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shadowplaycoding

P001_Galaxy

Sep 12th, 2019
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C# 0.37 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. [System.Serializable]
  6. public class Galaxy
  7. {
  8.     public int NumberOfStars = 300;
  9.     public int MaximumRadius = 100;
  10. }
  11.  
  12. /*
  13. Copyright Shadowplay Coding 2019 - see www.shadowplaycoding.com for licensing details
  14. Removing this comment forfits any rights given to the user under licensing.
  15. */
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