ShutThefickUp

Untitled

May 9th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. --//====================================================\\--
  85. --|| CREATED BY SHACKLUSTER
  86. --\\====================================================//--
  87.  
  88. wait(0.2)
  89.  
  90. local Players = owner
  91. --Player = Players.lardandafXD
  92. Player = owner
  93. PlayerGui = Player.PlayerGui
  94. Cam = workspace.CurrentCamera
  95. Backpack = Player.Backpack
  96. Character = Player.Character
  97. Humanoid = Character.Humanoid
  98. RootPart = Character["HumanoidRootPart"]
  99. Torso = Character["Torso"]
  100. Head = Character["Head"]
  101. RightArm = Character["Right Arm"]
  102. LeftArm = Character["Left Arm"]
  103. RightLeg = Character["Right Leg"]
  104. LeftLeg = Character["Left Leg"]
  105. RootJoint = RootPart["RootJoint"]
  106. Neck = Torso["Neck"]
  107. RightShoulder = Torso["Right Shoulder"]
  108. LeftShoulder = Torso["Left Shoulder"]
  109. RightHip = Torso["Right Hip"]
  110. LeftHip = Torso["Left Hip"]
  111. local sick = Instance.new("Sound",Torso)
  112.  
  113. IT = Instance.new
  114. CF = CFrame.new
  115. VT = Vector3.new
  116. RAD = math.rad
  117. C3 = Color3.new
  118. UD2 = UDim2.new
  119. BRICKC = BrickColor.new
  120. ANGLES = CFrame.Angles
  121. EULER = CFrame.fromEulerAnglesXYZ
  122. COS = math.cos
  123. ACOS = math.acos
  124. SIN = math.sin
  125. ASIN = math.asin
  126. ABS = math.abs
  127. MRANDOM = math.random
  128. FLOOR = math.floor
  129.  
  130. --//=================================\\
  131. --|| USEFUL VALUES
  132. --\\=================================//
  133.  
  134. Animation_Speed = 3
  135. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  136. local Speed = 16
  137. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  139. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  140. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  141. local DAMAGEMULTIPLIER = 1
  142. local ANIM = "Idle"
  143. local ATTACK = false
  144. local EQUIPPED = false
  145. local HOLD = false
  146. local COMBO = 1
  147. local Rooted = false
  148. local SINE = 0
  149. local KEYHOLD = false
  150. local CHANGE = 2 / Animation_Speed
  151. local WALKINGANIM = false
  152. local VALUE1 = false
  153. local VALUE2 = false
  154. local JUMPING = false
  155. local ROBLOXIDLEANIMATION = IT("Animation")
  156. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  157. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  158. --ROBLOXIDLEANIMATION.Parent = Humanoid
  159. --local WEAPONGUI = IT("ScreenGui", PlayerGui)
  160. --WEAPONGUI.Name = "Weapon GUI"
  161. local WEAPONGUI = script.RapierGui
  162. WEAPONGUI.Parent = PlayerGui
  163. local Effects = IT("Folder", Character)
  164. Effects.Name = "Effects"
  165. local ANIMATOR = Humanoid.Animator
  166. local ANIMATE = Character.Animate
  167. local UNANCHOR = true
  168. local FORM = "Base"
  169. local BASESONG = {ID = 196589513, PITCH = 1, VOLUME = 1}
  170. local JUSTICESONG = {ID = 248797953, PITCH = 1, VOLUME = 2}
  171. local DEMONSONG = {ID = 196588464, PITCH = 0.7, VOLUME = 3}
  172. local PLAYINGSONG = BASESONG
  173. local DECALTRANS = 1
  174. local VOLUME = 1
  175. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  176.  
  177. local PENTAGRAM = nil
  178. local HELDGUN = nil
  179. local WING = nil
  180. local WINGWELD = nil
  181.  
  182. --//=================================\\
  183. --\\=================================//
  184.  
  185.  
  186. --//=================================\\
  187. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  188. --\\=================================//
  189.  
  190. ArtificialHB = Instance.new("BindableEvent", script)
  191. ArtificialHB.Name = "ArtificialHB"
  192.  
  193. script:WaitForChild("ArtificialHB")
  194.  
  195. frame = Frame_Speed
  196. tf = 0
  197. allowframeloss = false
  198. tossremainder = false
  199. lastframe = tick()
  200. script.ArtificialHB:Fire()
  201.  
  202. game:GetService("RunService").Heartbeat:connect(function(s, p)
  203. tf = tf + s
  204. if tf >= frame then
  205. if allowframeloss then
  206. script.ArtificialHB:Fire()
  207. lastframe = tick()
  208. else
  209. for i = 1, math.floor(tf / frame) do
  210. script.ArtificialHB:Fire()
  211. end
  212. lastframe = tick()
  213. end
  214. if tossremainder then
  215. tf = 0
  216. else
  217. tf = tf - frame * math.floor(tf / frame)
  218. end
  219. end
  220. end)
  221.  
  222. --//=================================\\
  223. --\\=================================//
  224.  
  225. --//=================================\\
  226. --|| SOME FUNCTIONS
  227. --\\=================================//
  228.  
  229. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  230. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  231. end
  232.  
  233. function PositiveAngle(NUMBER)
  234. if NUMBER >= 0 then
  235. NUMBER = 0
  236. end
  237. return NUMBER
  238. end
  239.  
  240. function NegativeAngle(NUMBER)
  241. if NUMBER <= 0 then
  242. NUMBER = 0
  243. end
  244. return NUMBER
  245. end
  246.  
  247. function Swait(NUMBER)
  248. if NUMBER == 0 or NUMBER == nil then
  249. ArtificialHB.Event:wait()
  250. else
  251. for i = 1, NUMBER do
  252. ArtificialHB.Event:wait()
  253. end
  254. end
  255. end
  256.  
  257. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  258. local NEWMESH = IT(MESH)
  259. if MESH == "SpecialMesh" then
  260. NEWMESH.MeshType = MESHTYPE
  261. if MESHID ~= "nil" and MESHID ~= "" then
  262. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  263. end
  264. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  265. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  266. end
  267. end
  268. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  269. NEWMESH.Scale = SCALE
  270. NEWMESH.Parent = PARENT
  271. return NEWMESH
  272. end
  273.  
  274. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  275. local NEWPART = IT("Part")
  276. NEWPART.formFactor = FORMFACTOR
  277. NEWPART.Reflectance = REFLECTANCE
  278. NEWPART.Transparency = TRANSPARENCY
  279. NEWPART.CanCollide = false
  280. NEWPART.Locked = true
  281. NEWPART.Anchored = true
  282. if ANCHOR == false then
  283. NEWPART.Anchored = false
  284. end
  285. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  286. NEWPART.Name = NAME
  287. NEWPART.Size = SIZE
  288. NEWPART.Position = Torso.Position
  289. NEWPART.Material = MATERIAL
  290. NEWPART:BreakJoints()
  291. NEWPART.Parent = PARENT
  292. return NEWPART
  293. end
  294.  
  295. local function weldBetween(a, b)
  296. local weldd = Instance.new("ManualWeld")
  297. weldd.Part0 = a
  298. weldd.Part1 = b
  299. weldd.C0 = CFrame.new()
  300. weldd.C1 = b.CFrame:inverse() * a.CFrame
  301. weldd.Parent = a
  302. return weldd
  303. end
  304.  
  305.  
  306. function QuaternionFromCFrame(cf)
  307. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  308. local trace = m00 + m11 + m22
  309. if trace > 0 then
  310. local s = math.sqrt(1 + trace)
  311. local recip = 0.5 / s
  312. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  313. else
  314. local i = 0
  315. if m11 > m00 then
  316. i = 1
  317. end
  318. if m22 > (i == 0 and m00 or m11) then
  319. i = 2
  320. end
  321. if i == 0 then
  322. local s = math.sqrt(m00 - m11 - m22 + 1)
  323. local recip = 0.5 / s
  324. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  325. elseif i == 1 then
  326. local s = math.sqrt(m11 - m22 - m00 + 1)
  327. local recip = 0.5 / s
  328. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  329. elseif i == 2 then
  330. local s = math.sqrt(m22 - m00 - m11 + 1)
  331. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  332. end
  333. end
  334. end
  335.  
