Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- public int gameStage
- {
- get
- {
- float num = (float)(double)((base.world.worldTime - this.gameStageLifetimeTicks) / 24000uL);
- float num2 = (float)this.Level;
- int num3 = Mathf.Clamp(GameStats.GetInt(EnumGameStats.GameDifficulty), 0, GameStageDefinition.GameDifficultyBonus.Length - 1);
- float num4 = GameStageDefinition.GameDifficultyBonus[num3];
- return Mathf.FloorToInt(num2 * (1f + num * GameStageDefinition.DaysAliveDifficultyBonus + num4));
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment