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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- Opened log 'C:\Users\Jim\AppData\Roaming\HardLightProductions\FreeSpaceOpen\data\fs2_open.log', Fri May 01 04:27:39 2020 ...
- Legacy config mode is DISABLED.
- Reason: Legacy mode disabled since the new config location was used more recently than the old location.
- Initializing SDL 2.0.10 (compiled with 2.0.10)...
- FreeSpace 2 Open version: 19.0.0
- Passed cmdline options:
- -spec_static 0.55
- -spec_point 1.2
- -spec_tube 1.3
- -ambient_factor 91
- -emissive_light
- -3dshockwave
- -soft_particles
- -bloom_intensity 19
- -fxaa
- -no_deferred
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -mod bpc,MediaVPs_38X
- -fps
- -window
- -no_emissive_light
- Building file index...
- Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-advanced1.vp' with a checksum of 0x3ade4981
- Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-advanced2.vp' with a checksum of 0x9e379062
- Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-advanced3.vp' with a checksum of 0xc8edad31
- Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-audio1.vp' with a checksum of 0x92a5f52b
- Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-audio2.vp' with a checksum of 0x996257f6
- Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-audio3.vp' with a checksum of 0x6c2c79b6
- Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals1.vp' with a checksum of 0x3ccc973d
- Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals2.vp' with a checksum of 0xcfe379f3
- Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals3.vp' with a checksum of 0xd2ca6354
- Found root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals4.vp' with a checksum of 0x1e7056a5
- Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_advanced.vp' with a checksum of 0xaa083400
- Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_animglows.vp' with a checksum of 0x47acbbc4
- Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets.vp' with a checksum of 0x040bf9ff
- Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets_s.vp' with a checksum of 0x09bf6875
- Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets_t.vp' with a checksum of 0xbf6bf3ee
- Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets_v.vp' with a checksum of 0x28766e56
- Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_cb_ani_1.vp' with a checksum of 0xdb59b224
- Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_cb_ani_2.vp' with a checksum of 0x704bef0b
- Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_cb_ani_3.vp' with a checksum of 0x4dd494ae
- Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_effects.vp' with a checksum of 0xf80ad67c
- Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_music.vp' with a checksum of 0x9cdb90df
- Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_radaricons.vp' with a checksum of 0x9f514e46
- Found root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_root.vp' with a checksum of 0xf04deb91
- Found root pack 'D:\GOG Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
- Found root pack 'D:\GOG Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'D:\GOG Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'D:\GOG Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'D:\GOG Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'D:\GOG Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'D:\GOG Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'D:\GOG Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'D:\GOG Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'D:\GOG Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'C:\Users\Jim\AppData\Roaming\HardLightProductions\FreeSpaceOpen\bpc\' ... 1 files
- Searching root 'C:\Users\Jim\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MediaVPs_38X\' ... 0 files
- Searching root 'C:\Users\Jim\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 1 files
- Searching root 'D:\GOG Games\Freespace 2\bpc\' ... 265 files
- Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-advanced1.vp' ... 692 files
- Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-advanced2.vp' ... 57 files
- Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-advanced3.vp' ... 44 files
- Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-audio1.vp' ... 758 files
- Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-audio2.vp' ... 701 files
- Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-audio3.vp' ... 1783 files
- Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals1.vp' ... 1804 files
- Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals2.vp' ... 435 files
- Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals3.vp' ... 2433 files
- Searching root pack 'D:\GOG Games\Freespace 2\bpc\bpc-visuals4.vp' ... 437 files
- Searching root 'D:\GOG Games\Freespace 2\MediaVPs_38X\' ... 0 files
- Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_advanced.vp' ... 1654 files
- Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_animglows.vp' ... 1735 files
- Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets.vp' ... 1106 files
- Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets_s.vp' ... 190 files
- Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets_t.vp' ... 333 files
- Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_assets_v.vp' ... 209 files
- Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_cb_ani_1.vp' ... 26 files
- Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_cb_ani_2.vp' ... 31 files
- Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_cb_ani_3.vp' ... 32 files
- Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_effects.vp' ... 2080 files
- Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_music.vp' ... 32 files
- Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_radaricons.vp' ... 24 files
- Searching root pack 'D:\GOG Games\Freespace 2\MediaVPs_38X\mv_root.vp' ... 688 files
- Searching root 'D:\GOG Games\Freespace 2\' ... 26 files
- Searching root pack 'D:\GOG Games\Freespace 2\multi-mission-pack.vp' ... 110 files
- Searching root pack 'D:\GOG Games\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'D:\GOG Games\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'D:\GOG Games\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'D:\GOG Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'D:\GOG Games\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'D:\GOG Games\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'D:\GOG Games\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'D:\GOG Games\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'D:\GOG Games\Freespace 2\warble_fs2.vp' ... 52 files
- Searching memory root ... 64 files
- Found 40 roots and 24746 files.
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Game Settings Table: Parsed target version of 3.7.3.20151121
- Game Settings Table: Removed extension on default campaign file name bp
- Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
- Game Settings Table: Setting shield pain flash factor to -1.00
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : OpenAL Community
- OpenAL Renderer : OpenAL Soft
- OpenAL Version : 1.1 ALSOFT 1.18.2
- Found extension "AL_EXT_float32".
- Found extension "ALC_EXT_EFX".
- Enhanced sound is enabled.
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: OpenAL Soft on Speaker / Headphone (Realtek(R) Audio)
- Capture device: OpenAL Soft on Stereomix (Realtek(R) Audio)
- ... OpenAL successfully initialized!
- Initializing SDL video...
- Initializing OpenGL graphics device at 1600x900 with 32-bit color...
- Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : AMD Radeon R5 M435
- OpenGL Version : 4.5.13587 Core Profile/Debug Context 20.2.2 26.20.15019.19000
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Compiling new shader:
- Particle Effects
- Loading built-in default shader for: effect-v.sdr
- Loading built-in default shader for: effect-particle-f.sdr
- Loading built-in default shader for: gamma.sdr
- Loading built-in default shader for: effect-screen-g.sdr
- Shader Variant Features:
- Geometry shader point-based particles
- Compiling new shader:
- Distortion Effects
- Loading built-in default shader for: effect-distort-v.sdr
- Loading built-in default shader for: effect-distort-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Shield Decals
- Loading built-in default shader for: shield-impact-v.sdr
- Loading built-in default shader for: shield-impact-f.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Compiling new shader:
- Deferred Lighting
- Loading built-in default shader for: deferred-v.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: deferred-f.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: shadows.sdr
- Shader Variant Features:
- Compiling new shader:
- Clear Deferred Lighting Buffer
- Loading built-in default shader for: deferred-clear-v.sdr
- Loading built-in default shader for: deferred-clear-f.sdr
- Shader Variant Features:
- Compiling passthrough shader...
- Compiling new shader:
- Passthrough
- Loading built-in default shader for: passthrough-v.sdr
- Loading built-in default shader for: passthrough-f.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Compiling new shader:
- Post Processing
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Bloom Brightpass
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Shader Variant Features:
- Compiling new shader:
- Gaussian Blur
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Shader Variant Features:
- Horizontal blur pass
- Compiling new shader:
- Gaussian Blur
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Shader Variant Features:
- Vertical blur pass
- Compiling new shader:
- Bloom Compositing
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: bloom-comp-f.sdr
- Shader Variant Features:
- Compiling new shader:
- FXAA
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Shader Variant Features:
- Compiling new shader:
- FXAA Prepass
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Shader Variant Features:
- Max texture units: 2 (32)
- Max client texture states: 2 (1)
- Max elements vertices: 536870911
- Max elements indices: 536870911
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.60
- Max uniform block size: 572657868
- Max uniform buffer bindings: 90
- Uniform buffer byte offset alignment: 256
- ... OpenGL init is complete!
- Initializing path renderer...
- ANI cursorweb with size 24x24 (25.0% wasted)
- ANI cursorweb.ani with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- ADE: Loading default scripts...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'zmisc-sct.tbm' ...
- TBM => Starting parse of 'tdefense-sct.tbm' ...
- TBM => Starting parse of 'shipsaveload-sct.tbm' ...
- TBM => Starting parse of 'sdlcheck-sct.tbm' ...
- TBM => Starting parse of 'scrollwrite-sct.tbm' ...
- TBM => Starting parse of 'proBox-sct.tbm' ...
- TBM => Starting parse of 'parsecfg-sct.tbm' ...
- TBM => Starting parse of 'journal-sct.tbm' ...
- TBM => Starting parse of 'intron-sct.tbm' ...
- TBM => Starting parse of 'imonitor-sct.tbm' ...
- TBM => Starting parse of 'cloak-sct.tbm' ...
- TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ...
- TBM => Starting parse of 'bp2-trigger-sct.tbm' ...
- TBM => Starting parse of 'bp2-tcard-sct.tbm' ...
- TBM => Starting parse of 'bp2-equip-sct.tbm' ...
- TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ...
- TBM => Starting parse of 'bp2-csc-sct.tbm' ...
- TBM => Starting parse of 'bp2-betty-sct.tbm' ...
- TBM => Starting parse of 'axui-sct.tbm' ...
- TBM => Starting parse of 'axmsg-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- Compiling new shader:
- Default material
- Loading built-in default shader for: passthrough-v.sdr
- Loading built-in default shader for: default-material-f.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'bp-sdf.tbm' ...
- Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
- Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
- TBM => Starting parse of 'bp-snd.tbm' ...
- Initializing Joystick...
- Printing joystick info:
- Joystick name: XInput Controller #1
- Joystick GUID: 030000005E0400008E02000000007801
- Joystick ID: 0
- Joystick device ID: 0
- No joystick is being used.
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'bp-mus.tbm' ...
- TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
- TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
- Compiling new shader:
- Decal rendering
- Loading built-in default shader for: decal-v.sdr
- Loading built-in default shader for: decal-f.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: normals.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Compiling new shader:
- Decal rendering
- Loading built-in default shader for: decal-v.sdr
- Loading built-in default shader for: decal-f.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: normals.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Decal use scene normal map
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'bp2-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error message = Failed to open file.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'bp2-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of 'bp-aip.tbm' ...
- TBM => Starting parse of 'mv_root-wxp.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'bp2-wxp.tbm' ...
- TBM => Starting parse of 'bp-wxp.tbm' ...
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (exp20.eff) with 123 frames at 20 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (blueblast.eff) with 15 frames at 20 fps.
- BMPMAN: Found EFF (expx.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (expy.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Exp_Flak_Big.eff) with 186 frames at 20 fps.
- BMPMAN: Found EFF (Exp_Large.eff) with 125 frames at 20 fps.
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
- BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'bp-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'bp2-obt.tbm' ...
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets_v-shp.tbm' ...
- TBM => Starting parse of 'mv_assets_t-shp.tbm' ...
- TBM => Starting parse of 'mv_assets_s-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'shipsave-shp.tbm' ...
- TBM => Starting parse of 'bp-shp.tbm' ...
- Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
- Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
- Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
- Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
- Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
- Failed to load apng: (file thruster02-04.png) animation duration <= 0.0f, bad data?
- Particle effect for impact spew disabled on ship 'Moon Landscape'.
- Particle effect for damage spew disabled on ship 'Moon Landscape'.
- Particle effect for impact spew disabled on ship 'The GRID'.
- Particle effect for damage spew disabled on ship 'The GRID'.
- TBM => Starting parse of 'proBox-hdg.tbm' ...
- ANI objective1 with size 149x21 (34.4% wasted)
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps.
- ANI 2_message1 with size 256x20 (37.5% wasted)
- ANI 2_message2 with size 256x17 (46.9% wasted)
- ANI 2_directives1 with size 256x20 (37.5% wasted)
- ANI 2_objectives1 with size 237x34 (46.9% wasted)
- BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps.
- BMPMAN: Found EFF (2_BPsignalgauge.eff) with 11 frames at 30 fps.
- ANI 2_support1 with size 173x39 (39.1% wasted)
- ANI 2_damage1 with size 237x40 (37.5% wasted)
- ANI 2_wingman1 with size 114x86 (32.8% wasted)
- ANI 2_wingman2 with size 57x86 (32.8% wasted)
- ANI 2_wingman3 with size 23x86 (32.8% wasted)
- ANI 2_toggleX with size 90x31 (3.1% wasted)
- ANI 2_countermeasure1 with size 100x25 (21.9% wasted)
- Animation Background Size in hud_gauges.tbl and -hdg.tbms is deprecated. Use "Animation Size" instead.
- ANI 2_head1 with size 256x206 (19.5% wasted)
- ANI 2_weapons1_b with size 233x33 (48.4% wasted)
- ANI 2_weapons2_b with size 233x19 (40.6% wasted)
- ANI 2_netlag1 with size 47x48 (25.0% wasted)
- ANI 2_targhit1 with size 50x35 (45.3% wasted)
- ANI 2_escort1 with size 239x21 (34.4% wasted)
- ANI 2_escort2 with size 239x19 (40.6% wasted)
- ANI 2_escort3 with size 239x22 (31.3% wasted)
- ANI 2_time1 with size 76x38 (40.6% wasted)
- ANI 2_targetview1 with size 219x250 (2.3% wasted)
- ANI 2_targetview2x with size 8x154 (39.8% wasted)
- ANI 2_radarx with size 314x255 (0.4% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI 2_kills1 with size 130x25 (21.9% wasted)
- ANI 2_energy1 with size 20x66 (48.4% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'bp2-str.tbm' ...
- TBM => Starting parse of 'bp-str.tbm' ...
- TABLES => Starting parse of 'ssm.tbl'...
- Found an SSM entry without a name. Assigning "SSM 0".
- Found an SSM entry without a name. Assigning "SSM 1".
- TBM => Starting parse of 'bp2-main-hall.tbm' ...
- TBM => Starting parse of 'bp-main-hall.tbm' ...
- NOTE: libRocket is disabled since unicode text mode is not enabled!
