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Turtle Tamer Skills

Nov 7th, 2013
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  1. Patience of the Tortoise
  2. Type: Noncombat
  3. MP Cost: 1
  4. By reflecting on the nature of the Tortoise, you can gain temporary enlightenment. Your Strengthliness and maximum HP will increase for a period of time.
  5. Gives Effect:
  6. Patience of the Tortoise
  7. (5 Adventures)
  8. You feel strong and silent, like a tortoise.
  9. Maximum HP +3
  10. Muscle +1
  11.  
  12. Headbutt
  13. Type: Combat
  14. MP Cost: 3
  15. This skill allows you to follow up a successful attack with a vicious headbutt to your opponent. The damage done by the headbutt is increased if you're wearing any kind of turtle as a helmet.
  16. Hit an opponent with your head
  17.  
  18. Skin of the Leatherback
  19. Type: Passive
  20. MP Cost: N/A
  21. This skill makes it so your back is thick, like leather. Like a leather back. Like a leatherback. You'll take less damage from enemy attacks.
  22. Damage Reduction: 8
  23.  
  24. Shieldbutt
  25. Type: Combat
  26. MP Cost: 10
  27. We all know that a shield is primarily used to, y'know, shield one from damage. With this skill, though, your shield becomes a powerful weapon as well. Your attacks will do extra damage based on your shield strength. Just try and resist the urge to change into a blue leotard with little wings on the cowl.
  28. Hit an opponent with your shield
  29.  
  30. Armorcraftiness
  31. Type: Passive
  32. MP Cost: N/A
  33. This skill allows you to make advanced helmets and pants. Advanced pants.
  34. Allows the crafting of advanced armor
  35.  
  36. Ghostly Shell
  37. Type: Buff
  38. MP Cost: 6
  39. This skill conjures the shell of a ghostly tortoise, which envelops you (or another player) in a protective shield, greatly reducing damage taken in combat.
  40. Gives Effect:
  41. Ghostly Shell
  42. A ghostly turtle shell surrounds you, protecting you from damage taken in combat.
  43. Damage Absorption +80
  44.  
  45. Reptilian Fortitude
  46. Type: Buff
  47. MP Cost: 10
  48. By imbuing you with the physical strength of 1000 snakes and lizards, this skill temporarily boosts your maximum HP.
  49. Gives Effect:
  50. Reptilian Fortitude
  51. You are imbued with the strength of 1000 snakes and lizards. Your maximum HP is higher than normal.
  52. Maximum HP +30
  53.  
  54. Empathy of the Newt
  55. Type: Buff
  56. MP Cost: 15
  57. This skill makes you (or another person) temporarily gain an uncanny empathy towards your (or their) familiar.
  58. Gives Effect:
  59. Empathy
  60. You are attuned to the physical and emotional state of your familiar. There are many familiars like it, but this one is yours, and you're acutely aware of that fact. It's tougher than it would otherwise be.
  61. +5 to Familiar Weight
  62.  
  63. Tenacity of the Snapper
  64. Type: Buff
  65. MP Cost: 8
  66. This skill makes you (or another player) relentless in combat, like the fierce Snapping Turtles of the Days of Old. It will increase the damage done by each strike.
  67. Gives Effect:
  68. Tenacity of the Snapper
  69. You're as tenacious as a Snapping Turtle from the Days of Old. You latch onto your enemy and don't let go until you hear thunder. Or whatever. You do more damage in combat.
  70. Weapon Damage +8
  71.  
  72. Wisdom of the Elder Tortoises
  73. Type: Passive
  74. MP Cost: N/A
  75. You have achieved a level of awareness that almost matches that of the Elder Tortoises in the Days of Old. Your maximum MP is dramatically increased.
  76. Maximum MP +50%
  77.  
  78. Astral Shell
  79. Type: Buff
  80. MP Cost: 10
  81. This is a vastly improved version of the Ghostly Shell skill. It increases the amount of damage absorbed by your (or another player's) hat and pants in combat. Additionally, it will protect you (to a limited degree) from the elements of heat, cold, stench, spookiness, and sleaziness.
  82. Gives Effect:
  83. Astral Shell
  84. An astral turtle shell surrounds you, greatly protecting you from damage taken in combat.
  85. Damage Absorption +80
  86. Slight Resistance to All Elements (+1)
  87.  
  88. Amphibian Sympathy
  89. Type: Passive
  90. MP Cost: N/A
  91. Being sympathetic to the ins and outs of the amphibian lifestyle makes you more sympathetic to the lifestyles of all creatures. Your familiars will be more sympathetic and more powerful as a result of your powerful sympathy.
  92. +5 to Familiar Weight
  93.  
  94. Kneebutt
  95. Type: Combat
  96. MP Cost: 4
  97. If you can almost hear your opponent thinking "I need you to knee me," this is the perfect skill for you. Nothing takes an opponent down a notch (MAB!) more than a well-placed knee to the naughty bits.
  98. Hit an opponent with your knee
  99.  
  100. Cold-Blooded Fearlessness
  101. Type: Passive
  102. MP Cost: N/A
  103. Ever wonder why turtles never run? It's because they're not afraid of anything, man. This skill will make you more like them -- spooky stuff won't spook you as much.
  104. So-So Spooky Resistance (+2)
  105.  
  106. Hero of the Half-Shell
  107. Type: Passive
  108. MP Cost: N/A
  109. Your mastery of shields has elevated you to hero-like status amongst your tortoise brethren. Your skills have the beauty and balance of a Renaissance painting. As such, whenever you take damage in combat, your Muscle will be used to reduce the damage you take instead of Moxie, whenever you are wielding a shield.
  110. NOTE: This will only take effect if your Muscle is higher than your Moxie.
  111. More Muscle = less damage
  112.  
  113. Tao of the Terrapin
  114. Type: Passive
  115. MP Cost: N/A
  116. Like hippies, turtles live in their clothes. Unlike hippies, turtles' clothes provide a hard protective shell for their sensitive innards. Well, unlike hippies who are only on day fifteen of a new outfit. You have sufficiently pondered the mystery of the turtle, whose clothes are both home and protection, to understand how to imbue your clothing with the same properties. As such, any hat or pants you equip will be doubled in power. Now go take a shower, hippy.
  117. Doubles Hat/Pants power
  118.  
  119. Toss
  120. Type: Combat
  121. MP Cost: 1
  122. This skill allows you to toss your familiar, if you have one, or something else, if you don't. Just make sure that something else isn't a dwarf -- nobody does that, y'know?
  123.  
  124. Spirit Vacation
  125. Type: Noncombat
  126. Cost: 1 Adventure
  127. You sometimes like to spend an Adventure going on vacation in the Spirit World, which fully heals you and also recharges your mental batteries, on account of all the holiday ghoooooooooooooooooooosts. Holiday ghoooooooooooooosts.
  128.  
  129. Shell Up
  130. Type: Combat
  131. MP Cost: 6
  132. usable once per fight
  133. Sometimes discretion is the better part of valor, and this skill allows you to embrace that fact, tame your inner turtle, crouch down, and allow your shell to protect you from your opponent's next attack.
  134. Prevents an opponent's next attack from dealing damage
  135.  
  136. Stiff Upper Lip
  137. Type: Noncombat
  138. MP Cost: 10
  139. If you can't have a hard, protective surface on your back, you can have the next best thing -- a hard, protective surface where a moustache would be if you had a moustache.
  140. Gives Effect:
  141. Stiff Upper Lip
  142. (10 Adventures)
  143. Your upper lip has been stiffened to superhuman rigidity. While you can't do that trick Superman does where he catches a bullet in his teeth, you can accomplish basically the same thing by ducking about half an inch.
  144. Damage Reduction: 10
  145.  
  146. Blessing of the War Snapper
  147. Type: Noncombat
  148. MP Cost: 15
  149. You have learned to commune with the War Snapper, the fiercest and most violent of the Great Turtle Spirits. His guidance will increase your martial prowess and make you slightly less comfortable at parties.
  150. Gives Effect:
  151. Disdain of the War Snapper
  152. (10 Adventures)
  153. The War Snapper has granted you some of his power, a lot of good it'll do you. Weakling.
  154. Muscle +5
  155. Weapon Damage +5
  156.  
  157. Spiky Shell
  158. Type: Buff
  159. MP Cost: 8
  160. You can conjure up a spiky turtle shell of psychic energy to surround you (or another player) and deal damage to enemies as they attack you (or another player (the same one I mentioned before, not just any other player.))
  161. Gives Effect:
  162. Spiky Shell
  163. You are surrounded by a spiky turtle shell made of condensed psychic energy.
  164. Damages attacking opponents
  165.  
  166. Spirit Snap
  167. Type: Combat
  168. MP Cost: 10
  169. usable once per fight
  170. This skill allows you to unleash the voyeuristic corporeal fury of whichever Turtle Spirits happen to be watching you at the time.
  171. Does various things depending on your relationship to the Great Turtle Spirits
  172.  
