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BDY

Beardy's Fullscreen Windowed Config

BDY
Oct 24th, 2015
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  1. [URL]
  2. Protocol=unreal
  3. Name=Player
  4. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  5. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  6. LocalOptions=
  7. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  8. MapExt=umap
  9. EXEName=ShooterGame.exe
  10. DebugEXEName=DEBUG-ShooterGame.exe
  11. SaveExt=usa
  12. Port=7777
  13. PeerPort=7778
  14. GameName=Dirty Bomb
  15. GameNameShort=EG
  16. DevEntryMap=Frontend.umap
  17. TestingEntryMap=FuncTest_EmptyMap.umap
  18. GameName_RUS=Dirty Bomb
  19.  
  20. [Engine.ScriptPackages]
  21. EngineNativePackages=Core
  22. EngineNativePackages=Engine
  23. EngineNativePackages=GFxUI
  24. EngineNativePackages=GameFramework
  25. NetNativePackages=IpDrv
  26. NetNativePackages=WinDrv
  27. EditorPackages=UnrealEd
  28. ScaleformEditorPackages=GFxUIEditor
  29. EngineNativePackages=SubstanceAir
  30. EditorPackages=SubstanceAirEd
  31. NativePackages=AkAudio
  32. NativePackages=SDEngine
  33. NativePackages=SDPCEngine
  34. NativePackages=ShooterGame
  35.  
  36. [Engine.Engine]
  37. AllowAMDEyefinity=False
  38. NetworkDevice=IpDrv.TcpNetDriver
  39. FallbackNetworkDevice=IpDrv.TcpNetDriver
  40. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  41. ConsoleClassName=ShooterGame.SGConsole
  42. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  43. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  44. DataStoreClientClassName=Engine.DataStoreClient
  45. Language=INT
  46. bAllowMatureLanguage=FALSE
  47. GameEngine=ShooterGame.SGEngine
  48. EditorEngine=ShooterEditor.SGEditorEngine
  49. UnrealEdEngine=ShooterEditor.SGEditorEngine
  50. Client=WinDrv.WindowsClient
  51. Render=Render.Render
  52. Input=Engine.Input
  53. Canvas=Engine.Canvas
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  55. SmallFontName=EngineFonts.SmallFont
  56. MediumFontName=EngineFonts.SmallFont
  57. LargeFontName=EngineFonts.SmallFont
  58. SubtitleFontName=EngineFonts.SmallFont
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  61. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
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  65. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  66. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  67. TickMaterialName=EditorMaterials.Tick_Mat
  68. CrossMaterialName=EditorMaterials.Cross_Mat
  69. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  70. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  71. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
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  73. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
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  75. RandomNormalTextureName=EngineMaterials.RandomNormal2
  76. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
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  78. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
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  84. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  85. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  86. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  87. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  88. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
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  90. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  91. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  92. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  93. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  94. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  95. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  96. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  97. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  98. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  99. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  100. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  101. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
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  114. TerrainTessellationCheckDistance=64
  115. BeginUPTryCount=200000
  116. bStaticDecalsEnabled=False
  117. bDynamicDecalsEnabled=True
  118. bForceStaticTerrain=False
  119. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  120. LightComplexityColors=(R=0,G=0,B=0,A=1)
  121. LightComplexityColors=(R=0,G=255,B=0,A=1)
  122. LightComplexityColors=(R=63,G=191,B=0,A=1)
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  125. LightComplexityColors=(R=255,G=0,B=0,A=1)
  126. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  127. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  128. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
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  133. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
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  136. TimeBetweenPurgingPendingKillObjects=0
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  138. bUseBackgroundLevelStreaming=True
  139. bSubtitlesEnabled=False
  140. bSubtitlesForcedOff=FALSE
  141. ScoutClassName=ShooterGame.PVEScout
  142. DefaultPostProcessName=Post_Process.PPC_Default
  143. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  144. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  145. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  146. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  147. DefaultSoundName=EngineSounds.WhiteNoise
  148. bOnScreenKismetWarnings=FALSE
  149. bEnableKismetLogging=FALSE
  150. bAllowDebugViewmodesOnConsoles=FALSE
  151. CameraRotationThreshold=45.0
  152. CameraTranslationThreshold=10000
  153. PrimitiveProbablyVisibleTime=8.0
  154. PercentUnoccludedRequeries=0.125
  155. MaxOcclusionPixelsFraction=0.1
  156. MinTextureDensity=0.0
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  160. IdealLightMapDensity=0.05
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  162. RenderLightMapDensityGrayscaleScale=1.0
  163. RenderLightMapDensityColorScale=1.0
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  166. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  167. bDisablePhysXHardwareSupport=False
  168. DemoRecordingDevice=Engine.DemoRecDriver
  169. bPauseOnLossOfFocus=FALSE
  170. MaxFluidNumVerts=1
  171. FluidSimulationTimeLimit=30.0
  172. MaxParticleResize=0
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  176. NetClientTicksPerSecond=200
  177. MaxTrackedOcclusionIncrement=0.10
  178. TrackedOcclusionStepSize=0.10
  179. MipFadeInSpeed0=0
  180. MipFadeOutSpeed0=0
  181. MipFadeInSpeed1=0
  182. MipFadeOutSpeed1=0
  183. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
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  186. (In=33.0,Out=(R=255))))
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  189. (R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
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  192. bShouldGenerateSimpleLightmaps=TRUE
  193. bUseNormalMapsForSimpleLightMaps=TRUE
  194. bSmoothFrameRate=TRUE
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  196. MaxSmoothedFrameRate=300
  197. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  198. NumPawnsAllowedToBeSpawnedInAFrame=2
  199. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  200. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  201. bEnableOnScreenDebugMessages=true
  202. AllowScreenDoorFade=False
  203. AllowNvidiaStereo3d=False
  204. EnableMatineePostProcessMaterialParam=False
  205. IgnoreSimulatedFuncWarnings=Tick
  206. NearClipPlane=3.0
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  209. bUseRecastNavMesh=TRUE
  210. bPrioritySortActorsInServer=FALSE
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  212. bEnableColorClear=TRUE
  213. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  214. WorldInfoClassName=ShooterGame.SGWorldInfo
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  216. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  217. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  218.  
  219. [Engine.SeqAct_Interp]
  220. RenderingOverrides=
  221.  
  222. (bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,
  223.  
  224. bAllowLightShafts=True)
  225.  
  226. [Engine.StreamingMovies]
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  228. SuspendGameIO=True
  229.  
  230. [Engine.ISVHacks]
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  232. UseMinimalNVIDIADriverShaderOptimization=False
  233. PumpWindowMessagesWhenRenderThreadStalled=False
  234.  
  235. [Engine.GameEngine]
  236. MaxDeltaTime=0
  237. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  238. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  239.  
  240. [Engine.DemoRecDriver]
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  242. DemoSpectatorClass=ShooterGame.SGDemoController
  243. MaxClientRate=25000
  244. ConnectionTimeout=15.0
  245. InitialConnectTimeout=30.0
  246. ConnectionIssueTimeout=30.0
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  252. ServerTravelPause=4.0
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  254. LanServerMaxTickRate=100
  255. MaxRewindPoints=30
  256. RewindPointInterval=1.0
  257. NumRecentRewindPoints=7
  258.  
