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- public void ToggleDoor(TriggerArgs args)
- {
- if (args.Caller != null)
- {
- IObject buttonTrigger = (IObject)args.Caller;
- if (buttonTrigger.CustomId == "ToggleDoor01A")
- {
- ToggleDoor("Door01");
- }
- }
- }
- private void ToggleDoor(string elevatorAttachmentJointId)
- {
- IObject objEleJoint = Game.GetSingleObjectByCustomId("Door01");
- IObjectElevatorAttachmentJoint eleJoint = (IObjectElevatorAttachmentJoint)objEleJoint;
- eleJoint.SetMotorSpeed(-eleJoint.GetMotorSpeed());
- eleJoint.SetElevatorPathJoint(eleJoint.GetElevatorPathJoint()); //Reinitialize elevator
- }
- public void ToggleDoor1(TriggerArgs args)
- {
- if (args.Caller != null)
- {
- IObject buttonTrigger1 = (IObject)args.Caller;
- if (buttonTrigger1.CustomId == "ToggleDoor01A1")
- {
- ToggleDoor1("Door011");
- }
- }
- }
- private void ToggleDoor1(string elevatorAttachmentJointId)
- {
- IObject objEleJoint1 = Game.GetSingleObjectByCustomId("Door011");
- IObjectElevatorAttachmentJoint eleJoint1 = (IObjectElevatorAttachmentJoint)objEleJoint1;
- eleJoint1.SetMotorSpeed(-eleJoint1.GetMotorSpeed());
- eleJoint1.SetElevatorPathJoint(eleJoint1.GetElevatorPathJoint()); //Reinitialize elevator
- }
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