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Mar 25th, 2019
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C# 0.40 KB | None | 0 0
  1.         if (GameController.Instance.CurrentLevel.Value < 14)
  2.             bonusCoins = (long)Mathf.Pow(GameController.Instance.CurrentLevel.Value + 1, GameController.Instance.BalanceMult - 1) * 3;
  3.         else
  4.             bonusCoins = (long)((GameController.Instance.NeedProgress(GameController.Instance.CurrentLevel.Value - 1) * 0.7f) / (GameController.Instance.CurrentLevel.Value + 1 > 25 ? 3f : 2f));
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