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- y: 0
- h: 900
- y_aspect: 1.171875
- x: 200
- w: 1200
- x_aspect: 1.171875
- FFmpeg: Using libavcodec with version 57.107.100. Compiled with version 57.107.100
- FFmpeg: Using libavformat with version 57.83.100. Compiled with version 57.83.100
- FFmpeg: Using libavutil with version 55.78.100. Compiled with version 55.78.100
- FFmpeg: Using libswresample with version 2.9.100. Compiled with version 2.9.100
- FFmpeg: Using libswscale with version 4.8.100. Compiled with version 4.8.100
- FFmpeg library initialized!
- FFmpeg: License: LGPL version 3 or later
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 290
- Initializing head tracking...
- TrackIR Init Failed - 1
- Failed to initialize 'TrackIR': Failed to initialize TrackIR.
- Failed to load library '': 'Failed loading : Falscher Parameter.
- '
- Failed to initialize 'FreeTrack': Library could not be loaded!.
- No supported provider found, headtracking will be disabled...
- Headtracking is not enabled...
- Creating player for movie 'intro.mve'.
- FFmpeg: Using video codec H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (h264).
- FFmpeg: Using audio codec AAC (Advanced Audio Coding) (aac).
- Compiling new shader:
- Video Playback
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Shader Variant Features:
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'jim.json' with version 2...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: Variables...
- PLR => Parsing: Scoring...
- PLR => Parsing: Controls...
- PLR => Parsing: HUD...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'jim.json' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Beginning JSON Parse for imonitor.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- PLR => Verifying 'jim.json' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'jim.json' with version 2...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: Variables...
- PLR => Parsing: Scoring...
- PLR => Parsing: Controls...
- PLR => Parsing: HUD...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'jim.bp2-p1.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- CSG => Loading 'jim.bp2-p1.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.553 (0.553)
- Compiling new shader:
- NanoVG shader
- Loading built-in default shader for: nanovg-v.sdr
- Loading built-in default shader for: nanovg-f.sdr
- Shader Variant Features:
- Frame 0 too long!!: frametime = 0.304 (0.304)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'jim.bp2-p1.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- Loading warp glow 'warpglow01'
- Loading warp ball 'warpball01'
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- Loading warp glow 'warpglow01'
- Loading warp ball 'warpball01'
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof' into slot '0'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Loading built-in default shader for: main-g.sdr
- Shader Variant Features:
- Shadow Mapping
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'bp2-13.fs2'
- Hmmm... Extension passed to mission_load...
- Using callsign: Simms
- Using callsign: Laporte
- Using callsign: Leatt
- Using callsign: Razali
- Using callsign: Kane
- Using callsign: Gauchier
- Using alternate ship type name: Elder's Shuttle
- Using callsign: Taudigani
- Using callsign: Sergei Gwilym
- Using callsign: Kostadin Assassins
- Using callsign: Kostadin Assassins
- Using callsign: Kostadin Assassins
- Using callsign: Kostadin Assassins
- Using callsign: Kostadin Assassins
- Using callsign: Kostadin Assassins
- Using callsign: Kostadin Elite
- Using callsign: Kostadin Elite
- Using callsign: Kostadin Elite
- Using callsign: Kostadin Plunderer
- Using callsign: Kostadin Plunderer
- Using callsign: Kostadin Habitat Guard
- Using callsign: Kostadin Habitat Guard
- Using callsign: Kostadin Habitat Guard
- Using callsign: Kostadin Habitat Guard
- Using callsign: Kostadin Habitat Guard
- Starting mission message count : 638
- Ending mission message count : 750
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'UEF_Kentauroi.pof' into slot '1'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Subsystem 'tachpnltr' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tachpnltl' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tachpnlfr' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tachpnlfl' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'intaker' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'intakel' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'coverlto' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'coverlti' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'coverlbo' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'coverlbi' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'coverrti' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'coverrto' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'coverrbi' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'coverrbo' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tailbr' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tailtr' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tailbl' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tailtl' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tdl1' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tdl2' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tdl3' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tdl4' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tdl5' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tdl6' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tdr1' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tdr2' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tdr3' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tdr4' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tdr5' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'tdr6' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'guns' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'amps' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Subsystem 'launcher' on ship UEF_Kentauroi.pof is not recognized as a common subsystem type
- Submodel 'debris02' is detail level 1 of 'debris01'
- Submodel 'debris03' is detail level 2 of 'debris01'
- Submodel 'debris04' is detail level 3 of 'debris01'
- Submodel 'debris05' is detail level 4 of 'debris01'
- Submodel 'debris03' is detail level 1 of 'debris02'
- Submodel 'debris04' is detail level 2 of 'debris02'
- Submodel 'debris05' is detail level 3 of 'debris02'
- Submodel 'debris04' is detail level 1 of 'debris03'
- Submodel 'debris05' is detail level 2 of 'debris03'
- Submodel 'debris05' is detail level 1 of 'debris04'
- Loading model 'UET_Upanishad.pof' into slot '2'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Subsystem 'Fighterbay' on ship UET_Upanishad.pof is not recognized as a common subsystem type
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Allocating space for at least 13 new ship subsystems ... a total of 200 is now available (13 in-use).