  259. [Engine.PackagesToAlwaysCook]
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  261. Package=Loading
  262. Package=Frontend
  263. Package=Lobby
  264. Package=BarkEvents
  265. SeekFreePackage=LoadingScreen_default
  266. SeekFreePackage=LoadingScreen_EXE_Overground
  267. SeekFreePackage=LoadingScreen_EXE_Rebar
  268. SeekFreePackage=LoadingScreen_EXE_Sandlot
  269. SeekFreePackage=LoadingScreen_EXE_Warehouse
  270. SeekFreePackage=LoadingScreen_OBJ_Bridge
  271. SeekFreePackage=LoadingScreen_OBJ_Canal
  272. SeekFreePackage=LoadingScreen_OBJ_Battersea
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  274. SeekFreePackage=LoadingScreen_OBJ_Victoria
  275. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  276. SeekFreePackage=LoadingScreen_OBJ_Trainyard
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  278. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
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  280. SeekFreePackage=LoadingScreen_NUF_Map02
  281. SeekFreePackage=LoadingScreen_NUF_Map03
  282. SeekFreePackage=LoadingScreen_NUF_Map04
  283. SeekFreePackage=LoadingScreen_NUF_Map05
  284.  
  285. [Engine.StartupPackages]
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  287. bFullyCompressStartupPackages=FALSE
  288. Package=EngineMaterials
  289. Package=EngineDebugMaterials
  290. Package=EngineSounds
  291. Package=EngineFonts
  292. Package=SoundClassesAndModes
  293. Package=Soldier_01_Gameplay
  294. Package=Soldier_03_Gameplay
  295. Package=Soldier_04_Gameplay
  296. Package=Medic_01_Gameplay
  297. Package=Medic_02_Gameplay
  298. Package=Medic_04_Gameplay
  299. Package=Engineer_01_Gameplay
  300. Package=Engineer_02_Gameplay
  301. Package=Engineer_03_Gameplay
  302. Package=FieldOps_01_Gameplay
  303. Package=FieldOps_02_Gameplay
  304. Package=FieldOps_04_Gameplay
  305. Package=CovertOps_01_Gameplay
  306. Package=CovertOps_03_Gameplay
  307. Package=CovertOps_04_Gameplay
  308. Package=SharedCharacters_Gameplay
  309. Package=CharacterPreview_01_Gameplay
  310. Package=AssaultRifle_01_Gameplay
  311. Package=AssaultRifle_02_Gameplay
  312. Package=AssaultRifle_03_Gameplay
  313. Package=AssaultRifle_04_Gameplay
  314. Package=AssaultRifle_07_Gameplay
  315. Package=CricketBat_01_Gameplay
  316. Package=GrenadeLauncher_01_Gameplay
  317. Package=HeavyMachineGun_01_Gameplay
  318. Package=Knife_01_Gameplay
  319. Package=Knife_02_Gameplay
  320. Package=Knife_03_Gameplay
  321. Package=Katana_01_Gameplay
  322. Package=MachineGun_01_Gameplay
  323. Package=MachineGun_02_Gameplay
  324. Package=MachinePistol_01_Gameplay
  325. Package=MachinePistol_02_Gameplay
  326. Package=MachinePistol_03_Gameplay
  327. Package=MachinePistol_04_Gameplay
  328. Package=MountedMG_01_Gameplay
  329. Package=MountedMG_02_Gameplay
  330. Package=Pistol_01_Gameplay
  331. Package=Pistol_02_Gameplay
  332. Package=Pistol_03_Gameplay
  333. Package=Pistol_04_Gameplay
  334. Package=Pistol_05_Gameplay
  335. Package=Pistol_06_Gameplay
  336. Package=Pistol_07_Gameplay
  337. Package=Pistol_08_Gameplay
  338. Package=ReviveGun_01_Gameplay
  339. Package=RocketLauncher_01_Gameplay
  340. Package=Shotgun_01_Gameplay
  341. Package=Shotgun_02_Gameplay
  342. Package=Shotgun_03_Gameplay
  343. Package=SniperRifle_01_Gameplay
  344. Package=SniperRifle_02_Gameplay
  345. Package=SniperRifle_03_Gameplay
  346. Package=SniperRifle_04_Gameplay
  347. Package=StickyBomb_01_Gameplay
  348. Package=SubMachineGun_01_Gameplay
  349. Package=SubMachineGun_02_Gameplay
  350. Package=SubMachineGun_03_Gameplay
  351. Package=SubMachineGun_04_Gameplay
  352. Package=SubMachineGun_05_Gameplay
  353. Package=SubMachineGun_06_Gameplay
  354. Package=Ironsight_01_Gameplay
  355. Package=Ironsight_02_Gameplay
  356. Package=Ironsight_03_Gameplay
  357. Package=Ironsight_04_Gameplay
  358. Package=Ironsight_05_Gameplay
  359. Package=Ironsight_06_Gameplay
  360. Package=Ironsight_07_Gameplay
  361. Package=Ironsight_08_Gameplay
  362. Package=Magazine_01_Gameplay
  363. Package=Magazine_02_Gameplay
  364. Package=Magazine_03_Gameplay
  365. Package=Magazine_04_Gameplay
  366. Package=Magazine_05_Gameplay
  367. Package=Magazine_06_Gameplay
  368. Package=Magazine_07_Gameplay
  369. Package=Magazine_08_Gameplay
  370. Package=Magazine_09_Gameplay
  371. Package=Magazine_10_Gameplay
  372. Package=MuzzleBrake_01_Gameplay
  373. Package=MuzzleBrake_02_Gameplay
  374. Package=MuzzleBrake_03_Gameplay
  375. Package=RedDot_01_Gameplay
  376. Package=RedDot_02_Gameplay
  377. Package=RedDot_03_Gameplay
  378. Package=RedDot_04_Gameplay
  379. Package=Scope_00_Gameplay
  380. Package=Scope_01_Gameplay
  381. Package=Scope_02_Gameplay
  382. Package=Scope_03_Gameplay
  383. Package=Scope_04_Gameplay
  384. Package=Silencer_01_Gameplay
  385. Package=Silencer_02_Gameplay
  386. Package=Silencer_03_Gameplay
  387. Package=Trinket_Gameplay
  388. Package=AirStrikeMarker_01_Gameplay
  389. Package=AirStrikeMarker_02_Gameplay
  390. Package=AmmoPack_01_Gameplay
  391. Package=AmmoStation_01_Gameplay
  392. Package=C4_01_Gameplay
  393. Package=C4Wireless_01_Gameplay
  394. Package=ConcussionGrenade_01_Gameplay
  395. Package=DeployableCover_01_Gameplay
  396. Package=HackingDevice_01_Gameplay
  397. Package=HealingStation_01_Gameplay
  398. Package=HealthPack_01_Gameplay
  399. Package=HealthPack_02_Gameplay
  400. Package=HeartbeatSensor_01_Gameplay
  401. Package=Mine_01_Gameplay
  402. Package=Molotov_01_Gameplay
  403. Package=ObjectiveCarryItem_01_Gameplay
  404. Package=PDA_01_Gameplay
  405. Package=SupplyCrate_01_Gameplay
  406. Package=ThirdEyeCam_01_Gameplay
  407. Package=ThirdEyeDevice_01_Gameplay
  408. Package=Turret_01_Gameplay
  409. Package=SmokeGrenade_01_Gameplay
  410. Package=FragGrenade_01_Gameplay
  411. Package=ActiveCamo_01_Gameplay
  412. Package=ActiveHealingAura_01_Gameplay
  413. Package=Blowtorch_01_Gameplay
  414. Package=Defibs_01_Gameplay
  415. Package=Martyrdom_01_Gameplay
  416. Package=IRGoggles_01_Gameplay
  417. Package=LaserPainter_01_Gameplay
  418. Package=OrbitalLaser_01_Gameplay
  419. Package=Pliers_01_Gameplay
  420. Package=SelfRevive_01_Gameplay
  421. Package=Screwdriver_01_Gameplay
  422. Package=ArtilleryStrike_01_Gameplay
  423. Package=HelpUp_01_Gameplay
  424. Package=Perks
  425. Package=Augments
  426. NoncombinedPackage=SGVars
  427. Package=SGFonts
  428. Package=SGBitmapFonts
  429. Package=HudTextureRenderTargets
  430. Package=Post_Process
  431. Package=PhysicalMaterial
  432. Package=SGLoadingScreen
  433.  
  434. [Engine.PackagesToForceCookPerMap]
  435.  
  436. [Core.System]
  437. MaxObjectsNotConsideredByGC=33476
  438. SizeOfPermanentObjectPool=0
  439. StaleCacheDays=30
  440. MaxStaleCacheSize=10
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  445. CacheExt=.uxx
  446. Paths=..\..\Engine\Content
  447. ScriptPaths=..\..\ShooterGame\Script
  448. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  449. CutdownPaths=..\..\ShooterGame\CutdownPackages
  450. CutdownPaths=..\..\ShooterGame\Script
  451. ScreenShotPath=..\..\ShooterGame\ScreenShots
  452. LocalizationPaths=..\..\Engine\Localization
  453. Extensions=upk
  454. Extensions=u
  455. Extensions=umap
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  464. Suppress=DevAudioVerbose
  465. Suppress=DevBind
  466. Suppress=DevBsp
  467. Suppress=DevCamera
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  469. Suppress=DevCompile
  470. Suppress=DevComponents
  471. Suppress=DevConfig
  472. Suppress=DevCooking
  473. Suppress=DevCrossLevel
  474. Suppress=DevDataStore
  475. Suppress=DevDecals
  476. Suppress=DevFaceFX
  477. Suppress=DevGFxUI
  478. Suppress=DevGFxUIWarning
  479. Suppress=DevGarbage
  480. Suppress=DevKill
  481. Suppress=DevLevelTools
  482. Suppress=DevLightmassSolver
  483. Suppress=DevLoad
  484. Suppress=DevMovie
  485. Suppress=DevNavMesh
  486. Suppress=DevNavMeshWarning
  487. Suppress=DevNet
  488. Suppress=DevNetTraffic
  489. Suppress=DevOnline
  490. Suppress=DevPath
  491. Suppress=DevReplace
  492. Suppress=DevSHA
  493. Suppress=DevSave
  494. Suppress=DevSound
  495. Suppress=DevStats
  496. Suppress=DevStreaming
  497. Suppress=DevTick
  498. Suppress=DevUI
  499. Suppress=DevUIAnimation
  500. Suppress=DevUIFocus
  501. Suppress=DevUIStates
  502. Suppress=DevUIStyles
  503. Suppress=DevMCP
  504. Suppress=DevHTTP
  505. Suppress=DevBeacon
  506. Suppress=DevBeaconGame
  507. Suppress=DevOnlineGame
  508. Suppress=DevMatchmaking
  509. Suppress=DevPing
  510. Suppress=DevWebUI
  511. Suppress=DevAsyncLoad
  512. Suppress=GameStats
  513. Suppress=Input
  514. Suppress=Inventory
  515. Suppress=Localization
  516. Suppress=LocalizationWarning
  517. Suppress=PlayerManagement
  518. Suppress=PlayerMove
  519. Paths=..\..\ShooterGame\Content
  520. Paths=..\..\ShooterGame\__Trashcan
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  522. SavePath=..\..\ShooterGame\Save
  523. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  524. SeekFreePCExtensions=xxx
  525. Suppress=DevWebUIScript
  526. Suppress=DevFireline
  527.  
  528. [Engine.Client]
  529. DisplayGamma=2.2
  530. MinDesiredFrameRate=144
  531. InitialButtonRepeatDelay=0.2
  532. ButtonRepeatDelay=0.1
  533.  
  534. [WinDrv.WindowsClient]
  535. AudioDeviceClass=XAudio2.XAudio2Device
  536. MinAllowableResolutionX=720
  537. MinAllowableResolutionY=576
  538. MaxAllowableResolutionX=0
  539. MaxAllowableResolutionY=0
  540. MinAllowableRefreshRate=120
  541. MaxAllowableRefreshRate=120
  542. ParanoidDeviceLostChecking=1
  543. AllowJoystickInput=1
  544. UseRawMouseInput=1
  545.  
  546. [XAudio2.XAudio2Device]
  547. MaxChannels=32
  548. CommonAudioPoolSize=0
  549. MinCompressedDurationGame=5
  550. MinCompressedDurationEditor=4
  551. LowPassFilterResonance=0.9
  552. WorkAroundXDKRegression=TRUE
  553.  
  554. [ALAudio.ALAudioDevice]
  555. MaxChannels=32
  556. CommonAudioPoolSize=0
  557. MinCompressedDurationGame=5
  558. MinCompressedDurationEditor=4
  559. LowPassFilterResonance=0.9
  560. //DeviceName=Generic Software
  561.  
  562. [Engine.Player]
  563. ConfiguredInternetSpeed=15000
  564. ConfiguredLanSpeed=20000
  565. PP_DesaturationMultiplier=1.0
  566. PP_HighlightsMultiplier=1.0
  567. PP_MidTonesMultiplier=1.0
  568. PP_ShadowsMultiplier=1.0
  569.  
  570. [IpDrv.TcpNetDriver]
  571. AllowDownloads=True
  572. AllowPeerConnections=False
  573. AllowPeerVoice=False
  574. ConnectionTimeout=30.0
  575. InitialConnectTimeout=90.0
  576. ConnectionIssueTimeout=1.5
  577. AckTimeout=1.0
  578. KeepAliveTime=0.2
  579. MaxClientRate=15000
  580. MaxInternetClientRate=15000
  581. RelevantTimeout=5.0
  582. SpawnPrioritySeconds=1.0
  583. ServerTravelPause=4.0
  584. NetServerMaxTickRate=60.0
  585. LanServerMaxTickRate=35
  586. DownloadManagers=IpDrv.HTTPDownload
  587. DownloadManagers=Engine.ChannelDownload
  588. NetConnectionClassName=IpDrv.TcpipConnection
  589.  
