Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PlayerCombat : MonoBehaviour
- {
- public Animator anim;
- void Start()
- {
- anim = GetComponent<Animator>();
- }
- void Update()
- {
- if(Input.GetKeyDown(KeyCode.F))
- {
- Attack();
- }
- }
- void Attack()
- {
- anim.SetTrigger("Attack");
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement