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Ghostbusters!

Jan 16th, 2021
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  1. Ghostbusters!
  2.  
  3. islegendary=True
  4. requiredquestpoints=90
  5. rewardquestpoints=5
  6. canpreview=true
  7. previewtext=Between Water and Ice is where it begins. Stories of haunted mansions starts with an Inn.
  8. ignoresquestlimit=False
  9. repeatdays=-1
  10. objectives
  11. {
  12. stage=0
  13. {
  14. {
  15. description=A description
  16. hint=An optional hint
  17. timestocomplete=1
  18. hidden=True
  19. infinite=False
  20. triggers
  21. {
  22. send_chat(delay=0;message=&bAs you are on your travels from Ione, you come across a small tavern and decide to take shelter, as the skies show there is a snowstorm incoming..)
  23. show_title(delay=5;titletext=Ghostbusters!;titlecolour=dark_green;subtitletext=Legendary Quest Started)
  24. }
  25. conditions
  26. {
  27. has_completed(flipped=False;completedquestname=That's Not My Doll)
  28. has_completed(flipped=False;completedquestname=Winged Nightmare)
  29. }
  30. type=enter_zone(minx=342;maxx=369;minz=-582;maxz=-555;world=Vanha)
  31. }
  32. }
  33. stage=1
  34. {
  35. {
  36. description=Talk to the Innkeeper.
  37. hint=She is behind the welcome desk in the inn at 351 69 -579.
  38. timestocomplete=1
  39. hidden=False
  40. infinite=False
  41. triggers
  42. {
  43. send_chat(delay=4;message=&bAs you are getting your room key, you hear a couple of the locals talking of a haunted mansion. You head over to them, as the thought of this intrigues you.)
  44. }
  45. type=chat_npc(uuid=dcd33e3c-6bbb-488b-baa2-5ea7097dc923;chatline1=Hello there, horrible weather outside. What can I do for you?;chatline2=Room for 1? Sure will be the first room as you get up the stairs.)
  46. }
  47. }
  48. stage=2
  49. {
  50. {
  51. description=Talk to Statler.
  52. hint=He is one of the 2 guys over at the table in the Inn at 351 69 -579.
  53. timestocomplete=1
  54. hidden=False
  55. infinite=False
  56. triggers
  57. {
  58. fire_command(delay=7;command=/give PLAYER paper 1 0 {display:{Name:"Mansion Coordinates",Lore:["689 98 -1050"]}})
  59. }
  60. type=chat_npc(uuid=3e5cf29d-fa0c-469d-a13a-3a135fa277bb;chatline1=What do you want kid? The haunted mansion?;chatline2=There is a tale of an old gentleman that lived on the outskirts of Skadi in his mansion with all of his Pokémon.;chatline3=Unfortunately he passed away a little while back, but no one knows what ever happened to his prize pokemon.;chatline4=If you want to go investigate it, be my guest, but be warned, no one has been there since his departure..)
  61. }
  62. }
  63. stage=3
  64. {
  65. {
  66. description=Find the Mansion.
  67. hint=You have the coordinates you need on the paper. Incase you lose them it's at 689 98 -1050.
  68. timestocomplete=1
  69. hidden=False
  70. infinite=False
  71. triggers
  72. {
  73. send_chat(delay=0;message=&bAs you reach the porch, you open the door and head through slowly, being cautious as you go.)
  74. warp(delay=1;world=Vanha;x=671;y=102;z=-1001)
  75. send_chat(delay=3;message=&bAs you walk into the lobby, the door slams shut behind you. You decide to look for clues. Maybe the best place would be to start from the bottom?)
  76. skip_to_stage(delay=5;stage=4)
  77. }
  78. type=enter_zone(minx=682;maxx=691;minz=-1055;maxz=-1047;world=Vanha)
  79. }
  80. }
  81. stage=4
  82. {
  83. {
  84. description=For if you leave the Mansion
  85. hint=
  86. timestocomplete=1
  87. hidden=True
  88. infinite=False
  89. triggers
  90. {
  91. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  92. skip_to_stage(delay=1;stage=3)
  93. }
  94. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  95. }
  96. {
  97. description=Search for clues.
  98. hint=Starting at the bottom is the best place.
  99. timestocomplete=1
  100. hidden=False
  101. infinite=False
  102. triggers
  103. {
  104. send_chat(delay=0;message=&bYou reach the bottom of the stairs and notice that this is where all the food and drink was stored. Better check the room thoroughly.)
  105. skip_to_stage(delay=0;stage=5)
  106. }
  107. type=enter_zone(minx=652;maxx=660;miny=96;maxy=98;minz=-993;maxz=-989;world=Vanha)
  108. }
  109. }
  110. stage=5
  111. {
  112. {
  113. description=For if you leave the Mansion
  114. hint=
  115. timestocomplete=1
  116. hidden=True
  117. infinite=False
  118. triggers
  119. {
  120. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  121. skip_to_stage(delay=1;stage=3)
  122. }
  123. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  124. }
  125. {
  126. description=Search the cellar for clues.
  127. hint=Maybe behind the kegs would be a place to hide stuff.
  128. timestocomplete=1
  129. hidden=False
  130. infinite=False
  131. triggers
  132. {
  133. send_chat(delay=0;message=&bYou look behind the kegs and find nothing there. As you turn back towards the stairs, you notice a shadowy figure heading upstairs. You decide to give chase.)
  134. skip_to_stage(delay=0;stage=6)
  135. }
  136. type=enter_zone(minx=667;maxx=669;miny=96;maxy=98;minz=-994;maxz=-988;world=Vanha)
  137. }
  138. }
  139. stage=6
  140. {
  141. {
  142. description=For if you leave the Mansion
  143. hint=
  144. timestocomplete=1
  145. hidden=True
  146. infinite=False
  147. triggers
  148. {
  149. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  150. skip_to_stage(delay=1;stage=3)
  151. }
  152. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  153. }
  154. {
  155. description=Chase the shadow.
  156. hint=It went towards the stairs.
  157. timestocomplete=1
  158. hidden=False
  159. infinite=False
  160. triggers
  161. {
  162. send_chat(delay=0;message=&bAs you reach the bottom of the stairs, before you can climb them, your shadow starts to move and attacks you.)
  163. spawn_and_battle(delay=1;spec=Gengar nodrops;level=100;shiny=true;bossLevel=3)
  164. skip_to_stage(delay=2;stage=7)
  165. }
  166. type=enter_zone(minx=647;maxx=651;miny=96;maxy=98;minz=-994;maxz=-988;world=Vanha)
  167. }
  168. }
  169. stage=7
  170. {
  171. {
  172. description=Defeat Gengar.
  173. hint=
  174. timestocomplete=1
  175. hidden=False
  176. infinite=False
  177. triggers
  178. {
  179. send_chat(delay=0;message=&bYou manage to defeat the Gengar and decide to proceed back upstairs.)
  180. skip_to_stage(delay=1;stage=8)
  181. }
  182. type=kill_pokemon(name=Gengar)
  183. }
  184. {
  185. description=Lose to Gengar
  186. hint=An optional hint
  187. timestocomplete=1
  188. hidden=True
  189. infinite=False
  190. triggers
  191. {
  192. send_chat(delay=0;message=&bThe Gengar manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  193. heal_pokemon(delay=1)
  194. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  195. skip_to_stage(delay=3;stage=3)
  196. }
  197. type=flee_from_pokemon(name=Gengar)
  198. }
  199. {
  200. description=Lose to Gengar
  201. hint=An optional hint
  202. timestocomplete=1
  203. hidden=True
  204. infinite=False
  205. triggers
  206. {
  207. send_chat(delay=0;message=&bThe Gengar manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  208. heal_pokemon(delay=1)
  209. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  210. skip_to_stage(delay=3;stage=3)
  211. }
  212. type=battle_end_abnormal()
  213. }
  214. {
  215. description=Lose to Gengar
  216. hint=An optional hint
  217. timestocomplete=1
  218. hidden=True
  219. infinite=False
  220. triggers
  221. {
  222. send_chat(delay=0;message=&bThe Gengar manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  223. heal_pokemon(delay=1)
  224. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  225. skip_to_stage(delay=3;stage=3)
  226. }
  227. type=run_out_of_pokemon()
  228. }
  229. }
  230. stage=8
  231. {
  232. {
  233. description=For if you leave the Mansion
  234. hint=
  235. timestocomplete=1
  236. hidden=True
  237. infinite=False
  238. triggers
  239. {
  240. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  241. skip_to_stage(delay=1;stage=3)
  242. }
  243. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  244. }
  245. {
  246. description=Carry on the shadow chase.
  247. hint=It went upstairs, right?
  248. timestocomplete=1
  249. hidden=False
  250. infinite=False
  251. triggers
  252. {
  253. send_chat(delay=0;message=&bAs you climb the last staircase to the lobby, you hear a large bang and see a heavy door slam shut to the left of you, perhaps the shadow when that way?)
  254. skip_to_stage(delay=0;stage=9)
  255. }
  256. type=enter_zone(minx=647;maxx=654;minz=-1007;maxz=-995;world=Vanha)
  257. }
  258. }
  259. stage=9
  260. {
  261. {
  262. description=For if you leave the Mansion
  263. hint=
  264. timestocomplete=1
  265. hidden=True
  266. infinite=False
  267. triggers
  268. {
  269. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  270. skip_to_stage(delay=1;stage=3)
  271. }
  272. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  273. }
  274. {
  275. description=Open the giant door.
  276. hint=Right click it.
  277. timestocomplete=1
  278. hidden=False
  279. infinite=False
  280. triggers
  281. {
  282. send_chat(delay=0;message=&bAs you push the big, wooden doors, you realise they are a lot heavier than you first thought, but you manage to muster the strength to push them open enough for you to squeeze through.)
  283. warp(delay=1;world=Vanha;x=644;y=101;z=-1002)
  284. send_chat(delay=3;message=&bAs the door shuts behind you, you notice you are overlooking a massive ballroom, but what is that in the centre of the room?)
  285. skip_to_stage(delay=5;stage=10)
  286. }
  287. type=right_click_block(minx=645;maxx=647;miny=101;maxy=108;minz=-1005;maxz=-999;world=Vanha)
  288. }
  289. }
  290. stage=10
  291. {
  292. {
  293. description=For if you leave the Mansion
  294. hint=
  295. timestocomplete=1
  296. hidden=True
  297. infinite=False
  298. triggers
  299. {
  300. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  301. skip_to_stage(delay=1;stage=3)
  302. }
  303. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  304. }
  305. {
  306. description=Head towards the shadow.
  307. hint=It's in the centre of the room.