  590. [IpDrv.ServerQueryDrvUDP]
  591. ServerQueryPort=7877
  592. MaxQueriesPerSecond=10
  593. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  594.  
  595. [IpServer.UdpServerQuery]
  596. GameName=ut
  597.  
  598. [IpDrv.UdpBeacon]
  599. DoBeacon=True
  600. BeaconTime=0.50
  601. BeaconTimeout=5.0
  602. BeaconProduct=ut
  603. ServerBeaconPort=8777
  604. BeaconPort=9777
  605.  
  606. [TextureStreaming]
  607. MinTextureResidentMipCount=7
  608. PoolSize=256
  609. MemoryMargin=20
  610. MemoryLoss=0
  611. HysteresisLimit=20
  612. DropMipLevelsLimit=16
  613. StopIncreasingLimit=12
  614. StopStreamingLimit=8
  615. MinEvictSize=10
  616. MinFudgeFactor=1
  617. FudgeFactorIncreaseRateOfChange=0.0
  618. FudgeFactorDecreaseRateOfChange=-0.0
  619. MinRequestedMipsToConsider=11
  620. MinTimeToGuaranteeMinMipCount=2
  621. MaxTimeToGuaranteeMinMipCount=12
  622. UseTextureFileCache=TRUE
  623. LoadMapTimeLimit=20.0
  624. LightmapStreamingFactor=0.00
  625. ShadowmapStreamingFactor=0.00
  626. MaxLightmapRadius=000.0
  627. AllowStreamingLightmaps=False
  628. TextureFileCacheBulkDataAlignment=1
  629. TextureFileCacheChunkDataAlignment=1048576
  630. UsePriorityStreaming=False
  631. bAllowSwitchingStreamingSystem=False
  632. UseDynamicStreaming=False
  633. bEnableAsyncDefrag=False
  634. bEnableAsyncReallocation=False
  635. MaxDefragRelocations=32
  636. MaxDefragDownShift=4
  637. BoostPlayerTextures=0.0
  638. TemporalAAMemoryReserve=0.0
  639.  
  640. [StreamByURL]
  641. PostLoadPause=6.0
  642.  
  643. [UnrealEd.EditorEngine]
  644. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  645. bSubtitlesEnabled=True
  646. GridEnabled=True
  647. SnapScaleEnabled=True
  648. ScaleGridSize=5
  649. SnapVertices=False
  650. SnapDistance=10.000000
  651. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  652. RotGridEnabled=True
  653. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  654. GameCommandLine=-log
  655. FOVAngle=74.000000
  656. GodMode=True
  657. AutoSaveDir=..\..\ShooterGame\Autosaves
  658. InvertwidgetZAxis=True
  659. UseAxisIndicator=True
  660. MatineeCurveDetail=0.1
  661. Client=WinDrv.WindowsClient
  662. CurrentGridSz=4
  663. bUseMayaCameraControls=True
  664. bPrefabsLocked=True
  665. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  666. EditorOnlyContentPackages=EditorMeshes
  667. EditorOnlyContentPackages=EditorMaterials
  668. EditorOnlyContentPackages=EditorResources
  669. EditPackagesInPath=..\..\Development\Src
  670. EditPackages=Core
  671. EditPackages=Engine
  672. EditPackages=GFxUI
  673. EditPackages=AkAudio
  674. EditPackages=GameFramework
  675. EditPackages=UnrealEd
  676. EditPackages=GFxUIEditor
  677. EditPackages=IpDrv
  678. EditPackages=WinDrv
  679. EditPackages=OnlineSubsystemPC
  680. EditPackages=OnlineSubsystemGameSpy
  681. EditPackages=OnlineSubsystemLive
  682. EditPackages=OnlineSubsystemSteamworks
  683. bBuildReachSpecs=FALSE
  684. EditPackages=SubstanceAir
  685. EditPackages=SubstanceAirEd
  686. bGroupingActive=TRUE
  687. bCustomCameraAlignEmitter=TRUE
  688. CustomCameraAlignEmitterDistance=100.0
  689. bDrawSocketsInGMode=FALSE
  690. bSmoothFrameRate=TRUE
  691. MinSmoothedFrameRate=30
  692. MaxSmoothedFrameRate=300
  693. FarClippingPlane=0
  694. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  695. EditPackagesOutPath=..\..\ShooterGame\Script
  696. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  697. EditPackages=SDEngine
  698. EditPackages=SDPCEngine
  699. EditPackages=SDPS3Engine
  700. EditPackages=SDEditor
  701. EditPackages=ShooterGame
  702. EditPackages=ShooterEditor
  703. EditPackages=ShooterGameContent
  704. InEditorGameURLOptions=
  705.  
  706. [UnrealEd.UnrealEdEngine]
  707. AutoSaveIndex=0
  708. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  709. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  710. PackagesToBeFullyLoadedAtStartup=EditorResources
  711. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  712. PackagesToBeFullyLoadedAtStartup=EngineFonts
  713. PackagesToBeFullyLoadedAtStartup=EngineResources
  714. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  715. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  716.  
  717. [Engine.DataStoreClient]
  718. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  719. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  720. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  721. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  722. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  723. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  724. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  725.  
  726. [DevOptions.Shaders]
  727. AutoReloadChangedShaders=True
  728. bAllowMultiThreadedShaderCompile=True
  729. bAllowDistributedShaderCompile=False
  730. bAllowDistributedShaderCompileForBuildPCS=True
  731. NumUnusedShaderCompilingThreads=1
  732. ThreadedShaderCompileThreshold=4
  733. MaxShaderJobBatchSize=30
  734. PrecompileShadersJobThreshold=40000
  735. bDumpShaderPDBs=False
  736. bPromptToRetryFailedShaderCompiles=False
  737.  
  738. [DevOptions.Debug]
  739. ShowSelectedLightmap=False
  740.  
  741. [StatNotifyProviders]
  742. BinaryFileStatNotifyProvider=true
  743. XmlStatNotifyProvider=false
  744. CsvStatNotifyProvider=false
  745. StatsNotifyProvider_UDP=true
  746. PIXNamedCounterProvider=false
  747.  
  748. [StatNotifyProviders.StatNotifyProvider_UDP]
  749. ListenPort=13000
  750.  
  751. [RemoteControl]
  752. SuppressRemoteControlAtStartup=False
  753.  
  754. [LogFiles]
  755. PurgeLogsDays=3
  756. LogTimes=True
  757.  
  758. [AnimationCompression]
  759. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be
  760.  
  761. recompressed.
  762. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  763. TranslationCompressionFormat=0
  764. RotationCompressionFormat=1
  765. AlternativeCompressionThreshold=1.f
  766. ForceRecompression=False
  767. bOnlyCheckForMissingSkeletalMeshes=False
  768. KeyEndEffectorsMatchName=IK
  769. KeyEndEffectorsMatchName=eye
  770. KeyEndEffectorsMatchName=weapon
  771. KeyEndEffectorsMatchName=hand
  772. KeyEndEffectorsMatchName=attach
  773. KeyEndEffectorsMatchName=camera
  774.  
  775. [IpDrv.OnlineSubsystemCommonImpl]
  776. MaxLocalTalkers=1
  777. MaxRemoteTalkers=16
  778. bIsUsingSpeechRecognition=false
  779.  
