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- ======================
- Mod Pack v1.0
- Creator: Richard Danh (R.Danh)
- I take no responsibility for (im)possible damage to your game/system that may be caused
- by installation of this Addon. This Addon is also prohibited to be used in any commercial product.
- This addon is not related with BIS or BISim in any way!
- For More Info : [email protected]
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- Mod List
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- AI Improvements
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- Zeus Ace
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- In-Game Improvements
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- Shacktack Movement
- Shacktack Hud
- Shacktack Autobrightness
- Shacktack Little-Bird Enhancements
- Shacktack Interact
- Shacktack BunnyHop
- Shacktack ACRE Volume Control
- Full NightVision Goggles
- Blastcore Visuals
- ======================
- Vehicles (Cars)
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- Exa_rg31
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- Maps
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- Ft. Benning - US Army Infantry School
- Clafghan
- Panthera
- Celle 2
- Faysh Khabur
- Lingor
- Dingor
- Fallujah
- ======================
- Maps Requirements
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- IBR Plants
- IBR Airports
- IBR Hangars
- IBR Civillians
- BRG AFRICA
- CSJ Snakes
- CHN Crocodile
- MBG Buildings 3
- MBG Buildings 2
- OPX Objects [FIXED VERSION]
- OPX MISC [FIXED VERSION]
- ======================
- Objects
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- MBG Killhouses
- MBG Buildings 3
- MBG Buildings 2
- ======================
- Weapons
- ======================
- RH MachineGuns
- RH M14
- RH M4
- ======================
- Developers Notice: .txt files have the instructions from each mods.
- ======================
- @exa_rg31:
- Changing Branch, ID letter numbers.
- hidden textures as follows
- 0 Branch
- 1 ID letter
- 2 ID number
- Branch ID can be set by adding code to the units INIT field
- For US Army:
- this setObjectTexture [0,"\exa_rg31\data\id\id_army_ca.paa"];
- For USMC (default branch):
- this setObjectTexture [0,"\exa_rg31\data\id\id_usmc_ca.paa"];
- ID Letter and numbers can be mixed and matched as prefered
- Assigning the place by a 1 or 2 before the texture path
- and by changing the X to any letter or number a-z 1-0
- this setObjectTexture [1,"\exa_rg31\data\id\id_X_ca.paa"];
- making possible combinations like A1, A2, F3 or HQ, AS etc.
- Example for HQ:
- this setObjectTexture [1,"\exa_rg31\data\id\id_h_ca.paa"];this setObjectTexture [2,"\exa_rg31\data\id\id_q_ca.paa"];
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