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Radar malfunction

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Apr 30th, 2020
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. Opened log 'C:\Users\Jim\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Fri May 01 04:27:39 2020 ...
  6. Legacy config mode is DISABLED.
  7. Reason: Legacy mode disabled since the new config location was used more recently than the old location.
  8.   Initializing SDL 2.0.10 (compiled with 2.0.10)...
  9. FreeSpace 2 Open version: 19.0.0
  10. Passed cmdline options:
  11.   -spec_static 0.55
  12.   -spec_point 1.2
  13.   -spec_tube 1.3
  14.   -ambient_factor 91
  15.   -emissive_light
  16.   -3dshockwave
  17.   -soft_particles
  18.   -bloom_intensity 19
  19.   -fxaa
  20.   -no_deferred
  21.   -dualscanlines
  22.   -orbradar
  23.   -rearm_timer
  24.   -targetinfo
  25.   -3dwarp
  26.   -ship_choice_3d
  27.   -weapon_choice_3d
  28.   -warp_flash
  29.   -mod bpc,MediaVPs_38X
  30.   -fps
  31.   -window
  32.   -no_emissive_light
  33. Building file index...
  34. Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-advanced1.vp' with a checksum of 0x3ade4981
  35. Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-advanced2.vp' with a checksum of 0x9e379062
  36. Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-advanced3.vp' with a checksum of 0xc8edad31
  37. Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-audio1.vp' with a checksum of 0x92a5f52b
  38. Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-audio2.vp' with a checksum of 0x996257f6
  39. Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-audio3.vp' with a checksum of 0x6c2c79b6
  40. Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals1.vp' with a checksum of 0x3ccc973d
  41. Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals2.vp' with a checksum of 0xcfe379f3
  42. Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals3.vp' with a checksum of 0xd2ca6354
  43. Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals4.vp' with a checksum of 0x1e7056a5
  44. Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_advanced.vp' with a checksum of 0xaa083400
  45. Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_animglows.vp' with a checksum of 0x47acbbc4
  46. Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets.vp' with a checksum of 0x040bf9ff
  47. Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets_s.vp' with a checksum of 0x09bf6875
  48. Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets_t.vp' with a checksum of 0xbf6bf3ee
  49. Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets_v.vp' with a checksum of 0x28766e56
  50. Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_cb_ani_1.vp' with a checksum of 0xdb59b224
  51. Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_cb_ani_2.vp' with a checksum of 0x704bef0b
  52. Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_cb_ani_3.vp' with a checksum of 0x4dd494ae
  53. Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_effects.vp' with a checksum of 0xf80ad67c
  54. Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_music.vp' with a checksum of 0x9cdb90df
  55. Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_radaricons.vp' with a checksum of 0x9f514e46
  56. Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_root.vp' with a checksum of 0xf04deb91
  57. Found root pack 'D:\GOG Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
  58. Found root pack 'D:\GOG Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  59. Found root pack 'D:\GOG Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  60. Found root pack 'D:\GOG Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  61. Found root pack 'D:\GOG Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  62. Found root pack 'D:\GOG Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  63. Found root pack 'D:\GOG Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  64. Found root pack 'D:\GOG Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  65. Found root pack 'D:\GOG Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  66. Found root pack 'D:\GOG Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  67. Searching root 'C:\Users\Jim\AppData\Roaming\HardLightProductions\FreeSpaceOpen\bpc\' ... 1 files
  68. Searching root 'C:\Users\Jim\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MediaVPs_38X\' ... 0 files
  69. Searching root 'C:\Users\Jim\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 1 files
  70. Searching root 'D:\GOG Games\Freespace 2\bpc\' ... 265 files
  71. Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-advanced1.vp' ... 692 files
  72. Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-advanced2.vp' ... 57 files
  73. Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-advanced3.vp' ... 44 files
  74. Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-audio1.vp' ... 758 files
  75. Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-audio2.vp' ... 701 files
  76. Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-audio3.vp' ... 1783 files
  77. Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals1.vp' ... 1804 files
  78. Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals2.vp' ... 435 files
  79. Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals3.vp' ... 2433 files
  80. Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals4.vp' ... 437 files
  81. Searching root 'D:\GOG Games\Freespace 2\MediaVPs_38X\' ... 0 files
  82. Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_advanced.vp' ... 1654 files
  83. Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_animglows.vp' ... 1735 files
  84. Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets.vp' ... 1106 files
  85. Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets_s.vp' ... 190 files
  86. Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets_t.vp' ... 333 files
  87. Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets_v.vp' ... 209 files
  88. Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_cb_ani_1.vp' ... 26 files
  89. Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_cb_ani_2.vp' ... 31 files
  90. Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_cb_ani_3.vp' ... 32 files
  91. Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_effects.vp' ... 2080 files
  92. Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_music.vp' ... 32 files
  93. Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_radaricons.vp' ... 24 files
  94. Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_root.vp' ... 688 files
  95. Searching root 'D:\GOG Games\Freespace 2\' ... 26 files
  96. Searching root pack 'D:\GOG Games\Freespace 2\multi-mission-pack.vp' ... 110 files
  97. Searching root pack 'D:\GOG Games\Freespace 2\Root_fs2.vp' ... 157 files
  98. Searching root pack 'D:\GOG Games\Freespace 2\smarty_fs2.vp' ... 10 files
  99. Searching root pack 'D:\GOG Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  100. Searching root pack 'D:\GOG Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  101. Searching root pack 'D:\GOG Games\Freespace 2\stu_fs2.vp' ... 2355 files
  102. Searching root pack 'D:\GOG Games\Freespace 2\tango1_fs2.vp' ... 32 files
  103. Searching root pack 'D:\GOG Games\Freespace 2\tango2_fs2.vp' ... 15 files
  104. Searching root pack 'D:\GOG Games\Freespace 2\tango3_fs2.vp' ... 10 files
  105. Searching root pack 'D:\GOG Games\Freespace 2\warble_fs2.vp' ... 52 files
  106. Searching memory root ... 64 files
  107. Found 40 roots and 24746 files.
  108. Game Settings Table: Using Standard Loops For SEXP Arguments
  109. Game Settings Table: Using standard event chaining behavior
  110. Game Settings Table: External shaders are DISABLED
  111. Game Settings Table: Parsed target version of 3.7.3.20151121
  112. Game Settings Table: Removed extension on default campaign file name bp
  113. Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
  114. Game Settings Table: Setting shield pain flash factor to -1.00
  115. TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
  116. Setting language to English
  117. TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
  118. Initializing OpenAL...
  119.  OpenAL Vendor     : OpenAL Community
  120.  OpenAL Renderer   : OpenAL Soft
  121.  OpenAL Version    : 1.1 ALSOFT 1.18.2
  122.  
  123.  Found extension "AL_EXT_float32".
  124.  Found extension "ALC_EXT_EFX".
  125. Enhanced sound is enabled.
  126.  
  127.  Sample rate: 44100 (44100)
  128.  EFX enabled: NO
  129.  Playback device: OpenAL Soft on Speaker / Headphone (Realtek(R) Audio)
  130.  Capture device: OpenAL Soft on Stereomix (Realtek(R) Audio)
  131. ... OpenAL successfully initialized!
  132.  Initializing SDL video...
  133. Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  134.  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  135.  Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  136.  Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  137.  OpenGL Vendor    : ATI Technologies Inc.
  138.  OpenGL Renderer  : AMD Radeon R5 M435
  139.  OpenGL Version   : 4.5.13587 Core Profile/Debug Context 20.2.2 26.20.15019.19000
  140.  
  141. Compiling new shader:
  142.     Particle Effects
  143.   Loading built-in default shader for: effect-v.sdr
  144.   Loading built-in default shader for: effect-particle-f.sdr
  145.   Loading built-in default shader for: gamma.sdr
  146. Shader Variant Features:
  147. Compiling new shader:
  148.     Particle Effects
  149.   Loading built-in default shader for: effect-v.sdr
  150.   Loading built-in default shader for: effect-particle-f.sdr
  151.   Loading built-in default shader for: gamma.sdr
  152.   Loading built-in default shader for: effect-screen-g.sdr
  153. Shader Variant Features:
  154.     Geometry shader point-based particles
  155. Compiling new shader:
  156.     Distortion Effects
  157.   Loading built-in default shader for: effect-distort-v.sdr
  158.   Loading built-in default shader for: effect-distort-f.sdr
  159. Shader Variant Features:
  160. Compiling new shader:
  161.     Shield Decals
  162.   Loading built-in default shader for: shield-impact-v.sdr
  163.   Loading built-in default shader for: shield-impact-f.sdr
  164.   Loading built-in default shader for: gamma.sdr
  165. Shader Variant Features:
  166. Compiling new shader:
  167.     Deferred Lighting
  168.   Loading built-in default shader for: deferred-v.sdr
  169.   Loading built-in default shader for: lighting.sdr
  170.   Loading built-in default shader for: deferred-f.sdr
  171.   Loading built-in default shader for: lighting.sdr
  172.   Loading built-in default shader for: shadows.sdr
  173. Shader Variant Features:
  174. Compiling new shader:
  175.     Clear Deferred Lighting Buffer
  176.   Loading built-in default shader for: deferred-clear-v.sdr
  177.   Loading built-in default shader for: deferred-clear-f.sdr
  178. Shader Variant Features:
  179. Compiling passthrough shader...
  180. Compiling new shader:
  181.     Passthrough
  182.   Loading built-in default shader for: passthrough-v.sdr
  183.   Loading built-in default shader for: passthrough-f.sdr
  184.   Loading built-in default shader for: gamma.sdr
  185. Shader Variant Features:
  186.  
  187. Compiling new shader:
  188.     Post Processing
  189.   Loading built-in default shader for: post-v.sdr
  190.   Loading built-in default shader for: post-f.sdr
  191. Shader Variant Features:
  192. Compiling new shader:
  193.     Bloom Brightpass
  194.   Loading built-in default shader for: post-v.sdr
  195.   Loading built-in default shader for: brightpass-f.sdr
  196. Shader Variant Features:
  197. Compiling new shader:
  198.     Gaussian Blur
  199.   Loading built-in default shader for: post-v.sdr
  200.   Loading built-in default shader for: blur-f.sdr
  201. Shader Variant Features:
  202.     Horizontal blur pass
  203. Compiling new shader:
  204.     Gaussian Blur
  205.   Loading built-in default shader for: post-v.sdr
  206.   Loading built-in default shader for: blur-f.sdr
  207. Shader Variant Features:
  208.     Vertical blur pass
  209. Compiling new shader:
  210.     Bloom Compositing
  211.   Loading built-in default shader for: post-v.sdr
  212.   Loading built-in default shader for: bloom-comp-f.sdr
  213. Shader Variant Features:
  214. Compiling new shader:
  215.     FXAA
  216.   Loading built-in default shader for: fxaa-v.sdr
  217.   Loading built-in default shader for: fxaa-f.sdr
  218. Shader Variant Features:
  219. Compiling new shader:
  220.     FXAA Prepass
  221.   Loading built-in default shader for: post-v.sdr
  222.   Loading built-in default shader for: fxaapre-f.sdr
  223. Shader Variant Features:
  224.  Max texture units: 2 (32)
  225.  Max client texture states: 2 (1)
  226.  Max elements vertices: 536870911
  227.  Max elements indices: 536870911
  228.  Max texture size: 16384x16384
  229.  Max render buffer size: 16384x16384
  230.  Can use compressed textures: YES
  231.  Texture compression available: YES
  232.  Post-processing enabled: YES
  233.  Using trilinear texture filter.
  234.  OpenGL Shader Version: 4.60
  235.  Max uniform block size: 572657868
  236.  Max uniform buffer bindings: 90
  237.  Uniform buffer byte offset alignment: 256
  238. ... OpenGL init is complete!
  239. Initializing path renderer...
  240. ANI cursorweb with size 24x24 (25.0% wasted)
  241. ANI cursorweb.ani with size 24x24 (25.0% wasted)
  242. GRAPHICS: Initializing default colors...
  243. SCRIPTING: Beginning initialization sequence...
  244. SCRIPTING: Beginning Lua initialization...
  245. LUA: Opening LUA state...
  246. LUA: Initializing base Lua libraries...
  247. LUA: Beginning ADE initialization
  248. ADE: Initializing enumeration constants...
  249. ADE: Assigning Lua session...
  250. ADE: Loading default scripts...
  251. SCRIPTING: Beginning main hook parse sequence....
  252. Wokka!  Error opening file (scripting.tbl)!
  253. TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
  254. TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
  255. TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
  256. TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
  257. TBM  =>  Starting parse of 'zmisc-sct.tbm' ...
  258. TBM  =>  Starting parse of 'tdefense-sct.tbm' ...
  259. TBM  =>  Starting parse of 'shipsaveload-sct.tbm' ...
  260. TBM  =>  Starting parse of 'sdlcheck-sct.tbm' ...
  261. TBM  =>  Starting parse of 'scrollwrite-sct.tbm' ...
  262. TBM  =>  Starting parse of 'proBox-sct.tbm' ...
  263. TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
  264. TBM  =>  Starting parse of 'journal-sct.tbm' ...
  265. TBM  =>  Starting parse of 'intron-sct.tbm' ...
  266. TBM  =>  Starting parse of 'imonitor-sct.tbm' ...
  267. TBM  =>  Starting parse of 'cloak-sct.tbm' ...
  268. TBM  =>  Starting parse of 'bp2-turretHotkey-sct.tbm' ...
  269. TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
  270. TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
  271. TBM  =>  Starting parse of 'bp2-equip-sct.tbm' ...
  272. TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
  273. TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
  274. TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
  275. TBM  =>  Starting parse of 'axui-sct.tbm' ...
  276. TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
  277. SCRIPTING: Inititialization complete.
  278. SCRIPTING: Splash screen overrides checked
  279. Compiling new shader:
  280.     Default material
  281.   Loading built-in default shader for: passthrough-v.sdr
  282.   Loading built-in default shader for: default-material-f.sdr
  283.   Loading built-in default shader for: gamma.sdr
  284. Shader Variant Features:
  285. SCRIPTING: Splash screen conditional hook has been run
  286. Using high memory settings...
  287. Wokka!  Error opening file (interface.tbl)!
  288. WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
  289. TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
  290. TBM  =>  Starting parse of 'bp-sdf.tbm' ...
  291. Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
  292. Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
  293. TBM  =>  Starting parse of 'bp-snd.tbm' ...
  294. Initializing Joystick...
  295. Printing joystick info:
  296.  Joystick name: XInput Controller #1
  297.  Joystick GUID: 030000005E0400008E02000000007801
  298.  Joystick ID: 0
  299.  Joystick device ID: 0
  300.  No joystick is being used.
  301. Current soundtrack set to -1 in event_music_reset_choices
  302. TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
  303. TBM  =>  Starting parse of 'bp-mus.tbm' ...
  304. TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
  305. TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
  306. Compiling new shader:
  307.     Decal rendering
  308.    Loading built-in default shader for: decal-v.sdr
  309.    Loading built-in default shader for: decal-f.sdr
  310.    Loading built-in default shader for: lighting.sdr
  311.    Loading built-in default shader for: normals.sdr
  312.    Loading built-in default shader for: gamma.sdr
  313. Shader Variant Features:
  314. Compiling new shader:
  315.     Decal rendering
  316.    Loading built-in default shader for: decal-v.sdr
  317.    Loading built-in default shader for: decal-f.sdr
  318.    Loading built-in default shader for: lighting.sdr
  319.    Loading built-in default shader for: normals.sdr
  320.    Loading built-in default shader for: gamma.sdr
  321. Shader Variant Features:
  322.     Decal use scene normal map
  323. TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
  324. TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
  325. TBM  =>  Starting parse of 'bp2-mfl.tbm' ...
  326. Wokka!  Error opening file (armor.tbl)!
  327. TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
  328. TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
  329. TBM  =>  Starting parse of 'bp2-amr.tbm' ...
  330. TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
  331. TBM  =>  Starting parse of 'bp-aip.tbm' ...
  332. TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
  333. TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
  334. TBM  =>  Starting parse of 'bp2-wxp.tbm' ...
  335. TBM  =>  Starting parse of 'bp-wxp.tbm' ...
  336. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  337. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  338. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  339. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  340. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  341. BMPMAN: Found EFF (exp20.eff) with 123 frames at 20 fps.
  342. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  343. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  344. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  345. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
  346. BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
  347. BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
  348. BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
  349. BMPMAN: Found EFF (Exp_Flak_Big.eff) with 186 frames at 20 fps.
  350. BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
  351. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  352. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  353. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  354. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  355. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
  356. TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
  357. TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
  358. TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
  359. TBM  =>  Starting parse of 'bp-wep.tbm' ...
  360. TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
  361. TBM  =>  Starting parse of 'bp2-obt.tbm' ...
  362. TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
  363. TBM  =>  Starting parse of 'radar-shp.tbm' ...
  364. TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
  365. TBM  =>  Starting parse of 'mv_assets_v-shp.tbm' ...
  366. TBM  =>  Starting parse of 'mv_assets_t-shp.tbm' ...
  367. TBM  =>  Starting parse of 'mv_assets_s-shp.tbm' ...
  368. TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
  369. TBM  =>  Starting parse of 'shipsave-shp.tbm' ...
  370. TBM  =>  Starting parse of 'bp-shp.tbm' ...
  371. Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
  372. Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
  373. Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
  374. Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
  375. Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
  376. Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
  377. Particle effect for impact spew disabled on ship 'Moon Landscape'.
  378. Particle effect for damage spew disabled on ship 'Moon Landscape'.
  379. Particle effect for impact spew disabled on ship 'The GRID'.
  380. Particle effect for damage spew disabled on ship 'The GRID'.
  381. TBM  =>  Starting parse of 'proBox-hdg.tbm' ...
  382. ANI objective1 with size 149x21 (34.4% wasted)
  383. TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
  384. BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
  385. ANI 2_message1 with size 256x20 (37.5% wasted)
  386. ANI 2_message2 with size 256x17 (46.9% wasted)
  387. ANI 2_directives1 with size 256x20 (37.5% wasted)
  388. ANI 2_objectives1 with size 237x34 (46.9% wasted)
  389. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
  390. BMPMAN: Found EFF (2_BPsignalgauge.eff) with 11 frames at 30 fps.
  391. ANI 2_support1 with size 173x39 (39.1% wasted)
  392. ANI 2_damage1 with size 237x40 (37.5% wasted)
  393. ANI 2_wingman1 with size 114x86 (32.8% wasted)
  394. ANI 2_wingman2 with size 57x86 (32.8% wasted)
  395. ANI 2_wingman3 with size 23x86 (32.8% wasted)
  396. ANI 2_toggleX with size 90x31 (3.1% wasted)
  397. ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
  398. Animation Background Size in hud_gauges.tbl and -hdg.tbms is deprecated. Use "Animation Size" instead.
  399. ANI 2_head1 with size 256x206 (19.5% wasted)
  400. ANI 2_weapons1_b with size 233x33 (48.4% wasted)
  401. ANI 2_weapons2_b with size 233x19 (40.6% wasted)
  402. ANI 2_netlag1 with size 47x48 (25.0% wasted)
  403. ANI 2_targhit1 with size 50x35 (45.3% wasted)
  404. ANI 2_escort1 with size 239x21 (34.4% wasted)
  405. ANI 2_escort2 with size 239x19 (40.6% wasted)
  406. ANI 2_escort3 with size 239x22 (31.3% wasted)
  407. ANI 2_time1 with size 76x38 (40.6% wasted)
  408. ANI 2_targetview1 with size 219x250 (2.3% wasted)
  409. ANI 2_targetview2x with size 8x154 (39.8% wasted)
  410. ANI 2_radarx with size 314x255 (0.4% wasted)
  411. ANI 2_energy2 with size 86x96 (25.0% wasted)
  412. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  413. ANI 2_leftarc with size 103x252 (1.6% wasted)
  414. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  415. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  416. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  417. ANI 2_lead1 with size 26x26 (18.8% wasted)
  418. ANI 2_lock1 with size 56x53 (17.2% wasted)
  419. ANI 2_lockspin with size 100x100 (21.9% wasted)
  420. ANI 2_kills1 with size 130x25 (21.9% wasted)
  421. ANI 2_energy1 with size 20x66 (48.4% wasted)
  422. TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
  423. TBM  =>  Starting parse of 'bp2-str.tbm' ...
  424. TBM  =>  Starting parse of 'bp-str.tbm' ...
  425. TABLES => Starting parse of 'ssm.tbl'...
  426. Found an SSM entry without a name.  Assigning "SSM 0".
  427. Found an SSM entry without a name.  Assigning "SSM 1".
  428. TBM  =>  Starting parse of 'bp2-main-hall.tbm' ...
  429. TBM  =>  Starting parse of 'bp-main-hall.tbm' ...
  430. NOTE: libRocket is disabled since unicode text mode is not enabled!
  431. MediaVPs: Explosions script loaded!
  432. MediaVPs: Flaming debris script loaded!
  433. y: 0
  434. h: 900
  435. y_aspect: 1.171875
  436. x: 200
  437. w: 1200
  438. x_aspect: 1.171875
  439. FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
  440. FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
  441. FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
  442. FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
  443. FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
  444. FFmpeg library initialized!
  445. FFmpeg: License: LGPL version 3 or later
  446. Ships.tbl is : VALID
  447. Weapons.tbl is : VALID
  448. cfile_init() took 290
  449. Initializing head tracking...
  450. TrackIR Init Failed - 1
  451.     Failed to initialize 'TrackIR': Failed to initialize TrackIR.
  452. Failed to load library '': 'Failed loading : Falscher Parameter.
  453. '
  454.     Failed to initialize 'FreeTrack': Library could not be loaded!.
  455.   No supported provider found, headtracking will be disabled...
  456. Headtracking is not enabled...
  457. Creating player for movie 'intro.mve'.
  458. FFmpeg: Using video codec H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (h264).
  459. FFmpeg: Using audio codec AAC (Advanced Audio Coding) (aac).
  460. Compiling new shader:
  461.     Video Playback
  462.    Loading built-in default shader for: video-v.sdr
  463.    Loading built-in default shader for: video-f.sdr
  464. Shader Variant Features:
  465. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  466. PLR => Loading 'jim.json' with version 2...