  336. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  337. local xs, ys, zs = x + x, y + y, z + z
  338. local wx, wy, wz = w * xs, w * ys, w * zs
  339. local xx = x * xs
  340. local xy = x * ys
  341. local xz = x * zs
  342. local yy = y * ys
  343. local yz = y * zs
  344. local zz = z * zs
  345. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  346. end
  347.  
  348. function QuaternionSlerp(a, b, t)
  349. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  350. local startInterp, finishInterp;
  351. if cosTheta >= 0.0001 then
  352. if (1 - cosTheta) > 0.0001 then
  353. local theta = ACOS(cosTheta)
  354. local invSinTheta = 1 / SIN(theta)
  355. startInterp = SIN((1 - t) * theta) * invSinTheta
  356. finishInterp = SIN(t * theta) * invSinTheta
  357. else
  358. startInterp = 1 - t
  359. finishInterp = t
  360. end
  361. else
  362. if (1 + cosTheta) > 0.0001 then
  363. local theta = ACOS(-cosTheta)
  364. local invSinTheta = 1 / SIN(theta)
  365. startInterp = SIN((t - 1) * theta) * invSinTheta
  366. finishInterp = SIN(t * theta) * invSinTheta
  367. else
  368. startInterp = t - 1
  369. finishInterp = t
  370. end
  371. end
  372. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  373. end
  374.  
  375. function Clerp(a, b, t)
  376. local qa = {QuaternionFromCFrame(a)}
  377. local qb = {QuaternionFromCFrame(b)}
  378. local ax, ay, az = a.x, a.y, a.z
  379. local bx, by, bz = b.x, b.y, b.z
  380. local _t = 1 - t
  381. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  382. end
  383.  
  384. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  385. local frame = IT("Frame")
  386. frame.BackgroundTransparency = TRANSPARENCY
  387. frame.BorderSizePixel = BORDERSIZEPIXEL
  388. frame.Position = POSITION
  389. frame.Size = SIZE
  390. frame.BackgroundColor3 = COLOR
  391. frame.BorderColor3 = BORDERCOLOR
  392. frame.Name = NAME
  393. frame.Parent = PARENT
  394. return frame
  395. end
  396.  
  397. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  398. local label = IT("TextLabel")
  399. label.BackgroundTransparency = 1
  400. label.Size = UD2(1, 0, 1, 0)
  401. label.Position = UD2(0, 0, 0, 0)
  402. label.TextColor3 = TEXTCOLOR
  403. label.TextStrokeTransparency = STROKETRANSPARENCY
  404. label.TextTransparency = TRANSPARENCY
  405. label.FontSize = TEXTFONTSIZE
  406. label.Font = TEXTFONT
  407. label.BorderSizePixel = BORDERSIZEPIXEL
  408. label.TextScaled = false
  409. label.Text = TEXT
  410. label.Name = NAME
  411. label.Parent = PARENT
  412. return label
  413. end
  414.  
  415. function NoOutlines(PART)
  416. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  417. end
  418.  
  419. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  420. local NEWWELD = IT(TYPE)
  421. NEWWELD.Part0 = PART0
  422. NEWWELD.Part1 = PART1
  423. NEWWELD.C0 = C0
  424. NEWWELD.C1 = C1
  425. NEWWELD.Parent = PARENT
  426. return NEWWELD
  427. end
  428.  
  429. local S = IT("Sound")
  430. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  431. local NEWSOUND = nil
  432. coroutine.resume(coroutine.create(function()
  433. NEWSOUND = S:Clone()
  434. NEWSOUND.Parent = PARENT
  435. NEWSOUND.Volume = VOLUME
  436. NEWSOUND.Pitch = PITCH
  437. NEWSOUND.SoundId = "rbxassetid://"..ID
  438. NEWSOUND:play()
  439. if DOESLOOP == true then
  440. NEWSOUND.Looped = true
  441. else
  442. repeat wait(1) until NEWSOUND.Playing == false
  443. NEWSOUND:remove()
  444. end
  445. end))
  446. return NEWSOUND
  447. end
  448.  
  449. function CFrameFromTopBack(at, top, back)
  450. local right = top:Cross(back)
  451. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  452. end
  453.  
  454. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  455. function WACKYEFFECT(Table)
  456. local TYPE = (Table.EffectType or "Sphere")
  457. local SIZE = (Table.Size or VT(1,1,1))
  458. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  459. local TRANSPARENCY = (Table.Transparency or 0)
  460. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  461. local CFRAME = (Table.CFrame or Torso.CFrame)
  462. local MOVEDIRECTION = (Table.MoveToPos or nil)
  463. local ROTATION1 = (Table.RotationX or 0)
  464. local ROTATION2 = (Table.RotationY or 0)
  465. local ROTATION3 = (Table.RotationZ or 0)
  466. local MATERIAL = (Table.Material or "Neon")
  467. local COLOR = (Table.Color or C3(1,1,1))
  468. local TIME = (Table.Time or 45)
  469. local SOUNDID = (Table.SoundID or nil)
  470. local SOUNDPITCH = (Table.SoundPitch or nil)
  471. local SOUNDVOLUME = (Table.SoundVolume or nil)
  472. coroutine.resume(coroutine.create(function()
  473. local PLAYSSOUND = false
  474. local SOUND = nil
  475. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  476. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  477. PLAYSSOUND = true
  478. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  479. end
  480. EFFECT.Color = COLOR
  481. local MSH = nil
  482. if TYPE == "Sphere" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  484. elseif TYPE == "Block" then
  485. MSH = IT("BlockMesh",EFFECT)
  486. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  487. elseif TYPE == "Wave" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  489. elseif TYPE == "Ring" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  491. elseif TYPE == "Slash" then
  492. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  493. elseif TYPE == "Round Slash" then
  494. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  495. elseif TYPE == "Swirl" then
  496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  497. elseif TYPE == "Skull" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  499. elseif TYPE == "Crystal" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  501. end
  502. if MSH ~= nil then
  503. local MOVESPEED = nil
  504. if MOVEDIRECTION ~= nil then
  505. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  506. end
  507. local GROWTH = SIZE - ENDSIZE
  508. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  509. if TYPE == "Block" then
  510. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  511. else
  512. EFFECT.CFrame = CFRAME
  513. end
  514. for LOOP = 1, TIME+1 do
  515. Swait()
  516. MSH.Scale = MSH.Scale - GROWTH/TIME
  517. if TYPE == "Wave" then
  518. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  519. end
  520. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  521. if TYPE == "Block" then
  522. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  523. else
  524. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  525. end
  526. if MOVEDIRECTION ~= nil then
  527. local ORI = EFFECT.Orientation
  528. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  529. EFFECT.Orientation = ORI
  530. end
  531. end
  532. if PLAYSSOUND == false then
  533. EFFECT:remove()
  534. else
  535. repeat Swait() until SOUND.Playing == false
  536. EFFECT:remove()
  537. end
  538. else
  539. if PLAYSSOUND == false then
  540. EFFECT:remove()
  541. else
  542. repeat Swait() until SOUND.Playing == false
  543. EFFECT:remove()
  544. end
  545. end
  546. end))
  547. end
  548.  
  549. function MakeForm(PART,TYPE)
  550. if TYPE == "Cyl" then
  551. local MSH = IT("CylinderMesh",PART)
  552. elseif TYPE == "Ball" then
  553. local MSH = IT("SpecialMesh",PART)
  554. MSH.MeshType = "Sphere"
  555. elseif TYPE == "Wedge" then
  556. local MSH = IT("SpecialMesh",PART)
  557. MSH.MeshType = "Wedge"
  558. end
  559. end
  560.  
  561. Debris = game:GetService("Debris")
  562.  
  563. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  564. local DIRECTION = CF(StartPos,EndPos).lookVector
  565. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  566. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  567. end
  568.  
  569. function turnto(position)
  570. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  571. end
  572.  
  573. local Decal = IT("Decal")
  574. function SpawnBulletHole(POSITION)
  575. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  576. local decal = Decal:Clone()
  577. decal.Parent = O1
  578. decal.Face = "Top"
  579. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  580. local decal2 = Decal:Clone()
  581. decal2.Parent = O1
  582. decal2.Face = "Bottom"
  583. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  584. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  585. Debris:AddItem(O1,5)
  586. end
  587.  
