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- Breath of Fire
- Platform: Snes / SFC
- Released (d.m.y):
- 03.04.1993 (J)
- 10.08.1994 (NA)
- Based on: NTSC-U/C-version (SNS-BF-USA)
- - The game doesn't track your play time. Consider tracking it manually.
- - Technically, physical damage is (ATP/(target DFP*x/100))r, where x
- depends on how far you are into the game (10 initially, 8 after crossing
- the Windia bridge, 6 after fighting Gremlin, 4 after fighting Octo, 2
- after obtaining the Merchant's Sphere, and 1 after Nina rejoins).
- - A more practical formula would be (ATP*Def/x)r.
- - Def is 100/DFP.
- - r is the random variable: 0,8; 0,9; 1,0; 1,1; or 1,2.
- - +1 is added at the end unless the random variable was 1,0.
- - Critical hits deal double damage.
- - A subject deals 1,3125x physical damage when below 1/8 HP.
- - Three characters are able to counter physical attacks: Ryuu (1/16),
- Karn (1/8) and Mogu (5/32). Counters can occur even if an attack is
- evaded.
- - Defending reduces physical damage by 22% in the front row and 30% in
- the back row. Enemies can't defend.
- - Being in the back row reduces physical damage received by an amount
- that varies depending on the attack (such as 16% or 4%). Physical damage
- dealt is also reduced by making the 1,1 and 1,2 random variables less
- likely to be used, thus reducing damage output by roughly 10%. Ranged
- weapons, such as bows and boomerangs, are unaffected. While enemies also
- have rows, there are only four enemies that are in the back row (mainly
- archers).
- - Stats:
- Strength | Base ATP (Attack Power)
- Stamina | Base DFP (Defense Power)
- Agility | Base Act, Magic Defense (MAG/MDF)
- Wisdom | Base Intelligence, Magic Defense (MAG/MDF)
- Luck | Base Fate (critical hit rate)
- - The above five stats max out at 255. ATP and DFP max out at 511. HP
- and damage max out at 999.
- - Act = Agility - Equipment weight. Act determines turn order (with no
- random variation), evade rate, and chance to escape. When escaping, the
- game only checks the Act of the first character (alive or not).
- - Wisdom affects the hit rate of status ailments.
- - Magic Defense = Act/4+Int*0,75. Magic Defense only comes into play when
- defending. Specifically, it multiplies magical damage by (515-MDF)/600.
- - Magic deals fixed base damage. When magic is used during battle, it
- doesn't actually display the name of the spell, but rather it describes
- the effect.
- - Support spells like Fort and ATK-Up increase a stat by a fixed number,
- and the effect doesn't stack.
- - Characters casting healing or support magic will act first during a
- given round.
- - Hitting an elemental weakness increases damage by 50%. The elements
- are: Fire (F), Ice (I), Thunder (T), Light (L), Dark (D), Anti-Air (A),
- and Armor-Piercing (P).
- - All enemies have an elemental affinity, and their physical attacks
- carry that element. That element is also their weakness. However, with
- no option to switch gear mid-battle, your ability to exploit the varying
- elemental weaknesses of normal enemies is limited. You'll mainly want
- to take note of the elemental weaknesses (W:) of bosses.
- - Equipment that provides elemental resistance will reduce damage from
- the element by 25%. However, different pieces of equipment cannot provide
- protection to multiple elements simultaneously, as the element check
- processes equipment in order of shield, body armor, and helmet, and the
- first element detected is the only one that counts.
- - Equipment can only provide resistance to Fire, Ice, Thunder, and Light.
- - Inventory: 48 (later 63) slots | Storage: 126 slots.
- - You can carry at most 999 999 Zenny. This is also the max amount you
- can deposit to storage.
- - Enemies, including bosses, have a visible HP bar. It's not entirely
- accurate for bosses, however, as nearly all bosses gain a second wind
- upon first reaching 0 HP. When this happens, a certain figure is added
- to both their current and max HP.
- - The game's game over policy is the "golden parachute;" when you die,
- you lose half of the money you're carrying and end up at the last save
- point you used. If you can't return to that save point, you'll end up
- at some other location.
- - Level up gains are randomized to an extent.
- - The game doesn't tell you how much Exp is needed for the next level.
- - Exp is equally divided among all living party members, including the
- ones in the reserve.
- - You receive an Experience and Zenny bonus if you finish a battle in
- fewer than 7 rounds (at most a 50% bonus for a single round victory).
- - Enemies in BoF1 have no equipment drops whatsoever.
- - Healing Items (s: stacks)
- Herb s| 50 HP Acorn s| 20 AP
- Meat s| 70 HP \all W.Ant | 100 AP
- Cure2 | 250 HP \all Antdt s| Poison
- Cure s| 100% HP T.Drop s| Zombie
- Life2 s| 100% HP&AP / Rev Charm s| Curse
- M.Drop s| 100% HP&AP \all Life s| Revive with 1 HP
- - Status ailments:
- Poison | Battle: -10% cHP every 2 rounds. Field: -1 HP per step.
- Sleep | Unable to act.
- Zombie | ATP = 5 or 2x & DFP = 1 or 10 (day / night)
- Curse | Fate = 0
- Silence | Unable to cast magic.
- - Camp Menu 1 2 3 4 5 6 7 8
- 1 Inventory 5 Row
- 2 Equipment 6 Switch
- 3 Ability 7 Options
- 4 Status 8 Exit
- - Inventory 1 2 3 4 - Shop Menu 1(2)3 4
- 1 Use 1 Buy
- 2 Info 2 Trade-in
- 3 Switch 3 Sell
- 4 Discard 4 Info
- - Battle Menu 1 2 3 4 5 6 - Fight Menu 1 2 3 4
- 1 Fight 4 Status 1 Attack
- 2 Auto-Battle 5 Row 2 Defend
- 3 Escape 6 Switch 3 Ability
- 4 Item
- --------------------------------------------------------------------------
- Drogen / Camlon
- Nanai
- Windia
- Aura Cave / Romero
- Karma Forest / Karma Tower
- Tantar / Tuntar
- Forest of Desperation / Forest Fortress
- Cleansing Water Cave
- Agua
- Stone Robot / Lake Cave
- Auria / Bleak
- Arad / Krypt
- Dark Tower
- Dark Dragon Ship
- Prima / Gant
- West Fortress / Nabal Fortress
- Wisdon / Sea Volcano
- Spring
- Gramor / Mogu's Dream (Poison Field / North Tower)
- Spyre / Mote's Dream
- Tock / Carmen
- Scande / Zog's Palace
- Pagoda
- Obelisk
- ¤~~~~~~¤ Drogen ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Default (Ryuu Lv1):
- V.Ptn (Artifact) (nc) Dirk
- 300 Z WoodSH
- Robe (Unique)
- StrawHT (Unique)
- Shop:
- Dirk 50 Z Mrbl3 9 Z
- Sabre 400 Z Herb 9 Z
- Cloth 10 Z Antdt 13 Z
- SuedeCP 240 Z T.Drop 18 Z
- ArmPad 300 Z Apple 90 Z
- WoodSH 300 Z Life 450 Z
- Hairband 1000 Z Cure 1800 Z
- SilkGN 2800 Z
- - Grab the V.Ptn from the drawer as soon as you gain control. You can't
- get it later.
- - There's only a small, limited number of stat boosters to be found, and
- they only increase a stat by 1.
- - Buy an ArmPad. You'll get a good weapon, helm, and shield in the first
- dungeon, so no need to buy those. Buy 3 Cloths, though. They'll come into
- play later.
- - Buy a bunch of Herbs and a few Antidotes and level up before you head
- north to Camlon.
- × An Apple heals 60 HP vs. the 50 HP of a Herb, but it costs so much
- more, making it a terrible waste of your money.
- - You can rest by talking to the old woman.
- - In the settings, you can change the Confirm and Cancel buttons (I use
- Y for Confirm) as well as set hotkeys for different sub-menus (or just
- the main menu). I set Menu to X, Inventory to L, Magic to R and Switch
- to A.
- - You can leave the menu instantly by pressing the Menu button.
- ¤~~~~~~¤ Camlon Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- Slime | 12 | 8,33 T| 2 | 1 | 1 | 3 |
- Flea | 15 | 6,25 D| 4 | 10 | 3 | 4 |
- Bulla | 20 | 8,33 D| 8 | 2 | 3 | 4 |
- - Don't forget to use the handy auto-battle function when appropriate.
- You can cancel it by pressing Cancel.
- - After a battle, there's a chance that animals will spawn in the over-
- world. You'll soon be able to hunt them for healing items. Even before
- that, it's possible to kill deers if you get them cornered and just wait
- (I guess they die from a heart attack or something). Boars can also be
- killed in a similar way, but you need to trap them in a dead end, which
- you often won't even have a chance to do.
- - If you manage to take out a white deer, you can sell the W.Ant for
- 1500 Z. You could certainly use the money.
- - Ryu's field ability is fishing (which is mostly done in wells found
- on the overworld), but it's not very useful until later in the game.
- - Let's have a look at Ryu's early game gear.
- Weapon ATP Wgt
- Dirk | 5 1 | Default
- Sabre | 8 2 | Drogen - 400 Z
- BronzSD | 12 3 | (Camlon)
- Rang | 18 2 | (Karma Tower), attack all
- Scythe | 20 3 | Tantar - 1200 Z
- LongSD | 26 4 | Nanai - 2500 Z (temp), (Forest Fortress)
- Body Armor DFP Wgt
- Cloth | 1 1 | Drogen - 10 Z
- Robe | 2 1 | Default
- SuedeCP | 5 4 | Drogen - 240 Z, (Camlon)
- ArmPad | 8 2 | Drogen - 300 Z, (Nanai)
- SuedeGN | 10 6 | Windia - 500 Z
- SuedeAR | 14 7 | Tantar - 750 Z
- ChainML | 20 2 | Windia - 2000 Z
- Shields DFP Wgt
- SuedeSH | 2 1 | Nanai - 150 Z, (Windia)
- WoodSH | 5 2 | Drogen - 300 Z, Default
- Gauntlet | 8 1 | (Camlon)
- Helms DFP Wgt
- StrawHT | 2 1 | Default
- Bandana | 5 1 | Tantar - 400 Z
- SuedeHT | 6 3 | Windia - 200 Z
- Visor | 6 2 | Windia - 800 Z, (Camlon)
- ¤~~~~~~¤ Camlon ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- 70 Z Herb Boss:
- 70 Z Herb Frog
- Herb Visor
- BronzSD Antdt
- Herb Antdt
- Gauntlet Herb
- SuedeCP 150 Z
- Enemies: HP Def E ATP Act Exp Z Specials
- P.Bug | 8 |10 D| 4 | 5 | 5 | 12 | Poison
- Beak | 14 | 5 P| 18 | 15 | 8 | 8 |
- Gloom | 12 | 4,55 L| 18 | 5 | 5 | 12 | Spark (12)
- Creep | 25 | 7,14FL| 8 | 5 | 8 | 8 |
- - Level up a little further by the healing spring(s).
- - You will no longer encounter any enemies in the castle once you take
- down the boss.
- - The P.Bug is supposed to have a limited chance of using the poison
- attack, but, due to a bug, they use it every turn in the NA version.
- [Boss]
- - 169+11 HP, 5 Def, 20 ATP, 25 Act, 500 Exp, 350 Z
- - Return to Drogen to sell old gear and restock on supplies, but don't
- sell the WoodSH yet. I also prefer not to sell Unique gear.
- ¤~~~~~~¤ Nanai ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Shop:
- S.Ptn (Artif.)(nc) B.Stn IronRP (Artifact) 1800 Z
- 150 Z ArmPad LongSD 2250 Z
- 150 Z 70 Z SuedeSH (Artifact) 135 Z
- Herb F.Stn Hairband 900 Z
- Herb Cure SilkGN 2520 Z
- Antdt E.Key (nc)
- 650 Z (Unique, Temp) Boss: Knight
- Enemies: HP Def E ATP Act Exp Z B1-3
- P.Bug | 8 |10 D| 4 | 5 | 5 | 12 | Poison
- Beak | 14 | 5 P| 18 | 15 | 8 | 8 |
- Gloom | 12 | 4,55 L| 18 | 5 | 5 | 12 | Spark (12)
- B4-6
- Beak | 14 | 5 P| 18 | 15 | 8 | 8 |
- Gloom | 12 | 4,55 L| 18 | 5 | 5 | 12 | Spark (12)
- Creep | 25 | 7,14FL| 8 | 5 | 8 | 8 |
- - You will no longer have access to this area once you complete the
- events here.
- - You can only enter Nanai at night and, even then, you'll have to
- keep a distance to the guards.
- - You get 10% off all items in the armory, but you also get 10% less
- for any items you sell.
- - IronRP, LongSD, Hairband = 4950 Z
- × This is your only chance to buy an Iron Rapier. It's the strongest
- weapon Nina can have for a good while, but if you just have her using
- the Earth Key, it's not really needed. At the very least, buy a Long
- Sword. You can buy a Hairband in Drogen later.
- - You'll run into tougher battles below the first lava area.
- - The three seemingly elemental stones can be used during battle to
- deal fixed, non-elemental damage.
- F.Stn | 40
- C.Stn | 60
- B.Stn | 80
- [Boss]
- - 342+48 HP, 3,33 Def, 44 ATP, 18 Act, 30 AP, 700 Exp, 500 Z
- - He can cast Spark (20 pod, 4 AP) and Cura (heal 40 HP, 6 AP).
- - Don't forget that even enemies get the low HP damage bonus.
- - After the battle, remove the key from the pedestal and use the
- teleporter. If you wait for a while after getting the key, you'll get
- a message saying that you'll get a game over if you hang around for
- too long, so don't do that.
- - You can use the Earth Key in battle to damage all enemies for 30 pod.
- There are many other similar items that allow characters like Nina to
- deal pretty good damage, but you should consider refraining from using
- them for a little extra challenge.
