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- using UnityEngine;
- [ExecuteInEditMode]
- public class RefreshTestCS: MonoBehaviour
- {
- public string buildName;
- public void OnGUI() {
- GUILayout.Label("Build name: " + buildName);
- }
- #if UNITY_EDITOR
- public void Awake() {
- if (Application.isEditor && !Application.isPlaying) {
- buildName = System.DateTime.Now.ToString() + " (" + (UnityEditor.BuildPipeline.isBuildingPlayer ? "during build)" : "during edit)");
- }
- }
- #endif
- }
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