Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- //Abstract Classes can not be put into the scene, they can however be inherited by objects in the scene
- public abstract class BaseProjectile : MonoBehaviour
- {
- //BulletSpeed
- public float Speed = 5.0f;
- public abstract void FireProjectile(GameObject launcher, GameObject target, int damage, float attackSpeed);
- }
Advertisement
Add Comment
Please, Sign In to add comment