TheLowSpecGamer

Smite config file, super low

Aug 17th, 2017
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  1.  
  2. [SystemSettings]
  3. StaticDecals=False
  4. DynamicDecals=False
  5. UnbatchedDecals=True
  6. DecalCullDistanceScale=0.400000
  7. DynamicLights=False
  8. DynamicShadows=False
  9. LightEnvironmentShadows=False
  10. CompositeDynamicLights=False
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=True
  13. MotionBlur=False
  14. MotionBlurPause=True
  15. MotionBlurSkinning=1
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=True
  22. DropParticleDistortion=False
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=True
  25. SpeedTreeFronds=True
  26. OnlyStreamInTextures=False
  27. LensFlares=False
  28. FogVolumes=True
  29. FloatingPointRenderTargets=True
  30. OneFrameThreadLag=True
  31. UseVsync=False
  32. AllowDoubleRenderFrames=False
  33. ModulatedShadowStartFadeDistance=0.000000
  34. ModulatedShadowFullyFadeDistance=0.000000
  35. VsyncPresentInterval=1
  36. bUseTripleBuffering=False
  37. UpscaleScreenPercentage=True
  38. Fullscreen=True
  39. FullscreenWindowed=False
  40. MeshScreenPixelAreaThreshold=16.000000
  41. AllowOpenGL=False
  42. AllowRadialBlur=False
  43. AllowSubsurfaceScattering=False
  44. AllowImageReflections=False
  45. AllowImageReflectionShadowing=True
  46. bAllowSeparateTranslucency=False
  47. bAllowPostprocessMLAA=False
  48. bAllowHighQualityMaterials=False
  49. MaxFilterBlurSampleCount=16
  50. SkeletalMeshLODBias=1
  51. ParticleLODBias=10
  52. DetailMode=0
  53. MaxDrawDistanceScale=0.800000
  54. ShadowFilterQualityBias=-1
  55. MaxAnisotropy=0
  56. MaxMultisamples=1
  57. bAllowD3D9MSAA=False
  58. bAllowTemporalAA=False
  59. TemporalAA_MinDepth=500.000000
  60. TemporalAA_StartDepthVelocityScale=100.000000
  61. MinShadowResolution=32
  62. MinPreShadowResolution=8
  63. MaxShadowResolution=256
  64. MobileShadowTextureResolution=1120
  65. MaxWholeSceneDominantShadowResolution=256
  66. ShadowFadeResolution=128
  67. PreShadowFadeResolution=16
  68. ShadowFadeExponent=0.250000
  69. ResX=1280
  70. ResY=720
  71. ScreenPercentage=60.000000
  72. SceneCaptureStreamingMultiplier=1.000000
  73. ShadowTexelsPerPixel=2.000000
  74. PreShadowResolutionFactor=0.500000
  75. bEnableBranchingPCFShadows=False
  76. bAllowHardwareShadowFiltering=False
  77. TessellationAdaptivePixelsPerTriangle=48.000000
  78. bEnableForegroundShadowsOnWorld=False
  79. bEnableForegroundSelfShadowing=False
  80. bAllowWholeSceneDominantShadows=False
  81. bUseConservativeShadowBounds=True
  82. ShadowFilterRadius=2.000000
  83. ShadowDepthBias=0.012000
  84. PerObjectShadowTransition=60.000000
  85. PerSceneShadowTransition=600.000000
  86. CSMSplitPenumbraScale=0.500000
  87. CSMSplitSoftTransitionDistanceScale=4.000000
  88. CSMSplitDepthBiasScale=0.500000
  89. CSMMinimumFOV=40.000000
  90. CSMFOVRoundFactor=4.000000
  91. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  92. UnbuiltNumWholeSceneDynamicShadowCascades=3
  93. WholeSceneShadowUnbuiltInteractionThreshold=50
  94. bAllowFracturedDamage=True
  95. NumFracturedPartsScale=1.000000
  96. FractureDirectSpawnChanceScale=1.000000
  97. FractureRadialSpawnChanceScale=1.000000
  98. FractureCullDistanceScale=1.000000
  99. bForceCPUAccessToGPUSkinVerts=false
  100. bDisableSkeletalInstanceWeights=false
  101. HighPrecisionGBuffers=False
  102. AllowSecondaryDisplays=False
  103. SecondaryDisplayMaximumWidth=1280
  104. SecondaryDisplayMaximumHeight=720
  105. AllowLogitechLedSdk=True
  106. AllowPerFrameSleep=True
  107. AllowPerFrameYield=True
  108. MobileFeatureLevel=0
  109. MobileFog=True
  110. MobileHeightFog=False
  111. MobileSpecular=True
  112. MobileBumpOffset=True
  113. MobileNormalMapping=True
  114. MobileEnvMapping=True
  115. MobileRimLighting=True
  116. MobileColorBlending=True
  117. MobileColorGrading=False
  118. MobileVertexMovement=True
  119. MobileOcclusionQueries=False
  120. MobileGlobalGammaCorrection=False
  121. MobileAllowGammaCorrectionWorldOverride=True
  122. MobileAllowDepthPrePass=False
  123. MobileGfxGammaCorrection=False
  124. MobileLODBias=-0.5
  125. MobileBoneCount=75
  126. MobileBoneWeightCount=2
  127. MobileUsePreprocessedShaders=True
  128. MobileFlashRedForUncachedShaders=False
  129. MobileWarmUpPreprocessedShaders=True
  130. MobileCachePreprocessedShaders=False
  131. MobileProfilePreprocessedShaders=False
  132. MobileUseCPreprocessorOnShaders=True
  133. MobileLoadCPreprocessedShaders=True
