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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local part = Instance.new("Part")
- local surfacegui = Instance.new("SurfaceGui")
- local frame = Instance.new("Frame")
- local textbox = Instance.new("TextBox")
- local button = Instance.new("TextButton")
- local Label = Instance.new("TextLabel")
- part.Parent = owner.Character.Head
- part.Position = owner.Character.Head.Position + Vector3.new(0, 4, 10)
- part.Size = Vector3.new(20.7, 17.3, 9.9)
- part.BrickColor = BrickColor.new("Really black")
- part.Anchored = true
- part.CanCollide = false
- part.Touched:connect(function(player)
- if not part:FindFirstChild("Pomf Pomf") then
- if player.Name == "HumanoidRootPart" or player.Name == "Right Arm" or player.Name == "Left Arm" or player.Name == "Right Leg" or player.Name == "Left Leg" or player.Name == "Head" then
- if player.Parent.Name == "Hatuey_Yael" or player.Parent.Name == "AltSkittles" or player.Parent.Name == "DeM_SkittlesDo" then
- local sound = Instance.new("Sound")
- sound.Parent = part
- sound.Name = "Pomf Pomf"
- sound.SoundId = "rbxassetid://1913062035"
- sound.Looped = true
- sound.EmitterSize = math.huge
- sound.MaxDistance = math.huge
- sound.Volume = math.huge
- sound:Play()
- else
- Label.Text = "Error: Person is not Hatuey_Yael, DeM_Skittles or AltSkittles"
- wait(6)
- Label.Text = "Credits to all the beautiful people in the NightLight disco尺d"
- end
- end
- else
- print("The music is already playing!!!")
- end
- end)
- surfacegui.Parent = part
- surfacegui.CanvasSize = Vector2.new(800, 600)
- frame.Parent = surfacegui
- frame.Size = UDim2.new(0, 800, 0, 600)
- textbox.Parent = frame
- textbox.BackgroundColor3 = Color3.new(0.227451, 0.796079, 1)
- textbox.Size = UDim2.new(0, 400, 0, 500)
- textbox.TextSize = 30
- textbox.Text = "1913062035"
- textbox.Position = UDim2.new(0, 401, 0, 0)
- button.Name = "Play"
- button.Style = "Custom"
- button.Parent = frame
- button.BackgroundColor3 = Color3.new(0.227451, 0.796079, 1)
- button.BackgroundTransparency = 0
- button.Position = UDim2.new(0, 0, 0, 0)
- button.Size = UDim2.new(0, 400, 0, 500)
- button.Font = Enum.Font.SourceSans
- button.Text = "Touch To Play Pom f Pom f"
- button.TextColor3 = Color3.new(0, 0, 0)
- button.TextSize = 35
- Label.Parent = frame
- Label.BackgroundColor3 = Color3.new(1, 1, 1)
- Label.Size = UDim2.new(0, 800, 0, 100)
- Label.Font = Enum.Font.SourceSans
- Label.TextColor3 = Color3.new(0, 0, 0)
- Label.TextSize = 35
- Label.Text = "Credits to all the beautiful people in the NightLight disco尺d"
- Label:TweenPosition(UDim2.new(0, 0, 0, 500), "In", "Back", 1)
- Label.BackgroundColor3 = Color3.new(0.227451, 0.796079, 1)
- Label.TextWrapped = true
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