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- Bonfire:
- Type: ARMOR_STAND
- Disguise: FALLING_BLOCK setBlock CAMPFIRE
- Skills:
- - setvariable{var=caster.count;val=3} @self ~onSpawn
- - summon{t=BanditLeader;a=1} @self ~onSpawn
- - summon{t=Bandit;a=2} @self ~onSpawn
- - variablesubtract{var=caster.count;a=1} @self ~onSignal:BANDIT_DEATH
- - message{m="Bandit Count<&co> <caster.var.count>";delay=1} @PIR{r=15} ~onSignal:BANDIT_DEATH
- - remove{delay=2} @self ?variableEquals{var=caster.count;val=0} ~onSignal:BANDIT_DEATH
- BanditLeader:
- Type: ZOMBIE
- Disguise:
- Type: player
- Player: AshenGaming
- Options:
- PreventSunburn: true
- Skills:
- - signal{s=BANDIT_DEATH} @Parent ~onDeath
- Bandit:
- Type: ZOMBIE
- Disguise:
- Type: player
- Player: Ashijin
- Options:
- PreventSunburn: true
- Skills:
- - signal{s=BANDIT_DEATH} @Parent ~onDeath
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