  308. timestocomplete=1
  309. hidden=False
  310. infinite=False
  311. triggers
  312. {
  313. send_chat(delay=0;message=&bAs you get close to the shadow, you hear a loud creak above your head, and as you look up, something drops from above and attacks.)
  314. spawn_and_battle(delay=1;spec=Chandelure nodrops;level=100;shiny=true;bossLevel=3)
  315. skip_to_stage(delay=2;stage=11)
  316. }
  317. type=enter_zone(minx=625;maxx=635;minz=-1007;maxz=-997;world=Vanha)
  318. }
  319. }
  320. stage=11
  321. {
  322. {
  323. description=Defeat Chandelure
  324. hint=
  325. timestocomplete=1
  326. hidden=False
  327. infinite=False
  328. triggers
  329. {
  330. send_chat(delay=0;message=&bYou manage to defeat the Chandelure, but the shadow has gone. As you look around you notice an open door in the back, perhaps it went that way?)
  331. skip_to_stage(delay=1;stage=12)
  332. }
  333. type=kill_pokemon(name=Chandelure)
  334. }
  335. {
  336. description=Lose to Chandelure
  337. hint=An optional hint
  338. timestocomplete=1
  339. hidden=True
  340. infinite=False
  341. triggers
  342. {
  343. send_chat(delay=0;message=&bThe Chandelure manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  344. heal_pokemon(delay=1)
  345. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  346. skip_to_stage(delay=3;stage=3)
  347. }
  348. type=flee_from_pokemon(name=Chandelure)
  349. }
  350. {
  351. description=Lose to Chandelure
  352. hint=An optional hint
  353. timestocomplete=1
  354. hidden=True
  355. infinite=False
  356. triggers
  357. {
  358. send_chat(delay=0;message=&bThe Chandelure manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  359. heal_pokemon(delay=1)
  360. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  361. skip_to_stage(delay=3;stage=3)
  362. }
  363. type=battle_end_abnormal()
  364. }
  365. {
  366. description=Lose to Chandelure
  367. hint=An optional hint
  368. timestocomplete=1
  369. hidden=True
  370. infinite=False
  371. triggers
  372. {
  373. send_chat(delay=0;message=&bThe Chandelure manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  374. heal_pokemon(delay=1)
  375. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  376. skip_to_stage(delay=3;stage=3)
  377. }
  378. type=run_out_of_pokemon()
  379. }
  380. }
  381. stage=12
  382. {
  383. {
  384. description=For if you leave the Mansion
  385. hint=
  386. timestocomplete=1
  387. hidden=True
  388. infinite=False
  389. triggers
  390. {
  391. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  392. skip_to_stage(delay=1;stage=3)
  393. }
  394. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  395. }
  396. {
  397. description=Carry on shadow chasing.
  398. hint=There was that open door to go through.
  399. timestocomplete=1
  400. hidden=False
  401. infinite=False
  402. triggers
  403. {
  404. send_chat(delay=0;message=&bAs you enter through the door, you find yourself in the kitchen, the shadow notices your arrival and knocks over a variety of kitchen utensils and runs to the door at the back of the room. Time to make your way through the maze.)
  405. skip_to_stage(delay=0;stage=13)
  406. }
  407. type=enter_zone(minx=619;maxx=625;miny=94;maxy=96;minz=-1013;maxz=-1007;world=Vanha)
  408. }
  409. }
  410. stage=13
  411. {
  412. {
  413. description=For if you leave the Mansion
  414. hint=
  415. timestocomplete=1
  416. hidden=True
  417. infinite=False
  418. triggers
  419. {
  420. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  421. skip_to_stage(delay=1;stage=3)
  422. }
  423. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  424. }
  425. {
  426. description=Make your way through the maze
  427. hint=It's not that hard to do
  428. timestocomplete=1
  429. hidden=False
  430. infinite=False
  431. triggers
  432. {
  433. send_chat(delay=0;message=&bAs you make your way through the maze, you are attacked by a possessed oven.)
  434. spawn_and_battle(delay=0;spec=Rotom f:1 nodrops;level=100;shiny=true;bossLevel=3)
  435. skip_to_stage(delay=2;stage=14)
  436. }
  437. type=enter_zone(minx=619;maxx=621;miny=94;maxy=96;minz=-1016;maxz=-1011;world=Vanha)
  438. }
  439. }
  440. stage=14
  441. {
  442. {
  443. description=Defeat Rotom
  444. hint=
  445. timestocomplete=1
  446. hidden=False
  447. infinite=False
  448. triggers
  449. {
  450. send_chat(delay=0;message=&bYou manage to defeat the possessed oven, but you notice a spark appear out of it. Time to carry on through the maze)
  451. skip_to_stage(delay=1;stage=15)
  452. }
  453. type=kill_pokemon(name=Rotom)
  454. }
  455. {
  456. description=Lose to Rotom
  457. hint=An optional hint
  458. timestocomplete=1
  459. hidden=True
  460. infinite=False
  461. triggers
  462. {
  463. send_chat(delay=0;message=&bThe possessed oven manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  464. heal_pokemon(delay=1)
  465. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  466. skip_to_stage(delay=3;stage=3)
  467. }
  468. type=flee_from_pokemon(name=Rotom)
  469. }
  470. {
  471. description=Lose to Rotom
  472. hint=An optional hint
  473. timestocomplete=1
  474. hidden=True
  475. infinite=False
  476. triggers
  477. {
  478. send_chat(delay=0;message=&bThe possessed oven manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  479. heal_pokemon(delay=1)
  480. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  481. skip_to_stage(delay=3;stage=3)
  482. }
  483. type=battle_end_abnormal()
  484. }
  485. {
  486. description=Lose to Rotom
  487. hint=An optional hint
  488. timestocomplete=1
  489. hidden=True
  490. infinite=False
  491. triggers
  492. {
  493. send_chat(delay=0;message=&bThe possessed oven manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  494. heal_pokemon(delay=1)
  495. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  496. skip_to_stage(delay=3;stage=3)
  497. }
  498. type=run_out_of_pokemon()
  499. }
  500. }
  501. stage=15
  502. {
  503. {
  504. description=For if you leave the Mansion
  505. hint=
  506. timestocomplete=1
  507. hidden=True
  508. infinite=False
  509. triggers
  510. {
  511. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  512. skip_to_stage(delay=1;stage=3)
  513. }
  514. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  515. }
  516. {
  517. description=Make your way through the maze
  518. hint=It's not that hard to do
  519. timestocomplete=1
  520. hidden=False
  521. infinite=False
  522. triggers
  523. {
  524. send_chat(delay=0;message=&bAs you carry on through the maze, you are then attacked by a possessed refrigerator.)