  467. PLR => Parsing:  Multiplayer...
  468. PLR => Parsing:  Flags...
  469. PLR => Parsing:  Info...
  470. PLR => Parsing:  ScoringMulti...
  471. PLR => Parsing:  Variables...
  472. PLR => Parsing:  Scoring...
  473. PLR => Parsing:  Controls...
  474. PLR => Parsing:  HUD...
  475. PLR => Parsing:  Settings...
  476. PLR => Loading complete!
  477. PLR => Verifying 'jim.json' with version 2...
  478. PLR => Parsing:  Flags...
  479. PLR => Parsing:  Info...
  480. PLR => Verifying complete!
  481. Beginning JSON Parse for imonitor.cfg
  482. No path specified, assuming data/config...
  483. File exists, decoding... success!
  484. PLR => Verifying 'jim.json' with version 2...
  485. PLR => Parsing:  Flags...
  486. PLR => Parsing:  Info...
  487. PLR => Verifying complete!
  488. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  489. PLR => Loading 'jim.json' with version 2...
  490. PLR => Parsing:  Multiplayer...
  491. PLR => Parsing:  Flags...
  492. PLR => Parsing:  Info...
  493. PLR => Parsing:  ScoringMulti...
  494. PLR => Parsing:  Variables...
  495. PLR => Parsing:  Scoring...
  496. PLR => Parsing:  Controls...
  497. PLR => Parsing:  HUD...
  498. PLR => Parsing:  Settings...
  499. PLR => Loading complete!
  500. CSG => Loading 'jim.bp2-p1.csg' with version 5...
  501. CSG => Parsing:  Flags...
  502. CSG => Parsing:  Info...
  503. CSG => Parsing:  Missions...
  504. CSG => Parsing:  Techroom...
  505. CSG => Parsing:  Loadout...
  506. CSG => Parsing:  Scoring...
  507. CSG => Parsing:  RedAlert...
  508. CSG => Parsing:  HUD...
  509. CSG => Parsing:  Variables...
  510. CSG => Parsing:  Settings...
  511. CSG => Parsing:  Controls...
  512. CSG => Parsing:  Cutscenes...
  513. CSG => Parsing:  Last Missions...
  514. CSG => Loading complete!
  515. CSG => Loading 'jim.bp2-p1.csg' with version 5...
  516. CSG => Parsing:  Flags...
  517. CSG => Parsing:  Info...
  518. CSG => Parsing:  Missions...
  519. CSG => Parsing:  Techroom...
  520. CSG => Parsing:  Loadout...
  521. CSG => Parsing:  Scoring...
  522. CSG => Parsing:  RedAlert...
  523. CSG => Parsing:  HUD...
  524. CSG => Parsing:  Variables...
  525. CSG => Parsing:  Settings...
  526. CSG => Parsing:  Controls...
  527. CSG => Parsing:  Cutscenes...
  528. CSG => Parsing:  Last Missions...
  529. CSG => Loading complete!
  530. Frame  0 too long!!: frametime = 0.553 (0.553)
  531. Compiling new shader:
  532.     NanoVG shader
  533.    Loading built-in default shader for: nanovg-v.sdr
  534.    Loading built-in default shader for: nanovg-f.sdr
  535. Shader Variant Features:
  536. Frame  0 too long!!: frametime = 0.304 (0.304)
  537. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  538. CSG => Loading 'jim.bp2-p1.csg' with version 5...
  539. CSG => Parsing:  Flags...
  540. CSG => Parsing:  Info...
  541. CSG => Parsing:  Missions...
  542. CSG => Parsing:  Techroom...
  543. CSG => Parsing:  Loadout...
  544. CSG => Parsing:  Scoring...
  545. CSG => Parsing:  RedAlert...
  546. CSG => Parsing:  HUD...
  547. CSG => Parsing:  Variables...
  548. CSG => Parsing:  Settings...
  549. CSG => Parsing:  Controls...
  550. CSG => Parsing:  Cutscenes...
  551. CSG => Parsing:  Last Missions...
  552. CSG => Loading complete!
  553. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  554. =================== STARTING LEVEL LOAD ==================
  555. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  556. Starting model page in...
  557. Beginning level bitmap paging...
  558. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  559. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  560. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  561. Loading warp glow 'warpglow01'
  562. Loading warp ball 'warpball01'
  563. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  564. Loading warp glow 'warpglow01'
  565. Loading warp ball 'warpball01'
  566. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  567. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  568. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  569. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  570. SHOCKWAVE =>  Loading default shockwave model...
  571. Loading model 'shockwave.pof' into slot '0'
  572. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  573. Compiling new shader:
  574.     Model Rendering
  575.    Loading built-in default shader for: main-v.sdr
  576.    Loading built-in default shader for: shadows.sdr
  577.    Loading built-in default shader for: main-f.sdr
  578.    Loading built-in default shader for: shadows.sdr
  579.    Loading built-in default shader for: lighting.sdr
  580.    Loading built-in default shader for: gamma.sdr
  581.    Loading built-in default shader for: main-g.sdr
  582. Shader Variant Features:
  583.     Shadow Mapping
  584. Compiling new shader:
  585.     Model Rendering
  586.    Loading built-in default shader for: main-v.sdr
  587.    Loading built-in default shader for: shadows.sdr
  588.    Loading built-in default shader for: main-f.sdr
  589.    Loading built-in default shader for: shadows.sdr
  590.    Loading built-in default shader for: lighting.sdr
  591.    Loading built-in default shader for: gamma.sdr
  592. Shader Variant Features:
  593.     Lighting
  594.     Diffuse Mapping
  595.     Glow Mapping
  596.     Animated Effects
  597.     Clip Plane
  598. Compiling new shader:
  599.     Model Rendering
  600.    Loading built-in default shader for: main-v.sdr
  601.    Loading built-in default shader for: shadows.sdr
  602.    Loading built-in default shader for: main-f.sdr
  603.    Loading built-in default shader for: shadows.sdr
  604.    Loading built-in default shader for: lighting.sdr
  605.    Loading built-in default shader for: gamma.sdr
  606. Shader Variant Features:
  607.     Lighting
  608.     Fog Effect
  609.     Diffuse Mapping
  610.     Glow Mapping
  611.     Animated Effects
  612.     Clip Plane
  613. Compiling new shader:
  614.     Model Rendering
  615.    Loading built-in default shader for: main-v.sdr
  616.    Loading built-in default shader for: shadows.sdr
  617.    Loading built-in default shader for: main-f.sdr
  618.    Loading built-in default shader for: shadows.sdr
  619.    Loading built-in default shader for: lighting.sdr
  620.    Loading built-in default shader for: gamma.sdr
  621. Shader Variant Features:
  622.     Lighting
  623.     Diffuse Mapping
  624.     Glow Mapping
  625.     Deferred lighting
  626.     Clip Plane
  627. Compiling new shader:
  628.     Model Rendering
  629.    Loading built-in default shader for: main-v.sdr
  630.    Loading built-in default shader for: shadows.sdr
  631.    Loading built-in default shader for: main-f.sdr
  632.    Loading built-in default shader for: shadows.sdr
  633.    Loading built-in default shader for: lighting.sdr
  634.    Loading built-in default shader for: gamma.sdr
  635. Shader Variant Features:
  636.     Lighting
  637.     Fog Effect
  638.     Diffuse Mapping
  639.     Glow Mapping
  640.     Deferred lighting
  641.     Clip Plane
  642. Compiling new shader:
  643.     Model Rendering
  644.    Loading built-in default shader for: main-v.sdr
  645.    Loading built-in default shader for: shadows.sdr
  646.    Loading built-in default shader for: main-f.sdr
  647.    Loading built-in default shader for: shadows.sdr
  648.    Loading built-in default shader for: lighting.sdr
  649.    Loading built-in default shader for: gamma.sdr
  650. Shader Variant Features:
  651.     Lighting
  652.     Diffuse Mapping
  653.     Glow Mapping
  654.     Animated Effects
  655.     Submodel Transforms
  656.     Clip Plane
  657. Compiling new shader:
  658.     Model Rendering
  659.    Loading built-in default shader for: main-v.sdr
  660.    Loading built-in default shader for: shadows.sdr
  661.    Loading built-in default shader for: main-f.sdr
  662.    Loading built-in default shader for: shadows.sdr
  663.    Loading built-in default shader for: lighting.sdr
  664.    Loading built-in default shader for: gamma.sdr
  665. Shader Variant Features:
  666.     Lighting
  667.     Fog Effect
  668.     Diffuse Mapping
  669.     Glow Mapping
  670.     Animated Effects
  671.     Submodel Transforms
  672.     Clip Plane
  673. Compiling new shader:
  674.     Model Rendering
  675.    Loading built-in default shader for: main-v.sdr
  676.    Loading built-in default shader for: shadows.sdr
  677.    Loading built-in default shader for: main-f.sdr
  678.    Loading built-in default shader for: shadows.sdr
  679.    Loading built-in default shader for: lighting.sdr
  680.    Loading built-in default shader for: gamma.sdr
  681. Shader Variant Features:
  682.     Lighting
  683.     Diffuse Mapping
  684.     Glow Mapping
  685.     Submodel Transforms
  686.     Clip Plane
  687. Compiling new shader:
  688.     Model Rendering
  689.    Loading built-in default shader for: main-v.sdr
  690.    Loading built-in default shader for: shadows.sdr
  691.    Loading built-in default shader for: main-f.sdr
  692.    Loading built-in default shader for: shadows.sdr
  693.    Loading built-in default shader for: lighting.sdr
  694.    Loading built-in default shader for: gamma.sdr
  695. Shader Variant Features:
  696.     Lighting
  697.     Fog Effect
  698.     Diffuse Mapping
  699.     Glow Mapping
  700.     Submodel Transforms
  701.     Clip Plane
  702. Compiling new shader:
  703.     Model Rendering
  704.    Loading built-in default shader for: main-v.sdr
  705.    Loading built-in default shader for: shadows.sdr
  706.    Loading built-in default shader for: main-f.sdr
  707.    Loading built-in default shader for: shadows.sdr
  708.    Loading built-in default shader for: lighting.sdr
  709.    Loading built-in default shader for: gamma.sdr
  710. Shader Variant Features:
  711.     Lighting
  712.     Diffuse Mapping
  713.     Glow Mapping
  714.     Animated Effects
  715.     Deferred lighting
  716.     Submodel Transforms
  717.     Clip Plane
  718. Compiling new shader:
  719.     Model Rendering
  720.    Loading built-in default shader for: main-v.sdr
  721.    Loading built-in default shader for: shadows.sdr
  722.    Loading built-in default shader for: main-f.sdr
  723.    Loading built-in default shader for: shadows.sdr
  724.    Loading built-in default shader for: lighting.sdr
  725.    Loading built-in default shader for: gamma.sdr
  726. Shader Variant Features:
  727.     Lighting
  728.     Fog Effect
  729.     Diffuse Mapping
  730.     Glow Mapping
  731.     Animated Effects
  732.     Deferred lighting
  733.     Submodel Transforms
  734.     Clip Plane
  735. Compiling new shader:
  736.     Model Rendering
  737.    Loading built-in default shader for: main-v.sdr
  738.    Loading built-in default shader for: shadows.sdr
  739.    Loading built-in default shader for: main-f.sdr
  740.    Loading built-in default shader for: shadows.sdr
  741.    Loading built-in default shader for: lighting.sdr
  742.    Loading built-in default shader for: gamma.sdr
  743. Shader Variant Features:
  744.     Lighting
  745.     Diffuse Mapping
  746.     Glow Mapping
  747.     Deferred lighting
  748.     Submodel Transforms
  749.     Clip Plane
  750. Compiling new shader:
  751.     Model Rendering
  752.    Loading built-in default shader for: main-v.sdr
  753.    Loading built-in default shader for: shadows.sdr
  754.    Loading built-in default shader for: main-f.sdr
  755.    Loading built-in default shader for: shadows.sdr
  756.    Loading built-in default shader for: lighting.sdr
  757.    Loading built-in default shader for: gamma.sdr
  758. Shader Variant Features:
  759.     Lighting
  760.     Fog Effect
  761.     Diffuse Mapping
  762.     Glow Mapping
  763.     Deferred lighting
  764.     Submodel Transforms
  765.     Clip Plane
  766. Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  767. SHOCKWAVE =>  Default model load: SUCCEEDED!!
