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- getgenv().Upgrade = false;
- getgenv().Nerding = false;
- function Record()
- spawn(function ()
- while getgenv().Nerding == true do
- local args = {[1] = {[1] = "Release"}} game:GetService("ReplicatedStorage").Events.Game:FireServer(unpack(args)) wait(0.1)
- end
- end)
- end
- function WiFi()
- spawn(function ()
- while getgenv().Upgrade == true do
- local args = {[1] = {[1] = "Buy",[2] = "Wifi"}} game:GetService("ReplicatedStorage").Events.Upgrade:FireServer(unpack(args)) wait(0.1)
- end
- end)
- end
- function Quality()
- spawn(function ()
- while getgenv().Upgrade == true do
- local args = {[1] = {[1] = "Buy",[2] = "Quality"}} game:GetService("ReplicatedStorage").Events.Upgrade:FireServer(unpack(args)) wait(0.1)
- end
- end)
- end
- function Knowledge()
- spawn(function ()
- while getgenv().Upgrade == true do
- local args = {[1] = {[1] = "Buy",[2] = "Knowledge"}} game:GetService("ReplicatedStorage").Events.Upgrade:FireServer(unpack(args)) wait(0.1)
- end
- end)
- end
- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
- local w = library:CreateWindow("maek games to rich")
- local b = w:CreateFolder("Autofarm")
- b:Toggle("Create",function(val)
- getgenv().Nerding = val
- Record()
- end)
- b:Toggle("WiFi",function(val)
- getgenv().Upgrade = val
- WiFi()
- end)
- b:Toggle("Quality",function(val)
- getgenv().Upgrade = val
- Quality()
- end)
- b:Toggle("Knowledge",function(val)
- getgenv().Upgrade = val
- Knowledge()
- end)
- local w = library:CreateWindow("Others")
- local S
- local J
- local H
- local G
- local C
- local CF
- local b = w:CreateFolder("LocalPlayer")
- b:Box("Speed","number",function(val)
- S = val
- end)
- b:Box("Jump","number",function(val)
- J = val
- end)
- b:Box("Hip Height","number",function(val)
- H = val
- end)
- b:Box("Gravity","number",function(val)
- G = val
- end)
- b:Toggle("Speed",function(bool)
- getgenv().Speed = bool
- Speed(S)
- end)
- b:Toggle("Jump",function(bool)
- getgenv().Jump = bool
- Jump(J)
- end)
- b:Toggle("Hip Height",function(bool)
- getgenv().Hip = bool
- Hip(H)
- end)
- b:Toggle("Gravity",function(bool)
- getgenv().Grav = bool
- Grav(G)
- end)
- b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val)
- game.workspace.CurrentCamera.FieldOfView = val
- end)
- b:Button("Print Current XYZ",function()
- function GetPOS() return game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end print(GetPOS())
- end)
- local b = w:CreateFolder("Stuff")
- b:Box("Chat","Message",function(val)
- C = val
- end)
- b:Box("Cooldown","Speed",function(val)
- CF = val
- end)
- b:Toggle("Spam",function(bool)
- getgenv().Chat = bool
- Chat(C, CF)
- end)
- b:Button("Rejoin",function() loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))() end)
- b:Button("Giant",function() loadstring(game:HttpGet("https://pastebin.com/raw/2jnKKARG", true))() end)
- b:Button("Noclip",function() loadstring(game:HttpGet("https://pastebin.com/raw/hd03Vdwm", true))() end)
- b:Button("Reset",function() loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))() end)
- b:Button("RTX Summer",function() loadstring(game:HttpGet("https://paste.ee/r/h4fL2", true))() end)
- b:Button("RTX Autumn",function() loadstring(game:HttpGet("https://paste.ee/r/9eV0M", true))() end)
- b:Button("Anti-Report",function() loadstring(game:HttpGet("https://paste.ee/r/GphmF", true))() end)
- local b = w:CreateFolder("Credits")
- b:Label("Made by X_LuaF#0705",{
- TextSize = 21;
- TextColor = Color3.fromRGB(255,255,255);
- BgColor = Color3.fromRGB(69,69,69);
- })
- b:Button("Copy Discord Invite",function() setclipboard("discord.gg/8tRb8MQcW5") end)
- b:DestroyGui()
- getgenv().Speed = false;
- getgenv().Jump = false;
- getgenv().Hip = false;
- getgenv().Chat = false;
- getgenv().Grav = false;
- function Chat(Mes, Freq)
- spawn(function ()
- while getgenv().Chat == true do
- local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args))
- wait(Freq)
- end
- end)
- end
- function Speed(Nume)
- spawn(function ()
- if getgenv().Speed == true then
- while getgenv().Speed == true do
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume
- wait()
- end
- elseif getgenv().Speed == false then
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- end)
- end
- function Jump(Nume)
- spawn(function ()
- if getgenv().Jump == true then
- while getgenv().Jump == true do
- game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume
- wait()
- end
- elseif getgenv().Jump == false then
- game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50
- end
- end)
- end
- function Hip(Nume)
- spawn(function ()
- if getgenv().Hip == true then
- while getgenv().Hip == true do
- game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume
- wait()
- end
- elseif getgenv().Hip == false then
- game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1
- end
- end)
- end
- function Grav(Nume)
- spawn(function ()
- if getgenv().Grav == true then
- while getgenv().Grav == true do
- game:GetService("Workspace").Gravity = Nume
- wait()
- end
- elseif getgenv().Grav == false then
- game:GetService("Workspace").Gravity = 196.2
- end
- end)
- end
- function TPTo(PCFrame)
- local plr = game.Players.LocalPlayer;
- if plr.Character then
- plr.Character.HumanoidRootPart.CFrame = PCFrame
- end
- end
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