  525. spawn_and_battle(delay=1;spec=Rotom f:3 nodrops;level=100;shiny=true;bossLevel=2)
  526. skip_to_stage(delay=2;stage=16)
  527. }
  528. type=enter_zone(minx=621;maxx=623;miny=94;maxy=96;minz=-1022;maxz=-1017;world=Vanha)
  529. }
  530. }
  531. stage=16
  532. {
  533. {
  534. description=Defeat Rotom
  535. hint=
  536. timestocomplete=1
  537. hidden=False
  538. infinite=False
  539. triggers
  540. {
  541. send_chat(delay=0;message=&bYou manage to defeat the possessed refrigerator and notice a second spark. Getting more curious, you decide to proceed further through the maze.)
  542. skip_to_stage(delay=1;stage=17)
  543. }
  544. type=kill_pokemon(name=Rotom)
  545. }
  546. {
  547. description=Lose to Rotom
  548. hint=An optional hint
  549. timestocomplete=1
  550. hidden=True
  551. infinite=False
  552. triggers
  553. {
  554. send_chat(delay=0;message=&bThe possessed refrigerator manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  555. heal_pokemon(delay=1)
  556. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  557. skip_to_stage(delay=3;stage=3)
  558. }
  559. type=flee_from_pokemon(name=Rotom)
  560. }
  561. {
  562. description=Lose to Rotom
  563. hint=An optional hint
  564. timestocomplete=1
  565. hidden=True
  566. infinite=False
  567. triggers
  568. {
  569. send_chat(delay=0;message=&bThe possessed refrigerator manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  570. heal_pokemon(delay=1)
  571. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  572. skip_to_stage(delay=3;stage=3)
  573. }
  574. type=battle_end_abnormal()
  575. }
  576. {
  577. description=Lose to Rotom
  578. hint=An optional hint
  579. timestocomplete=1
  580. hidden=True
  581. infinite=False
  582. triggers
  583. {
  584. send_chat(delay=0;message=&bThe possessed refrigerator manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  585. heal_pokemon(delay=1)
  586. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  587. skip_to_stage(delay=3;stage=3)
  588. }
  589. type=run_out_of_pokemon()
  590. }
  591. }
  592. stage=17
  593. {
  594. {
  595. description=For if you leave the Mansion
  596. hint=
  597. timestocomplete=1
  598. hidden=True
  599. infinite=False
  600. triggers
  601. {
  602. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  603. skip_to_stage(delay=1;stage=3)
  604. }
  605. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  606. }
  607. {
  608. description=Make your way through the maze
  609. hint=It's not that hard to do
  610. timestocomplete=1
  611. hidden=False
  612. infinite=False
  613. triggers
  614. {
  615. send_chat(delay=0;message=&bAs you are getting close to the end of the maze, you are attacked again, this time by a possessed fan.)
  616. spawn_and_battle(delay=1;spec=Rotom f:4 nodrops;level=100;shiny=true;bossLevel=1)
  617. skip_to_stage(delay=2;stage=18)
  618. }
  619. type=enter_zone(minx=619;maxx=623;miny=94;maxy=96;minz=-1028;maxz=-1026;world=Vanha)
  620. }
  621. }
  622. stage=18
  623. {
  624. {
  625. description=Defeat Rotom
  626. hint=
  627. timestocomplete=1
  628. hidden=False
  629. infinite=False
  630. triggers
  631. {
  632. send_chat(delay=0;message=&bYou manage to defeat the possessed fan and with loud bang a Rotom appears out of it and heads towards the end of the maze. You decide to give chase.)