- ¤~~~~~~¤ Windia Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- Slime | 12 | 8,33 T| 2 | 1 | 1 | 3 |
- Flea | 15 | 6,25 D| 4 | 10 | 3 | 4 |
- Bulla | 20 | 8,33 D| 8 | 2 | 3 | 4 |
- Creep | 25 | 7,14FL| 8 | 5 | 8 | 8 |
- ¤~~~~~~¤ Windia (Winlan) ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Shop: Items:
- BronzSD 700 Z V.Ptn (nc) PC:
- BronzRP 800 Z Herb Nina Lv5
- SuedeHT 200 Z Herb
- SuedeGN 500 Z Antdt Default (Nina):
- Visor 800 Z Herb ShortRP
- ChainML 2000 Z SuedeSH (Artifact) Dress
- SuedeHT
- Acorn 30 Z Herb
- Charm 150 Z Antdt
- - Fruit: 40 HP | Fish: 10 HP
- - This is the first time you have access to the storage. Drop off any
- money and items you won't need immediately.
- - You probably won't have the money to buy the Chainmail, but you can
- fairly easily fix that by heading to the cave west. The guards won't let
- you farther into the cave, but you still have enough room to get into
- encounters. You can easily end the battles in one round with the Earth
- Key, if you choose to use it. If so, make sure you sort your inventory,
- so that it's easily available at the top of the list.
- - De-equip your Gauntlet for Nina. If you already sold your WoodSH,
- she'll have to make do with the SuedeSH (and, later, Bandage).
- - Once you're prepared, head inside the castle, and talk to the queen.
- After some dialog, you'll find yourself in control of Nina, while Ryu
- is taking a break.
- - Her default equipment is quite modest (get used to that), which is
- exactly why I told you to buy that stuff from Nanai (IronRP, Hairband),
- although it's not that big a deal if you missed it.
- - Her initial spells include: Cura, Fort, Heal.
- - Note that Nina starts off in the back row.
- - Nina levels up much faster than other characters between Lv29-46.
- - Here's Nina's early game gear.
- ShortRP | 5 1 | Default
- BronzRP | 7 2 | Windia - 800 Z
- Rapier | 10 4 | Auria - 1650 Z
- IronRP | 14 5 | Nanai - 1800 Z
- Dress | 8 25 | Default
- SuedeGN | 10 6 | Windia - 500 Z
- SilkGN | 15 4 | Drogen - 2800 Z
- Gown | 18 1 | Romero - 2000 Z
- SuedeSH | 2 1 | all | Nanai - 150 Z, (Windia)
- Bandage | 5 1 | all | (Karma Forest)
- BronzSH | 8 3 |all-ND| Romero - 500 Z
- Gauntlet | 8 1 | all | (Camlon)
- StrawHT | 2 1 | D:R
- Bandana | 5 1 | Tantar - 400 Z
- SuedeHT | 6 3 | Windia - 200 Z
- HairBand | 8 2 | Nanai - 900 Z
- ¤~~~~~~¤ Camlon ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items (nc):
- Mrbl1
- ProtnA (Artifact)
- A.Ptn (Artifact)
- DkKiss
- W.Ptn (Artifact)
- - You can pick up some new items here now. Could save it for later.
- - The item shop here give you a 20% discount, so feel free to pick up
- some Acorns. Just don't sell anything here.
- - Plus, resting at the inn will only cost you 1 Zenny.
- ¤~~~~~~¤ Aura Cave ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Cure 150 Z TPCs: Default (Soldier 1/2):
- I.Ore Herb Sr-1 Lv8 Pole
- (Unique, Temp) Herb Sr-2 Lv8 SuedeSH
- 70 Z B.Stn SuedeGN
- SuedeGN C.Stn SuedeHT
- Enemies: HP Def E ATP Act Exp Z
- Beak | 14 | 5 P| 18 | 15 | 8 | 8 |
- Gloom | 12 | 4,55 L| 18 | 5 | 5 | 12 | Spark (12)
- Creep | 25 | 7,14FL| 8 | 5 | 8 | 8 |
- - Two nameless Windia soldiers will join your party here. They're only
- temporary, but you could still buy them some gear in Romero if you'd
- like. They don't gain any levels, so that's the only way to make them
- a bit sturdier.
- - Soldier 2 is the fastest of the three characters (at least until Nina
- gets a level and a new armor), so he's the one who should be using the
- Earth Key initially.
- - You'll need the Iron Ore to obtain another key item a little later
- in the game.
- ¤~~~~~~¤ Romero ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Shop: Items (nc):
- ShortRP 400 Z L.Ptn (Artifact)
- BronzSH 500 Z Map (Unique)
- BronzHT 1200 Z ProtnB
- Gown 2000 Z
- SilkGN 2800 Z
- - Jump into the hole in one of the houses, and examine the area under
- the barrel to find the Map, which allows you to display the world map
- by pressing Start (only usable on the overworld).
- - BronzHT + Gown = 3200 Z (+ BronzHT & 2x BronzSH = 2200 Z).
- - Keep in mind, if Nina's the lead character and she's equipped with
- the Gown, you'll attract encounters more frequently (I wonder why).
- You can't take much more than 8 steps before an encounter that way.
- (Encounters aren't possible during the first 7 steps.)
- - If you get new gear for the soldiers, don't sell their old stuff.
- ¤~~~~~~¤ Karma Forest ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- S.Ptn 150 Z
- Herb W.Ptn Lost & Found:
- Bandage (Unique) Herb DkKiss / Life (Spider)
- Herb A.Ptn
- Enemies: HP Def E ATP Act Exp Z
- Creep | 25 | 7,14FL| 8 | 5 | 8 | 8 |
- P.Bug | 8 |10 D| 4 | 5 | 5 | 12 | Poison
- Spider | 40 | 5 D| 40 | 20 | 20 | 24 | Poison
- - Note that you can eat the mushrooms here. Red ones are good (+10 HP),
- yellow ones are bad (-10 HP). They won't even despawn; you can use them
- as many times as you want.
- - The S.Ptn is completely hidden behind the very first tree.
- - One of the Herbs is also hidden behind a tree (near the Bandage).
- - Next up is the W.Ptn (again completely hidden), which unfortunately
- isn't close to anything in particular other than one of the crossroads.
- - And, finally, the A.Ptn is hidden behind one of the trees near the exit.
- - The DkKiss can be used during battle and has a chance of causing instant
- death. You should probably just sell them for 100 Z each.
- ¤~~~~~~¤ Karma Tower ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Herb TPC:
- Herb Sr-3 Lv8
- M.Drop
- M.Drop Default (Sr-3): Bosses:
- Charm Pole Morte
- Cure SuedeSH Mortea
- Charm SuedeGN Wizard
- Herb SuedeHT
- Life2
- Cure
- Rang (Unique)
- Enemies: HP Def E ATP Act Exp Z 1F
- Creep | 25 | 7,14FL| 8 | 5 | 8 | 8 |
- P.Bug | 8 |10 D| 4 | 5 | 5 | 12 | Poison
- Spider | 40 | 5 D| 40 | 20 | 20 | 24 | Poison
- Other floors
- P.Bug | 8 |10 D| 4 | 5 | 5 | 12 | Poison
- Beak | 14 | 5 P| 18 | 15 | 8 | 8 |
- Gloom | 12 | 4,55 L| 18 | 5 | 5 | 12 | Spark (12)
- Spider | 40 | 5 D| 40 | 20 | 20 | 24 | Poison
- Zard | 35 | 2,5 D| 54 | 20 | 60 | 45 |
- - You'll find two healing springs on the first floor.
- - You'll fight Morte on the first floor and Mortea on the third.
- - On the second floor, go clockwise (to find two items), then counter-
- clockwise. On the third, go counter-clockwise, then clockwise. Get the
- last item on the third floor (by the four holes), then jump down the
- top-right hole on 3F or the right hole on 2F.
- - The Life2 fully restores a single character (dead or alive). These
- are ideal for restoring AP, but if you're in a sticky situation, you
- can certainly use one for reviving as well (Nina can start reviving
- characters with full HP once she hits Lv34). You'll never be able to
- buy these, but you'll find a bunch of them on the field, and there are
- a few enemies that can drop them.
- [Boss: Morte]
- - 113+ 7 HP, 1,85 Def, 64 ATP, 25 Act, 280 xp, 200 Z
- - Casting ATK-Up (ATP +50) on the soldiers helps speed things up.
- [Boss: Mortea]
- - 202+28 HP, 1,56 Def, 90 ATP, 25 Act, 280 xp, 200 Z
- - Might want to cast Fort (DFP +20). The effect doesn't stack.
- - Once you're in the other tower, have the soldiers switch back to their
- default gear and also have them equip the Cloths I told you to buy. Nina
- should replace the Gauntlet with the Bandage.
- - There's no way you can win the first or second battle with the wizard.
- Once the event is over, you'll switch back to Ryu, who will get a ride
- to the top of the tower. You'll also be briefly assisted by Soldier 3. He
- leaves the party just before you enter the wizard's room. Equip him with
- the last Cloth, so you can sell his armor.
- - The Rang is in the same room as the wizard. Grab it before fighting him.
- The Rang hits all targets, so it's a good choice for normal battles. For
- bosses, you should switch to a single-target weapon, as they're usually
- stronger.
- [Boss: Wizard]
- - 169+11 HP, 4,17 Def, 40 ATP, 60 Act, 1000 xp, 700 Z
- - He uses Spark (10), Cold (15), and Fort (DFP +20 \ Def = 2,27). He has
- a 50% chance of evading your attack after casting Fort. He doesn't attack
- physically.
- - The Remedy doesn't actually show up in your inventory.
- - After the event in Windia, Nina joins the party, and you're free to travel
- east across the bridge (accessed through the basement of the castle). Go
- pick up another Chainmail for Bo first, though, and keep the other BronzHT
- if you have two.
- × Crossing the bridge triggers the first event flag that affects damage
- calculation, resulting in higher physical damage in both directions.
- ¤~~~~~~¤ Lake / Giant Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- Stool | 25 | 5,55 D| 20 | 5 | 40 | 20 | Hush, Poison, Sleep
- Blurb | 50 | 7,14 T| 46 | 20 | 40 | 20 |
- Zombie | 25 | 2,0 FL| 42 | 20 | 70 | 36 | Zombie
- WarHog | 50 | 4,17 D| 60 | 20 | 160 | 80 |
- - No need to explore the Stone Giant yet. There's hardly anything there,
- other than some tough enemies.
- ¤~~~~~~¤ Tantar Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- Creep | 25 | 7,14FL| 8 | 5 | 8 | 8 |
- Gloom | 12 | 4,55 L| 18 | 5 | 5 | 12 | Spark (12)
- Blurb | 50 | 7,14 T| 46 | 20 | 40 | 20 |
- Zombie | 25 | 2,0 FL| 42 | 20 | 70 | 36 | Zombie
- ¤~~~~~~¤ Tantar ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Shop: Items (nc):
- ShortBW 1000 Z Charm
- Scythe 1200 Z W.Ptn
- Bandana 400 Z Saw (Unique, Temp)
- SuedeAR 750 Z
- - You'll find two little villages by the dried river. The western one
- is Tantar, and the eastern one is Tuntar.
- - Buy a ShortBW.
- - Give the Iron Ore to the blacksmith here to receive the Saw. You'll
- need it to access the Forest of Desperation northwest from here. Within
- the forest, you'll find a fortress belonging to the Dark Dragon Clan
- ¤~~~~~~¤ Tuntar ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items (nc):
- Cure
- Herb
- - Buy some T.Drops.
- ¤~~~~~~¤ Forest of Desperation ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Party:
- Herb Ryu Lv12
- Life Nina Lv10
- T.Drop
- Wrist (Unique)
- T.Drop
- Enemies: HP Def Exp Z
- Stool | 25 | 5,55 D| 20 | 5 | 40 | 20 | Hush, Poison, Sleep
- Zombie | 25 | 2,0 FL| 42 | 20 | 70 | 36 | Zombie
- S.Rider | 45 | 2,27FL| 60 | 38 | 120 | 90 |
- G.Knight | 50 | 2,94FL| 74 | 60 | 100 | 200 |
- - There doesn't seem to be any hidden chests here.
- ¤~~~~~~¤ Forest Fortress ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Life WolfHT PC:
- LongSD (Unique) Bo Lv8
- Life Herb
- T.Drop T.Drop Default (Bo): Bosses:
- Herb Herb BronzBW (Unique) Pog
- T.Drop Herb ArmPad General
- Life2 Herb SuedeHT
- Acorn W.Ant (nc)
- Enemies: HP Def E ATP Act Exp Z
- Zard | 35 | 2,5 D| 54 | 20 | 60 | 45 |
- WarHog | 50 | 4,17 D| 60 | 20 | 160 | 80 |
- S.Rider | 45 | 2,27FL| 60 | 38 | 120 | 90 |
- Midget | 55 | 3,33 P| 88 | 30 | 80 | 40 |
- Bowman | 80 |b3,33 D| 64 | 20 | 140 | 100 | (event)
- Lancer | 100 | 5,0 D| 58 | 20 | 120 | 100 | (event)
- - The WolfHT increases the damage you receive from certain attacks, so
- I don't recommend using it.
- - Check your equipment before you fight the three guards, as you won't
- have the chance to go to the menu between that and the two bosses.
- [Boss]
- - 229+51 HP, 2,5 Def, 70\50 ATP, 80 Act, 1400 xp, 800 Z
- - ATP varies depending on which attack it uses (bite: 50, breath: 70).
- When using the bite attack, they might attack both characters. They'll
- always use the double bite after their second wind.
- - It's possible to skip this battle by repeatedly saying no to the chief.
- |
- [Boss]
- - 160+90 HP, 2,5 Def, 110 ATP, 50 Act, 1200 xp, 300 Z
- - Bo, aka Gilliam, joins here. He only has 61 HP and 48 DFP, so he could
- die from two hits. Placing him in the back row helps.
- - Bo's spells: Flare, Spark, Cold, Fry, Flame, Frost, Cura.
- - Most of Bo's weapons are two-handed.
- - Bo has two field abilities: hunting and walking through forests. His
- bow shot has four tiles of range.
- - The items you can obtain by hunting can be quite useful. You should
- keep Bo in the lead when moving in the overworld. Your lead character
- is in the middle of a 7x7 tile zone, and if an animal gets within that
- zone, they'll be startled.
