duck

duck

Sep 1st, 2010
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0
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C# 0.55 KB | None | 0 0
  1. MeshFilter meshFilter = AddComponent<MeshFilter>();
  2. Mesh mesh = new Mesh();
  3.  
  4. Vector3[] verts = new Vector3[] {
  5.     new Vector3(0, 0, 0),
  6.     new Vector3(1, 0, 0),
  7.     new Vector3(1, 0, 1),
  8.     new Vector3(0, 0, 1)
  9. };
  10.  
  11. int[] tris = new int[] { 0, 2, 1, 3, 2, 0 };
  12.  
  13. Vector2[] uv1s = new Vector2[] {
  14.     new Vector2(0, 0),
  15.     new Vector2(1, 0),
  16.     new Vector2(1, 1),
  17.     new Vector2(0, 1)
  18. };
  19.  
  20.  
  21. // Assign mesh properties
  22. mesh.vertices = verts;
  23. mesh.uv = uv1s;
  24. mesh.triangles = tris;
  25. mesh.RecalculateNormals();
  26. mesh.RecalculateBounds();
  27. meshFilter.mesh = planeMesh;
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