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UE4 Pizzav2 Build

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  1. 1>------ Rebuild All started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
  2. 1> UnrealBuildTool -> A:\Documents\GitHub\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
  3. 2>------ Rebuild All started: Project: Pizzav2, Configuration: Debug_Editor x64 ------
  4. 2> Cleaning Pizzav2Editor Binaries...
  5. 2> Building UnrealHeaderTool...
  6. 2> Performing 29 actions (max 4 parallel jobs)
  7. 2> [3/29] rc.exe PCLaunch.rc
  8. 2> PCH.Core.CorePrivate.h.cpp
  9. 2> PCH.Shared.Core.h.cpp
  10. 2> PCH.Shared.CoreUObject.h.cpp
  11. 2> [5/29] rc.exe PCLaunch.rc
  12. 2> Module.CoreUObject.1_of_5.cpp
  13. 2> Module.Projects.cpp
  14. 2> Module.Core.2_of_8.cpp
  15. 2> Module.Core.7_of_8.cpp
  16. 2> Module.Core.1_of_8.cpp
  17. 2> Module.Core.3_of_8.cpp
  18. 2> Module.Core.4_of_8.cpp
  19. 2> Module.Core.8_of_8.cpp
  20. 2> Module.Core.5_of_8.cpp
  21. 2> Module.Core.6_of_8.cpp
  22. 2> Module.CoreUObject.4_of_5.cpp
  23. 2> Module.CoreUObject.3_of_5.cpp
  24. 2> Module.CoreUObject.2_of_5.cpp
  25. 2> Module.CoreUObject.5_of_5.cpp
  26. 2> [20/29] rc.exe PCLaunch.rc
  27. 2> Module.UnrealHeaderTool.cpp
  28. 2> Module.ScriptGeneratorPlugin.cpp
  29. 2> [23/29] rc.exe PCLaunch.rc
  30. 2> [24/29] rc.exe PCLaunch.rc
  31. 2> [25/29] link.exe UnrealHeaderTool-Core.dll
  32. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.exp
  33. 2> [26/29] link.exe UnrealHeaderTool-Projects.dll
  34. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Projects.exp
  35. 2> [27/29] link.exe UnrealHeaderTool-CoreUObject.dll
  36. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-CoreUObject.exp
  37. 2> [28/29] link.exe UnrealHeaderTool.exe
  38. 2> [29/29] link.exe UnrealHeaderTool-ScriptGeneratorPlugin.dll
  39. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Script\ScriptGeneratorPlugin\Intermediate/Build/Win64\Dynamic\UnrealHeaderTool\Development\UnrealHeaderTool-ScriptGeneratorPlugin.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Script\ScriptGeneratorPlugin\Intermediate/Build/Win64\Dynamic\UnrealHeaderTool\Development\UnrealHeaderTool-ScriptGeneratorPlugin.exp
  40. 2> -------- End Detailed Actions Stats -----------------------------------------------------------
  41. 2> Cumulative action seconds (8 processors): 0.00 building projects, 167.38 compiling, 0.00 creating app bundles, 0.00 generating debug info, 7.68 linking, 0.00 other
  42. 2> UBT execution time: 51.51 seconds
  43. 2> Parsing headers for Pizzav2Editor
  44. 2> Code generation finished for Pizzav2Editor and took 10.765
  45. 2> Performing 856 actions (max 4 parallel jobs)
  46. 2> PCH.Shared.Core.h.cpp
  47. 2> PCH.Shared.CoreUObject.h.cpp
  48. 2> PCH.Shared.UnrealEd.h.cpp
  49. 2> PCH.Core.CorePrivate.h.cpp
  50. 2> [5/856] rc.exe PCLaunch.rc
  51. 2> PCH.Shared.Engine.h.cpp
  52. 2> Module.Core.2_of_8.cpp
  53. 2> Module.Core.7_of_8.cpp
  54. 2> Module.Core.1_of_8.cpp
  55. 2> Module.Core.3_of_8.cpp
  56. 2> Module.Core.4_of_8.cpp
  57. 2> Module.Core.8_of_8.cpp
  58. 2> Module.Core.5_of_8.cpp
  59. 2> Module.Core.6_of_8.cpp
  60. 2> Module.Projects.cpp
  61. 2> [16/856] rc.exe PCLaunch.rc
  62. 2> PCH.Engine.EnginePrivate.h.cpp
  63. 2> [18/856] link.exe UE4Editor-Core-Win64-Debug.dll
  64. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Core-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Core-Win64-Debug.exp
  65. 2> Module.CoreUObject.1_of_5.cpp
  66. 2> Module.CoreUObject.4_of_5.cpp
  67. 2> Module.CoreUObject.3_of_5.cpp
  68. 2> Module.CoreUObject.2_of_5.cpp
  69. 2> Module.CoreUObject.5_of_5.cpp
  70. 2> CoreUObject.generated.cpp
  71. 2> [25/856] link.exe UE4Editor-Projects-Win64-Debug.dll
  72. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Projects-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Projects-Win64-Debug.exp
  73. 2> [26/856] rc.exe PCLaunch.rc
  74. 2> PCH.UnrealEd.UnrealEd.h.cpp
  75. 2> [28/856] link.exe UE4Editor-CoreUObject-Win64-Debug.dll
  76. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CoreUObject-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CoreUObject-Win64-Debug.exp
  77. 2> Module.InputCore.cpp
  78. 2> InputCore.generated.cpp
  79. 2> [31/856] rc.exe PCLaunch.rc
  80. 2> Module.SlateCore.cpp
  81. 2> SlateCore.generated.cpp
  82. 2> [34/856] link.exe UE4Editor-InputCore-Win64-Debug.dll
  83. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-InputCore-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-InputCore-Win64-Debug.exp
  84. 2> [35/856] rc.exe PCLaunch.rc
  85. 2> Module.Slate.3_of_6.cpp
  86. 2> Module.Slate.4_of_6.cpp
  87. 2> Module.Slate.2_of_6.cpp
  88. 2> Module.Slate.1_of_6.cpp
  89. 2> Module.Slate.5_of_6.cpp
  90. 2> Module.Slate.6_of_6.cpp
  91. 2> Slate.generated.cpp
  92. 2> [43/856] link.exe UE4Editor-SlateCore-Win64-Debug.dll
  93. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SlateCore-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SlateCore-Win64-Debug.exp
  94. 2> [44/856] rc.exe PCLaunch.rc
  95. 2> Module.RHI.cpp
  96. 2> Module.SandboxFile.cpp
  97. 2> [47/856] rc.exe PCLaunch.rc
  98. 2> [48/856] link.exe UE4Editor-Slate-Win64-Debug.dll
  99. 2> [49/856] rc.exe PCLaunch.rc
  100. 2> Module.Sockets.cpp
  101. 2> Module.RenderCore.cpp
  102. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Slate-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Slate-Win64-Debug.exp
  103. 2> [52/856] link.exe UE4Editor-RHI-Win64-Debug.dll
  104. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-RHI-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-RHI-Win64-Debug.exp
  105. 2> [53/856] link.exe UE4Editor-SandboxFile-Win64-Debug.dll
  106. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SandboxFile-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SandboxFile-Win64-Debug.exp
  107. 2> [54/856] rc.exe PCLaunch.rc
  108. 2> [55/856] rc.exe PCLaunch.rc
  109. 2> [56/856] link.exe UE4Editor-RenderCore-Win64-Debug.dll
  110. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-RenderCore-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-RenderCore-Win64-Debug.exp
  111. 2> [57/856] link.exe UE4Editor-Sockets-Win64-Debug.dll
  112. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Sockets-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Sockets-Win64-Debug.exp
  113. 2> Module.ImageCore.cpp
  114. 2> [59/856] rc.exe PCLaunch.rc
  115. 2> Module.ShaderCore.cpp
  116. 2> [61/856] link.exe UE4Editor-ImageCore-Win64-Debug.dll
  117. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ImageCore-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ImageCore-Win64-Debug.exp
  118. 2> [62/856] rc.exe PCLaunch.rc
  119. 2> Module.Networking.cpp
  120. 2> [64/856] rc.exe PCLaunch.rc
  121. 2> Module.EngineMessages.cpp
  122. 2> EngineMessages.generated.cpp
  123. 2> [67/856] link.exe UE4Editor-Networking-Win64-Debug.dll
  124. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Networking-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Networking-Win64-Debug.exp
  125. 2> [68/856] rc.exe PCLaunch.rc
  126. 2> Module.LogVisualizer.cpp
  127. 2> Module.CollisionAnalyzer.cpp
  128. 2> [71/856] link.exe UE4Editor-ShaderCore-Win64-Debug.dll
  129. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ShaderCore-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ShaderCore-Win64-Debug.exp
  130. 2> Module.SlateReflector.cpp
  131. 2> Module.Messaging.cpp
  132. 2> Module.AssetRegistry.cpp
  133. 2> Module.EngineSettings.cpp
  134. 2> EngineSettings.generated.cpp
  135. 2> Module.RawMesh.cpp
  136. 2> Module.SynthBenchmark.cpp
  137. 2> Module.VectorVM.cpp
  138. 2> [80/856] link.exe UE4Editor-EngineMessages-Win64-Debug.dll
  139. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-EngineMessages-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-EngineMessages-Win64-Debug.exp
  140. 2> [81/856] rc.exe PCLaunch.rc
  141. 2> [82/856] rc.exe PCLaunch.rc
  142. 2> [83/856] rc.exe PCLaunch.rc
  143. 2> [84/856] rc.exe PCLaunch.rc
  144. 2> [85/856] rc.exe PCLaunch.rc
  145. 2> [86/856] rc.exe PCLaunch.rc
  146. 2> [87/856] rc.exe PCLaunch.rc
  147. 2> [88/856] rc.exe PCLaunch.rc
  148. 2> [89/856] rc.exe PCLaunch.rc
  149. 2> [90/856] rc.exe PCLaunch.rc
  150. 2> Module.Engine.10_of_45.cpp
  151. 2> Module.Engine.4_of_45.cpp
  152. 2> Module.Engine.32_of_45.cpp
  153. 2> Module.UnrealEd.19_of_21.cpp
  154. 2> Module.UnrealEd.11_of_21.cpp
  155. 2> Module.UnrealEd.12_of_21.cpp
  156. 2> Module.UnrealEd.14_of_21.cpp
  157. 2> Module.UnrealEd.18_of_21.cpp
  158. 2> Module.UnrealEd.20_of_21.cpp
  159. 2> Module.UnrealEd.9_of_21.cpp
  160. 2> Module.UnrealEd.3_of_21.cpp
  161. 2> Module.UnrealEd.2_of_21.cpp
  162. 2> Module.UnrealEd.8_of_21.cpp
  163. 2> Module.UnrealEd.4_of_21.cpp
  164. 2> Module.UnrealEd.7_of_21.cpp
  165. 2> Module.UnrealEd.6_of_21.cpp
  166. 2> Module.UnrealEd.5_of_21.cpp
  167. 2> Module.UnrealEd.10_of_21.cpp
  168. 2> Module.UnrealEd.21_of_21.cpp
  169. 2> Module.UnrealEd.1_of_21.cpp
  170. 2> Module.UnrealEd.15_of_21.cpp
  171. 2> Module.UnrealEd.16_of_21.cpp
  172. 2> Module.UnrealEd.13_of_21.cpp
  173. 2> Module.UnrealEd.17_of_21.cpp
  174. 2> UnrealEd.generated.cpp
  175. 2> Module.Engine.21_of_45.cpp
  176. 2> Module.Engine.24_of_45.cpp
  177. 2> Module.Engine.27_of_45.cpp
  178. 2> Module.Engine.44_of_45.cpp
  179. 2> Module.Engine.9_of_45.cpp
  180. 2> Module.Engine.33_of_45.cpp
  181. 2> Module.Engine.18_of_45.cpp
  182. 2> Module.Engine.14_of_45.cpp
  183. 2> Module.Engine.36_of_45.cpp
  184. 2> Module.Engine.25_of_45.cpp
  185. 2> Module.Engine.29_of_45.cpp
  186. 2> Module.Engine.2_of_45.cpp
  187. 2> Module.Engine.1_of_45.cpp
  188. 2> Module.Engine.28_of_45.cpp
  189. 2> Module.Engine.13_of_45.cpp
  190. 2> Module.Engine.11_of_45.cpp
  191. 2> Module.Engine.16_of_45.cpp
  192. 2> Module.Engine.34_of_45.cpp
  193. 2> Module.Engine.45_of_45.cpp
  194. 2> Module.Engine.26_of_45.cpp
  195. 2> Module.Engine.19_of_45.cpp
  196. 2> Module.Engine.15_of_45.cpp
  197. 2> Module.Engine.31_of_45.cpp
  198. 2> Module.Engine.12_of_45.cpp
  199. 2> Module.Engine.43_of_45.cpp
  200. 2> Module.Engine.17_of_45.cpp
  201. 2> Module.Engine.6_of_45.cpp
  202. 2> Module.Engine.5_of_45.cpp
  203. 2> Module.Engine.23_of_45.cpp
  204. 2> Module.Engine.22_of_45.cpp
  205. 2> Module.Engine.42_of_45.cpp