- × Deer: Antler - Cures poison (same as Antdt, but sells for 50 Z)
- × Boar: Meat - Heals 70 HP (all)
- × Bird: WMeat - Heals 150 HP (all)
- × White Deer: W.Ant - Heals 100 AP (can't be stacked, sells for 1500 Z)
- - Check the floor in the northeast corner in the area after the boss
- for a hidden item (just move around while holding Confirm - it doesn't
- matter which direction you're facing). You'll need one W.Ant for a
- story event later, so better put it in storage.
- ¤~~~~~~¤ Tuntar ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- - Talk to the elder / chief / whatever.
- - If you forgot to buy a ChainML for Bo, get it now. If Nina has reached
- Lv13, you can easily return to any previous town with Warp.
- ¤~~~~~~¤ Romero ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- WtrJr (Unique)
- Herb
- - Enter Romero at night, and go talk to the elder, then talk to the old
- woman at the graveyard to gain access to the WtrJr.
- - Find the Cleansing Water Cave southwest from Romero. Don't go too far
- west, though, or you'll start running into some pretty tough enemies.
- ¤~~~~~~¤ Cleansing Water Cave ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Herb T.Drop
- Herb BronzHT
- NiceHT Apple
- F.Stn n× WtrJr' (nc)
- Herb
- Enemies: HP Def E ATP Act Exp Z
- Blurb | 50 | 7,14 T| 46 | 20 | 40 | 20 |
- G.Knight | 50 | 2,94FL| 74 | 60 | 100 | 200 |
- Mage | 85 | 6,25 F| [40]| 28 | 140 | 70 | Bomb, Flame (20)
- Ameblob | 75 | 2,5 T| 48 | 50 | 60 | 45 | Cura (10), Flare (20)
- - Blobs start using Flare once below 26 HP, at their smallest size.
- - Don't forget to use Gilliam's healing spell as well, if needed.
- - Fill your jar with water on the bottom level to receive the WtrJr'.
- When used, it fully restores your entire party, and you can come back
- and refill it as many times as you want. The first shot goes to Romero,
- though, so you can help them out with their zombie situation.
- ¤~~~~~~¤ Romero ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Tablet (Unique)
- Herb
- Antdt
- [900 Z]
- Cure
- - The chest that claims to give you 900 Z doesn't actually give you
- anything.
- - With the help of the Tablet, you can now enter Agua, the structure
- on the nearby floating island.
- ¤~~~~~~¤ Agua ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Herb Acorn
- Life2 Bracelet Boss:
- Apple Hairband Wisp
- Acorn Herb
- IronSH (Artif.) SteelBW (nc)
- SunHT KngKey (nc)
- ThiefCL (Unique, Temp)
- Enemies: HP Def E ATP Act Exp Z
- Zombie | 25 | 2,0 FL| 42 | 20 | 70 | 36 | Zombie
- WarHog | 50 | 4,17 D| 60 | 20 | 160 | 80 |
- S.Rider | 45 | 2,27FL| 60 | 38 | 120 | 90 |
- G.Knight | 50 | 2,94FL| 74 | 60 | 100 | 200 |
- - There are a lot of holes in this tower, but you can't walk off the edge
- and fall down to a lower level.
- - SunHT is only 2 points higher than the BronzHT, but 4 points heavier.
- - You should hang on to one ChainML, so you can pass the Thief Suit to
- Karn later.
- - The Steel Bow is inside an undetectable hole in the wall on the fifth
- floor. (Really?)
- - Don't forget to switch the boomerang for a sword for the boss.
- [Boss]
- - 730 HP, 1,67 Def, 90 ATP, 50 Act, 1200 xp, 300 Z
- - He doesn't use any magic, but can hit all characters at the same time.
- - Examine the pillar after the battle to obtain the King's Key.
- ¤~~~~~~¤ Stone Robot ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Herb Boss:
- BronzHT General
- Acorn (+ 2× Lancers)
- Life2
- Mrbl1
- Enemies: HP Def E ATP Act Exp Z 1-4F
- Stool | 25 | 5,55 D| 20 | 5 | 40 | 20 | Hush, Poison, Sleep
- Blurb | 50 | 7,14 T| 46 | 20 | 40 | 20 |
- Zombie | 25 | 2,0 FL| 42 | 20 | 70 | 36 | Zombie
- Midget | 55 | 3,33 P| 88 | 30 | 80 | 40 |
- Zombie | 25 | 2,0 FL| 42 | 20 | 70 | 36 | Zombie
- G.Knight | 50 | 2,94FL| 74 | 60 | 100 | 200 |
- Midget | 55 | 3,33 P| 88 | 30 | 80 | 40 |
- Fungus | 80 | 1,67 D| 62 | 55 | 240 | 120 | Hush, 3.5 (30 \a)
- - Find the Stone Robot/Giant in the northeast.
- - The boss is waiting for you on the fifth floor.
- [Boss]
- - 160+90 HP, 2,5 Def, 110 ATP, 50 Act, 1200 xp, 300 Z
- - 100 HP, 5,0 Def, 58 ATP, 20 Act, 120 xp, 100 Z (Lancer)
- - There will be no more encounters once you start the heart. There will
- be again during the events later.
- - Find the giant's main control room by going through the teleporters.
- ¤~~~~~~¤ Tantar ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Herb
- Key (Unique)
- - Talk to the chief to receive access to the Key.
- ¤~~~~~~¤ Cave ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item: W.Ptn
- ¤~~~~~~¤ Lake Cave ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Life Acorn
- Life2 SkySH (Unique)
- 2000 Z Ring (Unique)
- Herb
- Enemies HP Def E ATP Act Exp Z
- Blurb | 50 | 7,14 T| 46 | 20 | 40 | 20 |
- Zard | 35 | 2,5 D| 54 | 20 | 60 | 45 |
- WarHog | 50 | 4,17 D| 60 | 20 | 160 | 80 |
- Ameblob | 75 | 2,5 T| 48 | 50 | 60 | 45 | Cura (10), Flare (20)
- Waterfall Area
- Blurb | 50 | 7,14 T| 46 | 20 | 40 | 20 |
- Zard | 35 | 2,5 D| 54 | 20 | 60 | 45 |
- Zombie | 25 | 2,0 FL| 42 | 20 | 70 | 36 | Zombie
- Ameblob | 75 | 2,5 T| 48 | 50 | 60 | 45 | Cura (10), Flare (20)
- - This one is fairly long, but also pretty linear.
- - Again, try to kill Ameblobs without letting them pull off any Flares.
- Can be rather tricky if you're using the Rang and there are multiple ones.
- Have some characters defend instead of attack as needed. Crits can mess
- things up, but nothing you can really do about that.
- - There are no encounters while walking in the water.
- ¤~~~~~~¤ Tantar ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- - Visit the chief's house for a scene, then leave town.
- ¤~~~~~~¤ Stone Robot ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Boss: Gremlin
- [Boss]
- - 600+600 HP, 1,25 Def, 140 ATP, 70 Act, 1400 xp, 800 Z
- - He can attack all characters. That's all he does in the second half.
- - His defense is so high ATK-Up doesn't really help much, but it's still
- something.
- - Now's a good time to start tossing those elemental stones.
- - Overworld theme 2
- ¤~~~~~~¤ Dragon Shrine ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item: Special: Boss:
- Melon (Artifact) SnoDr Talon
- FlmDr
- ThrDr
- - As you travel south past the river, you'll come across the first
- dragon shrine. Complete the trial within to obtain the first set of
- Ryuu's transformation spells. Although this is completely optional,
- and you can hold it off for as long as you want, keep in mind that
- you'll get the bad ending if you don't clear all four of them.
- - The Max Melon heals 100% HP (can't stack).
- [Boss]
- - 700 HP, 1,0 Def, W:A, 70 ATP, 60 Act, 400 xp, 190 Z
- - Solo with Ryu.
- - When transformed, Ryuu deals fixed damage (100 (I) / 115 (F) / 130
- (T) with the first three, double with critical). Particularly useful
- when a boss has high DFP.
- - South of the shrine, you'll find a little area with a man running
- around in a circle (well, technically, square). Make sure you talk to
- him, as this will initiate a little side quest.
- ¤~~~~~~¤ South Tantar Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- S.Rider | 45 | 2,27FL| 60 | 38 | 120 | 90 |
- Midget | 55 | 3,33 P| 88 | 30 | 80 | 40 |
- Tronk | 40 | 1,25 D| 26 | 70 | 140 | 72 | Hush, Curse, Sleep
- Fungus | 80 | 1,67 D| 62 | 55 | 240 | 120 | Hush, 3.5 (30 \a)
- ¤~~~~~~¤ North Cave ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- Midget | 55 | 3,33 P| 88 | 30 | 80 | 40 |
- Fly | 45 | 4,17 A| 40 | 55 | 40 | 20 |
- Ameblob | 75 | 2,5 T| 48 | 50 | 60 | 45 | Cura (10), Flare (20)
- Shadow | 100 | 4,17 L| 30 | 180 | 120 | 60 | Curse, Sleep, Rub (ID)
- - This is the cave south of Tantar, just to be clear.
- - You'll likely get cursed here, but it's no big deal. The Shadows can
- also instantly kill you with Rub, but it's got a low hit rate.
- ¤~~~~~~¤ Auria ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Items (nc)
- Life PrisnCL (Unique) SmartRG (Unique)
- Mrbl1 5000 Z Life
- Life Life2 L.Ptn
- W.Ant V.Ptn Mrbl3
- Acorn 2000 Z 20 000 Z
- Antdt S.Ptn 2000 Z
- Cure Cure 20 000 Z
- Cure
- G.Tiara
- Shop:
- Rapier (Artif.) 1650 Z Worm 65 Z
- Dagger 2200 Z Vitamn 650 Z
- LongSD (Artif.) 2750 Z Mrbl1 1300 Z
- LongBW 2860 Z Pouch 1300 Z
- BroadSD 5500 Z Rod1 1300 Z
- Tiara (Artifact) 1650 Z G.Bar 65 000 Z
- SunHT (Artifact) 2750 Z
- SageML (Artif.) 3300 Z
- - Examine the thing in the corner of the cell to find the PrisnCL, if
- you even want it. There's no real use for it.
- - You'll have to avoid the guards once again (or at least one of them).
- - Make sure you sell your unwanted items (the Gold Tiara in particular)
- in the item shop, so you'll get 30% extra.
- - (Broad Sword), (Longbow), (Tiara)
- × You'll save some money if you get the new weapon(s) at Bleak instead.
- - The Tiara is only a 2 point increase from the Hairband.
- - The Sage Mail has the same encounter rate increasing effect as the
- Gown. It's stronger than the Chainmail, but you'll soon find something
- better (or, at least, lighter).
- - The equipment shop will become unavailable soon, and some of the gear
- can't be bought anywhere else.
- - A guy in the bar asks for a Vitamin. Give him one, and he'll give you
- 5000 Z.
- - There's an old man on the second floor of the house with the chest
- you can't open. Talk to him with Nina and you'll receive 20 000 Z.
- - In the house across the street, you'll find the mother of the guy
- who'd been cutting trees in the forest north (you know, the one who
- couldn't stop running around). Here's how to finish the quest:
- × Talk to the mother
- × Go talk to the fairies in the forest (better use Nina's Warp to make
- traveling easier)
- × Go talk to the fairies and the man in the clearing
- × Return to the mother for your reward (20k)
- - Talk to the ship captain at the docks, then Ross in his manor. You can
- now travel through the cave east. Before you leave, though, you'll have
- to pick up a Gold Bar. You *will* need this item in order to progress
- (you'll actually need two of them, but you can pick up the second one
- for free).
- - One more time: BUYING A GOLD BAR IS ABSOLUTELY NECESSARY.
- - If you still have some money left after that, feel free to get a
- Pouch as well. It'll pay itself back once you get to the next town.
- ¤~~~~~~¤ Bleak Cave ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Cure
- ShellHT (Unique)
- Enemies: HP Def E ATP Act Exp Z
- Fly | 45 | 4,17 A| 40 | 55 | 40 | 20 |
- Midget | 55 | 3,33 P| 88 | 30 | 80 | 40 |
- Bully | 45 | 2,5 F| 100 | 15 | 120 | 60 | Fry (80), LStorm (95 \a),
- Gale (130 \a)
- - Expect heavy damage from Bullies if you can't take them out quick.
- ¤~~~~~~¤ Bleak Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- Fly | 45 | 4,17 A| 40 | 55 | 40 | 20 |
- G.Knight | 50 | 2,94FL| 74 | 60 | 100 | 200 |
- Mage | 85 | 6,25 F| [40]| 28 | 140 | 70 | Bomb, Flame (20)
- G.Slime | 120 | 2,5 T| 120 | 10 | 800 | 300 | Frost (60)
- ¤~~~~~~¤ Bleak ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Shop: Items:
- Dagger 2000 Z 5000 Z (nc)
- LongBW 2600 Z Life2 (nc)
- BroadSD 5000 Z Herb
- MetalSH 1400 Z Herb
- IronSL 2000 Z Herb
- HuntCL 1500 Z Herb
- BronzAR 3600 Z Life
- WoolRB 5000 Z W.Ant
- Icicle (Unique) (nc)
- - Potato: -5 HP
- - The innkeeper will let you rest for free. If you have the Pouch, you'll
- catch him trying to steal from you during the night. He'll then give you
- 5000 Z to forget about it. He won't try it again, so you can sell the Pouch
- afterwards.
- - BroadSD, 2 MetalSH, WoolRB, (BronzAR) = 12 800 Z
- - You'll want an extra Metal Shield for Karn.
- - Trade the G.Bar for the Icicle with the old man in the north-most building.
- Without it, you won't be able to reach Arad through the southwest cave (the
- game will simply stop you at the exit).
- ¤~~~~~~¤ Cave to the Desert ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- Midget | 55 | 3,33 P| 88 | 30 | 80 | 40 |
- Fly | 45 | 4,17 A| 40 | 55 | 40 | 20 |
- Ameblob | 75 | 2,5 T| 48 | 50 | 60 | 45 | Cura (10), Flare (20)
- Shadow | 100 | 4,17 L| 30 | 180 | 120 | 60 | Curse, Sleep, Rub (ID)
- ¤~~~~~~¤ The Great Desert ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- SandClod | 100 | 5,0 D| 90 | 40 | 340 | 120 |
- Creon | 100 | 3,57 I| 80 | 60 | 220 | 120 |
- Prickle | 90 | 2,5 D| 64 | 10 | 120 | 100 |
- Cactus | 54 | 1,67 D| 90 | 40 | 130 | 50 | Bomb (35), Fort
- Scorp | 70 | 2,0 P| 70 | 30 | 120 | 60 |
- ¤~~~~~~¤ Arad ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item: Fife (Unique)
- Boss: Sand Worm
- - You can save your game at the inn. There are no shops, though.