- Loading model 'UEF_Lao_Tze.pof' into slot '3'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'Intrasystem_Gate.pof' into slot '4'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'UEI_Ceres-S.pof' into slot '5'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Subsystem 'BDish01' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
- Subsystem 'BDish02' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
- Subsystem 'BDish03' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
- Subsystem 'DishStlk' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
- Subsystem 'Dish' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
- Subsystem 'Pipe01' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
- Subsystem 'Pipe02' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
- Subsystem 'Pipe03' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
- Subsystem 'Pipe04' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
- Subsystem 'Fighterbay' on ship UEI_Ceres-S.pof is not recognized as a common subsystem type
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'GEF_Scimitar.pof' into slot '6'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'Charybdis.pof' into slot '7'
- BMPMAN: Found EFF (awac-trans.eff) with 46 frames at 15 fps.
- BMPMAN: Found EFF (awac-trans-glow.eff) with 46 frames at 15 fps.
- Subsystem 'rad_backleft' on ship Charybdis.pof is not recognized as a common subsystem type
- Subsystem 'rad_backright' on ship Charybdis.pof is not recognized as a common subsystem type
- Subsystem 'rad_forward' on ship Charybdis.pof is not recognized as a common subsystem type
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- Found live debris model for 'radara'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'radarb' is detail level 1 of 'radara'
- Submodel 'radarc' is detail level 2 of 'radara'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'Mercury.pof' into slot '8'
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Loading model 'fighter2t-01.pof' into slot '9'
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Animated Effects
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Fog Effect
- Deferred lighting
- Submodel Transforms
- Clip Plane
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Loading model 'capital2V-01.pof' into slot '10'
- Subsystem 'fighterbay01' on ship capital2V-01.pof is not recognized as a common subsystem type
- Subsystem 'fighterbay02' on ship capital2V-01.pof is not recognized as a common subsystem type
- Subsystem 'reactor' on ship capital2V-01.pof is not recognized as a common subsystem type
- Subsystem 'bridge' on ship capital2V-01.pof is not recognized as a common subsystem type
- Submodel 'detail3' is detail level 1 of 'detail2'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'GEF_Ancamna.pof' into slot '11'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed'
- Submodel 'Engine01c-destroyed' is detail level 2 of 'Engine01a-destroyed'
- Submodel 'Engine01b' is detail level 1 of 'Engine01a'
- Submodel 'Engine01c' is detail level 2 of 'Engine01a'
- Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed'
- Submodel 'Engine02c-destroyed' is detail level 2 of 'Engine02a-destroyed'
- Submodel 'Engine02b' is detail level 1 of 'Engine02a'
- Submodel 'Engine02c' is detail level 2 of 'Engine02a'
- Submodel 'Turret10b' is detail level 1 of 'Turret10a'
- Submodel 'Turret10b-arm' is detail level 1 of 'Turret10a-arm'
- Submodel 'Turret11b-destroyed' is detail level 1 of 'Turret11a-destroyed'
- Submodel 'Turret11b' is detail level 1 of 'Turret11a'
- Submodel 'Turret08b' is detail level 1 of 'Turret08a'
- Submodel 'Turret08b-destroyed' is detail level 1 of 'Turret08a-destroyed'
- Submodel 'Turret09b' is detail level 1 of 'Turret09a'
- Submodel 'Turret09b-destroyed' is detail level 1 of 'Turret09a-destroyed'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- Loading model 'fighter01.pof' into slot '12'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- ANI targhit1 with size 31x21 (34.4% wasted)
- Loading model 'HTSB.pof' into slot '13'
- Model HTSB.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- OpenGL: Created 512x512 FBO!
- Loading model 'Tdebris02.pof' into slot '14'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'Tdebris01.pof' into slot '15'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- =================== STARTING LEVEL DATA LOAD ==================
- SOUND ==> Could not open wave file warp2.wav for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file MV_Boom_4.ogg for streaming. Reason: File not found with any known extension.
- Loading model 'support2t-01.pof' into slot '16'
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Submodel 'bodyc' is detail level 1 of 'bodyb'
- Submodel 'bodyd' is detail level 2 of 'bodyb'
- Submodel 'bodyd' is detail level 1 of 'bodyc'
- Loading model 'Nephthys.pof' into slot '17'
- Submodel 'Detail1' is detail level 1 of 'Detail0'
- Submodel 'Detail2' is detail level 2 of 'Detail0'
- Submodel 'Detail3' is detail level 3 of 'Detail0'
- Submodel 'Detail2' is detail level 1 of 'Detail1'
- Submodel 'Detail3' is detail level 2 of 'Detail1'
- Submodel 'Detail3' is detail level 1 of 'Detail2'
- Loading model 'UES_Aranyaka.pof' into slot '18'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Allocating space for at least 499 new ship subsystems ... a total of 800 is now available (120 in-use).
