Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #ifndef NK_SDL_GLES2_H_
- #define NK_SDL_GLES2_H_
- /*
- *
- * ДОБАВИЛ ТУТ ЗУМ КОРОЧ. НАДЕШЬ ПРИМЕНЕНИЕ ЭТОЙ ПЕРЕМЕННОЙ.
- */
- static struct nk_vec2 zoom = {2, 2};
- #include <SDL2/SDL.h>
- #include <SDL2/SDL_opengles2.h>
- NK_API struct nk_context* nk_sdl_init(SDL_Window *win);
- NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
- NK_API void nk_sdl_font_stash_end(void);
- NK_API int nk_sdl_handle_event(SDL_Event *evt);
- NK_API void nk_sdl_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
- NK_API void nk_sdl_shutdown(void);
- NK_API void nk_sdl_device_destroy(void);
- NK_API void nk_sdl_device_create(void);
- #endif
- /*
- * ==============================================================
- *
- * IMPLEMENTATION
- *
- * ===============================================================
- */
- #ifdef NK_SDL_GLES2_IMPLEMENTATION
- #include <string.h>
- struct nk_sdl_device {
- struct nk_buffer cmds;
- struct nk_draw_null_texture null;
- GLuint vbo, ebo;
- GLuint prog;
- GLuint vert_shdr;
- GLuint frag_shdr;
- GLint attrib_pos;
- GLint attrib_uv;
- GLint attrib_col;
- GLint uniform_tex;
- GLint uniform_proj;
- GLuint font_tex;
- GLsizei vs;
- size_t vp, vt, vc;
- };
- struct nk_sdl_vertex {
- GLfloat position[2];
- GLfloat uv[2];
- nk_byte col[4];
- };
- static struct nk_sdl {
- SDL_Window *win;
- struct nk_sdl_device ogl;
- struct nk_context ctx;
- struct nk_font_atlas atlas;
- } sdl;
- #define NK_SHADER_VERSION "#version 100\n"
- NK_API void
- nk_sdl_device_create(void)
- {
- GLint status;
- static const GLchar *vertex_shader =
- NK_SHADER_VERSION
- "uniform mat4 ProjMtx;\n"
- "attribute vec2 Position;\n"
- "attribute vec2 TexCoord;\n"
- "attribute vec4 Color;\n"
- "varying vec2 Frag_UV;\n"
- "varying vec4 Frag_Color;\n"
- "void main() {\n"
- " Frag_UV = TexCoord;\n"
- " Frag_Color = Color;\n"
- " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
- "}\n";
- static const GLchar *fragment_shader =
- NK_SHADER_VERSION
- "precision mediump float;\n"
- "uniform sampler2D Texture;\n"
- "varying vec2 Frag_UV;\n"
- "varying vec4 Frag_Color;\n"
- "void main(){\n"
- " gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV);\n"
- "}\n";
- struct nk_sdl_device *dev = &sdl.ogl;
- nk_buffer_init_default(&dev->cmds);
- dev->prog = glCreateProgram();
- dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
- dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
- glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
- glCompileShader(dev->vert_shdr);
- glCompileShader(dev->frag_shdr);
- glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
- assert(status == GL_TRUE);
- glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
- assert(status == GL_TRUE);
- glAttachShader(dev->prog, dev->vert_shdr);
- glAttachShader(dev->prog, dev->frag_shdr);
- glLinkProgram(dev->prog);
- glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
- assert(status == GL_TRUE);
- dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
- dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
- dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
- dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
- dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
- {
- dev->vs = sizeof(struct nk_sdl_vertex);
- dev->vp = offsetof(struct nk_sdl_vertex, position);
- dev->vt = offsetof(struct nk_sdl_vertex, uv);
- dev->vc = offsetof(struct nk_sdl_vertex, col);
- /* Allocate buffers */
- glGenBuffers(1, &dev->vbo);
- glGenBuffers(1, &dev->ebo);
- }
- glBindTexture(GL_TEXTURE_2D, 0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- }
- NK_INTERN void
- nk_sdl_device_upload_atlas(const void *image, int width, int height)
- {
- struct nk_sdl_device *dev = &sdl.ogl;
- glGenTextures(1, &dev->font_tex);
- glBindTexture(GL_TEXTURE_2D, dev->font_tex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, image);
- }
- NK_API void
- nk_sdl_device_destroy(void)
- {
- struct nk_sdl_device *dev = &sdl.ogl;
- glDetachShader(dev->prog, dev->vert_shdr);
- glDetachShader(dev->prog, dev->frag_shdr);
- glDeleteShader(dev->vert_shdr);
- glDeleteShader(dev->frag_shdr);
- glDeleteProgram(dev->prog);
- glDeleteTextures(1, &dev->font_tex);
- glDeleteBuffers(1, &dev->vbo);
- glDeleteBuffers(1, &dev->ebo);
- nk_buffer_free(&dev->cmds);
- }
- NK_API void
- nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
- {
- struct nk_sdl_device *dev = &sdl.ogl;
- int width, height;
- int display_width, display_height;
- struct nk_vec2 scale;
- GLfloat ortho[4][4] = {
- {2.0f, 0.0f, 0.0f, 0.0f},
- {0.0f,-2.0f, 0.0f, 0.0f},
- {0.0f, 0.0f,-1.0f, 0.0f},
- {-1.0f,1.0f, 0.0f, 1.0f},
- };
- SDL_GetWindowSize(sdl.win, &width, &height);
- SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
- width *= zoom.x;
- height *= zoom.y;
- ortho[0][0] /= (GLfloat)width;
- ortho[1][1] /= (GLfloat)height;
- scale.x = (float)display_width/(float)width;
- scale.y = (float)display_height/(float)height;
- /* setup global state */
- glViewport(0,0,display_width,display_height);
- glEnable(GL_BLEND);
- glBlendEquation(GL_FUNC_ADD);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_CULL_FACE);
- glDisable(GL_DEPTH_TEST);
- glEnable(GL_SCISSOR_TEST);
- glActiveTexture(GL_TEXTURE0);
- /* setup program */
- glUseProgram(dev->prog);
- glUniform1i(dev->uniform_tex, 0);
- glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
- {
- /* convert from command queue into draw list and draw to screen */
- const struct nk_draw_command *cmd;
- void *vertices, *elements;
- const nk_draw_index *offset = NULL;
- /* Bind buffers */
- glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
- {
- /* buffer setup */
- glEnableVertexAttribArray((GLuint)dev->attrib_pos);
- glEnableVertexAttribArray((GLuint)dev->attrib_uv);
- glEnableVertexAttribArray((GLuint)dev->attrib_col);
- glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vp);
- glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vt);
- glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, dev->vs, (void*)dev->vc);
- }
- glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
- /* load vertices/elements directly into vertex/element buffer */
- vertices = malloc((size_t)max_vertex_buffer);
- elements = malloc((size_t)max_element_buffer);
- {
- /* fill convert configuration */
- struct nk_convert_config config;
- static const struct nk_draw_vertex_layout_element vertex_layout[] = {
- {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
- {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
- {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
- {NK_VERTEX_LAYOUT_END}
- };
- NK_MEMSET(&config, 0, sizeof(config));
- config.vertex_layout = vertex_layout;
- config.vertex_size = sizeof(struct nk_sdl_vertex);
- config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
- config.null = dev->null;
- config.circle_segment_count = 22;
- config.curve_segment_count = 22;
- config.arc_segment_count = 22;
- config.global_alpha = 1.0f;
- config.shape_AA = AA;
- config.line_AA = AA;
- /* setup buffers to load vertices and elements */
- {struct nk_buffer vbuf, ebuf;
- nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer);
- nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer);
- nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);}
- }
- glBufferSubData(GL_ARRAY_BUFFER, 0, (size_t)max_vertex_buffer, vertices);
- glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, (size_t)max_element_buffer, elements);
- free(vertices);
- free(elements);
- /* iterate over and execute each draw command */
- nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds) {
- if (!cmd->elem_count) continue;
- glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
- glScissor((GLint)(cmd->clip_rect.x * scale.x),
- (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
- (GLint)(cmd->clip_rect.w * scale.x),
- (GLint)(cmd->clip_rect.h * scale.y));
- glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
- offset += cmd->elem_count;
- }
- nk_clear(&sdl.ctx);
- }
- glUseProgram(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
- glDisable(GL_BLEND);
- glDisable(GL_SCISSOR_TEST);
- }
- static void
- nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
- {
- const char *text = SDL_GetClipboardText();
- if (text) nk_textedit_paste(edit, text, nk_strlen(text));
- (void)usr;
- }
- static void
- nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len)
- {
- char *str = 0;
- (void)usr;
- if (!len) return;
- str = (char*)malloc((size_t)len+1);
- if (!str) return;
- memcpy(str, text, (size_t)len);
- str[len] = '\0';
- SDL_SetClipboardText(str);
- free(str);
- }
- NK_API struct nk_context*
- nk_sdl_init(SDL_Window *win)
- {
- sdl.win = win;
- nk_init_default(&sdl.ctx, 0);
- sdl.ctx.clip.copy = nk_sdl_clipboard_copy;