  134. MobileSharePixelShaders=True
  135. MobileShareVertexShaders=True
  136. MobileShareShaderPrograms=True
  137. MobileEnableMSAA=False
  138. MobileContentScaleFactor=1.0
  139. MobileVertexScratchBufferSize=150
  140. MobileIndexScratchBufferSize=10
  141. MobileLightShaftScale=2.0
  142. MobileLightShaftFirstPass=0.5
  143. MobileLightShaftSecondPass=1.0
  144. MobileModShadows=True
  145. MobileTiltShift=False
  146. MobileMaxMemory=300
  147. MobilePostProcessBlurAmount=32.0
  148. bMobileUsingHighResolutionTiming=True
  149. MobileTiltShiftPosition=0.5
  150. MobileTiltShiftFocusWidth=0.3
  151. MobileTiltShiftTransitionWidth=0.5
  152. MobileMaxShadowRange=500.0
  153. MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
  154. MobileClearDepthBetweenDPG=False
  155. MobileSceneDepthResolveForShadows=TRUE
  156. MobileLandscapeLodBias=0
  157. MobileUseShaderGroupForStartupObjects=FALSE
  158. MobileMinimizeFogShaders=FALSE
  159. MobileFXAAQuality=0
  160. ApexLODResourceBudget=1000000000000000000000.0
  161. ApexDestructionMaxChunkIslandCount=2500
  162. ApexDestructionMaxShapeCount=0
  163. ApexDestructionMaxChunkSeparationLOD=1.0
  164. ApexDestructionMaxActorCreatesPerFrame=-1
  165. ApexDestructionMaxFracturesProcessedPerFrame=-1
  166. ApexDestructionSortByBenefit=True
  167. ApexGRBEnable=false
  168. ApexGRBGPUMemSceneSize=128
  169. ApexGRBGPUMemTempDataSize=128
  170. ApexGRBMeshCellSize=7.5
  171. ApexGRBNonPenSolverPosIterCount=9;
  172. ApexGRBFrictionSolverPosIterCount=3;
  173. ApexGRBFrictionSolverVelIterCount=3;
  174. ApexGRBSkinWidth=0.025
  175. ApexGRBMaxLinearAcceleration=1000000.0
  176. bEnableParallelAPEXClothingFetch=True
  177. bApexClothingAsyncFetchResults=False
  178. ApexClothingAvgSimFrequencyWindow=60
  179. ApexClothingAllowAsyncCooking=True
  180. ApexClothingAllowApexWorkBetweenSubsteps=FALSE
  181. TargetFrameRate=60
  182. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=512,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=512,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=512,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=2048,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  199. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=512,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  200. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=512,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  201. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=2048,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  202. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=4096,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  203. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,MaxLODSizeTexturePack=1024,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  204. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  205. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=4096,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  206. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=4096,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  207. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=4096,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Blur5)
  208. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  209. bAllowRagdolling=False
  210. bAllowParticleSystemPerfBias=True
  211. bAllowPerfThrottling=false
  212. PerfScalingFramerateStart=30.000000
  213. PerfScalingFramerateRange=20.000000
  214. PerfScalingMaxReduction=0.600000
  215. PerfScalingBias=0.200000
  216. Borderless=False
  217. StaticMeshLODBias=1
  218. bAllowDropShadows=False
  219. SpeedTreeLODBias=2
  220. bUseLowQualMaterials=True
  221. bUseSpectatorTextureSettings=False
  222. bAllowTexturePack=false
  223. TexturePoolSize=150
  224. AllowD3D11=False
  225. PreferD3D11=False
  226. FXAAQuality=0
  227. AllowScreenDoorFade=False
  228. AllowScreenDoorLODFading=False
  229. bAllowFog=False
  230. MaterialQualityLevel=1
  231. SettingsVersion=9
  232. SpeedTreeWind=False
  233. TEXTUREGROUP_NPC=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  234. TEXTUREGROUP_NPCNormalMap=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  235. TEXTUREGROUP_NPCSpecular=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  236. TEXTUREGROUP_WorldDetail=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=256,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  237. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=1,MaxLODSizeTexturePack=1,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  238.  