  780. [IpDrv.OnlineGameInterfaceImpl]
  781. LanAnnouncePort=14001
  782. LanQueryTimeout=5.0
  783. LanPacketPlatformMask=1
  784.  
  785. [OnlineSubsystemLive.OnlineSubsystemLive]
  786. LanAnnouncePort=14001
  787. VoiceNotificationDelta=0.2
  788.  
  789. [Engine.StaticMeshCollectionActor]
  790. bCookOutStaticMeshActors=TRUE
  791. MaxStaticMeshComponents=100
  792.  
  793. [Engine.StaticLightCollectionActor]
  794. bCookOutStaticLightActors=TRUE
  795. MaxLightComponents=20
  796.  
  797. [CpuUsage]
  798. SamplingRate=250
  799.  
  800. [LiveSock]
  801. bUseVDP=True
  802. bUseSecureConnections=true
  803. MaxDgramSockets=64
  804. MaxStreamSockets=16
  805. DefaultRecvBufsizeInK=256
  806. DefaultSendBufsizeInK=256
  807. SystemLinkPort=14000
  808.  
  809. [CustomStats]
  810. LD=Streaming fudge factor
  811. LD=FrameTime
  812. LD=Terrain Smooth Time
  813. LD=Terrain Render Time
  814. LD=Decal Render Time
  815. LD=Terrain Triangles
  816. LD=Decal Triangles
  817. LD=Decal Draw Calls
  818. LD=Static Mesh Tris
  819. LD=Skel Mesh Tris
  820. LD=Skel Verts CPU Skin
  821. LD=Skel Verts GPU Skin
  822. LD=30+ FPS
  823. LD=Total CPU rendering time
  824. LD=Total GPU rendering time
  825. LD=Occluded primitives
  826. LD=Projected shadows
  827. LD=Visible static mesh elements
  828. LD=Visible dynamic primitives
  829. LD=Texture Pool Size
  830. LD=Physical Memory Used
  831. LD=Virtual Memory Used
  832. LD=Audio Memory Used
  833. LD=Texture Memory Used
  834. LD=360 Texture Memory Used
  835. LD=Animation Memory
  836. LD=Vertex Lighting Memory
  837. LD=StaticMesh Vertex Memory
  838. LD=StaticMesh Index Memory
  839. LD=SkeletalMesh Vertex Memory
  840. LD=SkeletalMesh Index Memory
  841. LD=Decal Vertex Memory
  842. LD=Decal Index Memory
  843. LD=Decal Interaction Memory
  844. MEMLEAN=Virtual Memory Used
  845. MEMLEAN=Audio Memory Used
  846. MEMLEAN=Animation Memory
  847. MEMLEAN=FaceFX Cur Mem
  848. MEMLEAN=Vertex Lighting Memory
  849. MEMLEAN=StaticMesh Vertex Memory
  850. MEMLEAN=StaticMesh Index Memory
  851. MEMLEAN=SkeletalMesh Vertex Memory
  852. MEMLEAN=SkeletalMesh Index Memory
  853. MEMLEAN=Decal Vertex Memory
  854. MEMLEAN=Decal Index Memory
  855. MEMLEAN=Decal Interaction Memory
  856. MEMLEAN=VertexShader Memory
  857. MEMLEAN=PixelShader Memory
  858. GameThread=Async Loading Time
  859. GameThread=Audio Update Time
  860. GameThread=FrameTime
  861. GameThread=HUD Time
  862. GameThread=Input Time
  863. GameThread=Kismet Time
  864. GameThread=Move Actor Time
  865. GameThread=RHI Game Tick
  866. GameThread=RedrawViewports
  867. GameThread=Script time
  868. GameThread=Tick Time
  869. GameThread=Update Components Time
  870. GameThread=World Tick Time
  871. GameThread=Async Work Wait
  872. GameThread=PerFrameCapture
  873. GameThread=DynamicLightEnvComp Tick
  874. Mobile=ES2 Draw Calls
  875. Mobile=ES2 Draw Calls (UP)
  876. Mobile=ES2 Triangles Drawn
  877. Mobile=ES2 Triangles Drawn (UP)
  878. Mobile=ES2 Program Count
  879. Mobile=ES2 Program Count (PP)
  880. Mobile=ES2 Program Changes
  881. Mobile=ES2 Uniform Updates (Bytes)
  882. Mobile=ES2 Base Texture Binds
  883. Mobile=ES2 Detail Texture Binds
  884. Mobile=ES2 Lightmap Texture Binds
  885. Mobile=ES2 Environment Texture Binds
  886. Mobile=ES2 Bump Offset Texture Binds
  887. Mobile=Frustum Culled primitives
  888. Mobile=Statically occluded primitives
  889. SplitScreen=Processed primitives
  890. SplitScreen=Mesh draw calls
  891. SplitScreen=Mesh Particles
  892. SplitScreen=Particle Draw Calls
  893.  
  894. [MemorySplitClassesToTrack]
  895. Class=AnimSequence
  896. Class=AudioComponent
  897. Class=AudioDevice
  898. Class=BrushComponent
  899. Class=CylinderComponent
  900. Class=DecalComponent
  901. Class=DecalManager
  902. Class=DecalMaterial
  903. Class=Font
  904. Class=Level
  905. Class=Material
  906. Class=MaterialInstanceConstant
  907. Class=MaterialInstanceTimeVarying
  908. Class=Model
  909. Class=ModelComponent
  910. Class=MorphTarget
  911. Class=NavigationMeshBase
  912. Class=ParticleModule
  913. Class=ParticleSystemComponent
  914. Class=PathNode
  915. Class=ProcBuilding_SimpleLODActor
  916. Class=RB_BodyInstance
  917. Class=RB_BodySetup
  918. Class=ReachSpec
  919. Class=Sequence
  920. Class=SkeletalMesh
  921. Class=SkeletalMeshComponent
  922. Class=SoundCue
  923. Class=SoundNode
  924. Class=SoundNodeWave
  925. Class=StaticMesh
  926. Class=StaticMeshActor
  927. Class=StaticMeshCollectionActor
  928. Class=StaticMeshComponent
  929. Class=Terrain
  930. Class=TerrainComponent
  931. Class=Texture2D
  932. Class=UIRoot
  933.  
  934. [MemLeakCheckExtraExecsToRun]
  935. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  936. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  937. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  938. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  939. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  940. Cmd=lightenv list volumes
  941. Cmd=lightenv list transition
  942. Cmd=ListThreads
  943.  
  944. [ConfigCoalesceFilter]
  945. FilterOut=ShooterEngine.ini
  946. FilterOut=ShooterEditor.ini
  947. FilterOut=ShooterInput.ini
  948. FilterOut=ShooterLightmass.ini
  949. FilterOut=ShooterGame.ini
  950. FilterOut=ShooterGameDedicatedServer.ini
  951. FilterOut=ShooterUI.ini
  952. FilterOut=ShooterCompat.ini
  953. FilterOut=ShooterEngineG4WLive.ini
  954. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  955. FilterOut=ShooterEngineNoLive.ini
  956. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  957. FilterOut=ShooterEditorKeyBindings.ini
  958. FilterOut=ShooterEditorUserSettings.ini
  959. FilterOut=ShooterEngineGameSpy.ini
  960. FilterOut=ShooterEngineSteamworks.ini
  961. FilterOut=Descriptions.int
  962. FilterOut=Editor.int
  963. FilterOut=EditorTips.int
  964. FilterOut=UnrealEd.int
  965. FilterOut=WinDrv.int
  966. FilterOut=XWindow.int
  967. FilterOut=GfxUIEditor.int
  968. FilterOut=Properties.int
  969.  
