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- Gate Guardian Ritual
- Ritual Spell
- [REQUIREMENT] Send 1 LIGHT, WATER, or WIND monster from your hand or field to the GY.
- [EFFECT] [EFFECT] Ritual Summon "Gate Guardian of the Maze" by sending monsters from your field or hand to the Graveyard whose total Levels equal 11 or more as material.
- Gate Guardian of the Maze (Maze Devil - Gate Guardian)
- Level 11/DARK/Warrior/Ritual/Effect
- 3800ATK/3400DEF
- [REQUIREMENT] You have the following attributes in your GY (LIGHT, WATER and WIND).
- [CONTINUOUS EFFECT] This card can attack three times on monsters. If there are no other monsters on your field, its attacks pierce.
- Thunder Guard - Sanga (Thunder Maze Devil - Sanga)
- Level 7/LIGHT/Thunder/Effect
- 2600ATK/2200DEF
- You can Normal Summon this card without Tributing, but it cannot attack or be used as a Tribute this turn, except for a Level 7 DARK monster.
- [REQUIREMENT] During the turn you Summon this card.
- [EFFECT] Add 1 "Gate Guardian Ritual" from your GY to your hand.
- Wind Guard - Kazejin (Wind Maze Devil - Hyuga)
- Level 7/WIND/Spellcaster/Effect
- 2400ATK/2200DEF
- You can Normal Summon this card without Tributing, but it cannot attack or be used as a Tribute this turn, except for a Level 7 DARK monster.
- [REQUIREMENT] During the turn you Summon this card.
- [EFFECT] Add 1 "Gate Guardian's Force" or 1 "Gate Guardian Triple Element" from your GY to your hand.
- Water Guard - Suijin (Water Maze Devil - Sanga)
- Level 7/WATER/Aqua/Effect
- 2500ATK/2400DEF
- You can Normal Summon this card without Tributing, but it cannot attack or be used as a Tribute this turn, except for a Level 7 DARK monster.
- [REQUIREMENT] During the turn you Summon this card.
- [EFFECT] Reveal the top 4 cards of your Deck. Add 1 Level 7 monster, except a FIRE or EARTH monster from among them to your hand. Shuffle your Deck.
- Maze Machine - Labyrinth Tank
- Level 7/DARK/Machine/Effect
- 2400ATK/2400DEF
- [REQUIREMENT] The turn this card was Summoned.
- [EFFECT] For this turn, increase its Level by 4. You cannot Ritual Summon this turn, except for 11 DARK monsters.
- Maze Monster - Wall Shadow
- Level 7/DARK/Warrior/Effect
- 1600ATK/3000DEF
- [REQUIREMENT] The turn this card was Summoned.
- [EFFECT] Add 1 "Maze of Shadows - Labyrinth Wall" from your GY to your hand.
- Maze of Shadows - Labyrinth Wall
- Field Spell
- [REQUIREMENT] N/A
- [EFFECT] Neither player's monsters can battle their opponent's monsters with a higher Level during the turn they were Summoned.
- Gate Guardian’s Force
- Normal Spell
- [REQUIREMENT] You did not activate “Gate Guardian’s Force” this turn.
- [EFFECT] One monster on your opponent’s field loses 2000ATK, then 1 “Gate Guardian of the Maze” gains 2000ATK. These changes last until the end of the turn.
- Gate Guardian Triple Element
- Normal Spell
- [REQUIREMENT] You have "Gate Guardian of the Maze" on your field.
- [EFFECT] Your opponent cannot activate Traps when your "Gate Guardian of the Maze" attacks. If your opponent controls only 1 monster, that monster cannot be destroyed by battle this turn.
- Maze Spider - Jirai Gumo (Maze Spider - Landmine Spider)
- Trap
- [REQUIREMENT] When your opponent Summons a monster with 2200 or less ATK.
- [EFFECT] Destroy that Summoned monster.
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