  239. [SystemSettingsBucket1]
  240. BasedOn=SystemSettings
  241. StaticDecals=False
  242. DynamicDecals=False
  243. UnbatchedDecals=True
  244. DecalCullDistanceScale=0.4
  245. DynamicShadows=False
  246. LightEnvironmentShadows=False
  247. MotionBlur=False
  248. DepthOfField=False
  249. AmbientOcclusion=False
  250. Bloom=False
  251. bAllowLightShafts=False
  252. Distortion=False
  253. DropParticleDistortion=True
  254. LensFlares=False
  255. AllowRadialBlur=False
  256. bAllowSeparateTranslucency=False
  257. bAllowPostprocessMLAA=False
  258. bAllowHighQualityMaterials=False
  259. SkeletalMeshLODBias=1
  260. DetailMode=0
  261. MaxDrawDistanceScale=0.8
  262. MaxAnisotropy=0
  263. MaxShadowResolution=256
  264. MaxWholeSceneDominantShadowResolution=256
  265. ScreenPercentage=100.000000
  266. ShadowTexelsPerPixel=2.0
  267. bAllowWholeSceneDominantShadows=False
  268. bUseConservativeShadowBounds=True
  269. bAllowFracturedDamage=False
  270. FractureCullDistanceScale=0.25
  271. DynamicLights=False
  272. bAllowDropShadows=False
  273. CompositeDynamicLights=False
  274. SHSecondaryLighting=False
  275. bAllowFog=False
  276. DirectionalLightmaps=True
  277. bAllowParticleSystemPerfBias=True
  278. bAllowParticleSystemPerfThrottling=True
  279. AllowSubsurfaceScattering=False
  280. AllowImageReflections=False
  281. StaticMeshLODBias=1
  282. ParticleLODBias=10
  283. PerfScalingBias=0.2
  284. ShadowFilterQualityBias=-1
  285. MaxMultisamples=1
  286. FXAAQuality=0
  287. bAllowRagdolling=False
  288. SpeedTreeLODBias=2
  289. AllowScreenDoorFade=False
  290. AllowScreenDoorLODFading=False
  291. bUseLowQualMaterials=True
  292. TexturePoolSize=150
  293. MaterialQualityLevel=1
  294. SpeedTreeWind=False
  295. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  296. TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  297. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  298. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  299. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  300. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  301. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  302. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  303. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  304. TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  305. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  306. TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  307. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  308. TEXTUREGROUP_Effects=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=linear,MipFilter=point)
  309. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  310. TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  311. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  312. TEXTUREGROUP_Lightmap=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  313. TEXTUREGROUP_Shadowmap=(MinLODSize=128,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  314. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  315. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  316. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=point)
  317. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=point)
  318. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  319. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  320. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  321. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  322. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  323. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  324. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  325. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  326.  