  970. [TaskPerfTracking]
  971. bUseTaskPerfTracking=FALSE
  972. RemoteConnectionIP=10.1.20.20
  973. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection
  974.  
  975. Timeout=2;Integrated Security=SSPI
  976. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated
  977.  
  978. Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  979.  
  980. [TaskPerfMemDatabase]
  981. bUseTaskPerfMemDatabase=TRUE
  982. RemoteConnectionIP=192.168.0.39
  983. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection
  984.  
  985. Timeout=2;Integrated Security=SSPI
  986. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated
  987.  
  988. Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  989.  
  990. [MemoryPools]
  991. FLightPrimitiveInteractionInitialBlockSize=512
  992. FModShadowPrimitiveInteractionInitialBlockSize=512
  993.  
  994. [SystemSettings]
  995. bFirstRun=FALSE
  996. bUseMaxQualityMode=False
  997. StaticDecals=False
  998. DynamicDecals=false
  999. UnbatchedDecals=False
  1000. DecalCullDistanceScale=1.000000
  1001. DynamicLights=False
  1002. DynamicShadows=False
  1003. LightEnvironmentShadows=False
  1004. CompositeDynamicLights=False
  1005. SHSecondaryLighting=False
  1006. DirectionalLightmaps=False
  1007. MotionBlur=False
  1008. MotionBlurPause=False
  1009. MotionBlurSkinning=0
  1010. DepthOfField=False
  1011. AmbientOcclusion=False
  1012. Bloom=False
  1013. bAllowLightShafts=False
  1014. bUseARGB8=False
  1015. Distortion=False
  1016. FilteredDistortion=False
  1017. DropParticleDistortion=False
  1018. bAllowDownsampledTranslucency=False
  1019. SpeedTreeLeaves=False
  1020. SpeedTreeFronds=False
  1021. OnlyStreamInTextures=False
  1022. LensFlares=False
  1023. FogVolumes=False
  1024. FloatingPointRenderTargets=False
  1025. OneFrameThreadLag=True
  1026. UseVsync=False
  1027. UpscaleScreenPercentage=True
  1028. Borderless=True
  1029. Fullscreen=False
  1030. AllowD3D11=False
  1031. AllowOpenGL=False
  1032. AllowRadialBlur=False
  1033. AllowSubsurfaceScattering=False
  1034. AllowImageReflections=False
  1035. AllowImageReflectionShadowing=False
  1036. bAllowSeparateTranslucency=False
  1037. bAllowPostprocessMLAA=False
  1038. bAllowHighQualityMaterials=False
  1039. bAllowWeatherEffect=False
  1040. bAllowPostProcess=False
  1041. SkeletalMeshLODBias=0
  1042. ParticleLODBias=-1
  1043. DetailMode=0
  1044. MaxDrawDistanceScale=0.75000000
  1045. ShadowFilterQualityBias=0
  1046. MaxAnisotropy=0
  1047. MaxMultiSamples=0
  1048. bAllowD3D9MSAA=False
  1049. bAllowTemporalAA=False
  1050. TemporalAA_MinDepth=0.000000
  1051. TemporalAA_StartDepthVelocityScale=0.000000
  1052. MinShadowResolution=16
  1053. MinPreShadowResolution=0
  1054. MaxShadowResolution=16
  1055. MaxWholeSceneDominantShadowResolution=0
  1056. ShadowFadeResolution=0
  1057. PreShadowFadeResolution=0
  1058. ShadowFadeExponent=0.250000
  1059. ResX=1920
  1060. ResY=1080
  1061. ScreenPercentage=100.000000
  1062. SceneCaptureStreamingMultiplier=1.000000
  1063. ShadowTexelsPerPixel=0.00
  1064. PreShadowResolutionFactor=0.00000
  1065. bEnableVSMShadows=False
  1066. bEnableBranchingPCFShadows=False
  1067. bAllowHardwareShadowFiltering=False
  1068. TessellationFactorMultiplier=1.000000
  1069. bEnableForegroundShadowsOnWorld=False
  1070. bEnableForegroundSelfShadowing=False
  1071. bAllowWholeSceneDominantShadows=False
  1072. bUseConservativeShadowBounds=False
  1073. ShadowFilterRadius=0.000000
  1074. ShadowDepthBias=0.000000
  1075. PerObjectShadowTransition=0.000000
  1076. CSMSplitPenumbraScale=0.500000
  1077. CSMSplitSoftTransitionDistanceScale=0.000000
  1078. CSMSplitDepthBiasScale=0.000000
  1079. CSMMinimumFOV=40.000000
  1080. CSMFOVRoundFactor=4.000000
  1081. UnbuiltWholeSceneDynamicShadowRadius=0000.000000
  1082. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1083. WholeSceneShadowUnbuiltInteractionThreshold=50
  1084. bAllowFracturedDamage=False
  1085. NumFracturedPartsScale=1.000000
  1086. FractureDirectSpawnChanceScale=1.000000
  1087. FractureRadialSpawnChanceScale=1.000000
  1088. FractureCullDistanceScale=1.000000
  1089. bForceCPUAccessToGPUSkinVerts=false
  1090. bDisableSkeletalInstanceWeights=false
  1091. HighPrecisionGBuffers=False
  1092. MobileFeatureLevel=0
  1093. MobileFog=False
  1094. MobileSpecular=False
  1095. MobileBumpOffset=False
  1096. MobileNormalMapping=False
  1097. MobileEnvMapping=False
  1098. MobileRimLighting=False
  1099. MobileColorBlending=False
  1100. MobileVertexMovement=False
  1101. MobileLODBias=-0.5
  1102. MobileBoneCount=75
  1103. MobileBoneWeightCount=2
  1104. MobileUsePreprocessedShaders=False
  1105. MobileFlashRedForUncachedShaders=False
  1106. MobileWarmUpPreprocessedShaders=False
  1107. MobileCachePreprocessedShaders=False
  1108. MobileProfilePreprocessedShaders=False
  1109. MobileUseCPreprocessorOnShaders=False
  1110. MobileLoadCPreprocessedShaders=False
  1111. MobileSharePixelShaders=False
  1112. MobileShareVertexShaders=False
  1113. MobileShareShaderPrograms=False
  1114. MobileEnableMSAA=False
  1115. MobileContentScaleFactor=1.0
  1116. MobileVertexScratchBufferSize=150
  1117. MobileIndexScratchBufferSize=10
  1118. ApexLODResourceBudget=1024
  1119. ApexDestructionMaxChunkIslandCount=50
  1120. ApexDestructionMaxChunkSeparationLOD=0.500000
  1121. bEnableParallelAPEXClothingFetch=False
  1122. TEXTUREGROUP_World=
  1123.  
