Lion_Kor

7 Days to Die : .EntityPlayer.gameStage

Mar 27th, 2018
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C# 0.45 KB | None | 0 0
  1. public int gameStage
  2. {
  3.     get
  4.     {
  5.         float num = (float)(double)((base.world.worldTime - this.gameStageLifetimeTicks) / 24000uL);
  6.         float num2 = (float)this.Level;
  7.         int num3 = Mathf.Clamp(GameStats.GetInt(EnumGameStats.GameDifficulty), 0, GameStageDefinition.GameDifficultyBonus.Length - 1);
  8.         float num4 = GameStageDefinition.GameDifficultyBonus[num3];
  9.         return Mathf.FloorToInt(num2 * (1f + num * GameStageDefinition.DaysAliveDifficultyBonus + num4));
  10.     }
  11. }
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