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- #include <stdlib.h>
- #include <string.h>
- typedef struct {
- long double hitChance;
- unsigned char maxDamage;
- unsigned char hitPoints;
- } PlayerInfo;
- typedef struct {
- long double win;
- long double lose;
- long double draw;
- } Odds;
- const Odds error = {0, 0, 0};
- static void turnsOdds(unsigned char, long double *, long double **, unsigned *, long double);
- static void hitsOdds(unsigned char, long double, long double *);
- static void multiplyVector(long double *, long double *, long double);
- static void addVector(long double *, long double *);
- static long double totalOdds(long double *);
- static long double currentError(long double *, unsigned char);
- static void expand(long double **, unsigned, unsigned);
- static Odds calculateFor(long double *, long double *, unsigned);
- Odds calculateOdds (PlayerInfo p1, PlayerInfo p2, long double threshold) {
- unsigned t1, t2;
- long double * odds1;
- long double * odds2;
- long double hitodds1[12];
- long double hitodds2[12];
- unsigned turns;
- if ((p1.hitChance < 0) || (p1.hitChance > 1)) return error;
- if ((p2.hitChance < 0) || (p2.hitChance > 1)) return error;
- if ((!p1.maxDamage) || (p1.maxDamage > 11)) return error;
- if ((!p2.maxDamage) || (p2.maxDamage > 11)) return error;
- if (p1.hitPoints > 99) return error;
- if (p2.hitPoints > 99) return error;
- if ((threshold <= 0) || (threshold >= 1)) return error;
- hitsOdds(p1.maxDamage, p1.hitChance, hitodds1);
- hitsOdds(p2.maxDamage, p2.hitChance, hitodds2);
- turnsOdds(p2.hitPoints, hitodds1, &odds1, &t1, threshold);
- turnsOdds(p1.hitPoints, hitodds2, &odds2, &t2, threshold);
- if (t1 < t2) {
- expand(&odds1, t1, t2);
- turns = t2;
- } else if (t2 < t1) {
- expand(&odds2, t2, t1);
- turns = t1;
- } else
- turns = t1;
- Odds result = calculateFor(odds1, odds2, turns);
- free(odds1);
- free(odds2);
- long double totalError = 1;
- totalError -= result.win;
- totalError -= result.lose;
- totalError -= result.draw;
- if ((totalError * totalError) > (threshold * threshold * 10)) return calculateOdds(p1, p2, threshold / 10);
- result.draw += totalError;
- return result;
- }
- static void turnsOdds (unsigned char opponentHP, long double * hitOdds, long double ** result, unsigned * resultSize, long double threshold) {
- unsigned turns = 0;
- long double * turnOdds = malloc(sizeof(long double));
- *turnOdds = 1;
- long double damageDealtA[111];
- long double damageDealtB[111];
- unsigned char current = 0;
- long double * damageDealt;
- long double * damageDealtPrev;
- memset(damageDealtA, 0, 111 * sizeof(long double));
- *damageDealtA = 1;
- unsigned currentTurn;
- long double curDamage[12];
- unsigned char curHP;
- do {
- currentTurn = turns;
- turns += 20;
- turnOdds = realloc(turnOdds, sizeof(long double) * (turns + 1));
- for (currentTurn ++; currentTurn <= turns; currentTurn ++) {
- damageDealtPrev = current ? damageDealtB : damageDealtA;
- damageDealt = current ? damageDealtA : damageDealtB;
- memset(damageDealt, 0, 111 * sizeof(long double));
- for (curHP = 0; curHP < opponentHP; curHP ++) {
- multiplyVector(curDamage, hitOdds, damageDealtPrev[curHP]);
- addVector(damageDealt + curHP, curDamage);
- }
- turnOdds[currentTurn] = totalOdds(damageDealt + opponentHP);
- current = !current;
- }
- damageDealt = current ? damageDealtA : damageDealtB;
- *turnOdds = currentError(damageDealt, opponentHP);
- } while (*turnOdds >= threshold);
- *result = turnOdds;
- *resultSize = turns;
- }
- static void hitsOdds (unsigned char maxDamage, long double hitChance, long double * result) {
- *result = 1 - hitChance;
- long double x = hitChance / maxDamage;
- unsigned char pos;
- for (pos = 1; pos <= maxDamage; pos ++) result[pos] = x;
- for (; pos <= 11; pos ++) result[pos] = 0;
- }
- static void multiplyVector (long double * result, long double * src, long double value) {
- unsigned char pos;
- for (pos = 0; pos < 12; pos ++)
- result[pos] = src[pos] * value;
- }
- static void addVector (long double * dst, long double * src) {
- unsigned char pos;
- for (pos = 0; pos < 12; pos ++)
- dst[pos] += src[pos];
- }
- static long double totalOdds (long double * damageOdds) {
- long double total = 0;
- unsigned char pos;
- for (pos = 0; pos < 12; pos ++)
- total += damageOdds[pos];
- return total;
- }
- static long double currentError (long double * damageOdds, unsigned char maxDamage) {
- long double total = 0;
- unsigned char pos;
- for (pos = 0; pos < maxDamage; pos ++)
- total += damageOdds[pos];
- return total;
- }
- static void expand (long double ** turnOdds, unsigned from, unsigned to) {
- *turnOdds = realloc(*turnOdds, sizeof(long double) * (to + 1));
- unsigned pos;
- for (pos = from + 1; pos <= to; pos ++)
- (*turnOdds)[pos] = 0;
- }
- static Odds calculateFor (long double * turnOdds1, long double * turnOdds2, unsigned turns) {
- long double r0 = 0, r1 = 0, r2 = 0;
- unsigned turn1, turn2;
- for (turn1 = 1; turn1 <= turns; turn1 ++) {
- for (turn2 = 1; turn2 < turn1; turn2 ++)
- r2 += turnOdds1[turn1] * turnOdds2[turn2];
- r0 += turnOdds1[turn1] * turnOdds2[turn1];
- for (turn2 = turn1 + 1; turn2 <= turns; turn2 ++)
- r1 += turnOdds1[turn1] * turnOdds2[turn2];
- r1 += turnOdds1[turn1] * (*turnOdds2);
- }
- for (turn2 = 1; turn2 <= turns; turn2 ++)
- r2 += turnOdds2[turn2] * (*turnOdds1);
- r0 += (*turnOdds1) * (*turnOdds2);
- return (Odds) {.win = r1, .lose = r2, .draw = r0};
- }
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