  1124. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1125. TEXTUREGROUP_WorldNormalMap=
  1126.  
  1127. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1128. TEXTUREGROUP_WorldSpecular=
  1129.  
  1130. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1131. TEXTUREGROUP_Character=
  1132.  
  1133. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1134. TEXTUREGROUP_CharacterNormalMap=
  1135.  
  1136. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1137. TEXTUREGROUP_CharacterSpecular=
  1138.  
  1139. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1140. TEXTUREGROUP_Weapon=
  1141.  
  1142. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1143. TEXTUREGROUP_WeaponNormalMap=
  1144.  
  1145. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1146. TEXTUREGROUP_WeaponSpecular=
  1147.  
  1148. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1149. TEXTUREGROUP_Vehicle=
  1150.  
  1151. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1152. TEXTUREGROUP_VehicleNormalMap=
  1153.  
  1154. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1155. TEXTUREGROUP_VehicleSpecular=
  1156.  
  1157. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1158. TEXTUREGROUP_Cinematic=
  1159.  
  1160. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1161. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1162. TEXTUREGROUP_EffectsNotFiltered=
  1163.  
  1164. (MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1165. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1166. TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1167. TEXTUREGROUP_Lightmap=
  1168.  
  1169. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1170. TEXTUREGROUP_Shadowmap=
  1171.  
  1172. (MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  1173. TEXTUREGROUP_RenderTarget=
  1174.  
  1175. (MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1176. TEXTUREGROUP_MobileFlattened=
  1177.  
  1178. (MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1179. TEXTUREGROUP_ProcBuilding_Face=
  1180.  
  1181. (MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1182. TEXTUREGROUP_ProcBuilding_LightMap=
  1183.  
  1184. (MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1185. TEXTUREGROUP_Terrain_Heightmap=
  1186.  
  1187. (MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1188. TEXTUREGROUP_Terrain_Weightmap=
  1189.  
  1190. (MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1191. TEXTUREGROUP_ImageBasedReflection=
  1192.  
  1193. (MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  1194. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  1195. TEXTUREGROUP_ColorLookupTable=
  1196.  
  1197. (MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  1198.  
  1199. [SystemSettingsEditor]
  1200. ResX=1920
  1201. ResY=1080
  1202.  
  1203. [SystemSettingsSplitScreen2]
  1204. bAllowWholeSceneDominantShadows=False
  1205. bAllowLightShafts=False
  1206. DetailMode=1
  1207.  
  1208. [SystemSettingsMobile]
  1209. BasedOn=SystemSettings
  1210. Fullscreen=false
  1211. DirectionalLightmaps=False
  1212. DynamicLights=False
  1213. SHSecondaryLighting=False
  1214. StaticDecals=True
  1215. DynamicDecals=True
  1216. UnbatchedDecals=False
  1217. MotionBlur=FALSE
  1218. MotionBlurPause=FALSE
  1219. DepthOfField=FALSE
  1220. AmbientOcclusion=FALSE
  1221. Bloom=FALSE
  1222. Distortion=FALSE
  1223. FilteredDistortion=FALSE
  1224. DropParticleDistortion=TRUE
  1225. FloatingPointRenderTargets=FALSE
  1226. MaxAnisotropy=2
  1227. bAllowLightShafts=FALSE
  1228. DynamicShadows=False
  1229.  
  1230. [SystemSettingsMobileTextureBias]
  1231. BasedOn=SystemSettingsMobile
  1232. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1233. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1234. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1235. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1236. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1237. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1238. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1239. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1240. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1241. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1242. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1243. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1244. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1245. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1246. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1247. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1248. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1249. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1250. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1251. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1252. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1253. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1254. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1255. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1256. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1257.  
  1258. [SystemSettingsIPhone3GS]
  1259. BasedOn=SystemSettingsMobileTextureBias
  1260. MobileEnableMSAA=True
  1261.  
  1262. [SystemSettingsIPhone4]
  1263. BasedOn=SystemSettingsMobile
  1264. MobileContentScaleFactor=2.0
  1265.  
  1266. [SystemSettingsIPodTouch4]
  1267. BasedOn=SystemSettingsMobileTextureBias
  1268. MobileContentScaleFactor=2.0
  1269.  
  1270. [SystemSettingsIPad]
  1271. BasedOn=SystemSettingsMobileTextureBias
  1272. MobileFeatureLevel=1
  1273. MobileFog=False
  1274. MobileSpecular=False
  1275. MobileBumpOffset=False
  1276. MobileNormalMapping=False
  1277. MobileEnvMapping=False
  1278. MobileRimLighting=False
  1279. MobileContentScaleFactor=0.9375
  1280.  
  1281. [SystemSettingsIPad2]
  1282. BasedOn=SystemSettingsMobile
  1283. MobileEnableMSAA=True
  1284.  
  1285. [SystemSettingsAndroid]
  1286. BasedOn=SystemSettingsMobileTextureBias
  1287.  
  1288. [Engine.PhysicsLODVerticalEmitter]
  1289. ParticlePercentage=64
  1290.  
  1291. [Engine.OnlineSubsystem]
  1292. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1293. AsyncMinCompletionTime=0.0
  1294.  
  1295. [Engine.OnlineRecentPlayersList]
  1296. MaxRecentPlayers=100
  1297. MaxRecentParties=5
  1298.  
  1299. [VoIP]
  1300. VolumeThreshold=0.1
  1301. bHasVoiceEnabled=True
  1302.  
  1303. [FullScreenMovie]
  1304. bForceNoMovies=FALSE
  1305. LoadMapMovie=SGLoadingScreen.OBJLoading
  1306. bShouldStopMovieAtEndOfLoadMap=TRUE
  1307.  
  1308. [IPDrv.WebConnection]
  1309. MaxValueLength=512
  1310. MaxLineLength=4096
  1311.  
  1312. [IPDrv.WebServer]
  1313. ApplicationPaths[0]=/ServerAdmin
  1314. ApplicationPaths[1]=/images
  1315. ListenPort=80
  1316. MaxConnections=18
  1317. ExpirationSeconds=86400
  1318. bEnabled=false
  1319.  
  1320. [IPDrv.WebResponse]
  1321. IncludePath=/Web
  1322. CharSet=iso-8859-1
  1323.  
  1324. [TextureTracking]
  1325. #TextureName=T_GD_Traffic_Crosswalk_01
  1326.  
  1327. [AnimNotify]
  1328. Trail_MaxSampleRate=200.0
  1329.  
  1330. [Engine.UIDataStore_OnlinePlayerData]
  1331. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1332. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1333. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1334. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1335. StorageProviderClassName=SDEngine.SDStorageProvider
  1336. ProfileDataExtension=.ue3profile
  1337.  
  1338. [Engine.LocalPlayer]
  1339. EyefinityFOVThreshold=140.0
  1340. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1341.  
  1342. [MobileSupport]
  1343. bShouldCachePVRTCTextures=False
  1344. bShouldFlattenMaterials=False
  1345. FlattenedTextureResolutionBias=0
  1346. UDKRemotePort=41765
  1347. UDKRemotePortPIE=41766
  1348.  