  206. 2> Module.Engine.37_of_45.cpp
  207. 2> Module.Engine.30_of_45.cpp
  208. 2> Module.Engine.38_of_45.cpp
  209. 2> Module.Engine.3_of_45.cpp
  210. 2> Module.Engine.41_of_45.cpp
  211. 2> Module.Engine.20_of_45.cpp
  212. 2> Module.Engine.39_of_45.cpp
  213. 2> Module.Engine.8_of_45.cpp
  214. 2> Module.Engine.40_of_45.cpp
  215. 2> Module.Engine.35_of_45.cpp
  216. 2> Module.Engine.7_of_45.cpp
  217. 2> [159/856] link.exe UE4Editor-SlateReflector-Win64-Debug.dll
  218. 2> Engine.generated.cpp
  219. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SlateReflector-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SlateReflector-Win64-Debug.exp
  220. 2> [160/856] link.exe UE4Editor-Messaging-Win64-Debug.dll
  221. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Messaging-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Messaging-Win64-Debug.exp
  222. 2> [161/856] link.exe UE4Editor-SynthBenchmark-Win64-Debug.dll
  223. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SynthBenchmark-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SynthBenchmark-Win64-Debug.exp
  224. 2> [162/856] link.exe UE4Editor-EngineSettings-Win64-Debug.dll
  225. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-EngineSettings-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-EngineSettings-Win64-Debug.exp
  226. 2> [163/856] link.exe UE4Editor-AssetRegistry-Win64-Debug.dll
  227. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AssetRegistry-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AssetRegistry-Win64-Debug.exp
  228. 2> [164/856] link.exe UE4Editor-RawMesh-Win64-Debug.dll
  229. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-RawMesh-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-RawMesh-Win64-Debug.exp
  230. 2> [165/856] link.exe UE4Editor-VectorVM-Win64-Debug.dll
  231. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-VectorVM-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-VectorVM-Win64-Debug.exp
  232. 2> [166/856] lib.exe UE4Editor-UnrealEd-Win64-Debug.lib
  233. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UnrealEd-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UnrealEd-Win64-Debug.exp
  234. 2> [167/856] lib.exe UE4Editor-LogVisualizer-Win64-Debug.lib
  235. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LogVisualizer-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LogVisualizer-Win64-Debug.exp
  236. 2> [168/856] lib.exe UE4Editor-CollisionAnalyzer-Win64-Debug.lib
  237. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CollisionAnalyzer-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CollisionAnalyzer-Win64-Debug.exp
  238. 2> [169/856] rc.exe PCLaunch.rc
  239. 2> Module.TargetPlatform.cpp
  240. 2> [171/856] rc.exe PCLaunch.rc
  241. 2> EditorStyle.generated.cpp
  242. 2> Module.EditorStyle.cpp
  243. 2> [174/856] link.exe UE4Editor-TargetPlatform-Win64-Debug.dll
  244. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TargetPlatform-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TargetPlatform-Win64-Debug.exp
  245. 2> [175/856] rc.exe PCLaunch.rc
  246. 2> Module.Analytics.cpp
  247. 2> [177/856] rc.exe PCLaunch.rc
  248. 2> Module.Settings.cpp
  249. 2> [179/856] link.exe UE4Editor-Analytics-Win64-Debug.dll
  250. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Analytics-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Analytics-Win64-Debug.exp
  251. 2> [180/856] rc.exe PCLaunch.rc
  252. 2> Module.SourceCodeAccess.cpp
  253. 2> SourceCodeAccess.generated.cpp
  254. 2> [183/856] link.exe UE4Editor-Settings-Win64-Debug.dll
  255. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Settings-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Settings-Win64-Debug.exp
  256. 2> [184/856] rc.exe PCLaunch.rc
  257. 2> Module.Documentation.cpp
  258. 2> [186/856] link.exe UE4Editor-EditorStyle-Win64-Debug.dll
  259. 2> [187/856] link.exe UE4Editor-SourceCodeAccess-Win64-Debug.dll
  260. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SourceCodeAccess-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SourceCodeAccess-Win64-Debug.exp
  261. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-EditorStyle-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-EditorStyle-Win64-Debug.exp
  262. 2> [188/856] rc.exe PCLaunch.rc
  263. 2> [190/856] rc.exe PCLaunch.rc
  264. 2> Module.MessageLog.cpp
  265. 2> Module.EditorWidgets.cpp
  266. 2> [192/856] rc.exe PCLaunch.rc
  267. 2> Module.SourceControl.cpp
  268. 2> [194/856] rc.exe PCLaunch.rc
  269. 2> Module.ActorPickerMode.cpp
  270. 2> [196/856] link.exe UE4Editor-Engine-Win64-Debug.dll
  271. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Engine-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Engine-Win64-Debug.exp
  272. 2> Module.DesktopPlatform.cpp
  273. 2> [198/856] rc.exe PCLaunch.rc
  274. 2> [199/856] rc.exe PCLaunch.rc
  275. 2> [200/856] link.exe UE4Editor-DesktopPlatform-Win64-Debug.dll
  276. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DesktopPlatform-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DesktopPlatform-Win64-Debug.exp
  277. 2> Module.ImageWrapper.cpp
  278. 2> [202/856] rc.exe PCLaunch.rc
  279. 2> [203/856] link.exe UE4Editor-ImageWrapper-Win64-Debug.dll
  280. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ImageWrapper-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ImageWrapper-Win64-Debug.exp
  281. 2> Module.GraphEditor.cpp
  282. 2> [205/856] link.exe UE4Editor-ActorPickerMode-Win64-Debug.dll
  283. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ActorPickerMode-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ActorPickerMode-Win64-Debug.exp
  284. 2> [206/856] link.exe UE4Editor-Documentation-Win64-Debug.dll
  285. 2> [207/856] link.exe UE4Editor-EditorWidgets-Win64-Debug.dll
  286. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Documentation-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Documentation-Win64-Debug.exp
  287. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-EditorWidgets-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-EditorWidgets-Win64-Debug.exp
  288. 2> [208/856] rc.exe PCLaunch.rc
  289. 2> [209/856] link.exe UE4Editor-MessageLog-Win64-Debug.dll
  290. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MessageLog-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MessageLog-Win64-Debug.exp
  291. 2> Module.Kismet.2_of_4.cpp
  292. 2> Module.Kismet.3_of_4.cpp
  293. 2> [212/856] link.exe UE4Editor-SourceControl-Win64-Debug.dll
  294. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SourceControl-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SourceControl-Win64-Debug.exp
  295. 2> Module.Kismet.1_of_4.cpp
  296. 2> Module.Kismet.4_of_4.cpp
  297. 2> Kismet.generated.cpp
  298. 2> [216/856] rc.exe PCLaunch.rc
  299. 2> Module.PropertyEditor.3_of_3.cpp
  300. 2> [218/856] lib.exe UE4Editor-GraphEditor-Win64-Debug.lib
  301. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GraphEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GraphEditor-Win64-Debug.exp
  302. 2> Module.PropertyEditor.1_of_3.cpp
  303. 2> Module.PropertyEditor.2_of_3.cpp
  304. 2> [221/856] lib.exe UE4Editor-Kismet-Win64-Debug.lib
  305. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Kismet-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Kismet-Win64-Debug.exp
  306. 2> [222/856] rc.exe PCLaunch.rc
  307. 2> Module.TextureEditor.cpp
  308. 2> TextureEditor.generated.cpp
  309. 2> Module.CurveAssetEditor.cpp
  310. 2> Module.WorkspaceMenuStructure.cpp
  311. 2> [227/856] rc.exe PCLaunch.rc
  312. 2> [228/856] rc.exe PCLaunch.rc
  313. 2> [229/856] rc.exe PCLaunch.rc
  314. 2> Module.AssetTools.cpp
  315. 2> [231/856] link.exe UE4Editor-TextureEditor-Win64-Debug.dll
  316. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TextureEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TextureEditor-Win64-Debug.exp
  317. 2> [232/856] link.exe UE4Editor-CurveAssetEditor-Win64-Debug.dll
  318. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CurveAssetEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CurveAssetEditor-Win64-Debug.exp
  319. 2> [233/856] link.exe UE4Editor-PropertyEditor-Win64-Debug.dll
  320. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PropertyEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PropertyEditor-Win64-Debug.exp
  321. 2> [234/856] rc.exe PCLaunch.rc
  322. 2> Module.SourceControlWindows.cpp
  323. 2> [236/856] link.exe UE4Editor-WorkspaceMenuStructure-Win64-Debug.dll
  324. 2> [237/856] rc.exe PCLaunch.rc
  325. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-WorkspaceMenuStructure-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-WorkspaceMenuStructure-Win64-Debug.exp
  326. 2> Module.OnlineSubsystem.cpp
  327. 2> OnlineSubsystem.generated.cpp
  328. 2> [240/856] rc.exe PCLaunch.rc
  329. 2> Module.HTTP.cpp
  330. 2> [242/856] link.exe UE4Editor-OnlineSubsystem-Win64-Debug.dll
  331. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-OnlineSubsystem-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-OnlineSubsystem-Win64-Debug.exp
  332. 2> [243/856] rc.exe PCLaunch.rc
  333. 2> Module.KismetCompiler.cpp
  334. 2> Module.ContentBrowser.1_of_2.cpp
  335. 2> Module.ContentBrowser.2_of_2.cpp
  336. 2> Module.SceneOutliner.cpp
  337. 2> [248/856] link.exe UE4Editor-AssetTools-Win64-Debug.dll
  338. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AssetTools-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AssetTools-Win64-Debug.exp
  339. 2> SceneOutliner.generated.cpp
  340. 2> [250/856] link.exe UE4Editor-SourceControlWindows-Win64-Debug.dll
  341. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SourceControlWindows-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SourceControlWindows-Win64-Debug.exp
  342. 2> [251/856] link.exe UE4Editor-HTTP-Win64-Debug.dll
  343. 2> [252/856] rc.exe PCLaunch.rc
  344. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-HTTP-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-HTTP-Win64-Debug.exp
  345. 2> [253/856] rc.exe PCLaunch.rc
  346. 2> [254/856] rc.exe PCLaunch.rc
  347. 2> Module.BlueprintGraph.3_of_4.cpp
  348. 2> Module.BlueprintGraph.2_of_4.cpp
  349. 2> Module.BlueprintGraph.4_of_4.cpp
  350. 2> Module.BlueprintGraph.1_of_4.cpp
  351. 2> BlueprintGraph.generated.cpp
  352. 2> Module.StatsViewer.cpp
  353. 2> StatsViewer.generated.cpp
  354. 2> Module.NewsFeed.cpp
