cake Value: 10 Gives Bug, Fairy, Psychic / Normal, Fighting, Steel, Ice / Water, Flying / Fire, Dragon, Poison, Ghost / Grass, Rock, Ground, Dark, Electric type Pokemon a happy thought. Leftovers Value: 20 Increases recuperation by 6%. Max Soup Value: 15 Used to guarantee a Gigantamax form for Pokemon. Max Honey Value: 4 Allows the use of a revival interaction that resurrects Pokemon. Dynamax Candy Value: 20 Increases endurance and recuperation by 5%. Sweets Value: 2 Used to evolve Milcery into various forms of Alcremie. Whipped Dream Value: 100 Used to evolve Swirlix into Slurpuff. Apple Strip Dropped from Appletun. Mochi Value: 10 Increases attributes by 100 and gives a happy thought. Poke Puffs (Basic / Frosted / Fancy / Deluxe / Supreme) Value: 5/10/15/20/25 Food that gives happy thoughts which are stronger per level. Evolves Eevee into Sylveon. ==PMD== Flags Value: 30 Allows the user to aid others but not themselves with temporary effects. Cheering Increases strength by 500. Clarity Prevents confusion. Immunity Prevents poisoning. Insomnia Gives NO_SLEEP and prevents sleep. Limber Gives PARALYZEIMMUNE and prevents paralysis. Resilient Prevents stat reduction. Tough Increases toughness by 1000. Looplets Has various effects when used. Also required for the additional effect of Emeras. Looplet Value: 5 Pecha Looplet Value: 5 Gives NONAUSEA and NO_DIZZINESS and prevents poison. Persim Looplet Value: 6 Prevents confusion Resilient Looplet Value: 40 Prevents stat reduction. Wakeful Looplet Value: 5 Gives NO_SLEEP and rpevents sleep. Weather Looplet Value: 18 Prevents effects of weather. Attack / Sp. Attack Looplet Value: 5 Increases strength by 1000. Defense / Sp. Defense Looplet Value: 5 Increases toughness by 1500. Detect Looplet Value: 8 Increases speed by 20%. Focus Looplet Value: 20 Increases skill rolls by 20%. Speed Looplet Value: 10 Increases agility by 2000. Gold Looplet Value: 50 Healing Looplet Value: 10 Increases recuperation by 10%. Joy Looplet Value: 15 Increases all physical stats by 100 every month up to 1000. Well-Fed Looplet Value: 45 Increases endurance by 50%. Big Belly Looplet Value: 65 Doubles endurance. Satiated Looplet Value: 75 Maxes endurance. Wildfire / Tempest Looplet Value: 300 Increases strength by 3000. Radiance / Time / Red* Looplet Value: 300 / 450* Increases toughness by 4000. Darkness Looplet Value: 300 Increases strength by 4000. Sky Looplet Value: 500 Maxes agility. Blue Looplet Value: 450 Maxes endurance. Air Looplet Value: 510 Prevents the berserk effect of the Awakening Emera. Mist Looplet Value: 700 Increases endurance by 50%. Sand Looplet Value: 450 Increases strength by 50% Sea Looplet Value: 800 Allows a Pokemon to sense creatures. Wind Looplet Value: 520 Prevents status conditions and stat reduction. Emeras Value: 10 Environment: Any stone (one 5%) Increases a stat by 500 depending on its color, or can be cut and used with a Looplet for a specific effect. Yellow / Light Blue: Strength Purple: Agility Red / Dark Blue: Toughness Green: Endurance Ally Reviver Reaction: Green Emera Allows the use of a revival interaction but prevents being revived themself. Awakening Reaction: Green Emera Mega evolves those who are able to for a month, eventually going berserk then reverting back. Other Pokemon get all their physical stats increased by 1000. Berry Power Reaction: Red Emera Prevents status conditions and stat reduction. Better Odds Reaction: Yellow Emera Doubles skill rolls on 50% of rolls. Big Ears Reaction: Green Emera Allows a Pokemon to sense creatures. Burn Guard Reaction: Green Emera Prevents burn. Clutch Performer Reaction: Emera Increases skill rolls by 900% on 5% of rolls. Confusion Guard Reaction: Green Emera Prevents confusion. Dizzying Payback / Stare Reaction: Dark blue / Light blue Emera Allows the use of an interaction that confuses a target. Go for Broke Reaction: Green Emera Increases all physical stats by 2500 but prevents being revived. Guard Boost Reaction: Red Emera