Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if (GameController.Instance.CurrentLevel.Value < 14)
- bonusCoins = (long)Mathf.Pow(GameController.Instance.CurrentLevel.Value + 1, GameController.Instance.BalanceMult - 1) * 3;
- else
- bonusCoins = (long)((GameController.Instance.NeedProgress(GameController.Instance.CurrentLevel.Value - 1) * 0.7f) / (GameController.Instance.CurrentLevel.Value + 1 > 25 ? 3f : 2f));
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement