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- for i = 1, 100 do --if negative stat then rejoin and lower this number
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EnergyFatigue"):WaitForChild("ServerRegen"):FireServer()
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Plus"):WaitForChild("ServerPlusAb"):FireServer()
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Plus"):WaitForChild("ServerPlusTri"):FireServer()
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Plus"):WaitForChild("Secondary"):WaitForChild("ServerPlusBic"):FireServer()
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Plus"):WaitForChild("ServerPlusPeit"):FireServer()
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Plus"):WaitForChild("ServerPlusLeg"):FireServer()
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Plus"):WaitForChild("Secondary"):WaitForChild("ServerPlusBack"):FireServer()
- end
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Comments
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- for i = 1, 10000. do -if negative stat then rejoin and lower this number
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("EnergyFatigue"):WaitForChild("ServerRegen"):FireServer()
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Plus"):WaitForChild("ServerPlusAb"):FireServer()
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Plus"):WaitForChild("ServerPlusTri"):FireServer()
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Plus"):WaitForChild("Secondary"):WaitForChild("ServerPlusBic"):FireServer()
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Plus"):WaitForChild("ServerPlusPeit"):FireServer()
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Plus"):WaitForChild("ServerPlusLeg"):FireServer()
- game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Plus"):WaitForChild("Secondary"):WaitForChild("ServerPlusBack"):FireServer()
- end
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