Gives a force multiplier of 3/4 (1.25x stronger). Huge Meal Reaction: Green Emera Doubles endurance. Intimidator Reaction: Purple Emera Allows use of an interaction which can briefly stun a target. Lullaby / Sleep Payback Reaction: Yellow / Red Emera Allows use of an interaction which can put a target to sleep. Mobility Reaction: Green Emera Increases speed by 50% but reduces endurance by 50%. Natural Recovery Reaction: Green Emera Increases recuperation by 20%. Paralysis Guard Reaction: Green Emera Gives PARALYZEIMMUNE and prevents paralysis. Payback Reaction: Dark blue Emera Allows use of an interaction that reduces a target's endurance and toughness to 0. Petrify Power Reaction: Green Emera Allows use of an interaction that reduces a target's speed to 0 and has a 10% chance to also paralyze. Poison Guard Reaction: Green Emera Prevents poison. Power Boost X / Y Reaction: Yellow / Light blue Emera Increases strength by 1000. If both are used, also increases skill rolls by 25%. PP Restore Reaction: Green Emera Increases endurance by 1000. Rain's Blessing Reaction: Green Emera Allows the use of a rain interaction. Resilient Reaction: Dark blue Emera Prevents stat reduction. Sleep Guard Reaction: Green Emera Gives NO_SLEEP and prevents sleep. Status Immunity Reaction: Red Emera Prevents status conditions. Super Critical Reaction: Yellow Emera Triples skill rolls on 10% of rolls. Sun's Blessing Reaction: Green Emera Allows use of a sun interaction. Toughness Reaction: Dark blue Emera Increases toughness by 2500. Wonder Orbs Allows the user to boost themself and/or others or debuff enemies with temporary effects. All Dodge Value: 20 Increases speed by 50%. All-Hit Value: 30 Doubles skill rolls on 50% of rolls. All-Mach Value: 30 Increases speed by 20%. All Power-Up Value: 25 Increases strength by 2000. All Protect Value: 60 Gives a force multiplier of 1/100 (near invincibility). Apathy Value: 1 Impairs grasp parts of a target. Devolve Value: 10 Devolves a target to a previous stage. Evasion Value: 3 Increases the user's speed by 40%. Enemy Evolve Value: 20 Evolves a target to its next stage. Foe-Fear Value: 4 Makes a target likely to run away by reducing willpower to 0 and removing NOFEAR. Foe-Hold / Foe-Seal Value: 4 Reduces a target's speed to 0 with a chance to paralyze. Hail Value: 3 Causes hail. Health Value: 2 Prevents status conditions and their related effects. Invisify Value: 5 Allows the user to use a hide interaction. One-Shot Value: 8 Has a 10% chance to instantly kill a target. Radar Value: 3 Allows the user to sense creatures. Rainy Value: 3 Causes rain Rebound Value: 3 Gives a force multiplier of 3/4 (1.25x stronger). Revive All Value: 3 Allows the user to revive Pokemon. Rocky Value: 3 Allows the user to use an interaction that inflicts pain and reduces the target's speed by 20%. Sandy Value: 3 Causes a sandstorm. Silence Value: 3 Impairs mouth parts of a target. Slow Value: 3 Reduces a target's speed by 20%. Slumber Value: 3 Puts a target to sleep. Sunny Value: 3 Causes sun. Totter Value: 3 Confuses a target. Two-Edge Value: 3 Reduces toughness to 0 and gives a force multiplier of 100/1 (extreme vulnerability) to a target, but reduces the user's toughness by 50%. Weather Lock Value: 3 Prevents the effects of weather. Type Devices Value: 25 Increases strength and toughness by 400 for the type of Pokemon. Wands Allows the user to do debuff enemies with certain effects. Blast Value: 5 Allows the user to do a firejet interaction. Confuse Value: 6 Confuses a target. Petrify Value: 8 Reduces a target's speed to 0 with a chance to paralyze. Quarter Value: 5 Reduces a target's toughness by 25%. Slow Value: 5 Reduces a target's speed by 25%. Slumber Value: 6 Puts a target to sleep. Two-Edged Value: 4 Reduces a target's toughness to 0, but reduces the user's by 50%. Lost Loot / Relic Fragment Value: 40 / 100 Environment: Any stone (one 1%) Valuable item. --Evolution Beauty Scarf Value: 15 Evolves Feebas into Milotic. Coronet