  355. 2> NewsFeed.generated.cpp
  356. 2> Module.DeviceProfileServices.cpp
  357. 2> [265/856] link.exe UE4Editor-ContentBrowser-Win64-Debug.dll
  358. 2> [266/856] link.exe UE4Editor-SceneOutliner-Win64-Debug.dll
  359. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ContentBrowser-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ContentBrowser-Win64-Debug.exp
  360. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SceneOutliner-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SceneOutliner-Win64-Debug.exp
  361. 2> [267/856] lib.exe UE4Editor-KismetCompiler-Win64-Debug.lib
  362. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-KismetCompiler-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-KismetCompiler-Win64-Debug.exp
  363. 2> [268/856] rc.exe PCLaunch.rc
  364. 2> [269/856] rc.exe PCLaunch.rc
  365. 2> [270/856] rc.exe PCLaunch.rc
  366. 2> [271/856] rc.exe PCLaunch.rc
  367. 2> Module.LevelEditor.2_of_3.cpp
  368. 2> Module.LevelEditor.1_of_3.cpp
  369. 2> Module.LevelEditor.3_of_3.cpp
  370. 2> [275/856] link.exe UE4Editor-BlueprintGraph-Win64-Debug.dll
  371. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-BlueprintGraph-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-BlueprintGraph-Win64-Debug.exp
  372. 2> [276/856] link.exe UE4Editor-NewsFeed-Win64-Debug.dll
  373. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-NewsFeed-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-NewsFeed-Win64-Debug.exp
  374. 2> [277/856] link.exe UE4Editor-StatsViewer-Win64-Debug.dll
  375. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-StatsViewer-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-StatsViewer-Win64-Debug.exp
  376. 2> [278/856] link.exe UE4Editor-DeviceProfileServices-Win64-Debug.dll
  377. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DeviceProfileServices-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DeviceProfileServices-Win64-Debug.exp
  378. 2> [279/856] rc.exe PCLaunch.rc
  379. 2> Module.AutomationMessages.cpp
  380. 2> AutomationMessages.generated.cpp
  381. 2> [282/856] rc.exe PCLaunch.rc
  382. 2> Module.AnimGraph.cpp
  383. 2> AnimGraph.generated.cpp
  384. 2> [285/856] link.exe UE4Editor-AutomationMessages-Win64-Debug.dll
  385. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AutomationMessages-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AutomationMessages-Win64-Debug.exp
  386. 2> [286/856] rc.exe PCLaunch.rc
  387. 2> MoviePlayer.generated.cpp
  388. 2> Module.MoviePlayer.cpp
  389. 2> UnrealEdMessages.generated.cpp
  390. 2> Module.UnrealEdMessages.cpp
  391. 2> [291/856] rc.exe PCLaunch.rc
  392. 2> [292/856] link.exe UE4Editor-LevelEditor-Win64-Debug.dll
  393. 2> [293/856] rc.exe PCLaunch.rc
  394. 2> Module.KismetWidgets.cpp
  395. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LevelEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LevelEditor-Win64-Debug.exp
  396. 2> Module.ExternalImagePicker.cpp
  397. 2> [296/856] link.exe UE4Editor-AnimGraph-Win64-Debug.dll
  398. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AnimGraph-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AnimGraph-Win64-Debug.exp
  399. 2> [297/856] link.exe UE4Editor-MoviePlayer-Win64-Debug.dll
  400. 2> [298/856] link.exe UE4Editor-UnrealEdMessages-Win64-Debug.dll
  401. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UnrealEdMessages-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UnrealEdMessages-Win64-Debug.exp
  402. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MoviePlayer-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MoviePlayer-Win64-Debug.exp
  403. 2> [299/856] rc.exe PCLaunch.rc
  404. 2> [300/856] rc.exe PCLaunch.rc
  405. 2> Module.SharedSettingsWidgets.cpp
  406. 2> [302/856] rc.exe PCLaunch.rc
  407. 2> PCH.Pizzav2.Pizzav2.h.cpp
  408. 2> Module.SessionMessages.cpp
  409. 2> SessionMessages.generated.cpp
  410. 2> [306/856] rc.exe PCLaunch.rc
  411. 2> Module.TranslationEditor.cpp
  412. 2> [308/856] link.exe UE4Editor-ExternalImagePicker-Win64-Debug.dll
  413. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ExternalImagePicker-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ExternalImagePicker-Win64-Debug.exp
  414. 2> [309/856] link.exe UE4Editor-KismetWidgets-Win64-Debug.dll
  415. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-KismetWidgets-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-KismetWidgets-Win64-Debug.exp
  416. 2> [310/856] link.exe UE4Editor-SharedSettingsWidgets-Win64-Debug.dll
  417. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SharedSettingsWidgets-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SharedSettingsWidgets-Win64-Debug.exp
  418. 2> Module.GameProjectGeneration.cpp
  419. 2> TranslationEditor.generated.cpp
  420. 2> GameProjectGeneration.generated.cpp
  421. 2> Module.InternationalizationSettings.cpp
  422. 2> InternationalizationSettings.generated.cpp
  423. 2> Module.CrashTracker.cpp
  424. 2> Module.MovieSceneCore.cpp
  425. 2> MovieSceneCore.generated.cpp
  426. 2> Module.AutomationController.cpp
  427. 2> Module.ProfilerMessages.cpp
  428. 2> [322/856] link.exe UE4Editor-SessionMessages-Win64-Debug.dll
  429. 2> ProfilerMessages.generated.cpp
  430. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SessionMessages-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SessionMessages-Win64-Debug.exp
  431. 2> [323/856] rc.exe PCLaunch.rc
  432. 2> [324/856] rc.exe PCLaunch.rc
  433. 2> [325/856] rc.exe PCLaunch.rc
  434. 2> [326/856] rc.exe PCLaunch.rc
  435. 2> [327/856] rc.exe PCLaunch.rc
  436. 2> [328/856] rc.exe PCLaunch.rc
  437. 2> [329/856] rc.exe PCLaunch.rc
  438. 2> Module.MainFrame.cpp
  439. 2> Module.ClassViewer.cpp
  440. 2> Module.BspMode.cpp
  441. 2> Module.DistCurveEditor.cpp
  442. 2> Module.SettingsEditor.cpp
  443. 2> Module.MovieSceneCoreTypes.cpp
  444. 2> MovieSceneCoreTypes.generated.cpp
  445. 2> Module.MeshSimplifier.cpp
  446. 2> Module.CollectionManager.cpp
  447. 2> Module.NetworkFile.cpp
  448. 2> Module.Voice.cpp
  449. 2> [341/856] link.exe UE4Editor-GameProjectGeneration-Win64-Debug.dll
  450. 2> [342/856] link.exe UE4Editor-TranslationEditor-Win64-Debug.dll
  451. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GameProjectGeneration-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GameProjectGeneration-Win64-Debug.exp
  452. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TranslationEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TranslationEditor-Win64-Debug.exp
  453. 2> [343/856] link.exe UE4Editor-InternationalizationSettings-Win64-Debug.dll
  454. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-InternationalizationSettings-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-InternationalizationSettings-Win64-Debug.exp
  455. 2> [344/856] link.exe UE4Editor-CrashTracker-Win64-Debug.dll
  456. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CrashTracker-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CrashTracker-Win64-Debug.exp
  457. 2> [345/856] link.exe UE4Editor-AutomationController-Win64-Debug.dll
  458. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AutomationController-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AutomationController-Win64-Debug.exp
  459. 2> [346/856] link.exe UE4Editor-MovieSceneCore-Win64-Debug.dll
  460. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MovieSceneCore-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MovieSceneCore-Win64-Debug.exp
  461. 2> [347/856] link.exe UE4Editor-ProfilerMessages-Win64-Debug.dll
  462. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ProfilerMessages-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ProfilerMessages-Win64-Debug.exp
  463. 2> [348/856] rc.exe PCLaunch.rc
  464. 2> [349/856] rc.exe PCLaunch.rc
  465. 2> [350/856] rc.exe PCLaunch.rc
  466. 2> [351/856] rc.exe PCLaunch.rc
  467. 2> [352/856] rc.exe PCLaunch.rc
  468. 2> [353/856] rc.exe PCLaunch.rc
  469. 2> [354/856] rc.exe PCLaunch.rc
  470. 2> [355/856] rc.exe PCLaunch.rc
  471. 2> [356/856] rc.exe PCLaunch.rc
  472. 2> [357/856] rc.exe PCLaunch.rc
  473. 2> Module.MovieSceneTools.cpp
  474. 2> MovieSceneTools.generated.cpp
  475. 2> Module.Launch.cpp
  476. 2> Module.SlateRHIRenderer.cpp
  477. 2> Module.OnlineSubsystemUtils.cpp
  478. 2> Module.ScreenShotComparisonTools.cpp
  479. 2> Module.TaskGraph.cpp
  480. 2> Module.InputBindingEditor.cpp
  481. 2> OnlineSubsystemUtils.generated.cpp
  482. 2> Module.Paper2D.cpp
  483. 2> Paper2D.generated.cpp
  484. 2> Module.MeshUtilities.cpp
  485. 2> Module.AutomationWorker.cpp
  486. 2> Module.ProfilerClient.cpp
  487. 2> Module.SessionServices.cpp
  488. 2> Module.XmlParser.cpp
  489. 2> Module.StreamingFile.cpp
  490. 2> Module.PakFile.cpp
  491. 2> Module.ShaderPreprocessor.cpp
  492. 2> [377/856] link.exe UE4Editor-MainFrame-Win64-Debug.dll
  493. 2> [378/856] link.exe UE4Editor-ClassViewer-Win64-Debug.dll
  494. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ClassViewer-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ClassViewer-Win64-Debug.exp
  495. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MainFrame-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MainFrame-Win64-Debug.exp
  496. 2> [379/856] link.exe UE4Editor-DistCurveEditor-Win64-Debug.dll
  497. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DistCurveEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DistCurveEditor-Win64-Debug.exp
  498. 2> [380/856] link.exe UE4Editor-SettingsEditor-Win64-Debug.dll
  499. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SettingsEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SettingsEditor-Win64-Debug.exp
  500. 2> [381/856] link.exe UE4Editor-BspMode-Win64-Debug.dll
  501. 2> [382/856] link.exe UE4Editor-Voice-Win64-Debug.dll
  502. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-BspMode-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-BspMode-Win64-Debug.exp
  503. 2> [383/856] link.exe UE4Editor-MeshSimplifier-Win64-Debug.dll
  504. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Voice-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Voice-Win64-Debug.exp
  505. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MeshSimplifier-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MeshSimplifier-Win64-Debug.exp
  506. 2> [384/856] link.exe UE4Editor-MovieSceneCoreTypes-Win64-Debug.dll
