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Oct 28th, 2017
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  1. class RemoveBasesActor extends ReplicationInfo;
  2.  
  3. simulated function PreBeginPlay() {
  4.     RemoveBases();
  5. }
  6.  
  7. simulated function RemoveBases() {
  8.     local xWeaponBase w;
  9.    
  10.     ForEach AllActors(class'xWeaponBase', w) {
  11.         if (w.WeaponType != class'xWeapons.Redeemer' && w.WeaponType != class'xWeapons.IonCannon') {
  12.             if(w.myEmitter != None)
  13.                 w.myEmitter.Destroy();
  14.             w.Destroy();
  15.         }
  16.     }
  17. }
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