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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class RotationController : MonoBehaviour {
- public float rotationSpeed;
- public Transform tower;
- Vector3 currentRotation;
- void Start () {
- currentRotation = tower.transform.eulerAngles;
- }
- void Update () {
- currentRotation.y += Input.GetAxis("Mouse X") * rotationSpeed * Time.deltaTime;
- tower.transform.eulerAngles = currentRotation;
- }
- }
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