mmmyum

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Apr 26th, 2013
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  1. /////     /////     /////     /////     /////     /////     /////     /////     /////
  2. /////////////////////////////////////////////////////////////////////////////////////
  3. ///////////////mmmyum's random animated air raid dayz////////////////////////////////
  4. /////////////////////////////////////////////////////////////////////////////////////
  5. //    README
  6. // change setup to suit your needs
  7. // read further comments if you'd like to customize further
  8. //
  9. //special thanks to arma scripters maxjoiner and darkxess from armaholic, and the opendayz community!//
  10. //
  11. //mmmyum
  12. //
  13. ///////////////////////////////////////////////////INITIALIZE
  14.  
  15. private ["_preWaypointPos","_spawnMarker","_spawnRadius","_x","_wp","_espl","_sound","_duration","_aispawncoords","_aispawn","_rndSel","_loc","_city","_z","_xx","_y","_coords","_target","_posdebug","_heliModel","_heliStart","_safetyPoint","_bomberName","_positionLand","_startTime","_bomber","_landingzone2","_aigroup2","_helipilot2","_wp2","_pos","_siren","_pos1","_bombardStart","_bombardDone","_wp3","_posBomb","_repeat","_break","_choice","_rmodyn","_preWaypoints","_sounddist","_ray","_xypossir","_pos2","_targetpos","_pos2cnt","_seconds","_dblsecs","_playNum","_poswhistl","_sirenB"];
  16. _loc = ["BalottaAirstrip",1.5,4829.9868,2450.1104];
  17. _city = "BalottaAirstrip";
  18. _xx = 4829.9868;
  19. _y = 2450.1104;
  20. _z = 1.5;
  21. _coords = [_xx,_y,_z];
  22. diag_log format ["RANDOM WORLDSPACE: Initializing defaults... %1 | %2 %3 %4|",_city,_xx,_y,_z];
  23. sleep 1;
  24. ////////////////////////////////////////////////////SETUP SETUP SETUP//SETUP SETUP SETUP//SETUP SETUP SETUP//SETUP SETUP SETUP//SETUP SETUP SETUP
  25. _repeat = 30;                             //times to repeat
  26. _break = 300;                             //time to break between attacks, in seconds
  27. _choice = 1;                              //type of bombing 1 light, 2 medium, 3 heavy
  28. _duration = 60;                           //how long the bombing should last - really how many bombs are dropped assuming 1 per cycle
  29. _rmodyn = false;                              //1 if you have rmod, 0 if you don't (mv22 mi24 vs uh1h and mi17)
  30. _preWaypoints = 0;                        //untested, add waypoints before arriving at location.
  31. _sounddist = 1500;                        //distance sounds are audible at
  32. _ray = 120;                               //ray of bombing
  33. _seconds = _duration; // time bombing dont change me
  34. _dblsecs = _seconds * 2;
  35. ////////////////////////////////////////////////////END SETUP//END SETUP//END SETUP//END SETUP//END SETUP//END SETUP//END SETUP//END SETUP
  36. //selector
  37. While {_repeat > 1} do {
  38. _duration = 60;                           //how long the bombing should last - really how many bombs are dropped assuming 1 per cycle
  39. _rndSel=floor(random 49); //select random number 0-49, then set loc based on the case number//change locations if you'd like, format ["name",z,x,y]
  40. _loc=
  41. switch (_rndSel) do {
  42. case 0: {["Electro",1.5,10480.69,2217.8027]};
  43. case 1: {["Electro",1.5,10480.69,2217.8027]};
  44. case 2: {["Electro",1.5,10480.69,2217.8027]};
  45. case 3: {["Electro",1.5,10480.69,2217.8027]};
  46. case 4: {["Electro",1.5,10480.69,2217.8027]};
  47. case 5: {["Electro",1.5,10480.69,2217.8027]};
  48. case 6: {["Electro",1.5,10480.69,2217.8027]};
  49. case 7: {["Electro",1.5,10480.69,2217.8027]};
  50. case 8: {["Electro",1.5,10480.69,2217.8027]};
  51. case 9: {["Electro",1.5,10480.69,2217.8027]};
  52. case 10: {["Electro",1.5,10480.69,2217.8027]};