- About to page in ships!
- ANI shield-f01 with size 112x93 (27.3% wasted)
- ANI shieldft-01 with size 112x93 (27.3% wasted)
- ANI shieldjackal with size 112x93 (27.3% wasted)
- ANI shieldlaozi with size 112x93 (27.3% wasted)
- ANI genericshield with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (thruster02.eff) with 30 frames at 15 fps.
- BMPMAN: Found EFF (thruster02a.eff) with 30 frames at 15 fps.
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
- Loading model 'GTW_Balor.pof' into slot '19'
- Model GTW_Balor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEW_Vulcan.pof' into slot '20'
- Model UEW_Vulcan.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEW_Maul.pof' into slot '21'
- Model UEW_Maul.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEW_Rapier.pof' into slot '22'
- Model UEW_Rapier.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEW_Gattler.pof' into slot '23'
- Model UEW_Gattler.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEW_Scalpel.pof' into slot '24'
- Model UEW_Scalpel.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- Loading model 'UEW_UX_Accelerator.pof' into slot '25'
- Model UEW_UX_Accelerator.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- BMPMAN: Found EFF (Particle_Blue.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
- BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
- BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
- Loading model 'Blip.pof' into slot '26'
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- Submodel 'blipc' is detail level 1 of 'blipb'
- Submodel 'blipd' is detail level 2 of 'blipb'
- Submodel 'blipd' is detail level 1 of 'blipc'
- Loading model 'NewHornet.pof' into slot '27'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'crossbow.pof' into slot '28'
- No subsystems found for model "crossbow.pof".
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'tag-c.pof' into slot '29'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'piranha.pof' into slot '30'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- Loading model 'cmeasure01.pof' into slot '31'
- Loading model 'VasudanCM.pof' into slot '32'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Loading model 'UEM_JavelinM.pof' into slot '33'
- Loading model 'UEM_JavelinP.pof' into slot '34'
- Model UEM_JavelinP.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEM_DartM.pof' into slot '35'
- Model UEM_DartM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEM_DartP.pof' into slot '36'
- Model UEM_DartP.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEM_DirkM.pof' into slot '37'
- Model UEM_DirkM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEM_DirkP.pof' into slot '38'
- Model UEM_DirkP.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEM_SlammerM.pof' into slot '39'
- Model UEM_SlammerM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEM_SlammerP.pof' into slot '40'
- Model UEM_SlammerP.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEM_HellfireM.pof' into slot '41'
- Model UEM_HellfireM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEM_HellfireP.pof' into slot '42'
- Model UEM_HellfireP.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEM_GrimlerM.pof' into slot '43'
- Model UEM_GrimlerM.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEM_GrimlerP.pof' into slot '44'
- Model UEM_GrimlerP.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEM_WarhammerB.pof' into slot '45'
- Model UEM_WarhammerB.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading model 'UEM_WarhammerP.pof' into slot '46'
- Model UEM_WarhammerP.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps.
- Loading model 'trebuchet.pof' into slot '47'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Loading model 'harbinger.pof' into slot '48'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Loading model 'Interceptor.pof' into slot '49'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- Loading model 'hornet.pof' into slot '50'
- Submodel 'detail-3' is detail level 1 of 'detail-2'
- Submodel 'detail-2' is detail level 2 of 'detail-0'
- Submodel 'detail-3' is detail level 3 of 'detail-0'
- Submodel 'detail-1' is detail level 1 of 'detail-0'
- Submodel 'detail-2' is detail level 1 of 'detail-1'
- Submodel 'detail-3' is detail level 2 of 'detail-1'
- Loading model 'UEM_SlammerC.pof' into slot '51'
- Model UEM_SlammerC.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- Loading warp model 'warp.pof'
- Loading model 'warp.pof' into slot '52'
- Loading warp model 'warp.pof'
- Loading model 'debris01.pof' into slot '53'
- Loading model 'debris02.pof' into slot '54'
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (BP_Cmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- SOUND ==> Could not open wave file bp213s003.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s005.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s007.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s010.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s011.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s013.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s014.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s016.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s018.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s019.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s020.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s021.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s022.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s023.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s024.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s025.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s032.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s033.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s034.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s035.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s049.ogg for streaming. Reason: File not found with any known extension.
- SOUND ==> Could not open wave file bp213s063.ogg for streaming. Reason: File not found with any known extension.
- Stopping model page in...