  633. skip_to_stage(delay=1;stage=19)
  634. }
  635. type=kill_pokemon(name=Rotom)
  636. }
  637. {
  638. description=Lose to Rotom
  639. hint=An optional hint
  640. timestocomplete=1
  641. hidden=True
  642. infinite=False
  643. triggers
  644. {
  645. send_chat(delay=0;message=&bThe possessed fan manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  646. heal_pokemon(delay=1)
  647. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  648. skip_to_stage(delay=3;stage=3)
  649. }
  650. type=flee_from_pokemon(name=Rotom)
  651. }
  652. {
  653. description=Lose to Rotom
  654. hint=An optional hint
  655. timestocomplete=1
  656. hidden=True
  657. infinite=False
  658. triggers
  659. {
  660. send_chat(delay=0;message=&bThe possessed fan manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  661. heal_pokemon(delay=1)
  662. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  663. skip_to_stage(delay=3;stage=3)
  664. }
  665. type=battle_end_abnormal()
  666. }
  667. {
  668. description=Lose to Rotom
  669. hint=An optional hint
  670. timestocomplete=1
  671. hidden=True
  672. infinite=False
  673. triggers
  674. {
  675. send_chat(delay=0;message=&bThe possessed fan manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  676. heal_pokemon(delay=1)
  677. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  678. skip_to_stage(delay=3;stage=3)
  679. }
  680. type=run_out_of_pokemon()
  681. }
  682. }
  683. stage=19
  684. {
  685. {
  686. description=For if you leave the Mansion
  687. hint=
  688. timestocomplete=1
  689. hidden=True
  690. infinite=False
  691. triggers
  692. {
  693. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  694. skip_to_stage(delay=1;stage=3)
  695. }
  696. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  697. }
  698. {
  699. description=Make your way through the maze
  700. hint=It's not that hard to do
  701. timestocomplete=1
  702. hidden=False
  703. infinite=False
  704. triggers
  705. {
  706. send_chat(delay=0;message=&bYou reach the end of the maze and the Rotom is there in front of you, but as you approach closer, it discharges electricity and attacks you.)
  707. spawn_and_battle(delay=1;spec=Rotom f:0 nopdrops uncatchable;level=50;shiny=false)
  708. skip_to_stage(delay=2;stage=20)
  709. }
  710. type=enter_zone(minx=628;maxx=630;miny=94;maxy=96;minz=-1028;maxz=-1025;world=Vanha)
  711. }
  712. }
  713. stage=20
  714. {
  715. {
  716. description=Capture Rotom
  717. hint=
  718. timestocomplete=1
  719. hidden=False
  720. infinite=False
  721. triggers
  722. {
  723. send_chat(delay=0;message=&bYou manage to capture the Rotom. On further inspection, you realise the electricity has damaged the lock and can go no further..)
  724. skip_to_stage(delay=1;stage=21)
  725. }
  726. type=catch_pokemon(name=Rotom)
  727. }
  728. {
  729. description=Capture Rotom
  730. hint=
  731. timestocomplete=1
  732. hidden=True
  733. infinite=False
  734. triggers
  735. {
  736. send_chat(delay=0;message=&bYou manage to defeat the Rotom. On further inspection, you realise the electricity has damaged the lock and can go no further..)
  737. skip_to_stage(delay=1;stage=21)
  738. }
  739. type=kill_pokemon(name=Rotom)
  740. }
  741. {
  742. description=Lose to Rotom
  743. hint=An optional hint
  744. timestocomplete=1
  745. hidden=True
  746. infinite=False
  747. triggers
  748. {
  749. send_chat(delay=0;message=&bThe Rotom manages to defeat you and you flee the house in terror back to Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  750. heal_pokemon(delay=1)
  751. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  752. skip_to_stage(delay=3;stage=3)
  753. }
  754. type=flee_from_pokemon(name=Rotom)
  755. }
  756. {
  757. description=Lose to Rotom
  758. hint=An optional hint
  759. timestocomplete=1
  760. hidden=True
  761. infinite=False
  762. triggers
  763. {
  764. send_chat(delay=0;message=&bThe Rotom manages to defeat you and you flee the house in terror back to Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  765. heal_pokemon(delay=1)
  766. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  767. skip_to_stage(delay=3;stage=3)
  768. }
  769. type=battle_end_abnormal()
  770. }
  771. {
  772. description=Lose to Rotom
  773. hint=An optional hint
  774. timestocomplete=1
  775. hidden=True
  776. infinite=False
  777. triggers
  778. {
  779. send_chat(delay=0;message=&bThe Rotom manages to defeat you and you flee the house in terror back to Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  780. heal_pokemon(delay=1)
  781. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  782. skip_to_stage(delay=3;stage=3)
  783. }
  784. type=run_out_of_pokemon()
  785. }
  786. }
  787. stage=21
  788. {
  789. {
  790. description=For if you leave the Mansion
  791. hint=
  792. timestocomplete=1
  793. hidden=True
  794. infinite=False
  795. triggers
  796. {
  797. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  798. skip_to_stage(delay=1;stage=3)
  799. }
  800. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  801. }
  802. {
  803. description=Go back to the main lobby
  804. hint=Go back through the maze and the Ballroom and right click on the wooden door
  805. timestocomplete=1
  806. hidden=False
  807. infinite=False
  808. triggers
  809. {
  810. warp(delay=0;world=Vanha;x=650;y=102;z=-1002)
  811. send_chat(delay=2;message=&bAs you make your way back into the lobby, you notice a pair of shadows running up the stairs, why are there two now?)
  812. skip_to_stage(delay=0;stage=22)
  813. }
  814. type=right_click_block(minx=645;maxx=647;miny=101;maxy=108;minz=-1005;maxz=-999;world=Vanha)
  815. }
  816. }
  817. stage=22
  818. {
  819. {
  820. description=For if you leave the Mansion
  821. hint=
  822. timestocomplete=1
  823. hidden=True
  824. infinite=False
  825. triggers
  826. {
  827. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  828. skip_to_stage(delay=1;stage=3)
  829. }
  830. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  831. }
  832. {
  833. description=Head upstairs.