  53. case 11: {["Electro",1.5,10480.69,2217.8027]};
  54. case 12: {["Electro",1.5,10480.69,2217.8027]};
  55. case 13: {["Electro",1.5,10480.69,2217.8027]};
  56. case 14: {["Electro",1.5,10480.69,2217.8027]};
  57. case 15: {["Electro",1.5,10480.69,2217.8027]};
  58. case 16: {["Electro",1.5,10480.69,2217.8027]};
  59. case 17: {["Electro",1.5,10480.69,2217.8027]};
  60. case 18: {["Electro",1.5,10480.69,2217.8027]};
  61. case 19: {["Electro",1.5,10480.69,2217.8027]};
  62. case 20: {["Electro",1.5,10480.69,2217.8027]};
  63. case 21: {["Electro",1.5,10480.69,2217.8027]};
  64. case 22: {["Electro",1.5,10480.69,2217.8027]};
  65. case 23: {["Electro",1.5,10480.69,2217.8027]};
  66. case 24: {["Electro",1.5,10480.69,2217.8027]};
  67. case 25: {["Electro",1.5,10480.69,2217.8027]};
  68. case 26: {["Electro",1.5,10480.69,2217.8027]};
  69. case 27: {["Electro",1.5,10480.69,2217.8027]};
  70. case 28: {["Electro",1.5,10480.69,2217.8027]};
  71. case 29: {["Electro",1.5,10480.69,2217.8027]};
  72. case 30: {["Electro",1.5,10480.69,2217.8027]};
  73. case 31: {["Electro",1.5,10480.69,2217.8027]};
  74. case 32: {["Electro",1.5,10480.69,2217.8027]};
  75. case 33: {["Electro",1.5,10480.69,2217.8027]};
  76. case 34: {["Electro",1.5,10480.69,2217.8027]};
  77. case 35: {["Electro",1.5,10480.69,2217.8027]};
  78. case 36: {["Electro",1.5,10480.69,2217.8027]};
  79. case 37: {["Electro",1.5,10480.69,2217.8027]};
  80. case 38: {["Electro",1.5,10480.69,2217.8027]};
  81. case 39: {["Electro",1.5,10480.69,2217.8027]};
  82. case 40: {["Electro",1.5,10480.69,2217.8027]};
  83. case 41: {["Electro",1.5,10480.69,2217.8027]};
  84. case 42: {["Electro",1.5,10480.69,2217.8027]};
  85. case 43: {["Electro",1.5,10480.69,2217.8027]};
  86. case 44: {["Electro",1.5,10480.69,2217.8027]};
  87. case 45: {["Electro",1.5,10480.69,2217.8027]};
  88. case 46: {["Electro",1.5,10480.69,2217.8027]};
  89. case 47: {["Electro",1.5,10480.69,2217.8027]};
  90. case 48: {["Electro",1.5,10480.69,2217.8027]};
  91. case 49: {["Electro",1.5,10480.69,2217.8027]};
  92. };
  93. _city = _loc select 0;
  94. _z = _loc select 1;
  95. _xx = _loc select 2;
  96. _y = _loc select 3;
  97. _coords = [_xx,_y,_z]; ////////////////////////////////////////////////does this need spaces?
  98. diag_log format ["RANDOM WORLDSPACE: %1 | %2",_city,_coords];
  99. sleep 1;
  100. diag_log format ["RANDOM WORLDSPACE SELECTED: %1 | City: %2 | Coords: %3  %4 |||Try %5",_rndSel,_city,_xx,_y,_repeat];
  101. //_repeat = _repeat - 1;/////////////////////////////////////////not sure why this was here
  102. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  103. //above  ---- the worldpace is selected, coordinates stored in _coords = [_xx,_y,_z]/////////////////////////////////////////////////////////
  104. //below  ---- chopper is created, flies to waypoint _coords while sirens play, hangs around till bombs are done flies off and is deleted/////////////
  105. //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  106. //CREATE TARGET///////////////
  107. _loc = createVehicle ["HeliHEmpty", _coords,[], 0, "NONE"];
  108. _target = createVehicle ["HeliHEmpty",position _loc,[], 0, "NONE"];  
  109. _posdebug = position _target;
  110. diag_log format ["AIRRAID: SEL: %1 | TARGET: %2 | SHOULD MATCH APPROX",_posdebug,_coords];
  111. /////above is the target to bomb
  112. sleep 2;
  113.     //Random Heli-Type
  114.     //if (_rmodyn) then {
  115.     //  _heliModel = ["Mi24_D","MV22"] call BIS_fnc_selectRandom;
  116.     //} else {
  117.     //  _heliModel = ["UH1H_DZ","Mi17_DZ"] call BIS_fnc_selectRandom;
  118.     //};
  119.     _heliModel = "UH1H_DZ";
  120.     //Random-Startpositions, Adjust this for other Maps then Chernarus //////////////////////////////mmmyum - change me to where you want heli to start, ie over carrier?