  327. [SystemSettingsBucket2]
  328. BasedOn=SystemSettings
  329. StaticDecals=False
  330. DynamicDecals=False
  331. UnbatchedDecals=True
  332. DecalCullDistanceScale=0.5
  333. DynamicShadows=False
  334. LightEnvironmentShadows=False
  335. MotionBlur=False
  336. DepthOfField=False
  337. AmbientOcclusion=False
  338. Bloom=False
  339. bAllowLightShafts=False
  340. Distortion=False
  341. DropParticleDistortion=True
  342. LensFlares=False
  343. AllowRadialBlur=False
  344. bAllowSeparateTranslucency=False
  345. bAllowPostprocessMLAA=False
  346. bAllowHighQualityMaterials=False
  347. SkeletalMeshLODBias=1
  348. DetailMode=0
  349. MaxDrawDistanceScale=0.9
  350. MaxAnisotropy=0
  351. MaxShadowResolution=512
  352. MaxWholeSceneDominantShadowResolution=512
  353. ScreenPercentage=100.000000
  354. ShadowTexelsPerPixel=2.0
  355. bAllowWholeSceneDominantShadows=False
  356. bUseConservativeShadowBounds=True
  357. bAllowFracturedDamage=False
  358. FractureCullDistanceScale=0.5
  359. DynamicLights=True
  360. bAllowDropShadows=True
  361. CompositeDynamicLights=True
  362. SHSecondaryLighting=False
  363. bAllowFog=False
  364. DirectionalLightmaps=True
  365. bAllowParticleSystemPerfBias=True
  366. bAllowParticleSystemPerfThrottling=True
  367. AllowSubsurfaceScattering=False
  368. AllowImageReflections=False
  369. StaticMeshLODBias=1
  370. ParticleLODBias=2
  371. PerfScalingBias=0.2
  372. ShadowFilterQualityBias=-1
  373. MaxMultisamples=1
  374. FXAAQuality=0
  375. bAllowRagdolling=False
  376. SpeedTreeLODBias=2
  377. AllowScreenDoorFade=False
  378. AllowScreenDoorLODFading=False
  379. bUseLowQualMaterials=True
  380. TexturePoolSize=180
  381. MaterialQualityLevel=1
  382. SpeedTreeWind=False
  383. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  384. TEXTUREGROUP_WorldNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  385. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  386. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  387. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  388. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  389. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  390. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  391. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  392. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  393. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  394. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  395. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  396. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=linear,MipFilter=point)
  397. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  398. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  399. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  400. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  401. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  402. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  403. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  404. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=linear,MipFilter=point)
  405. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=point)
  406. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  407. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
  408. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  409. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  410. TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  411. TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  412. TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  413. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  414.  
  415. [SystemSettingsBucket3]
  416. BasedOn=SystemSettings
  417. StaticDecals=True
  418. DynamicDecals=True
  419. UnbatchedDecals=True
  420. DecalCullDistanceScale=0.6
  421. DynamicShadows=False
  422. LightEnvironmentShadows=True
  423. MotionBlur=False
  424. DepthOfField=True
  425. AmbientOcclusion=False
  426. Bloom=True
  427. bAllowLightShafts=False
  428. Distortion=True
  429. DropParticleDistortion=True
  430. LensFlares=True
  431. AllowRadialBlur=True
  432. bAllowSeparateTranslucency=False
  433. bAllowPostprocessMLAA=False
  434. bAllowHighQualityMaterials=True
  435. SkeletalMeshLODBias=0
  436. DetailMode=1
  437. MaxDrawDistanceScale=1.0
  438. MaxAnisotropy=4
  439. MaxShadowResolution=512
  440. MaxWholeSceneDominantShadowResolution=1280
  441. ScreenPercentage=100.000000
  442. ShadowTexelsPerPixel=2.0
  443. bAllowWholeSceneDominantShadows=True
  444. bUseConservativeShadowBounds=False
  445. bAllowFracturedDamage=True
  446. FractureCullDistanceScale=1.0
  447. DynamicLights=True
  448. bAllowDropShadows=True
  449. CompositeDynamicLights=True
  450. SHSecondaryLighting=True
  451. bAllowFog=True
  452. DirectionalLightmaps=True
  453. bAllowParticleSystemPerfBias=True
  454. bAllowParticleSystemPerfThrottling=True
  455. AllowSubsurfaceScattering=False
  456. AllowImageReflections=False
  457. StaticMeshLODBias=0
  458. ParticleLODBias=1
  459. PerfScalingBias=0.1
  460. ShadowFilterQualityBias=0
  461. MaxMultisamples=1
  462. FXAAQuality=0
  463. bAllowRagdolling=True
  464. SpeedTreeLODBias=2
  465. AllowScreenDoorFade=True
  466. AllowScreenDoorLODFading=True
  467. bUseLowQualMaterials=False
  468. TexturePoolSize=225
  469. MaterialQualityLevel=2
  470. SpeedTreeWind=True
  471. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  472. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  473. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  474. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  475. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  476. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  477. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  478. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  479. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  480. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  481. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  482. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  483. TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  484. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  485. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  486. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  487. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  488. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  489. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  490. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  491. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  492. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  493. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  494. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  495. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  496. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  497. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  498. TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  499. TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  500. TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  501. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  502.  