Rock Value: 1 Environment: Any stone (one 5%) Evolves Magneton/Nosepass/Charjabug/Crabrawler into Magnezone/Probopass/Vikavolt/Crabominable. Frozen Rock Value: 10 Environment: Any stone (one 5%) Evolves Eevee into Glaceon. Link Cable Value: 1 Evolves Pokemon who require trade normally. Lunar Ribbon Value: 15 Evolves Eevee/Chingling into Umbreon/Chimecho. Mossy Rock Value: 10 Evolves Eevee into Leafeon. Sun Ribbon Value: 15 Evolves Eevee/Budew/Happiny (with an Oval Stone)/Riolu into Espeon/Roselia/Chansey/Lucario. Heart of the Moon / Sun Value: 10 Environment: Any stone (one 5%) Evolves Eevee into Umbreon/Espeon. Evolution Crystal Value: 20 Environment: Any stone (one 5%) Can be used in place of any evolution item. --Tools/Weapons HM01 (Cut) Skill: Axe Axe equivalent tool for Pokemon. Has a fast but weak edged attack. HM04 (Strength) Skill: Sword A slow, high force but low contact area blunt attack. HM06 (Rock Smash) Skill: Sword An average blunt attack. TM17 (Protect) A 75% block chance full body shield. TM27 (Return) Skill: Logic An average blunt attack. TM28 (Dig) Skill: Mining Pickaxe equivalent tool for Pokemon. Has an average blunt attack. TM54 (False Swipe) Skill: Sword A slow, high force edged attack. TM68 (Giga Impact) Skill: Sword A fast, high force blunt attack with slow recovery. TM (Vacuum-Cut) Skill: Sword A fast edged attack. Takes double to make. TM (Wide Slash) Skill: Sword A fast but slow recovering triple attack. Takes double to make. Item thrower Skill: Throwing Aim difficulty: 1 Nocked: 2:2 Shot time: 1 Recovery time: 1 Shoot force: 500 Shoot max velocity: 1000 Ranged weapon that uses throwable items as ammo. Spikes Primary throwing ammo. Can be made from any material. Geo Pebble / Gravelerock Throwing ammo made from non-economic / economic stone. Gone Pebble Throwing ammo made along with Geo Pebbles. Briefly gives a hit target a force multiplier of 1/100 (near invincibility). Cacnea Spike Value: 5 Throwing ammo dropped from Cacnea. Corsola Twig Value: 6 Throwing ammo dropped from Corsola. Rare Fossil Value: 10 Throwing ammo found rarely anywhere. Unown stones Value: 10 Throwing ammo dropped from Unown. Golden Fossil Value: 25 Throwing ammo found very rarely anywhere. Aqua-Monica, Fiery Drum, Grass Cornet, Icy Flute, Rock Horn, Sky Melodica, Terra Cymbal Value: 500 Instrument. Space Globe Value: 500 Doubles strength. Heart Pendant Value: 500 Maxes endurance. Persistence Crown Value: 500 Increases toughness by 3000. --Armor/Clothing Helmet Layer: Armor Coverage: Head 100% Material: Metal Shaped Armor Layer: Armor Coverage: Upper/Lower body 100% Material: Metal Shaped Cap Layer: Under Coverage: Head 50% Material: Woven Shaped Scarf Layer: Under Coverage: Head 50% Material: Woven Band Layer: Under Coverage: Head 10% Material: Woven Belt Layer: Over Coverage: Lower body 10% Material: Woven Ribbon Layer: Under Coverage: Head 20% Material: Woven Cape Layer: Cover Coverage: Upper body 50% Material: Woven Bow Layer: Under Coverage: Head 5% Material: Woven Shoes Layer: Over Coverage: Feet 100% Material: Woven Shaped Veil Layer: Cover Coverage: Head 90% Material: Woven Hat Layer: Cover Coverage: Head 50% Material: Woven Shaped Mask Layer: Cover Coverage: Head 50% Material: Any Ruff Layer: Under Coverage: Head 30% Material: Woven Glasses Layer: Under Coverage: Head 20% Material: Metal Collar Layer: Under Coverage: Head 1% Material: Woven Coat Layer: Under Coverage: Body, upper legs 100% Material: Woven Dress Layer: Under Coverage: Upper body, legs 100% Material: Woven Mantle Layer: Over Coverage: Upper body / arms 100% Material: Woven Poncho Layer: Under Coverage: Upper body / arms 100% Material: Woven Robe Layer: Cover Coverage: Upper body, legs 80% Material: Woven Apron Layer: Cover Coverage: Upper body / legs 80% Material: Woven Tie Layer: Under Coverage: Upper body 10% Material: Woven Sash Layer: Over Coverage: lower body 30% Material: Woven -- Effect clothing Goggle Specs (glasses) Value: 35 Allows a Pokemon