  768. MISSION LOAD: 'bp2-13.fs2'
  769. Hmmm... Extension passed to mission_load...
  770. Using callsign: Simms
  771. Using callsign: Laporte
  772. Using callsign: Leatt
  773. Using callsign: Razali
  774. Using callsign: Kane
  775. Using callsign: Gauchier
  776. Using alternate ship type name: Elder's Shuttle
  777. Using callsign: Taudigani
  778. Using callsign: Sergei Gwilym
  779. Using callsign: Kostadin Assassins
  780. Using callsign: Kostadin Assassins
  781. Using callsign: Kostadin Assassins
  782. Using callsign: Kostadin Assassins
  783. Using callsign: Kostadin Assassins
  784. Using callsign: Kostadin Assassins
  785. Using callsign: Kostadin Elite
  786. Using callsign: Kostadin Elite
  787. Using callsign: Kostadin Elite
  788. Using callsign: Kostadin Plunderer
  789. Using callsign: Kostadin Plunderer
  790. Using callsign: Kostadin Habitat Guard
  791. Using callsign: Kostadin Habitat Guard
  792. Using callsign: Kostadin Habitat Guard
  793. Using callsign: Kostadin Habitat Guard
  794. Using callsign: Kostadin Habitat Guard
  795. Starting mission message count : 638
  796. Ending mission message count : 750
  797. Current soundtrack set to -1 in event_music_reset_choices
  798. Current soundtrack set to -1 in event_music_set_soundtrack
  799. Loading model 'UEF_Kentauroi.pof' into slot '1'
  800. Compiling new shader:
  801.     Model Rendering
  802.   Loading built-in default shader for: main-v.sdr
  803.   Loading built-in default shader for: shadows.sdr
  804.   Loading built-in default shader for: main-f.sdr
  805.   Loading built-in default shader for: shadows.sdr
  806.   Loading built-in default shader for: lighting.sdr
  807.   Loading built-in default shader for: gamma.sdr
  808. Shader Variant Features:
  809.     Lighting
  810.     Diffuse Mapping
  811.     Glow Mapping
  812.     Specular Mapping
  813.     Environment Mapping
  814.     Animated Effects
  815.     Clip Plane
  816. Compiling new shader:
  817.     Model Rendering
  818.   Loading built-in default shader for: main-v.sdr
  819.   Loading built-in default shader for: shadows.sdr
  820.   Loading built-in default shader for: main-f.sdr
  821.   Loading built-in default shader for: shadows.sdr
  822.   Loading built-in default shader for: lighting.sdr
  823.   Loading built-in default shader for: gamma.sdr
  824. Shader Variant Features:
  825.     Lighting
  826.     Fog Effect
  827.     Diffuse Mapping
  828.     Glow Mapping
  829.     Specular Mapping
  830.     Environment Mapping
  831.     Animated Effects
  832.     Clip Plane
  833. Compiling new shader:
  834.     Model Rendering
  835.   Loading built-in default shader for: main-v.sdr
  836.   Loading built-in default shader for: shadows.sdr
  837.   Loading built-in default shader for: main-f.sdr
  838.   Loading built-in default shader for: shadows.sdr
  839.   Loading built-in default shader for: lighting.sdr
  840.   Loading built-in default shader for: gamma.sdr
  841. Shader Variant Features:
  842.     Lighting
  843.     Diffuse Mapping
  844.     Glow Mapping
  845.     Specular Mapping
  846.     Environment Mapping
  847.     Deferred lighting
  848.     Clip Plane
  849. Compiling new shader:
  850.     Model Rendering
  851.   Loading built-in default shader for: main-v.sdr
  852.   Loading built-in default shader for: shadows.sdr
  853.   Loading built-in default shader for: main-f.sdr
  854.   Loading built-in default shader for: shadows.sdr
  855.   Loading built-in default shader for: lighting.sdr
  856.   Loading built-in default shader for: gamma.sdr
  857. Shader Variant Features:
  858.     Lighting
  859.     Fog Effect
  860.     Diffuse Mapping
  861.     Glow Mapping
  862.     Specular Mapping
  863.     Environment Mapping
  864.     Deferred lighting
  865.     Clip Plane
  866. Compiling new shader:
  867.     Model Rendering
  868.   Loading built-in default shader for: main-v.sdr
  869.   Loading built-in default shader for: shadows.sdr
  870.   Loading built-in default shader for: main-f.sdr
  871.   Loading built-in default shader for: shadows.sdr
  872.   Loading built-in default shader for: lighting.sdr
  873.   Loading built-in default shader for: gamma.sdr
  874. Shader Variant Features:
  875.     Lighting
  876.     Diffuse Mapping
  877.     Glow Mapping
  878.     Specular Mapping
  879.     Environment Mapping
  880.     Animated Effects
  881.     Submodel Transforms
  882.     Clip Plane
  883. Compiling new shader:
  884.     Model Rendering
  885.   Loading built-in default shader for: main-v.sdr
  886.   Loading built-in default shader for: shadows.sdr
  887.   Loading built-in default shader for: main-f.sdr
  888.   Loading built-in default shader for: shadows.sdr
  889.   Loading built-in default shader for: lighting.sdr
  890.   Loading built-in default shader for: gamma.sdr
  891. Shader Variant Features:
  892.     Lighting
  893.     Fog Effect
  894.     Diffuse Mapping
  895.     Glow Mapping
  896.     Specular Mapping
  897.     Environment Mapping
  898.     Animated Effects
  899.     Submodel Transforms
  900.     Clip Plane
  901. Compiling new shader:
  902.     Model Rendering
  903.   Loading built-in default shader for: main-v.sdr
  904.   Loading built-in default shader for: shadows.sdr
  905.   Loading built-in default shader for: main-f.sdr
  906.   Loading built-in default shader for: shadows.sdr
  907.   Loading built-in default shader for: lighting.sdr
  908.   Loading built-in default shader for: gamma.sdr
  909. Shader Variant Features:
  910.     Lighting
  911.     Diffuse Mapping
  912.     Glow Mapping
  913.     Specular Mapping
  914.     Environment Mapping
  915.     Submodel Transforms
  916.     Clip Plane
  917. Compiling new shader:
  918.     Model Rendering
  919.   Loading built-in default shader for: main-v.sdr
  920.   Loading built-in default shader for: shadows.sdr
  921.   Loading built-in default shader for: main-f.sdr
  922.   Loading built-in default shader for: shadows.sdr
  923.   Loading built-in default shader for: lighting.sdr
  924.   Loading built-in default shader for: gamma.sdr
  925. Shader Variant Features:
  926.     Lighting
  927.     Fog Effect
  928.     Diffuse Mapping
  929.     Glow Mapping
  930.     Specular Mapping
  931.     Environment Mapping
  932.     Submodel Transforms
  933.     Clip Plane
  934. Compiling new shader:
  935.     Model Rendering
  936.   Loading built-in default shader for: main-v.sdr
  937.   Loading built-in default shader for: shadows.sdr
  938.   Loading built-in default shader for: main-f.sdr
  939.   Loading built-in default shader for: shadows.sdr
  940.   Loading built-in default shader for: lighting.sdr
  941.   Loading built-in default shader for: gamma.sdr
  942. Shader Variant Features:
  943.     Lighting
  944.     Diffuse Mapping
  945.     Glow Mapping
  946.     Specular Mapping
  947.     Environment Mapping
  948.     Animated Effects
  949.     Deferred lighting
  950.     Submodel Transforms
  951.     Clip Plane
  952. Compiling new shader:
  953.     Model Rendering
  954.   Loading built-in default shader for: main-v.sdr
  955.   Loading built-in default shader for: shadows.sdr
  956.   Loading built-in default shader for: main-f.sdr
  957.   Loading built-in default shader for: shadows.sdr
  958.   Loading built-in default shader for: lighting.sdr
  959.   Loading built-in default shader for: gamma.sdr
  960. Shader Variant Features:
  961.     Lighting
  962.     Fog Effect
  963.     Diffuse Mapping
  964.     Glow Mapping
  965.     Specular Mapping
  966.     Environment Mapping
  967.     Animated Effects
  968.     Deferred lighting
  969.     Submodel Transforms
  970.     Clip Plane
  971. Compiling new shader:
  972.     Model Rendering
  973.   Loading built-in default shader for: main-v.sdr
  974.   Loading built-in default shader for: shadows.sdr
  975.   Loading built-in default shader for: main-f.sdr
  976.   Loading built-in default shader for: shadows.sdr
  977.   Loading built-in default shader for: lighting.sdr
  978.   Loading built-in default shader for: gamma.sdr
  979. Shader Variant Features:
  980.     Lighting
  981.     Diffuse Mapping
  982.     Glow Mapping
  983.     Specular Mapping
  984.     Environment Mapping
  985.     Deferred lighting
  986.     Submodel Transforms
  987.     Clip Plane
  988. Compiling new shader:
  989.     Model Rendering
  990.   Loading built-in default shader for: main-v.sdr
  991.   Loading built-in default shader for: shadows.sdr
  992.   Loading built-in default shader for: main-f.sdr
  993.   Loading built-in default shader for: shadows.sdr
  994.   Loading built-in default shader for: lighting.sdr
  995.   Loading built-in default shader for: gamma.sdr
  996. Shader Variant Features:
  997.     Lighting
  998.     Fog Effect
  999.     Diffuse Mapping
  1000.     Glow Mapping
  1001.     Specular Mapping
  1002.     Environment Mapping
  1003.     Deferred lighting
  1004.     Submodel Transforms
  1005.     Clip Plane
  1006. Compiling new shader:
  1007.     Model Rendering
  1008.   Loading built-in default shader for: main-v.sdr
  1009.   Loading built-in default shader for: shadows.sdr
  1010.   Loading built-in default shader for: main-f.sdr
  1011.   Loading built-in default shader for: shadows.sdr
  1012.   Loading built-in default shader for: lighting.sdr
  1013.   Loading built-in default shader for: gamma.sdr
  1014. Shader Variant Features:
  1015.     Lighting
  1016.     Diffuse Mapping
  1017.     Specular Mapping
  1018.     Environment Mapping
  1019.     Animated Effects
  1020.     Clip Plane
  1021. Compiling new shader:
  1022.     Model Rendering
  1023.   Loading built-in default shader for: main-v.sdr
  1024.   Loading built-in default shader for: shadows.sdr
  1025.   Loading built-in default shader for: main-f.sdr
  1026.   Loading built-in default shader for: shadows.sdr
  1027.   Loading built-in default shader for: lighting.sdr
  1028.   Loading built-in default shader for: gamma.sdr
  1029. Shader Variant Features:
  1030.     Lighting
  1031.     Fog Effect
  1032.     Diffuse Mapping
  1033.     Specular Mapping
  1034.     Environment Mapping
  1035.     Animated Effects
  1036.     Clip Plane
  1037. Compiling new shader:
  1038.     Model Rendering
  1039.   Loading built-in default shader for: main-v.sdr
  1040.   Loading built-in default shader for: shadows.sdr
  1041.   Loading built-in default shader for: main-f.sdr
  1042.   Loading built-in default shader for: shadows.sdr
  1043.   Loading built-in default shader for: lighting.sdr
  1044.   Loading built-in default shader for: gamma.sdr
  1045. Shader Variant Features:
  1046.     Lighting
  1047.     Diffuse Mapping
  1048.     Specular Mapping
  1049.     Environment Mapping
  1050.     Deferred lighting
  1051.     Clip Plane
  1052. Compiling new shader:
  1053.     Model Rendering
  1054.   Loading built-in default shader for: main-v.sdr
  1055.   Loading built-in default shader for: shadows.sdr
  1056.   Loading built-in default shader for: main-f.sdr
  1057.   Loading built-in default shader for: shadows.sdr
  1058.   Loading built-in default shader for: lighting.sdr
  1059.   Loading built-in default shader for: gamma.sdr
  1060. Shader Variant Features:
  1061.     Lighting
  1062.     Fog Effect
  1063.     Diffuse Mapping
  1064.     Specular Mapping
  1065.     Environment Mapping
  1066.     Deferred lighting
  1067.     Clip Plane
  1068. Compiling new shader:
  1069.     Model Rendering
  1070.   Loading built-in default shader for: main-v.sdr
  1071.   Loading built-in default shader for: shadows.sdr
  1072.   Loading built-in default shader for: main-f.sdr
  1073.   Loading built-in default shader for: shadows.sdr
  1074.   Loading built-in default shader for: lighting.sdr
  1075.   Loading built-in default shader for: gamma.sdr
  1076. Shader Variant Features:
  1077.     Lighting
  1078.     Diffuse Mapping
  1079.     Specular Mapping
  1080.     Environment Mapping
  1081.     Animated Effects
  1082.     Submodel Transforms
  1083.     Clip Plane
  1084. Compiling new shader:
  1085.     Model Rendering
  1086.   Loading built-in default shader for: main-v.sdr
  1087.   Loading built-in default shader for: shadows.sdr
  1088.   Loading built-in default shader for: main-f.sdr
  1089.   Loading built-in default shader for: shadows.sdr
  1090.   Loading built-in default shader for: lighting.sdr
  1091.   Loading built-in default shader for: gamma.sdr
  1092. Shader Variant Features:
  1093.     Lighting
  1094.     Fog Effect
  1095.     Diffuse Mapping
  1096.     Specular Mapping
  1097.     Environment Mapping
  1098.     Animated Effects
  1099.     Submodel Transforms
  1100.     Clip Plane
  1101. Compiling new shader:
  1102.     Model Rendering
  1103.   Loading built-in default shader for: main-v.sdr
  1104.   Loading built-in default shader for: shadows.sdr
  1105.   Loading built-in default shader for: main-f.sdr
  1106.   Loading built-in default shader for: shadows.sdr
  1107.   Loading built-in default shader for: lighting.sdr
  1108.   Loading built-in default shader for: gamma.sdr
  1109. Shader Variant Features:
  1110.     Lighting
  1111.     Diffuse Mapping
  1112.     Specular Mapping
  1113.     Environment Mapping
  1114.     Submodel Transforms
  1115.     Clip Plane
  1116. Compiling new shader:
  1117.     Model Rendering
  1118.   Loading built-in default shader for: main-v.sdr
  1119.   Loading built-in default shader for: shadows.sdr
  1120.   Loading built-in default shader for: main-f.sdr
  1121.   Loading built-in default shader for: shadows.sdr
  1122.   Loading built-in default shader for: lighting.sdr
  1123.   Loading built-in default shader for: gamma.sdr
  1124. Shader Variant Features:
  1125.     Lighting
  1126.     Fog Effect
  1127.     Diffuse Mapping
  1128.     Specular Mapping
  1129.     Environment Mapping
  1130.     Submodel Transforms
  1131.     Clip Plane
  1132. Compiling new shader:
  1133.     Model Rendering
  1134.   Loading built-in default shader for: main-v.sdr
  1135.   Loading built-in default shader for: shadows.sdr
  1136.   Loading built-in default shader for: main-f.sdr
  1137.   Loading built-in default shader for: shadows.sdr
  1138.   Loading built-in default shader for: lighting.sdr
  1139.   Loading built-in default shader for: gamma.sdr
  1140. Shader Variant Features:
  1141.     Lighting
  1142.     Diffuse Mapping
  1143.     Specular Mapping
  1144.     Environment Mapping
  1145.     Animated Effects
  1146.     Deferred lighting
  1147.     Submodel Transforms
  1148.     Clip Plane
  1149. Compiling new shader:
  1150.     Model Rendering
  1151.   Loading built-in default shader for: main-v.sdr
  1152.   Loading built-in default shader for: shadows.sdr
  1153.   Loading built-in default shader for: main-f.sdr
  1154.   Loading built-in default shader for: shadows.sdr
  1155.   Loading built-in default shader for: lighting.sdr
  1156.   Loading built-in default shader for: gamma.sdr
  1157. Shader Variant Features:
  1158.     Lighting
  1159.     Fog Effect
  1160.     Diffuse Mapping
  1161.     Specular Mapping
  1162.     Environment Mapping
  1163.     Animated Effects
  1164.     Deferred lighting
  1165.     Submodel Transforms
  1166.     Clip Plane
  1167. Compiling new shader:
  1168.     Model Rendering
  1169.   Loading built-in default shader for: main-v.sdr
  1170.   Loading built-in default shader for: shadows.sdr
  1171.   Loading built-in default shader for: main-f.sdr
  1172.   Loading built-in default shader for: shadows.sdr
  1173.   Loading built-in default shader for: lighting.sdr
  1174.   Loading built-in default shader for: gamma.sdr
  1175. Shader Variant Features:
  1176.     Lighting
  1177.     Diffuse Mapping
  1178.     Specular Mapping
  1179.     Environment Mapping
  1180.     Deferred lighting
  1181.     Submodel Transforms
  1182.     Clip Plane
  1183. Compiling new shader:
  1184.     Model Rendering
  1185.   Loading built-in default shader for: main-v.sdr
  1186.   Loading built-in default shader for: shadows.sdr
  1187.   Loading built-in default shader for: main-f.sdr
  1188.   Loading built-in default shader for: shadows.sdr
  1189.   Loading built-in default shader for: lighting.sdr
  1190.   Loading built-in default shader for: gamma.sdr
  1191. Shader Variant Features:
  1192.     Lighting
  1193.     Fog Effect
  1194.     Diffuse Mapping
  1195.     Specular Mapping
  1196.     Environment Mapping
  1197.     Deferred lighting
  1198.     Submodel Transforms
  1199.     Clip Plane
  1200. Subsystem 'tachpnltr' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1201. Subsystem 'tachpnltl' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1202. Subsystem 'tachpnlfr' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1203. Subsystem 'tachpnlfl' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1204. Subsystem 'intaker' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1205. Subsystem 'intakel' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1206. Subsystem 'coverlto' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1207. Subsystem 'coverlti' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1208. Subsystem 'coverlbo' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1209. Subsystem 'coverlbi' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1210. Subsystem 'coverrti' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1211. Subsystem 'coverrto' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1212. Subsystem 'coverrbi' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1213. Subsystem 'coverrbo' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1214. Subsystem 'tailbr' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1215. Subsystem 'tailtr' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1216. Subsystem 'tailbl' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1217. Subsystem 'tailtl' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1218. Subsystem 'tdl1' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1219. Subsystem 'tdl2' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1220. Subsystem 'tdl3' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1221. Subsystem 'tdl4' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1222. Subsystem 'tdl5' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1223. Subsystem 'tdl6' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1224. Subsystem 'tdr1' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1225. Subsystem 'tdr2' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1226. Subsystem 'tdr3' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1227. Subsystem 'tdr4' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1228. Subsystem 'tdr5' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1229. Subsystem 'tdr6' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1230. Subsystem 'guns' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1231. Subsystem 'amps' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1232. Subsystem 'launcher' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
  1233. Submodel 'debris02' is detail level 1 of 'debris01'
  1234. Submodel 'debris03' is detail level 2 of 'debris01'
  1235. Submodel 'debris04' is detail level 3 of 'debris01'
  1236. Submodel 'debris05' is detail level 4 of 'debris01'
  1237. Submodel 'debris03' is detail level 1 of 'debris02'
  1238. Submodel 'debris04' is detail level 2 of 'debris02'
  1239. Submodel 'debris05' is detail level 3 of 'debris02'
  1240. Submodel 'debris04' is detail level 1 of 'debris03'
  1241. Submodel 'debris05' is detail level 2 of 'debris03'
  1242. Submodel 'debris05' is detail level 1 of 'debris04'
  1243. Loading model 'UET_Upanishad.pof' into slot '2'
  1244. Compiling new shader:
  1245.     Model Rendering
  1246.   Loading built-in default shader for: main-v.sdr
  1247.   Loading built-in default shader for: shadows.sdr
  1248.   Loading built-in default shader for: main-f.sdr
  1249.   Loading built-in default shader for: shadows.sdr
  1250.   Loading built-in default shader for: lighting.sdr
  1251.   Loading built-in default shader for: gamma.sdr
  1252. Shader Variant Features:
  1253.     Lighting
  1254.     Diffuse Mapping
  1255.     Glow Mapping
  1256.     Specular Mapping
  1257.     Normal Mapping
  1258.     Environment Mapping
  1259.     Animated Effects
  1260.     Clip Plane
  1261. Compiling new shader:
  1262.     Model Rendering
  1263.   Loading built-in default shader for: main-v.sdr
  1264.   Loading built-in default shader for: shadows.sdr
  1265.   Loading built-in default shader for: main-f.sdr
  1266.   Loading built-in default shader for: shadows.sdr
  1267.   Loading built-in default shader for: lighting.sdr
  1268.   Loading built-in default shader for: gamma.sdr
  1269. Shader Variant Features:
  1270.     Lighting
  1271.     Fog Effect
  1272.     Diffuse Mapping
  1273.     Glow Mapping
  1274.     Specular Mapping
  1275.     Normal Mapping
  1276.     Environment Mapping
  1277.     Animated Effects
  1278.     Clip Plane
  1279. Compiling new shader:
  1280.     Model Rendering
  1281.   Loading built-in default shader for: main-v.sdr
  1282.   Loading built-in default shader for: shadows.sdr
  1283.   Loading built-in default shader for: main-f.sdr
  1284.   Loading built-in default shader for: shadows.sdr
  1285.   Loading built-in default shader for: lighting.sdr
  1286.   Loading built-in default shader for: gamma.sdr
  1287. Shader Variant Features:
  1288.     Lighting
  1289.     Diffuse Mapping
  1290.     Glow Mapping
  1291.     Specular Mapping
  1292.     Normal Mapping
  1293.     Environment Mapping
  1294.     Deferred lighting
  1295.     Clip Plane
  1296. Compiling new shader:
  1297.     Model Rendering
  1298.   Loading built-in default shader for: main-v.sdr
  1299.   Loading built-in default shader for: shadows.sdr
  1300.   Loading built-in default shader for: main-f.sdr
  1301.   Loading built-in default shader for: shadows.sdr
  1302.   Loading built-in default shader for: lighting.sdr
  1303.   Loading built-in default shader for: gamma.sdr
  1304. Shader Variant Features:
  1305.     Lighting
  1306.     Fog Effect
  1307.     Diffuse Mapping
  1308.     Glow Mapping
  1309.     Specular Mapping
  1310.     Normal Mapping
  1311.     Environment Mapping
  1312.     Deferred lighting
  1313.     Clip Plane
  1314. Compiling new shader:
  1315.     Model Rendering
  1316.   Loading built-in default shader for: main-v.sdr
  1317.   Loading built-in default shader for: shadows.sdr
  1318.   Loading built-in default shader for: main-f.sdr
  1319.   Loading built-in default shader for: shadows.sdr
  1320.   Loading built-in default shader for: lighting.sdr
  1321.   Loading built-in default shader for: gamma.sdr
  1322. Shader Variant Features:
  1323.     Lighting
  1324.     Diffuse Mapping
  1325.     Glow Mapping
  1326.     Specular Mapping
  1327.     Normal Mapping
  1328.     Environment Mapping
  1329.     Animated Effects
  1330.     Submodel Transforms
  1331.     Clip Plane
  1332. Compiling new shader:
  1333.     Model Rendering
  1334.   Loading built-in default shader for: main-v.sdr
  1335.   Loading built-in default shader for: shadows.sdr
  1336.   Loading built-in default shader for: main-f.sdr
  1337.   Loading built-in default shader for: shadows.sdr
  1338.   Loading built-in default shader for: lighting.sdr
  1339.   Loading built-in default shader for: gamma.sdr
  1340. Shader Variant Features:
  1341.     Lighting
  1342.     Fog Effect
  1343.     Diffuse Mapping
  1344.     Glow Mapping
  1345.     Specular Mapping
  1346.     Normal Mapping
  1347.     Environment Mapping
  1348.     Animated Effects
  1349.     Submodel Transforms
  1350.     Clip Plane
  1351. Compiling new shader:
  1352.     Model Rendering
  1353.   Loading built-in default shader for: main-v.sdr
  1354.   Loading built-in default shader for: shadows.sdr
  1355.   Loading built-in default shader for: main-f.sdr
  1356.   Loading built-in default shader for: shadows.sdr
  1357.   Loading built-in default shader for: lighting.sdr
  1358.   Loading built-in default shader for: gamma.sdr
  1359. Shader Variant Features:
  1360.     Lighting
  1361.     Diffuse Mapping
  1362.     Glow Mapping
  1363.     Specular Mapping
  1364.     Normal Mapping
  1365.     Environment Mapping
  1366.     Submodel Transforms
  1367.     Clip Plane
  1368. Compiling new shader:
  1369.     Model Rendering
  1370.   Loading built-in default shader for: main-v.sdr
  1371.   Loading built-in default shader for: shadows.sdr
  1372.   Loading built-in default shader for: main-f.sdr
  1373.   Loading built-in default shader for: shadows.sdr
  1374.   Loading built-in default shader for: lighting.sdr
  1375.   Loading built-in default shader for: gamma.sdr
  1376. Shader Variant Features:
  1377.     Lighting
  1378.     Fog Effect
  1379.     Diffuse Mapping
  1380.     Glow Mapping
  1381.     Specular Mapping
  1382.     Normal Mapping
  1383.     Environment Mapping
  1384.     Submodel Transforms
  1385.     Clip Plane
  1386. Compiling new shader:
  1387.     Model Rendering
  1388.   Loading built-in default shader for: main-v.sdr
  1389.   Loading built-in default shader for: shadows.sdr
  1390.   Loading built-in default shader for: main-f.sdr
  1391.   Loading built-in default shader for: shadows.sdr
  1392.   Loading built-in default shader for: lighting.sdr
  1393.   Loading built-in default shader for: gamma.sdr
  1394. Shader Variant Features:
  1395.     Lighting
  1396.     Diffuse Mapping
  1397.     Glow Mapping
  1398.     Specular Mapping
  1399.     Normal Mapping
  1400.     Environment Mapping
  1401.     Animated Effects
  1402.     Deferred lighting
  1403.     Submodel Transforms
  1404.     Clip Plane
  1405. Compiling new shader:
  1406.     Model Rendering
  1407.   Loading built-in default shader for: main-v.sdr
  1408.   Loading built-in default shader for: shadows.sdr
  1409.   Loading built-in default shader for: main-f.sdr
  1410.   Loading built-in default shader for: shadows.sdr
  1411.   Loading built-in default shader for: lighting.sdr
  1412.   Loading built-in default shader for: gamma.sdr
  1413. Shader Variant Features:
  1414.     Lighting
  1415.     Fog Effect
  1416.     Diffuse Mapping
  1417.     Glow Mapping
  1418.     Specular Mapping
  1419.     Normal Mapping
  1420.     Environment Mapping
  1421.     Animated Effects
  1422.     Deferred lighting
  1423.     Submodel Transforms
  1424.     Clip Plane
  1425. Compiling new shader:
  1426.     Model Rendering
  1427.   Loading built-in default shader for: main-v.sdr
  1428.   Loading built-in default shader for: shadows.sdr
  1429.   Loading built-in default shader for: main-f.sdr
  1430.   Loading built-in default shader for: shadows.sdr
  1431.   Loading built-in default shader for: lighting.sdr
  1432.   Loading built-in default shader for: gamma.sdr
  1433. Shader Variant Features:
  1434.     Lighting
  1435.     Diffuse Mapping
  1436.     Glow Mapping
  1437.     Specular Mapping
  1438.     Normal Mapping
  1439.     Environment Mapping
  1440.     Deferred lighting
  1441.     Submodel Transforms
  1442.     Clip Plane
  1443. Compiling new shader:
  1444.     Model Rendering
  1445.   Loading built-in default shader for: main-v.sdr
  1446.   Loading built-in default shader for: shadows.sdr
  1447.   Loading built-in default shader for: main-f.sdr
  1448.   Loading built-in default shader for: shadows.sdr
  1449.   Loading built-in default shader for: lighting.sdr
  1450.   Loading built-in default shader for: gamma.sdr
  1451. Shader Variant Features:
  1452.     Lighting
  1453.     Fog Effect
  1454.     Diffuse Mapping
  1455.     Glow Mapping
  1456.     Specular Mapping
  1457.     Normal Mapping
  1458.     Environment Mapping
  1459.     Deferred lighting
  1460.     Submodel Transforms
  1461.     Clip Plane
  1462. Subsystem 'Fighterbay' on ship UET_Upanishad.pof is not recognized as a common subsystem type
  1463. Submodel 'detail-1' is detail level 1 of 'detail-0'
  1464. Allocating space for at least 13 new ship subsystems ...  a total of 200 is now available (13 in-use).
  1465. Loading model 'UEF_Lao_Tze.pof' into slot '3'
  1466. Submodel 'detail1' is detail level 1 of 'detail0'
  1467. Submodel 'detail2' is detail level 2 of 'detail0'
  1468. Submodel 'detail3' is detail level 3 of 'detail0'
  1469. Submodel 'detail2' is detail level 1 of 'detail1'
  1470. Submodel 'detail3' is detail level 2 of 'detail1'
  1471. Submodel 'detail3' is detail level 1 of 'detail2'
  1472. Loading model 'Intrasystem_Gate.pof' into slot '4'
  1473. Compiling new shader:
  1474.     Model Rendering
  1475.   Loading built-in default shader for: main-v.sdr
  1476.   Loading built-in default shader for: shadows.sdr
  1477.   Loading built-in default shader for: main-f.sdr
  1478.   Loading built-in default shader for: shadows.sdr
  1479.   Loading built-in default shader for: lighting.sdr
  1480.   Loading built-in default shader for: gamma.sdr
  1481. Shader Variant Features:
  1482.     Lighting
  1483.     Diffuse Mapping
  1484.     Specular Mapping
  1485.     Normal Mapping
  1486.     Environment Mapping
  1487.     Animated Effects
  1488.     Clip Plane
  1489. Compiling new shader:
  1490.     Model Rendering
  1491.   Loading built-in default shader for: main-v.sdr
  1492.   Loading built-in default shader for: shadows.sdr
  1493.   Loading built-in default shader for: main-f.sdr
  1494.   Loading built-in default shader for: shadows.sdr
  1495.   Loading built-in default shader for: lighting.sdr
  1496.   Loading built-in default shader for: gamma.sdr
  1497. Shader Variant Features:
  1498.     Lighting
  1499.     Fog Effect
  1500.     Diffuse Mapping
  1501.     Specular Mapping
  1502.     Normal Mapping
  1503.     Environment Mapping
  1504.     Animated Effects
  1505.     Clip Plane
  1506. Compiling new shader:
  1507.     Model Rendering
  1508.   Loading built-in default shader for: main-v.sdr
  1509.   Loading built-in default shader for: shadows.sdr
  1510.   Loading built-in default shader for: main-f.sdr
  1511.   Loading built-in default shader for: shadows.sdr
  1512.   Loading built-in default shader for: lighting.sdr
  1513.   Loading built-in default shader for: gamma.sdr
  1514. Shader Variant Features:
  1515.     Lighting
  1516.     Diffuse Mapping
  1517.     Specular Mapping
  1518.     Normal Mapping
  1519.     Environment Mapping
  1520.     Deferred lighting
  1521.     Clip Plane
  1522. Compiling new shader:
  1523.     Model Rendering
  1524.   Loading built-in default shader for: main-v.sdr
  1525.   Loading built-in default shader for: shadows.sdr
  1526.   Loading built-in default shader for: main-f.sdr
  1527.   Loading built-in default shader for: shadows.sdr
  1528.   Loading built-in default shader for: lighting.sdr
  1529.   Loading built-in default shader for: gamma.sdr
  1530. Shader Variant Features:
  1531.     Lighting
  1532.     Fog Effect
  1533.     Diffuse Mapping
  1534.     Specular Mapping
  1535.     Normal Mapping
  1536.     Environment Mapping
  1537.     Deferred lighting
  1538.     Clip Plane
  1539. Compiling new shader:
  1540.     Model Rendering
  1541.   Loading built-in default shader for: main-v.sdr
  1542.   Loading built-in default shader for: shadows.sdr
  1543.   Loading built-in default shader for: main-f.sdr
  1544.   Loading built-in default shader for: shadows.sdr
  1545.   Loading built-in default shader for: lighting.sdr
  1546.   Loading built-in default shader for: gamma.sdr
  1547. Shader Variant Features:
  1548.     Lighting
  1549.     Diffuse Mapping
  1550.     Specular Mapping
  1551.     Normal Mapping
  1552.     Environment Mapping
  1553.     Animated Effects
  1554.     Submodel Transforms
  1555.     Clip Plane
  1556. Compiling new shader:
  1557.     Model Rendering
  1558.   Loading built-in default shader for: main-v.sdr
  1559.   Loading built-in default shader for: shadows.sdr
  1560.   Loading built-in default shader for: main-f.sdr
  1561.   Loading built-in default shader for: shadows.sdr
  1562.   Loading built-in default shader for: lighting.sdr
  1563.   Loading built-in default shader for: gamma.sdr
  1564. Shader Variant Features:
  1565.     Lighting
  1566.     Fog Effect
  1567.     Diffuse Mapping
  1568.     Specular Mapping
  1569.     Normal Mapping
  1570.     Environment Mapping
  1571.     Animated Effects
  1572.     Submodel Transforms
  1573.     Clip Plane
  1574. Compiling new shader:
  1575.     Model Rendering
  1576.   Loading built-in default shader for: main-v.sdr
  1577.   Loading built-in default shader for: shadows.sdr
  1578.   Loading built-in default shader for: main-f.sdr
  1579.   Loading built-in default shader for: shadows.sdr
  1580.   Loading built-in default shader for: lighting.sdr
  1581.   Loading built-in default shader for: gamma.sdr
  1582. Shader Variant Features:
  1583.     Lighting
  1584.     Diffuse Mapping
  1585.     Specular Mapping
  1586.     Normal Mapping
  1587.     Environment Mapping
  1588.     Submodel Transforms
  1589.     Clip Plane
  1590. Compiling new shader:
  1591.     Model Rendering
  1592.   Loading built-in default shader for: main-v.sdr
  1593.   Loading built-in default shader for: shadows.sdr
  1594.   Loading built-in default shader for: main-f.sdr
  1595.   Loading built-in default shader for: shadows.sdr
  1596.   Loading built-in default shader for: lighting.sdr
  1597.   Loading built-in default shader for: gamma.sdr
  1598. Shader Variant Features:
  1599.     Lighting
  1600.     Fog Effect
  1601.     Diffuse Mapping
  1602.     Specular Mapping
  1603.     Normal Mapping
  1604.     Environment Mapping
  1605.     Submodel Transforms
  1606.     Clip Plane
  1607. Compiling new shader:
  1608.     Model Rendering
  1609.   Loading built-in default shader for: main-v.sdr
  1610.   Loading built-in default shader for: shadows.sdr
  1611.   Loading built-in default shader for: main-f.sdr
  1612.   Loading built-in default shader for: shadows.sdr
  1613.   Loading built-in default shader for: lighting.sdr
  1614.   Loading built-in default shader for: gamma.sdr
  1615. Shader Variant Features:
  1616.     Lighting
  1617.     Diffuse Mapping
  1618.     Specular Mapping
  1619.     Normal Mapping
  1620.     Environment Mapping
  1621.     Animated Effects
  1622.     Deferred lighting
  1623.     Submodel Transforms
  1624.     Clip Plane
  1625. Compiling new shader:
  1626.     Model Rendering
  1627.   Loading built-in default shader for: main-v.sdr
  1628.   Loading built-in default shader for: shadows.sdr
  1629.   Loading built-in default shader for: main-f.sdr
  1630.   Loading built-in default shader for: shadows.sdr
  1631.   Loading built-in default shader for: lighting.sdr
  1632.   Loading built-in default shader for: gamma.sdr
  1633. Shader Variant Features:
  1634.     Lighting
  1635.     Fog Effect
  1636.     Diffuse Mapping
  1637.     Specular Mapping
  1638.     Normal Mapping
  1639.     Environment Mapping
  1640.     Animated Effects
  1641.     Deferred lighting
  1642.     Submodel Transforms
  1643.     Clip Plane
  1644. Compiling new shader:
  1645.     Model Rendering
  1646.   Loading built-in default shader for: main-v.sdr
  1647.   Loading built-in default shader for: shadows.sdr
  1648.   Loading built-in default shader for: main-f.sdr
  1649.   Loading built-in default shader for: shadows.sdr
  1650.   Loading built-in default shader for: lighting.sdr
  1651.   Loading built-in default shader for: gamma.sdr
  1652. Shader Variant Features:
  1653.     Lighting
  1654.     Diffuse Mapping
  1655.     Specular Mapping
  1656.     Normal Mapping
  1657.     Environment Mapping
  1658.     Deferred lighting
  1659.     Submodel Transforms
  1660.     Clip Plane
  1661. Compiling new shader:
  1662.     Model Rendering
  1663.   Loading built-in default shader for: main-v.sdr
  1664.   Loading built-in default shader for: shadows.sdr
  1665.   Loading built-in default shader for: main-f.sdr
  1666.   Loading built-in default shader for: shadows.sdr
  1667.   Loading built-in default shader for: lighting.sdr
  1668.   Loading built-in default shader for: gamma.sdr
  1669. Shader Variant Features:
  1670.     Lighting
  1671.     Fog Effect
  1672.     Diffuse Mapping
  1673.     Specular Mapping
  1674.     Normal Mapping
  1675.     Environment Mapping
  1676.     Deferred lighting
  1677.     Submodel Transforms
  1678.     Clip Plane
  1679. Submodel 'detail1' is detail level 1 of 'detail0'
  1680. Submodel 'detail2' is detail level 2 of 'detail0'
  1681. Submodel 'detail2' is detail level 1 of 'detail1'
  1682. Loading model 'UEI_Ceres-S.pof' into slot '5'
  1683. Compiling new shader:
  1684.     Model Rendering
  1685.   Loading built-in default shader for: main-v.sdr
  1686.   Loading built-in default shader for: shadows.sdr
  1687.   Loading built-in default shader for: main-f.sdr
  1688.   Loading built-in default shader for: shadows.sdr
  1689.   Loading built-in default shader for: lighting.sdr
  1690.   Loading built-in default shader for: gamma.sdr
  1691. Shader Variant Features:
  1692.     Lighting
  1693.     Diffuse Mapping
  1694.     Animated Effects
  1695.     Clip Plane
  1696. Compiling new shader:
  1697.     Model Rendering
  1698.   Loading built-in default shader for: main-v.sdr
  1699.   Loading built-in default shader for: shadows.sdr
  1700.   Loading built-in default shader for: main-f.sdr
  1701.   Loading built-in default shader for: shadows.sdr
  1702.   Loading built-in default shader for: lighting.sdr
  1703.   Loading built-in default shader for: gamma.sdr
  1704. Shader Variant Features:
  1705.     Lighting
  1706.     Fog Effect
  1707.     Diffuse Mapping
  1708.     Animated Effects
  1709.     Clip Plane
  1710. Compiling new shader:
  1711.     Model Rendering
  1712.   Loading built-in default shader for: main-v.sdr
  1713.   Loading built-in default shader for: shadows.sdr
  1714.   Loading built-in default shader for: main-f.sdr
  1715.   Loading built-in default shader for: shadows.sdr
  1716.   Loading built-in default shader for: lighting.sdr
  1717.   Loading built-in default shader for: gamma.sdr
  1718. Shader Variant Features:
  1719.     Lighting
  1720.     Diffuse Mapping
  1721.     Deferred lighting
  1722.     Clip Plane
  1723. Compiling new shader:
  1724.     Model Rendering
  1725.   Loading built-in default shader for: main-v.sdr
  1726.   Loading built-in default shader for: shadows.sdr
  1727.   Loading built-in default shader for: main-f.sdr
  1728.   Loading built-in default shader for: shadows.sdr
  1729.   Loading built-in default shader for: lighting.sdr
  1730.   Loading built-in default shader for: gamma.sdr
  1731. Shader Variant Features:
  1732.     Lighting
  1733.     Fog Effect
  1734.     Diffuse Mapping
  1735.     Deferred lighting
  1736.     Clip Plane
  1737. Compiling new shader:
  1738.     Model Rendering
  1739.   Loading built-in default shader for: main-v.sdr
  1740.   Loading built-in default shader for: shadows.sdr
  1741.   Loading built-in default shader for: main-f.sdr
  1742.   Loading built-in default shader for: shadows.sdr
