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- using UnityEngine;
- using UnityEngine.UI;
- using Mirror;
- public enum DoorState : byte
- {
- Open, Closed
- }
- public class DoorInteractable : NetworkBehaviour
- {
- [SyncVar]
- public DoorState doorState;
- public Animator animator;
- public AudioSource doorSound;
- [Client]
- public void ToggleDoor()
- {
- CmdSetDoorState();
- }
- [Command(requiresAuthority = false)]
- public void CmdSetDoorState(NetworkConnectionToClient sender = null)
- {
- if (doorState == DoorState.Closed)
- {
- doorState = DoorState.Open;
- animator.SetBool("Open", true);
- }
- else
- {
- doorState = DoorState.Closed;
- animator.SetBool("Open", false);
- }
- }
- public void OpenDoor()
- {
- doorState = DoorState.Open;
- animator.SetBool("Open", true);
- }
- }
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