  588. function SpawnTrail(FROM,TO)
  589. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  590. MakeForm(TRAIL,"Cyl")
  591. local DIST = (FROM - TO).Magnitude
  592. TRAIL.Size = VT(0.1,DIST,0.1)
  593. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  594. coroutine.resume(coroutine.create(function()
  595. for i = 1, 5 do
  596. Swait()
  597. TRAIL.Transparency = TRAIL.Transparency + 0.1
  598. end
  599. TRAIL:remove()
  600. end))
  601. end
  602.  
  603. function BulletDetection(FROM,TO)
  604. local DIRECTION = CF(FROM,TO).lookVector
  605. local AIMHIT,AIMPOS,NORMAL = Raycast(FROM, DIRECTION, 2000, Character)
  606. SpawnTrail(FROM,AIMPOS)
  607. coroutine.resume(coroutine.create(function()
  608. if AIMHIT ~= nil then
  609. if AIMHIT.Parent ~= Character then
  610. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  611. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  612. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  613. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  614. if AIMHIT.Parent.ClassName == "Accessory" then
  615. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  616. AIMHIT.Parent.Parent:BreakJoints()
  617. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  618. AIMHIT.Parent.Parent.Head:remove()
  619. for i = 1, 3 do
  620. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Parent.Parent.Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  621. end
  622. end
  623. else
  624. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],AIMHIT,6,MRANDOM(8,12)/10,false)
  625. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),15,AIMHIT)
  626. end
  627. elseif AIMHIT.Name == "Head" then
  628. for i = 1, 3 do
  629. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = CF(AIMHIT.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = 180083298, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 3})
  630. end
  631. AIMHIT.Parent:BreakJoints()
  632. AIMHIT:remove()
  633. end
  634. end
  635. else
  636. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  637. end
  638. end
  639. end
  640. end))
  641. return AIMHIT,AIMPOS,NORMAL
  642. end
  643.  
  644. function CharacterFade(COLOR,TIMER)
  645. coroutine.resume(coroutine.create(function()
  646. local FADE = IT("Model",Effects)
  647. for _, c in pairs(Character:GetChildren()) do
  648. if c.ClassName == "Part" and c ~= RootPart then
  649. local FADER = c:Clone()
  650. FADER.Color = COLOR
  651. FADER.CFrame = c.CFrame
  652. FADER.Parent = FADE
  653. FADER.Anchored = true
  654. FADER.Transparency = 0.25
  655. FADER:BreakJoints()
  656. FADER.Material = "Neon"
  657. FADER:ClearAllChildren()
  658. if FADER.Name == "Head" then
  659. FADER.Size = VT(1,1,1)
  660. end
  661. end
  662. end
  663. local TRANS = 0.75/TIMER
  664. for i = 1, TIMER do
  665. Swait()
  666. for _, c in pairs(FADE:GetChildren()) do
  667. if c.ClassName == "Part" then
  668. c.Transparency = c.Transparency + TRANS
  669. end
  670. end
  671. end
  672. FADE:remove()
  673. end))
  674. end
  675.  
  676. --//=================================\\
  677. --|| WEAPON CREATION
  678. --\\=================================//
  679.  
  680. local ROCKSPIKE = script.RockSpike
  681. ROCKSPIKE.Parent = nil
  682. ROCKSPIKE.Transparency = 0
  683. ROCKSPIKE.CanCollide = true
  684. local Shaker = script.CamShake
  685. Shaker.Parent = nil
  686. local Rapier = script.Rapier
  687. local BLADE = Rapier.Blade
  688. local HANDLE = Rapier.Handle
  689. local TRAIL = BLADE.Trail
  690. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  691. local GUN = script.Gun
  692. GUN.Parent = nil
  693. GUN.Transparency = 0
  694. local WINGC = script.Wing
  695. WINGC.Parent = nil
  696. local PICKS = script.Toothpick
  697. PICKS.Parent = nil
  698. if Player.Name == "Shackluster" then
  699. local PICK = PICKS:Clone()
  700. CreateWeldOrSnapOrMotor("Weld", Head, Head, PICK, CF(-0.15,-0.27,-0.9)*ANGLES(RAD(0),RAD(90),RAD(0))*ANGLES(RAD(85),RAD(0),RAD(-110))*ANGLES(RAD(80),RAD(0),RAD(0)), CF(0,0,0))
  701. PICK.Anchored = false
  702. PICK.Transparency = 0
  703. PICK.Parent = Rapier
  704. end
  705. local CROSS = script.Cross
  706. CROSS.Parent = nil
  707.  
  708. --COLORS--
  709.  
  710. local GOLDCOLOR1 = 248
  711. local GOLDCOLOR2 = 217
  712. local GOLDCOLOR3 = 109
  713.  
  714. local BOPCOLOR1 = 253
  715. local BOPCOLOR2 = 234
  716. local BOPCOLOR3 = 141
  717.  
  718. local PURPLECOLOR1 = 89
  719. local PURPLECOLOR2 = 34
  720. local PURPLECOLOR3 = 89
  721.  
  722. ----------
  723.  
  724. function SetTrailColor(COLOR)
  725. TRAIL.Color = ColorSequence.new(COLOR)
  726. end
  727.  
  728. for _, c in pairs(Rapier:GetChildren()) do
  729. if c:IsA("BasePart") then
  730. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  731. c.Anchored = false
  732. end
  733. end
  734.  
  735. local RAPIERCLONE = Rapier:Clone()
  736. RAPIERCLONE.Parent = nil
  737.  
  738. Rapier.Parent = Character
  739.  
  740. local SKILLTEXTCOLOR = BRICKC"Cork".Color
  741. local SKILLFONT = "Fantasy"
  742. local SKILLTEXTSIZE = 7
  743.  
  744. Player.CharacterAdded:Connect(function(char)
  745. Character = char
  746. Humanoid = Character.Humanoid
  747. RootPart = Character["HumanoidRootPart"]
  748. Torso = Character["Torso"]
  749. Head = Character["Head"]
  750. RightArm = Character["Right Arm"]
  751. LeftArm = Character["Left Arm"]
  752. RightLeg = Character["Right Leg"]
  753. LeftLeg = Character["Left Leg"]
  754. RootJoint = RootPart["RootJoint"]
  755. Neck = Torso["Neck"]
  756. RightShoulder = Torso["Right Shoulder"]
  757. LeftShoulder = Torso["Left Shoulder"]
  758. RightHip = Torso["Right Hip"]
  759. LeftHip = Torso["Left Hip"]
  760. local Rapier = RAPIERCLONE:Clone()
  761. Rapier.Parent = Character
  762. local BLADE = Rapier.Blade
  763. local HANDLE = Rapier.Handle
  764. local TRAIL = BLADE.Trail
  765. local ANIMATOR = Humanoid.Animator
  766. local ANIMATE = Character.Animate
  767. GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  768. end)
  769.  
  770. Humanoid.Died:connect(function()
  771. Character = nil
  772. end)
  773.  
  774. --local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  775. --local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  776. --local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  777. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  778. --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  779. --
  780. --local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  781. --local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  782. --local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  783. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  784. --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  785.  
  786. --//=================================\\
  787. --|| DAMAGING
  788. --\\=================================//
  789.  
  790. function ApplyDamage(Humanoid,Damage,TorsoPart,Stuns)
  791. local defence = Instance.new("BoolValue",Humanoid.Parent)
  792. defence.Name = ("HitBy"..Player.Name)
  793. game:GetService("Debris"):AddItem(defence, 0.001)
  794. Damage = Damage * DAMAGEMULTIPLIER
  795. if Humanoid.Health ~= 0 then
  796. local CritChance = MRANDOM(1,100)
  797. if Damage > Humanoid.Health then
  798. Damage = math.ceil(Humanoid.Health)
  799. if Damage == 0 then
  800. Damage = 0.1
  801. end
  802. end
  803. Humanoid.MaxHealth = 100
  804. if Humanoid.Health > 100 then
  805. Humanoid.Health = 100 - Damage
  806. end
  807. if Stuns == true and Humanoid.PlatformStand == false then
  808. coroutine.resume(coroutine.create(function()
  809. for _, c in pairs(Humanoid.Parent:GetChildren()) do
  810. if c.ClassName == "LocalScript" and c.Name ~= "Animate" then
  811. c:remove()
  812. end
  813. end
  814. Humanoid.PlatformStand = true
  815. wait(5)
  816. Humanoid.PlatformStand = false
  817. end))
  818. end
  819. Humanoid.Health = Humanoid.Health - Damage
  820. end
  821. end
  822.  