- - Go talk to the mayor in the red tent and agree to take care of the
- Sand Worm (found near the goat).
- [Boss]
- - 1200+400 HP, 3,33 Def, 120 ATP, 120 Act, 1200 xp, 1200 Z
- - Its ATP starts off at 180, but gets adjusted to 120 on the first turn
- (don't ask *me*).
- ¤~~~~~~¤ Krypt ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Herb PC:
- IronSH (Artifact) Karn Lv12
- Dagger
- Herb Default (Karn):
- Life ThrowDR (Unique)
- _DreamRG (Unique) SuedeGN
- _Headgear (Artifact) NiceHT
- IcyHT (Unique)
- Antdt Boss:
- SkullHT (Artifact) EyeSpy
- SkullHT
- _Cure
- Life
- _Herb
- _HuntCL
- Book (Unique)
- Enemies: HP Def E ATP Act Exp Z B1-4
- Fly | 45 | 4,17 A| 40 | 55 | 40 | 20 |
- Mage | 85 | 6,25 F| [40]| 28 | 140 | 70 | Bomb, Flame (20)
- Scorp | 70 | 2,0 P| 70 | 30 | 120 | 60 |
- E.Chest | 45 | 0,56 P| 64 | 44 | 860 | 360 |
- B6-8
- WarHog | 50 | 4,17 D| 60 | 20 | 160 | 80 |
- Midget | 55 | 3,33 P| 88 | 30 | 80 | 40 |
- Scorp | 70 | 2,0 P| 70 | 30 | 120 | 60 |
- E.Chest | 45 | 0,56 P| 64 | 44 | 860 | 360 |
- G.Slime | 120 | 2,5 T| 120 | 10 | 800 | 300 | Frost (60)
- - Plenty of traps here. You should probably get the items after Karn joins.
- × DarkMist: -50 MP
- × Boom: Death
- - The boss in on B4.
- [Boss]
- - 1400+200 HP, 1,43 Def, 128 ATP, 150 Act, 2800 xp, 2800 Z
- - The boss technically has 100 ATP, but doesn't attack physically itself.
- The eyeballs have 128 ATP, and they're the ones that handle the attacking
- for as long as at least one remains. It loses one eyeball for every 100 HP
- lost. Once they're gone, the boss starts spamming LStorm (25 pod \all).
- - Karn will join your party soon after the boss. His (current) field
- ability allows him to open locked doors, disarm traps on chests. and
- detect trap floors.
- - Give Karn the ThiefCL, MetalSH, and Headgear (in the boss area).
- - The SkullHT increases the damage you receive from certain attacks,
- so better not use it.
- - Once you get the Book of Secrets, you're supposed to head for the
- tower near Bleak, but you should go claim some new items in previous
- areas first.
- ¤~~~~~~¤ Windia ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- FlameRP (Unique) Life
- Turban (Artifact) Life2
- BrokenSD (Unique) Cure
- - The Broken Sword is the first Dark-elemental weapon.
- - You can use the FlameRP during battle to deal 90 pod to a single target.
- Despite what the name suggests, the weapon is actually non-elemental.
- ¤~~~~~~¤ Agua ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- FlameSH b (Unique)
- LifeAR (Unique) (nc)
- IcyDR (Unique) (nc)
- - You can find the nc-items in front of the dragon statues. These are all
- end game gear that give you quite an advantage at this point in the game,
- although the enemy's magic will still be just as damaging. If you'd rather
- not use them yet, you'll have to buy some extra gear in addition to the
- stuff on the shopping lists.
- - FlameSH b: 52 DFP, 5 WGT, R:F (Ryu, Bo, Karn)
- - LifeAR: 115 DFP, 8 WGT, Regen (Ryu only)
- - IcyDR: 75 ATP, 9 WGT
- ¤~~~~~~¤ Bleak Cave ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Dart
- G.Bar
- - Make sure you hang on to that Gold Bar. Again, you'll need it for a
- story event later.
- ¤~~~~~~¤ Dark Tower ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- 2000 Z HornHT Boss:
- B.Stn Turban (Artifact) Cloud
- Life 2000 Z
- Life2 DkKey (Unique, Temp)
- Herb Mirror (Unique)
- Cure
- Enemies: HP Def E ATP Act Exp Z
- Fungus | 80 | 1,67 D| 62 | 55 | 240 | 120 | Hush, 3.5 (30 \a)
- Shadow | 100 | 4,17 L| 30 | 180 | 120 | 60 | Curse, Sleep, Rub (ID)
- G.Slime | 120 | 2,5 T| 120 | 10 | 800 | 300 | Frost (60)
- Chopper | 100 | 1,25 P| 130 | 100 | 480 | 300 |
- - Hang on to an extra helmet and a shield (eg. ShellHT, MetalSH), so you
- can pass some better gear to Gobi later.
- [Boss]
- - 1400 HP, 1,0 Def, 120 ATP, 100 Act, 4800 xp, 1200 Z, 256 AP
- - Flame (40), Fry (40), and 3.5 (45 \a).
- - Will only use physicals if he runs out of AP.
- - Again, examine the pillar after the battle to obtain the key.
- ¤~~~~~~¤ Auria ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Herb Herb Boss:
- Dart Herb Knight (+ Archer)
- MetalSH F.Stn
- Herb LtKey (Unique, Temp) (nc)
- Herb GnPwder (Unique, Temp) (nc)
- B.Stn
- - Go talk to Ross's daughter in the vault, then Ross, then the daughter
- again. Once you have the Light Key, head to the docks.
- [Boss]
- - 450 HP, 1,67 Def. W:D, 114 ATP, 50 Act, 2800 xp, 2000 Z
- - 180 HP, 1,67 Def, W:D, 92 ATP, 40 Act, 560 xp, 180 Z (back)
- - The boss can use Fry (80).
- - After the battle, trade the Gold Bar with the maniro for the bomb.
- Use it in the cave north of Auria to access the Dark Dragon Ship.
- ¤~~~~~~¤ Dark Dragon Ship ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- V.Ptn (nc) Boss:
- Herb Acorn Squid
- Herb Acorn
- Enemies: HP Def E ATP Act Exp Z
- SpearMan | 150 | 2,0 D| 84 | 40 | 500 | 340 | (event)
- Archer | 180 |b1,67 D| 92 | 40 | 560 | 180 | (event)
- [Boss]
- - 752+248 HP, 1,43 Def, W:T, 154 ATP, 140 Act, 6000 xp, 4200 Z
- - In phase 1, the boss can use a body slam that does double damage. In
- phase 2, he always attacks all characters.
- - After cleaning up the ship, head out and warp to a town with storage.
- Deposit all your money and prepare some gear for Maniro.
- ¤~~~~~~¤ Auria ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- - Once prepared, return to Auria and talk to the captain to set sail
- for... something. Doesn't matter. Suffice to say, you never reach your
- destination.
- ¤~~~~~~¤ Dark Dragon Ship ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Boss: Octo
- - You'll fight a series of fixed encounters ending with the boss.
- [Boss]
- - 1576+224 HP, 2,0 Def, W:T, 160 ATP, 50 Act, 6000 xp, 1500 Z
- - This one also has a body slam, but can't hit all characters at once.
- ¤~~~~~~¤ Deserted Island ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- PC: Gobi Lv15
- Default (Gobi):
- Pole (Unique)
- BronzAR
- BronzHT
- - You'll lose all the money you were carrying and then find yourself in
- control of Maniro / Gobi, who has to go solo for a while.
- - Gobi's spells: Ebb, EbbX, Eco (Lv16), EcoX (Lv17). These can only be
- used underwater.
- - Gobi's field ability allows him to travel underwater. He can also set
- up his own shop in Prima and Tunlan, which allows you to obtain some rare
- and powerful items you won't find anywhere else.
- - Your next destination is Makka / Prima due west underwater. You can
- easily get there by getting a game over.
- - Battle theme 2
- ¤~~~~~~¤ Prima ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): TideHT (Unique)
- Shop:
- PoisonBW 4400 Z Pike 2750 Z
- ChainHT 2750 Z Javelin 4400 Z
- IronMask 4400 Z RustCW 7700 Z
- PlateAR 3740 Z IronCW 11 000 Z
- RangerVT 5500 Z DivingHT 4400 Z
- LightSH 4400 Z
- Club 3250 Z SuedeRB 6600 Z
- PowerSD 10 400 Z SpineCL 8800 Z
- Glove 3900 Z
- IcySH 5200 Z PoisonRP 3300 Z
- HornHT 6500 Z Tri-DR 4400 Z
- FaceMask 7800 Z Cane 6600 Z
- GoldHT 26 000 Z IronML 5500 Z
- Dart 3000 Z Worm 50 Z
- SteelBW 4000 Z Srdine 50 Z
- Sickle 6500 Z Worm2 100 Z
- EvilRP 20 000 Z Mackrl 100 Z
- NiceHT 600 Z Sole 250 Z
- Trout 500 Z
- B.Stn 22 Z Rod1 1000 Z
- F.Stn 22 Z Rod2 2000 Z
- C.Stn 44 Z
- - The TideHT can be found in the dresser on the second floor of the inn
- closest to the entrance. It has 0 DFP but grants immunity to instant
- death spells. Not really worth the trade-off.
- - There are quite a few shops here, as you can see. You can even rename
- your characters here.
- - PowerSD, EvilRP, RangerVT, SpineCL, 3x IcySH (Karn, Gobi, Ox),
- 3x HornHT (Karn, Gobi, Ox) = 79 800 Z.
- - Once you're done shopping (I'll talk about the flea market a little
- later), go talk to the guild master, then head south to dry land, and
- follow the path to Guntz. (If you try to go there without consulting
- the guild master first, you will be denied entrance.)
- ¤~~~~~~¤ Underwater ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z Prima Region
- CrawlerX | 80 | 1,11 D| 80 | 70 | 250 | 150 |
- CactusX | 70 | 1,0 T| 60 | 60 | 360 | 270 |
- Fishy | 65 | 1,67 T| 60 | 70 | 360 | 300 |
- DogFish | 140 | 0,83 T| 54 | 70 | 560 | 150 |
- CreonX | 120 | 0,83 T| 100 | 30 | 600 | 400 |
- North/East
- CactusX | 70 | 1,0 T| 60 | 60 | 360 | 270 |
- Tentacle | 60 | 1,25 T| 60 | 50 | 240 | 150 | Poison, Sleep
- Fishy | 65 | 1,67 T| 60 | 70 | 360 | 300 |
- DogFish | 140 | 0,83 T| 54 | 70 | 560 | 150 |
- CreonX | 120 | 0,83 T| 100 | 30 | 600 | 400 |
- - Gobi can only really handle the enemies by using EbbX (50 pod to all)
- and/or the FlameRP. Even so, forget about leveling him up. Just push
- through and get your party back. At least the enemies on land don't pose
- a threat.
- ¤~~~~~~¤ Guntz (Gant) ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item: Items (nc):
- Goods (Unique, Temp) HrGlas (Unique)
- L.Ptn
- A.Ptn
- Shop:
- HeroSP 6750 Z F.Stn 16 Z
- IronHR 3150 Z B.Stn 16 Z
- GiantHR 4050 Z C.Stn 32 Z
- SpineH 27 000 Z
- IronSL 2700 Z
- IronHT 6300 Z
- MetalAR 8100 Z
- - The Hourglass allows you to switch between day and night (infinite uses).
- - HeroSP + SpineHR = 33 750 Z
- - Ox could use a MetalAR, but I suggest you try and pick it up in the flea
- market. You'll save 3 grand.
- ¤~~~~~~¤ Prima ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items (nc):
- Gills
- 5000 / 5500 / 6000 Z
- - Return to the guild master with the Goods, and he'll present you with
- the Gills. Gobi will then ask him for some money.
- ¤~~~~~~¤ Deserted Island ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- - Now that you have the Gills, your entire party can travel underwater.
- - You can't warp to or from underwater.
- - Before taking care of the boss, you might want to go pick up the SharpBW
- from the Sea Volcano. It's the closest chest to the entrance. Then there's
- the PowerDR, but that one's on the second floor, and you'd have to fend
- off quite a few AmeblobX's to get to that one.
- ¤~~~~~~¤ Prima ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- PC: Ox Lv16 Special:
- Inventory upgrade (+15)
- Default (Ox):
- Club Boss:
- BronzAR Morteo
- SuedeSH
- [Boss]
- - 756+744 HP, 1,85 Def, W:FL, 180 ATP, 70 Act, 3200 xp, 3000 Z
- - All he has is his normal attack, with a high crit%.
- - You can use Nina's Zom1 or Zom2 on Undead (W:FL) enemies.
- - Ox will join the party after the battle. His field ability allows him
- to take out weakened walls and boulders, and he can also punch trees to
- make Pokemon fall off (or something). He's not strong enough to push heavy
- objects, though.
- × Apple, C.Nut
- - Ox also knows a couple of spells: Cura3, Heal
- - At this point, you will also receive the inventory upgrade, which boosts
- the number of slots from 48 to 63 (3x21).
- ¤~~~~~~¤ Agua ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- 3000 Z Life2
- Life SilverBR (Artifact)
- - The SilverBR lowers encounter rate when worn by the lead character,
- but the difference isn't huge. You can take maybe 5-10 more steps before
- triggering a battle. Give it to Karn to help with hunting.
- ¤~~~~~~¤ Bleak Cave ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- A.Ptn
- L.Ptn
- ¤~~~~~~¤ Krypt ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): B.Rang (Unique, Temp)
- - You can go ahead and store the Tablet and Fife at this point.
- ¤~~~~~~¤ Guntz ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Special: Shin
- - The old man in the hidden room will teach Karn a fusion ability. Being
- fused prevents Karn from using his native field abilities, while the other
- characters involved are completely unavailable. They'll still gain Exp and
- level up normally, though.
