ScriptzMoDz

MW3/MW2 Event Dump

Aug 25th, 2014
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  1. 0 - EV_NONE
  2. 1 - EV_FOLIAGE_SOUND
  3. 2 - EV_STOP_WEAPON_SOUND
  4. 3 - EV_SOUND_ALIAS
  5. 4 - EV_SOUND_ALIAS_AS_MASTER
  6. 5 - EV_STOPSOUNDS
  7. 6 - EV_STANCE_FORCE_STAND
  8. 7 - EV_STANCE_FORCE_CROUCH
  9. 8 - EV_STANCE_FORCE_PRONE
  10. 9 - EV_STANCE_INVALID
  11. 10 - EV_ITEM_PICKUP
  12. 11 - EV_AMMO_PICKUP
  13. 12 - EV_NOAMMO
  14. 13 - EV_EMPTYCLIP
  15. 14 - EV_EMPTY_OFFHAND_PRIMARY
  16. 15 - EV_EMPTY_OFFHAND_SECONDARY
  17. 16 - EV_OFFHAND_END_NOTIFY
  18. 17 - EV_RESET_ADS
  19. 18 - EV_RELOAD
  20. 19 - EV_RELOAD_FROM_EMPTY
  21. 20 - EV_RELOAD_START
  22. 21 - EV_RELOAD_END
  23. 22 - EV_RELOAD_START_NOTIFY
  24. 23 - EV_RELOAD_ADDAMMO
  25. 24 - EV_RAISE_WEAPON
  26. 25 - EV_FIRST_RAISE_WEAPON
  27. 26 - EV_PUTAWAY_WEAPON
  28. 27 - EV_WEAPON_ALT
  29. 28 - EV_WEAPON_SWITCH_STARTED
  30. 29 - EV_PULLBACK_WEAPON
  31. 30 - EV_FIRE_WEAPON
  32. 31 - EV_FIRE_WEAPON_LASTSHOT
  33. 32 - EV_FIRE_RICOCHET
  34. 33 - EV_RECHAMBER_WEAPON
  35. 34 - EV_EJECT_BRASS
  36. 35 - EV_FIRE_WEAPON_LEFT
  37. 36 - EV_FIRE_WEAPON_LASTSHOT_LEFT
  38. 37 - EV_EJECT_BRASS_LEFT
  39. 38 - EV_HITCLIENT_FIRE_WEAPON
  40. 39 - EV_HITCLIENT_FIRE_WEAPON_LASTSHOT
  41. 40 - EV_HITCLIENT_FIRE_WEAPON_LEFT
  42. 41 - EV_HITCLIENT_FIRE_WEAPON_LASTSHOT_LEFT
  43. 42 - EV_SV_FIRE_WEAPON
  44. 43 - EV_SV_FIRE_WEAPON_LASTSHOT
  45. 44 - EV_SV_FIRE_WEAPON_LEFT
  46. 45 - EV_SV_FIRE_WEAPON_LASTSHOT_LEFT
  47. 46 - EV_MELEE_SWIPE
  48. 47 - EV_FIRE_MELEE
  49. 48 - EV_PREP_OFFHAND
  50. 49 - EV_USE_OFFHAND
  51. 50 - EV_SWITCH_OFFHAND
  52. 51 - EV_MELEE_HIT
  53. 52 - EV_MELEE_MISS
  54. 53 - EV_MELEE_BLOOD
  55. 54 - EV_SV_FIRE_TURRET
  56. 55 - EV_FIRE_TURRET
  57. 56 - EV_FIRE_SENTRY
  58. 57 - EV_FIRE_QUADBARREL_1
  59. 58 - EV_FIRE_QUADBARREL_2
  60. 59 - EV_BULLET_HIT
  61. 60 - EV_BULLET_HIT_SHIELD
  62. 61 - EV_BULLET_HIT_EXPLODE
  63. 62 - EV_BULLET_HIT_CLIENT_SMALL
  64. 63 - EV_BULLET_HIT_CLIENT_LARGE
  65. 64 - EV_BULLET_HIT_CLIENT_EXPLODE
  66. 65 - EV_BULLET_HIT_CLIENT_SHIELD
  67. 66 - EV_BULLET_DESTROY_CLIENT_SHIELD
  68. 67 - EV_EXPLOSIVE_IMPACT_ON_SHIELD
  69. 68 - EV_EXPLOSIVE_SPLASH_ON_SHIELD
  70. 69 - EV_GRENADE_BOUNCE
  71. 70 - EV_GRENADE_STICK
  72. 71 - EV_GRENADE_REST
  73. 72 - EV_GRENADE_ROLL
  74. 73 - EV_GRENADE_EXPLODE
  75. 74 - EV_GRENADE_PICKUP
  76. 75 - EV_GRENADE_LETGO
  77. 76 - EV_ROCKET_EXPLODE
  78. 77 - EV_ROCKET_EXPLODE_NOMARKS
  79. 78 - EV_FLASHBANG_EXPLODE
  80. 79 - EV_CUSTOM_EXPLODE
  81. 80 - EV_CUSTOM_EXPLODE_NOMARKS
  82. 81 - EV_CHANGE_TO_DUD
  83. 82 - EV_DUD_EXPLODE
  84. 83 - EV_DUD_IMPACT
  85. 84 - EV_TROPHY_EXPLODE
  86. 85 - EV_BULLET
  87. 86 - EV_PLAY_FX
  88. 87 - EV_PLAY_FX_ON_TAG
  89. 88 - EV_STOP_FX_ON_TAG
  90. 89 - EV_PLAY_FX_ON_TAG_FOR_CLIENTS
  91. 90 - EV_PHYS_EXPLOSION_SPHERE
  92. 91 - EV_PHYS_EXPLOSION_CYLINDER
  93. 92 - EV_PHYS_EXPLOSION_JOLT
  94. 93 - EV_RADIUSDAMAGE
  95. 94 - EV_PHYS_JITTER
  96. 95 - EV_EARTHQUAKE