  823. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,ISMELEE,DOESCAMSHAKE,CAMVALUES,CANSTUN,INSTAKILL)
  824. local CHILDREN = workspace:GetDescendants()
  825. for index, CHILD in pairs(CHILDREN) do
  826. if CHILD.ClassName == "Model" and CHILD ~= Character then
  827. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  828. if HUM then
  829. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  830. if TORSO then
  831. if (TORSO.Position - POSITION).Magnitude <= RANGE + TORSO.Size.Magnitude/2 then
  832. if ISMELEE == true then
  833. for i = 1, 3 do
  834. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0.1,25,0.1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  835. end
  836. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  837. end
  838. if INSTAKILL == true then
  839. CHILD:BreakJoints()
  840. else
  841. local DMG = MRANDOM(MINDMG,MAXDMG)
  842. ApplyDamage(HUM,DMG,TORSO,CANSTUN)
  843. end
  844. if DOESCAMSHAKE == true then
  845. local CAMSHAKER = Shaker:Clone()
  846. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  847. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  848. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  849. CAMSHAKER.Parent = CHILD
  850. CAMSHAKER.Disabled = false
  851. end
  852. if FLING > 0 then
  853. for _, c in pairs(CHILD:GetChildren()) do
  854. if c:IsA("BasePart") then
  855. local bv = Instance.new("BodyVelocity")
  856. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  857. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  858. bv.Parent = c
  859. Debris:AddItem(bv,0.05)
  860. end
  861. end
  862. end
  863. end
  864. end
  865. end
  866. end
  867. end
  868. end
  869.  
  870. function APPLYMELEE(MINDMG,MAXDMG,CANSTUN)
  871. local HITS = {}
  872. local TOUCH = BLADE.Touched:Connect(function(hit)
  873. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  874. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  875. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  876. if TORSO and HUM.Health > 0 then
  877. local PASS = true
  878. for i = 1, #HITS do
  879. if HITS[i] == hit.Parent then
  880. PASS = false
  881. end
  882. end
  883. table.insert(HITS,hit.Parent)
  884. if PASS == true then
  885. for i = 1, 3 do
  886. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0.3,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  887. end
  888. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG),TORSO,CANSTUN)
  889. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,2,MRANDOM(8,12)/10,false)
  890. end
  891. end
  892. end
  893. end)
  894. return TOUCH
  895. end
  896.  
  897. --//=================================\\
  898. --|| ATTACK FUNCTIONS AND STUFF
  899. --\\=================================//
  900.  
  901. function JumpAct(Strength)
  902. Rooted = true
  903. ATTACK = true
  904. for i=0, 0.6, 0.1 / Animation_Speed do
  905. Swait()
  906. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.2, -0.1) * ANGLES(RAD(-70), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. end
  914. local bv = Instance.new("BodyVelocity")
  915. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  916. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-0.3).p).lookVector*Strength
  917. bv.Parent = RootPart
  918. for i=0, 0.6, 0.1 / Animation_Speed do
  919. Swait()
  920. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  921. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  927. end
  928. bv:remove()
  929. Rooted = false
  930. ATTACK = false
  931. end
  932.  
  933. --//=================================\\
  934. --|| BASEMODE
  935. --\\=================================//
  936.  
  937. function ClickSwipes()
  938. ATTACK = true
  939. Rooted = false
  940. COMBO = 1
  941. TRAIL.Enabled = true
  942. repeat
  943. if COMBO == 1 then
  944. COMBO = 2
  945. for i=0, 0.3, 0.1 / Animation_Speed do
  946. Swait()
  947. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  954. end
  955. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  956. local TOUCH = APPLYMELEE(4,8,false)
  957. for i=0, 0.5, 0.1 / Animation_Speed do
  958. Swait()
  959. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  960. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  961. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  962. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  963. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  964. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  965. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  966. end
  967. TOUCH:disconnect()
  968. elseif COMBO == 2 then
  969. COMBO = 1
  970. for i=0, 0.3, 0.1 / Animation_Speed do
  971. Swait()
  972. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  979. end
  980. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  981. local TOUCH = APPLYMELEE(4,8,false)
  982. for i=0, 0.5, 0.1 / Animation_Speed do
  983. Swait()
  984. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. end
  992. TOUCH:disconnect()
  993. end
  994. until HOLD == false
  995. TRAIL.Enabled = false
  996. if COMBO == 2 then
  997. for i=0, 0.5, 0.1 / Animation_Speed do
  998. Swait()
  999. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. end
  1007. elseif COMBO == 1 then
  1008. for i=0, 1, 0.1 / Animation_Speed do
  1009. Swait()
  1010. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. end
  1018. end
  1019. ATTACK = false
  1020. Rooted = false
  1021. end
  1022.  
  1023. function Counter()
  1024. ATTACK = true
  1025. Rooted = true
  1026. local COUNTER = false
  1027. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1028. COUNTER = true
  1029. end)
  1030. for i=0, 1.5, 0.1 / Animation_Speed do
  1031. Swait()
  1032. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039. end
  1040. local BUSY = true
  1041. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1042. BUSY = false
  1043. end)
  1044. for i=0, 8, 0.1 / Animation_Speed do
  1045. Swait()
  1046. if BUSY == false or COUNTER == true then
  1047. break
  1048. end
  1049. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(95), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1056. end
  1057. KEYDOWN:disconnect()
  1058. COUNTERPHYSICS:disconnect()
  1059. if COUNTER == true then
  1060. TRAIL.Enabled = true
  1061. for i=0, 0.1, 0.1 / Animation_Speed do
  1062. Swait()
  1063. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1070. end
  1071. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1072. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1073. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,12,22,15,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},true,false)
  1074. for i=0, 0.3, 0.1 / Animation_Speed do
  1075. Swait()
  1076. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. end
  1084. TRAIL.Enabled = false
  1085. end
  1086. ATTACK = false
  1087. Rooted = false
  1088. end
  1089.  
  1090. function QuickSwipes()
  1091. ATTACK = true
  1092. Rooted = false
  1093. COMBO = 1
  1094. TRAIL.Enabled = true
  1095. for i = 1, 12 do
  1096. if COMBO == 1 then
  1097. COMBO = 2
  1098. for i=0, 0.1, 0.1 / Animation_Speed do
  1099. Swait()
  1100. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1101. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. end
  1108. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1109. local TOUCH = APPLYMELEE(4,8,false)
  1110. for i=0, 0.4, 0.1 / Animation_Speed do
  1111. Swait()
  1112. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1119. end
  1120. TOUCH:disconnect()
  1121. elseif COMBO == 2 then
  1122. COMBO = 1
  1123. for i=0, 0.1, 0.1 / Animation_Speed do
  1124. Swait()
  1125. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. end
  1133. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1134. local TOUCH = APPLYMELEE(4,8,false)
  1135. for i=0, 0.4, 0.1 / Animation_Speed do
  1136. Swait()
  1137. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. end
  1145. TOUCH:disconnect()
  1146. end
  1147. end
  1148. Rooted = true
  1149. for i=0, 0.4, 0.1 / Animation_Speed do
  1150. Swait()
  1151. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1152. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-65)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. end
  1159. TRAIL.Enabled = false
  1160. for i = 1, 7 do
  1161. CharacterFade(C3(1,1,1),25+(i*3))
  1162. RootPart.CFrame = RootPart.CFrame*CF(0,0,-5)
  1163. ApplyAoE(RootPart.Position,6,7,15,12,true,true,{SHAKE = 1, TIMER = 15, DOESFADE = true},false,false)
  1164. end
  1165. CreateSound(143501853,BLADE,10,MRANDOM(8,13)/10,false)
  1166. for i=0, 2, 0.1 / Animation_Speed do
  1167. Swait()
  1168. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  1169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-45)), 3 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 3 / Animation_Speed)
  1175. end
  1176. ATTACK = false
  1177. Rooted = false
  1178. end
  1179.  
