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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class GroundCheck : MonoBehaviour {
- public Player player;
- // Use this for initialization
- void Start () {
- player = gameObject.GetComponentInParent<Player>();
- }
- void OnTriggerEnter2D(Collider2D collision)
- {
- if (collision.isTrigger == false)
- player.grounded = true;
- }
- private void OnTriggerStay2D(Collider2D collision)
- {
- if (collision.isTrigger == false)
- player.grounded = true;
- }
- private void OnTriggerExit2D(Collider2D collision)
- {
- if (collision.isTrigger == false)
- player.grounded = false;
- }
- }
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