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- /*
- * The MIT License
- *
- * Copyright 2022 whiteflare.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- using UnityEngine;
- using UnityEditor;
- namespace WF.Utillty
- {
- public class GenerateAvatarMaskFromHierarchy
- {
- [MenuItem("GameObject/Generate AvatarMask", validate = true)]
- public static bool IsValid()
- {
- return Selection.GetFiltered<Transform>(SelectionMode.TopLevel).Length != 0;
- }
- [MenuItem("GameObject/Generate AvatarMask", priority = 10)]
- public static void Execute()
- {
- var path = EditorUtility.SaveFilePanelInProject("Save AvatarMask", "New Avatar Mask", "mask", "");
- if (string.IsNullOrWhiteSpace(path))
- {
- return;
- }
- var result = new AvatarMask();
- foreach (var t in Selection.GetFiltered<Transform>(SelectionMode.TopLevel))
- {
- result.AddTransformPath(t, true);
- }
- AssetDatabase.CreateAsset(result, path);
- }
- }
- }
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