  507. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MovieSceneCoreTypes-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MovieSceneCoreTypes-Win64-Debug.exp
  508. 2> [385/856] link.exe UE4Editor-NetworkFile-Win64-Debug.dll
  509. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-NetworkFile-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-NetworkFile-Win64-Debug.exp
  510. 2> [386/856] link.exe UE4Editor-CollectionManager-Win64-Debug.dll
  511. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CollectionManager-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CollectionManager-Win64-Debug.exp
  512. 2> [387/856] rc.exe PCLaunch.rc
  513. 2> [388/856] rc.exe PCLaunch.rc
  514. 2> [389/856] rc.exe PCLaunch.rc
  515. 2> [390/856] rc.exe PCLaunch.rc
  516. 2> [391/856] rc.exe PCLaunch.rc
  517. 2> [392/856] rc.exe PCLaunch.rc
  518. 2> [393/856] rc.exe PCLaunch.rc
  519. 2> [394/856] rc.exe PCLaunch.rc
  520. 2> [395/856] rc.exe PCLaunch.rc
  521. 2> [396/856] rc.exe PCLaunch.rc
  522. 2> [397/856] rc.exe PCLaunch.rc
  523. 2> [398/856] rc.exe PCLaunch.rc
  524. 2> [399/856] rc.exe PCLaunch.rc
  525. 2> [400/856] rc.exe PCLaunch.rc
  526. 2> [401/856] rc.exe PCLaunch.rc
  527. 2> [402/856] rc.exe PCLaunch.rc
  528. 2> Module.DetailCustomizations.2_of_3.cpp
  529. 2> Module.ScriptPlugin.cpp
  530. 2> Module.DetailCustomizations.1_of_3.cpp
  531. 2> Module.DetailCustomizations.3_of_3.cpp
  532. 2> Module.MaterialEditor.cpp
  533. 2> Module.UMG.cpp
  534. 2> Module.PlacementMode.cpp
  535. 2> Module.SoundCueEditor.cpp
  536. 2> Module.SoundClassEditor.cpp
  537. 2> UMG.generated.cpp
  538. 2> Module.FunctionalTesting.cpp
  539. 2> FunctionalTesting.generated.cpp
  540. 2> Module.EditorSettingsViewer.cpp
  541. 2> Module.GameplayTags.cpp
  542. 2> Module.ProjectSettingsViewer.cpp
  543. 2> GameplayTags.generated.cpp
  544. 2> Module.OnlineBlueprintSupport.cpp
  545. 2> OnlineBlueprintSupport.generated.cpp
  546. 2> Module.Profiler.cpp
  547. 2> Module.AutomationWindow.cpp
  548. 2> Module.ScreenShotComparison.cpp
  549. 2> Module.SequencerWidgets.cpp
  550. 2> Module.XAudio2.cpp
  551. 2> Module.LiveEditorListenServer.cpp
  552. 2> ScriptPlugin.generated.cpp
  553. 2> Module.HeadMountedDisplay.cpp
  554. 2> Module.ViewportSnapping.cpp
  555. 2> Module.LauncherServices.cpp
  556. 2> Module.LauncherAutomatedService.cpp
  557. 2> Module.TargetDeviceServices.cpp
  558. 2> TargetDeviceServices.generated.cpp
  559. 2> Module.SwarmInterface.cpp
  560. 2> Module.LaunchDaemonMessages.cpp
  561. 2> Module.IOSRuntimeSettings.cpp
  562. 2> LaunchDaemonMessages.generated.cpp
  563. 2> IOSRuntimeSettings.generated.cpp
  564. 2> SwarmInterface.generated.cpp
  565. 2> Module.NetworkFileSystem.cpp
  566. 2> Module.DirectoryWatcher.cpp
  567. 2> [442/856] link.exe UE4Editor-MeshUtilities-Win64-Debug.dll
  568. 2> [443/856] link.exe UE4Editor-MovieSceneTools-Win64-Debug.dll
  569. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MovieSceneTools-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MovieSceneTools-Win64-Debug.exp
  570. 2> ForsythTriOptimizer_64.lib(forsythtriangleorderoptimizer.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
  571. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MeshUtilities-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MeshUtilities-Win64-Debug.exp
  572. 2> Generating code
  573. 2> Finished generating code
  574. 2> [444/856] link.exe UE4Editor-SlateRHIRenderer-Win64-Debug.dll
  575. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SlateRHIRenderer-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SlateRHIRenderer-Win64-Debug.exp
  576. 2> [445/856] link.exe UE4Editor-Paper2D-Win64-Debug.dll
  577. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-Paper2D-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-Paper2D-Win64-Debug.exp
  578. 2> [446/856] link.exe UE4Editor-OnlineSubsystemUtils-Win64-Debug.dll
  579. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-OnlineSubsystemUtils-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-OnlineSubsystemUtils-Win64-Debug.exp
  580. 2> [447/856] link.exe UE4Editor-TaskGraph-Win64-Debug.dll
  581. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TaskGraph-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TaskGraph-Win64-Debug.exp
  582. 2> [448/856] link.exe UE4Editor-InputBindingEditor-Win64-Debug.dll
  583. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-InputBindingEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-InputBindingEditor-Win64-Debug.exp
  584. 2> [449/856] link.exe UE4Editor-ScreenShotComparisonTools-Win64-Debug.dll
  585. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ScreenShotComparisonTools-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ScreenShotComparisonTools-Win64-Debug.exp
  586. 2> [450/856] link.exe UE4Editor-AutomationWorker-Win64-Debug.dll
  587. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AutomationWorker-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AutomationWorker-Win64-Debug.exp
  588. 2> [451/856] link.exe UE4Editor-SessionServices-Win64-Debug.dll
  589. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SessionServices-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SessionServices-Win64-Debug.exp
  590. 2> [452/856] link.exe UE4Editor-ProfilerClient-Win64-Debug.dll
  591. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ProfilerClient-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ProfilerClient-Win64-Debug.exp
  592. 2> [453/856] link.exe UE4Editor-ShaderPreprocessor-Win64-Debug.dll
  593. 2> [454/856] link.exe UE4Editor-StreamingFile-Win64-Debug.dll
  594. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-StreamingFile-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-StreamingFile-Win64-Debug.exp
  595. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ShaderPreprocessor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ShaderPreprocessor-Win64-Debug.exp
  596. 2> [455/856] link.exe UE4Editor-XmlParser-Win64-Debug.dll
  597. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-XmlParser-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-XmlParser-Win64-Debug.exp
  598. 2> [456/856] link.exe UE4Editor-PakFile-Win64-Debug.dll
  599. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PakFile-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PakFile-Win64-Debug.exp
  600. 2> [457/856] rc.exe PCLaunch.rc
  601. 2> [458/856] rc.exe PCLaunch.rc
  602. 2> [459/856] rc.exe PCLaunch.rc
  603. 2> [460/856] rc.exe PCLaunch.rc
  604. 2> [461/856] rc.exe PCLaunch.rc
  605. 2> [462/856] rc.exe PCLaunch.rc
  606. 2> [463/856] rc.exe PCLaunch.rc
  607. 2> [464/856] rc.exe PCLaunch.rc
  608. 2> [465/856] rc.exe PCLaunch.rc
  609. 2> [466/856] rc.exe PCLaunch.rc
  610. 2> [467/856] rc.exe PCLaunch.rc
  611. 2> [468/856] rc.exe PCLaunch.rc
  612. 2> [469/856] rc.exe PCLaunch.rc
  613. 2> [470/856] rc.exe PCLaunch.rc
  614. 2> [471/856] rc.exe PCLaunch.rc
  615. 2> [472/856] rc.exe PCLaunch.rc
  616. 2> [473/856] rc.exe PCLaunch.rc
  617. 2> [474/856] rc.exe PCLaunch.rc
  618. 2> [475/856] rc.exe PCLaunch.rc
  619. 2> [476/856] rc.exe PCLaunch.rc
  620. 2> [477/856] rc.exe PCLaunch.rc
  621. 2> [478/856] rc.exe PCLaunch.rc
  622. 2> [479/856] rc.exe PCLaunch.rc
  623. 2> [480/856] rc.exe PCLaunch.rc
  624. 2> [481/856] rc.exe PCLaunch.rc
  625. 2> [482/856] rc.exe PCLaunch.rc
  626. 2> [483/856] rc.exe PCLaunch.rc
  627. 2> [484/856] rc.exe PCLaunch.rc
  628. 2> Module.UMGEditor.cpp
  629. 2> Module.Persona.1_of_4.cpp
  630. 2> Module.BehaviorTreeEditor.cpp
  631. 2> Module.Persona.3_of_4.cpp
  632. 2> Module.Persona.2_of_4.cpp
  633. 2> Module.Sequencer.cpp
  634. 2> Module.EnvironmentQueryEditor.cpp
  635. 2> UMGEditor.generated.cpp
  636. 2> Module.LiveEditor.cpp
  637. 2> BehaviorTreeEditor.generated.cpp
  638. 2> Module.IntroTutorials.cpp
  639. 2> Module.GameplayTagsEditor.cpp
  640. 2> EnvironmentQueryEditor.generated.cpp
  641. 2> LiveEditor.generated.cpp
  642. 2> GameplayTagsEditor.generated.cpp
  643. 2> Module.Paper2DEditor.cpp
  644. 2> Module.MathExpressions.cpp
  645. 2> Module.BlueprintStats.cpp
  646. 2> IntroTutorials.generated.cpp
  647. 2> MathExpressions.generated.cpp
  648. 2> Module.WorldBrowser.cpp
  649. 2> Module.LandscapeEditor.1_of_3.cpp
  650. 2> Module.StaticMeshEditor.cpp
  651. 2> Module.Blutility.cpp
  652. 2> Module.Matinee.2_of_3.cpp
  653. 2> Module.Matinee.1_of_3.cpp
  654. 2> Paper2DEditor.generated.cpp
  655. 2> Module.Persona.4_of_4.cpp
  656. 2> Module.DeviceProfileEditor.cpp
  657. 2> Module.GeometryMode.cpp
  658. 2> Module.EpicSurvey.cpp
  659. 2> Module.Levels.cpp
  660. 2> GeometryMode.generated.cpp
  661. 2> Module.PhAT.cpp
  662. 2> Module.PaperJsonImporter.cpp
  663. 2> Module.Cascade.cpp
  664. 2> Module.FoliageEdit.cpp
  665. 2> Module.ReferenceViewer.cpp
  666. 2> Module.ComponentVisualizers.cpp
  667. 2> Module.DestructibleMeshEditor.cpp
  668. 2> Module.Layers.cpp
  669. 2> Module.MeshPaint.cpp
  670. 2> Module.LandscapeEditor.2_of_3.cpp
  671. 2> Module.PListEditor.cpp
  672. 2> Module.TaskBrowser.cpp
  673. 2> Module.FontEditor.cpp
  674. 2> Module.PluginsEditor.cpp
  675. 2> Module.NiagaraEditor.cpp
  676. 2> Module.LandscapeEditor.3_of_3.cpp
  677. 2> ReferenceViewer.generated.cpp
  678. 2> DestructibleMeshEditor.generated.cpp
  679. 2> WorldBrowser.generated.cpp
  680. 2> Module.CurveTableEditor.cpp
  681. 2> Module.DataTableEditor.cpp
  682. 2> Module.SmartSnapping.cpp
  683. 2> Module.Matinee.3_of_3.cpp
  684. 2> Blutility.generated.cpp
  685. 2> Module.TextureAlignMode.cpp
  686. 2> Module.OutputLog.cpp
  687. 2> Module.ScriptEditorPlugin.cpp
  688. 2> LandscapeEditor.generated.cpp
  689. 2> Module.CodeView.cpp
  690. 2> Module.UndoHistory.cpp
  691. 2> Module.PackagesDialog.cpp
  692. 2> Matinee.generated.cpp
  693. 2> ScriptEditorPlugin.generated.cpp
  694. 2> PhAT.generated.cpp
  695. 2> Cascade.generated.cpp
  696. 2> Module.UserFeedback.cpp
  697. 2> PaperJsonImporter.generated.cpp
  698. 2> Module.NewLevelDialog.cpp
  699. 2> Module.IOSPlatformEditor.cpp
  700. 2> Module.GammaUI.cpp
  701. 2> Module.WindowsMoviePlayer.cpp
  702. 2> Module.ModuleUI.cpp
  703. 2> Module.StreamingPauseRendering.cpp
  704. 2> Module.SessionFrontend.cpp
  705. 2> Module.SessionLauncher.cpp
  706. 2> Module.MessagingDebugger.cpp
  707. 2> Module.DeviceManager.cpp
  708. 2> Module.SubversionSourceControl.cpp
  709. 2> Module.PerforceSourceControl.cpp
