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- using UnityEngine;
- public class EditorDrawGizmoCube : MonoBehaviour
- {
- [SerializeField] private Color color = Color.white;
- private void OnDrawGizmosSelected()
- {
- Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.lossyScale);
- Gizmos.DrawCube(Vector3.zero, Vector3.one);
- }
- }
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