  1349. [Engine.GameViewportClient]
  1350. bDebugNoGFxUI=FALSE
  1351. bUseHardwareCursorWhenWindowed=TRUE
  1352.  
  1353. [ContentComparisonReferenceTypes]
  1354. +Class=AnimSet
  1355. +Class=SkeletalMesh
  1356. +Class=SoundCue
  1357. +Class=StaticMesh
  1358. +Class=ParticleSystem
  1359. +Class=Texture2D
  1360.  
  1361. [Engine.HttpFactory]
  1362. HttpRequestClassName=WinDrv.HttpRequestWindows
  1363.  
  1364. [IpDrv.OnlineImageDownloaderWeb]
  1365. MaxSimultaneousDownloads=8
  1366. MaxRetryCount=4
  1367.  
  1368. [Configuration]
  1369.  
  1370. [SDEngine.SDEngineExtensions]
  1371. HttpClassName=ShooterGame.SGHttp
  1372. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1373.  
  1374. [SDEngine.SDGameEngine]
  1375. bForceFrontEndVSync=False
  1376.  
  1377. [ShooterGame.SGEngine]
  1378.  
  1379. [ShooterGame.SGEngineExtensions]
  1380. m_DedicatedServerAutoProfileTime=10.0
  1381. m_DedicatedServerAutoProfileCooldown=180.0
  1382. m_DedicatedServerAutoProfileNumPlayers=10
  1383.  
  1384. [OnlineSubsystemPC.OnlineSubsystemPC]
  1385. ProfileDataDirectory=.\Shooter\SaveData
  1386. ProfileDataExtension=.ue3profile
  1387.  
  1388. [SDEngine.SDProfile]
  1389. bDisableOfflineSaves=false
  1390. bDisableOnlineSaves=false
  1391. bUseMostRecentSave=false
  1392.  
  1393. [SDEngine.SDOnlineSubsystem]
  1394. ProfileDataDirectory=.\Shooter\SaveData
  1395. ProfileDataExtension=.ue3profile
  1396.  
  1397. [SDEngine.SDVisibilityManager]
  1398. m_VisibilityValidityTime=0.2f
  1399.  
  1400. [SDPCEngine.SDOnlineSubsystemFireline]
  1401. m_SettingsClassName=SDEngine.SDFirelineSettings
  1402. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1403. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1404. m_ServerHeartbeatGap=25.0
  1405. m_ClientHeartbeatGap=240.0
  1406. m_JoinTimeout=30.0
  1407. m_RequestRetryCooldownTimeMultiplier=2.0
  1408. m_RequestMaxRetry=6
  1409. m_MaxUnansweredHeartbeatAllowed=3
  1410. m_ManifestIndexName=index
  1411.  
  1412. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1413. m_SessionRetryTimeCooldownMultiplier=2.0
  1414. m_SessionRetryTimeCooldownMax=960.0
  1415.  
  1416. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1417. m_MaxLoginStepTime=60.0
  1418.  
  1419. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1420. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1421.  
  1422. [Windows.StandardUser]
  1423. MyDocumentsSubDirName=UnrealEngine3
  1424.  
  1425. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1426. bHasGameSpyAccount=true
  1427. EncryptedProductKey=NotForShip
  1428. ProfileDataDirectory=../ShooterGame/SaveData
  1429. ProfileDataExtension=.ue3profile
  1430. ProductID=11097
  1431. NamespaceID=40
  1432. PartnerID=33
  1433. GameID=1727
  1434. StatsVersion=7
  1435. NickStatsKeyId=1
  1436. PlaceStatsKeyId=2
  1437. LocationUrlsForInvites=shooterpc
  1438. LocationUrl=shooterpc
  1439. bShouldUseMcp=true
  1440.  
  1441. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1442. bUseVAC=true
  1443. GameDir=unrealtest
  1444. GameVersion=1.0.0.0
  1445. Region=255
  1446. CurrentNotificationPosition=8
  1447. ResetStats=0
  1448.  
  1449. [SDEngine.SDGameStatsManager]
  1450. GAME_STATS_VERSION=19
  1451.  
  1452. [GameplayStats.JSON]
  1453. Enabled=false
  1454. CommandLine=stats
  1455.  
  1456. [GameplayStats.Fireline]
  1457. Enabled=true
  1458.  
  1459. [GameplayStats.Echo]
  1460. Enabled=true
  1461. PlaytestOnly=true
  1462. Frequency=5.0
  1463. ContentEncoding=zlib
  1464. MonitorUpload=true
  1465. MonitorUploadFrequency=10.0
  1466. CommandLine=stats
  1467.  
  1468. [GameplayStats.Unreal]
  1469. Enabled=true
  1470. Frequency=0.25
  1471. CommandLine=stats
  1472.  
  1473. [PacketSimulationSettings]
  1474. PktLoss=0
  1475. PktLag=0
  1476. PktLagVariance=0
  1477.  
  1478. [SDAudioPackages]
  1479. PackageNames=SFX.pck
  1480. PackageNames=Default.pck
  1481.  
  1482. [SDSoundSystem]
  1483. uIOMemorySize=8192
  1484. fTargetAutoStmBufferLength=380
  1485. fMaxCacheRatio=2.0
  1486. uDefaultPoolSize=16384
  1487. uLEngineDefaultPoolSize=32768
  1488. uCommandQueueSize=192
  1489. HDREnable=1
  1490. HDREnableBoost=0
  1491. HDRSettingIndex=1
  1492. HDRMaxSize0=35
  1493. HDRMinSize0=26
  1494. HDRReleaseRate0=20
  1495. HDRMaxSize1=65
  1496. HDRMinSize1=48
  1497. HDRReleaseRate1=30
  1498. HDRMaxSize2=68
  1499. HDRMinSize2=45
  1500. HDRReleaseRate2=20
  1501. MuteOnLostFocus=1
  1502. OcclusionMinValue=0.25
  1503. OcclusionMaxValue=0.75
  1504. OcclusionMinDistance=512
  1505. OcclusionMaxDistance=20000
  1506.  
  1507. [SDTestServer]
  1508. Dedicated=true
  1509. Listen=false
  1510.  
  1511. [ShooterGame.SGDTServer]
  1512. m_DTPort=7999
  1513. m_DTLogging=false
  1514.  
  1515. [ShooterGame.SGClientVoice]
  1516. m_DTPort=8432
  1517. m_DTLogging=false
  1518.  
  1519. [SDEngine.SDFirelineBatchUpdateObject]
  1520. m_MaxUpdateAttempts=5
  1521. m_BaseRetryDelay=1.7f
  1522.  
  1523. [SDEngine.SDCoherentUIManager]
  1524. m_bUseWebCache=true
  1525. m_WebCacheDir=WebCache
  1526.  
  1527. [IniVersion]
  1528. 0=1444926061.000000
  1529. 1=1444241558.000000
  1530.  
  1531. [AppCompat]
  1532. MeasuredCPUScore=81.979881
  1533. CompatLevelComposite=4
  1534. CompatLevelCPU=5
  1535. CompatLevelGPU=4
  1536. CompatLevelGPUFix=0
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