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- void KeyboardManager()
- {
- //if (ACTIVE_VIEWPORT)
- if (true)
- {
- // Move Forward/Backward
- if (Scancode[MoveForward])
- {
- if (ForwardVector.Z > 0)
- {
- ForwardVector_.X += ForwardVector.X * -CameraSpeed.W * -1;
- ForwardVector_.Y += ForwardVector.Y * -CameraSpeed.W * -1;
- CameraLocation.Z += ForwardVector.Z * -CameraSpeed.W;
- }
- else
- {
- ForwardVector_.X += ForwardVector.X * -CameraSpeed.W * -1;
- ForwardVector_.Y += ForwardVector.Y * -CameraSpeed.W;
- CameraLocation.Z += ForwardVector.Z * -CameraSpeed.W;
- }
- }
- else if (Scancode[MoveBackward])
- {
- if (ForwardVector.Z > 0)
- {
- ForwardVector_.X += ForwardVector.X * CameraSpeed.W * -1;
- ForwardVector_.Y += ForwardVector.Y * CameraSpeed.W * -1;
- CameraLocation.Z += ForwardVector.Z * CameraSpeed.W;
- }
- else
- {
- ForwardVector_.X += ForwardVector.X * CameraSpeed.W * -1;
- ForwardVector_.Y += ForwardVector.Y * CameraSpeed.W;
- CameraLocation.Z += ForwardVector.Z * CameraSpeed.W;
- }
- }
- // Move Right/Left
- if (Scancode[MoveLeft])
- {
- CameraLocation.X += RightVector.X * -CameraSpeed.W;
- RightVector_.Y = 0;
- RightVector_.Z += RightVector.Z * -CameraSpeed.W * -1;
- }
- else if (Scancode[MoveRight])
- {
- CameraLocation.X += RightVector.X * CameraSpeed.W;
- RightVector_.Y = 0;
- RightVector_.Z += RightVector.Z * CameraSpeed.W * -1;
- }
- // Rotate Up/Down
- if (Scancode[MoveDown])
- {
- UpVector_.X = 0;
- CameraLocation.Y += UpVector.Y * -CameraSpeed.W;
- UpVector_.Z = 0;
- }
- else if (Scancode[MoveUp])
- {
- UpVector_.X = 0;
- CameraLocation.Y += UpVector.Y * CameraSpeed.W;
- UpVector_.Z = 0;
- }
- }
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