  503. [SystemSettingsBucket4]
  504. BasedOn=SystemSettings
  505. StaticDecals=True
  506. DynamicDecals=True
  507. UnbatchedDecals=True
  508. DecalCullDistanceScale=0.8
  509. DynamicShadows=True
  510. LightEnvironmentShadows=True
  511. MotionBlur=False
  512. DepthOfField=True
  513. AmbientOcclusion=False
  514. Bloom=True
  515. bAllowLightShafts=True
  516. Distortion=True
  517. DropParticleDistortion=False
  518. LensFlares=True
  519. AllowRadialBlur=True
  520. bAllowSeparateTranslucency=False
  521. bAllowPostprocessMLAA=False
  522. bAllowHighQualityMaterials=True
  523. SkeletalMeshLODBias=0
  524. DetailMode=2
  525. MaxDrawDistanceScale=1.1
  526. MaxAnisotropy=4
  527. MaxShadowResolution=512
  528. MaxWholeSceneDominantShadowResolution=2048
  529. ScreenPercentage=100.000000
  530. ShadowTexelsPerPixel=2.0
  531. bAllowWholeSceneDominantShadows=True
  532. bUseConservativeShadowBounds=False
  533. bAllowFracturedDamage=True
  534. FractureCullDistanceScale=1.5
  535. DynamicLights=True
  536. bAllowDropShadows=True
  537. CompositeDynamicLights=True
  538. SHSecondaryLighting=True
  539. bAllowFog=True
  540. DirectionalLightmaps=True
  541. bAllowParticleSystemPerfBias=True
  542. bAllowParticleSystemPerfThrottling=True
  543. AllowSubsurfaceScattering=False
  544. AllowImageReflections=True
  545. StaticMeshLODBias=0
  546. ParticleLODBias=0
  547. PerfScalingBias=0.0
  548. ShadowFilterQualityBias=0
  549. MaxMultisamples=1
  550. FXAAQuality=0
  551. bAllowRagdolling=True
  552. SpeedTreeLODBias=1
  553. AllowScreenDoorFade=True
  554. AllowScreenDoorLODFading=True
  555. bUseLowQualMaterials=False
  556. TexturePoolSize=450
  557. MaterialQualityLevel=0
  558. SpeedTreeWind=True
  559. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  560. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  561. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  562. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  563. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  564. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  565. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  566. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  567. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  568. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  569. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  570. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  571. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  572. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=linear,MipFilter=point)
  573. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  574. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  575. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  576. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  577. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  578. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  579. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  580. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  581. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  582. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  583. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  584. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  585. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  586. TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  587. TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  588. TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point)
  589. TEXTUREGROUP_WorldDetail=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  590.  
  591. [SystemSettingsBucket5]
  592. BasedOn=SystemSettings
  593. StaticDecals=True
  594. DynamicDecals=True
  595. UnbatchedDecals=True
  596. DecalCullDistanceScale=1.0
  597. DynamicShadows=True
  598. LightEnvironmentShadows=True
  599. MotionBlur=False
  600. DepthOfField=True
  601. AmbientOcclusion=False
  602. Bloom=True
  603. bAllowLightShafts=True
  604. Distortion=True
  605. DropParticleDistortion=False
  606. LensFlares=True
  607. AllowRadialBlur=True
  608. bAllowSeparateTranslucency=False
  609. bAllowPostprocessMLAA=False
  610. bAllowHighQualityMaterials=True
  611. SkeletalMeshLODBias=0
  612. DetailMode=2
  613. MaxDrawDistanceScale=1.2
  614. MaxAnisotropy=16
  615. MaxShadowResolution=512
  616. MaxWholeSceneDominantShadowResolution=4096
  617. ScreenPercentage=100.000000
  618. ShadowTexelsPerPixel=2.0
  619. bAllowWholeSceneDominantShadows=True
  620. bUseConservativeShadowBounds=False
  621. bAllowFracturedDamage=True
  622. FractureCullDistanceScale=2.0
  623. DynamicLights=True
  624. bAllowDropShadows=True
  625. CompositeDynamicLights=True
  626. SHSecondaryLighting=True
  627. bAllowFog=True
  628. DirectionalLightmaps=True
  629. bAllowParticleSystemPerfBias=True
  630. bAllowParticleSystemPerfThrottling=True
  631. AllowSubsurfaceScattering=False
  632. AllowImageReflections=True
  633. StaticMeshLODBias=0
  634. ParticleLODBias=0
  635. PerfScalingBias=0.0
  636. ShadowFilterQualityBias=1
  637. MaxMultisamples=4
  638. FXAAQuality=0
  639. bAllowRagdolling=True
  640. SpeedTreeLODBias=0
  641. AllowScreenDoorFade=True
  642. AllowScreenDoorLODFading=True
  643. bUseLowQualMaterials=False
  644. TexturePoolSize=900
  645. MaterialQualityLevel=0
  646. SpeedTreeWind=True