  121.     _heliStart = [[6993.7007,173.05298,300],[1623.715,218.18848,300]] call BIS_fnc_selectRandom;
  122.  
  123.     //A Backup Waypoint, if not Chernarus, set some Coordinates far up in the north (behind all possible Crashsites)////again, change to whereever you would like
  124.     _safetyPoint = [7492.6675, 15263.042];
  125.  
  126.     _bomberName = getText (configFile >> "CfgVehicles" >> _heliModel >> "displayName");
  127.  
  128.     diag_log(format["AIRRAID: BOMBER: %1 | Lift Off at %2 | with Backup WP %3",_bomberName,str(_heliStart),str(_safetyPoint)]);
  129.     diag_log(format["AIRRAID: BOMBER: %1 | TYPE: %2 |",_bomberName,_heliModel]);
  130.        
  131.     _positionLand = [position _target,0,200,5,0,2000,0] call BIS_fnc_findSafePos; //set chopper destination
  132.  
  133.     diag_log(format["AIRRAID: BOMBER: %1 started flying from %2 to %3 NOW!(TIME:%4|)", _bomberName,  str(_heliStart), str(_positionLand), round(time)]);
  134.  
  135.         //Spawn the AI-Heli flying in the air
  136.         _startTime = time;
  137.         _bomber = createVehicle [_heliModel,_heliStart, [], 0, "FLY"];
  138.  
  139.         //Make sure its not destroyed by the Hacker-Killing-Cleanup (Thanks to Sarge for the hint)
  140.         _bomber setVariable["Sarge",1,true];                //I'm unsure what do to here, so I'm leaving it
  141.  
  142.         _bomber engineOn true;
  143.         _bomber flyInHeight 350;
  144.         _bomber forceSpeed 250;
  145.         //_bomber setspeedmode "LIMITED";
  146.  
  147.         //Create an Invisibile Landingpad at the Crashside-Coordinates
  148.         _landingzone2 = createVehicle ["HeliHEmpty", [_positionLand select 0, _positionLand select 1,0], [], 0, "CAN_COLLIDE"]; //_targets x,y
  149.         _landingzone2 setVariable["Sarge",1];
  150.         diag_log(format["AIRRAID: BOMBER: LANDINGZONE: %1 | BOMBER POS: %2 | POS LAND: %3",str(getPosATL _landingzone2),str(getPosATL _bomber),str(_positionLand)]);
  151.  
  152.         //Only a Woman could crash a Heli this way...
  153.         _aigroup2 = creategroup civilian;
  154.         _helipilot2 = _aigroup2 createUnit ["SurvivorW2_DZ",getPos _bomber,[],0,"FORM"];
  155.         _helipilot2 moveindriver _bomber;
  156.         _helipilot2 assignAsDriver _bomber;
  157.        
  158.  
  159.         sleep 0.5;
  160.  
  161.         if(_preWaypoints > 0) then {
  162.             for "_x" from 1 to _preWaypoints do {
  163.                     _preWaypointPos = [getMarkerPos _spawnMarker,0,_spawnRadius,10,0,2000,0] call BIS_fnc_findSafePos;
  164.                 };
  165.                 diag_log(format["AIRRAID: BOMBER: Adding Pre-POC-Waypoint #%1 on %2", _x,str(_preWaypointPos)]);
  166.                 _wp = _aigroup2 addWaypoint [_preWaypointPos, 0];
  167.                 _wp setWaypointType "MOVE";
  168.                 //_wp setWaypointBehaviour "CARELESS";
  169.             };
  170.  
  171.         _wp2 = _aigroup2 addWaypoint [position _target, 0];
  172.         _wp2 setWaypointType "MOVE";
  173.         //_wp2 setWaypointBehaviour "CARELESS";
  174.  
  175.         //Get some more Speed when close to the Crashpoint and go on even if Heli died or hit the ground
  176.         waituntil {(_bomber distance _positionLand) <= 2500};
  177.             _bomber flyInHeight 300;
  178.             _bomber forceSpeed 260;
  179.             _bomber setspeedmode "NORMAL";
  180. ///////////////////////////////////////////////////////////////////START SIRENS/////////////////////////////////////////////////////
  181.                 _xypossir = position _target;
  182.                 diag_log format ["AIRRAID: INCOMING ATTACK: Sounding Siren at: %1 %2 | Repeat: %3| Type: %4 | Duration: %5",_xypossir,_wp2,_repeat,_choice,_duration];
  183.                 _pos = position _target;
  184.                 diag_log format ["AIRRAID: POS: %1 | TARGET: %2 | SHOULD MATCH",_pos,_coords];
  185.                