  834. hint=Either staircase will do.
  835. timestocomplete=1
  836. hidden=False
  837. infinite=False
  838. triggers
  839. {
  840. send_chat(delay=0;message=&bYou reach the top of the stairs and notice 2 doors, one of them is ajar. Perhaps that's the one you should check check next?)
  841. skip_to_stage(delay=0;stage=23)
  842. }
  843. type=enter_zone(minx=642;maxx=650;miny=108;maxy=112;minz=-1010;maxz=-996;world=Vanha)
  844. }
  845. }
  846. stage=23
  847. {
  848. {
  849. description=For if you leave the Mansion
  850. hint=
  851. timestocomplete=1
  852. hidden=True
  853. infinite=False
  854. triggers
  855. {
  856. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  857. skip_to_stage(delay=1;stage=3)
  858. }
  859. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  860. }
  861. {
  862. description=Head into the left room.
  863. hint=Thats the one that's open
  864. timestocomplete=1
  865. hidden=False
  866. infinite=False
  867. triggers
  868. {
  869. send_chat(delay=0;message=&bAs you enter the room you notice the two creatures you followed up the stairs in the middle of the room. One of them is startled by your presence, but the other stays, as it is curious.)
  870. skip_to_stage(delay=0;stage=24)
  871. }
  872. type=enter_zone(minx=632;maxx=642;miny=109;maxy=111;minz=-995;maxz=-985;world=Vanha)
  873. }
  874. }
  875. stage=24
  876. {
  877. {
  878. description=For if you leave the Mansion
  879. hint=
  880. timestocomplete=1
  881. hidden=True
  882. infinite=False
  883. triggers
  884. {
  885. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  886. skip_to_stage(delay=1;stage=3)
  887. }
  888. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  889. }
  890. {
  891. description=Approach the curious creature.
  892. hint=Interact with it via right click.
  893. timestocomplete=1
  894. hidden=False
  895. infinite=False
  896. triggers
  897. {
  898. send_chat(delay=0;message=&bOn closer inspection you notice this is a Mimikyu. It's curiosity overwhelms it , and attacks you..)
  899. spawn_and_battle(delay=1;spec=Mimikyu nodrops;level=50;shiny=false;bossLevel=0)
  900. skip_to_stage(delay=0;stage=25)
  901. }
  902. type=right_click_entity(uuid=8b28fb9e-180b-4dc4-906a-4635d6bcfb5d)
  903. }
  904. }
  905. stage=25
  906. {
  907. {
  908. description=Capture Mimikyu
  909. hint=
  910. timestocomplete=1
  911. hidden=False
  912. infinite=False
  913. triggers
  914. {
  915. send_chat(delay=0;message=&bYou manage to capture the Mimikyu, but as you do so, something drops on the floor. You bend down and pick a Mimikium Z.)
  916. give_item(delay=1;itemid=Mimikium Z;count=1)
  917. skip_to_stage(delay=2;stage=26)
  918. }
  919. type=catch_pokemon(name=Mimikyu)
  920. }
  921. {
  922. description=Defeat Mimikyu
  923. hint=
  924. timestocomplete=1
  925. hidden=True
  926. infinite=False
  927. triggers
  928. {
  929. send_chat(delay=0;message=&bYou manage to defeat the Mimikyu, time to check out the last room in the house.)
  930. skip_to_stage(delay=2;stage=26)
  931. }
  932. type=kill_pokemon(name=Mimikyu)
  933. }
  934. {
  935. description=Lose to Mimikyu
  936. hint=An optional hint
  937. timestocomplete=1
  938. hidden=True
  939. infinite=False
  940. triggers
  941. {
  942. send_chat(delay=0;message=&bThe Mimikyu manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  943. heal_pokemon(delay=1)
  944. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  945. skip_to_stage(delay=3;stage=3)
  946. }
  947. type=flee_from_pokemon(name=Mimikyu)
  948. }
  949. {
  950. description=Lose to Mimikyu
  951. hint=An optional hint
  952. timestocomplete=1
  953. hidden=True
  954. infinite=False
  955. triggers
  956. {
  957. send_chat(delay=0;message=&bThe Mimikyu manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  958. heal_pokemon(delay=1)
  959. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  960. skip_to_stage(delay=3;stage=3)
  961. }
  962. type=battle_end_abnormal()
  963. }
  964. {
  965. description=Lose to Mimikyu
  966. hint=An optional hint
  967. timestocomplete=1
  968. hidden=True
  969. infinite=False
  970. triggers
  971. {
  972. send_chat(delay=0;message=&bThe Mimikyu manages to defeat you and you flee the house in terror back to the Skadi Pokécentre. You gather yourself and decide to try tackle the mansion again.)
  973. heal_pokemon(delay=1)
  974. warp(delay=2;world=Vanha;x=478;y=72;z=-1024)
  975. skip_to_stage(delay=3;stage=3)
  976. }
  977. type=run_out_of_pokemon()
  978. }
  979. }
  980. stage=26
  981. {
  982. {
  983. description=For if you leave the Mansion
  984. hint=
  985. timestocomplete=1
  986. hidden=True
  987. infinite=False
  988. triggers
  989. {
  990. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  991. skip_to_stage(delay=1;stage=3)
  992. }
  993. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  994. }
  995. {
  996. description=Leave the room
  997. hint=Go back into the corridor
  998. timestocomplete=1
  999. hidden=False
  1000. infinite=False
  1001. triggers
  1002. {
  1003. send_chat(delay=0;message=&bYou return to the hallway, maybe its time to check the other room?)