  647. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,MaxLODSizeTexturePack=2048,LODBias=1,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  648. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=1024,MaxLODSizeTexturePack=2048,LODBias=1,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  649. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,MaxLODSizeTexturePack=2048,LODBias=2,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  650. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,MaxLODSizeTexturePack=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  651. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=1024,MaxLODSizeTexturePack=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  652. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  653. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=512,LODBias=1,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  654. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=512,LODBias=1,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  655. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=512,LODBias=1,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  656. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  657. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  658. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  659. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,MaxLODSizeTexturePack=2048,LODBias=1,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
  660. TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,MaxLODSizeTexturePack=2048,LODBias=1,LODBiasTexturePack=0,MinMagFilter=linear,MipFilter=linear)
  661. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,MaxLODSizeTexturePack=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  662. TEXTUREGROUP_Skybox=(MinLODSize=2048,MaxLODSize=2048,MaxLODSizeTexturePack=4098,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  663. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  664. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  665. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear,NumStreamedMips=3)
  666. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  667. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  668. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  669. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  670. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  671. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  672. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  673. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  674. TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,MaxLODSizeTexturePack=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  675. TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,MaxLODSizeTexturePack=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  676. TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,MaxLODSizeTexturePack=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  677. TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=1024,MaxLODSizeTexturePack=2048,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  678.  
  679. [SystemSettingsScreenshot]
  680. BasedOn=SystemSettings
  681. MaxAnisotropy=16
  682. ShadowFilterQualityBias=1
  683. MinShadowResolution=16
  684. ShadowFadeResolution=1
  685. MinPreShadowResolution=16
  686. PreShadowFadeResolution=1
  687. ShadowTexelsPerPixel=4.0f
  688. PreShadowResolutionFactor=1.0
  689. MaxShadowResolution=4096
  690. MaxWholeSceneDominantShadowResolution=4096
  691. CompositeDynamicLights=FALSE
  692. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  693. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  694. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  695. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  696. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  697. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  698. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  699. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  700. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  701. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  702. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  703. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  704. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  705. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=linear,MipFilter=linear)
  706. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  707. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  708. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  709. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  710. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  711. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  712. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  713. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  714. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  715. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  716. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=-1000,MinMagFilter=aniso,MipFilter=linear)
  717.  
  718. [SystemSettingsEditor]
  719. BasedOn=SystemSettingsBucket5
  720.  
  721. [SystemSettingsSplitScreen2]
  722. BasedOn=SystemSettings
  723. bAllowWholeSceneDominantShadows=False
  724. bAllowLightShafts=False
  725. DetailMode=1
  726.  
  727. [SystemSettingsMobile]
  728. BasedOn=SystemSettings
  729. Fullscreen=True
  730. DirectionalLightmaps=False
  731. DynamicLights=False
  732. SHSecondaryLighting=False
  733. StaticDecals=True
  734. DynamicDecals=False
  735. UnbatchedDecals=False
  736. MotionBlur=FALSE
  737. MotionBlurPause=FALSE
  738. DepthOfField=FALSE
  739. AmbientOcclusion=FALSE
  740. Bloom=FALSE
  741. Distortion=FALSE
  742. FilteredDistortion=FALSE
  743. DropParticleDistortion=TRUE
  744. FloatingPointRenderTargets=FALSE
  745. MaxAnisotropy=2
  746. bAllowLightShafts=FALSE
  747. MobileModShadows=False
  748. MobileClearDepthBetweenDPG=False
  749. MaxFilterBlurSampleCount=4
  750. DynamicShadows=False
  751. MobileMaxMemory=300
  752. MobileLandscapeLodBias=0
  753. AllowRadialBlur=False
  754.  
