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Xenthori

57 Tick Tock [F. Clockwork Unicorn Spellsword] MLPFEMTORPG

Aug 9th, 2014
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  1. Name: Tick Tock
  2. Gender: Genderless, Female Appearance
  3. Race: Clockwork Unicorn
  4. Class: Spellsword (Knight/Mage)
  5. Talent: Clockwork (Tick Tock in all senses is a living construct. She has immunity to poison, sleep, paralysis, disease, and mind-affecting spells and abilities. She does not need to eat, sleep, or breathe.)
  6. Hit/Wounds: 5/5
  7. Alignment: Chaotic Neutral
  8.  
  9. Skills:
  10.  
  11. (Free Racial) Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
  12. (Free Racial) Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
  13. (Racial) Posh: So you’re leaving high society for a life of adventure? It’s dangerous to go alone. Take this. You can start the game with a magical item that gives a +1 to a single Spell. If held by someone without that skill, the item’s residual magic allows that spell to be cast at DC 8. (+1 Protective Bubble)
  14. (Free Multiclass) Protective Bubble: recharge 4 since effect ends, spell; magic shield absorbs up to two failures or one critical failure
  15. (Class) Cavalier: passive; A rider and steed are a dominating sight on the battlefield. Being part of such a pair allows you to pick three points of the following:
  16. -(2) Tactician: passive; Your elevated position lets you predict the exact time to strike. At the start of combat, you may declare X number of turns. On turn X, you gain +X to your roll. This does not stack with other bonuses.
  17. -(1) Animal Husbandry: May be picked multiple times. You gain an extra racial.
  18. (Animal Husbandry) Rhythm and Rhyme: Passive; Music and timing are strong suits of your race and patterns come as naturally as your stripes. While in combat you can create a basic rhythm to your actions and net a +1 bonus for all actions in it. This bonus is counted on the second sequence.
  19.  
  20. Inventory:
  21. Hydraulically Powered Fists: Dual Tag
  22. Wind-up Key (Fits into her back): Posh Item (Protective Bubble)
  23. Oil Can
  24. Collected Oddments and Treasures
  25.  
  26. Traits:
  27. Tick Tock is an automaton of female and Unicorn appearance. She is covered with brass plating and steel screws, her eyes glass with three lights behind each eyes (green, yellow, and red, depending on her emotional state), and has no mane or tail -for obvious reasons. Tick Tock is unaware of when, but at some point in her existence, she became sentient. As she remembers, she 'awoke' in the cellar of a manor that was familiar yet unknown to her, covered in rust and cobwebs. As she got up and surveyed her surroundings, she found the manor to be devoid of life (besides small animals and insects that had taken home in the abandoned manor), and in obvious disrepair. She stayed in this manor for many days, reading from a library she discovered about it's inhabitants (a noble family with the shared name of Occult) and of strange books of demonology. She took the name Tick Tock after reading a nursery rhyme about a clock and mice which could not see, noting a noise like such inside her own chest. After probably months of reading, Tick decided to leave the house to find civilization.
  28. After following a road into the night, Tick Tock found a tavern where she stayed for a few days, giving the owners a large jewel she had found in the manor (among other things she kept within a hatch in her body). Here she learned the manor had been abandoned for hundreds of years, rumors speaking of the inhabitants once being quite rich and suddenly disappearing, as well as stories of evil rituals, children going missing, and horrors coming from the cellar. Tick Tock certainly didn't think of herself of a horror, but these rumors brought up a question in the back of her mind (wherever her mind is): Who was she? and why did she exist? The others at the tavern, while finding her odd at first, warmed up to her and found her quite quirky. One such tavern-goer was a smith, and while couldn't explain how Tick Tock's sentience came to be, he did to her the favor of fixing her up and polishing her. After spending a couple of weeks at the tavern (the owners warming up to her after she helped them with chores), she reluctantly left to learn more about the world, deciding to explore the world and learn more about it and herself. From times to times, she has moments she cannot remember, spending from minutes to weeks with lapsed memories. Still, she tries to remain friendly and learned, trying to find a purpose in life.
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