  186.                 _siren = createVehicle ["HeliHEmpty",position _target,[], 0, "NONE"];                      //create siren
  187.                 _sirenB = createVehicle ["HeliHEmpty",position _target,[], 0, "NONE"];
  188.                
  189.                 //diag_log(format["AIRRAID SIREN play attempt siren created, objNull puk 2500||  %1",time]);
  190.                 //[objNull, _siren, rSAY, ["puk", 2500]] call RE;
  191.                 //sleep 20;
  192.                 //if (isPlayer _x AND (_x distance _siren) < 1500) then {
  193.                 //} foreach playableUnits;
  194.                 //diag_log(format["AIRRAID SIREN play attempt siren1s %1",time]);
  195.                 //10 fadeSound 1; // Fades sound in over time
  196.  
  197.                 _pos1 = position _siren;
  198.                 diag_log format ["AIRRAID: SIREN: %1 | TARGET: %2 | SHOULD MATCH APPROX",_pos1,_coords];
  199.                 diag_log(format["AIRRAID: BOMBER: %1 is at %2!, ", _bomberName, str(getPosATL _bomber)]);
  200.                 [nil,_sirenB,rSAY,['puk', 3500]] call RE;
  201.                
  202.                 ////////////////////////////////////////////////////////Sound the alarm
  203.                     _playNum = 15;
  204.                     while {_playNum > 0} do {
  205.                        
  206.                             //_siren say ["nam",_sounddist];  
  207.                             //_siren1S = [objNull, _siren, rSAY, ["nam", 2500]] call RE;
  208.                             //[objNull, _siren, rSAY, ["nam", 2500]] call RE;
  209.                             [nil,_siren,rSAY,['nam', 3500]] call RE;
  210.                             //_nul = [nil, _siren, rSAY, ["nam", 2500]] call RE; // This is a RPC sound call for the sound
  211.                        
  212.                     sleep 10;
  213.                     diag_log(format["AIRRAID: Playing Siren TRY 1 NO FOREACH at %1 | Siren Nam 2500",str(getPosATL _siren)]);
  214.                     _playNum = _playNum - 1;
  215.                     };
  216.                    
  217.                     sleep 10;
  218.                     /////////////Sound alarm try 2 with foreach
  219.                     _playNum = 15;
  220.                     while {_playNum > 0} do {
  221.                         {
  222.                             //_siren say ["nam",_sounddist];  
  223.                             //_siren1S = [objNull, _siren, rSAY, ["nam", 2500]] call RE;
  224.                             //[objNull, _siren, rSAY, ["nam", 2500]] call RE;
  225.                             [nil,_siren,rSAY,['nam', 3500]] call RE;
  226.                             //_nul = [nil, _siren, rSAY, ["nam", 2500]] call RE; // This is a RPC sound call for the sound
  227.                         } foreach playableUnits;
  228.                        
  229.                     sleep 11;
  230.                     diag_log(format["AIRRAID: Playing Siren TRY 2 FOREACH at %1 | Siren Nam 2500",str(getPosATL _siren)]);
  231.                     _playNum = _playNum - 1;
  232.                     };
  233. //////////////////////////////////////////////////////////end siren loops - TODO - add short siren below for each step
  234.            
  235.         //waituntil {(_bomber distance _positionLand) <= 1500};
  236.             _bomber flyInHeight 300;
  237.             _bomber forceSpeed 180;
  238.             _bomber setspeedmode "NORMAL";
  239.             diag_log(format["AIRRAID: BOMBER: %1 is at %2!, ", _bomberName, str(getPosATL _bomber)]);
  240.             [nil,_siren,rSAY,['eve', 3500]] call RE;
  241.             sleep 20;
  242.             [nil,_sirenB,rSAY,['puk', 3500]] call RE;
  243.            
  244.         //waituntil {(_bomber distance _positionLand) <= 700};
  245.             _bomber flyInHeight 300;
  246.             _bomber forceSpeed 120;
  247.             _bomber setspeedmode "NORMAL";
  248.             _bombardStart = true; //set var so we know to start bombing (heli is in position)
  249.             diag_log(format["AIRRAID: BOMBER: %1 Bombing Initialize: arrived at %2!, ", _bomberName, str(getPosATL _bomber)]);
  250.            
  251. ///////////////////////////////////////////////////START BOMBING////////////////////////////////////////////////////////////////////
  252. diag_log format ["AIRRAID: Bombing Area: %1",_xypossir];
  253.  