  755. [SystemSettingsMobilePreviewer]
  756. BasedOn=SystemSettingsMobile
  757. Fullscreen=False
  758.  
  759. [SystemSettingsMobileTextureBias]
  760. BasedOn=SystemSettingsMobile
  761. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  762. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  763. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  764. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  765. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  766. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  767. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  768. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  769. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  770. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  771. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  772. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  773. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  774. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=linear,MipFilter=point)
  775. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  776. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  777. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  778. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  779. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  780. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  781. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  782. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  783. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  784. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  785. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  786.  
  787. [SystemSettingsAndroid]
  788. BasedOn=SystemSettingsMobileTextureBias
  789.  
  790. [SystemSettingsAndroid_Performance1_MemoryLow]
  791. BasedOn=SystemSettingsMobileTextureBias
  792. MobileFeatureLevel=1
  793. MobileFog=False
  794. MobileSpecular=False
  795. MobileBumpOffset=False
  796. MobileNormalMapping=False
  797. MobileEnvMapping=False
  798. MobileRimLighting=False
  799. MobileContentScaleFactor=0.9375
  800.  
  801. [SystemSettingsAndroid_Performance2_MemoryLow]
  802. BasedOn=SystemSettingsMobileTextureBias
  803. MobileBumpOffset=False
  804. MobileNormalMapping=False
  805. MobileContentScaleFactor=0.9375
  806.  
  807. [SystemSettingsAndroid_Performance1_Memory1024]
  808. BasedOn=SystemSettingsMobile
  809. MobileFeatureLevel=1
  810. MobileFog=False
  811. MobileSpecular=False
  812. MobileBumpOffset=False
  813. MobileNormalMapping=False
  814. MobileEnvMapping=False
  815. MobileRimLighting=False
  816. MobileContentScaleFactor=0.9375
  817.  
  818. [SystemSettingsAndroid_Performance2_Memory1024]
  819. BasedOn=SystemSettingsMobile
  820. MobileBumpOffset=False
  821. MobileNormalMapping=False
  822. MobileContentScaleFactor=0.9375
  823.  
  824. [SystemSettingsFlash]
  825. BasedOn=SystemSettingsMobileTextureBias
  826. MotionBlur=FALSE
  827. MotionBlurPause=FALSE
  828. DepthOfField=FALSE
  829. AmbientOcclusion=FALSE
  830. Bloom=FALSE
  831. Distortion=FALSE
  832. FilteredDistortion=FALSE
  833. bAllowLightShafts=FALSE
  834. MobileModShadows=True
  835. DynamicShadows=True
  836. MobileClearDepthBetweenDPG=True
  837. DirectionalLightmaps=False
  838. MobileHeightFog=False
  839.  
  840. [SystemSettingsIPhone]
  841. BasedOn=SystemSettingsMobileTextureBias
  842. bMobileUsingHighResolutionTiming=False
  843.  
  844. [SystemSettingsIPhone3GS]
  845. BasedOn=SystemSettingsMobileTextureBias
  846. LensFlares=False
  847. DetailMode=1
  848. MobileEnableMSAA=True
  849. MobileMaxMemory=100
  850. bMobileUsingHighResolutionTiming=False
  851. MobileLandscapeLodBias=2
  852.  
  853. [SystemSettingsIPhone4]
  854. BasedOn=SystemSettingsMobile
  855. MobileContentScaleFactor=2.0
  856. LensFlares=False
  857. bMobileUsingHighResolutionTiming=False
  858. MobileLandscapeLodBias=1
  859.  
  860. [SystemSettingsIPhone4S]
  861. BasedOn=SystemSettingsMobile
  862. MobileEnableMSAA=True
  863. bAllowLightShafts=True
  864. MobileModShadows=True
  865. DynamicShadows=False
  866. ShadowDepthBias=0.025
  867. MobileContentScaleFactor=2.0
  868. MaxShadowResolution=256
  869. MobileShadowTextureResolution=256
  870.  
  871. [SystemSettingsIPhone5]
  872. BasedOn=SystemSettingsMobile
  873. MobileEnableMSAA=True
  874. bAllowLightShafts=True
  875. MobileModShadows=True
  876. DynamicShadows=False
  877. ShadowDepthBias=0.025
  878. MobileContentScaleFactor=2.0
  879. MaxShadowResolution=256
  880. MobileShadowTextureResolution=1024
  881. AllowRadialBlur=True
  882.  