  1180. function JumpStrike()
  1181. ATTACK = true
  1182. Rooted = false
  1183. Speed = 150
  1184. local bv = Instance.new("BodyVelocity")
  1185. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1186. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*75
  1187. bv.Parent = RootPart
  1188. TRAIL.Enabled = true
  1189. SetTrailColor(C3(1,0,0))
  1190. local LOOP = CreateSound(120745021,BLADE,2,1.4,true)
  1191. for i=1, 3, 0.1 / Animation_Speed do
  1192. Swait()
  1193. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(i*1000)), 1 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1198. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. end
  1201. LOOP:remove()
  1202. for i=0, 1.3, 0.1 / Animation_Speed do
  1203. Swait()
  1204. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1207. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1208. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1209. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211. end
  1212. bv:remove()
  1213. local LANDED = nil
  1214. local FINISHEDLANDING = nil
  1215. local HITPOS = nil
  1216. coroutine.resume(coroutine.create(function()
  1217. local LOOP = 0
  1218. for i = 1, 25 do
  1219. Swait()
  1220. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1221. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1225. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1227. end
  1228. repeat
  1229. Swait()
  1230. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(135), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1234. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1235. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. until FINISHEDLANDING ~= nil
  1238. end))
  1239. while wait() do
  1240. FINISHEDLANDING,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1241. if FINISHEDLANDING ~= nil then
  1242. break
  1243. end
  1244. end
  1245. Rooted = true
  1246. Speed = 16
  1247. local bv = Instance.new("BodyVelocity")
  1248. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1249. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,1,0)).lookVector*45
  1250. bv.Parent = RootPart
  1251. coroutine.resume(coroutine.create(function()
  1252. ApplyAoE(HITPOS,15,25,35,12,false,true,{SHAKE = 2, TIMER = 7, DOESFADE = true},false,false)
  1253. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1368637781, SoundPitch = 1.3, SoundVolume = 4})
  1254. for i = 1, 14 do
  1255. wait(0.15)
  1256. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0+((i/14)-(1/14)), Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1257. end
  1258. end))
  1259. TRAIL.Enabled = false
  1260. for i = 1, 25 do
  1261. Swait()
  1262. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1263. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*25), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  1269. end
  1270. bv:remove()
  1271. ATTACK = false
  1272. Rooted = false
  1273. SetTrailColor(C3(1,1,1))
  1274. end
  1275.  
  1276. function RockFlair()
  1277. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1278. if HITFLOOR then
  1279. ATTACK = true
  1280. Rooted = true
  1281. for i=1, 3, 0.1 / Animation_Speed do
  1282. Swait()
  1283. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1284. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1288. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290. end
  1291. local HITS = {}
  1292. local POS = RootPart.Position
  1293. coroutine.resume(coroutine.create(function()
  1294. local ROCKFOLDER = IT("Folder",Character)
  1295. ROCKFOLDER.Name = "Rocks"
  1296. local ROCKS = 25
  1297. for i = 1, ROCKS do
  1298. local ROCK = ROCKSPIKE:Clone()
  1299. ROCK.Parent = ROCKFOLDER
  1300. ROCK.Size = ROCK.Size*1.2
  1301. ROCK.CFrame = CF(RootPart.Position-VT(0,15,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * ANGLES(RAD(50), RAD(0), RAD(0))
  1302. end
  1303. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1304. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1305. coroutine.resume(coroutine.create(function()
  1306. wait(0.2)
  1307. for i = 1, 25 do
  1308. Swait()
  1309. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1310. end
  1311. CENTER:remove()
  1312. end))
  1313. coroutine.resume(coroutine.create(function()
  1314. wait(0.3)
  1315. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 1, TIMER = 25, DOESFADE = true},false,false)
  1316. end))
  1317. for i = 1, 35 do
  1318. Swait()
  1319. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1320. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1321. end
  1322. end
  1323. wait(4)
  1324. for i = 1, 70 do
  1325. Swait()
  1326. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1327. c.CanCollide = false
  1328. c.Transparency = c.Transparency + 1/70
  1329. end
  1330. end
  1331. ROCKFOLDER:remove()
  1332. end))
  1333. for i=0, 1.5, 0.1 / Animation_Speed do
  1334. Swait()
  1335. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1337. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342. end
  1343. ATTACK = false
  1344. Rooted = false
  1345. end
  1346. end
  1347.  
  1348. --//=================================\\
  1349. --|| JUSTICE MODE
  1350. --\\=================================//
  1351.  
  1352.  
  1353.  
  1354. --//=================================\\
  1355. --|| DEMON MODE
  1356. --\\=================================//
  1357.  
  1358. function ChangeToDemon()
  1359. SetTrailColor(BRICKC"Mulberry".Color)
  1360. ATTACK = true
  1361. Rooted = true
  1362. Speed = 12
  1363. local STARTUP = false
  1364. coroutine.resume(coroutine.create(function()
  1365. repeat
  1366. Swait()
  1367. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1368. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1369. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1371. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1372. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1373. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1374. until STARTUP == true
  1375. end))
  1376. local FLOATINGCROSS = CROSS:Clone()
  1377. FLOATINGCROSS.Parent = Effects
  1378. FLOATINGCROSS.CFrame = RootPart.CFrame*CF(0,12,0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1379. local HUMM = CreateSound(139100774,FLOATINGCROSS,6,1,false)
  1380. for i = 1, 145 do
  1381. Swait()
  1382. VOLUME = VOLUME - 1/145
  1383. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency - 1/145
  1384. end
  1385. wait(3)
  1386. HUMM:Stop()
  1387. CreateSound(138122923,FLOATINGCROSS,6,1,false)
  1388. FLOATINGCROSS.Material = "Granite"
  1389. FLOATINGCROSS.Color = C3(1/255,1/255,1/255)
  1390. FLOATINGCROSS.CFrame = FLOATINGCROSS.CFrame * ANGLES(RAD(180), RAD(0), RAD(0))
  1391. wait(1)
  1392. local HUMM = CreateSound(472006887,FLOATINGCROSS,6,1,false)
  1393. STARTUP = true
  1394. for i = 1, 45 do
  1395. Swait()
  1396. Humanoid.HipHeight = i/45
  1397. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1404. end
  1405. PENTAGRAM = CreatePart(3, Rapier, "Concrete", 0, 1, "Mid gray", "Part", VT(15,0.4,15))
  1406. local DECAL = IT("Decal",PENTAGRAM)
  1407. DECAL.Face = "Top"
  1408. DECAL.Color3 = BRICKC"Mulberry".Color
  1409. DECAL.Texture = "http://www.roblox.com/asset/?id=32174313"
  1410. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, {Torso,RootPart,RightLeg,LeftLeg,Effects})
  1411. PENTAGRAM.CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(SINE), RAD(0))
  1412. HELDGUN = GUN:Clone()
  1413. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HELDGUN, CF(0,-1.75,-0.25)*ANGLES(RAD(-90),RAD(0),RAD(0)), CF(0,0,0))
  1414. HELDGUN.Parent = Rapier
  1415. HELDGUN.Transparency = 1
  1416. HELDGUN.Anchored = false
  1417. WING = WINGC:Clone()
  1418. WING.Transparency = 1
  1419. WING.Color = C3(3,3,3)
  1420. WING.Anchored = false
  1421. WINGWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, WING, CF(2.7,2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)), CF(0,0,0))
  1422. WING.Parent = Rapier
  1423. local CHANGE1 = GOLDCOLOR1 - PURPLECOLOR1
  1424. local CHANGE2 = GOLDCOLOR2 - PURPLECOLOR2
  1425. local CHANGE3 = GOLDCOLOR3 - PURPLECOLOR3
  1426. print(CHANGE1.."/"..CHANGE2.."/"..CHANGE3)
  1427. local SHADE = IT("Model",Character)
  1428. SHADE.Name = "EyeShade"
  1429. for i = 1, 16 do
  1430. local FACE = CreatePart(3, SHADE, "Fabric", 0, 1+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1431. FACE.Color = C3(0,0,0)
  1432. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1433. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1434. end
  1435. for i = 1, 45 do
  1436. wait()
  1437. for _, c in pairs(Rapier:GetChildren()) do
  1438. if c.Name == "Gold" then
  1439. c.Color = C3((GOLDCOLOR1 - (CHANGE1/45)*i)/255,(GOLDCOLOR2 - (CHANGE2/45)*i)/255,(GOLDCOLOR3 - (CHANGE3/45)*i)/255)
  1440. end
  1441. end
  1442. DECALTRANS = DECALTRANS - 1/45
  1443. PENTAGRAM.Anchored = true
  1444. HELDGUN.Transparency = HELDGUN.Transparency - 1/45
  1445. WING.Transparency = WING.Transparency - 1/45
  1446. for _, c in pairs(SHADE:GetChildren()) do
  1447. c.Transparency = c.Transparency - 1/45
  1448. end
  1449. end
  1450. HELDGUN.Transparency = 0
  1451. for _, c in pairs(Character:GetChildren()) do
  1452. if c:IsA("BasePart") and c ~= "RootPart" then
  1453. local AURA = script.DemonAura:Clone()
  1454. AURA.Parent = c
  1455. AURA.Enabled = true
  1456. end
  1457. end
  1458. coroutine.resume(coroutine.create(function()
  1459. for i = 1, 145 do
  1460. Swait()
  1461. FLOATINGCROSS.Transparency = FLOATINGCROSS.Transparency + 1/145
  1462. HUMM.Volume = HUMM.Volume - 6/145
  1463. end
  1464. FLOATINGCROSS:remove()
  1465. end))
  1466. VOLUME = 1
  1467. local AURA = script.DemonAura:Clone()
  1468. AURA.Parent = BLADE
  1469. AURA.Enabled = true
  1470. FORM = "Demon"
  1471. PLAYINGSONG = DEMONSONG
  1472. ATTACK = false
  1473. Rooted = false
  1474. end
  1475.  