  710. 2> Module.SlateRemote.cpp
  711. 2> SlateRemote.generated.cpp
  712. 2> Module.RealtimeProfiler.cpp
  713. 2> Module.Phya.cpp
  714. 2> Module.Renderer.6_of_8.cpp
  715. 2> Module.Toolbox.cpp
  716. 2> Module.Renderer.5_of_8.cpp
  717. 2> Module.Renderer.7_of_8.cpp
  718. 2> Module.Renderer.3_of_8.cpp
  719. 2> Module.Renderer.1_of_8.cpp
  720. 2> Module.Renderer.2_of_8.cpp
  721. 2> Module.Renderer.4_of_8.cpp
  722. 2> Module.Renderer.8_of_8.cpp
  723. 2> Module.D3D11RHI.cpp
  724. 2> Module.OpenGLDrv.2_of_3.cpp
  725. 2> Module.IOSTargetPlatform.cpp
  726. 2> Module.WindowsTargetPlatform.cpp
  727. 2> WindowsTargetPlatform.generated.cpp
  728. 2> Module.OpenGLDrv.3_of_3.cpp
  729. 2> Module.OpenGLDrv.1_of_3.cpp
  730. 2> Module.WindowsClientTargetPlatform.cpp
  731. 2> Module.WindowsNoEditorTargetPlatform.cpp
  732. 2> Module.WindowsServerTargetPlatform.cpp
  733. 2> Module.TextureCompressor.cpp
  734. 2> Module.PhysXFormats.cpp
  735. 2> Module.SoundVisualizations.cpp
  736. 2> Pizzav2.generated.cpp
  737. 2> Phya.generated.cpp
  738. 2> Module.ProfilerService.cpp
  739. 2> Module.OculusRift.cpp
  740. 2> Module.CableComponent.cpp
  741. 2> Powerup.cpp
  742. 2> Module.CustomMeshComponent.cpp
  743. 2> CableComponent.generated.cpp
  744. 2> Module.ExampleDeviceProfileSelector.cpp
  745. 2> SoundVisualizations.generated.cpp
  746. 2> CustomMeshComponent.generated.cpp
  747. 2> Module.WindowsDeviceProfileSelector.cpp
  748. 2> Pizzav2GameMode.cpp
  749. 2> Pizzav2Character.cpp
  750. 2>A:\Documents\Unreal Projects\Pizzav2\Source\Pizzav2\Powerup.cpp(21): error C2065: 'fRotator' : undeclared identifier
  751. 2>A:\Documents\Unreal Projects\Pizzav2\Source\Pizzav2\Powerup.cpp(21): error C2146: syntax error : missing ';' before identifier 'MyRot'
  752. 2>A:\Documents\Unreal Projects\Pizzav2\Source\Pizzav2\Powerup.cpp(21): error C2065: 'MyRot' : undeclared identifier
  753. 2>A:\Documents\Unreal Projects\Pizzav2\Source\Pizzav2\Powerup.cpp(22): error C2065: 'MyRot' : undeclared identifier
  754. 2>A:\Documents\Unreal Projects\Pizzav2\Source\Pizzav2\Powerup.cpp(22): error C2228: left of '.Roll' must have class/struct/union
  755. 2> type is 'unknown-type'
  756. 2>A:\Documents\Unreal Projects\Pizzav2\Source\Pizzav2\Powerup.cpp(23): error C2065: 'MyRot' : undeclared identifier
  757. 2> Pizzav2.cpp
  758. 2> Module.UdpMessaging.cpp
  759. 2> UdpMessaging.generated.cpp
  760. 2> Module.UObjectPlugin.cpp
  761. 2> Module.PackageDependencyInfo.cpp
  762. 2> UObjectPlugin.generated.cpp
  763. 2> Module.ShaderFormatOpenGL.cpp
  764. 2> Module.ShaderFormatD3D.cpp
  765. 2> Module.AnalyticsET.cpp
  766. 2> Module.TextureFormatPVR.cpp
  767. 2> Module.TextureFormatUncompressed.cpp
  768. 2> Module.TextureFormatDXT.cpp
  769. 2> Module.AudioFormatOpus.cpp
  770. 2> Module.NullDrv.cpp
  771. 2> Module.DerivedDataCache.cpp
  772. 2> Module.AudioFormatOgg.cpp
  773. 2> Module.AudioFormatADPCM.cpp
  774. 2> Module.BlankModule.cpp
  775. 2> Module.Advertising.cpp
  776. 2> Module.VisualStudioSourceCodeAccess.cpp
  777. 2> Module.BlankPlugin.cpp
  778. 2> [628/856] link.exe UE4Editor-DetailCustomizations-Win64-Debug.dll
  779. 2> [629/856] link.exe UE4Editor-PlacementMode-Win64-Debug.dll
  780. 2> [630/856] link.exe UE4Editor-MaterialEditor-Win64-Debug.dll
  781. 2> [631/856] link.exe UE4Editor-EditorSettingsViewer-Win64-Debug.dll
  782. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-EditorSettingsViewer-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-EditorSettingsViewer-Win64-Debug.exp
  783. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PlacementMode-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PlacementMode-Win64-Debug.exp
  784. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MaterialEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MaterialEditor-Win64-Debug.exp
  785. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DetailCustomizations-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DetailCustomizations-Win64-Debug.exp
  786. 2> [632/856] link.exe UE4Editor-XAudio2-Win64-Debug.dll
  787. 2> [633/856] link.exe UE4Editor-ProjectSettingsViewer-Win64-Debug.dll
  788. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ProjectSettingsViewer-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ProjectSettingsViewer-Win64-Debug.exp
  789. 2> [634/856] link.exe UE4Editor-Profiler-Win64-Debug.dll
  790. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-XAudio2-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-XAudio2-Win64-Debug.exp
  791. 2> [635/856] link.exe UE4Editor-SoundClassEditor-Win64-Debug.dll
  792. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SoundClassEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SoundClassEditor-Win64-Debug.exp
  793. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Profiler-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Profiler-Win64-Debug.exp
  794. 2> [636/856] link.exe UE4Editor-OnlineBlueprintSupport-Win64-Debug.dll
  795. 2> [637/856] link.exe UE4Editor-SoundCueEditor-Win64-Debug.dll
  796. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-OnlineBlueprintSupport-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-OnlineBlueprintSupport-Win64-Debug.exp
  797. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SoundCueEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SoundCueEditor-Win64-Debug.exp
  798. 2> [638/856] link.exe UE4Editor-AutomationWindow-Win64-Debug.dll
  799. 2> [639/856] link.exe UE4Editor-UMG-Win64-Debug.dll
  800. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AutomationWindow-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AutomationWindow-Win64-Debug.exp
  801. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UMG-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UMG-Win64-Debug.exp
  802. 2> [640/856] link.exe UE4Editor-FunctionalTesting-Win64-Debug.dll
  803. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-FunctionalTesting-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-FunctionalTesting-Win64-Debug.exp
  804. 2> [641/856] link.exe UE4Editor-SequencerWidgets-Win64-Debug.dll
  805. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SequencerWidgets-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SequencerWidgets-Win64-Debug.exp
  806. 2> [642/856] link.exe UE4Editor-NetworkFileSystem-Win64-Debug.dll
  807. 2> [643/856] link.exe UE4Editor-ScreenShotComparison-Win64-Debug.dll
  808. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ScreenShotComparison-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ScreenShotComparison-Win64-Debug.exp
  809. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-NetworkFileSystem-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-NetworkFileSystem-Win64-Debug.exp
  810. 2> [644/856] link.exe UE4Editor-LiveEditorListenServer-Win64-Debug.dll
  811. 2> [645/856] link.exe UE4Editor-ViewportSnapping-Win64-Debug.dll
  812. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ViewportSnapping-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ViewportSnapping-Win64-Debug.exp
  813. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\LiveEditorListenServer\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-LiveEditorListenServer-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\LiveEditorListenServer\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-LiveEditorListenServer-Win64-Debug.exp
  814. 2> [646/856] link.exe UE4Editor-ScriptPlugin-Win64-Debug.dll
  815. 2> [647/856] link.exe UE4Editor-GameplayTags-Win64-Debug.dll
  816. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GameplayTags-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GameplayTags-Win64-Debug.exp
  817. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Script\ScriptPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-ScriptPlugin-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Script\ScriptPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-ScriptPlugin-Win64-Debug.exp
  818. 2> [648/856] link.exe UE4Editor-LauncherServices-Win64-Debug.dll
  819. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LauncherServices-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LauncherServices-Win64-Debug.exp
  820. 2> [649/856] link.exe UE4Editor-TargetDeviceServices-Win64-Debug.dll
  821. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TargetDeviceServices-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TargetDeviceServices-Win64-Debug.exp
  822. 2> [650/856] link.exe UE4Editor-LauncherAutomatedService-Win64-Debug.dll
  823. 2> [651/856] link.exe UE4Editor-HeadMountedDisplay-Win64-Debug.dll
  824. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LauncherAutomatedService-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LauncherAutomatedService-Win64-Debug.exp
  825. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-HeadMountedDisplay-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-HeadMountedDisplay-Win64-Debug.exp
  826. 2> [652/856] link.exe UE4Editor-LaunchDaemonMessages-Win64-Debug.dll
  827. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LaunchDaemonMessages-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LaunchDaemonMessages-Win64-Debug.exp
  828. 2> [653/856] link.exe UE4Editor-IOSRuntimeSettings-Win64-Debug.dll
  829. 2> [654/856] link.exe UE4Editor-SwarmInterface-Win64-Debug.dll
  830. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-IOSRuntimeSettings-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-IOSRuntimeSettings-Win64-Debug.exp
  831. 2> [655/856] link.exe UE4Editor-DirectoryWatcher-Win64-Debug.dll
  832. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SwarmInterface-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SwarmInterface-Win64-Debug.exp
  833. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DirectoryWatcher-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DirectoryWatcher-Win64-Debug.exp
  834. 2> [656/856] rc.exe PCLaunch.rc
  835. 2> [657/856] rc.exe PCLaunch.rc
  836. 2> [658/856] rc.exe PCLaunch.rc
  837. 2> [659/856] rc.exe PCLaunch.rc
  838. 2> [660/856] rc.exe PCLaunch.rc
  839. 2> [661/856] rc.exe PCLaunch.rc
  840. 2> [662/856] rc.exe PCLaunch.rc
  841. 2> [663/856] rc.exe PCLaunch.rc
  842. 2> [664/856] rc.exe PCLaunch.rc
  843. 2> [665/856] rc.exe PCLaunch.rc
  844. 2> [666/856] rc.exe PCLaunch.rc
  845. 2> [667/856] rc.exe PCLaunch.rc