  883. [SystemSettingsIPodTouch4]
  884. BasedOn=SystemSettingsMobileTextureBias
  885. MobileContentScaleFactor=2.0
  886. LensFlares=False
  887. MobileMaxMemory=100
  888. bMobileUsingHighResolutionTiming=False
  889. MobileLandscapeLodBias=2
  890.  
  891. [SystemSettingsIPodTouch5]
  892. BasedOn=SystemSettingsMobile
  893. MobileEnableMSAA=True
  894. bAllowLightShafts=True
  895. MobileModShadows=True
  896. DynamicShadows=False
  897. ShadowDepthBias=0.025
  898. MobileContentScaleFactor=2.0
  899. MaxShadowResolution=256
  900. MobileShadowTextureResolution=256
  901.  
  902. [SystemSettingsIPad]
  903. BasedOn=SystemSettingsMobileTextureBias
  904. MobileFeatureLevel=1
  905. MobileFog=False
  906. MobileSpecular=False
  907. MobileBumpOffset=False
  908. MobileNormalMapping=False
  909. MobileEnvMapping=False
  910. MobileRimLighting=False
  911. MobileMaxMemory=100
  912. bMobileUsingHighResolutionTiming=False
  913. MobileLandscapeLodBias=1
  914. MobileContentScaleFactor=0.9375
  915.  
  916. [SystemSettingsIPad2]
  917. BasedOn=SystemSettingsMobile
  918. MobileEnableMSAA=False
  919. bAllowLightShafts=True
  920. MobileModShadows=True
  921. DynamicShadows=False
  922. ShadowDepthBias=0.016
  923. MobileContentScaleFactor=1.0
  924. MaxShadowResolution=256
  925. MobileShadowTextureResolution=256
  926.  
  927. [SystemSettingsIPad3]
  928. BasedOn=SystemSettingsMobile
  929. MobileEnableMSAA=False
  930. bAllowLightShafts=True
  931. MobileModShadows=True
  932. DynamicShadows=True
  933. ShadowDepthBias=0.016
  934. MobileContentScaleFactor=1.40625
  935. MaxShadowResolution=256
  936. MobileShadowTextureResolution=256
  937. MobileMaxMemory=500
  938.  
  939. [SystemSettingsIPad4]
  940. BasedOn=SystemSettingsMobile
  941. MobileEnableMSAA=False
  942. bAllowLightShafts=True
  943. MobileModShadows=True
  944. DynamicShadows=True
  945. ShadowDepthBias=0.016
  946. MobileContentScaleFactor=2.0
  947. MaxShadowResolution=512
  948. MobileShadowTextureResolution=512
  949. MobileMaxMemory=500
  950. AllowRadialBlur=True
  951.  
  952. [SystemSettingsIPadMini]
  953. BasedOn=SystemSettingsMobile
  954. MobileEnableMSAA=False
  955. bAllowLightShafts=True
  956. MobileModShadows=True
  957. DynamicShadows=False
  958. ShadowDepthBias=0.016
  959. MobileContentScaleFactor=1.0
  960. MaxShadowResolution=256
  961. MobileShadowTextureResolution=256
  962.  
  963. [SystemSettingsIPad2_Detail]
  964. BasedOn=SystemSettingsIPad2
  965.  
  966. [Configuration]
  967.  
  968. [OpenAutomateBenchmarks]
  969. Benchmark=NightAndDayMap
  970. Benchmark=DM-Deck?CauseEvent=FlyThrough
  971.  
  972. [TextureSettingsSpectator]
  973. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=128,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  974. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=128,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  975. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=128,LODBias=2,MinMagFilter=aniso,MipFilter=linear)
  976. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  977. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  978. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  979. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  980. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  981. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  982. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  983. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  984. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  985. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=linear)
  986. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,MipFilter=linear)
  987. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  988. TEXTUREGROUP_Skybox=(MinLODSize=2048,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  989. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  990. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  991. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear,NumStreamedMips=3)
  992. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  993. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  994. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  995. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  996. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  997. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  998. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
  999. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=linear,MipFilter=linear)
  1000. TEXTUREGROUP_NPC=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  1001. TEXTUREGROUP_NPCNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  1002. TEXTUREGROUP_NPCSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  1003. TEXTUREGROUP_WorldDetail=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=linear)
  1004.  
  1005. [IniVersion]
  1006. 0=1499269054.000000
  1007. 1=1499267565.000000
  1008.  
  1009. [SettingsCheck]
  1010. Initialized=True
RAW Paste Data