  1476. function ClickSwipes_Demon()
  1477. ATTACK = true
  1478. Rooted = false
  1479. COMBO = 1
  1480. TRAIL.Enabled = true
  1481. repeat
  1482. if COMBO == 1 then
  1483. COMBO = 2
  1484. for i=0, 0.3, 0.1 / Animation_Speed do
  1485. Swait()
  1486. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-55), RAD(55), RAD(90)), 1 / Animation_Speed)
  1487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(15), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(65), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. end
  1494. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1495. local TOUCH = APPLYMELEE(8,12,false)
  1496. for i=0, 0.5, 0.1 / Animation_Speed do
  1497. Swait()
  1498. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. end
  1506. TOUCH:disconnect()
  1507. elseif COMBO == 2 then
  1508. COMBO = 1
  1509. for i=0, 0.3, 0.1 / Animation_Speed do
  1510. Swait()
  1511. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. end
  1519. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1520. local TOUCH = APPLYMELEE(8,12,false)
  1521. for i=0, 0.5, 0.1 / Animation_Speed do
  1522. Swait()
  1523. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. end
  1531. TOUCH:disconnect()
  1532. end
  1533. until HOLD == false
  1534. TRAIL.Enabled = false
  1535. if COMBO == 2 then
  1536. for i=0, 0.5, 0.1 / Animation_Speed do
  1537. Swait()
  1538. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-70), RAD(55), RAD(90)), 1 / Animation_Speed)
  1539. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1540. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(55), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. end
  1546. elseif COMBO == 1 then
  1547. for i=0, 1, 0.1 / Animation_Speed do
  1548. Swait()
  1549. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. end
  1557. end
  1558. ATTACK = false
  1559. Rooted = false
  1560. end
  1561.  
  1562. function Counter_Demon()
  1563. ATTACK = true
  1564. Rooted = true
  1565. local COUNTER = false
  1566. local COUNTERPHYSICS = Humanoid.HealthChanged:connect(function()
  1567. COUNTER = true
  1568. end)
  1569. for i=0, 1.5, 0.1 / Animation_Speed do
  1570. Swait()
  1571. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1572. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1573. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1574. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1575. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1576. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1578. end
  1579. local BUSY = true
  1580. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1581. BUSY = false
  1582. end)
  1583. for i=0, 8, 0.1 / Animation_Speed do
  1584. Swait()
  1585. if BUSY == false or COUNTER == true then
  1586. break
  1587. end
  1588. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1 / Animation_Speed)
  1589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-75)), 1 / Animation_Speed)
  1591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.25) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. end
  1596. KEYDOWN:disconnect()
  1597. COUNTERPHYSICS:disconnect()
  1598. if COUNTER == true then
  1599. TRAIL.Enabled = true
  1600. for i=0, 0.1, 0.1 / Animation_Speed do
  1601. Swait()
  1602. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(140), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609. end
  1610. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1611. CreateSound(1447872444,BLADE,4,MRANDOM(9,11)/10,false)
  1612. ApplyAoE(Torso.CFrame*CF(0,0,-0.5).p,7,99,99,45,true,true,{SHAKE = 7, TIMER = 15, DOESFADE = true},true,false)
  1613. for i=0, 0.3, 0.1 / Animation_Speed do
  1614. Swait()
  1615. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(92), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. end
  1623. TRAIL.Enabled = false
  1624. end
  1625. ATTACK = false
  1626. Rooted = false
  1627. end
  1628.  
  1629. function Gun_Demon()
  1630. ATTACK = true
  1631. Rooted = false
  1632. local FIRING = false
  1633. local DONE = false
  1634. local GYRO = IT("BodyGyro",RootPart)
  1635. GYRO.D = 10
  1636. GYRO.P = 2000
  1637. GYRO.MaxTorque = VT(0,4000000,0)
  1638. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1639. local GUNOFFSET = CF(0, 0.525, -1.068)
  1640. local AMMO = 6
  1641. coroutine.resume(coroutine.create(function()
  1642. repeat
  1643. Swait()
  1644. if FIRING == false then
  1645. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1646. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1647. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1649. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653. end
  1654. until DONE == true
  1655. end))
  1656. local CLICK = Mouse.Button1Down:connect(function()
  1657. if FIRING == false then
  1658. FIRING = true
  1659. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.4,0.4,0), Size2 = VT(0.5,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = HELDGUN.CFrame*GUNOFFSET, MoveToPos = HELDGUN.CFrame*GUNOFFSET*CF(0,0,-1).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 4})
  1660. BulletDetection(HELDGUN.CFrame*GUNOFFSET.p,Mouse.Hit.p)
  1661. CreateSound(408950203,HELDGUN,3,MRANDOM(8,13)/10,false)
  1662. for i=0, 0.2, 0.1 / Animation_Speed do
  1663. Swait()
  1664. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.2) * ANGLES(RAD(100), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. end
  1672. AMMO = AMMO - 1
  1673. FIRING = false
  1674. end
  1675. end)
  1676. local BUTTON = Mouse.KeyDown:connect(function(NEWKEY)
  1677. if NEWKEY == "b" then
  1678. DONE = true
  1679. end
  1680. end)
  1681. repeat wait() until (DONE == true and FIRING == false) or AMMO == 0
  1682. DONE = true
  1683. CLICK:disconnect()
  1684. BUTTON:disconnect()
  1685. GYRO:remove()
  1686. ATTACK = false
  1687. Rooted = false
  1688. end
  1689.  