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI 2_message1.ani with size 256x20 (37.5% wasted)
- ANI 2_message2.ani with size 256x17 (46.9% wasted)
- ANI 2_directives1.ani with size 256x20 (37.5% wasted)
- ANI 2_objectives1.ani with size 237x34 (46.9% wasted)
- ANI 2_support1.ani with size 173x39 (39.1% wasted)
- ANI 2_damage1.ani with size 237x40 (37.5% wasted)
- ANI 2_wingman1.ani with size 114x86 (32.8% wasted)
- ANI 2_wingman2.ani with size 57x86 (32.8% wasted)
- ANI 2_wingman3.ani with size 23x86 (32.8% wasted)
- ANI 2_toggleX.ani with size 90x31 (3.1% wasted)
- ANI 2_countermeasure1.ani with size 100x25 (21.9% wasted)
- ANI 2_head1.ani with size 256x206 (19.5% wasted)
- ANI 2_weapons1_b.ani with size 233x33 (48.4% wasted)
- ANI 2_weapons2_b.ani with size 233x19 (40.6% wasted)
- ANI 2_netlag1.ani with size 47x48 (25.0% wasted)
- ANI 2_targhit1.ani with size 50x35 (45.3% wasted)
- ANI 2_escort1.ani with size 239x21 (34.4% wasted)
- ANI 2_escort2.ani with size 239x19 (40.6% wasted)
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- =================== ENDING LOAD ================
- Real count = 697, Estimated count = 719
- ================================================
- SCRIPTING: Starting flashy deaths script loading
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- DE: 3
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- FE: 6
- BE: 0.65
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- Class: gvf serapis
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- Class: lrsred
- BEI: 0.2
- BEDu: 100
- BEDi: 50
- Class: terslashblue
- BEI: 0.2
- BEDu: 425
- BEDi: 212.5
- Class: bfblue
- BEI: 0.2
- BEDu: 2200
- BEDi: 1100
- Class: hblue
- BEI: 0.2
- BEDu: 1850
- BEDi: 925
- Class: bblue
- BEI: 0.2
- BEDu: 1500
- BEDi: 750
- Class: mblue
- BEI: 0.2
- BEDu: 900
- BEDi: 450
- Class: sblue
- BEI: 0.2
- BEDu: 320
- BEDi: 160
- Class: abeamtiny
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: sabeam
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: babeam
- BEI: 0.2
- BEDu: 870
- BEDi: 435
- Class: lrabeam
- BEI: 0.2
- BEDu: 2500
- BEDi: 1250
- Class: mass driver#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: gauss cannon#karuna
- BEI: 0.2
- BEDu: 1200
- BEDi: 600
- Class: vishnan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: vishnan ultrabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 4100
- BEDi: 2050
- Class: eos
- FR: 150
- FE: 7
- BEI: 0.6
- BEDu: 1000
- BEDi: 500
- Class: supernova
- FR: 200
- FE: 7
- BEI: 0.6
- BEDu: 5000
- BEDi: 2500
- Class: apocalypse#karuna
- FR: 100
- FE: 7
- BEI: 0.6
- BEDu: 500
- BEDi: 250
- MediaVPs: Flaming debris script ACTIVE!
- Level load took 47.291000 seconds.
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'UEF_Uhlan.pof' into slot '55'
- Submodel 'detail1' is detail level 1 of 'detail0'
- Submodel 'detail2' is detail level 2 of 'detail0'
- Submodel 'detail3' is detail level 3 of 'detail0'
- Submodel 'detail2' is detail level 1 of 'detail1'
- Submodel 'detail3' is detail level 2 of 'detail1'
- Submodel 'detail3' is detail level 1 of 'detail2'
- AXEMPARSE: LOAD SUCESSFUL!
- y: 0
- h: 900
- y_aspect: 1.171875
- x: 200
- w: 1200
- x_aspect: 1.171875
- Frame 0 too long!!: frametime = 54.338 (54.338)
- CSG => Saving 'jim.bp2-p1.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- *****Initializing PromptBox System...
- LoadMsgBox called
- y: 0
- h: 900
- y_aspect: 1.171875
- x: 0
- w: 1600
- x_aspect: 1.5625
- Initializing Shivan Intron Response System
- Initializing AXMessage...
- Beginning JSON Parse for axmessage.cfg
- No path specified, assuming data/config...
- File exists, decoding... success!
- Loaded axmessage config file
- Entering game at time = 65.950
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Diffuse Mapping
- Submodel Transforms
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Diffuse Mapping
- Submodel Transforms
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Submodel Transforms
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Submodel Transforms
- High Dynamic Range
- Compiling new shader:
- Model Rendering
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: main-f.sdr
- Loading built-in default shader for: shadows.sdr
- Loading built-in default shader for: lighting.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- High Dynamic Range
- Compiling new shader:
- Batched bitmaps
- Loading built-in default shader for: batched-v.sdr
- Loading built-in default shader for: batched-f.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- WARNING: Failed to find uniform 'tex'.