- - Shin fuses Karn with Bo and Gobi. In this form, he / they (?) can use
- Bo's field abilities with an improved hunting ability (shot is faster and
- covers 5 tiles). Oh, and his HP is tripled and the damage he deals is
- multiplied by 1,7. Karn also takes more physical damage when fused (+30-70%,
- depending on the form), but the HP boost more than makes up for it.
- ¤~~~~~~¤ Sea Volcano ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- SharpBW (Unique) 2000 Z
- 3000 Z PowerDR
- M.Drop Herb
- Enemies: HP Def E ATP Act Exp Z
- Tentacle | 60 | 1,25 T| 60 | 50 | 240 | 150 | Poison, Sleep
- CrawlerX | 80 | 1,11 D| 80 | 70 | 250 | 150 |
- DogFish | 140 | 0,83 T| 54 | 70 | 560 | 150 |
- AmeblobX | 400 | 2,5 T| 74 | 60 | 640 | 240 | Sleep, Poison, Cura (40),
- LStorm (95 \a)
- - (North of Prima)
- - Pick up the weapons if you didn't get them earlier.
- - The AmeblobX's can get rather dangerous what with their LStorm dealing
- 95 pod. It can hit your entire party if the lead character is targeted. Do
- your best to take them out without letting them act at their smallest size.
- - The Sharp Bow is the first of the two single-handed weapons Bo can use.
- ¤~~~~~~¤ Prima ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- - And now would be a good time to have a look at the Free / Flea Market,
- which is currently at Phase 1 (you only have to go through a few more
- dungeons to reach Phase 2).
- - Go to the largest building in Prima, the one with the empty counter.
- With Gobi in the lead, approach the counter from behind, press Confirm,
- and you're in action. You will then be approached by random fish dudes,
- who will offer to either buy or sell an item (or items). When you refuse
- an offer, there's a chance they'll give you a better offer. At best, this
- can happen twice per customer.
- - The starting price is always 60% of what it would cost in a regular
- store (although, as I've mentioned, very few of these items are available
- in stores). You can haggle it to as low as 35%, but this rarely happens.
- - When selling an item, the initial offer is always 50% of what it would
- sell for in a regular store. In other words, don't bother selling anything
- here. It's not a good idea.
- - It will take quite a while to get everything you need. In order to speed
- things up, go deposit all your items into the storage (or at least the ones
- that can be sold).
- - You can use the ThundrRP during battle to deal 80 pod to a single target.
- Again, the weapon is actually non-elemental.
- - The AngleAR is close to the best armor for Nina and Bleu. In addition
- to having great stats (76/3), it also reflects 50% the base damage of
- magic (note that enemy spells sometimes use different values from the
- base values). There are a couple of stronger and lighter ones, which you
- won't be picking up anytime soon, but I'd mostly stick to the AngelAR.
- Smoke 60 Z
- Cure2 1950 Z
- LightRP 48 Z
- HuntGL 2700 Z
- SilverDR 6000 Z
- ThundrRP 5400 Z
- AngleAR [sic] 18 000 Z (all Artifact, exc. Smoke)
- ¤~~~~~~¤ North Guntz Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- R.Slime | 66 | 1,67 T| 84 | 50 | 240 | 150 | Sleep, Poison, Rub
- M.Scorp | 65 | 0,5 P| 54 | 80 | 640 | 240 |
- Chimera | 180 | 1,25 A| 78 | 60 | 560 | 180 |
- ¤~~~~~~¤ West Fortress ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- GiantHR Herb Boss:
- EchoHT (Unique) Life Toad
- Herb MetalSH
- Enemies: HP Def E ATP Act Exp Z
- SpearMan | 150 | 2,0 D| 84 | 40 | 500 | 340 |
- Archer | 180 |b1,67 D| 92 | 40 | 560 | 180 |
- Sorcerer | 200 | 3,33FL| [40]| 50 | 600 | 200 | Blast (80), 3.5 (30 \a),
- Spark (20)
- - Travel west from Prima to reach this place.
- - The EchoHT is a good helm for Nina, but if she's using an AngleAR, you
- should pass up on it, since it reduces the amount of reflect damage down
- to 1/8. The helm alone would reflect 1/16 damage.
- - You'll fight the boss as soon as you go down the stairs at the other end.
- [Boss]
- - 1871+429 HP, 1,0 Def, W:D, 330 ATP, 80 Act, 6000 xp, 1500 Z
- - Hits pretty hard, but doesn't use anything special.
- ¤~~~~~~¤ Guntz ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): B.Rang (Unique)
- - Talk to the elder, and he'll fix your Boomerang for you (you know, the
- B.Rang you picked up in the Krypt?).
- - Now, head east to the Boomerang guy and show it to him.
- ¤~~~~~~¤ Cockatrice Forest ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): Egg
- Boss: GrimFowl
- - This is north from the fortress.
- [Boss]
- - 1250+750 HP, 2,0 Def, W:I, 170 ATP, 80 Act, 100 AP, 4200 xp, 4800 Z
- - Can use Flame (75, 6 AP). It's the only thing used in phase 2.
- - After getting the egg, slowly lead one of the birds out of the forest.
- If it's no longer with you when you get to the overworld, you have to go
- back and try again. Assuming one of them follows you out of the forest,
- you'll be able to enter the castle now.
- ¤~~~~~~¤ Nabal Fortress ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Items (nc): Boss:
- MagicRG (Unique) Life2 3× SlimeX
- Cure SkullRG (Unique)
- Clog (Artifact)
- Enemies: HP Def E ATP Act Exp Z
- Chopper | 100 | 1,25 P| 130 | 100 | 480 | 300 |
- M.Scorp | 65 | 0,5 P| 54 | 80 | 640 | 240 |
- SpearMan | 150 | 2,0 D| 84 | 40 | 500 | 340 |
- Archer | 180 |b1,67 D| 92 | 40 | 560 | 180 |
- - A very short dungeon. You'll fight the boss after breaking the wall.
- - Search under the pots for the first two nc-items.
- - The Skull Ring gives you +10 DFP, but it might also make you more
- vulnerable to Instant Death.
- [Boss]
- - 600 HP, 2,5 Def, W:F, 200 ATP, 90 Act (trio)
- - 1200 HP, 2,5 Def, W:F, 220 ATP, 90 Act, 5400 xp, 6000 Z
- - Once you take out the trio, they'll fuse into one giant slime.
- - Unfortunately, you'll be teleported back to Prima after the boss, so
- you'll have to walk all the way back to get the two chests and the Clog,
- which is hidden at the end of the pier.
- ¤~~~~~~¤ Prima ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): Statue (Unique, Temp)
- - Talk to the sleeping guy on the second floor of the guild, then check
- his bed to find the Statue, which allows you to enter the floating town
- near Arad.
- ¤~~~~~~¤ Wisdon ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Herb Party:
- ProSH (Artifact) Ryu Lv27
- Life2 Nina Lv31
- Life Bo Lv29
- OldSP Ox Lv22
- Life Gobi Lv26
- SilverBR (Artifact) Karn Lv26
- Herb
- RageHR (Unique)
- ChainML Bosses:
- Herb Wisp
- Herb Cloud
- ProSH Myst
- OldEgg (Unique, Temp) (nc)
- Enemies: HP Def E ATP Act Exp Z
- Chopper | 100 | 1,25 P| 130 | 100 | 480 | 300 |
- R.Slime | 66 | 1,67 T| 84 | 50 | 240 | 150 | Sleep, Poison, Rub
- M.Scorp | 65 | 0,5 P| 54 | 80 | 640 | 240 |
- - Go through the dungeon to find Bleu, who soon joins the party as the
- 8th and final party member.
- - You can use the RageHR in battle to deal 60 pod to a single target.
- [Boss]
- - 730 HP, 1,67 Def, W:L, 90 ATP, 50 Act, 1200 xp, 300 Z
- - The first two are ones you've already fought before.
- |
- [Boss]
- - 1400 HP, 1,0 Def, W:L, 120 ATP, 100 Act, 4800 xp, 1200 Z, 256 AP
- - Flame (40), Fry (40), 3.5 (45 \a).
- |
- [Boss]
- - 1100 HP, 1,0 Def, W:L, 80 ATP, 50 Act, 4000 xp, 3600 Z, 256 AP
- - F.Ball (40, 9 AP), LStorm (40 \a, 11 AP), Chill (40 \a, 12 AP)
- - Casts only Cura3 (100 HP, 15 AP) when below 25% HP.
- - Will only use physicals if he runs out of AP.
- - The Old Egg replaces the Statue.
- ¤~~~~~~¤ Sea Volcano ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: PC: Default (Bleu):
- SharpBW (Unique) 2000 Z Bleu Lv19 Stick (Unique)
- 3000 Z PowerDR Gown
- M.Drop Herb SuedeSH
- Enemies: HP Def E ATP Act Exp Z
- Tentacle | 60 | 1,25 T| 60 | 50 | 240 | 150 | Poison, Sleep
- CrawlerX | 80 | 1,11 D| 80 | 70 | 250 | 150 |
- DogFish | 140 | 0,83 T| 54 | 70 | 560 | 150 |
- AmeblobX | 400 | 2,5 T| 74 | 60 | 640 | 240 | Sleep, Poison, Cura (40),
- LStorm (95 \a)
- - Throw the egg into the lava. You'll then end up at Prima.
- - Bleu's initial spells: Exit, Flare, Spark, Cold, 3.5, Para, Bomb, Sap,
- Warp, Rub, Flame, Fry, Frost, 5.5, Boom.
- - Bleu has no field abilities.
- - Bleu levels up faster than other characters (except Nina) up to Lv41.
- ¤~~~~~~¤ Prima Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Boss: Pincher
- [Boss]
- - 380+620 HP, 0,5 Def, W:T, 190 ATP, 0 Act, 4800 xp, 4800 Z
- - Can use LStorm (95 \a). Might need to use some Meat.
- ¤~~~~~~¤ Prima ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- MystSF (Unique)
- Sphere (Unique)
- - Go talk to the guild master to obtain the MystSF and Sphere. The Sphere
- gives Gobi a new field ability that allows him to turn into giant fish.
- In this form, you can move more freely underwater. Head west underwater
- to reach Tunlan and Gust.
- - Having the Sphere also means that the flea market has reached Phase 2
- (although you have to leave and re-enter Prima before it actually takes
- effect).
- - You should definitely get two DarkDR's; one for Karn (his ultimate
- weapon), one for Ryu (it'll take quite a while before he finds anything
- stronger).
- - The Sleeper is Gobi's ultimate weapon.
- - I recommend getting three AgileHT's. You can find two more throughout
- the rest of the game.
- - Oh, and if you still don't have two AngleAR's, they're still there.
- - And, yeah, this is going to take a while. Maybe an hour or so. Better
- put up some Hololive or something in the background.
- G.Tiara 12 000 Z
- EvilRP 12 000 Z
- AgileHT 3300 Z (Artifact)
- Sleeper 2400 Z (Artifact)
- EvilDR 24 000 Z (Artifact)
- - Overworld theme 3
- ¤~~~~~~¤ Underwater ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z West
- DogFish | 140 | 0,83 T| 54 | 70 | 560 | 150 |
- CactusX | 70 | 1,0 T| 60 | 60 | 360 | 270 |
- CreonX | 120 | 0,83 T| 100 | 30 | 600 | 400 |
- Crab | 300 | 0,71 P| 180 | 30 | 1020 | 360 |
- AmeblobX | 400 | 2,5 T| 74 | 60 | 640 | 240 | Sleep, Poison, Cura (40),
- LStorm (95 \a)
- ¤~~~~~~¤ Tunlan ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Shop: Items:
- BoneCN 2412 Z Rod5 (Unique) (nc)
- Dress 900 Z Herb
- MystRB 5400 Z Melon
- GuruCT 18 000 Z
- Gauntlet 880 Z
- - If you didn't get the Angel Armors, buy some armor for your mages.
- - Gobi can set up his shop here too (makes no difference in the end).
- - You can't get any of the chests in the castle treasure room yet. Make
- sure you pick up Rod5, though. It's hidden under the crate near the bed
- (after falling from the left side).
- × Rod5 is the only rod that allows you to obtain the Dragon gear.
- ¤~~~~~~¤ Tantar Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Fish: Slab (Unique) (NW of Tantar)
- - In case you've never tried fishing before, simply equip the rod and
- a bait, and you're good to go.
- - The Slab doesn't actually have any real use. Skip it if you'd like.
- ¤~~~~~~¤ Romero Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Fish: DragonSD (Unique) (West of Romero)
- ¤~~~~~~¤ Arad Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Fish: DragonHT (Unique) (SW of Arad)
- ¤~~~~~~¤ Dragon Shrine ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Special: Item:
- IceDgn Mrbl2 (Unique)
- FirDgn
- BltDgn Boss:
- GldDgn Bain
- - This shrine is southwest of Cockatrice Forest.
- - Requirements: Shrine 1 complete + Dragon Sword
- [Boss]
- - 1800 HP, 0,33 Def, W:A, 100 ATP, 70 Act, 1020 xp, 360 Z
- - Solo with Ryu.
- - Four new dragons: Ice (190, I), Fire (210, L), Bolt (225, T), Gold
- (250, L, undead only). These and the subsequent dragon transformations
- hit all enemies at once.
- ¤~~~~~~¤ Gust Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z South
- Chimera | 180 | 1,25 A| 78 | 60 | 560 | 180 |
- M.Scorp | 65 | 0,5 P| 54 | 80 | 640 | 240 |
- Zombie | 25 | 2,0 FL| 42 | 20 | 70 | 36 | Zombie
- Warlock | 250 | 1,0 FL| 80 | 40 | 960 | 360 | LStorm (95 \a), Curse, Rub
- North
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- LancerX | 300 | 1,11 D| 100 | 70 | 500 | 340 |
- Warlock | 250 | 1,0 FL| 80 | 40 | 960 | 360 | LStorm (95 \a), Curse, Rub
- Crab | 300 | 0,71 P| 180 | 30 | 1020 | 360 |
- ¤~~~~~~¤ Gust ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Shop:
- WingSD 10 000 Z Item (nc):
- WingRP 7000 Z Sash (Artifact)
- MoonBW 8000 Z
- OldSP 6000 Z Special:
- GaiaMask 8000 Z Debo
- FlameSH a 12 000 Z
- WorldML 22 000 Z
- - Get WorldML's for Ox, Ryuu (if he's not using the LifeAR), and Bo (if
- he's not fused). Flame Shield a's for Ryuu and Ox. Karn should take the
- FlameSH b. You'll want Fire resistance because of Blaze, who you'll be
- running into in a few dungeons.