  1743.   Loading built-in default shader for: lighting.sdr
  1744.   Loading built-in default shader for: gamma.sdr
  1745. Shader Variant Features:
  1746.     Lighting
  1747.     Diffuse Mapping
  1748.     Animated Effects
  1749.     Submodel Transforms
  1750.     Clip Plane
  1751. Compiling new shader:
  1752.     Model Rendering
  1753.   Loading built-in default shader for: main-v.sdr
  1754.   Loading built-in default shader for: shadows.sdr
  1755.   Loading built-in default shader for: main-f.sdr
  1756.   Loading built-in default shader for: shadows.sdr
  1757.   Loading built-in default shader for: lighting.sdr
  1758.   Loading built-in default shader for: gamma.sdr
  1759. Shader Variant Features:
  1760.     Lighting
  1761.     Fog Effect
  1762.     Diffuse Mapping
  1763.     Animated Effects
  1764.     Submodel Transforms
  1765.     Clip Plane
  1766. Compiling new shader:
  1767.     Model Rendering
  1768.   Loading built-in default shader for: main-v.sdr
  1769.   Loading built-in default shader for: shadows.sdr
  1770.   Loading built-in default shader for: main-f.sdr
  1771.   Loading built-in default shader for: shadows.sdr
  1772.   Loading built-in default shader for: lighting.sdr
  1773.   Loading built-in default shader for: gamma.sdr
  1774. Shader Variant Features:
  1775.     Lighting
  1776.     Diffuse Mapping
  1777.     Submodel Transforms
  1778.     Clip Plane
  1779. Compiling new shader:
  1780.     Model Rendering
  1781.   Loading built-in default shader for: main-v.sdr
  1782.   Loading built-in default shader for: shadows.sdr
  1783.   Loading built-in default shader for: main-f.sdr
  1784.   Loading built-in default shader for: shadows.sdr
  1785.   Loading built-in default shader for: lighting.sdr
  1786.   Loading built-in default shader for: gamma.sdr
  1787. Shader Variant Features:
  1788.     Lighting
  1789.     Fog Effect
  1790.     Diffuse Mapping
  1791.     Submodel Transforms
  1792.     Clip Plane
  1793. Compiling new shader:
  1794.     Model Rendering
  1795.   Loading built-in default shader for: main-v.sdr
  1796.   Loading built-in default shader for: shadows.sdr
  1797.   Loading built-in default shader for: main-f.sdr
  1798.   Loading built-in default shader for: shadows.sdr
  1799.   Loading built-in default shader for: lighting.sdr
  1800.   Loading built-in default shader for: gamma.sdr
  1801. Shader Variant Features:
  1802.     Lighting
  1803.     Diffuse Mapping
  1804.     Animated Effects
  1805.     Deferred lighting
  1806.     Submodel Transforms
  1807.     Clip Plane
  1808. Compiling new shader:
  1809.     Model Rendering
  1810.   Loading built-in default shader for: main-v.sdr
  1811.   Loading built-in default shader for: shadows.sdr
  1812.   Loading built-in default shader for: main-f.sdr
  1813.   Loading built-in default shader for: shadows.sdr
  1814.   Loading built-in default shader for: lighting.sdr
  1815.   Loading built-in default shader for: gamma.sdr
  1816. Shader Variant Features:
  1817.     Lighting
  1818.     Fog Effect
  1819.     Diffuse Mapping
  1820.     Animated Effects
  1821.     Deferred lighting
  1822.     Submodel Transforms
  1823.     Clip Plane
  1824. Compiling new shader:
  1825.     Model Rendering
  1826.   Loading built-in default shader for: main-v.sdr
  1827.   Loading built-in default shader for: shadows.sdr
  1828.   Loading built-in default shader for: main-f.sdr
  1829.   Loading built-in default shader for: shadows.sdr
  1830.   Loading built-in default shader for: lighting.sdr
  1831.   Loading built-in default shader for: gamma.sdr
  1832. Shader Variant Features:
  1833.     Lighting
  1834.     Diffuse Mapping
  1835.     Deferred lighting
  1836.     Submodel Transforms
  1837.     Clip Plane
  1838. Compiling new shader:
  1839.     Model Rendering
  1840.   Loading built-in default shader for: main-v.sdr
  1841.   Loading built-in default shader for: shadows.sdr
  1842.   Loading built-in default shader for: main-f.sdr
  1843.   Loading built-in default shader for: shadows.sdr
  1844.   Loading built-in default shader for: lighting.sdr
  1845.   Loading built-in default shader for: gamma.sdr
  1846. Shader Variant Features:
  1847.     Lighting
  1848.     Fog Effect
  1849.     Diffuse Mapping
  1850.     Deferred lighting
  1851.     Submodel Transforms
  1852.     Clip Plane
  1853. Subsystem 'BDish01' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
  1854. Subsystem 'BDish02' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
  1855. Subsystem 'BDish03' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
  1856. Subsystem 'DishStlk' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
  1857. Subsystem 'Dish' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
  1858. Subsystem 'Pipe01' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
  1859. Subsystem 'Pipe02' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
  1860. Subsystem 'Pipe03' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
  1861. Subsystem 'Pipe04' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
  1862. Subsystem 'Fighterbay' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
  1863. Submodel 'detail1' is detail level 1 of 'detail0'
  1864. Submodel 'detail2' is detail level 2 of 'detail0'
  1865. Submodel 'detail3' is detail level 3 of 'detail0'
  1866. Submodel 'detail2' is detail level 1 of 'detail1'
  1867. Submodel 'detail3' is detail level 2 of 'detail1'
  1868. Submodel 'detail3' is detail level 1 of 'detail2'
  1869. Loading model 'GEF_Scimitar.pof' into slot '6'
  1870. Submodel 'detail1' is detail level 1 of 'detail0'
  1871. Loading model 'Charybdis.pof' into slot '7'
  1872. BMPMAN: Found EFF (awac-trans.eff) with 46 frames at 15 fps.
  1873. BMPMAN: Found EFF (awac-trans-glow.eff) with 46 frames at 15 fps.
  1874. Subsystem 'rad_backleft' on ship Charybdis.pof is not recognized as a common subsystem type
  1875. Subsystem 'rad_backright' on ship Charybdis.pof is not recognized as a common subsystem type
  1876. Subsystem 'rad_forward' on ship Charybdis.pof is not recognized as a common subsystem type
  1877. Found live debris model for 'radara'
  1878. Found live debris model for 'radara'
  1879. Found live debris model for 'radara'
  1880. Found live debris model for 'radara'
  1881. Found live debris model for 'radara'
  1882. Found live debris model for 'radara'
  1883. Submodel 'detail1' is detail level 1 of 'detail0'
  1884. Submodel 'detail2' is detail level 2 of 'detail0'
  1885. Submodel 'detail3' is detail level 3 of 'detail0'
  1886. Submodel 'radarb' is detail level 1 of 'radara'
  1887. Submodel 'radarc' is detail level 2 of 'radara'
  1888. Submodel 'detail2' is detail level 1 of 'detail1'
  1889. Submodel 'detail3' is detail level 2 of 'detail1'
  1890. Submodel 'detail3' is detail level 1 of 'detail2'
  1891. Loading model 'Mercury.pof' into slot '8'
  1892. Submodel 'Detail1' is detail level 1 of 'Detail0'
  1893. Loading model 'fighter2t-01.pof' into slot '9'
  1894. Compiling new shader:
  1895.     Model Rendering
  1896.   Loading built-in default shader for: main-v.sdr
  1897.   Loading built-in default shader for: shadows.sdr
  1898.   Loading built-in default shader for: main-f.sdr
  1899.   Loading built-in default shader for: shadows.sdr
  1900.   Loading built-in default shader for: lighting.sdr
  1901.   Loading built-in default shader for: gamma.sdr
  1902. Shader Variant Features:
  1903.     Lighting
  1904.     Animated Effects
  1905.     Clip Plane
  1906. Compiling new shader:
  1907.     Model Rendering
  1908.   Loading built-in default shader for: main-v.sdr
  1909.   Loading built-in default shader for: shadows.sdr
  1910.   Loading built-in default shader for: main-f.sdr
  1911.   Loading built-in default shader for: shadows.sdr
  1912.   Loading built-in default shader for: lighting.sdr
  1913.   Loading built-in default shader for: gamma.sdr
  1914. Shader Variant Features:
  1915.     Lighting
  1916.     Fog Effect
  1917.     Animated Effects
  1918.     Clip Plane
  1919. Compiling new shader:
  1920.     Model Rendering
  1921.   Loading built-in default shader for: main-v.sdr
  1922.   Loading built-in default shader for: shadows.sdr
  1923.   Loading built-in default shader for: main-f.sdr
  1924.   Loading built-in default shader for: shadows.sdr
  1925.   Loading built-in default shader for: lighting.sdr
  1926.   Loading built-in default shader for: gamma.sdr
  1927. Shader Variant Features:
  1928.     Lighting
  1929.     Deferred lighting
  1930.     Clip Plane
  1931. Compiling new shader:
  1932.     Model Rendering
  1933.   Loading built-in default shader for: main-v.sdr
  1934.   Loading built-in default shader for: shadows.sdr
  1935.   Loading built-in default shader for: main-f.sdr
  1936.   Loading built-in default shader for: shadows.sdr
  1937.   Loading built-in default shader for: lighting.sdr
  1938.   Loading built-in default shader for: gamma.sdr
  1939. Shader Variant Features:
  1940.     Lighting
  1941.     Fog Effect
  1942.     Deferred lighting
  1943.     Clip Plane
  1944. Compiling new shader:
  1945.     Model Rendering
  1946.   Loading built-in default shader for: main-v.sdr
  1947.   Loading built-in default shader for: shadows.sdr
  1948.   Loading built-in default shader for: main-f.sdr
  1949.   Loading built-in default shader for: shadows.sdr
  1950.   Loading built-in default shader for: lighting.sdr
  1951.   Loading built-in default shader for: gamma.sdr
  1952. Shader Variant Features:
  1953.     Lighting
  1954.     Animated Effects
  1955.     Submodel Transforms
  1956.     Clip Plane
  1957. Compiling new shader:
  1958.     Model Rendering
  1959.   Loading built-in default shader for: main-v.sdr
  1960.   Loading built-in default shader for: shadows.sdr
  1961.   Loading built-in default shader for: main-f.sdr
  1962.   Loading built-in default shader for: shadows.sdr
  1963.   Loading built-in default shader for: lighting.sdr
  1964.   Loading built-in default shader for: gamma.sdr
  1965. Shader Variant Features:
  1966.     Lighting
  1967.     Fog Effect
  1968.     Animated Effects
  1969.     Submodel Transforms
  1970.     Clip Plane
  1971. Compiling new shader:
  1972.     Model Rendering
  1973.   Loading built-in default shader for: main-v.sdr
  1974.   Loading built-in default shader for: shadows.sdr
  1975.   Loading built-in default shader for: main-f.sdr
  1976.   Loading built-in default shader for: shadows.sdr
  1977.   Loading built-in default shader for: lighting.sdr
  1978.   Loading built-in default shader for: gamma.sdr
  1979. Shader Variant Features:
  1980.     Lighting
  1981.     Submodel Transforms
  1982.     Clip Plane
  1983. Compiling new shader:
  1984.     Model Rendering
  1985.   Loading built-in default shader for: main-v.sdr
  1986.   Loading built-in default shader for: shadows.sdr
  1987.   Loading built-in default shader for: main-f.sdr
  1988.   Loading built-in default shader for: shadows.sdr
  1989.   Loading built-in default shader for: lighting.sdr
  1990.   Loading built-in default shader for: gamma.sdr
  1991. Shader Variant Features:
  1992.     Lighting
  1993.     Fog Effect
  1994.     Submodel Transforms
  1995.     Clip Plane
  1996. Compiling new shader:
  1997.     Model Rendering
  1998.   Loading built-in default shader for: main-v.sdr
  1999.   Loading built-in default shader for: shadows.sdr
  2000.   Loading built-in default shader for: main-f.sdr
  2001.   Loading built-in default shader for: shadows.sdr
  2002.   Loading built-in default shader for: lighting.sdr
  2003.   Loading built-in default shader for: gamma.sdr
  2004. Shader Variant Features:
  2005.     Lighting
  2006.     Animated Effects
  2007.     Deferred lighting
  2008.     Submodel Transforms
  2009.     Clip Plane
  2010. Compiling new shader:
  2011.     Model Rendering
  2012.   Loading built-in default shader for: main-v.sdr
  2013.   Loading built-in default shader for: shadows.sdr
  2014.   Loading built-in default shader for: main-f.sdr
  2015.   Loading built-in default shader for: shadows.sdr
  2016.   Loading built-in default shader for: lighting.sdr
  2017.   Loading built-in default shader for: gamma.sdr
  2018. Shader Variant Features:
  2019.     Lighting
  2020.     Fog Effect
  2021.     Animated Effects
  2022.     Deferred lighting
  2023.     Submodel Transforms
  2024.     Clip Plane
  2025. Compiling new shader:
  2026.     Model Rendering
  2027.   Loading built-in default shader for: main-v.sdr
  2028.   Loading built-in default shader for: shadows.sdr
  2029.   Loading built-in default shader for: main-f.sdr
  2030.   Loading built-in default shader for: shadows.sdr
  2031.   Loading built-in default shader for: lighting.sdr
  2032.   Loading built-in default shader for: gamma.sdr
  2033. Shader Variant Features:
  2034.     Lighting
  2035.     Deferred lighting
  2036.     Submodel Transforms
  2037.     Clip Plane
  2038. Compiling new shader:
  2039.     Model Rendering
  2040.   Loading built-in default shader for: main-v.sdr
  2041.   Loading built-in default shader for: shadows.sdr
  2042.   Loading built-in default shader for: main-f.sdr
  2043.   Loading built-in default shader for: shadows.sdr
  2044.   Loading built-in default shader for: lighting.sdr
  2045.   Loading built-in default shader for: gamma.sdr
  2046. Shader Variant Features:
  2047.     Lighting
  2048.     Fog Effect
  2049.     Deferred lighting
  2050.     Submodel Transforms
  2051.     Clip Plane
  2052. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2053. Submodel 'detail-3' is detail level 3 of 'detail-0'
  2054. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2055. Submodel 'detail-3' is detail level 2 of 'detail-1'
  2056. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2057. Submodel 'detail-3' is detail level 1 of 'detail-2'
  2058. Loading model 'capital2V-01.pof' into slot '10'
  2059. Subsystem 'fighterbay01' on ship capital2V-01.pof is not recognized as a common subsystem type
  2060. Subsystem 'fighterbay02' on ship capital2V-01.pof is not recognized as a common subsystem type
  2061. Subsystem 'reactor' on ship capital2V-01.pof is not recognized as a common subsystem type
  2062. Subsystem 'bridge' on ship capital2V-01.pof is not recognized as a common subsystem type
  2063. Submodel 'detail3' is detail level 1 of 'detail2'
  2064. Submodel 'detail3' is detail level 2 of 'detail1'
  2065. Submodel 'detail2' is detail level 1 of 'detail1'
  2066. Submodel 'detail3' is detail level 3 of 'detail0'
  2067. Submodel 'detail2' is detail level 2 of 'detail0'
  2068. Submodel 'detail1' is detail level 1 of 'detail0'
  2069. Loading model 'GEF_Ancamna.pof' into slot '11'
  2070. Submodel 'detail1' is detail level 1 of 'detail0'
  2071. Submodel 'detail2' is detail level 2 of 'detail0'
  2072. Submodel 'detail3' is detail level 3 of 'detail0'
  2073. Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
  2074. Submodel 'Engine01c-destroyed' is detail level 2 of 'Engine01a-destroyed'
  2075. Submodel 'Engine01b' is detail level 1 of 'Engine01a'
  2076. Submodel 'Engine01c' is detail level 2 of 'Engine01a'
  2077. Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
  2078. Submodel 'Engine02c-destroyed' is detail level 2 of 'Engine02a-destroyed'
  2079. Submodel 'Engine02b' is detail level 1 of 'Engine02a'
  2080. Submodel 'Engine02c' is detail level 2 of 'Engine02a'
  2081. Submodel 'Turret10b' is detail level 1 of 'Turret10a'
  2082. Submodel 'Turret10b-arm' is detail level 1 of 'Turret10a-arm'
  2083. Submodel 'Turret11b-destroyed' is detail level 1 of 'Turret11a-destroyed'
  2084. Submodel 'Turret11b' is detail level 1 of 'Turret11a'
  2085. Submodel 'Turret08b' is detail level 1 of 'Turret08a'
  2086. Submodel 'Turret08b-destroyed' is detail level 1 of 'Turret08a-destroyed'
  2087. Submodel 'Turret09b' is detail level 1 of 'Turret09a'
  2088. Submodel 'Turret09b-destroyed' is detail level 1 of 'Turret09a-destroyed'
  2089. Submodel 'detail2' is detail level 1 of 'detail1'
  2090. Submodel 'detail3' is detail level 2 of 'detail1'
  2091. Submodel 'detail3' is detail level 1 of 'detail2'
  2092. Loading model 'fighter01.pof' into slot '12'
  2093. Submodel 'detail2' is detail level 1 of 'detail1'
  2094. Submodel 'detail2' is detail level 2 of 'detail0'
  2095. Submodel 'detail1' is detail level 1 of 'detail0'
  2096. ANI targhit1 with size 31x21 (34.4% wasted)
  2097. Loading model 'HTSB.pof' into slot '13'
  2098. Model HTSB.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2099. ANI debris01 with size 51x38 (40.6% wasted)
  2100. ANI debris02 with size 26x19 (40.6% wasted)
  2101. ANI debris04 with size 36x27 (15.6% wasted)
  2102. OpenGL: Created 512x512 FBO!
  2103. Loading model 'Tdebris02.pof' into slot '14'
  2104. Submodel 'detail2' is detail level 2 of 'detail0'
  2105. Submodel 'detail1' is detail level 1 of 'detail0'
  2106. Submodel 'detail2' is detail level 1 of 'detail1'
  2107. Loading model 'Tdebris01.pof' into slot '15'
  2108. Submodel 'detail2' is detail level 2 of 'detail0'
  2109. Submodel 'detail1' is detail level 1 of 'detail0'
  2110. Submodel 'detail2' is detail level 1 of 'detail1'
  2111. =================== STARTING LEVEL DATA LOAD ==================
  2112. SOUND ==> Could not open wave file warp2.wav for streaming. Reason: File not found with any known extension.
  2113. SOUND ==> Could not open wave file MV_Boom_4.ogg for streaming. Reason: File not found with any known extension.
  2114. Loading model 'support2t-01.pof' into slot '16'
  2115. Submodel 'bodyb' is detail level 1 of 'bodya'
  2116. Submodel 'bodyc' is detail level 2 of 'bodya'
  2117. Submodel 'bodyd' is detail level 3 of 'bodya'
  2118. Submodel 'bodyc' is detail level 1 of 'bodyb'
  2119. Submodel 'bodyd' is detail level 2 of 'bodyb'
  2120. Submodel 'bodyd' is detail level 1 of 'bodyc'
  2121. Loading model 'Nephthys.pof' into slot '17'
  2122. Submodel 'Detail1' is detail level 1 of 'Detail0'
  2123. Submodel 'Detail2' is detail level 2 of 'Detail0'
  2124. Submodel 'Detail3' is detail level 3 of 'Detail0'
  2125. Submodel 'Detail2' is detail level 1 of 'Detail1'
  2126. Submodel 'Detail3' is detail level 2 of 'Detail1'
  2127. Submodel 'Detail3' is detail level 1 of 'Detail2'
  2128. Loading model 'UES_Aranyaka.pof' into slot '18'
  2129. Submodel 'detail1' is detail level 1 of 'detail0'
  2130. Submodel 'detail2' is detail level 2 of 'detail0'
  2131. Submodel 'detail2' is detail level 1 of 'detail1'
  2132. Allocating space for at least 499 new ship subsystems ...  a total of 800 is now available (120 in-use).
  2133. About to page in ships!
  2134. ANI shield-f01 with size 112x93 (27.3% wasted)
  2135. ANI shieldft-01 with size 112x93 (27.3% wasted)
  2136. ANI shieldjackal with size 112x93 (27.3% wasted)
  2137. ANI shieldlaozi with size 112x93 (27.3% wasted)
  2138. ANI genericshield with size 112x93 (27.3% wasted)
  2139. BMPMAN: Found EFF (thruster02.eff) with 30 frames at 15 fps.
  2140. BMPMAN: Found EFF (thruster02a.eff) with 30 frames at 15 fps.
  2141. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  2142. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
  2143. Loading model 'GTW_Balor.pof' into slot '19'
  2144. Model GTW_Balor.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2145. Loading model 'UEW_Vulcan.pof' into slot '20'
  2146. Model UEW_Vulcan.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2147. Loading model 'UEW_Maul.pof' into slot '21'
  2148. Model UEW_Maul.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2149. Loading model 'UEW_Rapier.pof' into slot '22'
  2150. Model UEW_Rapier.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2151. Loading model 'UEW_Gattler.pof' into slot '23'
  2152. Model UEW_Gattler.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2153. Loading model 'UEW_Scalpel.pof' into slot '24'
  2154. Model UEW_Scalpel.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2155. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  2156. Loading model 'UEW_UX_Accelerator.pof' into slot '25'
  2157. Model UEW_UX_Accelerator.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2158. BMPMAN: Found EFF (Particle_Blue.eff) with 11 frames at 22 fps.
