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- class RemoveBasesActor extends ReplicationInfo;
- simulated function PreBeginPlay() {
- RemoveBases();
- }
- simulated function RemoveBases() {
- local xWeaponBase w;
- ForEach AllActors(class'xWeaponBase', w) {
- if (w.WeaponType != class'xWeapons.Redeemer' && w.WeaponType != class'xWeapons.IonCannon') {
- if(w.myEmitter != None)
- w.myEmitter.Destroy();
- w.Destroy();
- }
- }
- }
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