  1004. skip_to_stage(delay=0;stage=27)
  1005. }
  1006. type=enter_zone(minx=642;maxx=647;miny=109;maxy=111;minz=-1003;maxz=-990;world=Vanha)
  1007. }
  1008. }
  1009. stage=27
  1010. {
  1011. {
  1012. description=For if you leave the Mansion
  1013. hint=
  1014. timestocomplete=1
  1015. hidden=True
  1016. infinite=False
  1017. triggers
  1018. {
  1019. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  1020. skip_to_stage(delay=1;stage=3)
  1021. }
  1022. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  1023. }
  1024. {
  1025. description=Go into the final room.
  1026. hint=It's at the other end of the corridor.
  1027. timestocomplete=1
  1028. hidden=False
  1029. infinite=False
  1030. triggers
  1031. {
  1032. send_chat(delay=0;message=&bAs you enter the room, you notice it seems to be a study. Looking around you see one picture on the wall right by the desk of all the Pokemon you encountered throughout the mansion. All of a sudden the shadow you have been following mansion rises up from the ground.)
  1033. skip_to_stage(delay=0;stage=28)
  1034. }
  1035. type=enter_zone(minx=632;maxx=642;miny=109;maxy=111;minz=-1019;maxz=-1009;world=Vanha)
  1036. }
  1037. }
  1038. stage=28
  1039. {
  1040. {
  1041. description=For if you leave the Mansion
  1042. hint=
  1043. timestocomplete=1
  1044. hidden=True
  1045. infinite=False
  1046. triggers
  1047. {
  1048. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  1049. skip_to_stage(delay=1;stage=3)
  1050. }
  1051. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  1052. }
  1053. {
  1054. description=Interact with the shadow.
  1055. hint=Right click it.
  1056. timestocomplete=1
  1057. hidden=False
  1058. infinite=False
  1059. triggers
  1060. {
  1061. send_chat(delay=0;message=&bAs you crouch down to the shadow, it hands you a note.)
  1062. fire_command(delay=0;command=/perms user PLAYER permission set nucleus.kits.Marshadow true)
  1063. fire_command(delay=1;command=sudo PLAYER kit Marshadow)
  1064. fire_command(delay=3;command=/perms user PLAYER permission unset nucleus.kits.Marshadow)
  1065. skip_to_stage(delay=4;stage=29)
  1066. }
  1067. type=right_click_entity(uuid=44c605e1-7e02-4a19-bcd9-a0eddd4c17dc)
  1068. }
  1069. }
  1070. stage=29
  1071. {
  1072. {
  1073. description=For if you leave the Mansion
  1074. hint=
  1075. timestocomplete=1
  1076. hidden=True
  1077. infinite=False
  1078. triggers
  1079. {
  1080. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  1081. skip_to_stage(delay=1;stage=3)
  1082. }
  1083. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  1084. }
  1085. {
  1086. description=Read the Mail
  1087. hint=Open it nerd.
  1088. timestocomplete=1
  1089. hidden=False
  1090. infinite=False
  1091. triggers
  1092. {
  1093. skip_to_stage(delay=1;stage=30)
  1094. }
  1095. conditions
  1096. {
  1097. holding_item(flipped=False;itemid=pixelmon:pokemail_dream)
  1098. }
  1099. type=right_click_air()
  1100. }
  1101. }
  1102. stage=30
  1103. {
  1104. {
  1105. description=For if you leave the Mansion
  1106. hint=
  1107. timestocomplete=1
  1108. hidden=True
  1109. infinite=False
  1110. triggers
  1111. {
  1112. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  1113. skip_to_stage(delay=1;stage=3)
  1114. }
  1115. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  1116. }
  1117. {
  1118. description=Interact with the shadow.
  1119. hint=Right click it.
  1120. timestocomplete=1
  1121. hidden=False
  1122. infinite=False
  1123. triggers
  1124. {
  1125. send_chat(delay=0;message=&bYou crouch down to the Marshadow and ask it if it would like to join you on your journey. It nods happily and engages you in battle to capture it.)
  1126. spawn_and_battle(delay=1;spec=Marshadow nature:jolly evspeed:252 evspdef:4 evatk:252 move1:spectral_thief move2:close_combat move3:shadow_sneak move4:mach_punch helditem:choice_band customtexture:quest-legendaries nodrops;level=50;shiny=false)
  1127. skip_to_stage(delay=2;stage=31)
  1128. }
  1129. type=right_click_entity(uuid=44c605e1-7e02-4a19-bcd9-a0eddd4c17dc)
  1130. }
  1131. }
  1132. stage=31
  1133. {
  1134. {
  1135. description=Capture Marshadow
  1136. hint=
  1137. timestocomplete=1
  1138. hidden=False
  1139. infinite=False
  1140. triggers
  1141. {
  1142. send_chat(delay=0;message=&bYou manage to capture the Marshadow, you cast your eyes over to the desk and see another note on it.)
  1143. skip_to_stage(delay=1;stage=33)
  1144. }
  1145. type=catch_pokemon(name=Marshadow)
  1146. }
  1147. {
  1148. description=Defeat Marshadow
  1149. hint=An optional hint
  1150. timestocomplete=1
  1151. hidden=True
  1152. infinite=False
  1153. triggers
  1154. {
  1155. send_chat(delay=0;message=&bYou accidentally manage to defeat the Marshadow, but it's energy is still strong, it is willing to go again.)