  173. Blessing of She-Who-Was
  174. Type: Noncombat
  175. MP Cost: 30
  176. You have learned to commune with She-Who-Was, the Great Turtle Spirit who lived, loved and died long before the Spirit World even flared into existence. She will soothe and comfort you like only the ghost of ghost can.
  177. Gives Effect:
  178. Disdain of She-Who-Was
  179. (10 Adventures)
  180. She-Who-Was has granted you some favor, but you get the sense that her heart isn't really in it.
  181. Mysticality +5
  182. +5 Spooky Damage
  183.  
  184. Butts of Steel
  185. Type: Passive
  186. MP Cost: N/A
  187. You like powerful butts, and you cannot lie.
  188. Improves the accuracy and damage of your Butt skills
  189.  
  190. Testudinal Teachings
  191. Type: Passive
  192. MP Cost: N/A
  193. Years of working with turtles has made you more patient with all manner of creatures, and better at teaching them stuff.
  194. Your familiars gain weight faster
  195.  
  196. Pizza Lover
  197. Type: Passive
  198. MP Cost: N/A
  199. Gimme pizza. Is what you say, because you like pizza a lot.
  200. You really, really like pizza
  201.  
  202. Blessing of the Storm Tortoise
  203. Type: Noncombat
  204. MP Cost: 50
  205. You have learned to commune with the Storm Tortoise, the bringer of the thunder until which no snapper will release its jaws. He will electrify you.
  206. Gives Effect:
  207. Disdain of the Storm Tortoise
  208. (10 Adventures)
  209. The Storm Tortoise is aware of you, but he doesn't really like you all that much.
  210. +5% Combat Initiative
  211. Maximum MP +10
  212.  
  213. The Long View
  214. Type: Passive
  215. MP Cost: N/A
  216. Your perception of time has been expanded in both directions by your communion with the Great Turtle Spirits. To you, a calendar is like a flipbook, and also an hour is like maybe an hour and ten minutes or so.
  217. +3 Adventure(s) per day
  218.  
  219. Spirit Boon
  220. Type: Noncombat
  221. MP Cost: 30
  222. When the Great Turtle Spirits are in a good mood, they can be called upon to imbue you with a taste of their power. The trick is waiting until they're in a really good mood.
  223. Receive a boon from a Great Turtle Spirit
  224.  
  225. Patient Smile
  226. Type: Noncombat
  227. MP Cost: 10
  228. While everybody else freaks out all the time, rushing around from appointment to appointment like rats in an appointment maze, you've learned to relax, be patient, and let good things come to you.
  229. Gives Effect:
  230. Patient Smile
  231. (10 Adventures)
  232. You know that good things come to those who wait, and that knowledge makes you happy.
  233. +1 Muscle Stats Per Fight
  234.  
  235. Turtle Power
  236. Type: Noncombat
  237. MP Cost: 100
  238. usable once per day
  239. You have become so attuned to the Great Turtle Spirits that when the time is right, you are capable of taking on the form of their earthly incarnation. But be careful -- with great turtle power comes great turtle responsibility.
  240. Become a Turtle Spirit Incarnate
  241. (Requires a Glorious Blessing)
  242.  
  243. Non-guild skills:
  244. -----------------
  245. Spectral Snapper
  246. Type: Combat
  247. MP Cost: 20
  248. This skill allows you to summon the spirit of a deceased snapping turtle
  249.  
  250. Summon Leviatuga
  251. Type: Combat
  252. MP Cost: 40
  253. You've learned to call upon Leviatuga, the Great Turtle of the Deep. He'll heed your call, and bite your enemies with his ancient, powerful jaws.
  254.  
  255. Jingle Bells
  256. Type: Buff
  257. MP Cost: 5
  258. This skill allows you to conjure up some festive holiday bells to hang around your familiar's neck. Or around something else, if your familiar is something that doesn't have a neck.
  259. Gives Effect:
  260. Jingle Jangle Jingle
  261. Your familiar's neck is decked (like the halls) with a festive set of jingling bells. It's beginning to sound a lot like Crimbo!
  262. Familiar will act more often in combat
  263.  
  264. Curiosity of Br'er Tarrypin
  265. Type: Buff
  266. MP Cost: 10
  267. This skill allows you to bestow upon yourself (or another player) the homespun wisdom and innate curiosity of an anthropomorphic turtle in a folk tale.
  268. Gives Effect:
  269. Curiosity of Br'er Tarrypin
  270. You and your familiar share a bond of mutual curiosity. Be careful not to make the mistake I made, though, and refer to yourself as bi-curious with your familiar. That doesn't mean the same thing at all.
  271. +1 Familiar Experience Per Combat
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