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KTVX94

Untitled

Dec 16th, 2018
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C# 0.71 KB | None | 0 0
  1.     void Update()
  2.     {
  3.         flock.Clear();
  4.         flock.AddRange(Physics.OverlapSphere(transform.position, radioFlock, 1 << 8));
  5.         flock.Remove(GetComponent<Collider>());
  6.  
  7.         _vectLider = CalcularLider() * escLider;
  8.         dir = _vectLider;
  9.        
  10.         transform.forward = Vector3.Slerp(transform.forward, dir, rotSpeed * Time.deltaTime);
  11.         float dist = Vector3.Distance(leader.position, transform.position);
  12.         if (dist >= leaderRadius)
  13.         {
  14.             transform.position += transform.forward * speed * Time.deltaTime;
  15.         }
  16.         else
  17.         {
  18.             transform.position += transform.forward * speed * dist / leaderRadius * Time.deltaTime;
  19.         }
  20.     }
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