- - Try not to mix up the two Flame Shields (same name, different stats).
- There's the one you picked up at Agua (the stronger one), and then there's
- the one you can buy here.
- - Fall through a hole in one of the houses to obtain Karn's second fusion
- spell, Debo, which fuses Karn with Gobi and Ox (triple HP, double damage).
- This form can only be used underwater.
- ¤~~~~~~¤ Gust Valley ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Bosses:
- Herb Rod4 (Unique) 3× K.Roach
- Cure2 (Artifact) Herb RugaX 1
- L.Ptn
- Enemies: HP Def E ATP Act Exp Z First Area
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- LancerX | 300 | 1,11 D| 100 | 70 | 500 | 340 |
- Mimic | 300 | 0,71 P| 140 | 100 | 800 |3000 | Sleep, Dispel, Curse
- Blaze | 400 | 0,5 I| 100 | 50 | 860 | 360 | F.Ball (90), Flame(45 \a),
- Curse
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- Peril | 250 | 1,25 I| 80 | 30 | 720 | 140 | Flame (45 \a), Curse
- Warlock | 250 | 1,0 FL| 80 | 40 | 960 | 360 | LStorm (95 \a), Curse, Rub
- D.Knight | 180 | 0,56 L| 148 | 40 | 780 | 300 | Shield, Ag-Up, Curse
- Roach | 180 | 1,0 D| 78 | 100 | 460 | 200 | (temp)
- Rogue |2000 | 2,94 P| 100 | 40 | 2520 |1200 | Attack all [event]
- - Most of the little rooms are guarded by Rogues (7 in total).
- - As soon as you go to the second floor, you'll get shrunk, but it won't
- last long. You'll fight the first boss, and that's it.
- [Boss]
- - 700+2100 HP, 5,0 Def, W:D, 100 ATP, 200 Act, 460 xp, 200 Z
- - The two chests in the mouse hole hold the Mouse Cura (left one) and an
- herb (right one). The M.Cura will be used immediately, so if you don't
- get the herb first, you're going to miss it (tragic).
- [Boss]
- - 1400 HP, 0,83 Def, W:D, 170 ATP, 50 Act, 3200 xp, 2400 Z
- - Bleu will leave the party for a while after fighting RugaX.
- ¤~~~~~~¤ Gust ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): G.Fly (Unique, Temp)
- - Enter the cave on the west side and beat up the G.Fly.
- - 876+124 HP, 0,69 Def, W:A, 170 ATP, 200 Act, 5600 xp, 6400 Z
- ¤~~~~~~¤ Frog Cave ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): Oil (Unique, Temp)
- - This place is east from Tunlan.
- - Trade the Gold Fly for the Frog Oil.
- ¤~~~~~~¤ Gust ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Bosses:
- FlowerX Item (nc):
- RugaX 2 Maestro (Unique)
- HornToad
- - Take the Oil to Bleu. After that, you can go beat up the flower in
- the valley.
- [Boss: FlowerX]
- - 2538+ 362 HP, 1,0 Def, W:D, 250 ATP, 40 Act, 3200 xp, 3000 Z
- - It can poison you and... that's it.
- - Go check back with Bleu, and you'll have to beat up RugaX again.
- Afterwards, Bleu will rejoin the party, and the bridge in the valley
- will be fixed. As you try to cross it, however, you will be attacked
- by Cort.
- - Check the bed in one of the houses to find the Maestro Flute.
- [Boss: RugaX 2]
- - 1100 HP, 0,71 Def, W:D, 180 ATP, 60 Act, 3200 xp, 2400 Z
- [Boss: HornToad]
- - 2500+1500 HP, 0,67 Def, W:D, 194 ATP, 70 Act, 6800 xp, 7000 Z
- - In phase 2, it can attack all characters at 0,8x damage.
- ¤~~~~~~¤ Gramor Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- Zombie | 25 | 2,0 FL| 42 | 20 | 70 | 36 | Zombie
- Warlock | 250 | 1,0 FL| 80 | 40 | 960 | 360 | LStorm (95 \a), Curse, Rub
- D.Knight | 180 | 0,56 L| 148 | 40 | 780 | 300 | Shield, Ag-Up, Curse
- Zoom | 300 | 1,67 F| 80 | 60 | 800 | 200 | Blast(110),Chill(60\a),Rub
- Blaze | 400 | 0,5 I| 100 | 50 | 860 | 360 | F.Ball (90), Flame(45 \a),
- Curse
- ¤~~~~~~¤ Gramor ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): Cowl (Unique)
- - Talk to the mole next to Mogu's bed to obtain the Cowl.
- ¤~~~~~~¤ Cave to Spring ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- D.Flea | 200 | 1,67 D| 100 | 110 | 280 | 90 | Hush, Rub (ID)
- M.Flea | 100 | 0,25 P| 120 | 50 | 1680 | 400 |
- Nautulis | 200 | 1,25 F| 128 | 60 | 700 | 300 |
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- ¤~~~~~~¤ Spring Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- Warlock | 250 | 1,0 FL| 80 | 40 | 960 | 360 | LStorm (95 \a), Curse, Rub
- D.Knight | 180 | 0,56 L| 148 | 40 | 780 | 300 | Shield, Ag-Up, Curse
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- WraithX | 320 | 1,43FL| 94 | 40 | 480 | 240 | Idle, Ag-Up, Zombie
- Zoom | 300 | 1,67 F| 80 | 60 | 800 | 200 | Blast(110),Chill(60\a),Rub
- Flower | 700 | 0,83 D| 140 | 80 | 1800 | 600 | Hush, Sleep, Cura2 (40)
- ¤~~~~~~¤ Spring ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Shop: Items (nc):
- PowerDR 5500 Z Sash (Artifact)
- QuartzAR 10 000 Z Herb
- - The QuartzAR is the strongest body armor Karn can wear. Hey, at least
- it gives you Thunder and Light resistance (with a non-elemental shield).
- ¤~~~~~~¤ Tunlan ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Melon M.Drop
- Melon Bolster (Unique)
- - We have some time specific events to take care of here (you still have
- your Hourglass, don't you?).
- - Talk to the old woman in green (day / night).
- - Talk to the princess (day).
- - Spy on the princess through the plants while she's taking her evening
- swim (night).
- - And, finally, open the door to the treasure room (check both sides of
- the door).
- ¤~~~~~~¤ Gramor ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- - Be warned: once inside Mogu's Dream, you won't be able to leave until
- you're finished.
- ¤~~~~~~¤ Mogu's Dream Overworld ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- Chimera | 180 | 1,25 A| 78 | 60 | 560 | 180 |
- D.Knight | 180 | 0,56 L| 148 | 40 | 780 | 300 | Shield, Ag-Up, Curse
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- WraithX | 320 | 1,43FL| 94 | 40 | 480 | 240 | Idle, Ag-Up, Zombie
- ¤~~~~~~¤ North Tower ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- - All you need to do is go talk to the little kid hanging out by the
- staircase (you can try to fight him, but you can't beat him yet). This
- can be rather difficult, however, thanks to the invisible walls. If you
- go counter-clockwise at the beginning, it will likely be much easier.
- - Head back to the village and talk to the mole (Anne) waiting for you
- outside. In town, talk to the other mole in the house where Anne is.
- - You should now be able to reach the Poison Field.
- ¤~~~~~~¤ Poison Field ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: PC: Default:
- LightSH Mogu Lv22 DigCW (Unique)
- Life BronzAR
- Headgear (Artifact)
- Enemies: HP Def E ATP Act Exp Z
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- WraithX | 320 | 1,43FL| 94 | 40 | 480 | 240 | Idle, Ag-Up, Zombie
- Wraith | 220 | 1,25FL| 118 | 60 | 600 | 300 |
- Zoom | 300 | 1,67 F| 80 | 60 | 800 | 200 | Blast(110),Chill(60\a),Rub
- WarHogX | 280 | 1,0 I| 140 | 60 | 1360 | 480 | F.Ball(90\a),Shield,Dispel
- - Mogu will join the party after passing through the field. If you don't
- really have any good gear for him, that's fine. He starts off with less
- than 100 HP, so you shouldn't bother using him yet anyway.
- - Most of Mogu's weapons are two-handed.
- - Mogu's field ability is digging.
- ¤~~~~~~¤ North Tower ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Boss: Mothro
- Enemies: HP Def E ATP Act Exp Z
- Chopper | 100 | 1,25 P| 130 | 100 | 480 | 300 |
- Warlock | 250 | 1,0 FL| 80 | 40 | 960 | 360 | LStorm (95 \a), Curse, Rub
- D.Knight | 180 | 0,56 L| 148 | 40 | 780 | 300 | Shield, Ag-Up, Curse
- Zoom | 300 | 1,67 F| 80 | 60 | 800 | 200 | Blast(110),Chill(60\a),Rub
- Blaze | 400 | 0,5 I| 100 | 50 | 860 | 360 | F.Ball (90), Flame(45 \a),
- Curse
- - You'll have to make it all the way to the top this time (four floors).
- The dream will end after defeating the boss.
- [Boss]
- - 3500 HP, 0,83 Def, W:A, [210 ATP], 90 Act, 6000 xp, 8000 Z, 25% Evade
- - Only uses Poison (20 AP), Para (10 AP), and Rub (20 AP).
- - The boss is supposed to start using physicals after running out of AP,
- but the AP underflows, so that never happens.
- ¤~~~~~~¤ Gramor Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Dig: Root (Unique, Temp)
- - Have Mogu dig in front of one of the strange plants near Gramor to
- obtain the Root. You'll need this for a story event later. You can't
- even get rid of it.
- ¤~~~~~~¤ Underground Chamber ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Clog (Artifact) A.Ptn
- L.Ptn V.Ptn
- - This "dig mark" is east of where the Stone Robot originally was.
- ¤~~~~~~¤ Underground Chamber ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Special: Doof
- - This one is north of Nanai.
- - Here, you will receive Karn's third fusion spell, Doof, which fuses
- Karn with Bo and Ox (triple HP, 2,5x dmg). In this form, you can push
- large, heavy objects (such as the ones found in Gust and Bleak).
- ¤~~~~~~¤ Gust ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): EarthRB (Unique)
- - The EarthRB blocks seemingly all magical damage, while healing the
- character slightly whenever hit by a spell. I'd actually recommend
- against using it.
- ¤~~~~~~¤ Bleak ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): ClearCL (Unique)
- Special: Puka
- - The ClearCL is the strongest armor Nina and Bleu can wear with 100 DFP
- and 0 WGT. Although these stats are impressive, the AngleAR is still
- a good choice because of the reflect auto-ability.
- - Karn's final union spell, Puka, fuses him with Bo, Gobi and Ox. In
- this form, he gets 4x HP, does 2,5x damage and has a chance of doing a
- special rolling attack that does double dmg (and can still do criticals).
- On the field, he can open the sealed doors with dragon symbols on them.
- - Note that you can walk through the wall next to the old man's bed.
- This will take you outside the house, whereas taking the stairs takes
- you to the world map.
- - If you use Puka, you'll have to choose between Mogu and Bleu as your
- fourth party member. Until Mogu gets his HP up (say, above 200), you
- should go with Bleu.
- ¤~~~~~~¤ Tunlan ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): LoveHT (Artifact)
- - Talk to the woman with red hair as Puka, then check between the plants.
- ¤~~~~~~¤ Sealed Chamber ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item: DarkBR (Unique)
- - This one's near Auria. Act & Fate +20 (Karn only).
- ¤~~~~~~¤ Sealed Chamber ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item: LoveBR (Unique)
- - This one is southwest of Gust.
- - The Love Bracelet regenerates 1 HP per step on the field. Only female
- characters can equip it, however.
- ¤~~~~~~¤ Spyre ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Cure2 (Artifact) FlameAR (Unique)
- Shell S.Ptn (nc)
- A.Ptn Cure2 (nc)
- WorldAR
- Enemies: HP Def E ATP Act Exp Z A1, A3
- D.Flea | 200 | 1,67 D| 100 | 110 | 280 | 90 | Hush, Rub (ID)
- WraithX | 320 | 1,43FL| 94 | 40 | 480 | 240 | Idle, Ag-Up, Zombie
- Wraith | 220 | 1,25FL| 118 | 60 | 600 | 300 |
- Golem |3000 | 1,43 F| 160 | 20 | 1290 | 540 |
- BlazeX |2400 | 1,25 L| 120 | 70 | 840 | 200 | Nova (50 \a), BoltX (400),
- A2 9.5 (80 \a)
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- WraithX | 320 | 1,43FL| 94 | 40 | 480 | 240 | Idle, Ag-Up, Zombie
- Warlock | 250 | 1,0 FL| 80 | 40 | 960 | 360 | LStorm (95 \a), Curse, Rub
- D.Knight | 180 | 0,56 L| 148 | 40 | 780 | 300 | Shield, Ag-Up, Curse
- Zoom | 300 | 1,67 F| 80 | 60 | 800 | 200 | Blast(110),Chill(60\a),Rub
- Flower | 700 | 0,83 D| 140 | 80 | 1800 | 600 | Hush, Sleep, Cura2 (40)
- 1F
- Slime | 12 | 8,33 T| 2 | 1 | 1 | 3 |
- Flea | 15 | 6,25 D| 4 | 10 | 3 | 4 |
- SandClod | 100 | 5,0 D| 90 | 40 | 340 | 120 |
- 2F
- Blurb | 50 | 7,14 T| 46 | 20 | 40 | 20 |
- Zard | 35 | 2,5 D| 54 | 20 | 60 | 45 |
- Zombie | 25 | 2,0 FL| 42 | 20 | 70 | 36 | Zombie
- Ameblob | 75 | 2,5 T| 48 | 50 | 60 | 45 | Cura (10), Flare (20)
- 3F
- SandClod | 100 | 5,0 D| 90 | 40 | 340 | 120 |
- Prickle | 90 | 2,5 D| 64 | 10 | 120 | 100 |
- Cactus | 54 | 1,67 D| 90 | 40 | 130 | 50 | Bomb (35), Fort
- Scorp | 70 | 2,0 P| 70 | 30 | 120 | 60 |
- 4F
- Warlock | 250 | 1,0 FL| 80 | 40 | 960 | 360 | LStorm (95 \a), Curse, Rub
- D.Knight | 180 | 0,56 L| 148 | 40 | 780 | 300 | Shield, Ag-Up, Curse
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- WraithX | 320 | 1,43FL| 94 | 40 | 480 | 240 | Idle, Ag-Up, Zombie
- Zoom | 300 | 1,67 F| 80 | 60 | 800 | 200 | Blast(110),Chill(60\a),Rub
- Flower | 700 | 0,83 D| 140 | 80 | 1800 | 600 | Hush, Sleep, Cura2 (40)
- 5F
- D.Flea | 200 | 1,67 D| 100 | 110 | 280 | 90 | Hush, Rub (ID)
- Phoenix | 240 | 1,67 I| 120 | 60 | 720 | 360 |
- 6F
- D.Flea | 200 | 1,67 D| 100 | 110 | 280 | 90 | Hush, Rub (ID)
- M.Flea | 100 | 0,25 P| 120 | 50 | 1680 | 400 |
- WraithX | 320 | 1,43FL| 94 | 40 | 480 | 240 | Idle, Ag-Up, Zombie
- Wraith | 220 | 1,25FL| 118 | 60 | 600 | 300 |
- - The next dungeon is near Spring, south of Gramor.