  846. 2> [668/856] rc.exe PCLaunch.rc
  847. 2> [669/856] rc.exe PCLaunch.rc
  848. 2> [670/856] rc.exe PCLaunch.rc
  849. 2> [671/856] rc.exe PCLaunch.rc
  850. 2> [672/856] rc.exe PCLaunch.rc
  851. 2> [673/856] rc.exe PCLaunch.rc
  852. 2> [674/856] rc.exe PCLaunch.rc
  853. 2> [675/856] rc.exe PCLaunch.rc
  854. 2> [676/856] rc.exe PCLaunch.rc
  855. 2> [677/856] rc.exe PCLaunch.rc
  856. 2> [678/856] rc.exe PCLaunch.rc
  857. 2> [679/856] rc.exe PCLaunch.rc
  858. 2> [680/856] rc.exe PCLaunch.rc
  859. 2> [681/856] rc.exe PCLaunch.rc
  860. 2> [682/856] rc.exe PCLaunch.rc
  861. 2> [683/856] rc.exe PCLaunch.rc
  862. 2> [684/856] rc.exe PCLaunch.rc
  863. 2> [685/856] rc.exe PCLaunch.rc
  864. 2> [686/856] rc.exe PCLaunch.rc
  865. 2> [687/856] rc.exe PCLaunch.rc
  866. 2> [688/856] rc.exe PCLaunch.rc
  867. 2> [689/856] rc.exe PCLaunch.rc
  868. 2> [690/856] rc.exe PCLaunch.rc
  869. 2> [691/856] rc.exe PCLaunch.rc
  870. 2> [692/856] rc.exe PCLaunch.rc
  871. 2> [693/856] rc.exe PCLaunch.rc
  872. 2> [694/856] rc.exe PCLaunch.rc
  873. 2> [695/856] rc.exe PCLaunch.rc
  874. 2> [696/856] rc.exe PCLaunch.rc
  875. 2> [697/856] rc.exe PCLaunch.rc
  876. 2> [698/856] rc.exe PCLaunch.rc
  877. 2> [699/856] rc.exe PCLaunch.rc
  878. 2> [700/856] rc.exe PCLaunch.rc
  879. 2> [701/856] rc.exe PCLaunch.rc
  880. 2> [702/856] rc.exe PCLaunch.rc
  881. 2> [703/856] rc.exe PCLaunch.rc
  882. 2> [704/856] rc.exe PCLaunch.rc
  883. 2> [706/856] rc.exe PCLaunch.rc
  884. 2> [705/856] rc.exe PCLaunch.rc
  885. 2> [707/856] rc.exe PCLaunch.rc
  886. 2> [708/856] rc.exe PCLaunch.rc
  887. 2> [709/856] rc.exe PCLaunch.rc
  888. 2> [710/856] rc.exe PCLaunch.rc
  889. 2> [711/856] rc.exe PCLaunch.rc
  890. 2> [712/856] rc.exe PCLaunch.rc
  891. 2> [713/856] rc.exe PCLaunch.rc
  892. 2> [714/856] rc.exe PCLaunch.rc
  893. 2> [715/856] rc.exe PCLaunch.rc
  894. 2> [716/856] rc.exe PCLaunch.rc
  895. 2> [717/856] rc.exe PCLaunch.rc
  896. 2> [718/856] rc.exe PCLaunch.rc
  897. 2> [719/856] rc.exe PCLaunch.rc
  898. 2> [720/856] rc.exe PCLaunch.rc
  899. 2> [722/856] rc.exe PCLaunch.rc
  900. 2> [721/856] rc.exe PCLaunch.rc
  901. 2> [723/856] rc.exe PCLaunch.rc
  902. 2> [724/856] rc.exe PCLaunch.rc
  903. 2> [725/856] rc.exe PCLaunch.rc
  904. 2> [726/856] rc.exe PCLaunch.rc
  905. 2> [727/856] rc.exe PCLaunch.rc
  906. 2> [728/856] rc.exe PCLaunch.rc
  907. 2> [729/856] rc.exe PCLaunch.rc
  908. 2> [730/856] rc.exe PCLaunch.rc
  909. 2> [731/856] rc.exe PCLaunch.rc
  910. 2> [732/856] rc.exe PCLaunch.rc
  911. 2> [733/856] rc.exe PCLaunch.rc
  912. 2> [734/856] rc.exe PCLaunch.rc
  913. 2> [735/856] rc.exe PCLaunch.rc
  914. 2> [736/856] rc.exe PCLaunch.rc
  915. 2> [737/856] rc.exe PCLaunch.rc
  916. 2> [738/856] rc.exe PCLaunch.rc
  917. 2> [739/856] rc.exe PCLaunch.rc
  918. 2> [740/856] rc.exe PCLaunch.rc
  919. 2> [741/856] rc.exe PCLaunch.rc
  920. 2> [742/856] rc.exe PCLaunch.rc
  921. 2> [743/856] rc.exe PCLaunch.rc
  922. 2> [744/856] rc.exe PCLaunch.rc
  923. 2> [745/856] rc.exe PCLaunch.rc
  924. 2> [746/856] rc.exe PCLaunch.rc
  925. 2> [747/856] rc.exe PCLaunch.rc
  926. 2> [748/856] rc.exe PCLaunch.rc
  927. 2> [749/856] rc.exe PCLaunch.rc
  928. 2> [750/856] rc.exe PCLaunch.rc
  929. 2> [751/856] rc.exe Pizzav2.rc
  930. 2> [752/856] link.exe UE4Editor-UnrealEd-Win64-Debug.dll
  931. 2> [753/856] link.exe UE4Editor-StaticMeshEditor-Win64-Debug.dll
  932. 2> [754/856] link.exe UE4Editor-Win64-Debug.exe
  933. 2> [755/856] link.exe UE4Editor-Win64-Debug-Cmd.exe
  934. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Win64-Debug.lib.suppressed and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Win64-Debug.lib.exp
  935. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Win64-Debug-Cmd.lib.suppressed and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Win64-Debug-Cmd.lib.exp
  936. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-StaticMeshEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-StaticMeshEditor-Win64-Debug.exp
  937. 2> [756/856] link.exe UE4Editor-UMGEditor-Win64-Debug.dll
  938. 2> [757/856] link.exe UE4Editor-DestructibleMeshEditor-Win64-Debug.dll
  939. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DestructibleMeshEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DestructibleMeshEditor-Win64-Debug.exp
  940. 2> [758/856] link.exe UE4Editor-Kismet-Win64-Debug.dll
  941. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UMGEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UMGEditor-Win64-Debug.exp
  942. 2> [759/856] link.exe UE4Editor-Paper2DEditor-Win64-Debug.dll
  943. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-Paper2DEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-Paper2DEditor-Win64-Debug.exp
  944. 2> [760/856] link.exe UE4Editor-WorldBrowser-Win64-Debug.dll
  945. 2> [761/856] link.exe UE4Editor-Persona-Win64-Debug.dll
  946. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-WorldBrowser-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-WorldBrowser-Win64-Debug.exp
  947. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Kismet-Win64-Debug.lib.suppressed and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Kismet-Win64-Debug.lib.exp
  948. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Persona-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Persona-Win64-Debug.exp
  949. 2> [762/856] link.exe UE4Editor-LiveEditor-Win64-Debug.dll
  950. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\LiveEditor\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-LiveEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\LiveEditor\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-LiveEditor-Win64-Debug.exp
  951. 2> [763/856] link.exe UE4Editor-Matinee-Win64-Debug.dll
  952. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Matinee-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Matinee-Win64-Debug.exp
  953. 2> [764/856] link.exe UE4Editor-D3D11RHI-Win64-Debug.dll
  954. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UnrealEd-Win64-Debug.lib.suppressed and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UnrealEd-Win64-Debug.lib.exp
  955. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-D3D11RHI-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-D3D11RHI-Win64-Debug.exp
  956. 2> [765/856] link.exe UE4Editor-Blutility-Win64-Debug.dll
  957. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Blutility-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Blutility-Win64-Debug.exp
  958. 2> [766/856] link.exe UE4Editor-LandscapeEditor-Win64-Debug.dll
  959. 2> [767/856] link.exe UE4Editor-BehaviorTreeEditor-Win64-Debug.dll
  960. 2> [768/856] link.exe UE4Editor-IntroTutorials-Win64-Debug.dll
  961. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LandscapeEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LandscapeEditor-Win64-Debug.exp
  962. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Editor\IntroTutorials\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-IntroTutorials-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Editor\IntroTutorials\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-IntroTutorials-Win64-Debug.exp
  963. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-BehaviorTreeEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-BehaviorTreeEditor-Win64-Debug.exp
  964. 2> [769/856] link.exe UE4Editor-GraphEditor-Win64-Debug.dll
  965. 2> [770/856] link.exe UE4Editor-GameplayTagsEditor-Win64-Debug.dll
  966. 2> [771/856] link.exe UE4Editor-EnvironmentQueryEditor-Win64-Debug.dll
  967. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GameplayTagsEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GameplayTagsEditor-Win64-Debug.exp
  968. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-EnvironmentQueryEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-EnvironmentQueryEditor-Win64-Debug.exp
  969. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GraphEditor-Win64-Debug.lib.suppressed and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GraphEditor-Win64-Debug.lib.exp
  970. 2> [772/856] link.exe UE4Editor-Levels-Win64-Debug.dll
  971. 2> [773/856] link.exe UE4Editor-Sequencer-Win64-Debug.dll
  972. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Levels-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Levels-Win64-Debug.exp
  973. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Sequencer-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Sequencer-Win64-Debug.exp
  974. 2> [774/856] link.exe UE4Editor-MeshPaint-Win64-Debug.dll
  975. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MeshPaint-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-MeshPaint-Win64-Debug.exp
  976. 2> [775/856] link.exe UE4Editor-Renderer-Win64-Debug.dll
  977. 2> [776/856] link.exe UE4Editor-DeviceProfileEditor-Win64-Debug.dll
  978. 2> [777/856] link.exe UE4Editor-ShaderFormatD3D-Win64-Debug.dll
  979. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DeviceProfileEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DeviceProfileEditor-Win64-Debug.exp
  980. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ShaderFormatD3D-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ShaderFormatD3D-Win64-Debug.exp
  981. 2> [778/856] link.exe UE4Editor-EpicSurvey-Win64-Debug.dll
  982. 2> [779/856] link.exe UE4Editor-PhysXFormats-Win64-Debug.dll
  983. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PhysXFormats-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PhysXFormats-Win64-Debug.exp
  984. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Editor\EpicSurvey\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-EpicSurvey-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Editor\EpicSurvey\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-EpicSurvey-Win64-Debug.exp
  985. 2> [780/856] link.exe UE4Editor-PhAT-Win64-Debug.dll
  986. 2> [781/856] link.exe UE4Editor-PerforceSourceControl-Win64-Debug.dll
  987. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Renderer-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Renderer-Win64-Debug.exp
  988. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PhAT-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PhAT-Win64-Debug.exp
  989. 2> [782/856] link.exe UE4Editor-NiagaraEditor-Win64-Debug.dll
  990. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-NiagaraEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-NiagaraEditor-Win64-Debug.exp