  2159. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
  2160. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
  2161. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
  2162. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
  2163. Loading model 'Blip.pof' into slot '26'
  2164. Submodel 'blipb' is detail level 1 of 'blipa'
  2165. Submodel 'blipc' is detail level 2 of 'blipa'
  2166. Submodel 'blipd' is detail level 3 of 'blipa'
  2167. Submodel 'blipc' is detail level 1 of 'blipb'
  2168. Submodel 'blipd' is detail level 2 of 'blipb'
  2169. Submodel 'blipd' is detail level 1 of 'blipc'
  2170. Loading model 'NewHornet.pof' into slot '27'
  2171. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2172. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2173. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2174. Loading model 'crossbow.pof' into slot '28'
  2175. No subsystems found for model "crossbow.pof".
  2176. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2177. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2178. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2179. Loading model 'tag-c.pof' into slot '29'
  2180. Submodel 'detail1' is detail level 1 of 'detail0'
  2181. Submodel 'detail2' is detail level 2 of 'detail0'
  2182. Submodel 'detail2' is detail level 1 of 'detail1'
  2183. Loading model 'piranha.pof' into slot '30'
  2184. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2185. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2186. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2187. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  2188. Loading model 'cmeasure01.pof' into slot '31'
  2189. Loading model 'VasudanCM.pof' into slot '32'
  2190. Submodel 'detail1' is detail level 1 of 'detail0'
  2191. Loading model 'UEM_JavelinM.pof' into slot '33'
  2192. Loading model 'UEM_JavelinP.pof' into slot '34'
  2193. Model UEM_JavelinP.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2194. Loading model 'UEM_DartM.pof' into slot '35'
  2195. Model UEM_DartM.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2196. Loading model 'UEM_DartP.pof' into slot '36'
  2197. Model UEM_DartP.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2198. Loading model 'UEM_DirkM.pof' into slot '37'
  2199. Model UEM_DirkM.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2200. Loading model 'UEM_DirkP.pof' into slot '38'
  2201. Model UEM_DirkP.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2202. Loading model 'UEM_SlammerM.pof' into slot '39'
  2203. Model UEM_SlammerM.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2204. Loading model 'UEM_SlammerP.pof' into slot '40'
  2205. Model UEM_SlammerP.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2206. Loading model 'UEM_HellfireM.pof' into slot '41'
  2207. Model UEM_HellfireM.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2208. Loading model 'UEM_HellfireP.pof' into slot '42'
  2209. Model UEM_HellfireP.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2210. Loading model 'UEM_GrimlerM.pof' into slot '43'
  2211. Model UEM_GrimlerM.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2212. Loading model 'UEM_GrimlerP.pof' into slot '44'
  2213. Model UEM_GrimlerP.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2214. Loading model 'UEM_WarhammerB.pof' into slot '45'
  2215. Model UEM_WarhammerB.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2216. Loading model 'UEM_WarhammerP.pof' into slot '46'
  2217. Model UEM_WarhammerP.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2218. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
  2219. Loading model 'trebuchet.pof' into slot '47'
  2220. Submodel 'detail1' is detail level 1 of 'detail0'
  2221. Submodel 'detail2' is detail level 2 of 'detail0'
  2222. Submodel 'detail2' is detail level 1 of 'detail1'
  2223. Loading model 'harbinger.pof' into slot '48'
  2224. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2225. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2226. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2227. Loading model 'Interceptor.pof' into slot '49'
  2228. Submodel 'detail-3' is detail level 1 of 'detail-2'
  2229. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2230. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2231. Submodel 'detail-3' is detail level 3 of 'detail-0'
  2232. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2233. Submodel 'detail-3' is detail level 2 of 'detail-1'
  2234. Loading model 'hornet.pof' into slot '50'
  2235. Submodel 'detail-3' is detail level 1 of 'detail-2'
  2236. Submodel 'detail-2' is detail level 2 of 'detail-0'
  2237. Submodel 'detail-3' is detail level 3 of 'detail-0'
  2238. Submodel 'detail-1' is detail level 1 of 'detail-0'
  2239. Submodel 'detail-2' is detail level 1 of 'detail-1'
  2240. Submodel 'detail-3' is detail level 2 of 'detail-1'
  2241. Loading model 'UEM_SlammerC.pof' into slot '51'
  2242. Model UEM_SlammerC.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
  2243. Loading warp model 'warp.pof'
  2244. Loading model 'warp.pof' into slot '52'
  2245. Loading warp model 'warp.pof'
  2246. Loading model 'debris01.pof' into slot '53'
  2247. Loading model 'debris02.pof' into slot '54'
  2248. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  2249. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  2250. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  2251. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  2252. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  2253. BMPMAN: Found EFF (BP_Cmuzzle.eff) with 4 frames at 30 fps.
  2254. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  2255. Paging in mission messages
  2256. SOUND ==> Could not open wave file bp213s003.ogg for streaming. Reason: File not found with any known extension.
  2257. SOUND ==> Could not open wave file bp213s005.ogg for streaming. Reason: File not found with any known extension.
  2258. SOUND ==> Could not open wave file bp213s007.ogg for streaming. Reason: File not found with any known extension.
  2259. SOUND ==> Could not open wave file bp213s010.ogg for streaming. Reason: File not found with any known extension.
  2260. SOUND ==> Could not open wave file bp213s011.ogg for streaming. Reason: File not found with any known extension.
  2261. SOUND ==> Could not open wave file bp213s013.ogg for streaming. Reason: File not found with any known extension.
  2262. SOUND ==> Could not open wave file bp213s014.ogg for streaming. Reason: File not found with any known extension.
  2263. SOUND ==> Could not open wave file bp213s016.ogg for streaming. Reason: File not found with any known extension.
  2264. SOUND ==> Could not open wave file bp213s018.ogg for streaming. Reason: File not found with any known extension.
  2265. SOUND ==> Could not open wave file bp213s019.ogg for streaming. Reason: File not found with any known extension.
  2266. SOUND ==> Could not open wave file bp213s020.ogg for streaming. Reason: File not found with any known extension.
  2267. SOUND ==> Could not open wave file bp213s021.ogg for streaming. Reason: File not found with any known extension.
  2268. SOUND ==> Could not open wave file bp213s022.ogg for streaming. Reason: File not found with any known extension.
  2269. SOUND ==> Could not open wave file bp213s023.ogg for streaming. Reason: File not found with any known extension.
  2270. SOUND ==> Could not open wave file bp213s024.ogg for streaming. Reason: File not found with any known extension.
  2271. SOUND ==> Could not open wave file bp213s025.ogg for streaming. Reason: File not found with any known extension.
  2272. SOUND ==> Could not open wave file bp213s032.ogg for streaming. Reason: File not found with any known extension.
  2273. SOUND ==> Could not open wave file bp213s033.ogg for streaming. Reason: File not found with any known extension.
  2274. SOUND ==> Could not open wave file bp213s034.ogg for streaming. Reason: File not found with any known extension.
  2275. SOUND ==> Could not open wave file bp213s035.ogg for streaming. Reason: File not found with any known extension.
  2276. SOUND ==> Could not open wave file bp213s049.ogg for streaming. Reason: File not found with any known extension.
  2277. SOUND ==> Could not open wave file bp213s063.ogg for streaming. Reason: File not found with any known extension.
  2278. Stopping model page in...
  2279. ANI objective1.ani with size 149x21 (34.4% wasted)
  2280. ANI 2_message1.ani with size 256x20 (37.5% wasted)
  2281. ANI 2_message2.ani with size 256x17 (46.9% wasted)
  2282. ANI 2_directives1.ani with size 256x20 (37.5% wasted)
  2283. ANI 2_objectives1.ani with size 237x34 (46.9% wasted)
  2284. ANI 2_support1.ani with size 173x39 (39.1% wasted)
  2285. ANI 2_damage1.ani with size 237x40 (37.5% wasted)
  2286. ANI 2_wingman1.ani with size 114x86 (32.8% wasted)
  2287. ANI 2_wingman2.ani with size 57x86 (32.8% wasted)
  2288. ANI 2_wingman3.ani with size 23x86 (32.8% wasted)
  2289. ANI 2_toggleX.ani with size 90x31 (3.1% wasted)
  2290. ANI 2_countermeasure1.ani with size 100x25 (21.9% wasted)
  2291. ANI 2_head1.ani with size 256x206 (19.5% wasted)
  2292. ANI 2_weapons1_b.ani with size 233x33 (48.4% wasted)
  2293. ANI 2_weapons2_b.ani with size 233x19 (40.6% wasted)
  2294. ANI 2_netlag1.ani with size 47x48 (25.0% wasted)
  2295. ANI 2_targhit1.ani with size 50x35 (45.3% wasted)
  2296. ANI 2_escort1.ani with size 239x21 (34.4% wasted)
  2297. ANI 2_escort2.ani with size 239x19 (40.6% wasted)
  2298. ANI 2_escort3.ani with size 239x22 (31.3% wasted)
  2299. ANI 2_time1.ani with size 76x38 (40.6% wasted)
  2300. ANI 2_targetview1.ani with size 219x250 (2.3% wasted)
  2301. ANI 2_targetview2x.ani with size 8x154 (39.8% wasted)
  2302. ANI 2_radarx.ani with size 314x255 (0.4% wasted)
  2303. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  2304. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  2305. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  2306. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  2307. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  2308. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  2309. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  2310. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  2311. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  2312. ANI 2_kills1.ani with size 130x25 (21.9% wasted)
  2313. ANI 2_energy1.ani with size 20x66 (48.4% wasted)
  2314. ANI debris01.ani with size 51x38 (40.6% wasted)
  2315. ANI debris02.ani with size 26x19 (40.6% wasted)
  2316. ANI debris04.ani with size 36x27 (15.6% wasted)
  2317. ANI shield-f01.ani with size 112x93 (27.3% wasted)
  2318. ANI shieldft-01.ani with size 112x93 (27.3% wasted)
  2319. ANI shieldjackal.ani with size 112x93 (27.3% wasted)
  2320. ANI shieldlaozi.ani with size 112x93 (27.3% wasted)
  2321. ANI genericshield.ani with size 112x93 (27.3% wasted)
  2322. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  2323. User bitmap 'TMP512x512+8'
  2324. User bitmap 'TMP256x256+8'
  2325. User bitmap 'TMP512x512+8'
  2326. User bitmap 'TMP256x256+8'
  2327. User bitmap 'TMP256x256+8'
  2328. User bitmap 'TMP512x512+8'
  2329. Bmpman: 3049/4096 bitmap slots in use.
  2330. Ending level bitmap paging...
  2331. =================== ENDING LOAD ================
  2332. Real count = 697,  Estimated count = 719
  2333. ================================================
  2334. SCRIPTING: Starting flashy deaths script loading
  2335.  
  2336. Class: gtf ulysses
  2337. DRM: 0.25
  2338. DE: 3
  2339. DM: 1
  2340.  
  2341. Class: gtf hercules
  2342. DRM: 0.25
  2343. DE: 3
  2344. DM: 1
  2345.  
  2346. Class: gtf hercules mark ii
  2347. DRM: 0.25
  2348. DE: 3
  2349. DM: 1
  2350.  
  2351. Class: gtf ares
  2352. DRM: 0.25
  2353. DE: 3
  2354. DM: 1
  2355.  
  2356. Class: gtf erinyes
  2357. DRM: 0.25
  2358. DE: 3
  2359. DM: 1
  2360.  
  2361. Class: gtf loki
  2362. DRM: 0.25
  2363. DE: 3
  2364. DM: 1
  2365.  
  2366. Class: gtf pegasus
  2367. DRM: 0.25
  2368. DE: 3
  2369. DM: 1
  2370.  
  2371. Class: gtf perseus
  2372. DRM: 0.25
  2373. DE: 3
  2374. DM: 1
  2375.  
  2376. Class: gtf myrmidon
  2377. DRM: 0.25
  2378. DE: 3
  2379. DM: 1
  2380.  
  2381. Class: sf mara (terrans)
  2382. DRM: 0.25
  2383. DE: 3
  2384. DM: 1
  2385.  
  2386. Class: gtb artemis
  2387. DRM: 0.25
  2388. DE: 3
  2389. DM: 1
  2390.  
  2391. Class: gtb artemis d.h.
  2392. DRM: 0.25
  2393. DE: 3
  2394. DM: 1
  2395.  
  2396. Class: gtb medusa
  2397. DRM: 0.25
  2398. DE: 3
  2399. DM: 1
  2400.  
  2401. Class: gtb ursa
  2402. DRM: 0.25
  2403. DE: 3
  2404. DM: 1
  2405.  
  2406. Class: gtb zeus
  2407. DRM: 0.25
  2408. DE: 3
  2409. DM: 1
  2410.  
  2411. Class: gtb boanerges
  2412. DRM: 0.25
  2413. DE: 3
  2414. DM: 1
  2415.  
  2416. Class: gtdr amazon
  2417. DRM: 0.25
  2418. DE: 3
  2419. DM: 1
  2420.  
  2421. Class: gtdr amazon advanced
  2422. DRM: 0.25
  2423. DE: 3
  2424. DM: 1
  2425. FRM: 1
  2426. FE: 6
  2427. BE: 0.45
  2428. BEDu: 5000
  2429. BEDM: 2.5
  2430.  
  2431. Class: gts hygeia
  2432. DRM: 0.25
  2433. DE: 3
  2434. DM: 1
  2435. FRM: 1
  2436. FE: 6
  2437.  
  2438. Class: gtfr triton
  2439. DRM: 0.25
  2440. DE: 3
  2441. DM: 1
  2442. FRM: 1
  2443. FE: 6
  2444. BE: 0.45
  2445. BEDu: 5000
  2446. BEDM: 2.5
  2447.  
  2448. Class: tc-tri
  2449. DRM: 0.25
  2450. DE: 3
  2451. DM: 1
  2452. FRM: 1
  2453. FE: 6
  2454. BE: 0.4
  2455. BEDu: 4000
  2456. BEDM: 2.5
  2457.  
  2458. Class: gtfr poseidon
  2459. DRM: 0.25
  2460. DE: 3
  2461. DM: 1
  2462. FRM: 1
  2463. FE: 6
  2464.  
  2465. Class: tc 2
  2466. DRM: 0.25
  2467. DE: 3
  2468. DM: 1
  2469.  
  2470. Class: tsc 2
  2471. DRM: 0.25
  2472. DE: 3
  2473. DM: 1
  2474.  
  2475. Class: tac 1
  2476. DRM: 0.25
  2477. DE: 3
  2478. DM: 1
  2479.  
  2480. Class: ttc 1
  2481. DRM: 0.25
  2482. DE: 3
  2483. DM: 1
  2484.  
  2485. Class: gtc fenris
  2486. DRM: 0.25
  2487. DE: 3
  2488. DM: 1
  2489. FRM: 2
  2490. FE: 6
  2491. BE: 0.6
  2492. BEDu: 8000
  2493. BEDM: 2.5
  2494.  
  2495. Class: gtm hippocrates
  2496. DRM: 0.25
  2497. DE: 3
  2498. DM: 1
  2499. FRM: 1
  2500. FE: 6
  2501. BE: 0.6
  2502. BEDu: 8000
  2503. BEDM: 2.5
  2504.  
  2505. Class: gtc leviathan
  2506. DRM: 0.25
  2507. DE: 3
  2508. DM: 1
  2509. FRM: 2
  2510. FE: 6
  2511. BE: 0.6
  2512. BEDu: 8000
  2513. BEDM: 2.5
  2514.  
  2515. Class: gtsc faustus
  2516. DRM: 0.25
  2517. DE: 3
  2518. DM: 1
  2519. FRM: 1
  2520. FE: 6
  2521. BE: 0.6
  2522. BEDu: 8000
  2523. BEDM: 2.5
  2524.  
  2525. Class: gtg zephyrus
  2526. DRM: 0.25
  2527. DE: 3
  2528. DM: 1
  2529. FRM: 1
  2530. FE: 6
  2531. BE: 0.55
  2532. BEDu: 7000
  2533. BEDM: 2.5
  2534.  
  2535. Class: gta charybdis
  2536. DRM: 0.25
  2537. DE: 3
  2538. DM: 1
  2539. FRM: 1
  2540. FE: 6
  2541. BE: 0.5
  2542. BEDu: 6000
  2543. BEDM: 2.5
  2544.  
  2545. Class: gtd orion
  2546. DRM: 0.25
  2547. DE: 3
  2548. DM: 1
  2549. FRM: 2
  2550. FE: 6
  2551. BE: 0.7
  2552. BEDu: 10000
  2553. BEDM: 2.5
  2554.  
  2555. Class: gtd hecate
  2556. DRM: 0.25
  2557. DE: 3
  2558. DM: 1
  2559. FRM: 2
  2560. FE: 6
  2561. BE: 0.7
  2562. BEDu: 10000
  2563. BEDM: 2.5
  2564.  
  2565. Class: gtd orion#2 (bastion)
  2566. DRM: 0.25
  2567. DE: 3
  2568. DM: 1
  2569. FRM: 2
  2570. FE: 6
  2571. BE: 0.7
  2572. BEDu: 10000
  2573. BEDM: 2.5
  2574.  
  2575. Class: gtd hades
  2576. DRM: 0.25
  2577. DE: 3
  2578. DM: 1
  2579. FRM: 2
  2580. FE: 6
  2581. BE: 0.7
  2582. BEDu: 10000
  2583. BEDM: 2.5
  2584.  
  2585. Class: gti arcadia
  2586. DRM: 0.25
  2587. DE: 3
  2588. DM: 1
  2589. FRM: 2
  2590. FE: 6
  2591. BE: 0.7
  2592. BEDu: 10000
  2593. BEDM: 2.5
  2594.  
  2595. Class: gtva colossus
  2596. DRM: 0.25
  2597. DE: 3
  2598. DM: 1
  2599. FRM: 5
  2600. FE: 6
  2601. BE: 0.75
  2602. BEDu: 11000
  2603. BEDM: 2.5
  2604.  
  2605. Class: gtcv deimos
  2606. DRM: 0.25
  2607. DE: 3
  2608. DM: 1
  2609. FRM: 2
  2610. FE: 6
  2611. BE: 0.65
  2612. BEDu: 9000
  2613. BEDM: 2.5
  2614.  
  2615. Class: gtc aeolus
  2616. DRM: 0.25
  2617. DE: 3
  2618. DM: 1
  2619. FRM: 2
  2620. FE: 6
  2621. BE: 0.6
  2622. BEDu: 8000
  2623. BEDM: 2.5
  2624.  
  2625. Class: ntf iceni
  2626. DRM: 0.25
  2627. DE: 3
  2628. DM: 1
  2629. FRM: 2
  2630. FE: 6
  2631. BE: 0.65
  2632. BEDu: 9000
  2633. BEDM: 2.5
  2634.  
  2635. Class: ntf boadicea
  2636. DRM: 0.25
  2637. DE: 3
  2638. DM: 1
  2639. FRM: 2
  2640. FE: 6
  2641. BE: 0.6
  2642. BEDu: 8000
  2643. BEDM: 2.5
  2644.  
  2645. Class: gtt elysium
  2646. DRM: 0.25
  2647. DE: 3
  2648. DM: 1
  2649.  
  2650. Class: gtt argo
  2651. DRM: 0.25
  2652. DE: 3
  2653. DM: 1
  2654. FRM: 1
  2655. FE: 6
  2656. BE: 0.4
  2657. BEDu: 4000
  2658. BEDM: 2.5
  2659.  
  2660. Class: gti ganymede
  2661. DRM: 0.25
  2662. DE: 3
  2663. DM: 1
  2664. FRM: 2
  2665. FE: 6
  2666. BE: 0.7
  2667. BEDu: 10000
  2668. BEDM: 2.5
  2669.  
  2670. Class: knossos
  2671. DRM: 0.25
  2672. DE: 3
  2673. DM: 1
  2674. FRM: 5
  2675. FE: 6
  2676. BE: 0.8
  2677. BEDu: 12000
  2678. BEDM: 2.5
  2679.  
  2680. Class: gtsg watchdog
  2681. DRM: 0.25
  2682. DE: 3
  2683. DM: 1
  2684.  
  2685. Class: gtsg cerberus
  2686. DRM: 0.25
  2687. DE: 3
  2688. DM: 1
  2689.  
  2690. Class: gtsg alastor
  2691. DRM: 0.25
  2692. DE: 3
  2693. DM: 1
  2694.  
  2695. Class: gtep hermes
  2696. DRM: 0.25
  2697. DE: 3
  2698. DM: 1
  2699.  