- - You can run into some pretty tough enemies in the first area (Golem,
- BlazeX), but, sadly, they don't give you exceptional amounts of Xp or
- anything. BlazeX in particular is quite dangerous thanks to its spells.
- You'll start running into these two again at the end of the next dungeon
- as well.
- - The Flame Armor is Mogu's strongest armor (outside of the EarthRB).
- - The hidden items are behind two of the pillars near the other staircase
- on the bottom level.
- - Once you're inside the actual tower, you'll find that each floor is a
- large, open area with nothing there other than the two staircases. Below
- you can see where the ascending staircases are.
- 1F (grass) | NE
- 2F (rain) | SW
- 3F (desert) | SE
- 4F (snow) | NE
- 5F (sky) | SW
- 6F (space) | North
- - If you want to leave, there are some openings on the second and fourth
- floors that you can jump off of.
- - As you try to pick up the key on the 6th floor, you'll be dragged into
- Mote's dream.
- ¤~~~~~~¤ Mote's Tower ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Cure Smoke Boss:
- JadeBW (Unique) CursedHT (Unique) Mote 1 & 2
- L.Ptn FaceMask
- Trident (Unique)
- Enemies: HP Def E ATP Act Exp Z
- D.Flea | 200 | 1,67 D| 100 | 110 | 280 | 90 | Hush, Rub (ID)
- M.Flea | 100 | 0,25 P| 120 | 50 | 1680 | 400 |
- Nautulis | 200 | 1,25 F| 128 | 60 | 700 | 300 |
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- Rotating Area
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- Peril | 250 | 1,25 I| 80 | 30 | 720 | 140 | Flame (45 \a), Curse
- Warlock | 250 | 1,0 FL| 80 | 40 | 960 | 360 | LStorm (95 \a), Curse, Rub
- D.Knight | 180 | 0,56 L| 148 | 40 | 780 | 300 | Shield, Ag-Up, Curse
- Blaze | 400 | 0,5 I| 100 | 50 | 860 | 360 | F.Ball (90), Flame(45 \a),
- Curse
- D.Flea | 200 | 1,67 D| 100 | 110 | 280 | 90 | Hush, Rub (ID)
- WraithX | 320 | 1,43FL| 94 | 40 | 480 | 240 | Idle, Ag-Up, Zombie
- Wraith | 220 | 1,25FL| 118 | 60 | 600 | 300 |
- Golem |3000 | 1,43 F| 160 | 20 | 1290 | 540 |
- BlazeX |2400 | 1,25 L| 120 | 70 | 840 | 200 | Nova (50 \a), BoltX (400),
- 9.5 (80 \a)
- - You'll start off in a town where you have access to basic town services
- (no storage).
- - You can use the Trident in battle to deal 95 pod to all enemies.
- - The pot by the healing springs is actually a save point.
- - In the next area, you'll be walking on a narrow path with some panels
- that rotate the camera when you step on them. You can easily tell which
- way you were coming from, since you'll still be facing in the same
- direction after the rotation. However, there are many split paths, so
- you'll still likely end up struggling. There are no items in this area.
- × Here's where you need to go in each intersection (from the character's
- point of view): straight, left, straight, left, straight, left.
- - There's a hidden hole on the ground near the damaging yellow tiles
- in one of the rooms. You'll have to find it in order to proceed (simply
- stepping on it is enough).
- - And, finally, there's a room with five staircases leading up, but only
- one of them is real. Take the one on the bottom-right to reach the boss.
- - The remaining dungeons are nowhere near as hard, in case you're wondering.
- [Boss]
- - 1: 1500 HP, 1,25 / 0,31 Def, W:D, 210 ATP, 100 Act
- - 2: 5628+3372 HP, 1,25 / 0,31 Def, W:D, 210 ATP, 200 Act, 5400 xp, 6000 Z
- - Char (90 \a), FireX (150). 2: Magic only in phase 2.
- - Physical attacks decrease his blurriness, whereas magical attacks
- increase it. Magic does very limited damage initially. If you attack
- him enough physically to the point where he's no longer blurred, his
- defense will increase, but at the same time, magic will start doing
- normal damage (at least for one attack, that is).
- ¤~~~~~~¤ Spyre ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): SkyKey (Unique, Temp)
- - Grab the key and use it on the pedestal.
- ¤~~~~~~¤ Spring ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Fish: DragonAR (Unique)
- - Go fishing in the duck pond to receive the Dragon Armor. You need to
- use Rod5, in case you forgot.
- - With the weather back to normal, you can now travel through the cave
- behind the waterfall.
- ¤~~~~~~¤ Spring Cave ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- Zombie | 25 | 2,0 FL| 42 | 20 | 70 | 36 | Zombie
- Warlock | 250 | 1,0 FL| 80 | 40 | 960 | 360 | LStorm (95 \a), Curse, Rub
- Peril | 250 | 1,25 I| 80 | 30 | 720 | 140 | Flame (45 \a), Curse
- Crab | 300 | 0,71 P| 180 | 30 | 1020 | 360 |
- Blaze | 400 | 0,5 I| 100 | 50 | 860 | 360 | F.Ball (90), Flame(45 \a),
- Curse
- ¤~~~~~~¤ Carmen ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc):
- RubyBR (Unique)
- W.Ant
- - Time has stopped in the village, so you can't talk to any of the NPCs
- (except for one).
- ¤~~~~~~¤ Carmen Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): Fruit (Unique, Temp)
- Enemies: HP Def E ATP Act Exp Z
- D.Flea | 200 | 1,67 D| 100 | 110 | 280 | 90 | Hush, Rub (ID)
- Nautulis | 200 | 1,25 F| 128 | 60 | 700 | 300 |
- Phoenix | 240 | 1,67 I| 120 | 60 | 720 | 360 |
- DogFishX | 300 | 0,83 A| 120 | 80 | 560 | 180 |
- Flower | 700 | 0,83 D| 140 | 80 | 1800 | 600 | Hush, Sleep, Cura2 (40)
- - South of Carmen, you'll find a suspicious, large tree. Have Ox knock
- it gently to receive the Fruit.
- ¤~~~~~~¤ Sealed Chamber ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item: WindBR (Unique)
- - Another dragon door east from Carmen.
- ¤~~~~~~¤ Underground Chamber ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item: HeroBW (Unique)
- - Head a little northwest from the sealed door to find a dig mark.
- - The HeroBW is Bo's ultimate weapon (220 ATP, 8 WGT), more or less.
- ¤~~~~~~¤ Tock ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Party:
- Life GuardSH (Unique) Ryu Lv34
- EvilCN (Unique) Life2 Nina Lv46
- IcyAR (Unique) AgileHT (Artifact) Karn Lv33
- Cure WolfSkin (Unique) Bo Lv35
- G.Tiara MystSD (Unique) Bleu Lv41
- Ox Lv34
- Boss: Cerl Gobi Lv34
- Mogu Lv29
- Enemies: HP Def E ATP Act Exp Z 1-2F
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- WraithX | 320 | 1,43FL| 94 | 40 | 480 | 240 | Idle, Ag-Up, Zombie
- Wraith | 220 | 1,25FL| 118 | 60 | 600 | 300 |
- FireHead | 240 | 0,5 I| 134 | 100 | 1400 |1000 | FireX (70), FortX
- 3-4F
- D.Rider | 44 | 3,33FL| 64 | 35 | 50 | 30 | Cura4, Dispel, Hush
- DogFishX | 300 | 0,83 A| 120 | 80 | 560 | 180 |
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- Widow | 300 | 1,0 D| 164 | 50 | 1400 | 450 | Sleep, Curse
- FireHead | 240 | 0,5 I| 134 | 100 | 1400 |1000 | FireX (70), FortX
- - The EvilCN restores Bleu's AP by 3 whenever she attacks.
- - The Icy Armor is pretty much the best armor for Ox. The WorldAR may
- be 1 point lighter, but this one also give him some elemental resistance.
- You might want to hang on to Ox's old WorldML, so Mogu can use it for
- Thunder resistance (provided he has a non-elemental shield). Without
- it, he'll get killed by a single BoltX, although it's nothing a quick
- reviving spell or item can't fix, so it's really not a big deal. You
- can encounter BlazeX's again in the first half of the final dungeon,
- but no other (normal) enemy uses it.
- - After the event at the top of the tower, you'll find yourself on
- the world map, separated from the rest of your party. You'll have to
- make it back to Carmen with Ryu alone (getting hit with a death spell
- does the job).
- - Return to the tower.
- [Boss]
- - 2625 HP, 0,77 Def, W:D, 224 ATP, 100 Act
- - Uses Para and FortX and can attack all characters.
- - The battle ends before you get the chance to finish her off.
- - You'll be separated from your party again except this time Nina's
- with you as well, so you can just use Warp if you want.
- - The MystSD is on the top floor of the tower, so you'll have to make
- one more trip there if you want it.
- ¤~~~~~~¤ Carmen ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- - Go see Elan in one of the houses, then return to the fortress southeast.
- - Oh, and, you'll soon enter the third and final phase of the flea market.
- If there's any Phase 2 items that you still want (AgileHT, DarkDR, Sleeper),
- better get them now.
- ¤~~~~~~¤ Cerl's Castle ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item: TmKey (Unique, Temp)
- - Assuming you have the Fruit, you should be able to proceed. Nina will
- go MIA for a while.
- ¤~~~~~~¤ Tunlan ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- - Hit the palm trees on the island to get a coconut.
- - Go talk to Nina in one of the apartments.
- - Now, go pick up some fishing gear, and explore the area south of where
- Cerl's castle used to be.
- ¤~~~~~~¤ Scande Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Fish: P.Fish
- - You'll eventually find a ruined bridge that used to allow people to
- cross the poison lake. Either that, or it was just built that way. Either
- way, whip out your rod and get the fish.
- - And that's the last of the four items needed to cure Nina's amnesia.
- In case you haven't been paying attention, here's a recap:
- 1. W.Ant
- × Hunting white deer. You could also find four of them in fixed
- locations (Forest Fortress, Auria, Bleak, Carmen)
- 2. C.Nut
- × Punch palm trees
- 3. Root
- × Dig in front of the strange plant near Gramor.
- 4. P.Fish
- ¤~~~~~~¤ Carmen ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Shop:
- FlameSD 20 000 Z
- LoyalRP 25 000 Z Items (nc):
- Tri-BW 12 000 Z Tonic (Unique, Temp)
- IcyCW 15 000 Z Pass (Unique)
- WorldAR 12 000 Z
- LightCL 30 000 Z
- MystSH 20 000 Z
- PowerHT 20 000 Z
- - The LoyalRP restores Nina's AP by 3 whenever she attacks. It's not
- much. You're better off using items.
- - You can use the IcyCW in battle to deal 60 pod to a single target.
- - The PowerHT increases the damage you receive from certain attacks.
- Not recommended.
- - Go pick up the Tonic from the medicine man.
- - When you leave the building, you'll see a suspicious character hanging
- out by the trees and that water thing. Talk to him and examine the area
- where he was standing to find the Pass.
- ¤~~~~~~¤ Tunlan ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- - Nina will rejoin the party. She now has a new field ability that allows
- her to turn into a bird. Shockingly, in this form, you can fly around and
- reach a few new places (not too many left).
- - At this point, the flea market / free market has reached Phase 3. I'll
- get back to that later.
- ¤~~~~~~¤ Pagoda Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): Tri-Rang (Unique)
- Enemies: HP Def E ATP Act Exp Z
- Slime | 12 | 8,33 T| 2 | 1 | 1 | 3 |
- M.Slime | 2000 | 1,0 FL| 220 | 255 | 9999 | 9999 |
- - North of Agua is a little island with some weird structures you can't
- enter. Search the area behind them to find the Tri-Rang.
- - This island is also home to the M.Slime, who's worth pretty good xp
- and Zenny. They're a bit uncommon, though, and I'd say you're better
- off leveling up in the Scande Region.
- × The M.Slime starts off with 510 ATP, but this gets readjusted to
- 220 right away. It's still the highest figure among normal enemies.
- ¤~~~~~~¤ Gust Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Fish: DragonSH (Unique)
- - West of Gust is the last well you'll find.
- ¤~~~~~~¤ Underground Chamber ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- V.Ptn
- S.Ptn
- Sash (Artifact)
- - Northeast of Romero is an island with a dig mark.
- ¤~~~~~~¤ Underground Chamber ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- S.Ptn AgileHT (Artifact)
- V.Ptn LoveHT (Artifact)
- L.Ptn StarSH (Unique)
- Life2 MystCW (Unique)
- - One last dig mark southeast of Scande.
