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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using Random = UnityEngine.Random;
- public class NPC : MonoBehaviour
- {
- [SerializeField]
- private List<string> greetings = new List<string>();
- private void OnTriggerEnter(Collider other)
- {
- if (other.gameObject.GetComponent<PlayerController>())
- {
- Debug.Log(greetings[Random.Range(0,greetings.Count-1)]);
- }
- }
- }
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