darkstaride

readme for new mod

Apr 17th, 2016
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  1. ======================
  2. Mod Pack v1.0
  3. Creator: Richard Danh (R.Danh)
  4. I take no responsibility for (im)possible damage to your game/system that may be caused
  5. by installation of this Addon. This Addon is also prohibited to be used in any commercial product.
  6. This addon is not related with BIS or BISim in any way!
  7. For More Info : [email protected]
  8. ======================
  9. Mod List
  10. ======================
  11. AI Improvements
  12. ======================
  13. Zeus Ace
  14. ======================
  15. In-Game Improvements
  16. ======================
  17. Shacktack Movement
  18. Shacktack Hud
  19. Shacktack Autobrightness
  20. Shacktack Little-Bird Enhancements
  21. Shacktack Interact
  22. Shacktack BunnyHop
  23. Shacktack ACRE Volume Control
  24. Full NightVision Goggles
  25. Blastcore Visuals
  26. ======================
  27. Vehicles (Cars)
  28. ======================
  29. Exa_rg31
  30. ======================
  31. Maps
  32. ======================
  33. Ft. Benning - US Army Infantry School
  34. Clafghan
  35. Panthera
  36. Celle 2
  37. Faysh Khabur
  38. Lingor
  39. Dingor
  40. Fallujah
  41. ======================
  42. Maps Requirements
  43. ======================
  44. IBR Plants
  45. IBR Airports
  46. IBR Hangars
  47. IBR Civillians
  48. BRG AFRICA
  49. CSJ Snakes
  50. CHN Crocodile
  51. MBG Buildings 3
  52. MBG Buildings 2
  53. OPX Objects [FIXED VERSION]
  54. OPX MISC [FIXED VERSION]
  55. ======================
  56. Objects
  57. ======================
  58. MBG Killhouses
  59. MBG Buildings 3
  60. MBG Buildings 2
  61. ======================
  62. Weapons
  63. ======================
  64. RH MachineGuns
  65. RH M14
  66. RH M4
  67.  
  68. ======================
  69. Developers Notice: .txt files have the instructions from each mods.
  70. ======================
  71. @exa_rg31:
  72.  
  73. Changing Branch, ID letter numbers.
  74. hidden textures as follows
  75. 0 Branch
  76. 1 ID letter
  77. 2 ID number
  78.  
  79. Branch ID can be set by adding code to the units INIT field
  80. For US Army:
  81. this setObjectTexture [0,"\exa_rg31\data\id\id_army_ca.paa"];
  82.  
  83. For USMC (default branch):
  84. this setObjectTexture [0,"\exa_rg31\data\id\id_usmc_ca.paa"];
  85.  
  86.  
  87. ID Letter and numbers can be mixed and matched as prefered
  88. Assigning the place by a 1 or 2 before the texture path
  89. and by changing the X to any letter or number a-z 1-0
  90.  
  91.  
  92. this setObjectTexture [1,"\exa_rg31\data\id\id_X_ca.paa"];
  93.  
  94. making possible combinations like A1, A2, F3 or HQ, AS etc.
  95.  
  96. Example for HQ:
  97. this setObjectTexture [1,"\exa_rg31\data\id\id_h_ca.paa"];this setObjectTexture [2,"\exa_rg31\data\id\id_q_ca.paa"];
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