  97. 96 - EV_GRENADE_SUICIDE
  98. 97 - EV_DETONATE
  99. 98 - EV_NIGHTVISION_WEAR
  100. 99 - EV_NIGHTVISION_REMOVE
  101. 100 - EV_MISSILE_REMOTE_BOOST
  102. 101 - EV_PLAY_RUMBLE_ON_ENT
  103. 102 - EV_PLAY_RUMBLE_ON_POS
  104. 103 - EV_PLAY_RUMBLELOOP_ON_ENT
  105. 104 - EV_PLAY_RUMBLELOOP_ON_POS
  106. 105 - EV_STOP_RUMBLE
  107. 106 - EV_STOP_ALL_RUMBLES
  108. 107 - EV_VARIABLE_ZOOM_CHANGE
  109. 108 - EV_OBITUARY
  110. 109 - EV_NO_PRIMARY_GRENADE_HINT
  111. 110 - EV_NO_SECONDARY_GRENADE_HINT
  112. 111 - EV_TARGET_TOO_CLOSE_HINT
  113. 112 - EV_TARGET_NOT_ENOUGH_CLEARANCE_HINT
  114. 113 - EV_LOCKON_REQUIRED_HINT
  115. 114 - EV_VEHICLE_COLLISION
  116. 115 - EV_VEHICLE_SUSPENSION_SOFT
  117. 116 - EV_VEHICLE_SUSPENSION_HARD
  118. 117 - EV_FOOTSTEP_SPRINT
  119. 118 - EV_FOOTSTEP_RUN
  120. 119 - EV_FOOTSTEP_WALK
  121. 120 - EV_FOOTSTEP_PRONE
  122. 121 - EV_JUMP
  123. 122 - EV_LANDING_DEFAULT
  124. 123 - EV_LANDING_BARK
  125. 124 - EV_LANDING_BRICK
  126. 125 - EV_LANDING_CARPET
  127. 126 - EV_LANDING_CLOTH
  128. 127 - EV_LANDING_CONCRETE
  129. 128 - EV_LANDING_DIRT
  130. 129 - EV_LANDING_FLESH
  131. 130 - EV_LANDING_FOLIAGE
  132. 131 - EV_LANDING_GLASS
  133. 132 - EV_LANDING_GRASS
  134. 133 - EV_LANDING_GRAVEL
  135. 134 - EV_LANDING_ICE
  136. 135 - EV_LANDING_METAL
  137. 136 - EV_LANDING_MUD
  138. 137 - EV_LANDING_PAPER
  139. 138 - EV_LANDING_PLASTER
  140. 139 - EV_LANDING_ROCK
  141. 140 - EV_LANDING_SAND
  142. 141 - EV_LANDING_SNOW
  143. 142 - EV_LANDING_WATER
  144. 143 - EV_LANDING_WOOD
  145. 144 - EV_LANDING_ASPHALT
  146. 145 - EV_LANDING_CERAMIC
  147. 146 - EV_LANDING_PLASTIC
  148. 147 - EV_LANDING_RUBBER
  149. 148 - EV_LANDING_CUSHION
  150. 149 - EV_LANDING_FRUIT
  151. 150 - EV_LANDING_PAINTEDMETAL
  152. 151 - EV_LANDING_RIOTSHIELD
  153. 152 - EV_LANDING_SLUSH
  154. 153 - EV_LANDING_PAIN_DEFAULT
  155. 154 - EV_LANDING_PAIN_BARK
  156. 155 - EV_LANDING_PAIN_BRICK
  157. 156 - EV_LANDING_PAIN_CARPET
  158. 157 - EV_LANDING_PAIN_CLOTH
  159. 158 - EV_LANDING_PAIN_CONCRETE
  160. 159 - EV_LANDING_PAIN_DIRT
  161. 160 - EV_LANDING_PAIN_FLESH
  162. 161 - EV_LANDING_PAIN_FOLIAGE
  163. 162 - EV_LANDING_PAIN_GLASS
  164. 163 - EV_LANDING_PAIN_GRASS
  165. 164 - EV_LANDING_PAIN_GRAVEL
  166. 165 - EV_LANDING_PAIN_ICE
  167. 166 - EV_LANDING_PAIN_METAL
  168. 167 - EV_LANDING_PAIN_MUD
  169. 168 - EV_LANDING_PAIN_PAPER
  170. 169 - EV_LANDING_PAIN_PLASTER
  171. 170 - EV_LANDING_PAIN_ROCK
  172. 171 - EV_LANDING_PAIN_SAND
  173. 172 - EV_LANDING_PAIN_SNOW
  174. 173 - EV_LANDING_PAIN_WATER
  175. 174 - EV_LANDING_PAIN_WOOD
  176. 175 - EV_LANDING_PAIN_ASPHALT
  177. 176 - EV_LANDING_PAIN_CERAMIC
  178. 177 - EV_LANDING_PAIN_PLASTIC
  179. 178 - EV_LANDING_PAIN_RUBBER
  180. 179 - EV_LANDING_PAIN_CUSHION
  181. 180 - EV_LANDING_PAIN_FRUIT
  182. 181 - EV_LANDING_PAIN_PAINTEDMETAL
  183. 182 - EV_LANDING_PAIN_RIOTSHIELD
  184. 183 - EV_LANDING_PAIN_SLUSH
  185. 184 - EV_MANTLE
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