  2700. Class: tc-meson bomb
  2701. FRM: 4
  2702. FE: 6
  2703. BE: 0.8
  2704. BEDu: 10000
  2705. BEDM: 10
  2706.  
  2707. Class: gtsg mjolnir
  2708. DRM: 0.25
  2709. DE: 3
  2710. DM: 1
  2711. FRM: 2
  2712. FE: 6
  2713. BE: 0.6
  2714. BEDu: 8000
  2715. BEDM: 2.5
  2716.  
  2717. Class: gtsg mjolnir#home
  2718. DRM: 0.25
  2719. DE: 3
  2720. DM: 1
  2721. FRM: 2
  2722. FE: 6
  2723. BE: 0.6
  2724. BEDu: 8000
  2725. BEDM: 2.5
  2726.  
  2727. Class: gvf seth
  2728. DRM: 0.25
  2729. DE: 3
  2730. DM: 1
  2731.  
  2732. Class: gvf horus
  2733. DRM: 0.25
  2734. DE: 3
  2735. DM: 1
  2736.  
  2737. Class: gvf thoth
  2738. DRM: 0.25
  2739. DE: 3
  2740. DM: 1
  2741.  
  2742. Class: gvf serapis
  2743. DRM: 0.25
  2744. DE: 3
  2745. DM: 1
  2746.  
  2747. Class: gvf tauret
  2748. DRM: 0.25
  2749. DE: 3
  2750. DM: 1
  2751.  
  2752. Class: gvb sekhmet
  2753. DRM: 0.25
  2754. DE: 3
  2755. DM: 1
  2756.  
  2757. Class: gvb osiris
  2758. DRM: 0.25
  2759. DE: 3
  2760. DM: 1
  2761.  
  2762. Class: gvb bakha
  2763. DRM: 0.25
  2764. DE: 3
  2765. DM: 1
  2766.  
  2767. Class: gvf ptah
  2768. DRM: 0.25
  2769. DE: 3
  2770. DM: 1
  2771.  
  2772. Class: gvs nephthys
  2773. DRM: 0.25
  2774. DE: 3
  2775. DM: 1
  2776. FRM: 1
  2777. FE: 6
  2778.  
  2779. Class: gvt isis
  2780. DRM: 0.25
  2781. DE: 3
  2782. DM: 1
  2783.  
  2784. Class: pvfr ma'at
  2785. DRM: 0.25
  2786. DE: 3
  2787. DM: 1
  2788. FRM: 1
  2789. FE: 6
  2790.  
  2791. Class: gvfr bes
  2792. DRM: 0.25
  2793. DE: 3
  2794. DM: 1
  2795. FRM: 1
  2796. FE: 6
  2797.  
  2798. Class: vac 5
  2799. DRM: 0.25
  2800. DE: 3
  2801. DM: 1
  2802.  
  2803. Class: vac 4
  2804. DRM: 0.25
  2805. DE: 3
  2806. DM: 1
  2807.  
  2808. Class: gvfr satis
  2809. DRM: 0.25
  2810. DE: 3
  2811. DM: 1
  2812. FRM: 1
  2813. FE: 6
  2814. BE: 0.45
  2815. BEDu: 5000
  2816. BEDM: 2.5
  2817.  
  2818. Class: gvg anuket
  2819. DRM: 0.25
  2820. DE: 3
  2821. DM: 1
  2822. FRM: 1
  2823. FE: 6
  2824. BE: 0.55
  2825. BEDu: 7000
  2826. BEDM: 2.5
  2827.  
  2828. Class: gvc aten
  2829. DRM: 0.25
  2830. DE: 3
  2831. DM: 1
  2832. FRM: 2
  2833. FE: 6
  2834. BE: 0.6
  2835. BEDu: 8000
  2836. BEDM: 2.5
  2837.  
  2838. Class: gvc mentu
  2839. DRM: 0.25
  2840. DE: 3
  2841. DM: 1
  2842. FRM: 2
  2843. FE: 6
  2844. BE: 0.6
  2845. BEDu: 8000
  2846. BEDM: 2.5
  2847.  
  2848. Class: gvcv sobek
  2849. DRM: 0.25
  2850. DE: 3
  2851. DM: 1
  2852. FRM: 2
  2853. FE: 6
  2854. BE: 0.65
  2855. BEDu: 9000
  2856. BEDM: 2.5
  2857.  
  2858. Class: gvd typhon
  2859. DRM: 0.25
  2860. DE: 3
  2861. DM: 1
  2862. FRM: 2
  2863. FE: 6
  2864. BE: 0.7
  2865. BEDu: 10000
  2866. BEDM: 2.5
  2867.  
  2868. Class: gvsg ankh
  2869. DRM: 0.25
  2870. DE: 3
  2871. DM: 1
  2872.  
  2873. Class: gvsg edjo
  2874. DRM: 0.25
  2875. DE: 3
  2876. DM: 1
  2877.  
  2878. Class: gvep ra
  2879. DRM: 0.25
  2880. DE: 3
  2881. DM: 1
  2882.  
  2883. Class: gva setekh
  2884. DRM: 0.25
  2885. DE: 3
  2886. DM: 1
  2887. FRM: 1
  2888. FE: 6
  2889. BE: 0.5
  2890. BEDu: 6000
  2891. BEDM: 2.5
  2892.  
  2893. Class: gvd hatshepsut
  2894. DRM: 0.25
  2895. DE: 3
  2896. DM: 1
  2897. FRM: 2
  2898. FE: 6
  2899. BE: 0.7
  2900. BEDu: 10000
  2901. BEDM: 2.5
  2902.  
  2903. Class: sf dragon
  2904. DRM: 0.25
  2905. DE: 3
  2906. DM: 1
  2907.  
  2908. Class: sf basilisk
  2909. DRM: 0.25
  2910. DE: 3
  2911. DM: 1
  2912.  
  2913. Class: sf manticore
  2914. DRM: 0.25
  2915. DE: 3
  2916. DM: 1
  2917.  
  2918. Class: sf aeshma
  2919. DRM: 0.25
  2920. DE: 3
  2921. DM: 1
  2922.  
  2923. Class: sf mara
  2924. DRM: 0.25
  2925. DE: 3
  2926. DM: 1
  2927.  
  2928. Class: sf astaroth
  2929. DRM: 0.25
  2930. DE: 3
  2931. DM: 1
  2932.  
  2933. Class: sb nephilim
  2934. DRM: 0.25
  2935. DE: 3
  2936. DM: 1
  2937.  
  2938. Class: sb taurvi
  2939. DRM: 0.25
  2940. DE: 3
  2941. DM: 1
  2942.  
  2943. Class: sb nahema
  2944. DRM: 0.25
  2945. DE: 3
  2946. DM: 1
  2947.  
  2948. Class: sb seraphim
  2949. DRM: 0.25
  2950. DE: 3
  2951. DM: 1
  2952.  
  2953. Class: st azrael
  2954. DRM: 0.25
  2955. DE: 3
  2956. DM: 1
  2957.  
  2958. Class: sfr dis
  2959. DRM: 0.25
  2960. DE: 3
  2961. DM: 1
  2962. FRM: 1
  2963. FE: 6
  2964. BE: 0.45
  2965. BEDu: 5000
  2966. BEDM: 2.5
  2967.  
  2968. Class: sac 3
  2969. DRM: 0.25
  2970. DE: 3
  2971. DM: 1
  2972. FRM: 1
  2973. FE: 6
  2974. BE: 0.4
  2975. BEDu: 4000
  2976. BEDM: 2.5
  2977.  
  2978. Class: sfr mephisto
  2979. DRM: 0.25
  2980. DE: 3
  2981. DM: 1
  2982. FRM: 1
  2983. FE: 6
  2984.  
  2985. Class: sc 5
  2986. DRM: 0.25
  2987. DE: 3
  2988. DM: 1
  2989.  
  2990. Class: sfr asmodeus
  2991. DRM: 0.25
  2992. DE: 3
  2993. DM: 1
  2994. FRM: 1
  2995. FE: 6
  2996. BE: 0.45
  2997. BEDu: 5000
  2998. BEDM: 2.5
  2999.  
  3000. Class: sac 2
  3001. DRM: 0.25
  3002. DE: 3
  3003. DM: 1
  3004.  
  3005. Class: sc lilith
  3006. DRM: 0.25
  3007. DE: 3
  3008. DM: 1
  3009. FRM: 2
  3010. FE: 6
  3011. BE: 0.6
  3012. BEDu: 8000
  3013. BEDM: 2.5
  3014.  
  3015. Class: sc rakshasa
  3016. DRM: 0.25
  3017. DE: 3
  3018. DM: 1
  3019. FRM: 2
  3020. FE: 6
  3021. BE: 0.6
  3022. BEDu: 8000
  3023. BEDM: 2.5
  3024.  
  3025. Class: sd demon
  3026. DRM: 0.25
  3027. DE: 3
  3028. DM: 1
  3029. FRM: 2
  3030. FE: 6
  3031. BE: 0.7
  3032. BEDu: 10000
  3033. BEDM: 2.5
  3034.  
  3035. Class: sd ravana
  3036. DRM: 0.25
  3037. DE: 3
  3038. DM: 1
  3039. FRM: 2
  3040. FE: 6
  3041. BE: 0.7
  3042. BEDu: 10000
  3043. BEDM: 2.5
  3044.  
  3045. Class: sd lucifer
  3046. DRM: 0.25
  3047. DE: 3
  3048. DM: 1
  3049. FRM: 2
  3050. FE: 6
  3051. BE: 0.7
  3052. BEDu: 10000
  3053. BEDM: 2.5
  3054.  
  3055. Class: ssg trident
  3056. DRM: 0.25
  3057. DE: 3
  3058. DM: 1
  3059.  
  3060. Class: ssg belial
  3061. DRM: 0.25
  3062. DE: 3
  3063. DM: 1
  3064.  
  3065. Class: ssg rahu
  3066. DRM: 0.25
  3067. DE: 3
  3068. DM: 1
  3069. FRM: 1
  3070. FE: 6
  3071. BE: 0.55
  3072. BEDu: 7000
  3073. BEDM: 2.5
  3074.  
  3075. Class: scv moloch
  3076. DRM: 0.25
  3077. DE: 3
  3078. DM: 1
  3079. FRM: 2
  3080. FE: 6
  3081. BE: 0.65
  3082. BEDu: 9000
  3083. BEDM: 2.5
  3084.  
  3085. Class: sj sathanas
  3086. DRM: 0.25
  3087. DE: 3
  3088. DM: 1
  3089. FRM: 5
  3090. FE: 6
  3091. BE: 0.75
  3092. BEDu: 11000
  3093. BEDM: 2.5
  3094.  
  3095. Class: shivan comm node
  3096. DRM: 0.25
  3097. DE: 3
  3098. DM: 1
  3099. FRM: 1
  3100. FE: 6
  3101. BE: 0.65
  3102. BEDu: 9000
  3103. BEDM: 2.5
  3104.  
  3105. Class: gtf aurora
  3106. DRM: 0.25
  3107. DE: 3
  3108. DM: 1
  3109.  
  3110. Class: gtf kulas
  3111. DRM: 0.25
  3112. DE: 3
  3113. DM: 1
  3114.  
  3115. Class: gtf comanche
  3116. DRM: 0.25
  3117. DE: 3
  3118. DM: 1
  3119.  
  3120. Class: gtf seminole
  3121. DRM: 0.25
  3122. DE: 3
  3123. DM: 1
  3124.  
  3125. Class: gtf cherokee
  3126. DRM: 0.25
  3127. DE: 3
  3128. DM: 1
  3129.  
  3130. Class: gtb yurok
  3131. DRM: 0.25
  3132. DE: 3
  3133. DM: 1
  3134.  
  3135. Class: gtb navajo
  3136. DRM: 0.25
  3137. DE: 3
  3138. DM: 1
  3139.  
  3140. Class: gtc hyperion
  3141. DRM: 0.25
  3142. DE: 3
  3143. DM: 1
  3144. FRM: 2
  3145. FE: 6
  3146. BE: 0.6
  3147. BEDu: 8000
  3148. BEDM: 2.5
  3149.  
  3150. Class: gtcv chimera
  3151. DRM: 0.25
  3152. DE: 3
  3153. DM: 1
  3154. FRM: 2
  3155. FE: 6
  3156. BE: 0.65
  3157. BEDu: 9000
  3158. BEDM: 2.5
  3159.  
  3160. Class: gtcv bellerophon
  3161. DRM: 0.25
  3162. DE: 3
  3163. DM: 1
  3164. FRM: 2
  3165. FE: 6
  3166. BE: 0.65
  3167. BEDu: 9000
  3168. BEDM: 2.5
  3169.  
  3170. Class: gtd titan
  3171. DRM: 0.25
  3172. DE: 3
  3173. DM: 1
  3174. FRM: 2
  3175. FE: 6
  3176. BE: 0.7
  3177. BEDu: 10000
  3178. BEDM: 2.5
  3179.  
  3180. Class: gtd raynor
  3181. DRM: 0.25
  3182. DE: 3
  3183. DM: 1
  3184. FRM: 2
  3185. FE: 6
  3186. BE: 0.7
  3187. BEDu: 10000
  3188. BEDM: 2.5
  3189.  
  3190. Class: gtl anemoi
  3191. DRM: 0.25
  3192. DE: 3
  3193. DM: 1
  3194. FRM: 2
  3195. FE: 6
  3196. BE: 0.7
  3197. BEDu: 10000
  3198. BEDM: 2.5
  3199.  
  3200. Class: orion refit
  3201. DRM: 0.25
  3202. DE: 3
  3203. DM: 1
  3204. FRM: 2
  3205. FE: 6
  3206. BE: 0.7
  3207. BEDu: 10000
  3208. BEDM: 2.5
  3209.  
  3210. Class: alliance jump gate
  3211. DRM: 0.25
  3212. DE: 3
  3213. DM: 1
  3214. FRM: 2
  3215. FE: 6
  3216. BE: 0.8
  3217. BEDu: 12000
  3218. BEDM: 2.5
  3219.  
  3220. Class: sj dante
  3221. DRM: 0.25
  3222. DE: 3
  3223. DM: 1
  3224. FRM: 5
  3225. FE: 6
  3226. BE: 0.75
  3227. BEDu: 11000
  3228. BEDM: 2.5
  3229.  
  3230. Class: vishnan preserver
  3231. DRM: 0.25
  3232. DE: 3
  3233. DM: 1
  3234. FRM: 5
  3235. FE: 6
  3236. BE: 0.75
  3237. BEDu: 11000
  3238. BEDM: 2.5
  3239.  
  3240. Class: vishnan arbiter
  3241. DRM: 0.25
  3242. DE: 3
  3243. DM: 1
  3244. FRM: 2
  3245. FE: 6
  3246. BE: 0.65
  3247. BEDu: 9000
  3248. BEDM: 2.5
  3249.  
  3250. Class: vishnan sacred keeper
  3251. DRM: 0.25
  3252. DE: 3
  3253. DM: 1
  3254. FRM: 2
  3255. FE: 6
  3256. BE: 0.7
  3257. BEDu: 10000
  3258. BEDM: 2.5
  3259.  
  3260. Class: vishnan missionary
  3261. DRM: 0.25
  3262. DE: 3
  3263. DM: 1
  3264.  
  3265. Class: vishnan preacher
  3266. DRM: 0.25
  3267. DE: 3
  3268. DM: 1
  3269.  
  3270. Class: vishnan seeker
  3271. DRM: 0.25
  3272. DE: 3
  3273. DM: 1
  3274.  
  3275. Class: vishnan inquisitor
  3276. DRM: 0.25
  3277. DE: 3
  3278. DM: 1
  3279.  
  3280. Class: vishnan protector
  3281. DRM: 0.25
  3282. DE: 3
  3283. DM: 1
  3284. FRM: 1
  3285. FE: 6
  3286. BE: 0.6
  3287. BEDu: 8000
  3288. BEDM: 2.5
  3289.  
  3290. Class: uefg karuna#aoa
  3291. DRM: 0.25
  3292. DE: 3
  3293. DM: 1
  3294. FRM: 2
  3295. FE: 6
  3296. BE: 0.65
  3297. BEDu: 9000
  3298. BEDM: 2.5
  3299.  
  3300. Class: sred
  3301. BEI: 0.2
  3302. BEDu: 200
  3303. BEDi: 100
  3304.  
  3305. Class: lred
  3306. BEI: 0.2
  3307. BEDu: 600
  3308. BEDi: 300
  3309.  
  3310. Class: bfred
  3311. BEI: 0.2
  3312. BEDu: 2100
  3313. BEDi: 1050
  3314.  
  3315. Class: terslash
  3316. BEI: 0.2
  3317. BEDu: 350
  3318. BEDi: 175
  3319.  
  3320. Class: lterslash
  3321. BEI: 0.2
  3322. BEDu: 150
  3323. BEDi: 75
  3324.  
  3325. Class: bfgreen
  3326. BEI: 0.2
  3327. BEDu: 1900
  3328. BEDi: 950
  3329.  
  3330. Class: lrbgreen
  3331. BEI: 0.2
  3332. BEDu: 1900
  3333. BEDi: 950
  3334.  
  3335. Class: bgreen
  3336. BEI: 0.2
  3337. BEDu: 1200
  3338. BEDi: 650
  3339.  
  3340. Class: sgreen
  3341. BEI: 0.2
  3342. BEDu: 210
  3343. BEDi: 105
  3344.  
  3345. Class: svas
  3346. BEI: 0.2
  3347. BEDu: 350
  3348. BEDi: 175
  3349.  
  3350. Class: bvas
  3351. BEI: 0.2
  3352. BEDu: 1100
  3353. BEDi: 550
  3354.  
  3355. Class: vslash
  3356. BEI: 0.2
  3357. BEDu: 750
  3358. BEDi: 375
  3359.  
  3360. Class: green beam
  3361. BEI: 0.2
  3362. BEDu: 200
  3363. BEDi: 100
  3364.  
  3365. Class: mjolnirbeam
  3366. BEI: 0.2
  3367. BEDu: 750
  3368. BEDi: 375
  3369.  
  3370. Class: mjolnirbeam#home
  3371. BEI: 0.2
  3372. BEDu: 400
  3373. BEDi: 200
  3374.  
  3375. Class: cyclops
  3376. FR: 100
  3377. FE: 6
  3378. BEI: 0.6
  3379. BEDu: 2000
  3380. BEDi: 1000
  3381.  
  3382. Class: cyclops#short
  3383. FR: 100
  3384. FE: 6
  3385. BEI: 0.6
  3386. BEDu: 2000
  3387. BEDi: 1000
  3388.  
  3389. Class: rebel bomb
  3390. FR: 100
  3391. FE: 6
  3392. BEI: 0.6
  3393. BEDu: 400
  3394. BEDi: 200
  3395.  
  3396. Class: helios
  3397. FR: 100
  3398. FE: 6
  3399. BEI: 0.6
  3400. BEDu: 6800
  3401. BEDi: 3400
  3402.  
  3403. Class: unknown bomb
  3404. FR: 100
  3405. FE: 6
  3406. BEI: 0.6
  3407. BEDu: 1500
  3408. BEDi: 750
  3409.  
  3410. Class: unknown megabomb
  3411. FR: 100
  3412. FE: 6
  3413. BEI: 0.6
  3414. BEDu: 3200
  3415. BEDi: 1600
  3416.  