- Compiling new shader:
- Tonemapping
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: tonemapping-f.sdr
- Loading built-in default shader for: gamma.sdr
- Shader Variant Features:
- Compiling new shader:
- Lightshafts
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Shader Variant Features:
- WARNING: Failed to find uniform 'depth_tex'.
- WARNING: Failed to find uniform 'timer'.
- Frame 1 too long!!: frametime = 0.540 (0.540)
- message 'take2: simms - eris base' with invalid head. Fix by assigning persona to the message.
- ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
- Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
- Cleanup: Deleted 112 objects
- Unloading in mission messages
- CSG => Saving 'jim.bp2-p1.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- proBoxOff called
- CSG => Loading 'jim.bp2-p1.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Frame 58 too long!!: frametime = 0.697 (0.697)
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- PLR => Saving 'jim.json' with version 2...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- CSG => Saving 'jim.bp2-p1.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Freeing all existing models...
- Unloading model 'shockwave.pof' from slot '0'
- Unloading model 'UEF_Kentauroi.pof' from slot '1'
- Unloading model 'UET_Upanishad.pof' from slot '2'
- Unloading model 'UEF_Lao_Tze.pof' from slot '3'
- Unloading model 'Intrasystem_Gate.pof' from slot '4'
- Unloading model 'UEI_Ceres-S.pof' from slot '5'
- Unloading model 'GEF_Scimitar.pof' from slot '6'
- Unloading model 'Charybdis.pof' from slot '7'
- Unloading model 'Mercury.pof' from slot '8'
- Unloading model 'fighter2t-01.pof' from slot '9'
- Unloading model 'capital2V-01.pof' from slot '10'
- Unloading model 'GEF_Ancamna.pof' from slot '11'
- Unloading model 'fighter01.pof' from slot '12'
- Unloading model 'HTSB.pof' from slot '13'
- Unloading model 'Tdebris02.pof' from slot '14'
- Unloading model 'Tdebris01.pof' from slot '15'
- Unloading model 'support2t-01.pof' from slot '16'
- Unloading model 'Nephthys.pof' from slot '17'
- Unloading model 'UES_Aranyaka.pof' from slot '18'
- Unloading model 'GTW_Balor.pof' from slot '19'
- Unloading model 'UEW_Vulcan.pof' from slot '20'
- Unloading model 'UEW_Maul.pof' from slot '21'
- Unloading model 'UEW_Rapier.pof' from slot '22'
- Unloading model 'UEW_Gattler.pof' from slot '23'
- Unloading model 'UEW_Scalpel.pof' from slot '24'
- Unloading model 'UEW_UX_Accelerator.pof' from slot '25'
- Unloading model 'Blip.pof' from slot '26'
- Unloading model 'NewHornet.pof' from slot '27'
- Unloading model 'crossbow.pof' from slot '28'
- Unloading model 'tag-c.pof' from slot '29'
- Unloading model 'piranha.pof' from slot '30'
- Unloading model 'cmeasure01.pof' from slot '31'
- Unloading model 'VasudanCM.pof' from slot '32'
- Unloading model 'UEM_JavelinM.pof' from slot '33'
- Unloading model 'UEM_JavelinP.pof' from slot '34'
- Unloading model 'UEM_DartM.pof' from slot '35'
- Unloading model 'UEM_DartP.pof' from slot '36'
- Unloading model 'UEM_DirkM.pof' from slot '37'
- Unloading model 'UEM_DirkP.pof' from slot '38'
- Unloading model 'UEM_SlammerM.pof' from slot '39'
- Unloading model 'UEM_SlammerP.pof' from slot '40'
- Unloading model 'UEM_HellfireM.pof' from slot '41'
- Unloading model 'UEM_HellfireP.pof' from slot '42'
- Unloading model 'UEM_GrimlerM.pof' from slot '43'
- Unloading model 'UEM_GrimlerP.pof' from slot '44'
- Unloading model 'UEM_WarhammerB.pof' from slot '45'
- Unloading model 'UEM_WarhammerP.pof' from slot '46'
- Unloading model 'trebuchet.pof' from slot '47'
- Unloading model 'harbinger.pof' from slot '48'
- Unloading model 'Interceptor.pof' from slot '49'
- Unloading model 'hornet.pof' from slot '50'
- Unloading model 'UEM_SlammerC.pof' from slot '51'
- Unloading model 'warp.pof' from slot '52'
- Unloading model 'debris01.pof' from slot '53'
- Unloading model 'debris02.pof' from slot '54'
- Unloading model 'UEF_Uhlan.pof' from slot '55'
- ... Log closed, Fri May 01 04:28:51 2020
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