  254. //bomb while _duration > 1
  255. _pos2 = [getPosATL _siren];
  256. [nil,_sirenB,rSAY,['eve', 3500]] call RE;
  257. [nil,_siren,rSAY,['puk', 3500]] call RE;
  258. While {_duration > 1} do {
  259. _sound = createVehicle ["HeliHEmpty",position _target,[], _ray, "NONE"];
  260. [nil,_sound,rSAY,['mortar1', 3500]] call RE;
  261. //_sound say ["mortar1",3500];
  262. _pos2 set [_seconds, getPosATL _sound];
  263. sleep 2;
  264. If (_choice == 1) then {
  265. _espl = createVehicle ["SH_105_HE",position _sound,[], 0, "NONE"];
  266. };
  267. If (_choice == 2) then {
  268. _espl = createVehicle ["SH_125_HE",position _sound,[], 0, "NONE"];
  269. };
  270. If (_choice == 3) then {
  271. _espl = createVehicle ["BO_GBU12_LGB",position _sound,[], 0, "NONE"];
  272. };
  273. _pos2 = [_dblsecs,getPosATL _espl];
  274. _poswhistl = getPosATL _sound;
  275. _targetpos = getPosATL _target;
  276. _pos2cnt = count _pos2;
  277. diag_log format ["AIRRAID: BOMB: %1 | TARGET: %2 | SHOULD MATCH APPROX ||| debug arraycount %3 | number %4 | sound %5",str(_pos2),_targetpos,_pos2cnt,_duration,_poswhistl];
  278. _duration = _duration - 1;
  279. deletevehicle _sound;
  280. }; // Close while loop. loop while _duration >1
  281. _bombardDone = true; //set done bombing
  282. ///////////////////////////////////////////////////END SIRENS AND BOMBING, HELI LOWER TO GROUND, (SPAWN AIs), FLY AWAY//////////////////////////////////////////////////////////////
  283.            
  284.         waituntil {_bombardDone}; ///////////////////hover over town until town is bombed to shit
  285.             _bomber flyInHeight 15;
  286.             _bomber forceSpeed 140;
  287.             _bomber setspeedmode "NORMAL";
  288.             diag_log(format["AIRRAID: BOMBER: %1 has Completed Bombing at %2!, ", _bomberName, str(getPosATL _bomber)]);
  289.             if (_repeat > 25) then {
  290.             _aispawncoords = position _bomber;
  291.             diag_log(format["AIRRAID: BOMBER: AISPAWN: %1 ",_aispawncoords]);
  292.             _aispawn = [[_aispawncoords select 0,_aispawncoords select 1,0],5000,20,6] execVM "units\add_unit_server.sqf"; //whole map waypoints//mmmyum//spawn ais (probably shouldn't run this every time)////
  293.             };
  294.         //Giving the crashed Heli some time to leave
  295.         sleep 15;
  296.            
  297.         //Adding a last Waypoint up in the North, to send bomber away after completion. Chane this location (_safetypoint) to where you want the AI to seem to originate from
  298.         _wp3 = _aigroup2 addWaypoint [_safetyPoint, 0];
  299.         _wp3 setWaypointType "MOVE";
  300.         _wp3 setWaypointBehaviour "CARELESS";
  301.  
  302.         //Get position of the helis
  303.         _posBomb = [getpos _bomber select 0, getpos _bomber select 1,0];
  304.         sleep 2;
  305.         _bomber forceSpeed 200;
  306.         _bomber flyInHeight 300;
  307.         _bomber setspeedmode "NORMAL";
  308.         diag_log(format["AIRRAID: BOMBER: %1 Leaving Area %2!, ", _bomberName, str(getPosATL _bomber)]);
  309.        
  310. //////////////////////////////////////////////////////////CLEAN UP//CLEAN UP//CLEAN UP//
  311.         sleep 15;
  312.         waituntil {(_bomber distance _safetyPoint) <= 2000};
  313.             //_bomber set damage 1;
  314.             //_bomber set fuel 0;
  315.             _bomber setspeedmode "NORMAL";
  316.             sleep 3;
  317.             deletevehicle _bomber;
  318.             deletevehicle _landingzone2;
  319.             deletevehicle _helipilot2;
  320.             _repeat = _repeat - 1;
  321.             deletevehicle _siren;
  322.             deletevehicle _loc;
  323.             deletevehicle _target;
  324.             diag_log format ["AIRRAID: Going down for sleep: Repeat:%1 | Sleep:%2",_repeat,_break];
  325.             sleep _break;    
  326. }; //close while loop. loop -  while _repeat > 1
  327. exit
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