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- Saber Sim Script (Auto Swing, Auto King, Auto Sell and more 2023)
- Saber Simulator, created by HD Games in 2019 and published under the fighting genre on Roblox, has received over 800 million visits and up to 7,000 concurrent players since its release.
- Its gameplay entails players training their characters by swinging their swords in order to gain strength that can then be used to fight other players.
- Aside from that, players can easily sell their strength for coins, which they can then use to improve their character’s saber, DNA, and class. Saber Simulator shines, but despite being entertaining, you’ll find it difficult to increase your health and damage, especially if you’re weak.
- Features of Saber Sim Script
- Auto farm,
- Auto buy,
- auto kill boss,
- auto sell,
- all Islands
- and more..
- Saber Simulator Script
- i have collected the saber simulator scripts below. enjoyable games
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- roblox-scripts / Saber Simulator Script | Auto Equip Best Pet
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- local equip = game.ReplicatedStorage.Events.PetCommand local data = function() return game.ReplicatedStorage.Events.UpdateData:InvokeServer() end local get = pets = function() local e,f = data(), for i,v in next,e.PetsInventory do v.id = i if not e.PetsEquipped[i] then f[i] = v end end return f end, data = function() local e = ;for i,v in next,game.ReplicatedStorage.Pets:GetChildren() do e[v.Name] = v.CoinsMulti.Value+v.CrownsMulti.Value+v.StrengthMulti.Value end;return e end, equipped = function() local e,f = data(), for i,v in next,e.PetsInventory do v.id = i if e.PetsEquipped[i] then f[i] = v end end return f end, bybest = function(self) local e,f,l = self.data(),nil for i,v in next,self.pets() do if l and e[v.PetName] > e[l.PetName] then l = v elseif not l then l = v end end;return l end, byworst = function(self) local e,f,l = self.data(),nil for i,v in next,self.equipped() do if l and e[v.PetName] elseif not l then l = v end end;return l end, maxpets = function() local i = 0 for _,_ in next,data().PetsEquipped do i = i + 1 end;return i end > while wait(2) do -- 2 secs loop, i still did not tried to detect pet changes, probly sometime local max,best,worst = get.maxpets(),get:bybest(),get:byworst() if get.data()[best.PetName] > get.data()[worst.PetName] then if data().MaxPetsEquipped >= max then equip:FireServer(worst.id, 'EquipToggle') end end equip:FireServer(best.id, 'EquipToggle') end
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- You're stupid to think everyone's going to fall for this shit.
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