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- namespace Lunkums.Controller
- {
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- internal class KeyBinding
- {
- private Dictionary<KeyCode, Action> binding;
- private KeyTrigger keyTrigger;
- public delegate bool KeyTrigger(KeyCode key);
- public KeyBinding(Dictionary<KeyCode, Action> binding, KeyTrigger keyTrigger)
- {
- this.binding = binding;
- this.keyTrigger = keyTrigger;
- }
- public void Rebind(Dictionary<KeyCode, Action> binding)
- {
- this.binding = binding;
- }
- public void Iterate()
- {
- foreach (KeyValuePair<KeyCode, Action> keyBind in binding)
- {
- if (keyTrigger(keyBind.Key))
- {
- keyBind.Value();
- }
- }
- }
- }
- }
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