  991. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\PerforceSourceControl\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-PerforceSourceControl-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\PerforceSourceControl\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-PerforceSourceControl-Win64-Debug.exp
  992. 2> [783/856] link.exe UE4Editor-GeometryMode-Win64-Debug.dll
  993. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GeometryMode-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GeometryMode-Win64-Debug.exp
  994. 2> [784/856] link.exe UE4Editor-Cascade-Win64-Debug.dll
  995. 2> [785/856] link.exe UE4Editor-IOSPlatformEditor-Win64-Debug.dll
  996. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-IOSPlatformEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-IOSPlatformEditor-Win64-Debug.exp
  997. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Cascade-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Cascade-Win64-Debug.exp
  998. 2> [786/856] link.exe UE4Editor-ReferenceViewer-Win64-Debug.dll
  999. 2> [787/856] link.exe UE4Editor-SessionFrontend-Win64-Debug.dll
  1000. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ReferenceViewer-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ReferenceViewer-Win64-Debug.exp
  1001. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SessionFrontend-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SessionFrontend-Win64-Debug.exp
  1002. 2> [788/856] link.exe UE4Editor-PListEditor-Win64-Debug.dll
  1003. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PListEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PListEditor-Win64-Debug.exp
  1004. 2> [789/856] link.exe UE4Editor-CodeView-Win64-Debug.dll
  1005. 2> [790/856] link.exe UE4Editor-KismetCompiler-Win64-Debug.dll
  1006. 2> [791/856] link.exe UE4Editor-FoliageEdit-Win64-Debug.dll
  1007. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\CodeView\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-CodeView-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\CodeView\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-CodeView-Win64-Debug.exp
  1008. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-KismetCompiler-Win64-Debug.lib.suppressed and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-KismetCompiler-Win64-Debug.lib.exp
  1009. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-FoliageEdit-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-FoliageEdit-Win64-Debug.exp
  1010. 2> [792/856] link.exe UE4Editor-PluginsEditor-Win64-Debug.dll
  1011. 2> [793/856] link.exe UE4Editor-StreamingPauseRendering-Win64-Debug.dll
  1012. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Editor\PluginsEditor\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-PluginsEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Editor\PluginsEditor\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-PluginsEditor-Win64-Debug.exp
  1013. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-StreamingPauseRendering-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-StreamingPauseRendering-Win64-Debug.exp
  1014. 2> [794/856] link.exe UE4Editor-LogVisualizer-Win64-Debug.dll
  1015. 2> [795/856] link.exe UE4Editor-Layers-Win64-Debug.dll
  1016. 2> [796/856] link.exe UE4Editor-OpenGLDrv-Win64-Debug.dll
  1017. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-OpenGLDrv-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-OpenGLDrv-Win64-Debug.exp
  1018. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LogVisualizer-Win64-Debug.lib.suppressed and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-LogVisualizer-Win64-Debug.lib.exp
  1019. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Layers-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Layers-Win64-Debug.exp
  1020. 2> [797/856] link.exe UE4Editor-FontEditor-Win64-Debug.dll
  1021. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-FontEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-FontEditor-Win64-Debug.exp
  1022. 2> [798/856] link.exe UE4Editor-NewLevelDialog-Win64-Debug.dll
  1023. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-NewLevelDialog-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-NewLevelDialog-Win64-Debug.exp
  1024. 2> [799/856] link.exe UE4Editor-PackagesDialog-Win64-Debug.dll
  1025. 2> [800/856] link.exe UE4Editor-RealtimeProfiler-Win64-Debug.dll
  1026. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-RealtimeProfiler-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-RealtimeProfiler-Win64-Debug.exp
  1027. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PackagesDialog-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PackagesDialog-Win64-Debug.exp
  1028. 2> [801/856] link.exe UE4Editor-SessionLauncher-Win64-Debug.dll
  1029. 2> [802/856] link.exe UE4Editor-TaskBrowser-Win64-Debug.dll
  1030. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TaskBrowser-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TaskBrowser-Win64-Debug.exp
  1031. 2> [803/856] link.exe UE4Editor-OutputLog-Win64-Debug.dll
  1032. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SessionLauncher-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-SessionLauncher-Win64-Debug.exp
  1033. 2> [804/856] link.exe UE4Editor-UndoHistory-Win64-Debug.dll
  1034. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-OutputLog-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-OutputLog-Win64-Debug.exp
  1035. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UndoHistory-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UndoHistory-Win64-Debug.exp
  1036. 2> [805/856] link.exe UE4Editor-WindowsMoviePlayer-Win64-Debug.dll
  1037. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\WindowsMoviePlayer\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-WindowsMoviePlayer-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\WindowsMoviePlayer\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-WindowsMoviePlayer-Win64-Debug.exp
  1038. 2> [806/856] link.exe UE4Editor-CollisionAnalyzer-Win64-Debug.dll
  1039. 2> [807/856] link.exe UE4Editor-UserFeedback-Win64-Debug.dll
  1040. 2> [808/856] link.exe UE4Editor-MathExpressions-Win64-Debug.dll
  1041. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UserFeedback-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-UserFeedback-Win64-Debug.exp
  1042. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\MathExpressions\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-MathExpressions-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\MathExpressions\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-MathExpressions-Win64-Debug.exp
  1043. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CollisionAnalyzer-Win64-Debug.lib.suppressed and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CollisionAnalyzer-Win64-Debug.lib.exp
  1044. 2> [809/856] link.exe UE4Editor-SlateRemote-Win64-Debug.dll
  1045. 2> [810/856] link.exe UE4Editor-DataTableEditor-Win64-Debug.dll
  1046. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DataTableEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DataTableEditor-Win64-Debug.exp
  1047. 2> [811/856] link.exe UE4Editor-BlueprintStats-Win64-Debug.dll
  1048. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Slate\SlateRemote\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-SlateRemote-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Slate\SlateRemote\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-SlateRemote-Win64-Debug.exp
  1049. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\BlueprintStats\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-BlueprintStats-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\BlueprintStats\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-BlueprintStats-Win64-Debug.exp
  1050. 2> [812/856] link.exe UE4Editor-MessagingDebugger-Win64-Debug.dll
  1051. 2> [813/856] link.exe UE4Editor-CurveTableEditor-Win64-Debug.dll
  1052. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Messaging\MessagingDebugger\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-MessagingDebugger-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Messaging\MessagingDebugger\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-MessagingDebugger-Win64-Debug.exp
  1053. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CurveTableEditor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-CurveTableEditor-Win64-Debug.exp
  1054. 2> [814/856] link.exe UE4Editor-SmartSnapping-Win64-Debug.dll
  1055. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-SmartSnapping-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-SmartSnapping-Win64-Debug.exp
  1056. 2> [815/856] link.exe UE4Editor-ScriptEditorPlugin-Win64-Debug.dll
  1057. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Script\ScriptEditorPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-ScriptEditorPlugin-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Script\ScriptEditorPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-ScriptEditorPlugin-Win64-Debug.exp
  1058. 2> [816/856] link.exe UE4Editor-ModuleUI-Win64-Debug.dll
  1059. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ModuleUI-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ModuleUI-Win64-Debug.exp
  1060. 2> [817/856] link.exe UE4Editor-GammaUI-Win64-Debug.dll
  1061. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GammaUI-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-GammaUI-Win64-Debug.exp
  1062. 2> [818/856] link.exe UE4Editor-TextureAlignMode-Win64-Debug.dll
  1063. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TextureAlignMode-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TextureAlignMode-Win64-Debug.exp
  1064. 2> [819/856] link.exe UE4Editor-AudioFormatOpus-Win64-Debug.dll
  1065. 2> [820/856] link.exe UE4Editor-CustomMeshComponent-Win64-Debug.dll
  1066. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AudioFormatOpus-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AudioFormatOpus-Win64-Debug.exp
  1067. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\CustomMeshComponent\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-CustomMeshComponent-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\CustomMeshComponent\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-CustomMeshComponent-Win64-Debug.exp
