Bonfire: Type: ARMOR_STAND Disguise: FALLING_BLOCK setBlock CAMPFIRE Skills: - setvariable{var=caster.count;val=3} @self ~onSpawn - summon{t=BanditLeader;a=1} @self ~onSpawn - summon{t=Bandit;a=2} @self ~onSpawn - variablesubtract{var=caster.count;a=1} @self ~onSignal:BANDIT_DEATH - message{m="Bandit Count<&co> ";delay=1} @PIR{r=15} ~onSignal:BANDIT_DEATH - remove{delay=2} @self ?variableEquals{var=caster.count;val=0} ~onSignal:BANDIT_DEATH BanditLeader: Type: ZOMBIE Disguise: Type: player Player: AshenGaming Options: PreventSunburn: true Skills: - signal{s=BANDIT_DEATH} @Parent ~onDeath Bandit: Type: ZOMBIE Disguise: Type: player Player: Ashijin Options: PreventSunburn: true Skills: - signal{s=BANDIT_DEATH} @Parent ~onDeath