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- function Area_Teleport(pUnit, Event)
- pUnit:RegisterEvent("Portal_CheckGraveyard", 1000, 0)
- end
- function Portal_CheckGraveyard(pUnit, Event)
- local pPlayer = pUnit:GetClosestPlayer()
- if(pPlayer and pUnit:GetDistanceYards(pPlayer) <= 2) then
- pPlayer:Teleport(Map, X, Y, Z, O)
- end
- end
- RegisterUnitEvent(NPCENTRY, 18, Area_Teleport)
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