to sense creatures. Insomniscope (glasses) Value: 15 Gives NO_SLEEP and prevents sleep. Lockon Specs (glasses) Value: 40 Increases skill rolls by 10%. Scope Lens (glasses) Value: 20 Doubles skill rolls on 10% of rolls. Whiff Specs (glasses) Value: 25 Increases agility by 1000. X-Ray Specs (glasses) Value: 90 Allows a Pokemon to sense creatures. Pecha Scarf Value: 25 Gives NONAUSEA and NO_DIZZINESS and prevents being poisoned. Persim Band Value: 18 Prevents confusion. Weather Band Value: 35 Prevents effects of weather. Defense Scarf / Zinc Band Value: 10 Increases toughness by 500. Detect Band Value: 75 Increases speed by 20%. Munch Belt Value: 25 Increases strength by 1600 but halves endurance. Power / Special Band Value: 10 Increases strength by 500. Twist Band Value: 40 Prevents stat reduction. Gold Ribbon Value: 200 Heal Ribbon Value: 35 Increases recuperation by 25% but reduces endurance by 25%. Joy Ribbon Value: 55 Increases all physical stats by 250. Lucky Ribbon Value: 25 Doubles skill rolls on 20% of rolls. Stamina Band Value: 35 Increases endurance by 500. Tight Belt Value: 80 Maxes out endurance. Gaggle Specs Value: 35 Reduces skill rolls by 25%. Y-Ray Specs Value 90 Impairs sight parts. Golden Mask Value: 300 Has a 10% chance to cause thoughts of enjoyment, jolliness, happiness, joy, amazement, despair, bitterness, sadness, and grumpiness. Harmony Scarf Value: 1000 Allows the user to evolve into their final evolution temporarily. --Food Blended Drinks Made from various food items. Has various effects when eaten. Normal Value: 10 5% chance to increase a physical or mental attribute by 100. IQ Value: 20 Increases mental attributes by 100. +1HP Value: 20 Increases endurance by 100. +2HP Value: 25 Increases endurance by 200. +4HP Value: 30 Increases endurance by 400. IQ+1HP Value: 30 Increases mental attributes and endurance by 100. Stat lowering Value: 1 20% chance to decrease physical attributes by 100. Gummi Value: 20 20% chance to increase a physical or mental attribute by 100. Wonder Gummi Value: 25 25% chance to increase a physical or mental attribute by 300. Miracle Value: 50 50% chance to increase a physical or mental attribute by 500. Banana Value: 50 Food item found very rarely in soil layers. Has a 50% chance to increase endurance by 500. Mini Donut / Donut / Mega Donut Biome: Good savage biomes Value: 10 / 20 / 30 50% / 100% / 100% chance to increase a physical attribute by 100 / 150 / 500. Grimy Food Biome: Sandy deserts and underground. Reactions: +2HP, Stat lowering 20% chance to inflict Leg Hold (reduces speed to 0), Poisoned, Paralyzed, Burn. Four-Leaf Cookie Value: 30 20% chance to raise physical attributes by 100. Gummis Value: 5 Increases physical attributes by 100 and mental attributes by 300. If preferred by the type of Pokemon, its increased by 200 and 500 instead. Found in various biomes related to the preferred type. Wonder Gummi Value: 6 Biome: Savage biomes Increases mental attributes by 1500. Rainbow Gummi Value: 8 Biome: Savage biomes 20% chance to increase physical attributes by 200. Health Drinks (Protein, Iron, Calcium, Zinc, Carbos) Value: 15 Increases strength/toughness/strength/toughness/agility by 300. Ginseng Value: 60 Briefly increases strength by 100 with a 10% chance for an extra 200. Elixir Value: 1 Briefly increases endurance by 100. Max Elixir Value: 10 Briefly maxes endurance. PP All Value: 25 Briefly maxes endurance and can be done to 5 other targets. Nectar Value: 15 Reaction: IQ Increases mental attributes by 1000. Power Drink Value: 50 Briefly increases strength by 500. Accuracy Drink Value: 50 Briefly increases skill rolls by 10%. PP-Up Drink Value: 50 Briefly increases endurance by 500. Mix Elixir Value: 25 Maxes out endurance if eaten by a Linoone. Gravelyrock Value:5 Increases endurance by 400 and mental attributes by 1000 when eaten by a Bonsly or Sudowoodo. Wander Gummi Value: 6 Biome: Savage biomes Impairs sight.
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