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- using UnityEngine;
- using UnityEditor;
- [CustomEditor(typeof(CityGenerator))]
- public class CityEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- DrawDefaultInspector();
- if (GUILayout.Button("generate"))
- {
- CityGenerator c = FindObjectOfType<CityGenerator>();
- if(c)
- {
- c.Generate(CityGenerator.cities.metropolis, CityGenerator.water.rivers);
- }
- }
- }
- }
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