  1690. function Teleport_Demon()
  1691. local POS = Mouse.Hit.p
  1692. local DISTANCE = (POS - RootPart.Position).Magnitude
  1693. local HIT,TPPOS = CastProperRay(RootPart.Position,POS,DISTANCE,Character)
  1694. local HASHITTARGET = false
  1695. CharacterFade(BRICKC"Mulberry".Color,35)
  1696. CreateSound(743521450,Torso,6,MRANDOM(8,13)/10,false)
  1697. if HIT ~= nil then
  1698. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1699. local HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1700. local ROOT = HIT.Parent:FindFirstChild("HumanoidRootPart") or HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1701. local TORSO = HIT.Parent:FindFirstChild("Torso") or HIT.Parent:FindFirstChild("UpperTorso")
  1702. if ROOT and HUM.Health > 0 then
  1703. HASHITTARGET = true
  1704. ATTACK = true
  1705. Rooted = true
  1706. HUM.WalkSpeed = 0
  1707. RootPart.CFrame = ROOT.CFrame*CF(0,0,4)
  1708. for i=0, 1, 0.1 / Animation_Speed do
  1709. Swait()
  1710. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. end
  1718. local HITTARGET = nil
  1719. coroutine.resume(coroutine.create(function()
  1720. repeat
  1721. Swait()
  1722. if HITTARGET ~= nil then
  1723. HITTARGET.Anchored = true
  1724. HITTARGET.CFrame = BLADE.CFrame * ANGLES(RAD(0), RAD(0), RAD(-90))
  1725. end
  1726. until ATTACK == false
  1727. end))
  1728. CreateSound(143501853,BLADE,2,MRANDOM(8,13)/10,false)
  1729. if (BLADE.Position - ROOT.Position).Magnitude < 7 then
  1730. HITTARGET = TORSO
  1731. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)],TORSO,3,MRANDOM(8,13)/10,false)
  1732. end
  1733. for i=0, 1, 0.1 / Animation_Speed do
  1734. Swait()
  1735. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-50), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(-25)), 1 / Animation_Speed)
  1738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. end
  1743. if HITTARGET then
  1744. local BODY = HITTARGET.Parent
  1745. local FIRES = {}
  1746. for i = 1, 25 do
  1747. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,1,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITTARGET.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BRICKC"Mulberry".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  1748. end
  1749. CreateSound(461105534,HITTARGET,5,MRANDOM(8,13)/10,false)
  1750. HUM.PlatformStand = true
  1751. coroutine.resume(coroutine.create(function()
  1752. for _, c in pairs(BODY:GetChildren()) do
  1753. if c:IsA("BasePart") and c.Name ~= "HumanoidRootPart" then
  1754. local FIRE = script.DemonFire_In:Clone()
  1755. FIRE.Parent = c
  1756. FIRE.Enabled = true
  1757. table.insert(FIRES,FIRE)
  1758. local FIRE = script.DemonFire_Out:Clone()
  1759. FIRE.Parent = c
  1760. FIRE.Enabled = true
  1761. table.insert(FIRES,FIRE)
  1762. end
  1763. end
  1764. coroutine.resume(coroutine.create(function()
  1765. for i = 1, 35 do
  1766. Swait()
  1767. for _, c in pairs(BODY:GetChildren()) do
  1768. if c:IsA("BasePart") then
  1769. c.Transparency = c.Transparency + 1/35
  1770. local ASH = c:Clone()
  1771. ASH:ClearAllChildren()
  1772. ASH.Parent = workspace
  1773. ASH.Size = c.Size * 0.2
  1774. ASH.Color = C3(0,0,0)
  1775. ASH.Transparency = 0
  1776. ASH.Material = "Slate"
  1777. ASH.Name = "Ashes"
  1778. ASH.Anchored = false
  1779. if ASH.ClassName == "MeshPart" then
  1780. ASH.TextureID = ""
  1781. end
  1782. Debris:AddItem(ASH,2.5)
  1783. elseif c.ClassName == "Decal" then
  1784. c.Transparency = c.Transparency + 1/35
  1785. end
  1786. end
  1787. end
  1788. BODY:BreakJoints()
  1789. wait(0.5)
  1790. for i = 1, #FIRES do
  1791. FIRES[i].Enabled = false
  1792. end
  1793. end))
  1794. wait(0.2)
  1795. HITTARGET.Anchored = false
  1796. HITTARGET = nil
  1797. end))
  1798. wait(0.5)
  1799. end
  1800. HUM.WalkSpeed = 16
  1801. ATTACK = false
  1802. Rooted = false
  1803. end
  1804. end
  1805. end
  1806. if HASHITTARGET == false then
  1807. local ORI = RootPart.Orientation
  1808. RootPart.CFrame = CF(TPPOS+VT(0,6,0))
  1809. RootPart.Orientation = ORI
  1810. RootJoint.Parent = RootPart
  1811. end
  1812. end
  1813.  
  1814. function RockFlair_Demon()
  1815. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 6, Character)
  1816. if HITFLOOR then
  1817. ATTACK = true
  1818. Rooted = true
  1819. for i=1, 3, 0.1 / Animation_Speed do
  1820. Swait()
  1821. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(i*700), RAD(75), RAD(0)), 1 / Animation_Speed)
  1822. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1824. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(130)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1825. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1826. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. end
  1829. local HITS = {}
  1830. local POS = RootPart.Position
  1831. coroutine.resume(coroutine.create(function()
  1832. local ROCKFOLDER = IT("Folder",Character)
  1833. ROCKFOLDER.Name = "Rocks"
  1834. local ROCKS = 25
  1835. for i = 1, ROCKS do
  1836. local ROCK = ROCKSPIKE:Clone()
  1837. ROCK.Parent = ROCKFOLDER
  1838. ROCK.Size = ROCK.Size*3
  1839. ROCK.Color = C3(0,0,0)
  1840. ROCK.Material = "Granite"
  1841. ROCK.CFrame = CF(RootPart.Position-VT(0,32,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,7) * ANGLES(RAD(40), RAD(0), RAD(0))
  1842. local ROCK = ROCKSPIKE:Clone()
  1843. ROCK.Parent = ROCKFOLDER
  1844. ROCK.Size = ROCK.Size*1.2
  1845. ROCK.Color = C3(0,0,0)
  1846. ROCK.Material = "Granite"
  1847. ROCK.CFrame = CF(RootPart.Position-VT(0,17,0)) * ANGLES(RAD(0), RAD((360/ROCKS)*i), RAD(0)) * CF(0,0,0) * ANGLES(RAD(50), RAD(0), RAD(0))
  1848. end
  1849. local CENTER = CreatePart(3, ROCKFOLDER, "Concrete", 0, 1, "Mid gray", "Part", VT(0,0,0))
  1850. local ROCKSOUND = CreateSound(292536356,CENTER,3,1,true)
  1851. coroutine.resume(coroutine.create(function()
  1852. wait(0.2)
  1853. for i = 1, 25 do
  1854. Swait()
  1855. ROCKSOUND.Volume = ROCKSOUND.Volume - 3/25
  1856. end
  1857. CENTER:remove()
  1858. end))
  1859. coroutine.resume(coroutine.create(function()
  1860. wait(0.3)
  1861. ApplyAoE(POS,40,25,35,0,true,false,{SHAKE = 1, TIMER = 25, DOESFADE = true},true,false)
  1862. ApplyAoE(POS,20,25,35,0,true,true,{SHAKE = 2, TIMER = 35, DOESFADE = true},false,false)
  1863. end))
  1864. for i = 1, 35 do
  1865. Swait()
  1866. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1867. c.CFrame = c.CFrame*CF(0,(1-(i/35))*0.6,0)
  1868. end
  1869. end
  1870. wait(4)
  1871. for i = 1, 70 do
  1872. Swait()
  1873. for _, c in pairs(ROCKFOLDER:GetChildren()) do
  1874. c.CanCollide = false
  1875. c.Transparency = c.Transparency + 1/70
  1876. end
  1877. end
  1878. ROCKFOLDER:remove()
  1879. end))
  1880. for i=0, 1.5, 0.1 / Animation_Speed do
  1881. Swait()
  1882. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(25), RAD(0)), 1 / Animation_Speed)
  1885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, -0.1, -0.5) * ANGLES(RAD(120), RAD(0), RAD(-45)) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-95), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1889. end
  1890. ATTACK = false
  1891. Rooted = false
  1892. end
  1893. end
  1894.  
  1895. --//=================================\\
  1896. --|| TAUNTS
  1897. --\\=================================//
  1898.  
  1899. function Taunt_Demon()
  1900. ATTACK = true
  1901. Rooted = false
  1902. local TAUNT = CreateSound(159882635,Head,10,0.86,false)
  1903. repeat
  1904. Swait()
  1905. TAUNT.Parent = Head
  1906. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.3 / Animation_Speed)
  1908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(45)), 1 / Animation_Speed)
  1909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-170), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913. until TAUNT.Playing == false
  1914. ATTACK = false
  1915. Rooted = false
  1916. end
  1917.  
  1918. --//=================================\\
  1919. --|| ASSIGN THINGS TO KEYS
  1920. --\\=================================//
  1921.  
