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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Audio;
- public class SourceAssigner : MonoBehaviour {
- public AudioClip clip;
- public int sourceIndexToAssign;
- public AudioSource[] sources;
- public AudioMixerGroup mixerGroup;
- // Use this for initialization
- void Start ()
- {
- Assign ();
- }
- public void Assign()
- {
- sources [sourceIndexToAssign].clip = clip;
- sources [sourceIndexToAssign].outputAudioMixerGroup = mixerGroup;
- }
- }
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