  1068. 2> [821/856] link.exe UE4Editor-CableComponent-Win64-Debug.dll
  1069. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\CableComponent\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-CableComponent-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\CableComponent\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-CableComponent-Win64-Debug.exp
  1070. 2> [822/856] link.exe UE4Editor-OculusRift-Win64-Debug.dll
  1071. 2> [823/856] link.exe UE4Editor-TextureCompressor-Win64-Debug.dll
  1072. 2> [824/856] link.exe UE4Editor-PaperJsonImporter-Win64-Debug.dll
  1073. 2> [825/856] link.exe UE4Editor-DeviceManager-Win64-Debug.dll
  1074. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TextureCompressor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TextureCompressor-Win64-Debug.exp
  1075. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-PaperJsonImporter-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\Paper2D\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-PaperJsonImporter-Win64-Debug.exp
  1076. 2> [826/856] link.exe UE4Editor-SubversionSourceControl-Win64-Debug.dll
  1077. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DeviceManager-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DeviceManager-Win64-Debug.exp
  1078. 2> [827/856] link.exe UE4Editor-ComponentVisualizers-Win64-Debug.dll
  1079. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ComponentVisualizers-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ComponentVisualizers-Win64-Debug.exp
  1080. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\SubversionSourceControl\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-SubversionSourceControl-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\SubversionSourceControl\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-SubversionSourceControl-Win64-Debug.exp
  1081. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\OculusRift\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-OculusRift-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\OculusRift\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-OculusRift-Win64-Debug.exp
  1082. 2> [828/856] link.exe UE4Editor-SoundVisualizations-Win64-Debug.dll
  1083. 2> [829/856] link.exe UE4Editor-Toolbox-Win64-Debug.dll
  1084. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\SoundVisualizations\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-SoundVisualizations-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\SoundVisualizations\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-SoundVisualizations-Win64-Debug.exp
  1085. 2> [830/856] link.exe UE4Editor-IOSTargetPlatform-Win64-Debug.dll
  1086. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Toolbox-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Toolbox-Win64-Debug.exp
  1087. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-IOSTargetPlatform-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-IOSTargetPlatform-Win64-Debug.exp
  1088. 2> [831/856] link.exe UE4Editor-ShaderFormatOpenGL-Win64-Debug.dll
  1089. 2> [832/856] link.exe UE4Editor-AudioFormatOgg-Win64-Debug.dll
  1090. 2> [833/856] link.exe UE4Editor-WindowsTargetPlatform-Win64-Debug.dll
  1091. 2> [834/856] link.exe UE4Editor-UdpMessaging-Win64-Debug.dll
  1092. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AudioFormatOgg-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AudioFormatOgg-Win64-Debug.exp
  1093. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-WindowsTargetPlatform-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-WindowsTargetPlatform-Win64-Debug.exp
  1094. 2> [835/856] link.exe UE4Editor-TextureFormatDXT-Win64-Debug.dll
  1095. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Messaging\UdpMessaging\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-UdpMessaging-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Messaging\UdpMessaging\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-UdpMessaging-Win64-Debug.exp
  1096. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TextureFormatDXT-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TextureFormatDXT-Win64-Debug.exp
  1097. 2> [836/856] link.exe UE4Editor-ProfilerService-Win64-Debug.dll
  1098. 2> [837/856] link.exe UE4Editor-Phya-Win64-Debug.dll
  1099. 2> [838/856] link.exe UE4Editor-TextureFormatPVR-Win64-Debug.dll
  1100. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ProfilerService-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ProfilerService-Win64-Debug.exp
  1101. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TextureFormatPVR-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TextureFormatPVR-Win64-Debug.exp
  1102. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\Phya\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-Phya-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Experimental\Phya\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-Phya-Win64-Debug.exp
  1103. 2> [839/856] link.exe UE4Editor-WindowsNoEditorTargetPlatform-Win64-Debug.dll
  1104. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-WindowsNoEditorTargetPlatform-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-WindowsNoEditorTargetPlatform-Win64-Debug.exp
  1105. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ShaderFormatOpenGL-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-ShaderFormatOpenGL-Win64-Debug.exp
  1106. 2> [840/856] link.exe UE4Editor-WindowsClientTargetPlatform-Win64-Debug.dll
  1107. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-WindowsClientTargetPlatform-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-WindowsClientTargetPlatform-Win64-Debug.exp
  1108. 2> [841/856] link.exe UE4Editor-WindowsServerTargetPlatform-Win64-Debug.dll
  1109. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-WindowsServerTargetPlatform-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-WindowsServerTargetPlatform-Win64-Debug.exp
  1110. 2> [842/856] link.exe UE4Editor-NullDrv-Win64-Debug.dll
  1111. 2> [843/856] link.exe UE4Editor-UObjectPlugin-Win64-Debug.dll
  1112. 2> [844/856] link.exe UE4Editor-WindowsDeviceProfileSelector-Win64-Debug.dll
  1113. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-NullDrv-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-NullDrv-Win64-Debug.exp
  1114. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-WindowsDeviceProfileSelector-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-WindowsDeviceProfileSelector-Win64-Debug.exp
  1115. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\UObjectPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-UObjectPlugin-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\UObjectPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-UObjectPlugin-Win64-Debug.exp
  1116. 2> [845/856] link.exe UE4Editor-AnalyticsET-Win64-Debug.dll
  1117. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AnalyticsET-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AnalyticsET-Win64-Debug.exp
  1118. 2> [846/856] link.exe UE4Editor-ExampleDeviceProfileSelector-Win64-Debug.dll
  1119. 2> [847/856] link.exe UE4Editor-VisualStudioSourceCodeAccess-Win64-Debug.dll
  1120. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-ExampleDeviceProfileSelector-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-ExampleDeviceProfileSelector-Win64-Debug.exp
  1121. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-VisualStudioSourceCodeAccess-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-VisualStudioSourceCodeAccess-Win64-Debug.exp
  1122. 2> [848/856] link.exe UE4Editor-PackageDependencyInfo-Win64-Debug.dll
  1123. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PackageDependencyInfo-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-PackageDependencyInfo-Win64-Debug.exp
  1124. 2> [849/856] link.exe UE4Editor-TextureFormatUncompressed-Win64-Debug.dll
  1125. 2> [850/856] link.exe UE4Editor-AudioFormatADPCM-Win64-Debug.dll
  1126. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AudioFormatADPCM-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-AudioFormatADPCM-Win64-Debug.exp
  1127. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TextureFormatUncompressed-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-TextureFormatUncompressed-Win64-Debug.exp
  1128. 2> [851/856] link.exe UE4Editor-BlankModule-Win64-Debug.dll
  1129. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-BlankModule-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-BlankModule-Win64-Debug.exp
  1130. 2> [852/856] link.exe UE4Editor-BlankPlugin-Win64-Debug.dll
  1131. 2> [853/856] link.exe UE4Editor-DerivedDataCache-Win64-Debug.dll
  1132. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\BlankPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-BlankPlugin-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Plugins\Developer\BlankPlugin\Intermediate/Build/Win64\Dynamic\UE4Editor\Debug\UE4Editor-BlankPlugin-Win64-Debug.exp
  1133. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DerivedDataCache-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-DerivedDataCache-Win64-Debug.exp
  1134. 2> [854/856] link.exe UE4Editor-Advertising-Win64-Debug.dll
  1135. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Advertising-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Advertising-Win64-Debug.exp
  1136. 2> [855/856] lib.exe UE4Editor-Win64-Debug.lib
  1137. 2> Creating library A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Win64-Debug.lib and object A:\Documents\GitHub\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Debug\UE4Editor-Win64-Debug.exp
  1138. 2> -------- End Detailed Actions Stats -----------------------------------------------------------
  1139. 2>ERROR : UBT error : Failed to produce item: A:\Documents\Unreal Projects\Pizzav2\Binaries\Win64\UE4Editor-Pizzav2-Win64-Debug.dll
  1140. 2> Cumulative action seconds (8 processors): 0.00 building projects, 4014.25 compiling, 0.00 creating app bundles, 0.00 generating debug info, 696.30 linking, 0.00 other
  1141. 2> UBT execution time: 1272.06 seconds
  1142. 2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "A:\Documents\GitHub\UnrealEngine\Engine\Build\BatchFiles\Rebuild.bat Pizzav2Editor Win64 Debug "A:\Documents\Unreal Projects\Pizzav2\Pizzav2.uproject"" exited with code 2.
  1143. ========== Rebuild All: 1 succeeded, 1 failed, 0 skipped ==========
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