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kolton

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Nov 29th, 2014
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  1. // Trigger muling at the end of a game if used space in stash and inventory is equal to or more than given percent.
  2. usedStashTrigger: 80,
  3. usedInventoryTrigger: 101,
  4.  
  5. // Mule items that have been stashed at some point but are no longer in pickit.
  6. muleOrphans: true
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