- sdl.ctx.clip.paste = nk_sdl_clipboard_paste;
- sdl.ctx.clip.userdata = nk_handle_ptr(0);
- nk_sdl_device_create();
- return &sdl.ctx;
- }
- NK_API void
- nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
- {
- nk_font_atlas_init_default(&sdl.atlas);
- nk_font_atlas_begin(&sdl.atlas);
- *atlas = &sdl.atlas;
- }
- NK_API void
- nk_sdl_font_stash_end(void)
- {
- const void *image; int w, h;
- image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
- nk_sdl_device_upload_atlas(image, w, h);
- nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.null);
- if (sdl.atlas.default_font)
- nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
- }
- NK_API int
- nk_sdl_handle_event(SDL_Event *evt)
- {
- struct nk_context *ctx = &sdl.ctx;
- if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) {
- /* key events */
- int down = evt->type == SDL_KEYDOWN;
- const Uint8* state = SDL_GetKeyboardState(0);
- SDL_Keycode sym = evt->key.keysym.sym;
- if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
- nk_input_key(ctx, NK_KEY_SHIFT, down);
- else if (sym == SDLK_DELETE)
- nk_input_key(ctx, NK_KEY_DEL, down);
- else if (sym == SDLK_RETURN)
- nk_input_key(ctx, NK_KEY_ENTER, down);
- else if (sym == SDLK_TAB)
- nk_input_key(ctx, NK_KEY_TAB, down);
- else if (sym == SDLK_BACKSPACE)
- nk_input_key(ctx, NK_KEY_BACKSPACE, down);
- else if (sym == SDLK_HOME) {
- nk_input_key(ctx, NK_KEY_TEXT_START, down);
- nk_input_key(ctx, NK_KEY_SCROLL_START, down);
- } else if (sym == SDLK_END) {
- nk_input_key(ctx, NK_KEY_TEXT_END, down);
- nk_input_key(ctx, NK_KEY_SCROLL_END, down);
- } else if (sym == SDLK_PAGEDOWN) {
- nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
- } else if (sym == SDLK_PAGEUP) {
- nk_input_key(ctx, NK_KEY_SCROLL_UP, down);
- } else if (sym == SDLK_z)
- nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]);
- else if (sym == SDLK_r)
- nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]);
- else if (sym == SDLK_c)
- nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
- else if (sym == SDLK_v)
- nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
- else if (sym == SDLK_x)
- nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
- else if (sym == SDLK_b)
- nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]);
- else if (sym == SDLK_e)
- nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]);
- else if (sym == SDLK_UP)
- nk_input_key(ctx, NK_KEY_UP, down);
- else if (sym == SDLK_DOWN)
- nk_input_key(ctx, NK_KEY_DOWN, down);
- else if (sym == SDLK_LEFT) {
- if (state[SDL_SCANCODE_LCTRL])
- nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
- else nk_input_key(ctx, NK_KEY_LEFT, down);
- } else if (sym == SDLK_RIGHT) {
- if (state[SDL_SCANCODE_LCTRL])
- nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
- else nk_input_key(ctx, NK_KEY_RIGHT, down);
- } else return 0;
- return 1;
- } else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) {
- /* mouse button */
- int down = evt->type == SDL_MOUSEBUTTONDOWN;
- const int x = evt->button.x * zoom.x, y = evt->button.y * zoom.y;
- if (evt->button.button == SDL_BUTTON_LEFT) {
- if (evt->button.clicks > 1)
- nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
- nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
- } else if (evt->button.button == SDL_BUTTON_MIDDLE)
- nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
- else if (evt->button.button == SDL_BUTTON_RIGHT)
- nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
- return 1;
- } else if (evt->type == SDL_MOUSEMOTION) {
- /* mouse motion */
- if (ctx->input.mouse.grabbed) {
- int x = (int)ctx->input.mouse.prev.x * zoom.x, y = (int)ctx->input.mouse.prev.y * zoom.y;
- nk_input_motion(ctx, x + evt->motion.xrel * zoom.x, y + evt->motion.yrel * zoom.y);
- } else nk_input_motion(ctx, evt->motion.x * zoom.x, evt->motion.y * zoom.y);
- return 1;
- } else if (evt->type == SDL_TEXTINPUT) {
- /* text input */
- nk_glyph glyph;
- memcpy(glyph, evt->text.text, NK_UTF_SIZE);
- nk_input_glyph(ctx, glyph);
- return 1;
- } else if (evt->type == SDL_MOUSEWHEEL) {
- /* mouse wheel */
- nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
- return 1;
- }
- return 0;
- }
- NK_API
- void nk_sdl_shutdown(void)
- {
- nk_font_atlas_clear(&sdl.atlas);
- nk_free(&sdl.ctx);
- nk_sdl_device_destroy();
- memset(&sdl, 0, sizeof(sdl));
- }
- #endif
Advertisement
Add Comment
Please, Sign In to add comment