  1922. function MouseDown(Mouse)
  1923. HOLD = true
  1924. if ATTACK == false then
  1925. if FORM == "Base" then
  1926. ClickSwipes()
  1927. elseif FORM == "Justice" then
  1928. elseif FORM == "Demon" then
  1929. ClickSwipes_Demon()
  1930. end
  1931. end
  1932. end
  1933.  
  1934. function MouseUp(Mouse)
  1935. HOLD = false
  1936. end
  1937.  
  1938. function KeyDown(Key)
  1939. KEYHOLD = true
  1940.  
  1941. if Key == "]" and ATTACK == false and FORM ~= "Demon" then
  1942. ChangeToDemon()
  1943. end
  1944.  
  1945. if FORM == "Base" then
  1946.  
  1947. if Key == "z" and ATTACK == false then
  1948. Counter()
  1949. end
  1950.  
  1951. if Key == "b" and ATTACK == false then
  1952. QuickSwipes()
  1953. end
  1954.  
  1955. if Key == "c" and ATTACK == false then
  1956. JumpStrike()
  1957. end
  1958.  
  1959. if Key == "v" and ATTACK == false then
  1960. RockFlair()
  1961. end
  1962.  
  1963. if Key == ";" and ATTACK == false then
  1964. end
  1965.  
  1966. if Key == "[" and ATTACK == false then
  1967. end
  1968.  
  1969. elseif FORM == "Justice" then
  1970.  
  1971. elseif FORM == "Demon" then
  1972.  
  1973. if Key == "t" and ATTACK == false then
  1974. Taunt_Demon()()
  1975. end
  1976.  
  1977. if Key == "z" and ATTACK == false then
  1978. Counter_Demon()
  1979. end
  1980.  
  1981. if Key == "b" and ATTACK == false then
  1982. Gun_Demon()
  1983. end
  1984.  
  1985. if Key == "c" and ATTACK == false then
  1986. Teleport_Demon()
  1987. end
  1988.  
  1989. if Key == "v" and ATTACK == false then
  1990. RockFlair_Demon()()
  1991. end
  1992.  
  1993. end
  1994. end
  1995.  
  1996. function KeyUp(Key)
  1997. KEYHOLD = false
  1998. end
  1999.  
  2000. Mouse.Button1Down:connect(function(NEWKEY)
  2001. MouseDown(NEWKEY)
  2002. end)
  2003. Mouse.Button1Up:connect(function(NEWKEY)
  2004. MouseUp(NEWKEY)
  2005. end)
  2006. Mouse.KeyDown:connect(function(NEWKEY)
  2007. KeyDown(NEWKEY)
  2008. end)
  2009. Mouse.KeyUp:connect(function(NEWKEY)
  2010. KeyUp(NEWKEY)
  2011. end)
  2012.  
  2013. --//=================================\\
  2014. --\\=================================//
  2015.  
  2016. function unanchor()
  2017. if UNANCHOR == true then
  2018. RootPart.Anchored = false
  2019. end
  2020. g = Character:GetChildren()
  2021. for i = 1, #g do
  2022. if g[i].ClassName == "Part" and g[i] ~= RootPart and g[i] ~= PENTAGRAM then
  2023. g[i].Anchored = false
  2024. end
  2025. end
  2026. g = Rapier:GetChildren()
  2027. for i = 1, #g do
  2028. if g[i]:IsA("BasePart") and g[i] ~= PENTAGRAM then
  2029. g[i].Anchored = false
  2030. end
  2031. end
  2032. end
  2033.  
  2034. --//=================================\\
  2035. --|| WRAP THE WHOLE SCRIPT UP
  2036. --\\=================================//
  2037.  
  2038. Humanoid.Changed:connect(function(Jump)
  2039. if Jump == "Jump" then
  2040. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2041. if ATTACK == false and Disable_Jump == false and JUMPING == false and HITFLOOR and FORM ~= "Demon" then
  2042. Humanoid.Jump = false
  2043. JUMPING = true
  2044. JumpAct(45)
  2045. JUMPING = false
  2046. elseif Disable_Jump == true then
  2047. Humanoid.Jump = false
  2048. end
  2049. end
  2050. end)
  2051.  
  2052. while true do
  2053. Swait()
  2054. script.Parent = WEAPONGUI
  2055. if Character then
  2056. ANIMATE.Parent = nil
  2057. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2058. v:Stop();
  2059. end
  2060. SINE = SINE + CHANGE
  2061. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2062. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2063. local IGNORE = {}
  2064. if PENTAGRAM then
  2065. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier,PENTAGRAM}
  2066. else
  2067. IGNORE = {Head,RightArm,LeftArm,Torso,RootPart,RightLeg,LeftLeg,Effects,Rapier}
  2068. end
  2069. local HITFLOOR,HITPOS,NORMAL = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4+Humanoid.HipHeight, IGNORE)
  2070. local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
  2071. if ANIM == "Walk" and TORSOVELOCITY > 1 and FORM ~= "Demon" then
  2072. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2073. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2074. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2075. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2076. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FORM == "Demon" then
  2077. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2078. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2079. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2080. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2081. end
  2082. if FORM ~= "Demon" then
  2083. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2084. ANIM = "Jump"
  2085. if ATTACK == false then
  2086. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2087. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(5), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2093. end
  2094. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2095. ANIM = "Fall"
  2096. if ATTACK == false then
  2097. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2098. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2104. end
  2105. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2106. ANIM = "Idle"
  2107. if ATTACK == false then
  2108. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2109. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2115. end
  2116. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2117. ANIM = "Walk"
  2118. if ATTACK == false then
  2119. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2124. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2126. end
  2127. end
  2128. else
  2129. if ATTACK == false then
  2130. if TORSOVELOCITY < 1 then
  2131. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2136. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2138. elseif TORSOVELOCITY > 1 then
  2139. GRIP.C1 = Clerp(GRIP.C1,CF(0, 0.3, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 - 0.15 * COS(SINE / 24)) * ANGLES(RAD(25-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15-2.5 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-15), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  2143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.2) * ANGLES(RAD(-35), RAD(15), RAD(-15)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  2144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-2 + 4 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2146. end
  2147. end
  2148. end
  2149. if WING then
  2150. WING.Parent = Rapier
  2151. WING.Color = C3((3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255,(3 - 3 * COS(SINE / 3))/255)
  2152. end
  2153. if WINGWELD then
  2154. WINGWELD.C0 = Clerp(WINGWELD.C0,CF(2.7 - 0.4 * COS(SINE / 3),2,2.8)*ANGLES(RAD(0),RAD(-50),RAD(0)) * ANGLES(RAD(10 * COS(SINE / 3)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2155. end
  2156. unanchor()
  2157. --Humanoid.MaxHealth = "inf"
  2158. --Humanoid.Health = "inf"
  2159. Humanoid.MaxHealth = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2160. Humanoid.Health = 9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999*9999
  2161. if Rooted == false then
  2162. Disable_Jump = false
  2163. Humanoid.WalkSpeed = Speed
  2164. elseif Rooted == true then
  2165. Disable_Jump = true
  2166. Humanoid.WalkSpeed = 0
  2167. end
  2168. if sick.SoundId ~= "rbxassetid://"..PLAYINGSONG.ID then
  2169. sick:Play()
  2170. end
  2171. sick.SoundId = "rbxassetid://"..PLAYINGSONG.ID
  2172. sick.Looped = true
  2173. sick.Pitch = PLAYINGSONG.PITCH
  2174. sick.Volume = PLAYINGSONG.VOLUME*VOLUME
  2175. sick.Parent = Torso
  2176. sick.Playing = true
  2177. Humanoid.Name = Player.Name
  2178. if PENTAGRAM then
  2179. PENTAGRAM.Parent = Rapier
  2180. PENTAGRAM.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(SINE), RAD(0))
  2181. local DECAL = PENTAGRAM:FindFirstChildOfClass("Decal")
  2182. if DECAL then
  2183. DECAL.Transparency = DECALTRANS + (0.1 + 0.1 * SIN(SINE / 48))
  2184. end
  2185. end
  2186. end
  2187. end
  2188.  
  2189. --//=================================\\
  2190. --\\=================================//
  2191.  
  2192.  
  2193.  
  2194.  
  2195.  
  2196. --//====================================================\\--
  2197. --|| END OF SCRIPT
  2198. --\\====================================================//--
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