- - The Star Shield is the second strongest shield in the game (70\2).
- It's also Light-elemental and, additionally, provides some resistance
- to Instant Death.
- - The MystCW (120 ATP, 1 WGT) is not only Mogu's ultimate weapon, but
- also one-handed. The Dark-elemental RustCW can outperform it, but you'd
- lose some DFP as a trade-off.
- ¤~~~~~~¤ Dragon Shrine ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item: Melon
- Special: Rudra
- Boss: Avian
- - North of Gust, you'll find the third dragon shrine.
- - Prerequisites: Shrines 1 & 2 complete, Dragon Sword & Dragon Armor.
- [Boss]
- - 3000 HP, 0,2 Def, W:L, 270 ATP, 250 Act, 1400 xp, 1600 Z
- - Solo with Ryuu.
- - Okay, this guy's actually pretty tough. Bring plenty of good heals.
- - Rudra, aka Kaiser, deals 320 pod (T).
- ¤~~~~~~¤ Cleansing Water Cave ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Special: Agni
- - Once you've completed the three shrines and found all the Dragon gear,
- you can pick up Agni in the hidden area at the bottom of the cave. This
- transformation sets Ryuu's max HP to 999 and allows him to deal 999 pod
- to all enemies every round, although other characters are removed during
- the transformation. It can only be used if all other characters are alive
- and available (ie. not fused).
- ¤~~~~~~¤ Prima / Tunlan ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- - As I already mentioned, the flea market has now reached the final phase.
- - Tuna fully heals the HP of a single character along with curing any
- status ailments (can't be stacked).
- - The MaskSH (65/8) is the strongest shield for most characters (everyone
- except Ryu and whoever is using the Star Shield). It's non-elemental and
- also has the reflect ability, just like the AngleAR, but unfortunately
- this one has a limited activation rate. Even so, it's still one of the
- best shields in the game. It's also pretty easy to get (about as common
- as the G.Tiara).
- - The EvilRB is for Nina and Bleu (90/1). A good choice, since it halves
- damage from the common elements (Fire, Ice, Thunder), but I'd stick to
- the Angel Armors.
- - The DwarfBW (150/1) is Bo's second strongest weapon, but it's preferable
- over the strongest one, since it's one-handed and Dark-elemental.
- - The PowerRP (82/0) is Nina's ultimate weapon, but, again, the Dark-
- elemental EvilRP (55/7) is preferable.
- - The GlowCN (100/8) is Bleu's ultimate weapon.
- - The Mallet (255/1) is Ox's ultimate weapon (Light/Dark-elemental).
- Tuna 1200 Z
- EvilRB 5994 Z
- MaskSH 12 000 Z
- PowerRP 18 000 Z
- DwarfBW 12 000 Z
- GlowCN 36 000 Z
- Mallet 18 000 Z
- ¤~~~~~~¤ Scande Region ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Enemies: HP Def E ATP Act Exp Z
- D.Flea | 200 | 1,67 D| 100 | 110 | 280 | 90 | Hush, Rub (ID)
- M.Flea | 100 | 0,25 P| 120 | 50 | 1680 | 400 |
- DogFishX | 300 | 0,83 A| 120 | 80 | 560 | 180 |
- WarHogX | 280 | 1,0 I| 140 | 60 | 1360 | 480 | F.Ball(90\a),Shield,Dispel
- FireHead | 240 | 0,5 I| 134 | 100 | 1400 |1000 | FireX (70), FortX
- - This is the best place to level up, not that there's any particular
- need to do so.
- ¤~~~~~~¤ Scande ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): Herb
- - To enter the imperial capital, you need the Pass from Carmen.
- - Examine the control panel for the elevator.
- ¤~~~~~~¤ Spring ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): B.Part (Unique, Temp)
- - Talk to the man lying in the bed in one of the houses to receive the
- Broken Part.
- ¤~~~~~~¤ Guntz ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): Part (Unique, Temp)
- - Talk to the NPCs on the second floor of the elder's house.
- ¤~~~~~~¤ Scande ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- - Ride the elevator up to find a man blocking your path. Talk to him,
- then head out to Tunlan. Once you get the item there, he'll be gone.
- ¤~~~~~~¤ Tunlan ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Item (nc): D.Hrt (Unique)
- - Talk to the NPC in the first regular apartment to obtain the D.Hrt.
- ¤~~~~~~¤ Zog's Palace ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- Mrbl1 PowerHT Boss:
- IcyCN (Unique) Cure Zog
- Glove
- Enemies: HP Def E ATP Act Exp Z
- BowManX | 110 |b2,5 D| 30 | 80 | 280 | 90 |
- LancerX | 300 | 1,11 D| 100 | 70 | 500 | 340 |
- Soldier | 600 | 1,0 FL| 160 | 120 | 1320 | 720 |
- Entity | 700 | 0,66 L| 120 | 85 | 1680 | 800 | IceX (250), Shield, Ag-Up
- Claw |2500 | 0,7 I| 168 | 100 | 1200 | 400 | Fort, Atk-Up, Shield
- - There are three sets of stairs on the first floor. Take the eastern
- one first, then the western one.
- - You can use the IcyCN in battle to deal 100 pod to all enemies.
- [Boss]
- - 6000+10 000 HP, 0,5 Def, W:all, 240 ATP, 50 Act, 7000 xp, 7000 Z, 200 AP
- - Attack all, Char (180 \a, F, 36 AP), Gale (130 \a, T, 24 AP).
- - Fire-resistant shields would help, but he can also run out of AP.
- - You can use the D.Hrt to halve his cHP, but this will also leave Ryu
- at 1 HP. The item is consumed in the process.
- - You'll finally get rid of the six Goddess keys in the following event.
- - Don't bother returning to where you fought Zog now that he's gone.
- There aren't any secret items there.
- - Head to the shrine on top of Agua.
- ¤~~~~~~¤ Pagoda ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items:
- PowerAR (Unique) TrapGrd (Unique) Boss:
- Domino (Unique) FlameDR (Unique) Sara
- AgileAR (Unique) StoneHT (Unique)
- Enemies: HP Def E ATP Act Exp Z 1F
- Nautulis | 200 | 1,25 F| 128 | 60 | 700 | 300 |
- Buzzer | 100 | 2,5 A| 100 | 55 | 130 | 50 | CuraX(100\a), Fort, Dispel
- Widow | 300 | 1,0 D| 164 | 50 | 1400 | 450 | Sleep, Curse
- Zombie | 25 | 2,0 FL| 42 | 20 | 70 | 36 | Zombie
- Ghoul | 280 | 1,25FL| 130 | 225 | 700 | 300 | Hush, Zombie, Sleep
- ICU |2500 | 0,83 A| 120 | 80 | 1290 | 540 Slp,Blast(100\a),Chill(80\a)
- 2-3F
- Ghoul | 280 | 1,25FL| 130 | 225 | 700 | 300 | Hush, Zombie, Sleep
- Entity | 700 | 0,66 L| 120 | 85 | 1680 | 800 | IceX (250), Shield, Ag-Up
- PincherX |1700 | 0,59FL| 154 | 45 | 1800 | 600 | Sleep, Dispel, Zombie
- - Might want to use Hush on the ICUs.
- - The PowerAR is basically a lesser version of the Angel Armor. It has
- slightly more DFP, but it's heavier and only has a 50% chance of reflecting
- magic.
- - You can use the FlameDR in battle to deal 90 pod to a single target.
- - Your entire party's HP will be dropped to 1 after you encounter Sara
- in the room with the candles. Fortunately, you'll get the chance to
- heal yourself before the battle.
- [Boss]
- - 15 000 HP, 0,45 Def, W:all, 320 ATP, 60 Act, 8000 xp, 8000 Z, 180 AP
- - Uses a normal attack and Babaru (55 \a, 24 AP).
- - Using the D.Hrt leaves her with 1 HP.
- - Next, you'll find a recovery point and soon thereafter a hole on the
- ground that takes you back to the beginning. Probably not where you want
- to go.
- - The last section of the dungeon is similar to the North Tower, with
- switches on the ground that turn the floor either visible or invisible.
- You don't have to deal with any of that if you just go counter-clockwise.
- - Overworld theme 1
- - If you head to Scande, you'll notice that the whole place is now missing.
- In its stead, you'll find this... floating castle thing (the final dungeon).
- Before you can explore it, though, you'll need a certain key item.
- \\\ Weapon Lady's Hut ||
- - This place is on a little island west from Tataar (directly north from
- the weapon guy's place).
- - Talk to the NPC here.
- Items: List (Unique, Temp), Herb, Herb \\\ Weapon Guy's Hut ||
- - You'll have to deliver some messages between the two old weapon collectors.
- Item: Wtzit (Unique, Temp) \\\ Weapon Lady's Hut ||
- Item (nc): Note1 (Unique, Temp) \\\ Weapon Guy's Hut ||
- Item (nc): Note2 (Unique, Temp) \\\ Weapon Lady's Hut ||
- Item (nc): I.Claw (Unique, Temp) \\\ Weapon Guy's Hut ||
- - The Iron Claw can't be equipped; it's just a key item. Also, before
- you can actually use it, you'll have to talk to one of the NPCs in
- Gramor with Mogu.
- Party (A): Ryu Lv38, Nina Lv46, Karn Lv36, Bo Lv37, Ox Lv38, Mogu Lv34,
- Gobi Lv37, Bleu Lv42
- Party (B): Ryu Lv59, Nina Lv56, Karn Lv54, Bo Lv56, Ox Lv55, Mogu Lv52,
- Gobi Lv55, Bleu Lv55
- ¤~~~~~~¤ Obelisk ¤~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~¤
- Items: Bosses:
- FlameHR (Unique) Goda
- EmporSD (Unique) (nc) Jade
- StarHR (Unique) (nc) Miria A/B/C
- Enemies: HP Def E ATP Act Exp Z B1-3
- Warlock | 250 | 1,0 FL| 80 | 40 | 960 | 360 | LStorm (95\a), Curse, Rub
- D.Knight | 180 | 0,56 L| 148 | 40 | 780 | 300 | Shield, Ag-Up, Curse
- PincherX | 1700 | 0,59FL| 154 | 45 | 1800 | 600 | Sleep, Dispel, Zombie
- ICU | 2500 | 0,83 A| 120 | 80 | 1290 | 540 Slp,Blast(100\a),Chill(80a)
- BlazeX | 2400 | 1,25 L| 120 | 70 | 840 | 200 | Nova (50 \a),BoltX (400),
- B4-7 9.5 (80 \a)
- Gargoyle | 2200 | 1,0 A| 84 | 25 | 1200 | 400 |
- Ruga | 3500 | 2,94 D| 200 | 140 | 2520 |1200 | Attack all
- Claw | 2500 | 0,7 I| 168 | 100 | 1200 | 400 | Fort, Atk-Up, Shield
- Golem | 3000 | 1,43 F| 160 | 20 | 1290 | 540 |
- - There are no save points in the final dungeon, I'm afraid. Then again,
- it's not that long or difficult, although there is that big room after
- Goda that's cloned three times for a total of four "instances." They're
- basically identical. They all lead to the same place, and there aren't
- any items, so don't bother going through each of them.
- [Boss: Goda]
- - 5504 + 5496 HP, 0,45 Def, W:P, 234 ATP, 60 Act, 6000 xp, 6000 Z
- - He has no special attacks whatsoever.
- - When you finally reach Judas, he'll ask if you'd be interested in
- joining him. If you accept his offer, you can serve as his goon for a
- while, which means you'll be fighting a bunch of fixed encounters for
- his entertainment.
- [Boss: Jade]
- - 21 876 + 3124 HP, 0,42 Def, W:D, 280 ATP, 100 Act, 8000 xp, 8000 Z
- - Attack all, Chill (100 \a), BoltX (400), Rub.
- - The more dangerous spells aren't used much. BoltX always hits the
- first character.
- - I wouldn't bother with Nina's magic resisting spells (Shield, Dispel,
- Wall), since they wear off after just one spell.
- - Once the battle is over, check behind the right pillar to find the
- StarHR, and the area left of Jude's throne for the Emperor's Sword,
- Ryu's ultimate weapon (255/1), although the DarkDR can still deal a
- little more damage thanks to the elemental variable.
- - You can use the StarHR in battle to deal 400 pod to all enemies.
- - You can use the EmporSD in battle to deal 180 pod to all enemies.
- - At this point, it is a *very* good idea to leave and save your game.
- Only the final boss remains (unless you still have Dragon Shrines left
- that you haven't done). Grab some healing items from storage (WMeat,
- Moondrop).
- - And, yeah, if you want levels, fighting Fireheads and WarHogX's in
- the Scande region is probably your best option. The encounter rate is
- pretty high by default, but you should still use a Gown/SageML. Without
- Enc Up, it could take anywhere between 10-40 steps. With Enc Up, it'll
- never take much more than 8. You can get 50k in about 30 minutes. After
- Lv50, each level requires 50-70k xp.
- - When you first talk to the Goddess, you can get your party fully healed.
- [Boss: Miria]
- - B: 28 000 HP, 0,4 Def, W:D, 300 ATP, 80 Act
- - C: 31 000 HP, 0,196 Def, W:D, 510 ATP, 220 Act
- - In order to see the good ending, you'll have to use Agni, so that you
- can fight her true form (C). Don't forget that Agni can only be used
- when all characters are alive, and Karn isn't fused.
- - B: She only uses normal attacks and Chill (100 pod to all).
- - C: She only uses normal attacks and Comet c (70 pod to all). Her ATP
- is quite high, so her physical attacks are a concern to characters with
- lower HP and DFP. Eg. with 300 DFP, you take 170 pod.
- - Reflect doesn't really help here, so give Nina an EvilRB.
- - Agni will indeed trivialize the battle, so I suggest you try to beat
- her without it. If you do use it, you should have Ryu equip the BrokenSD,
- as it triggers a special guest appearance during the ending.
- End of file.
Comments
-
- Romero: if you talk to the elder at night the old woman wont give WtrJr you have to talk to the elder in daytime then wait outside for nighttime to talk with the old woman.
- Item (nc): LoveHT (Artifact) \\\ Ongaku no Kuni: where is this?
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