  3417. Class: shivan bomb
  3418. FR: 100
  3419. FE: 6
  3420. BEI: 0.6
  3421. BEDu: 2000
  3422. BEDi: 1000
  3423.  
  3424. Class: shivan bomb#short
  3425. FR: 100
  3426. FE: 6
  3427. BEI: 0.6
  3428. BEDu: 2000
  3429. BEDi: 1000
  3430.  
  3431. Class: shivan weak bomb
  3432. FR: 100
  3433. FE: 6
  3434. BEI: 0.6
  3435. BEDu: 400
  3436. BEDi: 200
  3437.  
  3438. Class: shivan megabomb
  3439. FR: 100
  3440. FE: 6
  3441. BEI: 0.6
  3442. BEDu: 6800
  3443. BEDi: 3400
  3444.  
  3445. Class: fusion mortar
  3446. FR: 20
  3447. FE: 6
  3448. BEI: 0.2
  3449. BEDu: 80
  3450. BEDi: 40
  3451.  
  3452. Class: vasudan flux cannon
  3453. FR: 20
  3454. FE: 6
  3455. BEI: 0.4
  3456. BEDu: 500
  3457. BEDi: 250
  3458.  
  3459. Class: vishnan huge turret
  3460. BEI: 0.2
  3461. BEDu: 90
  3462. BEDi: 45
  3463.  
  3464. Class: hred
  3465. BEI: 0.2
  3466. BEDu: 800
  3467. BEDi: 400
  3468.  
  3469. Class: lrsred
  3470. BEI: 0.2
  3471. BEDu: 100
  3472. BEDi: 50
  3473.  
  3474. Class: terslashblue
  3475. BEI: 0.2
  3476. BEDu: 425
  3477. BEDi: 212.5
  3478.  
  3479. Class: bfblue
  3480. BEI: 0.2
  3481. BEDu: 2200
  3482. BEDi: 1100
  3483.  
  3484. Class: hblue
  3485. BEI: 0.2
  3486. BEDu: 1850
  3487. BEDi: 925
  3488.  
  3489. Class: bblue
  3490. BEI: 0.2
  3491. BEDu: 1500
  3492. BEDi: 750
  3493.  
  3494. Class: mblue
  3495. BEI: 0.2
  3496. BEDu: 900
  3497. BEDi: 450
  3498.  
  3499. Class: sblue
  3500. BEI: 0.2
  3501. BEDu: 320
  3502. BEDi: 160
  3503.  
  3504. Class: abeamtiny
  3505. BEI: 0.2
  3506. BEDu: 200
  3507. BEDi: 100
  3508.  
  3509. Class: sabeam
  3510. BEI: 0.2
  3511. BEDu: 400
  3512. BEDi: 200
  3513.  
  3514. Class: babeam
  3515. BEI: 0.2
  3516. BEDu: 870
  3517. BEDi: 435
  3518.  
  3519. Class: lrabeam
  3520. BEI: 0.2
  3521. BEDu: 2500
  3522. BEDi: 1250
  3523.  
  3524. Class: mass driver#karuna
  3525. BEI: 0.2
  3526. BEDu: 1200
  3527. BEDi: 600
  3528.  
  3529. Class: gauss cannon#karuna
  3530. BEI: 0.2
  3531. BEDu: 1200
  3532. BEDi: 600
  3533.  
  3534. Class: vishnan megabomb
  3535. FR: 100
  3536. FE: 6
  3537. BEI: 0.6
  3538. BEDu: 4100
  3539. BEDi: 2050
  3540.  
  3541. Class: vishnan ultrabomb
  3542. FR: 100
  3543. FE: 6
  3544. BEI: 0.6
  3545. BEDu: 4100
  3546. BEDi: 2050
  3547.  
  3548. Class: eos
  3549. FR: 150
  3550. FE: 7
  3551. BEI: 0.6
  3552. BEDu: 1000
  3553. BEDi: 500
  3554.  
  3555. Class: supernova
  3556. FR: 200
  3557. FE: 7
  3558. BEI: 0.6
  3559. BEDu: 5000
  3560. BEDi: 2500
  3561.  
  3562. Class: apocalypse#karuna
  3563. FR: 100
  3564. FE: 7
  3565. BEI: 0.6
  3566. BEDu: 500
  3567. BEDi: 250
  3568. MediaVPs: Flaming debris script ACTIVE!
  3569. Level load took 47.291000 seconds.
  3570. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  3571. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  3572. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  3573. ANI iconwing01 with size 32x28 (12.5% wasted)
  3574. Loading model 'UEF_Uhlan.pof' into slot '55'
  3575. Submodel 'detail1' is detail level 1 of 'detail0'
  3576. Submodel 'detail2' is detail level 2 of 'detail0'
  3577. Submodel 'detail3' is detail level 3 of 'detail0'
  3578. Submodel 'detail2' is detail level 1 of 'detail1'
  3579. Submodel 'detail3' is detail level 2 of 'detail1'
  3580. Submodel 'detail3' is detail level 1 of 'detail2'
  3581. AXEMPARSE: LOAD SUCESSFUL!
  3582. y: 0
  3583. h: 900
  3584. y_aspect: 1.171875
  3585. x: 200
  3586. w: 1200
  3587. x_aspect: 1.171875
  3588. Frame  0 too long!!: frametime = 54.338 (54.338)
  3589. CSG => Saving 'jim.bp2-p1.csg' with version 5...
  3590. CSG => Saving:  Flags...
  3591. CSG => Saving:  Info...
  3592. CSG => Saving:  Missions...
  3593. CSG => Saving:  Techroom...
  3594. CSG => Saving:  Loadout...
  3595. CSG => Saving:  Scoring...
  3596. CSG => Saving:  RedAlert...
  3597. CSG => Saving:  HUD...
  3598. CSG => Saving:  Variables...
  3599. CSG => Saving:  Settings...
  3600. CSG => Saving:  Controls...
  3601. CSG => Saving:  Cutscenes...
  3602. CSG => Saving:  Last Missions...
  3603. CSG => Saving complete!
  3604. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  3605. *****Initializing PromptBox System...
  3606. LoadMsgBox called
  3607. y: 0
  3608. h: 900
  3609. y_aspect: 1.171875
  3610. x: 0
  3611. w: 1600
  3612. x_aspect: 1.5625
  3613. Initializing Shivan Intron Response System
  3614. Initializing AXMessage...
  3615. Beginning JSON Parse for axmessage.cfg
  3616. No path specified, assuming data/config...
  3617. File exists, decoding... success!
  3618. Loaded axmessage config file
  3619. Entering game at time =  65.950
  3620. Compiling new shader:
  3621.     Model Rendering
  3622.    Loading built-in default shader for: main-v.sdr
  3623.    Loading built-in default shader for: shadows.sdr
  3624.    Loading built-in default shader for: main-f.sdr
  3625.    Loading built-in default shader for: shadows.sdr
  3626.    Loading built-in default shader for: lighting.sdr
  3627.    Loading built-in default shader for: gamma.sdr
  3628. Shader Variant Features:
  3629.     Diffuse Mapping
  3630.     Submodel Transforms
  3631. Compiling new shader:
  3632.     Model Rendering
  3633.    Loading built-in default shader for: main-v.sdr
  3634.    Loading built-in default shader for: shadows.sdr
  3635.    Loading built-in default shader for: main-f.sdr
  3636.    Loading built-in default shader for: shadows.sdr
  3637.    Loading built-in default shader for: lighting.sdr
  3638.    Loading built-in default shader for: gamma.sdr
  3639. Shader Variant Features:
  3640.     Diffuse Mapping
  3641.     Submodel Transforms
  3642.     High Dynamic Range
  3643. Compiling new shader:
  3644.     Model Rendering
  3645.    Loading built-in default shader for: main-v.sdr
  3646.    Loading built-in default shader for: shadows.sdr
  3647.    Loading built-in default shader for: main-f.sdr
  3648.    Loading built-in default shader for: shadows.sdr
  3649.    Loading built-in default shader for: lighting.sdr
  3650.    Loading built-in default shader for: gamma.sdr
  3651. Shader Variant Features:
  3652.     Lighting
  3653.     Diffuse Mapping
  3654.     Glow Mapping
  3655.     Specular Mapping
  3656.     Environment Mapping
  3657.     High Dynamic Range
  3658. Compiling new shader:
  3659.     Model Rendering
  3660.    Loading built-in default shader for: main-v.sdr
  3661.    Loading built-in default shader for: shadows.sdr
  3662.    Loading built-in default shader for: main-f.sdr
  3663.    Loading built-in default shader for: shadows.sdr
  3664.    Loading built-in default shader for: lighting.sdr
  3665.    Loading built-in default shader for: gamma.sdr
  3666. Shader Variant Features:
  3667.     Lighting
  3668.     Diffuse Mapping
  3669.     Specular Mapping
  3670.     Environment Mapping
  3671.     Submodel Transforms
  3672.     High Dynamic Range
  3673. Compiling new shader:
  3674.     Model Rendering
  3675.    Loading built-in default shader for: main-v.sdr
  3676.    Loading built-in default shader for: shadows.sdr
  3677.    Loading built-in default shader for: main-f.sdr
  3678.    Loading built-in default shader for: shadows.sdr
  3679.    Loading built-in default shader for: lighting.sdr
  3680.    Loading built-in default shader for: gamma.sdr
  3681. Shader Variant Features:
  3682.     Lighting
  3683.     Diffuse Mapping
  3684.     Glow Mapping
  3685.     Specular Mapping
  3686.     Environment Mapping
  3687.     Submodel Transforms
  3688.     High Dynamic Range
  3689. Compiling new shader:
  3690.     Model Rendering
  3691.    Loading built-in default shader for: main-v.sdr
  3692.    Loading built-in default shader for: shadows.sdr
  3693.    Loading built-in default shader for: main-f.sdr
  3694.    Loading built-in default shader for: shadows.sdr
  3695.    Loading built-in default shader for: lighting.sdr
  3696.    Loading built-in default shader for: gamma.sdr
  3697. Shader Variant Features:
  3698.     Lighting
  3699.     Diffuse Mapping
  3700.     Specular Mapping
  3701.     Normal Mapping
  3702.     Environment Mapping
  3703.     Submodel Transforms
  3704.     High Dynamic Range
  3705. Compiling new shader:
  3706.     Model Rendering
  3707.    Loading built-in default shader for: main-v.sdr
  3708.    Loading built-in default shader for: shadows.sdr
  3709.    Loading built-in default shader for: main-f.sdr
  3710.    Loading built-in default shader for: shadows.sdr
  3711.    Loading built-in default shader for: lighting.sdr
  3712.    Loading built-in default shader for: gamma.sdr
  3713. Shader Variant Features:
  3714.     Lighting
  3715.     Diffuse Mapping
  3716.     Glow Mapping
  3717.     Specular Mapping
  3718.     Normal Mapping
  3719.     Environment Mapping
  3720.     Submodel Transforms
  3721.     High Dynamic Range
  3722. Compiling new shader:
  3723.     Model Rendering
  3724.    Loading built-in default shader for: main-v.sdr
  3725.    Loading built-in default shader for: shadows.sdr
  3726.    Loading built-in default shader for: main-f.sdr
  3727.    Loading built-in default shader for: shadows.sdr
  3728.    Loading built-in default shader for: lighting.sdr
  3729.    Loading built-in default shader for: gamma.sdr
  3730. Shader Variant Features:
  3731.     Lighting
  3732.     Diffuse Mapping
  3733.     Specular Mapping
  3734.     Environment Mapping
  3735.     High Dynamic Range
  3736. Compiling new shader:
  3737.     Batched bitmaps
  3738.    Loading built-in default shader for: batched-v.sdr
  3739.    Loading built-in default shader for: batched-f.sdr
  3740.    Loading built-in default shader for: gamma.sdr
  3741. Shader Variant Features:
  3742. WARNING: Failed to find uniform 'tex'.
  3743. Compiling new shader:
  3744.     Tonemapping
  3745.    Loading built-in default shader for: post-v.sdr
  3746.    Loading built-in default shader for: tonemapping-f.sdr
  3747.    Loading built-in default shader for: gamma.sdr
  3748. Shader Variant Features:
  3749. Compiling new shader:
  3750.     Lightshafts
  3751.    Loading built-in default shader for: post-v.sdr
  3752.    Loading built-in default shader for: ls-f.sdr
  3753. Shader Variant Features:
  3754. WARNING: Failed to find uniform 'depth_tex'.
  3755. WARNING: Failed to find uniform 'timer'.
  3756. Frame  1 too long!!: frametime = 0.540 (0.540)
  3757. message 'take2: simms - eris base' with invalid head.  Fix by assigning persona to the message.
  3758. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  3759. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  3760. Cleanup: Deleted 112 objects
  3761. Unloading in mission messages
  3762. CSG => Saving 'jim.bp2-p1.csg' with version 5...
  3763. CSG => Saving:  Flags...
  3764. CSG => Saving:  Info...
  3765. CSG => Saving:  Missions...
  3766. CSG => Saving:  Techroom...
  3767. CSG => Saving:  Loadout...
  3768. CSG => Saving:  Scoring...
  3769. CSG => Saving:  RedAlert...
  3770. CSG => Saving:  HUD...
  3771. CSG => Saving:  Variables...
  3772. CSG => Saving:  Settings...
  3773. CSG => Saving:  Controls...
  3774. CSG => Saving:  Cutscenes...
  3775. CSG => Saving:  Last Missions...
  3776. CSG => Saving complete!
  3777. proBoxOff called
  3778. CSG => Loading 'jim.bp2-p1.csg' with version 5...
  3779. CSG => Parsing:  Flags...
  3780. CSG => Parsing:  Info...
  3781. CSG => Parsing:  Missions...
  3782. CSG => Parsing:  Techroom...
  3783. CSG => Parsing:  Loadout...
  3784. CSG => Parsing:  Scoring...
  3785. CSG => Parsing:  RedAlert...
  3786. CSG => Parsing:  HUD...
  3787. CSG => Parsing:  Variables...
  3788. CSG => Parsing:  Settings...
  3789. CSG => Parsing:  Controls...
  3790. CSG => Parsing:  Cutscenes...
  3791. CSG => Parsing:  Last Missions...
  3792. CSG => Loading complete!
  3793. Frame 58 too long!!: frametime = 0.697 (0.697)
  3794. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  3795. PLR => Saving 'jim.json' with version 2...
  3796. PLR => Saving:  Flags...
  3797. PLR => Saving:  Info...
  3798. PLR => Saving:  Scoring...
  3799. PLR => Saving:  ScoringMulti...
  3800. PLR => Saving:  HUD...
  3801. PLR => Saving:  Variables...
  3802. PLR => Saving:  Multiplayer...
  3803. PLR => Saving:  Controls...
  3804. PLR => Saving:  Settings...
  3805. PLR => Saving complete!
  3806. CSG => Saving 'jim.bp2-p1.csg' with version 5...
  3807. CSG => Saving:  Flags...
  3808. CSG => Saving:  Info...
  3809. CSG => Saving:  Missions...
  3810. CSG => Saving:  Techroom...
  3811. CSG => Saving:  Loadout...
  3812. CSG => Saving:  Scoring...
  3813. CSG => Saving:  RedAlert...
  3814. CSG => Saving:  HUD...
  3815. CSG => Saving:  Variables...
  3816. CSG => Saving:  Settings...
  3817. CSG => Saving:  Controls...
  3818. CSG => Saving:  Cutscenes...
  3819. CSG => Saving:  Last Missions...
  3820. CSG => Saving complete!
  3821. Freeing all existing models...
  3822. Unloading model 'shockwave.pof' from slot '0'
  3823. Unloading model 'UEF_Kentauroi.pof' from slot '1'
  3824. Unloading model 'UET_Upanishad.pof' from slot '2'
  3825. Unloading model 'UEF_Lao_Tze.pof' from slot '3'
  3826. Unloading model 'Intrasystem_Gate.pof' from slot '4'
  3827. Unloading model 'UEI_Ceres-S.pof' from slot '5'
  3828. Unloading model 'GEF_Scimitar.pof' from slot '6'
  3829. Unloading model 'Charybdis.pof' from slot '7'
  3830. Unloading model 'Mercury.pof' from slot '8'
  3831. Unloading model 'fighter2t-01.pof' from slot '9'
  3832. Unloading model 'capital2V-01.pof' from slot '10'
  3833. Unloading model 'GEF_Ancamna.pof' from slot '11'
  3834. Unloading model 'fighter01.pof' from slot '12'
  3835. Unloading model 'HTSB.pof' from slot '13'
  3836. Unloading model 'Tdebris02.pof' from slot '14'
  3837. Unloading model 'Tdebris01.pof' from slot '15'
  3838. Unloading model 'support2t-01.pof' from slot '16'
  3839. Unloading model 'Nephthys.pof' from slot '17'
  3840. Unloading model 'UES_Aranyaka.pof' from slot '18'
  3841. Unloading model 'GTW_Balor.pof' from slot '19'
  3842. Unloading model 'UEW_Vulcan.pof' from slot '20'
  3843. Unloading model 'UEW_Maul.pof' from slot '21'
  3844. Unloading model 'UEW_Rapier.pof' from slot '22'
  3845. Unloading model 'UEW_Gattler.pof' from slot '23'
  3846. Unloading model 'UEW_Scalpel.pof' from slot '24'
  3847. Unloading model 'UEW_UX_Accelerator.pof' from slot '25'
  3848. Unloading model 'Blip.pof' from slot '26'
  3849. Unloading model 'NewHornet.pof' from slot '27'
  3850. Unloading model 'crossbow.pof' from slot '28'
  3851. Unloading model 'tag-c.pof' from slot '29'
  3852. Unloading model 'piranha.pof' from slot '30'
  3853. Unloading model 'cmeasure01.pof' from slot '31'
  3854. Unloading model 'VasudanCM.pof' from slot '32'
  3855. Unloading model 'UEM_JavelinM.pof' from slot '33'
  3856. Unloading model 'UEM_JavelinP.pof' from slot '34'
  3857. Unloading model 'UEM_DartM.pof' from slot '35'
  3858. Unloading model 'UEM_DartP.pof' from slot '36'
  3859. Unloading model 'UEM_DirkM.pof' from slot '37'
  3860. Unloading model 'UEM_DirkP.pof' from slot '38'
  3861. Unloading model 'UEM_SlammerM.pof' from slot '39'
  3862. Unloading model 'UEM_SlammerP.pof' from slot '40'
  3863. Unloading model 'UEM_HellfireM.pof' from slot '41'
  3864. Unloading model 'UEM_HellfireP.pof' from slot '42'
  3865. Unloading model 'UEM_GrimlerM.pof' from slot '43'
  3866. Unloading model 'UEM_GrimlerP.pof' from slot '44'
  3867. Unloading model 'UEM_WarhammerB.pof' from slot '45'
  3868. Unloading model 'UEM_WarhammerP.pof' from slot '46'
  3869. Unloading model 'trebuchet.pof' from slot '47'
  3870. Unloading model 'harbinger.pof' from slot '48'
  3871. Unloading model 'Interceptor.pof' from slot '49'
  3872. Unloading model 'hornet.pof' from slot '50'
  3873. Unloading model 'UEM_SlammerC.pof' from slot '51'
  3874. Unloading model 'warp.pof' from slot '52'
  3875. Unloading model 'debris01.pof' from slot '53'
  3876. Unloading model 'debris02.pof' from slot '54'
  3877. Unloading model 'UEF_Uhlan.pof' from slot '55'
  3878. ... Log closed, Fri May 01 04:28:51 2020
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