  1156. heal_pokemon(delay=1)
  1157. skip_to_stage(delay=2;stage=32)
  1158. }
  1159. type=kill_pokemon(name=Marshadow)
  1160. }
  1161. {
  1162. description=Lose to Marshadow
  1163. hint=An optional hint
  1164. timestocomplete=1
  1165. hidden=True
  1166. infinite=False
  1167. triggers
  1168. {
  1169. send_chat(delay=0;message=&bYou accidentally manage to lose to the Marshadow, but it's energy is still strong, it is willing to go again.)
  1170. heal_pokemon(delay=1)
  1171. skip_to_stage(delay=2;stage=32)
  1172. }
  1173. type=flee_from_pokemon(name=Marshadow)
  1174. }
  1175. {
  1176. description=Lose to Marshadow
  1177. hint=An optional hint
  1178. timestocomplete=1
  1179. hidden=True
  1180. infinite=False
  1181. triggers
  1182. {
  1183. send_chat(delay=0;message=&bYou accidentally manage to lose to the Marshadow, but it's energy is still strong, it is willing to go again.)
  1184. heal_pokemon(delay=1)
  1185. skip_to_stage(delay=2;stage=32)
  1186. }
  1187. type=battle_end_abnormal()
  1188. }
  1189. {
  1190. description=Lose to Marshadow
  1191. hint=An optional hint
  1192. timestocomplete=1
  1193. hidden=True
  1194. infinite=False
  1195. triggers
  1196. {
  1197. send_chat(delay=0;message=&bYou accidentally manage to lose to the Marshadow, but it's energy is still strong, it is willing to go again.)
  1198. heal_pokemon(delay=1)
  1199. skip_to_stage(delay=2;stage=32)
  1200. }
  1201. type=run_out_of_pokemon()
  1202. }
  1203. }
  1204. stage=32
  1205. {
  1206. {
  1207. description=For if you leave the Mansion
  1208. hint=
  1209. timestocomplete=1
  1210. hidden=True
  1211. infinite=False
  1212. triggers
  1213. {
  1214. send_chat(delay=0;message=&bYou decide to leave to recompose yourself before going further)
  1215. skip_to_stage(delay=1;stage=3)
  1216. }
  1217. type=exit_zone(minx=618;maxx=676;miny=90;maxy=121;minz=-1030;maxz=-987;world=Vanha)
  1218. }
  1219. {
  1220. description=Interact with Marshadow.
  1221. hint=Right click it.
  1222. timestocomplete=1
  1223. hidden=False
  1224. infinite=False
  1225. triggers
  1226. {
  1227. send_chat(delay=0;message=&bThe Marshadow decides to give you another chance to capture it.)
  1228. spawn_and_battle(delay=1;spec=Marshadow nature:jolly evspeed:252 evspdef:4 evatk:252 move1:spectral_thief move2:close_combat move3:shadow_sneak move4:mach_punch helditem:choice_band customtexture:quest-legendaries nodrops;level=50;shiny=false)
  1229. skip_to_stage(delay=2;stage=31)
  1230. }
  1231. type=right_click_entity(uuid=44c605e1-7e02-4a19-bcd9-a0eddd4c17dc)
  1232. }
  1233. }
  1234. stage=33
  1235. {
  1236. {
  1237. description=Pick up the note.
  1238. hint=It's the MasterBall loot, couldn't make it more obvious.
  1239. timestocomplete=1
  1240. hidden=False
  1241. infinite=False
  1242. triggers
  1243. {
  1244. skip_to_stage(delay=1;stage=34)
  1245. }
  1246. type=right_click_block(minx=634;maxx=634;miny=110;maxy=111;minz=-1018;maxz=-1018;world=Vanha)
  1247. }
  1248. }
  1249. stage=34
  1250. {
  1251. {
  1252. description=Read the Mail
  1253. hint=Open it nerd.
  1254. timestocomplete=1
  1255. hidden=False
  1256. infinite=False
  1257. triggers
  1258. {
  1259. give_item(delay=5;itemid=Marshadium Z;count=1)
  1260. skip_to_stage(delay=6;stage=35)
  1261. }
  1262. conditions
  1263. {
  1264. holding_item(flipped=False;itemid=pixelmon:pokemail_dream)
  1265. }
  1266. type=right_click_air()
  1267. }
  1268. }
  1269. stage=35
  1270. {
  1271. {
  1272. description=Leave the Mansion through the door you came in.
  1273. hint=Walk down to the front door and right click it.
  1274. timestocomplete=1
  1275. hidden=False
  1276. infinite=False
  1277. triggers
  1278. {
  1279. warp(delay=1;world=Vanha;x=687;y=98;z=-1051)
  1280. send_chat(delay=2;message=&bYou make your way out of the mansion, pleased in yourself that you solved another mystery.)
  1281. give_money(delay=3;amount=10000)
  1282. show_title(delay=7;titletext=Ghostbusters!;titlecolour=dark_green;subtitletext=Legendary Quest Completed)
  1283. }
  1284. type=right_click_block(minx=674;maxx=676;miny=101;maxy=105;minz=-1004;maxz=-1000;world=Vanha)
  1285. }
  1286. }
  1287. }
  1288.  
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